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Interaction Beyond the Individual: A Lecture on HCI-Oriented Collaborative and Social Computing HaoChuan Wang . 王浩全 Department of Computer Science Ins3tute of Informa3on Systems and Applica3ons Na3onal Tsing Hua University, Taiwan hAp://www.cs.nthu.edu.tw/~haochuan @ Department of Computer Science and Informa3on Engineering, Na3onal Taiwan University. Oct 12 2012.

Interaction Beyond the Individual: A Lecture on HCI ... · Wang Computing Systems with Significant “Social Layers” “The)social)layer”)as)whatdisDnguishes)these)systems)from)

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Page 1: Interaction Beyond the Individual: A Lecture on HCI ... · Wang Computing Systems with Significant “Social Layers” “The)social)layer”)as)whatdisDnguishes)these)systems)from)

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Interaction Beyond the Individual: ���A Lecture on HCI-Oriented Collaborative and Social Computing

Hao-­‐Chuan  Wang  .  王浩全    Department  of  Computer  Science  Ins3tute  of  Informa3on  Systems  and  Applica3ons  Na3onal  Tsing  Hua  University,  Taiwan  hAp://www.cs.nthu.edu.tw/~haochuan    

 @  Department  of  Computer  Science  and  Informa3on  Engineering,  Na3onal  Taiwan  University.  Oct  12  2012.  

 

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Background Hao-­‐Chuan  Wang    王浩全 �Assistant  Professor,  NTHU  (Feb  2012  –)      PhD  &  Postdoc,  Cornell  (3.5  years)      PhD  student,  Carnegie  Mellon    

(2  years;  transferred  to  Cornell)      Other  work  and  educaDonal  experiences:  Academia  Sinica,  NCCU,  NTNU        

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NTHU Collaborative and Social Computing (CSC) Lab

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Agenda

•  What:  Social  compuDng  from  an  HCI  perspecDve  •  Why:  Value  of  social  compuDng  •  How:  Design  of  social  compuDng  systems  •  How:  Research  in  social  compuDng.  CHI  &  CSCW.  •  ReflecEon  

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Some References

Thomas  Erickson’s  Tutorial  on  InteracDon-­‐Design.org  hVp://www.interacDon-­‐design.org/encyclopedia/

social_compuDng.html  Panos  IpeiroDs’  WWW  2011  Tutorial  hVp://www.slideshare.net/ipeiroDs/managing-­‐crowdsourced-­‐

human-­‐computaDon    

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What is Social Computing

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HCI: Studying the Existing and Possible Relationships between Computers and People

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hVp://old.sigchi.org/cdg/figure_1.gif

ACM  SIGCHI  Curricula  1996  (15  years  ago)

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Observation from Today

Nothing  wrong,  but  slightly  outdated.  What’s  changing  today?  

-­‐  Much  emphasis  is  on  the  context  of  use  

-­‐  Computers  are  more  powerful  and  can  look  and  work  very  differently  

-­‐  Not  necessarily  “one  human,  one  computer”  

-­‐  Computer-­‐mediated  human-­‐human  interacDon  becomes  commonplace  

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Examples: MSN, QQ

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Skype

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Twitter, Plurk

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Facebook, Google+

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Amazon.com

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Wikipedia

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What’s common among these systems?���1. Technology-mediation���

2. ?

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What’s common among these systems?���1. Social Interaction���

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What’s common among these systems?���1. Social Interaction���

2. Technology Mediation

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The Invisible Computers

QuesEon:  Consider  your  recent  experience  of  online  communicaDon  (email,  IM,  Skype,  Facebook),  rank  the  salience  of  the  following  targets:  

   (A)  Computers    (B)  People  you  talk  to    (C)  Tasks  you  do  with  people      

   

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The Invisible Computers

QuesEon:  Consider  your  recent  experience  of  online  communicaDon  (email,  IM,  Skype,  Facebook),  rank  the  salience  of  the  following  targets:  

   (A)  Computers    (B)  People  you  talk  to    (C)  Tasks  you  do  with  people      

Most  likely  orderings:  B,  C,  A  or  C,  B,  A.    Computers  play  more  of  mediaDng  roles,  and  can  be  

invisible  to  users.  Social  interacEon  can  maRer  more.    

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Computing Systems with Significant “Social Layers”

“The  social  layer”  as  what  disDnguishes  these  systems  from  other  compuDng  systems  •  Email,  MSN,  Skype  are  valuable  because  they  support  remote  human  communicaDon  

•  Facebook  won’t  be  as  rich  and  aVracDve  if  we  did  not  have  many  friends  using  it    

•  Wikipedia  becomes  another  content-­‐less  website  if  people  are  not  moDvated  or  interested  in  making  contribuDons.  

An  emerging  category:  Social  CompuEng  Not  all  technical,  not  all  social,  but  “socio-­‐technical”  

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Defining Social Computing

“Social  compuDng  refers  to  systems  that  support  the  gathering,  processing  and  disseminaDon  of  informaDon  that  is  distributed  across  social  collecDves.    

 Furthermore,  the  informaDon  in  quesDon  is  not  independent  of  people,  but  rather  is  significant  precisely  because  it  linked  to  people,  who  are  in  turn  associated  with  other  people.”      

     –  Thomas  Erickson,  IBM  Research  

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http://www.interaction-design.org/encyclopedia/social_computing.html

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Why Social Computing?

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Value of Social Computing

Enabling  mechanism  •  Breaking  exisDng  constraints  

Efficiency  of  processing  •  IntegraDon  of  collecDve  efforts  

Quality  of  outcomes  •  Social  input,  synergy  

Human-­‐machine  collaboraDon  •  Leveraging  unique  human  processing  abiliDes  •  AugmenDng  human  processing  with  machines  

 Unique  value  emerges  from  using  technologies  to  couple  

people  &  enable  interpersonal  communicaEon.        

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http://www.interaction-design.org/encyclopedia/social_computing.html

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Enabling Mechanism: Breaking the Constraints

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Ex.  Computer-­‐mediated  communicaDon  tools  enable  remote    communicaDon  and  distributed  collaboraDon.  Ex.  Social  networking  sites  (e.g.,  Facebook)  make  it  possible  to  develop  and  maintain  social  connecDons  at  a  different  scale  and  intensity,  and  with  different  organizaDonal  properDes  (e.g.,  denser  network).

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Efficiency of Processing

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CollecDve  efforts  can  lead  to  efficient  processing.    Aner  the  311  Earthquake,  over  1500  edits  on  the  Wikipedia  arDcle    in  one  day,  producing  a  well-­‐formed  arDcle  with  rich  text,  photos  and    maps.  

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311 Earthquake Wikipedia Editing History

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Quality of Outcomes Bounded  raEonality:  For  problem  solving  and  decision  making,  

people  are  with  limited  processing  resources  and  cannot  search  the  problem  space  thoroughly  for  more  opDmal  soluDons  and  decisions.  

Ex.    Technology-­‐mediated  social  recommendaEon  may  help.  

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http://www.interaction-design.org/images/encyclopedia/social_computing/fig1_social_computing_research_social_media.jpg

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Human-Machine Collaboration Human  computaEon:  

leveraging  unique  human  processing  capabiliDes,  such  as  image  and  natural  language  understanding  for  content  analysis  and  labeling.  

 Ex.  DigiDzing  old  ediDons  of  

the  New  York  Times  with  reCAPTCHA.  

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ESP Game

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hVp://www.slideshare.net/ipeiroDs/managing-­‐crowdsourced-­‐human-­‐computaDon

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Wang 30  hVp://www.slideshare.net/ipeiroDs/managing-­‐crowdsourced-­‐human-­‐computaDon

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hVp://www.slideshare.net/ipeiroDs/managing-­‐crowdsourced-­‐human-­‐computaDon

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“Games With A Purpose” (GWAP)

Why  are  people  doing  the  work  (image  labeling)  for  free?  •  Because  it’s  fun!  •  Image  labeling  as  a  by-­‐product  of  gaming  

People  don’t  necessarily  want  to  do  free  work  even  when  the  task  is  simple.  Need  to  moDvate  or  incenDvize  people.    •  Good  experience  (gaming,  GWAP)  •  Monetary  incenDve  (Amazon  Mechanical  Turk)  •  EducaDon  (learning,  Duolingo)  

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hRp://www.gwap.com/gwap/     Games  with  a  Purpose

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Duolingo

TranslaDng  the  whole  web  while  people  learn  a  second  language.

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Duolingo  IntroducEon  Video http://www.youtube.com/watch?v=WyzJ2Qq9Abs

http://duolingo.com/ Sign  up  Duolingo  to  learn  a  second  language

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Human-Machine Collaboration

AugmenEng  Human  Processing:  People  can  be  bad  at  doing  some  work,  and  machines  can  possibly  help  out.  

Ex.  IdeaExpander-­‐  SupporDng  idea  generaDon  by  visualizing  ongoing  conversaDons  as  relevant  pictures.  

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[Wang  et  al.,  CSCW  2010]  hVp://www.cs.cornell.edu/~haochuan/manuscripts/WangCosleyFussell_CSCW_10.pdf    

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Enhanced  machine  translaDon  with  keyword  highlighDng  for  cross-­‐language  chat  (e.g.,    Mandarin-­‐English  communicaDon)  

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Human-Machine Collaboration

[Gao,  Wang,  Fussell,  Cosley.  under  review]  

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How to Design Social Computing Systems?

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Designing Social Computing Systems Ideally  from  an  HCI  design  perspecDve:    

Study  -­‐>  Design  -­‐>  Prototype  -­‐>  Study  -­‐>  Redesign  …

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hVp://pages.cpsc.ucalgary.ca/~saul/hci_topics/pdf_files/introducDon_481.pdf Saul Greenberg

Human Computer Interaction

A discipline concerned with the

of interactive computing systems for human use �

design implementation

evaluation

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Designing Social Computing Systems (cont.)

RealisDcally,  designers  onen  are  not  very  clear  what  lead  to  successful  social  compuDng  •  Facebook  changes  all  the  Dme,  but  hard  to  say  it’s  always  becoming  “beVer”  

•  Usable  interfaces  do  not  necessarily  imply  useful  social  compuDng,  and  vice  versa  

•  A  strong  “studier”  culture:  Studying  how  people  collaborate  offline  and  online  

•  Borrowing  from  mulEple  disciplines:  CommunicaDon,  social  psychology,  sociology,  STS,  urban  planning  etc.  

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Saul Greenberg

Human Computer Interaction

A discipline concerned with the

of interactive computing systems for human use �

design implementation

evaluation

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More about Social Computing Design

“Best  pracDces  and  pixalls  in  social  compuDng”:  Interview  with  Thomas  Erickson  (IBM  Research)  on  InteracDon-­‐Design.org

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Best  pracEces  (–  6’10’’):    hRp://www.youtube.com/watch?v=gnsRuXaZCNA  

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Summary about Best Design Practices by Thomas Erickson In  short:  It’s  not  trivial.  

•  Learning  from  face-­‐to-­‐face  interacDon  and  emulaDng  aspects  of  it  online  may  help  

•  Close,  in-­‐context  observaDon  may  help  •  Don’t  over-­‐trust  designers’  intuiDon  •  Be  comfortable  with  contradicDons  (acknowledge  that  it’s  complex)  

•  Prototype  the  system  and  push  it  into  the  context  as  soon  as  possible  

 Conceptually,  social  compuDng  design  is  sDll  “user-­‐centered”,  

but  onen  there  is  no  good  method  or  heurisDc,  and  the  outcome  can  be  more  unpredictable  than  regular  user  interface  design.  

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Learning From Everyday Social Interaction

Mobilizing  the  crowd  with  socially  shared  knowledge,  feeling  and  value.  

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http://www.youtube.com/watch?v=je1KOcBYGjM

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How: Research in Social Computing

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Invention-Driven and Understanding-Driven Research

CompuDng  academics  are  with  a  strong  tradiDon  of  invenDon  •  Invent  an  arDfact  (e.g.,  algorithm)  and  study  its  properDes  thoroughly.  InvenDon  takes  a  lead.  

 Good  but  don’t  always  work  great  

•  Academics  didn’t  invent  Facebook.  Zuckerberg  and  colleagues  invented  more  of  the  tool,  but  less  of  the  social  structure  and  social  interacDon  out  there.  

•  Not  all  clear  how  to  iniDate  and  sustain  social  networking  sites,  online  communiDes  etc.  yet.  

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Invention-Driven and Understanding-Driven Research (cont.)

Understanding-­‐driven  strategy  •  PragmaEsm:  Doesn’t  maVer  who  invented  it.  Accept  that  it’s  there  and  many  users  like  or  use  it.    

•  What’s  important  is  not  to  reinvent  it,  but  to  gain  deeper  understanding  of  the  phenomena.  

•  Richer  understanding  may  contribute  to  improvement  and  new  invenDon  later.  

Studying  offline  and  online  social  interacDons  in  different  domains  and  situaDons  is  relevant  and  valuable.  

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Some Elements in Social Computing Research

Computer-­‐mediated  communicaDon  Computer-­‐supported  cooperaDve  work  Social  media  Social  networking  Online  community  Human  computaDon  Crowdsourcing  ComputaDonal  social  sciences  (e-­‐social  sciences)  Computer-­‐supported  collaboraDve  learning  etc.  

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Example: What Twitter Tells Us

Computer-­‐mediated  communicaDon  Computer-­‐supported  cooperaDve  work  Social  media  Social  networking  Online  community  Human  computaDon  Crowdsourcing  ComputaDonal  social  sciences  (e-­‐social  sciences)  Computer-­‐supported  collaboraDve  learning  etc.  

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“Twitterology: A New Science?”

TwiVer  as  a  micro-­‐blogging  service  records  hundreds  of  millions  public  comments  from  hundreds  of  millions  of  people  worldwide.  •  TwiVer  messages  can  possibly  help  us  understand  people’s  behaviors  and  answer  some    social  science  quesDons  

•  Sampling  bias:  Need  to  keep  in  mind  the  gap    between  online  and  offline    behaviors  

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hVp://www.nyDmes.com/2011/10/30/opinion/sunday/  twiVerology-­‐a-­‐new-­‐science.html

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Using Twitter Data to Study Mood Variation

Use  a  validated  mood  dicDonary  to  analyze  TwiVer  data  and  present  paVerns  of  mood  variaDon  across  hours  of  a  day  and  days  of  a  week.  Show  that  posiDve  and  negaDve  moods  correlate  with  paVerns  of  work,  sleep  and  daylength  change.

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Scott A. Golder and Michael W. Macy. (2011) Diurnal and Seasonal Mood Vary with Work, Sleep and Daylength Across Diverse Cultures. Science.

“Global  mood  swing”  reflected    on  TwiRer.  hRp://www.youtube.com/  watch?v=wp98_R1YieY  

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More on Research Tool How  to  measure  posiDve  and  negaDve  moods?  

•  Check  the  language  that  people  use!  LIWC-­‐  LinguisDc  Inquiry  and  Word  Count  hVp://www.liwc.net/    

•  Developed  by  UT  AusDn  Psychologist,  J.  Pennebaker  •  Controlled  dicDonary  of  words  that  capture  psychological  states  (e.g.,  184  anger-­‐related  words  for  measuring  Anger)  

•  Broadly  accepted  for  social  science  and  social  compuDng  research.  

Word  count  versus  NLP?  •  Precision  versus  recall  •  Hypothesis  tesDng  versus  predicDon  •  Using  LIWC  features  for  machine  learning    purposes  can  be  powerful.  (e.g.,  Yi-­‐Chia  Wang  et  al.,  CSCW  2012)  

 

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http://kraut.hciresearch.org/sites/kraut.hciresearch.org/files/articles/yichiaw-support-revision-final-v2.1.pdf

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Test It Out- The First Two Minutes of the US Presidential Debate on Oct 3, 2012

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Transcript: http://edition.cnn.com/2012/10/03/politics/debate-transcript/index.html LIWC dimensions: http://www.kovcomp.co.uk/wordstat/LIWC.html

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The Social Aspect of Research

CommuniEes  of  PracEce:  A  profession  can  be  defined  socially,  including  shared  understanding,  experience  and  belief  that  people  possess  and  things  that  people  do  in  a  community.    [Jean  Lave  &  EDenne  Wenger]  

 

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hVp://en.wikipedia.org/wiki/Community_of_pracDce  

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The Social Aspect of Research (cont.)

Social  compuDng  research  is  also  shaped  by  communiDes.  Different  communiDes  can  have  somewhat  different  views.  •  Choosing  a  community,  and  knowing  and  parDcipaDng  it  deeply  

•  Things  look  new,  different  outside  of  the  community  may  look  old,  familiar  inside  the  community  

ACM  Special  Interest  Group  on  Computer-­‐Human  InteracDon  (SIGCHI)  •  Two  major  SIGCHI  conferences:  CHI  and  CSCW.  

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Some Major HCI Communities (Grudin, 2011)

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CHI (Human Factors in Computing Systems)

CHI  (pronounced  like  “Kai”)  is  the  umbrella  conference  of  SIGCHI      •  One  of  the  oldest,  starDng  from  1982  (30  years)  •  Covering  all  topics  in  HCI  •  One  of  the  largest  ACM  conferences,  2000-­‐3000  parDcipants;  more  than  10  parallel  sessions  

•  One  of  the  hardest  for  paper  acceptance,  20-­‐25%  acceptance  rate  

•  Review  process:  external  reviewers  &  AC  (Associate  Chair)  reviewers;  Face-­‐to-­‐face  PC  meeDngs  for  final  paper  selecDon.  

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CHI (Human Factors in Computing Systems) 2012 ���Paper Subcommittees

1.  Usability,  Accessibility  and  User  Experience  2.  Specific  ApplicaDon  Areas  3.  InteracDon  Beyond  the  Individual  4.  Design  5.  InteracDon  Using  Specific  ModaliDes  6.  Understanding  People:  Theory,  Concepts,  Methods  7.  InteracDon  Techniques  and  Devices  8.  Expanding  InteracDon  through  Technology,  Systems  and  

Tools

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Some CHI 2012 Photos

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Some CHI 2012 Photos

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CSCW (Computer-Supported Cooperative Work)

CSCW  is  one  SIGCHI  conference  specialized  for  collaboraDve  technologies  and  social  compuDng.    •  Held  every  other  year  (biennially)  from  1986  to  2008  

•  Interleaving  with  ECSCW  •  Held  annually  since  2010.  Slight  change  of  Dtle  to  “ACM  Conference  on  Computer  Supported  CooperaDve  Work  and  Social  CompuDng”  starDng  2013.  

•  Similar  quality  and  difficulty  to  CHI.  The  first  SIGCHI  conference  adopts  a  two-­‐phase  review  process  (similar  to  journal)  since  2012.  

•  Smaller  in  size,  about  600+  parDcipants.  More  focused,  easier  to  socialize.  Common  “I  liked  CSCW  more  than  CHI”  comment  from  CSCW  and  social  compuDng  folks.  

 

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Reflections

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Be Aware of the “Because It’s New” Thinking

IntuiDvely,  it  seems  straighxorward  to  consider  social  compuDng  and  HCI  in  general  are  new  •  Facebook,  TwiVer  …  are  new  

However,  many  relevant  ideas  and  systems  are  not  new  •  Email,  instant  messaging,  BBS  are  useful  but  not  new  •  The  underlying  technical  components  and  ideas  have  much  overlap  

CommuniDes  are  not  new  •  CHI,  CSCW  have  been  there  for  30  years  •  Understandings  of  social  interacDon  and  technical  know-­‐hows  are  accumulaDng  and  influencing  subsequent  work.  

 Doing  it  because  it’s  valuable  but  not  just  because  it’s  new.  

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The Invisible Designers “Social  design”-­‐  the  Social  ConstrucDon  of  Technology  (SCOT)  

•  A  sociological  response  to  technological  determinism  •  Social  shaping  of  technologies  (rejecDon,  acceptance  etc.)  may  also  play  a  role.  • Usability,  usefulness,  markeDng,  social  norm,  culture  etc.  

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http://ilikeinnovation.com/wp-content/uploads/2010/04/Picture-31.png

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The Role of Culture

Social  compuDng  cannot  work  without  people,  and  people’s  thoughts  and  behaviors  are  shaped  by  culture  (e.g.,  Western  versus  Eastern).  •  Important  to  ask  how  cultures  differ  and  what’s  the  implicaDon  to  social  compuDng.  “One  size  may  not  fit  all”  

•  More,  perhaps  we  can  leverage  cultural  characterisDcs  and  differences  to  enable  useful  social  compuDng.  

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Finally, Revisiting “The Two Cultures”

C.P.  Snow,  BriDsh  scienDst  and  writer,  argued  that  there  exists  an  intellectual  and  communicaDve  gap  between  “the  sciences”  and  “the  humaniDes”  •  ScienDsts  don’t  know  Shakespeare  •  Humanists  don’t  know  Thermaldynamics  •  But  (let’s  be  naive),  are  there  any    pracDcal,  funcDonal  reasons  that  the    gap  should  be  bridged?  

   

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http://www.scientificamerican.com/article.cfm?id=an-update-on-cp-snows-two-cultures

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Bridging the Gap Creates Value

Social  compuEng  as  a  proof-­‐of-­‐concept  that  combining  compuDng  and  social  research,  technologies  and  humaniDes  can  lead  to  concrete,  beneficial  outcomes  

 Social  studies  and  analyses  are  as  useful  as  computer  

programming  in  social  compuDng  design  •  Viewing  them  as  problem  solving  tools;  creaDvely  and  thoughxully  ge�ng  value  out  of  them  

•  Merging  the  two  cultures  into  one  problem  solving  culture-­‐  Responding  to  social  problems,  and  increasing  the  social  contribuDons  of  work  at  both  sides.  

   

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Thank You

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清華大學人機合作與社群運算實驗室  NTHU  CollaboraDve  and  Social  CompuDng  Lab  (CSC  Lab)  

hVp://www.cs.nthu.edu.tw/~haochuan/    http://daoofstrategy.blogspot.com/2010/08/sign-of-times-robotics-trend-is-here.html