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ITE Trans. on MTA Vol. 6, No. 4, pp. 280-285 (2018) 280 1. Introduction The UI (User Interface) is evolving from GUI (Graphical User Interface), using a keyboard and mouse, to NUI (Natural User Interface), typified by touch screen multi-touch and gesture operations. Table 1 shows the history of user interface evolution [1] . A CLI (Command Line Interface) is a user interface that uses many commands, and requires the user to memorize the names of commands, their parameters, and their syntax. A GUI is a graphical (visual) user interface using computer graphics and a pointing device. It is the mainstream interface for PCs and similar applications. A NUI is a user interface based on multi-touch gestures. In recent years, NUI has become the mainstream for user interfaces in smartphones and mobile devices. As the touch screen replaces the keyboard and the mouse as the interaction device, the user can directly operate information by using functions such as zooming, pinching, and flicking. Because interaction mediation as a pointing device has been eliminated by the touch screen, the user can operate information in a direct and natural way. An OUI (Organic User Interface) is a user interface that uses nonplanar objects and performs both input and output operations on said objects. It is expected that this style of operation will develop as time progresses [2] [3]. Currently, the user interface is at the stage of NUI, and it is speculated that it will evolve into OUI in the future. In recent years, seamless multi-device experiences and user identification on touchscreens [4][5] have attracted attention in addition to conventional touch functions. The Microsoft Surface (table type touch display) is a typical example of a multi-device experience. This device successfully achieved an advanced multi-device experience that recognizes objects on the table (e.g., wine bottles, wine glasses, and smartphones) and the device can directly interact with digital information on the screen. However, because this device uses an optical touch panel, it requires a special pattern arrangement at the bottom of the object. Sato et al. (2012) proposes interactive user differentiation using human electrical properties. This method uses a novel sensing approach based on Swept Frequency Capacitive Sensing, which measures the impedance of a user upon the environment (i.e., ground) Abstract We describe a novel user interface that utilizes an integrated transparent NFC (Near Field Communication) antenna on a touch display. Our transparent NFC antenna enables user identification on touchscreens and seamless multi-device experiences, in addition to the conventional touch function. This proposed technology allows the user to interact directly and intuitively with digital information through the display. Moreover, the transparent NFC antenna is compact, featuring advanced design. Keywords: Transparent NFC Antenna, Natural User Interface, User identification, Multi-device experiences. Received April 10, 2018; Revised September 12, 2018; Accepted September 18, 2018 †Sharp Corporation (Nara, Japan) Integrated Transparent NFC Antennas on Touch Displays Yasuhiro Sugita (member), Jean Mugiraneza , Shinji Yamagishi Table 1 History of user interface evolution. Copyright © 2018 by ITE Transactions on Media Technology and Applications (MTA)

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Page 1: Integrated Transparent NFC Antennas on Touch Displays

ITE Trans. on MTA Vol. 6, No. 4, pp. 280-285 (2018)

280

1. Introduction

The UI (User Interface) is evolving from GUI

(Graphical User Interface), using a keyboard and mouse,

to NUI (Natural User Interface), typified by touch screen

multi-touch and gesture operations. Table 1 shows the

history of user interface evolution [1]. A CLI (Command

Line Interface) is a user interface that uses many

commands, and requires the user to memorize the names

of commands, their parameters, and their syntax. A GUI

is a graphical (visual) user interface using computer

graphics and a pointing device. It is the mainstream

interface for PCs and similar applications.

A NUI is a user interface based on multi-touch

gestures. In recent years, NUI has become the

mainstream for user interfaces in smartphones and

mobile devices.

As the touch screen replaces the keyboard and the

mouse as the interaction device, the user can directly

operate information by using functions such as zooming,

pinching, and flicking. Because interaction mediation as

a pointing device has been eliminated by the touch

screen, the user can operate information in a direct and

natural way.

An OUI (Organic User Interface) is a user interface

that uses nonplanar objects and performs both input and

output operations on said objects. It is expected that this

style of operation will develop as time progresses [2] [3].

Currently, the user interface is at the stage of NUI, and

it is speculated that it will evolve into OUI in the future.

In recent years, seamless multi-device experiences and

user identification on touchscreens [4][5] have attracted

attention in addition to conventional touch functions.

The Microsoft Surface (table type touch display) is a

typical example of a multi-device experience. This device

successfully achieved an advanced multi-device

experience that recognizes objects on the table (e.g., wine

bottles, wine glasses, and smartphones) and the device

can directly interact with digital information on the

screen. However, because this device uses an optical

touch panel, it requires a special pattern arrangement at

the bottom of the object.

Sato et al. (2012) proposes interactive user

differentiation using human electrical properties. This

method uses a novel sensing approach based on Swept

Frequency Capacitive Sensing, which measures the

impedance of a user upon the environment (i.e., ground)

Abstract We describe a novel user interface that utilizes an integrated transparent NFC (Near Field

Communication) antenna on a touch display. Our transparent NFC antenna enables user identification on

touchscreens and seamless multi-device experiences, in addition to the conventional touch function. This

proposed technology allows the user to interact directly and intuitively with digital information through the

display. Moreover, the transparent NFC antenna is compact, featuring advanced design.

Keywords: Transparent NFC Antenna, Natural User Interface, User identification, Multi-device experiences.

Received April 10, 2018; Revised September 12, 2018; Accepted September18, 2018†Sharp Corporation(Nara, Japan)

Integrated Transparent NFC Antennas on Touch Displays

Yasuhiro Sugita† (member), Jean Mugiraneza†, Shinji Yamagishi†

Table 1 History of user interface evolution.

Copyright © 2018 by ITE Transactions on Media Technology and Applications (MTA)

Page 2: Integrated Transparent NFC Antennas on Touch Displays

across a range of AC frequencies. Tam Vu et al. (2012)

aim to perform touch ID authentication using a ring

device.

In order to further evolve NUI, the addition of

functions such as seamless multi-device experiences and

ID authentication is required.

Meanwhile, in recent years, communication interfaces

such as NFC have been installed in many products

(mainly smartphones), and electronic payment by

smartphone is dramatically spreading. In addition,

electronic money NFC cards for transportation systems

and shopping systems are rapidly spreading.

Figure 1 shows conventional NFC technology. In

conventional technology, because the display and the

card reader are separated, operation can be very difficult

for users to understand. Furthermore, due to the

evolution of the design, there is the problem of almost no

space being available for antenna placement.

In order to further evolve the UI, the integration of

touch display and NFC becomes very important. In this

paper, we present an integrated transparent NFC

antenna on a touch display. Our prototype realizes

intuitive communication and identification.

2. Transparent NFC Antenna

2.1 Structure

Figure 2 shows a photograph and an overview figure

of a transparent antenna. The antenna is made

transparent, and it is placed on the display module. The

user interface can be made simpler and easier to operate

by matching the information on the screen with the

antenna position. As a result, we can achieve

increasingly natural feedback and intuitive interaction.

Additionally, by eliminating external devices, our

technology enables advanced design even with an ultra-

narrow bezel.

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Paper » Integrated Transparent NFC Antennas on Touch Displays

Fig.3 Details of the cross section structure of an integrated

transparent NFC antenna on a touch display.

(a)

Fig.1 Conventional NFC devices.

(b)

Fig.2 (a) a photograph and (b) an overview figure of a transparent

antenna.

Page 3: Integrated Transparent NFC Antennas on Touch Displays

Figure 3 shows the details of the cross section

structure. In the case of a capacitive touch panel, the

transparent antenna is placed between the touch panel

and the display module. In the detailed structure, the X

sensor electrode and the Y sensor electrode of the touch

panel are arranged under the cover glass, and the

transparent antenna electrode is arranged below it. The

touch sensor electrode is made of ITO or a metal mesh

on a PET substrate. The antenna electrode is made of

metal mesh on a PET substrate. The process uses same

lithography and etching technology as in touch panels.

In this prototype, the touch panel and the transparent

antenna are arranged on the display module above the

air gap.

Figure 4 shows the plane view of a transparent

antenna. The antenna size is about 50 mm x 80 mm, the

same as the size of NFC cards used in e-money

transaction. The integrated transparent NFC antenna

on the touch display enables the user to interact

directly, seamlessly, and intuitively with digital

information via the display.

2.2 Multiple-Antenna System

Because the antenna is transparent, it can freely be

placed within the screen, and even multiple antennas

can be arranged.

Figure 5 shows a multiple-antenna system. This

system consists of a touch panel, touch panel controller,

transparent antenna, antenna controller,

microprocessor, and display module. The size of the

antenna controller board is 70 mm x 90 mm. Each

antenna is connected to the antenna controller via an

enabling selector switch. The distance between adjacent

antennas is about 90 mm.

NFC communication for reading and writing is

performed sequentially. By arranging multiple

antennas, the system can identify the position where the

NFC card, smartphone, or object with a built-in NFC tag

is held. In addition, this system can detect the position

of an object using the touch panel, and can drive an

antenna in conjunction with the position information.

3. Results and Discussions

3.1 Communication Performance

Figure 6 shows the cross-sectional structure when

evaluating communication performance. The NFC card

was placed on the touch display, and communication

was confirmed by changing the distance between the

display and the card. Measurement was carried out

under the conditions of success rate and maximum

communication distance.

The success rate requirement is at least 95%

(communication must be successful at least 95 times

when the polling command is executed 100 times.)

The maximum communication distance is the distance

at which the specified success rate is first obtained when

the NFC card is gradually moved closer to the device.

ITE Trans. on MTA Vol. 6, No. 4 (2018)

282

Fig.6 Measurement for maximum communication distance.

Fig.5 Multiple-antenna system.

Fig.4 Plane view of a transparent antenna.

Page 4: Integrated Transparent NFC Antennas on Touch Displays

Figure 7 shows the evaluation results of

communication performance. Maximum communication

distances of 75 mm for ISO14443A (Type-A), 25 mm for

ISO14443B (Type-B), and 55 mm for ISO18092 (Felica)

were achieved. For ISO18092 (Felica), the maximum

communication distance of a conventional reader / writer

should be not less than 25 mm. In our transparent

antenna technology, the same performance as a

conventional external reader / writer was obtained.

Figure 8 shows the antenna position of a 20-inch

prototype multiple-antenna system. This prototype has

12 antennas. The distance between two adjacent

antennas was designed to about 90 mm to prevent cross-

talk and erroneous communication. The communication

performance of the multi-antenna system is

experimentally verified.

Figure 9 shows the evaluation results of

communication performance of a multiple-antenna

system. Maximum communication distances of 31 mm

for ISO18092 (Felica) were achieved. The error bars

show 3σ. In this prototype, all antennas share the same

matching circuit between the antenna and the

controller, with differences occurring in communication

performance depending on the different wiring lengths

and structures around the wiring. By tuning and

optimizing the circuit parameters for each antenna

wiring, variation in communication performance due to

antenna position can be minimized. By arranging

multiple antennas, the system can identify the position

where the NFC card, smartphone, or object with a built-

in NFC tag is held.

3.2 Prototype

The transparent NFC antenna-touch display has been

fabricated, and its performance experimentally verified.

Specifications of the prototype are shown in Table 2. The

15-inch prototype uses a single antenna, and the 20-inch

and 42-inch prototypes use multiple antennas, 11 and

12. The 15-inch and 20-inch prototypes can be operated

by a single user for shopping, use with vending

machines, and various forms of entertainment. The 42-

inch prototype allows multiple users to access

information at the same time for signage display

applications. These prototypes were fabricated to verify

and demonstrate the usability and the user experience

in each application.

Figure 10 shows a 15.6-inch prototype that shoppers

can use to pay for purchases by placing an NFC card on

the display. Additionally, shoppers who have registered

credit card information on smartphones equipped with

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Paper » Integrated Transparent NFC Antennas on Touch Displays

Fig.9 Results for communication performance of multiple

antennas of the 20-inch prototype.

Table 2 Specifications of the fabricated transparent NFC

antenna-touch displays.

Fig.7 Results for communication performance of a single antenna

of the 15.6-inch prototype.

Fig.8 Antenna positions for multiple antennas system of the 20-

inch prototype.

Page 5: Integrated Transparent NFC Antennas on Touch Displays

NFC can complete payment while shopping simply by

holding the smartphone on the NFC reader or lightly

touching the NFC reader. This prototype successfully

carries out user identification and authentication

through touching the display surface.

Figure 11 shows a 20-inch prototype of a vending

machine. In this case, the prototype has 6 antennas.

Shoppers can complete payment while shopping by

simply holding the smartphone or NFC card on the NFC

reader or lightly touching the NFC reader. Users can

purchase items with one action by simply holding the

NFC card or smartphone over the picture of each item.

This prototype carries out user identification and

authentication through touching the displayed products

on the display surface.

Figure 12 shows a 20-inch prototype. In this case, the

location of the hotel is shown on the map, and the hotel

information is displayed in a balloon. The user operates

the touch panel to move the map and display the target

hotel. Next, by placing a smartphone over the balloon of

the hotel of interest, the user can transfer the hotel

information from the display to the smartphone. In the

presence of multiple displays and smartphones, our

prototype can shift information from the display to

smartphone in a seamless multi-device experience. In

addition, our multiple-antenna system allows multiple

users to access information at the same time.

Information can be seamlessly and intuitively moved

from a display to a smartphone.

Figure 13 shows a 20-inch prototype display that

enables the detection of NFC playing cards. In this case,

the NFC tag is built into the playing card, allowing the

display to identify each card. NFC tags can also embed

information in various objects other than cards or

smartphones. This technology can be applied to various

forms of entertainment and other applications.

In essence, the object itself is a trigger for interaction

with information. Interactive objects interact with

information on touched objects.

In other words, users can directly interact with digital

ITE Trans. on MTA Vol. 6, No. 4 (2018)

284

Fig.13 20" Prototype for various forms of entertainment using

interactive objects.

Fig.10 15.6" Prototype for payment while shopping.

Fig.11 20" Prototype for a vending machine.

Fig.12 20" Prototype for a seamless multi-device experience.

Fig.14 42" prototype for multiple users in shopping malls.

Page 6: Integrated Transparent NFC Antennas on Touch Displays

information through various objects, as in the case of

OUI.

Figure 14 shows a 42-inch prototype display. In this

case, our multiple-antenna system allows multiple users

to access information at the same time. Even for signage

display applications that could be used in shopping

malls, multiple users can intuitively operate information

at the same time.

4. Conclusion

Our transparent NFC antenna on a touch display

enables user identification on touchscreens and seamless

multi-device experiences, in addition to conventional

touch functions. This proposed technology enables the

direct interaction of a user with digital information

through the display. Moreover, the transparent NFC

antenna has a compact and advanced design.

As we work to further enable the evolution of NUI, we

are confident that our technology will become a standard

user interface for the future.

In this paper, we successfully created an out-cell type

prototype in which a transparent antenna is placed

apart from the display. From here, we will continue our

research and development of built-in displays (on-cell

type, in-cell type).

5. Acknowledgments

The authors thank H. Kawamori, H. Fukushima, H.

Furukawa, M. Ueno, M. Moriya, and N. Shiobara for

their encouragement and invaluable technical advice.

References

1) Daniel Wigdor, Dennis Wixon "Brave NUI World: DesigningNatural User Interfaces for Touch and Gesture", Elsevier (2011)

2) Vertegaal, R. and Poupyrev, I. "Organic user interfaces" Commun.ACM, vol. 51, pp. 26-30 (2008)

3) Parkes, A. and Poupyrev, I. "Designing Kinetics Interactions forOrganic User Interfaces" Commun. ACM, vol. 51, pp. 58-65 (2008)

4) Harrison, C., Sato, M., and Poupyrev, I. "Capacitive fingerprinting,"Proceedings of the 25th Annual ACM Symposium on User InterfaceSoftware and Technology (ACM UIST '12), pp. 537-543 (2012)

5) Tam Vu, Akash Baid, "Distinguishing Users with Capacitive TouchCommunication" MobiCom'12, Istanbul, Turkey (August 22-26,2012)

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Paper » Integrated Transparent NFC Antennas on Touch Displays

Shinji Yamagishi received a B.S. degree inapplied chemistry engineering from YamanashiUniversity in 1992. He joined Sharp Corp., Japan in1992, where he has been engaged in research on liquidcrystal materials and module technology for LCDs. Heis now a member of the Development Group, DisplayDevice Company, Sharp Corp., Nara, Japan, where heis developing touch-panel technologies and UserInterface technologies for display devices.

Jean Mugiraneza received his B.Sc. inPhysics from Anhui Normal University, Anhui, China,in 2005. He received his M. Sc. Applied Nuclear andParticle Physics from Beihang University, Beijing,China in 2008. He received his Ph.D. in Electrical Eng.from University of the Ryukyus, Okinawa, Japan, in2011. He joined Sharp Corp., Japan in 2012, where hehas been engaged in research on touch-paneltechnology for LCDs. He is now a member of theDevelopment Group, Display Device Company, SharpCorp., Nara, Japan, where he is developing touch-paneltechnologies and User Interface technologies fordisplay devices.

Yasuhiro Sugita received his B.Eng. andM.Eng. degrees in electronics engineering from HoseiUniversity, Tokyo, Japan in 1995 and 1997respectively. He joined Sharp Corp., Japan in 1997,where he has been engaged in research on devices andcircuits for high-density flash memory, RRAM, andembedded non-volatile memory, and began researchingintegrated sensors for system displays in 2008. He isnow a member of the Development Group, DisplayDevice Company, Sharp Corp., Nara, Japan, where heis developing touch-panel technologies and UserInterface technologies for display devices.