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7/28/2019 Instructor_Guide_Math.pdf
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MATH IN AFTERSCHOOL
Produced for the U.S. Department of Education by the National Partnership for Quality Afterschool Learning
A Supplement to the
Online Afterschool
Training Toolkit
for 21st Century
Community Learning Centers
www.sedl.org/afterschool
AFTERSCHOOL
TRAININg TOOLkIT
AFTERSCHOOL
TRAININg TOOLkIT
An Instructor’s Guide to the
7/28/2019 Instructor_Guide_Math.pdf
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Contributors
Kathleen Dempsey
Dana Frazee
Kay Frunzi
Heather Martindill
Design and Production
Production
Laura Shankland
Deborah Donnelly
Catherine Jordan
Editorial
Leslie Blair
Suzanne Hurley
Debbie Ritenour
Designers
Shaila Abdullah
Ben Chomiak, Red Dog Creative
Jane Thurmond
Copyright © 2008 SEDL
SEDL
4700 Mueller Blvd.
Austin, TX 78723Voice: 512-476-6861
Fax: 512-476-2286
www.sedl.org
Mid-continent Research or Education and Learning
4601 DTC Boulevard
Suite 500
Denver, Colorado 80237
Voice: 303-337-0990
Fax: 303-337-3005
www.mcrel.org
This publication was produced in whole or in part with unds
rom the Oce o Academic Improvement and Teacher Quality
Programs, U.S. Department o Education under contract number
ED-03-CO-0048. The content herein does not necessarily refect
the views o the Department o Education, any other agency o the
U.S. government, or any other source.
Titles or names o specic sotware discussed or described in this
document are registered trademarks, trademarks, or copyrighted as
property o the companies that produce the sotware. Unless noted
otherwise, photos are © Jupiterimages Unlimited.
Please note that the World Wide Web is volatile and constantly
changing. The URLs provided were accurate as o the date o this
publication, but we can make no guarantees o their permanence.
Suggested citation in APA ormat:
Dempsey, K., Frazee, D., Frunzi, K., & Martindill, H. (2008).
Math in afterschool: An instructor’s guide to the Afterschool
Training Toolkit. Austin, TX: SEDL.
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Lesso Overview ...................................................................... iv
Itroductio ............................................................................. 1
Practice 1: Fidig Math........................................................... 5
Lesson 1: Three Ms! Making Predictions, Measuring,
and Marshmallows .................................................. 8
Lesson 2: Largest Number Race ........................................... 14
Lesson 3: What’s the Best Snack? ......................................... 20
Lesson 4: Musical Notes and Math Fraction Drumming ........... 26
Lesson 5: Paper Airplane Gliders ........................................... 34
Practice 2: Math Ceters ........................................................ 43
Lesson 1: Measuring Hands and Feet .................................... 46
Lesson 2: Finding Pentominoes ............................................. 52
Lesson 3: Using Git Certifcates ........................................... 58
Lesson 4: What’s the Chance? .............................................. 64
Lesson 5: Pattern Block Percentages ..................................... 78
MATH IN AFTERSCHOOL
AFTERSCHOOL
TRAININg TOOLkIT
AFTERSCHOOL
TRAININg TOOLkIT
An Instructor’s Guide to the
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MATH IN AFTERS CHOOL
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Practice 3: Math Games.......................................................... 85
Lesson 1: Race to the Finish ................................................ 88
Lesson 2: Math Football ...................................................... 94
Lesson 3: Number Concentration ........................................ 102
Lesson 4: Rational Number Bingo ....................................... 106
Lesson 5: Who Has? ......................................................... 112
Practice 4: Math Projects...................................................... 119
Lesson 1: Digital Math Storytelling ...................................... 122
Lesson 2: Stock Market Game ............................................ 128
Lesson 3: Learning Math and Art With Quilts ....................... 134
Lesson 4: Scale ................................................................ 144
Practice 5: Math Tools .......................................................... 151
Lesson 1: Tangrams .......................................................... 154
Lesson 2: Growing Rock Candy ........................................... 158
Lesson 3: Graphing Candy With Spreadsheets ...................... 164
Lesson 4: Learning Math and Musical Pitches
With Water Bottles .............................................. 172
Lesson 5: Geometric Shape Spotting ................................... 178
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AN INSTRuCTOR’S GuIdE TO THE AFTERSCHOOL TRAINING TOOLkI T
McREL | National Partnership for Quality Afterschool Learning ii i
Practice 6: Math Tutorig...................................................... 185
Lesson 1: One-on-One Tutoring ........................................... 188
Lesson 2: Small-Group Tutoring .......................................... 192
Lesson 3: Learning With Tutorials ....................................... 196
Lesson 4: Homework Help: Ask an Expert! ........................... 200
Practice 7: Famil Coectios.............................................. 207
Lesson 1: Family Math Nights ............................................ 210
Lesson 2: Family Math Workshops ...................................... 214
Lesson 3: Grocery Store Math ............................................. 218
Resources............................................................................ 225
Planning Worksheet: Supporting Math Learning in Aterschool...225
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Lesson Overview
Lesso Grade
Level(s)
Duratio Subject Used Page
Three Ms! MakingPredictions, Measuring,and Marshmallows
K–2 1 hour Measurement 8
Largest Number Race 3–5 30–45minutes
Number/Operations 14
What’s the Best Snack? 3–5 1 hour Data and Probability 20
Musical Notes and MathFraction Drumming
3–5 90 minutes Number/Operations 26
Paper Airplane Gliders 4–8 90 minutesor 2 classperiods
Data and Probability,Measurement
34
Practice 1: Fidig Math 5
Measuring Hands and Feet 2–5 30–45minutes
Measurement 46
Finding Pentominoes 3–5 45 minutes Geometry, Algebra 52
Using Git Certifcates 4–5 45–60minutes
Number/Operations 58
What’s the Chance? 6–8 1 hour Data and Probability 64Pattern Block Percentages 5–6 30 minutes Number/Operations, Geometry 78
Practice 2: Math Ceters 43
Race to the Finish K–2 10 minutesper round
Data and Probability,Number/Operations
88
Math Football 5–10 10–15minutes orone game
Number/Operations,Geometry, Measurement,Algebra
94
Number Concentration K–2 30 minutes Number/Operations, Geometry 102
Rational Number Bingo 4–8 5–10minutes orone game
Number/Operations 106
Who Has? 4–8 5–10minutes orone game
All Strands 112
Practice 3: Math Games 85
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AN INSTRuCTOR’S GuIdE TO THE AFTERSCHOOL TRAINING TOOLkI T
McREL | National Partnership for Quality Afterschool Learning v
Digital Math Storytelling 3–8 2–3weeks
All Strands 122
Stock Market Game 6–8 4 weeks Number/Operations,Data and Probability
128
Learning Math and ArtWith Quilts
K–2 Seven45-minutesessions
Number/Operations,Geometry, Algebra
134
Scale 6–8 Tensessionso 45–60minuteseach
Measurement, Algebra,Number/Operations, Geometry
144
Practice 4: Math Projects 119
Tangrams K–2 45–60minutes
Geometry 154
Growing Rock Candy 3–7 Oneweek orobservationand one1-hourlesson
Measurement, Data andProbability, Algebra
158
Graphing Candy WithSpreadsheets
5–8 45–60minutes
Data and Probability 164
Learning Math and MusicalPitches With Water Bottles
6–8 90 minutes Measurement, Number/ Operations
172
Geometric Shape Spotting K–2 Three1-hoursessions,with agallery
night orparents
Geometry 178
Practice 5: Math Tools 151
Lesso Grade
Level(s)
Duratio Subject Used Page
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One-on-One Tutoring K–12 Sessionso 15–20minutes
All Strands 188
Small-Group Tutoring K–12 20–30minutes
All Strands 192
Learning With Tutorials K–12 Sessionso 15–20minutes
All Strands 196
Homework Help:Ask an Expert!
2–12 Sessionso 15–20minutes
All Strands 200
Practice 6: Math Tutorig 185
Family Math Nights K–8 30 minutesto 2 hours
All Strands 210
Family Math Workshops K–8 30 minutesto 2 hours
All Strands 214
Grocery Store Math K–8 Varioustimes
All Strands 218
Practice 7: Famil Coectios 207
Lesson Overview, contine
Lesso Grade
Level(s)
Duratio Subject Used
Optional in Italics
Page
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AN INS TRuCTOR’S GuIdE TO THE AFTERSCHOOL TRAINING TOOLkIT
McREL | National Partnership for Quality Afterschool Learning 1
Introction
The Aterschool Traiig ToolkitI you work in aterschool, you most likely know the challenge o oering aterschool academic
enrichment that will boost student perormance during the regular school day while making
sure activities are engaging enough to keep students coming back. Through a contract with
the U.S. Department o Education, the National Partnership or Quality Aterschool Learning
has developed tools to help you meet this challenge. National Partnership sta visited 53
aterschool programs, nationwide, that had evidence suggesting they had a positive eect on
student achievement.
With this research, the National Partnership developed the Aterschool Training Toolkit (www.sedl.org/aterschool/toolkits), an online resource that is available to aterschool proessionals
to help them oer engaging educational activities that promote student learning. The toolkit
is divided into sections that address six content areas: literacy, science, the arts, homework
help, technology, and the content area or this guide, math. Like the other content areas in
the toolkit, math is taught through promising practices, or teaching techniques with evidence
suggesting they help students learn important academic content.
The seven promising practices in aterschool math identifed in the Aterschool Training
Toolkit are as ollows:
• FindingMath• MathCenters
• MathGames
• MathProjects
• MathTools
• MathTutoring
• FamilyConnections
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When used with the Aterschool Training Toolkit, the lessons in this instructor’s guide will help
you master these promising practices. Once you become profcient at these practices, you
should be able to use them to develop other math lessons.
This instructor’s guide will help you
• understandhowtousethemathsectionoftheonlineAfterschoolTrainingToolkit;
• usemathtoofferfunlessonsthathelpstudentslearninafterschool;
• motivatestudentstoparticipateinafterschool;and
• usethelessonstobecomeamoreeffectiveafterschoolinstructor.
The Role o MathBeore you begin, you should know that this instructor’s guide is not a manual or dierent
types o math or or starting an aterschool math program. You do not need to be a math
expert to use this guide. In addition to the lessons on promising practices, a planningworksheet is available at the end o this guide. The planning worksheet will help you
accommodate your particular aterschool situation and plan or the best possible lesson.
How to Use This Istructor’s GuideThis guide will help you master the promising practices in aterschool math through the
ollowing steps:
• WatchingvideoclipsfromtheNationalPartnership’sonlineAfterschoolTrainingToolkit
• Teachingthelessonsincludedinthisinstructor’sguidetoyourstudents
• Reectingonthestudentlessons
Video Clips
The Aterschool Training Toolkit (www.sedl.org/aterschool/toolkits) includes video segments
showing outstanding aterschool programs across the United States. Watching these video
segments allows you to observe aterschool instructors in action as they use promising prac-
tices. Take notes on what you see and think o ways that you can use these practices in your
aterschool program.
Lessos
Ater you watch each video that illustrates a practice, you will fnd several lessons that usethe same practice. You can teach as many o these lessons as you think are appropriate to
your students, depending on their grade levels and math skills and the time available in your
aterschool schedule.
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AN INS TRuCTOR’S GuIdE TO THE AFTERSCHOOL TRAINING TOOLkIT
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1 McEwan, E. K. (2002). Tentraitsofhighlyeffectiveteachers.Thousand Oaks, CA: Corwin Press, Inc.
Reectio
Ater each lesson, you will fnd a series o questions addressing the preparation, student en-
gagement, academic enrichment, and classroom management o that lesson. The purpose o
thereectionistoallowyoutobeintentionalinyourinstruction—tothinkaboutwhataspects
ofalessonworkedwellandwhatchangesyoumightwanttomakeforfuturelessons.Reec-
tion is an important part o becoming a successul instructor and will help you apply what you
learned rom one lesson to another.1
Thefollowingisanexampleofhowateachermightanswerthereectionquestionsafter
leading a lesson where students count the number o each color o M&Ms in a bag and make
charts to illustrate their fndings.
Reflection [Sample]
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Overall,Ifeltverypreparedforthislesson.Ireadthroughthelessonseveraltimesandhad
mysuppliesreadyaheadoftime.IwishIwouldhavespentmoretimepracticingwiththe
spreadsheetapplicationsothatIwouldhavebeenreadytoexplainittothestudents.We
probablyshouldhavespentsometimereviewingExcelasaclassbeforewebegantheactivity.
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Iassessedstudentengagementbyobservingwhetherstudentswereontask.Iftheywere
talkingaboutsomethingunrelatedtothelesson,playingwiththecandyinsteadofcounting
it,orotherwisemessingaround,Iknewtheyweren’tengaged.Mostofthemwereprettyfocused.Itoldthemthattheycouldnoteatthecandyuntilthelessonwasnished,andthat
keptmanyofthemfocused.Someofthemwerecompletelydistractedbythecandy.Itwas
unbelievable,butIdidn’tknowwhattodoaboutit.Icouldswitchtosomethingelse,but
halfthefunisusingM&Ms.
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MATH IN AFTERS CHOOL
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Iwaspleasedwithhowengagedstudentswereformostofthelesson.Thingsfellaparta
littlewhenwestartedgraphingtheresults.Therangeofcomputerskillsvariessomuch.
Somestudentsknewexactlywhattodo,andotherswerecompletelylost.ThenexttimeI
teachthislesson,Iamgoingtodoamini-lessononusingelectronicspreadsheetsrstso
studentswillbemoreprepared—andthereforemoreengaged.
Academic Erichmet• Howdidthislessonsupportothercontentareas?
• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Asidefromtheobviousmathenrichment,thislessonsupportstheuseoftechnology
inlearning.Oncestudentshavemasteredratiosandgraphingresults,guringoutthe percentageofeachcolorofcandywouldmakeagoodextensionactivity.
Classroom Maagemet• Whatstrategiesdidyouusetomakegosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
Myadvancedpreparationreallyhelpedthelesson,butoverallthelessondidnotgoas
smoothlyasIhadhoped.Nexttime,Iwilldenitelyspendmoretimehavingstudents
practiceusingExcel,andIwillalsoincorporateadditionalrewardstokeepstudentsengaged
andfocused.
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Fining Math
What Is It?FindingMath involves using un problem-solving activities that bring math to lie. From
cooking to exercise, FindingMath lets students use everyday activities to make meaningul
discoveries, enhance their understanding o math, and build their enthusiasm or learning.
What Is the Cotet Goal?The key goals o FindingMath are to engage students in math through everyday activities
they already enjoy, build their problem-solving and collaboration skills, increase their desire
to learn, and ultimately extend their understanding o math. Specifc content goals should beconnected to what students are learning during the school day and to grade-level standards.
What Do I Do?Begin by talking to the day-school teacher to fnd out what math concepts students are
learning, the standards or each grade level, and the kinds o everyday, real-world activities
that illustrate math concepts and extend students’ learning.
For example, a cooking activity allows students to use math by measuring ingredients,
comparing measurements o liquids and solids, converting between standard and metric
systems, and reducing or enlarging how much a recipe yields. Next, consider the kinds o
activities that your students enjoy and how appropriate math concepts and skills can be
incorporated.
Once you have outlined the activities, develop a guiding question or problem to help students
discover math in an everyday activity. Figure out the learning goals and outcomes or each
activity, secure space, and gather any materials that you might need. As you introduce the
activity to students, emphasize a sense o un and discovery.
Use the planning worksheet at the end o this guide to begin thinking about how you can
incorporate math into aterschool activities.
Practice 1
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Wh Does It Work?The aterschool setting provides a great opportunity to integrate math learning with activities
that students already enjoy. Research suggests that the best activities are based on students’
interests, incorporate physical activity, entail social interaction, and provide meaningullearning or students struggling with math. By honoring students’ need to learn in a dierent
setting, you can help build their understanding and increase their desire to learn.
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video
Getting Starte
Go to the FindingMath practice ound in the math section o the Aterschool
Training Toolkit (www.sedl.org/aterschool/toolkits/math/pr_math_fnd.html).Click on the video “Rhythm and Beats” and watch as fth- and sixth-grade
students at the Champions aterschool program at Independent School No.
125, Woodside, Queens, in New York City, use counting and ractions to
compose and perorm percussion beats.
Use the beore, during, and ater writing prompts to write down your ideas on how you might
involve your students in math and music.
BEFORE yOU WATCH THE VIDEO, write down what you already know about students using
math in music.
DURInG THE VIDEO, consider the ollowing:
How does the instructor work with the students to lay the groundwork or the activity and get
them started?
How does the instructor interact with the kids? What does he or she do to keep them
engaged?
What academic skills, like reading or math are students reinorcing while they participate in
the activity? Be sure to give specifc examples.
AFTER yOU WATCH THE VIDEO, write what modifcations you might need to make to teach
this lesson in your own class.
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Lesson 1
Three Ms! Making Preictions,Measring, an Marshmallows
In this lesson, students compare measuring cup sizes. They learn that how
much a measuring cup holds is called volume. Next, students learn the
meaning o the word prediction, as they predict how many marshmallows
will ft into a cup o orange juice and rozen yogurt.
Grade Level(s): K–2
Duratio:
1 hour
Studet Goals:
• Compareandordermeasuringcupsaccordingtovolume
• Usetoolstomeasure
• Makecomparisonsandestimatesamongdifferentmeasurements
• Makepredictions
Curriculum Coectio:
Science
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 1: Uses a variety o strategies in the problem-solving process
GradesK–2Benchmark 2: Uses discussions with teachers and other students to understand problems
Stadard 4: Understands and applies basic and advanced properties o the concepts o measurement
GradePreK
Benchmark 4: Orders objects qualitatively by measurable attribute
Benchmark 5: Knows the common language o measurement
Benchmark 6: Knows that dierent sized containers will hold more or less
GradesK–2
Benchmark 1: Understands the basic measures length, width, height, weight, and temperature
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Imagie This!The room is flled with miniature dessert ches measuring orange juice into various-sized
measuring cups or a new and wonderul snack! As the young ches ponder and predict how
many marshmallows to set aside or the fnal touch, you fll their cups with tasty vanillayogurt. Once the ches have predicted the number o marshmallows necessary to fll up the
cup, they add the marshmallows one at a time and keep count until there is no more space in
the cup. They compare their predictions to the fnal count . . . and then eat their creation!
What you needp One set o measuring cups or each small group
p 50 small marshmallows or each small group
p One cup o orange juice or each student
pFrozenyogurt;enoughforeachstudenttohaveascoop
p Spoons
p Plastic cups
p Paper
p Pens
p Pencils
p Bags or supplies
Gettig Read• Assemblesupplybagswithmaterialsneededforeachstudent.
• Bepreparedtoreviewthemeaningoftheword prediction, which means to make a
reasonable guess about something that hasn’t happened yet. You may want to model
strategies or orming predictions with marshmallows or younger students.
Vocabulary
Measuremet: a comparison to some other known unit (e.g., length, width)
Predictio: a statement o what somebody thinks will happen in the uture
Volume: the space or size within a three-dimensional object
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What to Do• Dividestudentsintogroupsoffourorve,basedonwhowillworkwelltogether.Giveeach
student a bag o supplies and each small group a set o measuring cups.
• Askchildrentolineupthemeasuringcupsfromsmallesttolargest.• Askstudentstopredictwhichmeasuringcupwillholdthemostorangejuice.Trytoget
students to articulate that the bigger cups will hold more than the smaller cups. Tell them
that the amount each cup holds is called volume.
• Askstudentshowtheyfoundtheiranswersandhowtheyknowwhichcupholdsmore.
• Next,pourorangejuiceintothe1-cupmeasuringcupsandthenhavestudentspourthe
orange juice rom the measuring cups into their plastic cups.
• Askstudentstoobserveanysimilaritiesordifferencesinthejuiceineachcontainer.
What did they notice as they poured the juice? Younger students may think that there
are dierent amounts, based on how the juice flls each container. Ask them how they
know. It may help them to clariy the concept o volume by pouring the juice back into the
measuring cup to test their predictions.
• Addascoopoffrozenyogurtintoeachoftheplasticcupswithjuice.
• Next,askstudentstopredicthowmanymarshmallowswilltintothehalf-cupmeasuring
cups, write down their predictions, and then describe how they made their predictions.
• Havestudentstesttheirpredictionsusingthemarshmallowsandthendiscusstheir
answers. Answers will vary depending on how the cup was packed. Finally, students can
add marshmallows to their juice and yogurt and eat it!
Teaching Tips
I students haven’t used measuring cupsor learned about volume and measurementbeore this lesson, you may want to beginbyreviewingeachmeasuringcup;how
many halves, thirds, and quarters makeawhole;andansweranyquestionsthat
students have.
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ExtedAs an extension piece, ask students to describe their process. What did they do frst? What
did they do second? Number the process on the board. Then ask students to write a how-to
piece. Younger students can draw pictures o the process.
Outcomes to Look orMuch o the assessment or this
lesson comes rom listening to and
watching the children. Listen or use
o vocabulary, acility with ordering
measuring cups, and estimation skills
and strategies.
• Studentparticipationand
engagement
• Usingmeasuringtoolsproductively
• Anunderstandingofdifferent
measurements and how to measure
• Answersthatreectan
understanding o size and volume
• Answersthatreectan
understanding o comparison and
prediction as well as strategies to
make and test predictions
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet• Howdidthislessonsupportothercontentareas?
• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 2
Largest Nmber Race
In this lesson, students design a relay race to compare whole numbers and
then compete to create the largest 10-digit number. Teachers will need
a large space to set up this activity, which includes kinesthetic activities
such as jumping rope, relay races, basketball, and sack races.
Grade Level(s): 3–5
Duratio:
30–45 minutes
Studet Goals:
• Comparewholenumbers
• Understandtheplacevalueofdigitsinanumber
• Usespecicskillsinthecontextofavarietyofphysicalactivities
• Workcooperativelytosolveproblems
Curriculum Coectio:
Physical Education
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 1: Uses a variety o strategies in the problem-solving process
Grades3–5Benchmark 7: Uses explanations o the methods and reasoning behind the problem solution todetermine reasonableness o and to veriy results with respect to the original problem
Stadard 2: Understands and applies basic and advanced properties o the concepts o numbers
Grades3–5
Benchmark 4: Understands the basic meaning o place value
Benchmark 5: Understands the relative magnitude and relationships among whole numbers,ractions, decimals, and mixed numbers
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Imagie This!Laughing, obstacles courses, and math are all rolled into one lesson! Get ready or some
un with math as students work in teams to complete various obstacle-course races in the
shortest amount o time so they can obtain a number. Once they get a number, studentsmust decide where to place it on a 10-digit number line. Beware! Teams must use strategy
in deciding where to place the number on the line to create the largest number at the end o
the contest. The teams cannot move the numbers once they are placed. This exciting contest
repeats nine more times with students placing their numbers on the 10-digit number line ater
each race. Who will win?!
What you needp Two 10-sided number cubes
p Masking tape
p Paper
p Items or relay race (balls, jump ropes, etc.)
Gettig Read• Foreachteam,place10stripsofmaskingtapeontheoor,witheachstriprepresentinga
placeholder or a 10-digit number, and small pieces o tape or the commas. For example:
_____, _____ _____ _____, _____ _____ _____, _____ _____ _____
Vocabulary
Billio: one thousand million, written as 1 ollowed by 9 zeros
Digit: any one o 10 symbols between 0 and 9 that represent numbers
Millio: one thousand thousands, written as 1 ollowed by 6 zeros
Obstacle course: a sporting area where participants have to get pastvarious obstacles or objects to reach a goal
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What to Do• Asaclass,designanobstacle-courserelaythatincorporatesatleasttwophysical
activities—jumpingropeandthrowingabasketballthroughahoop,forexample—while
moving toward a fnish line. The fnal activity in the relay involves receiving a randomlygenerated number between 0 and 9, and working together as a team to determine where to
stand in a string o 10 digits to make the largest number.
• Dividethestudentsintotwoteams.
• Chooseapersontobethenumberroller(someonewhocan’tparticipateinthephysical
activity or would preer not to is always a good choice). Each turn, this person will roll
the number cube, write the number on two pieces o paper, and hand them to the two
competing team members ater they fnish the other relay tasks. Both teams will receive
the same number each turn. The team members should then each write the number
somewhere on his or her team’s 10-digit number line.
• Tellstudentsthattherstteamtocompletealltasksandmakea10-digitnumbergetsonepoint. The team that makes the largest number also gets one point. Play can continue as
long as time allows. The team with the most points wins.
• Haveeachteamreaditsnumbertodeterminewhohaswon.Toreadthenumbers,youcan
havestudentsputtheirnumberedpiecesofpaperontheoor,standback,andlookatthe
number. You might ask, “How do you know which number is the largest?”
• Onceteamshavecompletedtheirrstround,discusshoweachteamcameupwithits
number, the strategies the students used, and what they learned.
• Beginbyreviewingtheobjectiveofthegameandmakingsurethatthestepsareclearto
students. The goal o the game is to come up with the largest number. See i students can
fgure out that larger digits should go at the beginning o the number and smaller digits at
the end. However, this is a game o chance and strategy. Students can’t move the digits
once they have placed them.
• Useguidingquestionstoencouragestudentstojustifyanddiscusshoweachteamcame
up with its number. Use the sample questions below or develop your own.
• Whatstrategydidyouusetomakethelargestnumber?Wasitagoodstrategy?Whyor
why not? What strategy would you like to try in the next round?
• Thistypeofquestioningshouldoccurseveraltimesthroughouttherelay.Studentsshould
refne their strategies once they understand the game better. Give each team time ater
each round to discuss a strategy or the next round.
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Exted• Trythegamewiththefollowing:
- 2-digit multiplication, with the goal being to get the largest product
- 2-digit subtraction, with the goal being to get the smallest dierence- 2-digit addition, with the goal being to get the largest sum
- 2-digit division, with the goal being to get the largest quotient
Outcomes to Look or• Studentparticipationandengagement
• Studentsplayingtogetherfairly
• Studentsworkingtogethertoproblemsolve
• Anunderstandingofthevalueofwhole
numbers• Answersthatreectanunderstanding
o how base-10 (0–9) numerals can be
arranged to make the largest possible
number
Teaching Tip
Encourage students to come up withobstacle courses that include activitiesthat are un, challenging, and accessible
to all students. I students are physicallychallenged and can’t participate in theobstacle course, they can be the ones whoroll the dice.
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet• Howdidthislessonsupportothercontentareas?
• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 3
What’s the Best Snack?
In this lesson, students use nutritional inormation to analyze data about
dierent snacks and survey their peers to determine the best snack. To
organize their data, students make dierent charts or displaying the data
they collect. In the end, students decide which snack is the healthiest and
explain why they think so.
Grade Level(s): 3–5
Duratio:1 hour
Studet Goals:
• Predictthebestsnack,meaningonethatishealthy,inexpensive,andtasty.Thentestthe
prediction by collecting data
• Organizedatabyusingabargraphandatable
• Findthemedian
• Writeanduseasurvey
• Understandthatdatarepresentspecicpiecesofinformation
• Drawaconclusion
Curriculum Coectio:
Science
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 6: Understands and applies basic and advanced concepts o statistics and data analysis
Grades3–5
Benchmark 1: Understands that data represent specifc pieces o inormation about real-worldobjects or activities
Benchmark 3: Understands that a summary o data should include where the middle is and howmuch spread there is around it
Benchmark 6: Understands that data come in many dierent orms and that collecting,organizing, and displaying data can be done in many ways
Stadard 9: Understands the general nature and uses o mathematics
Grades3–5
Benchmark 2: Understands that mathematical ideas and concepts can be represented concretely,graphically, and symbolically
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Imagie This!Every student in aterschool loves to have a snack, but are snacks good or them? What’s
in a snack? Are there empty calories or good nutrition? Let students investigate i a snack is
healthy beore they put that cracker or raisin in their mouths. Students collect data, surveytheir peers, and draw conclusions about three common snacks . . . and then, o course, they
get to eat the snacks!
What you needp Three dierent snack oods (raisins, pretzels, and peanut-butter crackers), enough or each
group o students
p Nutritional inormation or each snack
p Paper
p Pencils
p Butcher paper
p Markers
p Bags or snacks
p Copies o the data collection table and sample table (Handout 1)
p Poster paper, an overhead transparency, or a chalkboard
Gettig Read• Dividesnackfoodintobagsforeachgroupofstudents.
• Makecopiesofthenutritionalinformationandpriceforeachsnack.
Vocabulary
Calorie: aunitofenergy-producingpotentialinfood;iftheenergyisnot
used, it is converted to at
Fat: one o three main components o ood, the highest in energy and notwater soluble
Mea: a number that is ound by dividing the sum o two or morenumbers by the number o addends, e.g. an average
Sodium: a sot, silver, metallic element that reacts with other substancesandisessentialforthebody’suidbalance
Sugar: a simple carbohydrate that is sweet tasting, crystalline,and soluble in water
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What to Do• Askstudentstopickapartnertoworkwith.
You may want to assign partners.
• Providespaceandhandoutmaterials(snacks and handouts) to each pair.
• Askstudentstothinkaboutthesnacksthey
have and to make a prediction about which
snack is best.
• Workingwithstudents,developalistof
criteria or evaluating the snacks. For
example, the best snack might be one
that is healthy, inexpensive, and tasty. Ask
about actors students might consider in
determining quality.
• Taketimetotalkaboutnutritionandhealthyamountsofcalories,fat,andsodium.
• Askeachpairofstudentstousethenutritionalinformationprovidedtocompletethedata
collection table and rate each snack. I the two students working together don’t agree, they
can fnd the average between the two ratings.
Teaching Tip
Get inormation ahead o time aboutcalories, at, sodium, and sugar soyou can have a discussion about howthey contribute or don’t contribute to ahealthy snack.
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• Postalltheratingsononelargetableonposterpaper,anoverheadtransparency,ora
chalkboard. Reer to the sample table in the handout.
• Askstudentstodescribehowtheydeterminedtheratingforeachsnack.Forexample,if
one student rated a snack a 3 and the other student rated it a 4, the mean would be 3.5.
• Next,conductasurveytondoutwhatthemostpopularhighlyratedsnackwasamongall
students. Work with students to create a chart o the results.
• Askeachpairtousethedatafromthesurveycharttomakeagraphoftheresults.
• Usingthedata,decidewhichsnackisthebestchoice.Givestudentsachancetotalkwith
their partners, and then bring the class back together to share ideas. Each pair explains,
using the data, its decision about the best snack, and why the students made that choice.
Encourage students to use both sets o data when making a decision. Students can revisit
the predictions they made beore the data was collected.
• Askifanyoftheirideasaboutwhatbest means have changed. Ask, “What is the
relationship between the quality rating and your avorite snack?”
• Finally,discusswhythequalityratingeithermatchesordoesn’tmatchtheirfavoritesnack.
Outcomes to Look or• Answersthatreectanunderstandingofinformationasdata
• Anabilitytocollectandorganizedatainasensibleway(e.g.,bargraph,table)
• Answersthatreectanabilitytoexplainreasoningbasedonthedata
• Anabilitytondameasureofthemeanoraverage
• Studentsworkingtogethertosolveproblemsanddiscussstrategiesandsolutions
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Data Collectio Table
SackFood
ServigSize
CaloriesperServig
Fat perServig
ProteiperServig
SodiumperServig
Price perServig
Qualit(1-low,5-high)
Raisis
Goldfsh® Crackers
Peaut-ButterCrackers
Sample Table
Pair Raisis Goldfsh® Crackers
Peaut-ButterCrackers
1 4 5 4
2 3.5 3 2
3 4 4 3.5
4 3 4.5 4
5 1 5 3
Hadout 1: Data Aalsis ad Probabilit: What Is the “Best” Sack?
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 4
Msical Notes anMath Fraction drmming
In this lesson, students learn how whole, hal, and quarter ractions link
to musical whole, hal, and quarter notes and rests. Students decorate
drumsticks with the notes and ractions. They then practice drumming
various raction patterns.
Grade Level(s): 3–5
Duratio:
90 minutes
Studet Goals:
• Learnbasicmusicalnotesconnectedtofractions
• Drumsimplefractionpatterns
• Performsimpledrummingsong
Curriculum Coectio:
Music
Stadards:These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 2: Understands and applies basic and advanced properties o the concepts o numbers
Grades3–5
Benchmark 5: Understands the relative magnitude and relationships among whole numbers,ractions, decimals, and mixed numbers
Stadard 9: Understands the general nature and uses o mathematics
Grades3–5Benchmark 2: Understands that mathematical ideas and concepts can be represented concretely,graphically, and symbolically
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Imagie This!Students learn about ractions while making music! Your room is flled with children engaged
in decorating drumsticks as you introduce each note and the raction that it represents. You
guide the students through drumming the various notes as you introduce the ractions andnotes to them. The students are ully engaged in practicing drumming simple raction patterns
in pairs. You pull them back into one group and lead them in drumming the raction patterns
in unison. They drum the raction patterns enthusiastically.
What you needp Paint stick or each student
p Paint-stick model or each group
p Markers or each group
p Handout 2: Notes, Rests, and Fractions (one copy per table)
p Handout 3: Simple Drumming Patterns (one copy per table)
p Poster or overhead transparency showing a simple drumming song
Gettig Read• Obtainapaintstickforeachstudent(freefromapaintstore).
• Makeamodelpaintstickdecoratedwithwhole,half,andquarternotesandrestsforeach
small group.
• Haveasetofmarkers,paintsticks,ahandoutwiththenotesandfractions,andahandout
with simple drumming patterns on each table.
Vocabulary
Beat: a rhythmic sound
Drummig patter: a regular, repetitive arrangement with the drumming
Measure: a unit o time by which a musical work is divided
notes: musical sound produced by a musical instrument
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What to Do• Dividestudentsintogroupsoffourbasedonwhowillworkwelltogether.
• Giveeachstudentapaintstick,whichwillserveasadrumstick.
• Giveeachgroupasetofmarkersandthetwohandouts.
• Introducethewholeandhalfnotesandthefractions4/4and2/4=1/2.Seeexamplesat
endoflesson.
• Demonstratedrummingseveralmeasuresofwholeandhalfnotesandrests.
• Havestudentsdecoratetheirdrumstickswiththewholeandhalfnotesandfractions.
• Insmallgroups,practicedrummingthesimpledrummingpatternsofwholeandhalfnotes.
• Introducethequarternoteandrest,andthefraction1/4.
• Demonstratedrummingseveralmeasuresofquarternotesandrests.
• Insmallgroups,practicedrummingthesimplepatternsofwhole,half,andquarternotes
and rests.
• Inalargegroup,havestudentsusetheirdrumstickstodrumsimplenotepatternsthatthey
were practicing in small groups.
Exted• Introducestudentstoeighthandsixteenthnotes,rests,andfractions.
• Increasethecomplexityofthemusicalperformancebymakingitaround.
• Getsheetmusicandhavestudentswritetheassociatedfractionunderthenotes.
• Increasethecomplexityofthemusicalperformancebyhavingseveralgroupsplay
dierent beats.• Havegroupsofstudentswriteandperformtheirownmusic.
Outcomes to Look or• Studentparticipationandengagement
• Understandingofwholenumbers,fractions,
and decimals
Teaching Tip
Post and go over the expectations orbehavior:
•Drumstickscannottouchanyoneelse
•Drumonlywhenrequested•Putdowndrumstickwhennotbeingledin
a drumming activity
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Hadout 2: notes, Rests, ad Fractios: Musical notes ad Math Fractio Drummig
Whole ote:
You hold a whole note for 4 beats:4
⁄ 4.You count 4 beats: 1, 2, 3, 4.
Each beat is 4 ⁄ 4 of a whole note.
Hal ote:
You hold a half note for 2 beats: 2 ⁄ 4.You count 4 beats: 1, 2, 3, 4.
Each beat is ½ of a whole note.
Quarter ote:
You hold a quarter note for 1 beat: ¼.You count 4 beats: 1, 2, 3, 4.
Each beat is ¼ of a whole note.
Musical Rests are used to show us whe we should ot make a oise.
Whole Rest: You do not make any noise for 4 beats: 4 ⁄ 4.
Half Rest: You do not make any noise for 2 beats: 2 ⁄ 4.
Quarter Rest: You do not make any noise for 1 beat: ¼.
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Hadout 3: Simple Drummig Patters: Musical notes ad Math Fractio Drummig
1-2-3-4 1-2 3-4 1-2-3-4 1-2 3-4 1-2-3-4
1 ½ ½ 1 ½ ½ 1
1-2 3-4 1-2 3-4 1-2-3-4 1-2-3-4 1-2-3-4
½ ½ ½ ½ 1 1 1
1-2 3-4 1-2 3-4 1-2-3-4 1-2 3-4 1-2-3-4
½ ½ ½ ½ 1 ½ ½ 1
1-2-3-4 1-2 3 4 1 2 3-4 1-2 3-4
1 ½ ¼ ¼ ¼ ¼ ½ ½ ½
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Hadout 3, cotiued
1-2 3-4 1 2 3 4 1-2 3 4 1-2-3-4
½ ½ ¼ ¼ ¼ ¼ ½ ¼ ¼ 1
1-2 3-4 1-2 3 4 1-2 3 4 1-2-3-4
½ ½ ½ ¼ ¼ ½ ¼ ¼ 1
Row, Row, Row your Boat
Row, row, row your boat gent- ly down the stream.
Mer- rily, Mer- rily Mer- rily Mer- rily
Life is but a dream.
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 5
Paper Airplane Gliers
In this lesson, students explore dierent paper airplane designs. They build
andypaperairplanesasawaytocollectdatatodeterminethebest
design based on the height and distance traveled.
Grade Level(s): 4–8
Duratio:
90 minutes or two class periods
Studet Goals:
• Makepredictions
• Usetoolstomeasure
• Collectdatatoproveahypothesis
• Reinforceaveraging,estimation,androundingskills• Workwithgraphs
Curriculum Coectio:
Science
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 3: Uses basic and advanced procedures while perorming the processes o computationGrades3–5
Benchmark 6: Uses specifc strategies to estimate quantities and measurements
Stadard 6: Understands and applies basic and advanced concepts o statistics and data analysis
Grades6–8
Benchmark 5: Uses data and statistical measures or a variety o purposes
Stadard 7: Understands and applies basic and advanced concepts o probability
Grades3–5
Benchmark 3: Understands that when predictions are based on what is known about the past,one must assume that conditions stay the same rom the past event to the predicted uture event
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Vocabulary
Alot: intheair;inight
Glide: aviation aircrat descent using no engine power
Wigspa: space or expanse between the edges o the wing
Benchmark 4: Understands that statistical predictions are better or describing what proportiono a group will experience something rather than which individuals within the group willexperience something, and how oten events will occur rather than exactly when they will occur
Grades6–8
Benchmark 3: Understands how predictions are based on data and probabilities
Benchmark 4: Uses specifc strategies to estimate computations and to check the reasonablenesso computational results
Stadard 9: Understands the general nature and uses o mathematics
Grades3–5
Benchmark 1: Understands that numbers and the operations perormed on them can be used todescribe things in the real world and predict what might occur
Imagie This!Can creating paper airplanes have an educational purpose? It may be hard to believe but
there’s math to be fgured and data to be collected in this creative lesson. Your students will
lovemakingandyingtheirveryowncreations.Whosedesignwillythelongestdistance?
Whose design will stay alot the longest? Does the design aect these numbers? Let’s fnd out!
What you needp
Graph paperp Unlined paper
p Tape measures
p Masking tape or sidewalk chalk
p Copy o data worksheet (Handout 4) or each student
p Pencils
p Stopwatches
p Markers (optional)
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Gettig Read• Preparecopiesofthedataworksheetfor
each student. (See Handout 4 at end o
lesson.)• Designthelandingstripforthepaper
airplanes. It should be in a gym, hallway,
or other large indoor area to eliminate
wind eects. Label each oot and hal-oot
increment along a line on the landing strip
to use or data collection.
• Trythisactivitybeforeyoustartitwithyourstudentsandrecordyourdata.Useyourdata
worksheet as a model or your students.
What to Do• Asanintroductiontothisactivity,askthestudentsquestionssimilartothefollowingtohelp
them reach the desired hypothesis or their airplane test. Examples o student responses
that will lead to the next questions are in the parentheses.
- How do we know i a paper airplane is a good or bad paper airplane? (Ifitfallstothe
groundquickly,itisnotagoodairplane.)
- How can we tell i it alls quickly? (Wecount.)
- What do we count? (Wecountthesecondsormaybehowhightheplaneis.Wecount
howfaritgoes.)
- Do we count how ar or how long? (Theplaneisbetterifitiesfarther.Itisbetterifitieslonger.)
- So, is there a dierence? (Thatdepends.Inmostcases,planesthatylongerwillalso
yfarther.Theremightbesomecaseswheretheplaneieslongerbutdoessomething
likealoop.Inthatcase,itwon’tyfarther.)
- Will the shape o the airplane aect how quickly it alls? (No,Idon’tthinkitmatters.I
do!Ithinktheshapewillhelpitybetter.Well,maybe,Iguesswecouldtestthat.)
• Discusswithstudentsthattheynowhavetocomeupwithahypothesistotest.The
hypothesis should be similar to the ollowing: The shape o the plane aects how quickly it
sinks to the ground. The remainder o this activity is designed to help the students explore
this hypothesis.
• Lookatthedataworksheetwithyourstudentsandexplainhowtorecordthedataonthe
worksheet.
• Askstudentstodesignandconstructtheirownpaperairplanesoutofasingle8½x11
inch sheet o paper. Tell them they are going to use their airplanes to test their hypothesis
and determine the best design.
Teaching Tip
Tell students that they should try toduplicate the same launch angle and speedeach time.
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Paper Airplae Desig Rules• Studentsuseonlyregular8½x11inchpaper.
• Notape,clips,orstaplescanbeused.
• Nocutsareallowedinthedesignoftheairplane;papermustremainintact.
• HavestudentschooseonepartnertoworkwithandtoidentifythemselvesaseitherPartner
A or Partner B. Each partner makes his or her own paper airplane. Each student’s plane
should be dierent.
• HaveallPartnerAstudentsytheirplanesoverthelandingstripsfve times, each time
trying or maximum distace. Then all Partner A students should do aother fve trials,
this time trying or maximum time alot.PartnerBcanhelptimeandmeasuretheights.
Both partners should record the distances and times alot and average the three longest
distances and the three longest times.
• Bothpartnersrecordthedataoneachightontheirdataworksheet.Theyshouldmeasure
the point at which the plane frst touches the ground (to the nearest hal oot) and not the
point at which it comes to rest.
• ThenstudentsswitchandrepeattheexercisewithallPartnerBstudentsyingtheirplanes
fve times or distace and fve times or time alot.
• Studentsrecordthedataandaveragethethreelongestdistancesandthethreelongesttimes.
• Afterstudentshaveowntheirplanes,theyneedtodeterminetheirplanes’wingarea.If
students are able, have them unold their planes and lay out basic geometric shapes to fll
the wing area.
- Older students can calculate the total area rom the sum o the areas o the shapes.
- I students are not able to calculate geometric areas, they could make a duplicate plane,cut o the wings, and lay the wings onto measured grids or pieces o graph paper and
count the total squares covered, estimating partial squares.
- A variation o this technique that eliminates a duplicate plane and cutting wings is to
draw or trace a grid on a blank transparency with a marker and then hold the clear grid
over the wings to count the squares covered.
• Havestudentsnishtheirdataworksheetandthenusetheirdatatocreatetwographsfor
theclass—onegraphcomparingtimealoftandwingareaandtheothercomparingdistance
and wing area.
• Aftertheyhavenishedthetests,havestudentsanswertheconclusionquestionsatthebottom o the data worksheet.
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Exted• Repeattheightswithstudentsfactoringintheirheighttoseeifthatmakesadifferencein
the distance and time alot.
• Studentscanmakeaposteroftheirndingsorconclusions.
Outcomes to Look or• Studentparticipationandengagement
• Usingmeasuringtoolsproductively
• Anunderstandingofdifferentmeasurementsandhowtomeasure
• Answersthatreectanunderstandingofratio
• Answersthatreectanunderstandingofcomparisonandpredictionaswellasstrategiesto
make and test predictions
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Hadout 4: Paper Airplaes Data Worksheet
M Hpothesis:
Parter A’s Plae
Area o Parter A’s Wigs=_____________
Average Time Alot (add the three best times together and divide by 3)=_______________
Average Distace Glided (add the three best distances together and divide by 3)=_____________
Parter A 1st ight 2d ight 3rd ight 4th ight 5th ight
Time aloft inseconds
Parter A 1st ight 2d ight 3rd ight 4th ight 5th ightDistance theplane glided
Parter B’s Plae
Area o Parter B’s Wigs=_____________
Average Time Alot (add the three best times together and divide by 3)=_______________
Average Distace Glided (add the three best distances together and divide by 3)=_____________
Parter B 1st ight 2d ight 3rd ight 4th ight 5th ight
Time aloft in
secondsParter B 1st ight 2d ight 3rd ight 4th ight 5th ight
Distance theplane glided
Coclusio Questios
What did ou lear about our hpothesis?
How do ou thik ou ca improve our airplae’s distace ad time alot without chagig the
size o the plae?
How do ou thik our height ma have aected the lot ad distace?
How would ou test to see i ou are right?
name__________________________________________ I am Parter (circle one) A B
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Math Centers
What Is It?The practice MathCenters eatures small-group stations that let students work together on un
math activities such as puzzles, problems using manipulatives, and brainteasers. Math centers
give students opportunities to problem solve a variety o activities, pace themselves, and work
independently or with their peers.
What Is the Cotet Goal?The key goals o MathCenters are to engage students in dierent math-related activities, build
their problem-solving and collaboration skills, increase their desire to learn, and ultimatelyextend their understanding o math. Specifc content goals should be connected to what
students are learning during the school day and to grade-level standards.
What Do I Do?Begin by talking to the day-school teacher to fnd out what math concepts students are
learning, the standards or each grade level, and the kinds o activities that extend students’
learning. For example, an activity involving money could help build students’ understanding
o number and operation, an important math standard. Next, consider activities that your
students already enjoy and how appropriate math concepts and skills can be incorporated.
Once you’ve outlined the activities, create space or small groups to work and secure any
materials or tools that will help them problem solve. Introduce the activity to the students,
with an emphasis on making it a un challenge. Math centers work best when students have
some choice in their activity, when they can approach an activity or problem rom dierent
angles, and when students work independently or with their peers to solve a problem.
Instructors act as acilitators. Circulate among the math centers, asking questions that guide
students toward a solution and providing eedback that encourages students’ understanding o
the math involved and their desire to learn.
Practice 2
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Wh Does It Work?Research suggests that MathCenters encourage students’ independence and increase their
enthusiasm or learning by giving students opportunities to make choices, work together,
and talk about math. When students work in small groups, they are more likely and willingto explore dierent approaches to problem solving as well as to question, take risks, explain
things, and have their ideas challenged. Finally, centers help bring math content to lie
through un activities.
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video
Getting Starte
Go to the MathCenters practice ound in the math section o the Aterschool
Training Toolkit (www.sedl.org/aterschool/toolkits/math/pr_math_centers.html).Click on the video “Math Centers: Choices and Challenges” and watch as
students at Purple Sage Elementary School in Houston, Texas, choose a variety
o center-based math games in small groups that help them better understand
and practice mathematical thinking.
Use the beore, during, and ater writing prompts to write down your ideas on how you might
involve your students in math and centers.
BEFORE yOU WATCH THE VIDEO, write down what you already know about students using
math in centers.
DURInG THE VIDEO, consider the ollowing:
How does the instructor work with the students to lay the groundwork or the activity and get
them started?
How does the instructor interact with the kids? What does he or she do to keep them
engaged?
What academic skills, like reading or math, are students reinorcing while they participate in
the activity? Be sure to give specifc examples.
AFTER yOU WATCH THE VIDEO, write what modifcations you might need to make to teach
this lesson in your own class.
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Lesson 1
Measring Hans an Feet
In this lesson, students predict i their hand or their oot is larger. They will
use a variety o measurement skills, tools, and strategies to fnd the area
o their handprints and ootprints.
Grade Level(s): 2–5
Duratio:
30–45 minutes
Studet Goals:
• Understandlength,width,height,andarea,andhowtheyconnect
• Usespecicstrategiestoestimatemeasurements
• Selectanduseappropriatestandard(e.g.,inches)andnonstandard(e.g.,arbitrarylengthsof
string) units and tools o measurement
• Testpredictionsandcommunicatemathematicalreasoning
Curriculum Coectio:
Science
Stadards:These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 1: Uses a variety o strategies in the problem-solving process
GradesK–2
Benchmark 2: Uses discussions with teachers and other students to understand problems
Benchmark 3: Explains to others how she or he went about solving a numerical problem
Grades3–5
Benchmark 1: Uses a variety o strategies to understand problem situations
Benchmark 2: Represents problems situations in a variety o orms
Benchmark 3: Understands that some ways o representing a problem are more helpul than others
Benchmark 4: Understands and applies basic and advanced properties o the conceptso measurement
Stadard 4: Understands and applies basic and advanced properties o the concepts o measurement
GradesK–2
Benchmark 1: Understands the basic measures length, width, height, weight, and temperature
Grades3–5
Benchmark 1: Understands the basic measures perimeter, area, volume, capacity, mass, angle,and circumerence
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Vocabulary
Area: the space o the inside o a two-dimensional fgure
Legth: distance rom end to end
Predictio: a statement o what somebody thinks will happen in the uture
Width: distance rom side to side
Imagie This!Wiggle out o those socks and shoes! Get ready or bare eet and giggles as students make
predictions about the size o their own hands and eet. Ater predicting, they have to get downto business and gather data! Hmm, how might they do this? Let them ponder this with each
other or a ew minutes as they look at the supplies at their centers. Watch them fgure out
that tracing their hands and eet and measuring their drawings will lead them to a conclusion!
What you needp Graph paper
p Unlined paper
p Pencils or colored pencils
p Rulersp Protractors (optional)
p Geoboards (optional)
p Directions or each center
p Handout 5: Measurement and Geometry: Hands and Feet
Benchmark 2: Selects and uses appropriate tools or given measurement situations
Benchmark 4: Understands relationships between measures
Benchmark 5: Understands that measurement is not exact
Benchmark 6: Uses specifc strategies to estimate quantities and measurements
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Gettig Read• Preparedirectionsandmaterialstocreateinvitingcenters.
• Printasamplehands-and-feetmeasurementimage(Handout5).
• Usethematerialsprovidedtotraceonehandandonefootonseparatepiecesofpaper.
• Predictwhetheryourhandoryourfoottakesupmorespace.
• Findoutifyourpredictioniscorrect.
• Bereadytomodelwhatyouhavedoneforyourstudents.
What to Do• Usethesamplehands-and-feetmeasurementimagetoreviewlength,width,andarea
with students.
• Askstudentstotraceonehandandonefootongraphpaper,andthentopredictwhichis
bigger in total area. Students may count the squares on the graph paper as a strategy ormaking predictions.
• Next,askstudentstomeasurethelengthandwidthoftheirhandprintsandfootprints.
• Whenstudentshavemeasuredlengthandwidth,askthemtocalculatetheareaofeach
one to test their predictions.
• Circulateandposequestionsasstudentsareworking.
Usig Guidig QuestiosAs students work together, the instructor should acilitate learning by asking questions that
encourage students to use what they know about math to solve the problem, as opposed tosimply giving them the answers. Use the sample guiding questions below or develop your own.
- I notice that you are counting spaces, represented by boxes on your graph paper, inside
your handprints and ootprints. Why might this method be useul in fnding out which
takes up more space?
- What method do you plan on using to solve the problem? What is your strategy?
- Can you restate this question in your own words?
- How are you keeping track o your calculations?
- Did you answer the question?
• Encouragestudentstoworktogethertoproblemsolve.• Finally,askstudentstoreportonwhichwasbigger,howtheycametotheiranswers,iftheir
predictions were correct, and what they learned.
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Outcomes to Look or• Studentparticipationandengagement
• Studentsworkingtogetherandusingtools
to problem solve• Understandingofnonstandardunitsof
measurement (guessing size in terms
o a specifc student’s handprint or
ootprint, e.g.) as well as standard units
o measurement (measuring inches and
centimeters, calculating the area)
• Answersthatreectanunderstandingof
length, width, and area
• Abilitytomakeandtestpredictions
• Studentsworkingtogethertoproblemsolve
Teaching Tip
Stadard ad nostadard Uits o
Measuremet
Some students will understand length,width, and area quicker than others andmay not need guidance on the use o a ruleror protractor. Be sure that students maintainthe proper units o measurement as theyproceed (centimeters, inches) and that allmeasurements or one object are takenusing the same units. Students who aremeasuring will also need to use the ormulaor calculating area, or the space an objecttakesup(area=lengthxwidth).Allow
them to either come up with the ormulaon their own or have a conversation aboutwhat they might do with their measurementsbeore providing them with the ormula.
Students who are just learning theseconcepts may use nonstandard units omeasurement, such as counting the squareson the graph paper or simply guessingby comparing the size o their hands andeet. These students will need to estimatesome squares in portions (halves, quarters)and will also need to track what has been
counted in some way. Coloring or markingcounted spaces in some way will be helpul.However students decide to tackle theproblem, allow them to explore on their ownbeore oering a suggestion.
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Hadout 5: Measuremet ad Geometr: Hads ad Feet
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 2
Fining Pentominoes
Students explore geometric relationships by arranging squares to orm
pentominoes, fgures that are made up o fve squares. Students work in
cooperative groups arranging shapes to orm 12 geometrical shapes. As a
group,theywillthenreectontheirmathematicalreasoning.
Grade Level(s):
3–5
Duratio:
45 minutes
Studet Goals:
• Understandbasicfeaturesofshapes,suchassidesandangles
• Exploregeometricrelationshipsbyarrangingobjects
• Understandwhatapentominoisandhowitisformed
• Worktogethertonddifferentpentominoesandproblemsolve
• Reectonandcommunicatemathematicalreasoning
Curriculum Coectio:
The Arts
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 1: Uses a variety o strategies in the problem-solving process
Grades3–5
Benchmark 1: Uses a variety o strategies to understand problem situations
Stadard 5: Understands and applies basic and advanced properties o the concepts o geometry
Grades3–5
Benchmark 2: Understands basic properties o fgures
Benchmark 4: Understands that shapes can be congruent or similar
Benchmark 5: Uses motion geometry to understand geometric relationships
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Imagie This!How can playing with squares and drawing the results be considered math? As early as 3000
B.C. in Mesopotamia, people were studying shapes and their relationships to each other in
surveying,architecture,measurements,areas,andvolumes.Drawingandbuildingshapes—thevisual,hands-onnatureofgeometry—makesgeometryveryaccessibleforallstudents!
What you needp Graph paper
p Unlined paper
p Pencils
p Pentomino blocks (optional)
p Dominoes (optional)
Gettig Read• Smallblocksortilesworkwellforthisactivity,butifyoudon’thavethem,studentscan
draw pentominoes on graph paper.
• Usethematerialsyouhavetocreateinvitingcenterswherestudentshaveaccesstoallthe
materials they may need.
• Reviewthepossibleshapesstudentscanmakewithuptovesquares(seetheexamples
on page 56). The bottom row shows you the 12 possible shapes students can make with
pentominoes. You can share this inormation with students ater they have completed
the lesson.
Vocabulary
Domio: asmallrectangulartilemarkedwithonetosixdots;usedin
various games
Petomio: a shape made up o fve squares connected on at least one side
Triomio: a shape with three squares connected on at least one side
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What to Do• Creategroupsoffourtovestudentsforeachcenter.Youmaywanttoassignstudentsto
groups based on their needs and abilities or ask students to count o or random groups.
• Draworcongureapentominousingoneoftheimagesfromthehandout.Introducetheword to students and ask guiding questions about how many squares there are in this
new shape to create a group defnition. (A pentomino is a shape made up o fve squares
connected on at least one side.)
• Usingthepentominoyoucreated,turnitsothatthesquaresarestillinthesame
arrangement but are acing a dierent direction. Explain that this is not a dierent
pentomino because the combination o squares is the same.
• Explainthatthereare12possiblepentominoes,or12possibleshapesthatcanbecreated
by combining fve squares. You have already created one pentomino. Working in groups,
the students are to fnd the other 11.
• Now,askstudentstoworktogetheringroups,withmemberstakingturns,tondasmany
dierent pentominoes as they can. As the group creates a pentomino, each
student should draw it on his or her individual graph paper.
• Circulateamongthecenterstomakesureallstudentsareparticipating.Ask
questions and provide positive eedback to encourage learning.
• Aseachgroupnishes,checkintoseeifthestudentsfoundtheother11
pentominoes.
• Sharetheexamplesofpentominoesonpage56atthis
time. Have students compare their drawings with the
examples.• Discusstheactivitywiththewholegroup.Which
pentominoes were the easiest to fnd? Which were the
hardest? What did you learn?
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Assessig PetomioesAs students work in centers to
fnd all 12 pentominoes, use the
ollowing guiding questions toassess students’ progress and
encourage them to think or
themselves:
• Canyoutellmehowyouknowthatthisshapeis
a pentomino?
• Howdoyouknowthateachpentominoyouhave
created is dierent?
• Howcanyougureoutifoneofyourpentominoes
is the same as another?
ExtedHow many combinations o quadraminoes,
hextominoes, and triominoes are there?
Outcomes to Look or• Studentparticipationandinterestintheactivity
• Studentsworkingandtalkingtogethertoproblemsolveandndpentominoes
• Answersthatreectanunderstandingofgeometricrelationships
• Answersandcongurationsthatreectanunderstandingofwhatapentominois
• Studentsusingdifferentstrategiestondotherpentominoes
• Students’abilitytoexplaindifferentshapesandhowtheyfoundtheiranswers
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Geometr: Fidig Petomioes
Pentominoes are composed o fve squares, just as dominoes are made up o two squares. I
you are introducing pentominoes to students or the frst time, it may be helpul to begin by
reviewing dominoes or other simpler cases. Here are the “-ominoes” or one through fve.
1
2
3
4
5
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 3
using Gift Certificates
In this lesson, students use number and operation skills to fgure out how
best to spend a git certifcate at their avorite restaurant. They can spend
their money in many combinations, but they have to include all members
o their group.
Grade Level(s): 4–5
Duratio:
45–60 minutesStudet Goals:
• Solvereal-worldproblemsinvolvingnumberandoperations
• Usemathematicaltoolseffectivelytosolveproblems
• Compute(add,subtract,multiply,anddivide)decimals
• Usespecicstrategiessuchasestimationandroundingtomakepredictions
• Understandandapplyavarietyofstrategiestosolveproblems
• Reectonandcommunicatemathematicalreasoning
Curriculum Coectio:
Lie Skills
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Vocabulary
Strateg: a plan o action to get the answer
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Stadard 1: Uses a variety o strategies in the problem-solving processGrades3–5
Benchmark 1: Uses a variety o strategies to understand problem situations
Benchmark 3: Understands that some ways o representing a problem are more helpul than others
Benchmark 4: Uses trial and error and the process o elimination to solve problems
Stadard 3: Uses basic and advanced procedures while perorming the process o computation
Grades3–5
Benchmark 1: Multiplies and divides whole numbers
Benchmark 2: Adds, subtracts, multiplies, and divides decimals
Benchmark 4: Uses specifc strategies to estimate computations and to check the reasonablenesso computational results
Benchmark 5: Perorms basic mental computations
Benchmark 8: Solves real-world problems involving number operations
Stadard 9: Understands the general nature and uses o mathematics
Grades3–5
Benchmark 1: Understands that numbers and the operations perormed on them can be used todescribe things in the real world and predict what might occur.
Imagie This!Gits certifcates are cool gits i you know how to use them. You could spend them entirely on
yoursel or entirely on someone else, but in this class a $65 certifcate is being shared with
eachgroup—nowthat’scooperationatitsbest!Getoutthebase-10blocksorpapermoney
and have some un fguring out what people can eat. Maybe ater all those mouth-watering
choices, some real snacks might be available?!
What you needp Unlined paper
p Graph paper
p Calculators (optional)
p Pencils with erasers
p Base-10 blocks or play money
p Materials to set up a restaurant table (optional)
p A copy o the mission and menu or each center (Handout 6)
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Gettig Read• Gathermaterialsandarrangecenterstogivestudentsaccesstomaterials.
• Makecopiesofthemissiondescription,menu,andguidingquestions.
What to Do• Creategroupsoffourtovestudentsforeachcenter.Youmaywanttoassignstudentsto
groups based on their needs and abilities or ask students to count o or random groups.
• Studentsmayworkindependentlywithgroupsupportortogetherasagroup.Iftheywork
independently, have them compare and discuss their answers with each other when they
are fnished. For group work, ask each group to delegate one student to read the mission
description and guiding questions, and other students to be in charge o dierent materials
and tasks to ensure that everyone participates.
• Explaintostudentsthattheywillhave30minutestocompletetheactivity.
• Circulateamongthecenterstolistentostudents’conversationsandfacilitatediscussionby
asking guiding questions that guide students toward a solution. (See the questions on the
next page.)
Teaching Tip
Usig Base-10 Blocks
Base-10 blocks are wooden or plastic blocksthat represent units o 1, 10, or 100. Inthis lesson, students can use them, as theywould play money, to represent quantitiesas they calculate how to spend their gitcertifcate. Base-10 blocks are an exampleo a manipulative, a concrete object thathelps some students calculate amounts.
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Usig Guidig QuestiosGuiding questions oer problem-solving prompts that encourage students to think or
themselves and use what they know to fgure out the answer. For example, students may
present an answer and ask you i it is right. Instead o simply saying yes or no, you mightwant to ask them how they got their answer, i it makes sense to them, and i they know how
to check their math to see i their answer is right. In this way, students are using what they
know to answer their own question and learning how to justiy their thinking.
Use the ollowing guiding questions or add your own.
• Canyourestatetheprobleminyourownwords?
• Whatdoyouknowabouttheproblem?Forexample,howmuchcanyouspend?Howmany
people are using the git certifcate? What does that tell you about how much each person
can spend?
• Whatmethoddoyouplanonusingtosolvetheproblem?Whatisyourstrategy?Howareyou keeping track o your thinking, and which strategies have you tried?
• Whatmaterialscouldhelpyousolvetheproblem?
• Howdidyoundyouranswer?Doesitmakesense?
• Didyouanswerthequestion?Gobackandcheck.
• Whatdidyoulearnfromotherstudentsthathelpedyousolvetheproblem?
• Finally,howcanyoushowthatyouransweriscorrect?
• Bereadytomodelproblemsolvingwithbase-10blocksorothermaterials.Providepositive
eedback to encourage students’ success.
• Whenstudentshavecompletedtheactivity,askeachgrouptopresentitssolutions(theremay be more than one) as well as the steps and mathematical reasoning involved. Allow
time or questions and answers.
Exted• Changethedollaramountofthegiftcerticateandredothecenter.
• Changethenumberofcoursespeoplewilleat.
Outcomes to Look or
• Studentparticipationandinterestinproblemsolving• Studentsusingavarietyofapproachesandstrategiestoproblemsolve
• Answersthatreectreasonablepredictionsandeffectiveuseoftools
• Adding,subtracting,multiplying,anddividingdecimalsaccurately
• Students’abilitytocommunicatehowtheyarrivedatthesolution
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Hadout 6: number ad Operatio: Usig Git Certifcates
Missio Descriptio
You received a git certifcate to your avorite restaurant. The git certifcate is worth $65.You invite our o your closest riends to dinner. Each member o the group orders at least
one entree and at least one drink. Describe what each member o the group will order
and how much it totals. Good luck!
Meu
E n T R E E S
Spaghetti $8.00
Hamburger and ries $7.25Fish fllet $8.50
Soup and sandwich $6.50
Soup and salad $6.00
S I D E S
Salad $2.99
French ries $1.99
Baked potato $.99
Steamed vegetables $1.50
Applesauce $.75
D E S S E R T S
Brownie sundae $3.50
Ice cream sundae $2.50
Chocolate layer cake $2.50
Cherry pie $3.00
Lemon square $2.75
D R I n K SMilk $1.25
Juice $1.50
Soda $1.00
Lemonade $1.00
Iced tea $.75
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 4
What’s the Chance?
This lesson ocuses on developing students’ understanding o data and
probability, while they determine i the game they are playing is air.
Students are encouraged to engage in rich mathematical discussions while
testing their hypotheses.
Grade Level(s): 6–8
Duratio:
1 hour
Studet Goals:
• Communicateaboutmathematics(e.g.,usemathematicallanguage,comparetheirthinkingwith
other students’ thinking, construct logical arguments to support their thinking)
• Usestrategiestounderstandnewmathcontent
• Selectandusethebestmethodofrepresentinganddescribingasetofdata
• Useexperimentalmethodstodeterminetheoreticalprobability
Curriculum Coectio:
Science
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: A
CompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 1: Uses a variety o strategies in the problem-solving process
Grades6–8
Benchmark 1: Uses a variety o strategies to understand new mathematical content and todevelop more efcient solution methods or problem extensions
Benchmark 4: Constructs logical verifcations or counter examples to test conjectures and tojustiy algorithms and solutions to problems
Vocabulary
Probabilit: the extent that something is likely to happen
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Imagie This!
Have you ever wondered how likely you are to roll a pair o dice and get a seven? The study oprobability can help you fgure out the likelihood o that happening. In math, we call the thing
that is likely to happen an event. The word probability is used to mean the chance that a
particular event (or set o events) will occur expressed on a linear scale rom 0 (impossibility)
to 1 (certainty). As you roll the dice, keep a record o the impossibility and certainty scores in
thegameWhat’stheChance?toseeifyoucandetermineapattern—theprobability!
What you needp What’s the Chance teacher’s guide (see pp. 71–75)
p What’s the Chance student worksheet (Handout 7)
p Pencils
p Graph paper (and other paper as needed)
p Calculators
p Game board markers (e.g., coins, counters) or each team
p A number cube (die) with an even number o sides
Stadard 6: Understands and applies basic and advanced concepts o statistics and data analysisGrades6–8
Benchmark 1: Understands and applies basic and advanced concepts o probability
Benchmark 3: Uses experimental and simulation methods to determine probabilities
Benchmark 4: Understands the dierences among experimental, simulation, and theoreticalprobability techniques and the advantages and disadvantages o each
Stadard 7: Understands and applies basic and advanced concepts o probability
Grades6–8
Benchmark 1: Understands and applies basic and advanced concepts o probability
Benchmark 3: Uses experimental and simulation methods to determine probabilities
Benchmark 4: Understands the dierences among experimental, simulation, and theoretical
probability techniques and the advantages and disadvantages o eachStadard 9: Understands the general nature and uses o mathematics
Grades6–8
Benchmark 7: Understands that mathematics provides a precise system to describe objects,events, and relationships and to construct logical arguments
Benchmark 10: Understands that mathematicians commonly operate by choosing an interestingsetofrulesandthenplayingaccordingtothoserules;theonlylimittothoserulesisthatthey
should not contradict each other
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Gettig Read• ReviewtheWhat’stheChanceteacher’sguide.
• CopytheWhat’stheChance?studentworksheet(Handout7)andfamiliarizeyourself
with the scenarios students will be involved with. I necessary, make time to share thelesson with a day-school mathematics instructor to converse about the standards and
mathematics involved.
• Decidehowyouwillorganizestudentsintopairs(allowingchoiceorassigningpartners).
• Makesureallmaterialsareavailableforallstudents.
• Prepareabriefintroductionofthegameandthestudents’missionduringthegame.
Students have probably had experiences playing dice games as well as games o chance.
What to Do
• Askstudentsiftheythinkboardgames,cardgames,andgameswithdicearefair.Encourage them to share some experiences and to think about whether they elt the games
were set up airly. Clariying the task and piquing students’ interest in the lesson are the
goals o this discussion.
• Askstudentstofamiliarizethemselveswiththeinstructionsandtogetstartedassoonas
their twosome is ready. Beore playing, students are asked to predict which player will
have the most wins. You can collect the predictions by putting tally marks on the board
or Player 1 or Player 2. Be sure to ask students to talk about the reasoning behind their
predictions.
• Circulateandstayinvolvedwhilestudentsplayandanswerthequestionsontheworksheet.
While talking with students, try to generate student thinking without giving away answersor leading students down a particular line o thinking.
• Forexample,youcanaskstudents,“Howdidyouarriveatthisanswer?”or“What
happened when you modifed the game board?”
• Ask,“Areyousurprisedbytheresults?Why?Whynot?Whatissurprisingtoyou?”
• OncestudentsrealizethatPlayer2winsmostofthetime,ask,“WhydoesPlayer2win
more oten than Player 1?”
• Togetstudentsreadytoanswerthequestionsonthetheoreticalprobabilityofthegame,
you can ask, “With what you know about probability, how oten do you think Player
2 should win? All the time? Hal the time? One fth o the time? How could you fgure
this out?”
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• Asstudentsplaythegame,encouragethemtobounceideasaroundaboutwhoiswinning
and why. Student dialogue will enhance the richness o the game and the learning
experiences associated with playing it.
• Bepreparedforsomestudentstomoveforwardtotheextensionsortosavetheextensionsor another day. You may decide that some students can take the extensions home to work
on (and play with a amily member) i they have a desire to do so.
• Afterstudentshaveplayedthegameandansweredthequestions,leadaclassdiscussion
on airness in games and what it means. This will allow students to afrm their learning
by thinking through and comparing what they discovered (e.g., their thinking, their
discoveries, their theories, their ideas) while they played.
ExtedThe teacher’s guide has extension activities at the end.
Outcomes to Look or• Allstudentsengagedandactivelyseekinganswers
• Studentsusingstrategieseffectively
• Studentseffectivelyrepresentinganddescribingdata
• Studentsusingexperimentalmethodsanddeterminingtheoreticalprobability
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Have you ever wondered i games are air? Here is a chance to play a game based on
probability and learn how to determine your chances o winning the game. What’s the Chance? is a game based on probability. Play this game with a partner. In
order to play, you will need to use a game board that looks like the one below, a marker,
and an even-sided number cube or die:
1 1 2 1Start Here
2 1 1
How to Pla:• Beginbyplacingthemarkeronthecenterbox,labeled1—StartHere.
• Player1beginsbyrollingthedie.Ifanevennumberisrolled,themarkerismoved
onespacetotheright;ifanoddnumberisrolled,themarkerismovedonespaceto
the let.
• Eachplayer’sturnconsistofthreerollsofthedieandthecorrespondingmarker
moves.
• Attheendofaturn(threerollsofthedie),apointisscoredbyoneoftheplayers.If
the marker ends on a white box, Player 1 receives a point. I the marker ends on a
purple box, Player 2 receives a point.
• Attheendofeachturn,returnthemarkertothe1—StartHerebox.
• Playersalternateturns.
A game consists o fve turns per player. The player with the most points is the winner.
Beore ou begi, think about whether the game appears to be air. Why do you think so?
Who do you predict will win?
You might want to use a table like the one below and tally marks to keep track o points.
Play at least 10 games to see i any patterns emerge. Your Game 1 row might look
something like this, where Player 1 is the winner:
Plaer 1 Plaer 2
Game 1
Hadout 7: What’s the Chace? STUDEnT WORKSHEET
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Questios:
1. Based on your experimental data, do you think the game is air? Why or why not?
I you think the game is unair, how could you modiy the game to make it a air game?2. Create a list o all the dierent possible outcomes or Players 1 and 2. For example,
EVEN, EVEN, ODD is one possible outcome, and Player 2 would win.
3. What is the theoretical probability o Player 1 winning a game? How about Player 2
winning a game? Use a list or tree diagram to help you decide.
4. How does the theoretical probability compare to the experimental probability (your
results rom actually playing the game)? Explain why the experimental results might be
dierent than the theoretical probability.
Plaer 1 Plaer 2
Game 1
Game 2
Game 3
Game 4
Game 5
Game 6
Game 7
Game 8
Game 9
Game 10
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Extesio Activities
Part 1. Add one square on either end o the game board, so that it looks like this:
2 1 1 2 1Start Here
2 1 1 2
Play the game as described above. However, each turn consists o our rolls o the die.
Agameisstill10turns—5turnsforeachplayer.Playersalternateturns.Ifthemarker
lands on a white box, Player 1 scores a point. I the marker lands on a purple box,
Player 2 scores a point. At the end o 10 turns, the player with the most points is the
game winner.
Beore you play the game, predict who you think will win the most games. Why do you
think so?
Play 10 games and record your results.
Questios:
1. Based on your experimental data, do you think the game is air? Why or why not? I
you think the game is unair, how could you modiy the game to make it a air game?
2. Create a list o all the dierent possible outcomes or Players 1 and 2. For example,EVEN, EVEN, ODD, EVEN is one possible outcome, and Player 1 would win.
3. What is the theoretical probability o Player 1 winning a game? How about Player 2
winning a game? Use a list or tree diagram to help you decide.
4. How does the theoretical probability compare to the experimental probability (your
results rom actually playing the game)? Explain why the experimental results might
be dierent than the theoretical probability.
Part 2. Create your own game, based on ideas similar to What’s the Chance?
Hadout 7, cotiued
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What’s the Chace? TEACHER’S GUIDE
This Teacher’s Guide is like the student version (Handout 7), but it includes answers. Have
you ever wondered i games are air? Here is a chance to play a game based on probability
and learn how to determine your chances o winning the game.
What’s the Chance? is a game based on probability. Play this game with a partner. In order
to play, you will need to use a game board that looks like the one below, a marker, and an
even-sided number cube or die:
How to Pla:• Beginbyplacingthemarkeronthecenterbox,labeled1—StartHere.
• Player1beginsbyrollingthedie.Ifanevennumberisrolled,themarkerismovedone
spacetotheright;ifanoddnumberisrolled,themarkerismovedonespacetotheleft.
• Eachplayer’sturnconsistofthreerollsofthedieandthecorrespondingmarkermoves.
• Attheendofaturn(threerollsofthedie),apointisscoredbyoneoftheplayers.Ifthe
marker ends on a white box, Player 1 receives a point. I the marker ends on a purple box,
Player 2 receives a point.
• Attheendofeachturn,returnthemarkertothe1—StartHerebox.
• Playersalternateturns.
A game consists o fve turns per player. The player with the most points is the winner.
Beore ou begi, think about whether the game appears to be air. Why do you think so?
Who do you predict will win?
You might want to use a table like the one below and tally marks to keep track o points. Play
at least 10 games to see i any patterns emerge. Your Game 1 row might look something like
this, where Player 1 is the winner:
Plaer 1 Plaer 2
Game 1
1 1 2 1Start Here
2 1 1
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Questios:
1. Based on your experimental data, do you think the game is air? Why or why not?
I you think the game is unair, how could you modiy the game to make it a air game?The game is not a air game, although experimental results will vary. Player 2 has a 75% chance owinning, while Player 1 has only a 25% chance o winning.
Students will create various air games. The idea is to fnd a game where each player has an equalchance o winning.
2. Create a list o all the dierent possible outcomes or Players 1 and 2. For example, EVEN,
EVEN, ODD is one possible outcome, and Player 2 would win.
Teacher’s Guide, cotiued
Plaer 1 Plaer 2
Game 1
Game 2
Game 3
Game 4
Game 5
Game 6
Game 7
Game 8
Game 9
Game 10
Outcome Wier
EVEN, EVEN, EVEN Player 1
EVEN, EVEN, ODD Player 2
EVEN, ODD, EVEN Player 2
EVEN, ODD, ODD Player 2
ODD, EVEN, EVEN Player 2
ODD, EVEN, ODD Player 2
ODD, ODD, EVEN Player 2
ODD, ODD, ODD Player 1
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3. What is the theoretical probability o Player 1 winning a game? How about Player 2
winning a game? Use a list or tree diagram to help you decide.
The list created in Question 3 can be used or students to explain that, out o eight possible
outcomes, Player 2 will win six o the games, and Player 1 will win two o the games (theoretically).The tree diagram above shows the theoretical probability.
Each event is equally likely, with a probability o 1/8. Out o the eight events, Player 2 wins sixtimes, and Player 1 wins two times. This leads to our theoretical probabilities: the probability oPlayer 1 winning is 2/8, or 1/4. The probability o Player 2 winning is 6/8, or 3/4.
4. How does the theoretical probability compare to the experimental probability (your results
rom actually playing the game)? Explain why the experimental results might be dierent
than the theoretical probability.
Answers will vary with on the results o the experiments.
Player 1
Player 2
Player 2
Player 2
Player 2
Player 2
Player 2
Player 1
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Extesio Activities
Part 1. Add one square on either end o the game board, so that it looks like this:
Play the game as described above. However, each turn consists o our rolls o the die. A
gameisstill10turns—5turnsforeachplayer.Playersalternateturns.Ifthemarkerlandson
a white box, Player 1 scores a point. I the marker lands on a purple box, Player 2 scores a
point. At the end o 10 turns, the player with the most points is the game winner.
Beore you play the game, predict who you think will win the most games. Why do you
think so?
Play 10 games and record your results.
Questios:
1. Based on your experimental data, do you think the game is air? Why or why not? I you
think the game is unair, how could you modiy the game to make it a air game?
The game is not a air game, although experimental results will vary. Player 1 has an 87.5% chanceo winning, while Player 2 has only a 12.5% chance o winning.
Students will create various air games. The idea is to fnd a game where each player has an equal
chance o winning.2. Create a list o all the dierent possible outcomes or Players 1 and 2. For example, EVEN,
EVEN,ODD,EVENisonepossibleoutcome;andPlayer1wouldwin.
Teacher’s Guide, cotiued
There are 16equally likelyoutcomes.
Outcome Wier
EVEN, EVEN, EVEN, EVEN Player 2
EVEN, EVEN, EVEN, ODD Player 1
EVEN, EVEN, ODD, EVEN Player 1
EVEN, EVEN, ODD, ODD Player 1
EVEN, ODD, EVEN, EVEN Player 1
EVEN, ODD, EVEN, ODD Player 1
EVEN, ODD, ODD, EVEN Player 1
EVEN, ODD, ODD, ODD Player 1
ODD, EVEN, EVEN, EVEN Player 1
ODD, EVEN, EVEN, ODD Player 1
ODD, EVEN, ODD, EVEN Player 1
ODD, EVEN, ODD, ODD Player 1
ODD, ODD, EVEN, EVEN Player 1
ODD, ODD, EVEN, ODD Player 1
ODD, ODD, ODD, EVEN Player 1
ODD, ODD, ODD, ODD Player 2
2 1 1 2 1Start Here
2 1 1 2
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3. What is the theoretical probability o Player 1 winning a game? How about Player 2
winning a game? Use a list or tree diagram to help you decide.
The list created in Question 3 can be used or students to explain that, out o 16
possible outcomes, Player 2 will win 2 o the games, and Player 1 will win 14 o the
games (theoretically).
Each event is equally likely, with a probability o 1/16. Out o the 16 events, Player
2 wins 2 times, and Player 1 wins 14 times. This leads to our theoretical
probabilities: the probability o Player 1 winning is 14/16, or 7/8. The probability o
Player 2 winning is 2/16, or 1/8.
4. How does the theoretical probability compare to the experimental probability (your results
rom actually playing the game)? Explain why the experimental results might be dierent
than the theoretical probability.Answers will vary with the results o the experiments.
Part 2. Create your own game, based on ideas similar to What’s the Chance?
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 5
Pattern Block Percentages
In this lesson, students use pattern blocks to learn about percentages and
represent percentages pictorially.
Grade Level(s): 5–6
Duratio:
30 minutes
Studet Goals:
• Compareshapestodiscoverrelationshipsbetweendifferentpercentages
• Usetoolstoexploreandrepresentrelationships
• Deepenunderstandingoftherelationshipbetweenpercentagesandratios
• Workcooperativelywithpeers
Curriculum Coectio:
The Arts
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 2: Understands and applies basic and advanced properties o the concepts o numbers
Grades3–5
Benchmark 2: Understands equivalent orms o basic percents, ractions, and decimal and whenone orm o a number might be more useul than another
Grades:6–8
Benchmark 1: Understands the relationships among equivalent number representations and theadvantages and disadvantages o each type o representation
Benchmark 7: Understands the concepts o ratio, proportion, and percent and the relationshipsamong them
Stadard 5: Understands and applies basic and advanced properties o the concepts o geometry
Grades3–5
Benchmark 1: Knows basic geometric language or describing and naming shapes
Benchmark 2: Understands and applies basic and advanced properties o the concepts onumbers
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Imagie This!The room is flled with multiple locations or students to explore their mathematical thinking
and to reinorce skills learned during the school day. A group o students sitting around a
table scattered with pattern blocks is discussing how to best solve the problem at hand. Yourstudents can demonstrate their artistic side in this center.
What you needp One set o guiding questions per pair o students at the center
p One set o pattern blocks per pair o students at the center
p Unlined paper
p Colored pencils in the ollowing colors: blue, green, orange, red, tan, and yellow
Gettig Read• Assemblethecenterbyprovidingenoughpatternblocksforeachpairofstudents.Students
will also need access to unlined paper and colored pencils.
• Preparesheetsforeachpairatthecenterwiththefollowingguidingquestions:
- Use the pattern blocks to make two-color designs in which one color takes up 20% o
the whole. Illustrate these designs on the paper provided.
> Explain your strategy or creating a design that shows 20%.
> How can dierent designs all show 20%?
> Label the ractional part or each piece used in your design.
- Use the pattern blocks to create a design that is 20% one color, 30% a second color,and 50% another color.
> How many dierent designs can you come up with that ft this description?
> How can dierent designs all illustrate this description?
> Label the ractional part or each piece used in your design.
- What would a design showing colors with the ratio o 3:1 look like? How about the ratio
o 2:3? Sketch and justiy your answers.
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What to Do• Creategroupsoffourtovestudentsforeachcenter.Youmaywanttoassignstudentsto
groups based on their needs and abilities or ask students to count o or random groups.
• Studentsmayworkindependentlywithgroupsupportortogetherasapair.• Explaintostudentsthattheywillhave30minutestocompletetheactivity.
• Circulateamongthecenterstolistentostudents’conversationsandfacilitatediscussion
by asking questions that guide students toward a solution. Provide positive eedback to
encourage students’ success.
• Whenstudentshavecompletedtheactivity,askeachgrouptopresenttheirsolutions(there
may be more than one) as well as the steps and mathematical reasoning involved. Allow
time or questions and answers.
Exted• Askstudentstosketchseveralpossibledesignsofacircle,25%ofwhichisonecolor.
• Askhowtheprocessofsketchingthecirclecomparestoconstructingadesignwiththe
pattern blocks.
Outcomes to Look orMuch o the assessment or this lesson comes rom listening to and watching the students.
Listen or use o vocabulary, understanding o percentages, and students’ ability to illustrate
their discoveries.
• Studentparticipationandengagement
• Usingtoolsproductively
• Answersthatreectanunderstandingof
percentages
• Answersthatreectanunderstanding
o the relationships between ratios and
percentages
Teaching Tip
Settig Expectatios
Prior to having students work in centers,be sure to establish norms or working withtheir peers. Explain to students that centersare designed or them to spend as little oras much time as necessary to complete theactivity and gain an understanding o thematerials covered beore moving onto thenext center.
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Vocabulary
Hexago: a two-dimensional fgure with six sides
Parallelograms: a two-dimensional geometric fgure with our sides inwhich both pairs o opposite sides are parallel and o equal length, andthe opposite angles are equal
Percetage: a proportion stated in terms o one-hundredths
Ratio: a proportional relationship between two dierent numbers orquantities
Rhombus: a parallelogram that has our equal sides
Square: a geometric fgure with our right angles and our equal sides
Trapezoid: a quadrilateral shape that has one pair o parallel sides and
one pair o sides that are not parallel
Triagle: a two-dimensional geometric fgure ormed o three sidesand three angles
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Math Games
What Is It?The practice MathGames eatures un activities that develop targeted math strategies and
skills. They can be competitive, cooperative, whole group, small group, or solitary. Math
Games can provide or structured play, in which students are highly motivated to engage in
mathematical thinking, have mathematical conversations, remember numerical combinations,
and develop problem-solving strategies.
What Is the Cotet Goal?
The goal o MathGames is to engage students in meaningul mathematical problem-solvingexperiences, build math knowledge and skills, and increase students’ desire to learn through
un activities. Specifc content knowledge will vary according to the game students play and
the connection to day-school learning and standards.
What Do I Do?Begin by talking to the day-school teacher to fnd out what math concepts and skills students
are learning, and what kinds o games can extend their knowledge. For example, i students
are learning to multiply and divide, a un game that lets students compete or solutions can
extend their learning. Select appropriate math games that target particular strategies and
skills, and tap students’ interests. Allow students to work together in small groups or as alarger group. Facilitate learning during the games by asking questions that encourage students
to use what they know about math to fnd the answer. Guide student thinking and highlight
important mathematical concepts through modeling, asking questions, and acilitating
conversations with and between students.
Practice 3
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Wh Does It Work?In addition to tapping children’s natural motivation to play, MathGames oer several other
instructional advantages, including opportunities or choice, high concentration, and inormal
instruction. Choice promotes engagement while providing students with opportunities toincrease their understanding and application o math skills and concepts, gain computational
uency,andutilizecommunicationskillstojustifytheirmoves.Gamesalsoencouragesocial
interaction and immediate eedback
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video
Getting Starte
Go to the MathGames practice ound in the math section o the Aterschool
Training Toolkit (www.sedl.org/aterschool/toolkits/math/pr_math_games.html). Click on Video 2, which shows rom Purple Sage Elementary School
in Houston. In this video, third-, ourth-, and fth-grade students engage in a
competitive physical game o bacon and egg that integrates math skill building.
Use the beore, during, and ater writing prompts to write down your ideas on how you might
involve your students in math games.
BEFORE yOU WATCH THE VIDEO, write down what you already know about students using
math games.
DURInG THE VIDEO, consider the ollowing:
How does the instructor work with the students to lay the groundwork or the activity and get
them started?
How does the instructor interact with the kids? What does he or she do to keep them
engaged?
What academic skills, like reading or math, are students reinorcing while they participate in
the activity? Be sure to give specifc examples.
AFTER yOU WATCH THE VIDEO, write what modifcations you might need to make to teach
this lesson in your own class.
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Lesson 1
Race to the Finish
In this game, students roll number cubes to move a bicyclist toward the
fnish line. Each time they roll the number cubes, students record on a
data chart the requency o the numbers rolled. At the end o the game,
students analyze the requency o numbers to see which number they will
choose in the next game.
Grade Level(s): K–2
Duratio:At least 10 minutes per round
Studet Goals:
• Countwithunderstandingandrecognizehowmanyinsetsofobjects
• Developasenseofwholenumbersandrepresentandusetheminexibleways
• Understanddataandhowdatacanberepresentedinbargraphs
• Connectnumberwordsandnumeralstothequantitiestheyrepresentbyusingphysicalmodels
and representations on number cubes
• Developuencywithbasicnumbercombinationsforaddition
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 2: Understands and applies basic and advanced properties o the concepts o numbers
GradesK–2
Benchmark 4: Understands basic whole number relationships
Stadard 3: Uses basic and advanced procedures while perorming the processes o computation
GradesK–2
Benchmark 1: Adds and subtracts whole numbers
Stadard 6: Understands and applies basic and advanced concepts o statistics and data analysis
GradesK–2
Benchmark 1: Collects and represents inormation about objects or events in simple graphs
Stadard 7: Understands and applies basic and advanced concepts o probability
GradesK–2
Benchmark 1: Understands that some events are more likely to happen than others
Benchmark 2: Understands that some events can be predicted airly well but others cannotbecause we do not always know everything that may aect an event
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Imagie This!People predicting winners! People cheering or their avorite number! Addition, probability, and
data all rolled into one. Students will be engaged as they play this probability game and keep
track o their data. Will they choose the same numbers to cheer or in the next game? Let’ssee—whatdoesthedatasay?
What you needpCopiesoftheRacetotheFinishgameboard(Handout8;laminatedifpossible)for
each group
p Markers (watercolor, dry erase, or overhead) or writing on laminated game boards
p Pair o dice or each small group
Gettig Read• Copythegameboard(Handout8).Laminateorcoverthecopywithclearcontactpaper.
• Ifyouplantointroducethegametothewholegroup,makeanoverheadtransparencyof
the game board.
Vocabulary
Data: inormation, numbers used or making calculations and drawingconclusions
Predictio: a statement o what somebody thinks will happen in the uture
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What to Do• Setthegameup,makingsurethatallstudentscanseethegameboard(anoverhead
projector might prove useul).
• Havestudentschooseanumberbetween1and12thattheywillcheerfor;eachnumberrepresents a cyclist on the game board.
• Askstudentstopredictwhowillwinandwhy.
• Providetwodiceandhavestudentstaketurnsrollingthem.
• Aftereachroll,studentsaddthetwonumbersrolledandplaceanxintheemptyspace
above the bicyclist whose number corresponds with the sum o the two numbers rolled.
• Eachxrepresentsthebicyclistmovingclosertowardthenishline.
• Studentscontinuetakingturnsrollingthecubesandchartingtheoutcomeuntiloneofthe
bicyclists reaches the fnish line.
• Asstudentsplay,encouragethemtopredictwhotheythinkwillwin,whoisahead,andwhy. Ask guiding questions throughout and ater the game. See Guidig Questios below
or sample questions.
Guidig Questios
DuringPlay
• Whoisahead?Whichbicyclistisinrstplacerightnow?Whoisinsecondplace?Howfar
behind is the second-place bicyclist? How do you know?
• HowfarfromthenishlineisBicyclist5?
• Whichbicyclistmovesaheadthisroll?Howdoyouknow?• Howmanytimeshaveyourolleda5?Howdoyouknow?
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AfterPlay
• Forwhomdidyoucheerinthisgame?Ifyouplaythegameagain,areyougoingtopick
this bicyclist to cheer on again?
• Whichbicyclistsaremoreorlesslikelytowin?Why?• WillBicyclist1everwin?Howdoyouknow?
Outcomes to Look or• Studentengagementandparticipation
• Commentsandanswersthatreectthatstudentscanusetheirchartstodiscussthe
bicyclists’ standings in the race
• Comments,answers,andchoicesthatreectanunderstandingofimpossibleandmoreor
less likely outcomes
• Studentscountingwithunderstandingandrecognizinghowmanyinsetsofobjects• Commentsandanswersthatreectadevelopingunderstandingofanduencyinaddition
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Hadout 8: Data Aalsis ad Probabilit: Race to the Fiish
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 2
Math Football
In this game, students work as teams to solve mathematics problems
and gain yardage on the Math Football game board. Students compete to
determine which team can solve the problems more switly and score the
most touchdowns.
Grade Level(s):
5–10 (depending on difculty level o questions)
Duratio:
10–15 minutes per game
Studet Goals:
• Reinforcemathematicalvocabularyandskills
• Encourageteamworkandcollaboration
Curriculum Coectio:
Physical Education
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
The standards addressed depend on the questions the teacher writes and the grade level o thestudents. Below are the categories o math standards that could be addressed.
Number and Operations (includes Arithmetic and Number Sense)
Patterns, Relationships, and Algebraic Thinking
Geometry and Spatial VisualizationMeasurement
Probability and Statistics
Problem Solving
Reasoning and Proo
Communication
Connections
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Imagie This!The aterschool instructor plays the music rom MondayNightFootball and asks, “Are you
ready or some ootball?” Students are eager to orm teams and put on their game aces.
Gameboards,questioncards,andmarkerpiecesaredistributed;andstudentswaitanxiouslyor the instructor to signal the start o the game. Students work in teams to solve problems
quickly and to see which team can score the most touchdowns.
What you needp A copy o the math ootball playing board (Handout 9)
p Question-and-answer cards prepared or the level o the learner (the cards can be prepared
on index cards)
p Game board markers (e.g., coins, counters) or each team
p Stopwatch
p Paper
p Pencils
Gettig Read• Duplicateamathfootballplayingboard(Handout9)foreachpairofteams.
• Preparequestion-and-answercardsforthelevelofthelearners(Seepage99
or examples.)
• Collectonegameboardmarkerforeachteam.
• Collectmarkersofvariouscolors,oneperteam.
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What to Do• Dividestudentsintoteams.Teamsmaybecomposedofonetothreeplayers.
• Determinewhichteamswillcompeteagainsteachother.Studentsofsimilargradelevelor
mathematics experience should compete with each other.• Provideeachteamwithamarkerandeachpairofcompetingteamswithonemathfootball
playing board.
• Explaintherulestoplayers.
- Each team places its team marker on the 50-yard line.
- A set o question cards is distributed to competing teams.
- Teams may not start until the instructor calls or play to begin.
- When play begins, both teams try to solve the problem as quickly as possible. The frst
team to solve the problem accurately moves the team marker 10 yards on the playing
board. The answers or the problems can be ound on the reverse side o the questioncard so that players may sel-check.
- When a team reaches the end zone, it scores 7 points. Players record the points and
return team markers to the 50-yard line to begin another round.
- At the end o 10 minutes o play, the team with the most points wins the math
ootball game.
• Whenstudentsunderstandtherulesandarereadytoplay,theinstructorsignalsforplayto
begin and the action starts.
Outcomes to Look or• Increaseduencywithgrade-appropriatemathskills
• Teamworkandcollaboration
Teaching Tip
To keep play air or each team, rememberto place a blank question card on top o thestack. The time or each game (10 minutes)may be extended i doing so works best orthe students.
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Hadout 9: Math Football Plaig Board
1 0
2
0
3 0
4 0
5 0
4 0
3 0
2 0
1 0
1 0
2 0
3 0
4 0
5 0
4 0
3 0
2
0
1 0
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Sample Questio Cards
Math FootballQuestio Cards
Compute
5 + 6(15÷3) – 4
The Harrison’s dinner bill at a restaurant is $63.
How much money should be left as a tip if the
family plans to leave a 15% tip?
A tree casts a shadow 9 meters long.
At the same time, a building that is 54 meters
tall casts a shadow that is 27 meters long.
How tall is the tree?
A store advertisement reads,
“GoingOutofBusiness—Everything 5 ⁄ 8 off.”
What percent is this?
What value of d makes the following number
sentence true?d ⁄ 3=–27
Susan is ¼ John’s age.
If Susan is 2 years old, how old is John?
10 + 30 ÷ 5
28÷7•2
A circular plate has a radius of 7 inches.
What is the area of the plate
to the nearest whole inch?
Which measurement below
represents the greatest volume?
17 pints, 2 gallons, 35 cups, 9 quarts
greenapples—$1.48perlb. redapples—$1.02perlb.
If Jean buys 3½ pounds of each,
how much does she pay for the apples?
Which represents the greater value,2 ⁄ 11 or 1 ⁄ 9?
During basketball practice, Jena attempted
52 free throws and made 16 of them.
What is the probability that she will make
the next free throw that she attempts?
The ages of students in Martin’s
karate class are as follows:
8, 9, 7, 10, 9, 11, 6
Which age represents the mode?
––––––––––––––=
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Sample Questio Cards, cotiued (Aswers)
Answer: 31Use order of operations
5 + 6(5) – 4
5+30–4=31
Math FootballQuestio Cards
Answer: 18 meterst ⁄ 9=54 ⁄ 27 t=18
Answer: $9.45
10% of $63.00 is $6.30
5% of $63.00 is $3.15
$6.30+$3.15=$9.45
Answer: –81
Use inverse operation
–27•3=–81
Answer: 62.5%5 ⁄ 8=5÷8=0.625•100=62.5%
Answer: 2
Use order of operations
10 + 6 16 –———=——=2
4•2 8
Answer: 8
4x2=8
Answer: 9 quarts
Convert all to cups
17pints=34cups,2gallons=32cups
35cups,9quarts=36cups
Answer: 154 sq in.
Area=π(r2)
π(72)=3.14x49=153.86=154
Answer: 2 ⁄ 11
2 ⁄ 11=18 ⁄ 99 and 1 ⁄ 9=11 ⁄ 99 so 2 ⁄ 11 is greater
Answer: $8.75
$1.48x3.5=$5.18
$1.02x3.5=$3.57
Answer: 9
The mode is the value represented most
often in a set of data.
Answer: 4 ⁄ 13
16 ⁄ 52=4 ⁄ 13
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 3
Nmber Concentration
In this game, students match Arabic numerals with their picture
representation. The students will use the classic game o concentration
to match the numbers they are learning during the school day to the
geometric representation o the same number.
Grade Level(s): K–2
Duratio:
30 minutes
Studet Goals:
• RecognizetheArabicnumerals(0,1,2,3,4,5,6,7,8,9)
• RecallthevalueoftheArabicnumeralsasrepresentedthroughpictures
• Namethegeometricshapesused
Curriculum Coectio:
Lie Skills (thinking and reasoning)
Stadards:
These standards and benchmarks are rom McREL's online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 2: Understands and applies basic and advanced properties o the concepts o numbersGradesK–2
Benchmark 1: Understands that numerals are symbols used to represent quantities or attributeso real-world objects
Benchmark 3: Understands symbolic, concrete, and pictorial representations o numbers
Stadard 5: Understands and applies basic and advanced properties o the concepts o geometry
GradesK–2
Benchmark 1: Understands basic properties o and similarities and dierences between simplegeometric shapes
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Imagie This!The room is flled with students working excitedly in small groups playing games. Who
could have imagined students would be so excited about math! Students are using the math
vocabulary o geometric shapes to explain why they are winning. As the students fnish theirgames, they beg you to let them play again and again.
What you needp Several sets o 22 concentration cards
Gettig Read• Preparetheconcentrationcardssothateachofthenumerals0,1,2,3,4,5,6,7,8,9is
represented numerically on a card and pictorially on a separate card. (See example below.)
• Usegeometricshapestorepresenteachnumberinpictures.Nametheshapesasyou
model the game.
• Havethestudentssaythenameoftheshapesafteryou.
Card Example
3
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What to Do• Dividestudentsintogroupsoftwoorthree,basedonwhowillworkwelltogether.Give
each student group a deck o concentration cards.
• Askstudentstoplaceeachofthecardsprintsidedownonthetable.• Explaintothestudentsthebasicrulesofthegameofconcentration.
- Eachplayerwilltaketurnspickingacardandippingitover.
- Then the same player will pick a second card trying to make a match. A match is made
when the player picks a card that has an Arabic numeral that matches the picture
illustrated on the other card selected.
- I the player makes a match, he or she gets to keep both cards and go again.
- Iftheplayerdoesnotmakeamatch,heorsheturnsbothcardsover;andtheturngoes
to the next player.
- The game is over when all o the cards have been matched. The winner is the playerwho has the most matched cards at the end o the game.
Exted• Askstudentstocreatetheirownsetofconcentrationcardsthattheycantakehometo
play with.
Outcomes to Look orMuch o the assessment or this lesson comes rom listening to and watching the children.
• Studentparticipationandengagement
• Anunderstandingofnumeralsandtheircorrespondinggeometricpicturerepresentation
Teaching Tip
Modelig
I students haven't played concentrationbeore, the teacher might model thedirections or the large group with some
sample cards. When modeling how toplay, make sure to ask the large group oreedback as to whether the two cards turnedover are a match.
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 4
Rational Nmber Bingo
Teachers continually point to ractions as a stumbling block or students.
This game is a un way to provide practice with this important topic.
Whileplayingthisgame,studentsgainuencyreducingfractionstotheir
lowest terms and converting common percents and decimals into raction
orm. The game is played like a typical bingo game, but participants
must make mental conversions o rational numbers beore locating the
numerical value on their bingo card.
Grade Level(s): 4–8
Duratio:
5–10 minutes or one game
Studet Goals:
• Reinforceskillswithreducingfractionstolowestterms
• Promoteuencywithconversionofcommondecimalsandpercentstofractions
• Promotestrategiesformentalmathematics
Curriculum Coectio:
Lie Skills (thinking and reasoning)
Stadards:
These standards and benchmarks are rom McREL's online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 2: Understands and applies basic and advanced properties o the concepts o numbersGrades3–5
Benchmark 2: Understands equivalent orms o basic percents, ractions, and decimals andwhen one orm o a number might be more useul than another
Benchmark 5: Understands the relative magnitude and relationships among whole numbers,ractions, decimals, and mixed numbers
Grades5–8
Benchmark 1: Understands the relationships among equivalent number representations and theadvantages and disadvantages o each type o representation
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Imagie This!The aterschool instructor holds up a bingo card and says, “Who wants to play bingo?”
Students naturally gravitate toward this un approach to learning and are eager to join the
un. Students prepare their own bingo cards and listen attentively as the instructor randomlyselects the frst number card rom the container. Students convert the number to its equivalent
raction and race to fnd the amount on their card. As more cards are selected, the tension
builds. Who will be the frst to call “Bingo!”?
What you needp A copy o the rational number bingo card or each player (See example rom pages
109–110)
p Equivalent rational number cards individually cut and placed in a container
Gettig Read• Duplicatearationalnumberbingocardforeachplayer.
• Cuttheequivalentrationalnumbercardsintoindividualpiecesandplacethem
in a container.
• Mixthenumberscardswellbeforebeginningthegame.
Vocabulary
Decimal: relating to the number 10 as a base
Fractio: a part o a whole, ormed by dividing one quantity into another
Percet: one part in 100
Ratioal umber: a whole number or the quotient o any whole numbers,excluding zero as a denominator
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What to Do• Tellstudentsthattheywillbeplayinga
game o bingo.
• Directstudentstopreparetheirown bingo playing card.
• Directstudentstopreparesomethingto
use as a marker or their bingo card.
Since the card will be used multiple times,
it is best or students to use bits o paper or
manipulative pieces (cubes, counters, etc.)
to identiy the equivalent ractions on
their cards.
• Whenplaybegins,selectanequivalent
rational number card rom the container. Read aloud what is on the card and repeat it 2–3times. Try to maintain a brisk pace to keep students ocused as they play the game.
• Explaintoplayersthattheymustconvertthenumericalvaluetoitsfractioninlowestterms
and then fnd that raction on their bingo card. I the lowest-term raction is on the bingo
card, the player should cover it with a marker such as a bit o paper. The frst person to
complete a bingo (vertically, horizontally, or diagonally) wins the round.
• Makesurethecardsselectedfromthecontainerarekeptinaseparatepile.Thesecards
will be needed to check or accuracy o the bingo.
• Whenastudentcallsout“bingo,”makesurethatallotherstudentsmaintaintheirplaying
cards until accuracy is checked.
• Ifaplayergetsatruebingo,thatplayerwinstheround.Playersshouldthenremovethe
markers on their cards and prepare or another game o rational number bingo. Small
rewards may be provided to winners o each round as appropriate.
ExtedUse dierent math concepts or the bingo cards and questions.
Outcomes to Look or• Increaseduencyandcondencewithconvertingfractionstolowestterms
• Increaseduencyandcondencewithconvertingcommondecimalsandpercentstotheequivalent raction
• Activelisteningskills
Teaching Tip
Players should use mental math strategiesto play this game, but i some players havedifculty with the mental math, they canopt to use paper and pencil. Keep playersocused by maintaining a brisk pace as theequivalent cards are read. The pace shouldbe appropriate or the level o the learners.
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Ratioal number Bigo Card
Directions
Each player will make his or her own bingo card by choosing a raction rom the list below
and placing it in one square on the bingo card. A raction may be used only once per card.
1 1 1 1 1 1 1 1 1 2 3 2 3 4 5 — — — — — — — — — — — — — — —
2 3 4 5 6 7 8 9 10 3 4 5 5 5 6
2 3 4 5 6 3 5 7 2 4 5 7 8 3 7 9 — — — — — — — — — — — — — — — —
7 7 7 7 7 8 8 8 9 9 9 9 9 10 10 10
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Equivalet Ratioal number Cards or Bigo
50% 4—12
0.25 20% 3—18
5—35
0.1253—
2710%
8—
1275% 0.4
60%12—15
10—12
8—28
9—21
8—14
25—35
18—21
27—72
10—16
28—32
6—27
12—
27
15—
27
28—
36
16—
18
0.3 70%
0.9
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 5
Who Has?
This game is a un way to reinorce essential mathematics vocabulary
and skills. Students are provided clue cards that make a statement and
ask a question. As students answer correctly, the game proceeds in a loop
until all clues are read and answered orally. This game moves quickly and
can be used whenever a ew minutes are available. It is recommended to
record the time it takes the group to complete the loop o clues. Students
enjoy playing this game over and over and are motivated to beat their
previous times.
Grade Level(s):
4–8
Duratio:
5–10 minutes
Studet Goals:
• Reinforcemathematicsvocabularyandskills
• Increasemathematicaluency
• Promotelisteningskills
Curriculum Coectio:
Language ArtsStadards:
These standards and benchmarks are rom McREL's online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
The standards addressed would depend on the questions the teacher writes and the grade level othe students. Below are the categories o math standards that could be addressed.
Number and Operations (includes Arithmetic and Number Sense)
Patterns, Relationships, and Algebraic ThinkingGeometry and Spatial Visualization
Measurement
Probability and Statistics
Problem Solving
Reasoning and Proo
Communication
Connections
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Imagie This!The aterschool instructor holds the stopwatch, selects a student to begin, and says, “Go!”
The student begins to read his clue, as all other students listen careully. Students quickly
review their clue solutions or the correct response, and the student with that card reads theanswer and the next question. Students are eager to keep the pace brisk and work hard to
beat their best completion time. When the game is over, you can hear students say, “Can we
do this again?” The aterschool instructor smiles and says, “Certainly.”
What you needpCluecardsforeachstudent;studentscanbegivenmultiplecardsifneeded
p Stopwatch or clock with a second hand
Gettig ReadPrepare the clue cards beore the session. Clue cards should correspond to content that the
students are either currently studying in class or have previously studied. Duplicating the clues
on cardstock will make them last longer.
Example clues are given below.
I have a acuteagle. Who has atriagle with twocogruet sides?
I have a isoscelestriagle. Who has
a polgo withour sides?
I have a quadrilateral.Who has a agle
that measures moretha 90˚?
I have a obtuseagle. Who has a
triagle with ocogruet sides?
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What to Do• Explaintherulesofthegametostudents.Distributeoneormorecluecardstoeach
student. (Make sure all clue cards are distributed.)
• Encouragestudentstolistencarefullyasthecluesarereadsothatthegroupcancompletethe list o clues as quickly as possible. A stopwatch or analog clock with a secondhand
should be used to record the time it takes or students to read and respond to all clues.
The rules are as ollows:
- Each player receives one or more clue cards.
- Players should not review their clue cards until all students receive clues.
- The instructor designates one student to read his or her clue to begin the game. The
instructor begins the stopwatch as the frst player begins reading.
- No player may speak except the one person reading the clue and the person who
responds to the clue. Players should not call out hints or the solution to help a student
who doesn’t realize he or she holds the correct response.
- Play continues until all clues have been read and answered. When the frst player rereads
the fnal response, the instructor should stop the watch and record the group’s time.
- Play may be repeated with students using the same clue cards, or students may
exchange cards beore playing again.
Teaching Tipnew Vocabular Terms
I some students are unamiliar with thevocabulary terms, allow them to work withthe clue cards between timed sessions.The students could work to arrange thecards to show clues and correct responses.Ater students understand this game, youmight consider having them make clue cardswith new questions (see samples at endo lesson).
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Exted• Differentmathcontentcanbeusedforthisgame.
Outcomes to Look or• Activelisteningskills
• Increaseduseofmathematicalvocabulary
• Abilitytovisualize
• Solvingmentalmathproblems
Who Has? Clue CardsTo develop a set o clue cards or the WhoHas game, it is helpul to list the clues in order as
shown below. Clues can be developed or any topic or at any level as long as the student can
read and understand the clues.1. I have perpendicular lines. Who has a six-sided polygon?
2. I have a hexagon. Who has an angle that measures less than 90°?
3. I have an acute angle. Who has a triangle with two congruent sides?
4. I have an isosceles triangle. Who has a polygon with our sides?
5. I have a quadrilateral. Who has an angle that measures more than 90°?
6. I have an obtuse angle. Who has a triangle with no congruent sides?
7. I have a scalene triangle. Who has the product o 20 and 4?
8. I have 80. Who has an eight-sided polygon?
9. I have an octagon. Who has the quotient o 100 and 5?
10. I have 20. Who has a triangle with all sides congruent?
11. I have an equilateral triangle. Who has a polygon with fve sides?
12. I have a pentagon. Who has the sum o 55 and 45?
13. I have 100. Who has a pair o lines that do not intersect?
14. I have parallel lines. Who has a pair o lines that intersect at a 90˚ angle?
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Math Projects
What Is It?The practice MathProjects eatures experiences that connect mathematical concepts and
procedures to engaging real-world activities that extend or more than one lesson. Key to the
projectsconceptisthatthemathematics—contentandprocess—emergefromthestudents’
own investigation o an authentic situation, rather than a classroom exercise. This helps
students see ties between mathematics and real-lie experiences.
What Is the Cotet Goal?
The specifc content goals o MathProjects will vary depending on the math involved in theproject;butallprojectsengagestudentsinagiventopic,developproblem-solvingskills,and
increase students’ understanding o how to use math in real-world situations.
What Do I Do?Begin by connecting with the day-school teacher to fnd out what math concepts, skills, and
standardsstudentsarestudying;andwhatkindsofactivitiesmightlendthemselvestomath
projects. For example, building and racing model cars can extend what students are learning
about measurement, geometry, and algebra. Or, combine math and science activities by
working on an interdisciplinary project that requires data collection and analysis related to the
environment.
Practice 4
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Work with students to choose an idea or project that interests them. Then, discuss the
project, identiy what students will do, make a project plan and time line, identiy resources
you will need, and fnally conduct the project. Projects work best when students can work on
them in a regular, ongoing way as some projects can take several days. You will also want to
determine how your students will present and evaluate their projects. A culminating activity,
such as a fnal product or presentation, is a typical way to wrap up a math project.
Wh Does It Work?Project-based learning in math works because students are directly involved in their own
learning as they develop problem-solving skills, learn new math content, and apply what
they learn in authentic, real-world situations. Through project work, students develop a need
to learn new mathematical content and applications. They also experience the connections
between the math they have learned in school and real-world situations, and gain skill in
transerring and applying this knowledge.
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video
Getting Starte
Go to the InvestigatingScienceThroughInquiry practice ound in the science
section o the Aterschool Training Toolkit (www.sedl.org/aterschool/toolkits/ science/pr_investigating.html). Click on the “Exploring Trebuchets” video
and watch as frst- through sixth-graders at the Brighton-Allston Aterschool
Enrichment Program (BASE) in Boston, Massachusetts, work on a project
creating trebuchets (catapults). You will see math skills being used throughout the project.
Use the beore, during, and ater writing prompts to write down your ideas on how you might
involve your students in math projects.
BEFORE yOU WATCH THE VIDEO, write down what you already know about students using
math projects.
DURInG THE VIDEO, consider the ollowing:
How does the instructor work with the students to lay the groundwork or the activity and get
them started?
How does the instructor interact with the kids? What does he or she do to keep them
engaged?
What academic skills, like reading or math, are students reinorcing while they participate in
the activity? Be sure to give specifc examples.
AFTER yOU WATCH THE VIDEO, write what modifcations you might need to make to teach
this lesson in your own class.
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Lesson 1
digital Math Storytelling
In this project, students create original math stories that include text,
drawings, photos, animation, audio, and video. They use math and
technology tools, such as digital cameras, computers, and manipulatives,
to bring their math stories to lie.
Grade Level(s): 3–8
Duratio:
Several sessions over 2 to 3 weeks
Studet Goals:
• Enhancecommunicationskillsbyaskingquestions,expressingopinions,constructingmath
narratives, and writing or an audience
• Increasecollaborationskillsinagroupproject
• Usemathtotellastory
• Applyexistingmathknowledgetogeneratenewideas,products,orprocesses
Curriculum Coectio:
Technology, Language Arts
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
The standards addressed would depend on the questions the teacher writes and the grade level othe students. Below are the categories o math standards that could be addressed.
Number and Operations (includes Arithmetic and Number Sense)
Patterns, Relationships, and Algebraic Thinking
Geometry and Spatial Visualization
Measurement
Probability and Statistics
Problem Solving
Reasoning and Proo
Communication
Connections
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Imagie This!An aterschool instructor gathers a class o 20 students to work on a digital math project,
called “The Story o Math.” Students get to work in small groups fnding, creating, and
digitizing the stories o math in their everyday lives. They take photographs with digitalcameras, learn to use scanners to incorporate original math artwork, or even add music,
narration, and video to their stories.
What you needChoose the technology tools that are appropriate or the skill level o your students. The
supplies are the same or each session. Following are some basic recommendations:
p One computer or every 2–3 students
p Word processing sotware and presentation sotware such as PowerPoint
p Digital cameras
p Tool or voice recording (most computers have this eature)
p Sticky notes or index cards and poster paper to use or creating the storyboards
p Internet access or instructor and student computers (optional)
p Electronic projector or instructor computer (optional)
p Microphones (optional)
p Scanners (optional)
Gettig Read
Instructors should determine students’ computer skill levels and select appropriate technologytools. Instructors should also have amiliarity with multimedia sotware applications and
equipment or enlist the help o a volunteer who does.
• Becomefamiliarwiththedigitalstorytellingprocessbycompletinganonlinetutorial.Visit
the DevelopingSelf-ExpressionandCreativity practice o the technology section o the
Aterschool Training Toolkit, and click on the Resources tab (www.sedl.org/aterschool/
toolkits/technology/pr_developing.html).
• Consultwithday-schoolteacherstoseeifdigitalmathstorytellingmightenrichlearning
with a math concept being studied currently in class.
• Arrangeforvolunteerstoassiststudents.
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What to DoSuggestions or breaking this lesson into sessions are provided, but eel ree to change the
sessions as needed.
Session1• Introducestudentstodigitalstorytellingbyshowingthemsomeofthedigitalstoriesfrom
the Resources section by projecting them on a screen or all to see and discuss. Note that
stories have a beginning, middle, and end. At this point you can begin to develop a rubric
with the students or their projects.
• Brainstormsomemathstoryideas.
Examples:
- Take a geometry walk around the classroom and show and tell what you ound.
- Math is all around the school. Where? Split up in groups and fnd out.
- Explain to others a concept like adding ractions using real-lie examples.- Portray math problems using various strategies.
- When do you use math in your personal lie?
• Aftercompletingthisbrainstormingsession,discusswhatstorythegroupwantstotell.
Constructing a story as a group about a math topic will help students learn both the math
process and the sotware needed to develop a digital story. This activity can be completed
as a whole-class group or small, three-person group. I this is the frst time your class has
created a story, a whole-class group eort may be easier to manage.
Sessions2and3
• Draftastory(onpaper)basedonthechosenidea.(Thiscanhappeneitherinawhole-classgroup or in small, three-person groups.)
• Remindtheclassthattheymaymakechangestothedraftatanytime.Foryounger
students in particular, review basic storytelling concepts, such as a story has a beginning,
middle,andend;orastoryhasatitleandauthors.
• Asyouguideyourstudentsthroughthestorytellingprocess,usethesevenmainelementsof
digital storytelling, created by Joe Lambert, coounder o the Center or Digital Storytelling.
• Rememberthatthemathstory—notthetechnology—shoulddrivethisproject.Although
audio and visual media may enhance certain aspects o a story, students should ocus on
how best to communicate what’s at the core o their math story.
• Withthewhole-classgrouporthethree-persongroups,differentstudentscandevelop
dierent parts o the story. Also, i this project is your students’ frst experience with digital
storytelling,keepthestoryshort—nomorethan3minutesinlength.
• Thiswouldbeagoodtimetolookattherubricagainandreviseitifnecessary.
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Session4
• Introducestudentstostoryboarding.
• Handoutsmall,coloredstickynotesandsheetsofpaperwithblankstoryboards,which
are rows o empty boxes resembling an empty cartoon strip. Show students how to tell theirmathstoryframebyframebydiscussingthepicturesthroughwhich—andthesequencein
which—theywilltelltheirmathstory.
• Afterstudentshavedeterminedthetextandpicturesequence,discusstransitions,visual
eects (i any), and soundtracks. Always keep in mind the skill level o your students when
planning ways to represent their ideas.
Sessions5–9
• Helpstudentspreparetheirnaldraft.
- For a whole-class group project, break students into small groups, based on their ages
and skill levels. Ask each small group to develop one or two pieces o the storyboard.
One group will be in charge o assembling the pieces into one story using PowerPoint or
another sotware application. For the three-person group projects, students can assign
each other dierent tasks within their group project.
- I the group wishes to record narration, ask them to divide the story so that everyone
gets to read. Beore recording, demonstrate how to narrate eectively. Discuss
dierences between using emotion and no emotion in your speech, and what eect quick
or slow speech has on the story. Students need to practice narration beore recording.
- With the three-person groups, view their stories and use the rubric to help them assess
how they did.
• Haveeachgroupshareitsprojectwithotherstudents.• Youmightconsiderhavingthegroupsassesseachother’sprojectusingtherubric.
• Thesewouldbeexcellentprojectstoshareatafamilymathnight.
Session10
• Forthewhole-classproject,usetherubrictoassesstheprojecthelpstudentsunderstand
what they need to do next time in small-group projects. They will want to do this again!
• Discussthevalueofcollaborationincreatingadigitalmathstory.
• Haveeachstudentrelatetoapartnerthespecialcontributionheorshemadetotheproject
and why it was important. Discuss as a group what students learned about digital
math storytelling.
Outcomes to Look or• Studentparticipationandengagement
• Anunderstandingthatmediacanhelpmakemathlearningfarmorethanjustproblemsin
a book
• Demonstrationofmathknowledge
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 2
Stock Market Game
Students conduct research to determine stocks that they would like to
include in a fnancial portolio. Using a hypothetical budget o $100,000,
students track stocks over 4 weeks and devise a fnancial report to share
with the other class investors.
Grade Level(s):
6–8
Duratio:
4 weeks
Studet Goals:
• Understandthebasicsofhowstocksareboughtandsold
• Usemathematicalskillstotrackandcomputechangesinthevalueofstocksovera4-week
period o time
• Deviseanancialreportandpresentndingstootherclassinvestors
Curriculum Coectio:
Social Studies
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 3: Uses basic and advanced procedures while perorming the processes o computation
Grades6–8
Benchmark 6: Uses proportional reasoning to solve mathematical and real-world problems
Stadard 9: Understands the general nature and uses o mathematicsGrades6–8
Benchmark 2: Understands that mathematicians oten represent real things using abstract ideaslikenumbersorlines;theythenworkwiththeseabstractionstolearnaboutthethingsthey
represent
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Imagie This!An aterschool instructor engages a group o secondary students by posing the ollowing
scenario. Suppose you had $100,000 to invest in the stock market. Do you think that your
decisions would cause your fnancial portolio to increase in value? Or would your decisionsresult in fnancial losses? During the next 4 weeks you will have the opportunity to invest a
hypothetical $100,000 in the stocks o your choice. During the investing time rame, you
will keep weekly records indicating the percent o change (positive or negative) in the value o
each o your stocks. At the end o the time period, you will share your fnancial portolio with
theotherinvestorsinthisclassandreectonthedecisionsthatyoumade.
What you needpInformationtohelpstudentsresearchstocks—newspapers,periodicals,companyresearch
reports, access to the Internet (i available)
p Financial portolio worksheetp Graph Paper
p Pencils
p Calculators (optional)
Gettig Read• Collectnewspapers,periodicals,andcompanynancialreportstohelpstudentsresearch
companies and stocks.
• GainaccesstotheInternet,ifpossible,forstudentresearch.
• Makearrangementstohavecopiesofacurrentnewspaperavailableeachdayduringthe4-week game.
• Reviewthehistoryofstocksandgeneralinformationabouthowstockmarketsfunction.
Teacher support can be ound at the ofcial Stock Market Game Web site under Teacher
Support Center (http://smgww.org/).
• Makecopiesofthenancialportfolioworksheet.
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What to Do• Introducethestockmarketgametostudentsbyusingthequestionsdescribedinthe
“Imagine This!” part o the lesson. Tell students that they will be tracking the stocks rom
companies o their choosing to see which student-investor team has the greatest gain instock value during the next 4 weeks.
• Groupstudentsinteamsof2to3.
• Startwithanintroductiontothebasicsofthestockmarket.
• Helpstudentsunderstandhowtolocateastockinthenewspaperandreportitsvalue.
• Providetimeforstudentstoresearchstocksanddecidewhichonestotrack.Studentsmay
purchase stocks rom 5 to 10 companies. Students should identiy why they decided to
select a certain stock. (For example, I will track the Tasty Ice Cream Company because it’s
getting warm and more people will be buying ice cream.)
• Attheendofeachweek,haveagroupdiscussionaboutgainsandlossesandother
observations related to the stock market. Students should complete the fnancial portolio
worksheet and graph the percent o change each week.
• Attheendofthe4weeksstudentsshouldreporttheirresultstothelargergroup.Results
will show which teams had the greatest gains and losses.
• Askstudentstoreectonthestockmarketgameexperience.Didtheyhavesurprisesalong
the way? What did they learn rom this experience?
Teaching Tip
Stock Iormatio
It’s important or students to know whycompanies issue stock. Companies issueshares o stock to raise money (fnancialcapital) or starting or expanding businessoperations. The Web site, Wally’s StockTicker (www.prongo.com/stock/index.pl),gives daily stock inormation in student-riendly terms.
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Outcomes to Look or• Abetterunderstandingabouthowtheskillslearnedinmathclasscanbeusedbeyondthe
classroom
• Abetterunderstandingofhowcompaniesgainthefundsneededtogrowanddobusiness• Decision-making
• Teamwork
Vocabulary
Bear market: a nickname or a market where stocks all consistently over a
period o timeBull market: a nickname or a market where stocks rise consistently over
a period o time
Earigs: net income or a company during a certain time rame
Portolio: a collection o investments
Shares: units (certifcates or book entries) representing ownership ina corporation
Stock: ownership in a company as issued in shares
Stock market: an organized marketplace where shares o stock are boughtandsold;anexampleistheNewYorkStockExchange
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 3
Learning Math an Art With Qilts
In this project, students will learn about geometric shapes, patterns,
and measurement by making paper quilts. Each small group will create
square, rectangle, triangle, and circle quilt blocks by using measuring,
color combinations, and piecing skills. Students will conclude the project
by putting all the blocks together to make a large paper quilt.
Grade Level(s): K–2Duratio:
Seven 45-minute sessions
Studet Goals:
• Learntheconceptofpatterns
• Learnbasicgeometricpatterns
• Learnwhatshapesareformedwhendivided(forexample,asquarebecomestwotrianglesor two rectangles)
• Learnbasicmeasuringskills
• Increasene-motorcuttingskills
• Increasecollaborationanddecision-makingskills• Learncolorsandcolorcombinations
Curriculum Coectio:
The Arts, Language Arts
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 4: Understands and applies basic and advanced properties o the concepts o measurementGradesK–2
Benchmark 1: Understands the basic measures length, width, height, weight, and temperature
Stadard 5: Understands and applies basic and advanced properties o the concepts o geometry
GradesK–2
Benchmark 1: Understands basic properties o and similarities and dierences between simplegeometric shapes
Benchmark 2: Understands the common language o spatial sense
Benchmark 3: Understands that geometric shapes are useul or representing and describing real-world situations
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Benchmark 4: Understands that patterns can be made by putting dierent shapes together ortaking them apart
Stadard 9: Understands and applies basic and advanced properties o unctions and algebra
GradesK–2
Benchmark 1. Recognizes regularities in a variety o contexts (e.g., events, designs, shapes, setso numbers)
Benchmark 2. Extends simple patterns (e.g., o numbers, physical objects, geometric shapes)
Imagie This!Your room is flled with children making square shapes o paper quilt blocks. The small groups
o students are ully engaged in measuring, cutting, and piecing their colorul shapes into their
ownindividualquiltblockstocontributetothenalculminatingproduct—onelargegroup
quilt! Excitement permeates the room on the big day when they make their group quilt! The
groups o students take their group quilts on a quilt march to the other aterschool classes to
show them their beautiul products. The group quilts are displayed in the building later that
day. Families attend a amily night where the quilts are on display.
What you needSee individual sessions or other supplies needed.
p Quilting patterns rom the Internet
p Children’s books:
- ThePatchworkQuilt by Valerie Flournoy. Pictures by Jerry Pinkney. (New York: Dial
Books or Young Readers, 1985)
- Amina’sBlanket by Helen Dunmore. Illustrated by Paul Dainton. (New York: Crabtree
Publishers, 2003)
- TheKeepingQuilt by Patricia Polacco. (New York: Simon & Schuster Books or Young
Readers, 1998)
- TheQuiltStory by Tony Johnston. Pictures by Tomie dePaola. (New York: Putnam, 1985)
- TheBoyandtheQuilt by Shirley Kurtz. Illustrated by Cheryl Benner. (Intercourse, PA:
Good Books, 1991)
- TheMountainsofQuilt by Nancy Willard and Tomie dePaola. Pictures by Tomie dePaola.
(San Diego: Harcourt Brace Jovanovich, 1987)
- TheQuiltmaker’sGift by Je Brumbeau. Pictures by Gail de Marcken. (Duluth, MN:
Peier-Hamilton Publishers, 2000)
- SweetClaraandtheFreedomQuilt by Deborah Hopkinson. Illustrated by James
Ransome. (New York: Knop, 1993)
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Vocabulary
Circle: a two-dimensional geometric fgure ormed o a curved linesurrounding a center point, every point o the line being an equaldistance rom the center point
Circumerece: the distance around a circle
Diagoal: a line that joins two points on a polygon but is not a side
Diameter: a line or chord through the center o a circle
Equal: the same amount
Lie segmet:partofaline;hasabeginningandanend
Measure: the size or extent o something
Patter: a repeated design
Quilt: a bedcover made o two layers o abric stitched together withpadding held in place by decorative intersecting seams
Radius: a line segment extending rom the center o a circle to its edge
Rectagle: fgure with our sides and our right angles
Reverse patter: opposite pattern
Square: a geometric fgure with our right angles and our equal sides
Smmetr: correspondence in size and shape o parts on opposite sides odividing lines
Triagle: a two-dimensional geometric fgure ormed o threesides and three angles
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Sessio 1: Usig Square Patters
WhatYouNeed
p Ruler or each student
p Scissors or each student
p Enough dark blue and light blue sheets o paper so that each student can have fve 3 x 3
inch squares o each color
p Sample o pattern designs with two colors o 3 x 3 inch squares
p One sheet o white paper or each student
p Glue or each student
GettingReady
• Havematerials(ruler,scissors,paper,andglue)readyforeachstudent.
• Cut3x3inchdarkandlightbluesquaressoeachstudenthasveofbothcolors.
• Cuta36x36inchsquareforeachgroup.
• Have9x9samplesofvarioussquarepatterncombinations.
• Engageanotheradultorolderstudenttoassistyou.
WhattoDo
• Readabookaboutquiltstothestudents.(Seethelistin“WhatYouNeed.”)
• Talktostudentsaboutquilts.Showquiltsamplesorpicturesofquilts.
• Talktostudentsaboutsquaresandpatterns.Showthemsamplesquarepatterns.
• Discussthepropertiesofasquare.
• Dividestudentsintogroupsoffourbasedonwhowillworkwelltogether.
• Gooverdirectionsandbehaviorexpectationsforuseofglue,scissors,collaboration,etc.
• Reviewhowtomeasureobjects.Havestudentsmeasureoneofthesmallsquarestoensure
they know how to measure 3 x 3 inches.
• Demonstratehowtomeasureapieceofpapertocreatea9x9inchsquare.Show
students how to mark the 9 inches at the top and bottom and use their rulers to draw a
line across their paper to create a 9-inch square. Have students measure and cut their
paper into a 9 x 9 inch square. Rotate among students as they measure and cut their
square. (Accuracy is important.)
• Haveeachstudentselectvedarkblueandvelightblue,precut,3x3inchsquares.(Thestudents will not use one o the squares.)
• Havestudentsdesigntheirown9x9inchsquarepatternsandgluetheirpatternsonto
their 9 x 9 inch squares.
• Haveeachgroupcombineitssquarepatternstomakea36x36inchquiltsquare.
• Askgroupstoshareandtalkabouttheirquiltsquareswiththeothergroups.
• Markthenamesofeachgroupmemberonthebackofthelargesquareandcollectthe
quilt squares to save or the culminating event.
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Sessio 2: Usig Triagle Patters
WhatYouNeed
p Ruler or each student
p Scissors or each student
p Enough dark green and light green sheets o paper so that each student can make fve
3 x 3 inch squares o each color
p Sample o triangle symmetry designs with two colors in a 9 x 9 inch quilt squares
p One sheet o white paper or each student
p Glue or each student
GettingReady
• Havematerials(ruler,scissors,paper,andglue)readyforeachstudent.
• Cut3x3inchdarkgreenandlightgreensquaressoeachstudenthasveofbothcolors.
(Make extras in case students mess up when cutting the triangles).
• Cuta36x36inchsquareforeachgroup.
• Have9x9inchsamplesofvarioussymmetricaltrianglecombinations.
WhattoDo
• Readanotherbookaboutquilts(optional).
• Discusswhatstudentslearnedaboutmakingtheirsquarequiltsintheprevioussession.
Review the vocabulary rom the beginning o the lesson.
• Modelforthestudentshowtomaketwotrianglesfromasquare.Showthemsample
triangle patterns.
• Discussthepropertiesofatriangle.
• Dividestudentsintothesamegroupsoffourfromtheprevioussession.
• Gooverdirectionsandreviewbehaviorexpectationsforuseofglue,scissors,andcollaboration.
• Reviewhowtomeasureobjects.Havestudentsmeasureoneofthesmallsquarestoensure
they know how to measure 3 x 3 inches.
• Demonstrateandreviewhowtomeasureapapertocreatea9x9inchsquare.(Accuracy
is important.)
• Haveeachchildselectvedarkgreenandvelightgreen3x3inchsquares.(Theywill
not use one o the squares.)
• Demonstrateforthestudentshowtodrawadiagonallineonasquaretomaketwo
triangles. Circulate among the students as they draw and cut their squares into triangles.
(Accuracy is important.)
• Havestudentsdesigntheirown9x9inchsymmetricaltrianglepatternsandgluetheir
patterns onto their 9 x 9 inch squares.
• Haveeachgroupcombineitstrianglepatternstomakea36x36inchquiltsquare.
• Askgroupstoshareandtalkabouttheirquiltsquareswiththeothergroups.
• Markthenamesofeachgroupmemberonthebackofthelargesquareandcollectthe
quilt squares to save or the culminating event.
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Sessio 3: Usig Rectagle Patters
WhatYouNeed
p Ruler or each student
p Scissors or each student
p Enough dark purple and light violet sheets o paper so that each student can make fve
3 x 3 inch squares o each color
p Sample o rectangle designs with two colors in a 9 x 9 inch quilt square
p One sheet o white paper or each student
p Glue or each student
GettingReady
• Havematerials(ruler,scissors,paper,andglue)readyforeachstudent.
• Cut3x3inchdarkpurpleandlightvioletsquaressoeachstudenthasveofbothcolors.
• Cuta36x36inchsquareforeachgroup.
• Have9x9inchsamplesofvariousequalrectanglepatterncombinations.
WhattoDo
• Readanotherbookaboutquilts(optional).
• Discusswhatstudentslearnedaboutmakingtheirtrianglequiltsintheprevioussession.
• Reviewthevocabularyfromtheprevioussession.
• Modelforstudentshowtomaketworectanglesfromasquare.Showthemsample
rectangle patterns.
• Discussthepropertiesofarectangle.• Dividestudentsintothesamegroupsoffourfromtheprevioussession.
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• Gooverdirectionsandreviewbehaviorexpectationsforcollaboration.
• Reviewhowtomeasureobjects.Havestudentsmeasureoneofthesmallsquarestoensure
it measures 3 x 3 inches.
• Demonstrateandreviewhowtomeasureapapertocreatea9x9inchsquare.(Accuracyis important.)
• Haveeachchildselectvedarkpurpleandvelightviolet3x3inchsquares.(Theywill
not use one o the squares.)
• Demonstratehowtofoldthesquaretomaketwoequalrectangles.Circulateamong
students as they draw and cut their squares into equal rectangles. (Accuracy is important.)
• Havestudentsdesigntheirown9x9inchrectanglepatternandgluetheirpatternsonto
their 9 x 9 inch squares.
• Haveeachgroupcombineitstrianglepatternstomakea36x36inchquiltsquare.
• Askgroupstoshareandtalkabouttheirquiltsquareswiththeothergroups.
• Markthenamesofeachgroupmemberonthebackofthelargesquareandcollectthe
quilt squares to save or the culminating event.
Sessio 4: Usig Circle Patters
WhatYouNeed
p Ruler or each student
p Scissors or each student
p Enough yellow and orange sheets o paper so that each student can have fve 3 x 3 inch
squares o each color
p Enough yellow and orange sheets o paper so that each student can have fve circles with a
3-inch diameter
p Sample o circle designs with two colors in a 9 x 9 inch quilt square alternating the color o
background and circle
p One sheet o white paper or each student
p Glue or each student
GettingReady
• Havematerials(ruler,scissors,paper,andglue)readyforeachstudent.
• Cutyellowandorangesquaresandcirclessoeachstudenthasveyellowandorangesquares and fve yellow and orange circles.
• Cuta36x36inchsquareforeachgroup.
• Have9x9inchsamplesofcirclepatterncombinationsthatreversetheyellowandorange
background and circles.
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WhattoDo
• Readanotherbookaboutquilts(optional).
• Discusswhatthestudentslearnedabout
making their rectangle quilts in the previoussession.
• Reviewthevocabularyfromtheprevious
session.
• Discussthevocabularywordsforacircle.
• Modelforstudentshowtomakea
pattern by reversing the background and
circle. Show them sample reversed circle
background patterns.
• Dividestudentsintothesamegroupsfrom
the previous session.
• Gooverdirectionsandreviewbehaviorexpectationsforcollaboration.
• Reviewhowtomeasureobjects.Havestudentsmeasureoneofthesmallsquarestoensure
it measures 3 x 3 inches.
• Demonstrateandreviewhowtomeasureapapertocreatea9x9inchsquare.(Accuracy
is important.)
• Haveeachstudentselectveorangeandveyellowcircles.(Theywillnotuseoneof
the circles.)
• Haveeachstudentselectveorangeandveyellowsquares.(Theywillnotuseoneof
the squares.)• Havestudentsdesigntheirown9x9inchreversedcirclepatternandgluetheirpattern
onto their 9 x 9 inch square.
• Haveeachgroupcombineitscirclepatternstomakea36x36inchquiltsquare.
• Askgroupstoshareandtalkabouttheirquiltsquareswiththeothergroups.
• Markthenamesofeachgroupmemberonthebackofthelargesquareandcollectthe
quilt squares to save or the culminating event.
Teaching Tip
Sessio Preparatio
Review directions and behavior expectationsbeore having groups start their work. Havematerials on the tables and posted when thestudents enter the room. Post a chart o thevocabulary words with a picture depictingeach word. Explicitly demonstrate each stepin each session. Review with students howthey will conduct themselves on the quiltmarch.
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Sessio 5: Goig o a Quilt March
WhatYouNeed
p The quilt pieces that each group has made
p A paper (card stock or cardboard) that is 4-eet square or each group
p Glue or each group
p Various small cracker snacks
p Glue
GettingReady
• Havematerials(paper,glue,quiltpieces)readyforeachgroup
• Cuta4-footsquareforeachgroup
WhattoDo
• Readaculminatingbookaboutquiltstothestudents.• Reviewthevocabularywordsfromtheprevioussessionsandthepropertiesofalltheshapes.
• Dividestudentsintothegroupsfromtheprevioussessions.
• Gooverdirectionsandbehaviorexpectationsforcollaboration.
• Handouteachgroup’squiltpiecesandthe4-foot-squarepaper.
• Haveeachgroupcollaborativelyarrangeitsgroupsquare,triangle,rectangle,andcircle
patterns to make its fnal 4-oot-square quilt.
• Askgroupstoshareandtalkabouttheirquiltwiththeothergroups.
• Leadgroupsonaquiltmarch,duringwhichstudentssharetheirquiltswiththeolder
students in other classes.• Displaythequiltsthroughoutthebuilding.
Exted• Developcombinedquiltingdesigns.
• Usetilestomakepatterns.
• Usegridpapertodesignpatterns.
• Introducetessellations.
Outcomes to Look or• Studentsdiscussingandmakinggeometricpatternswithcolors
• Studentsknowinghowtomakedifferentsmallershapesfromonelargeshape
• Studentsmeasuringlengthsandwidthsproperly
• Studentsusingscissorsproperly
• Collaborationamongstudents
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 4
Scale
In this lesson students learn to draw to scale a perimeter o a room. They
will use various measuring tools, including an architect’s scale or ruler.
To draw a room to scale, students will have to use ractions and ratios to
reduce large space measurements down to a drawing that can be put on a
piece o paper.
Grade Level(s): 6–8
Duratio:
1–2 weeks (ten sessions o 45–60 minutes)
Studet Goals:
• Understandthebasicelementsofmeasuringtheperimeterofaspace
• Learnhowtouseanarchitect’sscaleorruler
• Convertlargemeasurementsintoscaledmeasurements
• Workcooperatively
• Understandscaledrawing
Curriculum Coectio:
The Arts
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developed
using National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 4: Understands and applies basic and advanced properties o the concepts omeasurement
Grades6–8
Benchmark 4: Solves problems involving units o measurement and converts answers to a largeror smaller unit within the same system
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Imagie This!The rooms in your school are covered with beautiul scale drawings! Students sketch your
classroom—allofthedoors,windows,closets,andeventhefurniturealongthewalls.Then
you bring out tape measures as students work in pairs to measure the actual things in theirdrawings. On their sketches students write the exact measurements o each item. Now, how
do they convert those measurements into much smaller ones and stay accurate to scale?
Theyuseanewtool—thearchitect’sscale—tocreatescaledrawingsoftheirclassroom.Once
students understand how to make scale drawings, they’re ready to make a drawing completely
ontheirownofanotherroomintheschool—thelibrary,thecafeteria,theofce,andsoon.
The students can choose the room.
What you needThe supplies are the same or each session.
p Pencils with erasersp Colored pencils (optional)
p Tape measures
p Rulers
p Architects’ scales (a three-sided ruler)
p Graph paper
p 11 x 17 inch paper
Gettig Read• Purchasearchitects’scalesforyourclassroom.
• Sketchtheroomonplainpapersoyoucanuseitasamodel.Don’tputmeasurementson
this sketch.
• Copyyoursketchandnowmeasuretheroomandputyourmeasurementsonthecopied
sketch or later use.
• Practiceusingthearchitects’scaletoconvertalargemeasurementtoasmaller,scaled
measurement. Convert one o your actual room measurements into a scaled measurement.
• Onceyougetthehangofit,sketchyournaldrawingusingthescaledmeasurements.
• RyersonUniversityhasagoodexampleforyoutolookatbeforeyoubegindoingyourown
(http://www.ryerson.ca/arch/Gallery%202007/gallery.html)
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Sessio 1: Sketchig Shapes
WhattoDo
• Havestudentsnoticetheperimeteroftheroom.Wherearethewindows,doors,closets,
and urniture against the wall? Where are the outlets?• Whereisnorth,south,east,andwest?
• Asagroup,havestudentsguesstimatetheroom’sdimensions.
• Haveeachstudentsketchonplainpapertheroomwithalltheitemsmentionedabove.
Have students check each other’s sketches to see i they have included everything. Some
students may have to start again to be sure to include all the items mentioned.
Sessio 2: Creatig Scaled Measuremets
WhattoDo
• Havestudentsworkinpairstomeasuretheperimeteroftheroom—thewalls,windows,closets,bookshelves,andso
on. As they obtain a dimension, they should write it on their
sketch o that item.
• Havethestudentsbeginconvertingtheirlargemeasurements
into scaled measurements.
• Checkstudents’mathbeforetheymoveontomakingtheir
fnal drawing.
Sessio 3: Drawig to Scale
WhattoDo
• Havestudentsnishtheirmathcalculations.
• Havestudentsworkindependentlyandbegintheirscaledrawingsoftheclassroom.
Theycanusegraphpaperorplainpaper.Theyshouldusepencilrst;and,later,when
they are sure they have everything correct, they can use colored pencils or pens to go
over the drawing.
Sessio 4: Sharig Sketches
WhattoDo
• Havestudentsnishtheirdrawings.Remindthemtoincludenorth,south,east,west,
and outlets.
• Postallthesketchesandhavestudentswalkaroundcomparingthedrawings.Ifyouwant
to use a rubric and have students assess each other, a sample is at the end o the lesson.
• Askstudentstoreectonwhattheylearnedinthisrstscaledrawing.Studentsmay
discuss their observations in groups or write them down individually.
3/32"=1'(1:128scale)
3/16"=1'(1:64scale)
1/8"=1'(1:96scale)
1/4"=1'(1:48scale)
1/2"=1'(1:24scale)
3/4"=1'(1:16scale)
1"=1'(1:12scale)
13/8"=1'(1:8.7scale)
11/2"=1'(1:8scale)
and3"=1'(1:4scale)
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Sessio 5: Expadig the Desig
WhattoDo
• Leadstudentsonawalkaroundtheschooltolookatrooms—withscaledrawingsinmind!
Ask students to look or interesting challenges and what things might make a drawing easyor difcult.
• Haveeachstudentchoosearoomattheendofthewalk.
Sessios 6–9: Movig Beod the Classroom
WhattoDo
• Beforestudentsworkindependentlysketchingaroomintheschool,besuretogetapproval
rom other adults and be sure to go over behavior expectations or independent work. Set a
time or all students to be back in your classroom.
• Havestudentssketchtheirchosenroom.• Havestudentsmeasuretheirroom,calculatethescaleddimensions,andcreatetheir
scale drawing.
Sessio 10: Examiig the Sketches
WhattoDo
• Leadagallerywalkofthestudents’rstsketchwithmeasurements,theirmath
calculations, and their fnal scale drawings.
• Havestudentsusetherubrictoassesseachother’sdrawings.Youcandesignatewhowill
assess which drawings so that there is time or all the drawings to be assessed by someone.
Exted• Showoffthescaleddrawingsprojectatafamilynight.
• Goastepfurtherwiththemeasurementsandhavestudentsmeasureacompletewalland
fgure out how much paint they would need to paint it.
Outcomes to Look or• Cooperativeandindependentlearning
• Students’abilitiestoconvertlargemeasurementsintosmallermeasurements• Finishedproducts
• Peerreviewofnishedproducts
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Sample Rubric or Scale Drawig
4 3 2 1
The drawing is nearly
perfect to scale.
The drawing is close
to scale.
The drawing
considers scale.
The drawing shows
little use of scale.
The labels meet
professional standards.
The labels are near
professional.
The labels show
minimum standards.
The labels do not
meet standards.
Checklist
p Measurements on the scale chart are accurate and complete.
p Scale is included on right-hand lower corner o the fnished drawing.
p All dimensions are labeled.
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Math Tools
What Is It?The practice MathTools includes pictures, rulers, symbols, technology, and concrete materials
such as beans, blocks, or other manipulatives that allow students to problem solve. Math
Tools can help students measure, count, sort, and evaluate math problems.
What Is the Cotet Goal?A central goal o MathTools is to help students learn to use tools and objects to problem solve
and enhance their understanding o targeted math concepts and skills. Specifc content will
vary depending on the lesson, learning goals, and connection to the day-school learning.
What Do I Do?Begin by talking to the day-school teacher. Find out what concepts and skills students are
learning, and how tools can enhance their learning. Develop activities that students will enjoy,
where they can play with dierent objects and learn to use tools to problem solve. Provide
an assortment o tools to tap students’ interest and help them see a variety o approaches to
problem solving. Make connections between the tools and the corresponding mathematical
idea you want students to learn. It is tempting to get out the manipulatives and show
students how to use them, but MathTools work best when students fgure out on
their own how the tools can help them solve a problem. Finally, allowstudents to discuss how specifc tools contributed to their
thinking about mathematics.
Practice 5
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Wh Does It Work?When tools are used productively to teach and learn mathematics, students see connections
among objects, symbols, language, and ideas. Students who are provided with mathematical
tools use them to explore concepts and to build mathematical understanding.Additionally,toolshelpstudentsthinkexiblyaboutmathematics,usecreativitytosolvenew
mathematics problems, and explore mathematics with less anxiety. Because the nature o
aterschool is active and social, aterschool settings are ideal or allowing students to explore,
test, build, think, talk, connect, and reason with mathematical tools.
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video
Getting Starte
Go to the FindingandSolvingProblems practice ound in the technology
section o the Aterschool Training Toolkit (www.sedl.org/aterschool/toolkits/ technology/pr_fnding_solving.html). Click on the “Hide and Seek with
Geocaching” video. Middle school students are working with a new tool that
will help them with longitude and latitude measurements.
Use the beore, during, and ater writing prompts to write down your ideas on how you might
involve your students in using math tools.
BEFORE yOU WATCH THE VIDEO, write down what you already know about students using
math tools.
DURInG THE VIDEO, consider the ollowing:
How does the instructor work with the students to lay the groundwork or the activity and get
them started?
How does the instructor interact with the kids? What does he or she do to keep them
engaged?
What academic skills, like reading or math, are students reinorcing while they participate in
the activity? Be sure to give specifc examples.
AFTER yOU WATCH THE VIDEO, write what modifcations you might need to make to teach
this lesson in your own class.
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Lesson 1
Tangrams
In this lesson, students study geometric shapes. The shapes are puzzle
pieces or one large square. Students cut out the pieces and move them
around to fgure out how they go together to make a square. Once they
have fgured it out, students can color and paste their pieces together on
construction paper.
Grade Level(s): K–2
Duratio:
45–60 minutes
Studet Goals:
• Understandingofhowgeometricshapesttogether
• Improvedskillsatcuttingandpasting
• Understandingofthewordtangram
Curriculum Coectio:The Arts
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 5: Understands and applies basic and advanced properties o the concepts o geometry
GradesK–2
Benchmark 2: Understands the common language o spatial sense
Benchmark 4: Understands that patterns can be made by putting dierent shapes together ortaking them apart
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Imagie This!Mixing arts and crats with math in aterschool will make learning geometry un! Ater
students cut out their geometric shapes, watch their minds puzzle through the shapes as
they visualize how to make them into one square. And then students get the opportunity tobeautiy their fnal product and take it home!
What you needp Scissors
p Glue
p Markers or paint
p Construction paper
p Tangram shapes (Handout 10)
What to Do• Havestudentscutouttheshapes.
• Thenhavestudentsmovetheshapesaroundinseveralcongurationstogureouthow
they ft together as a square.
• Havethestudentscolor(orpaint)thepiecesandpastethecompletedsquareonto
construction paper.
• Havethestudentslabeltheirnishedproduct“TangramPuzzle.”
• Havethestudentswrite(ortalk)abouttheprocesstheywentthroughtogureout
the puzzle.
Outcomes to Look or• Studentrecognitionofgeometricpatterns
• Enhancedcuttingandpastingskills
Vocabulary
Quadrilateral: a fgure with our sides and our angles
Tagram: a shape that consists o seven pieces, called tans, which fttogether to orm a shape o some sort
Triagle: a fgure with three sides and three angles
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Hadout 10: Tagram Shapes
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 2
Growing Rock Cany
In this lesson, the instructor can either make the rock candy solution in
advance or incorporate cooking into the lesson. Students observe the
growth o rock candy over a given length o time, record data rom their
observations, and graph the changes they observe.
Grade Level(s): 3–7
Duratio:
1 week o observation ollowed by a 1-hour lesson
Studet Goals:
• Recognizepatternsandtherulesthatexplainthem
• Usemathematicsvocabularytodiscussobservedgrowthpatterns
• Selectanduseappropriatetoolstomakemeasurements
• Organizeanddisplaydatainsimplechartsandgraphs
• Observegrowthpatternsfromatableandgraph
Curriculum Coectio:
Science
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks).The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 2: Understands and applies basic and advanced properties o the concepts o numbers
Grades3–5
Benchmark 5: Understands the relative magnitude and relationships among whole numbers,ractions, decimals, and mixed numbers
Stadard 3: Uses basic and advanced procedures while perorming the processes o computation
Grades3–5
Benchmark 5: Perorms basic mental computations
Stadard 4: Understands and applies basic and advanced properties o the concepts o measurementGrades3–5
Benchmark 2: Selects and uses appropriate tools or given measurement situations
Benchmark 5: Understands that measurement is not exact
Benchmark 7: Selects and uses appropriate units o measurement, according to type and size o unit
Stadard 9: Understands the general nature and uses o mathematics
Grades3–5
Benchmark 1: Understands that numbers and the operations perormed on them can be used todescribe things in the real world and predict what might occur
Benchmark 2: Understands that mathematical ideas and concepts can be represented concretely,graphically, and symbolically
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Imagie This!You have ound a way to make candy that grows! Students just won’t believe that something
they cook and can eat later actually will grow right beore their eyes. Their daily observations
will make it all real as they observe, collect data, and chart their data. You know they aredying to taste it ater all the calculations are done!
What you needp Graph paper
p Pencils (two per student)
p Ruler (cm)
p One 6-inch piece o string per student
p 3 cups o granulated sugar per student
p 1 cup o water per studentp One clean glass jar per student
p Food coloring
p Stove
p Saucepan
p Spoon
Gettig Read• Priortotheactivity,maketherockcandysolution.Or,youmightchoosetoincorporate
cooking into the activity.• Inamediumsaucepan,heatthe1cupofwaterand2cupsofsugar.Stiruntilthesugar
is completely dissolved. Gradually add a ew drops o the ood coloring and the additional
sugar, stirring continuously until all the sugar is dissolved.
• Designateanareawheretherockcandycangrowwithoutbeingdisturbedfor
approximately 1 week. Students will need access to this area to measure growth. Limit
movement o the rock candy once it has started growing.
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What to Do• Usingtherockcandysolution,setupthegrowingareaforthecandy.Pourthesolutioninto
a clean glass jar, tie the string to the pencil, and suspend it across the mouth o the jar so
that the ends hang into the sugar water. See set-up illustration on page 161.• Havestudentsdevelopatablecontainingthreecolumns:Time(days),Height(cm),and
Change(cm).TheyshouldllintheinitialrowwithTime=0andHeight=0,leavingthe
Change row blank.
• OnDay2,givestudents10to15minutestomeasuretheirrockcandygrowth.The
students should remove the string rom the water and careully measure the height o the
rock candy. Students should enter this inormation on the next row o the chart and this
timecompletetheChangecolumn(change=today’sheight−yesterday’sheight).
• Continuehavingstudentschartgrowthovermultipledaysuntilmeasurablegrowth
has ceased.
• Onthenalday,havestudentsusegraphpapertocreatealinegraphofthecandygrowth.
One axis should be height, and the second axis should be time.
• Usingthisdata,studentsshoulddescribehowtherateofgrowthvariedovertime.
Encourage them to look not only at the height per day but at what has happened between
the recorded heights.
Outcomes to Look or• Useofvocabulary(suchas slow,fast,increase,decrease) to describe what has happened
between each measurement taken
• Students’abilitytofocusnotsimplyontheheightmeasurementbutonwhathashappenedbetween the recorded heights
• Commentsandanswersindicatingthatstudentsarelisteningto,monitoring,andapplying
the problem-solving strategies o their peers
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Set-up illustration:
Sample table or rock candy growth:
A line graph illustrating the growth o rock candy:
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 3
Graphing Cany With Spreasheets
In this lesson, students predict how many M&Ms are in a bag, then collect
data and graph their fndings in Excel. They learn how to log data on a
data chart and make a graph rom the data.
Grade Level(s): 5–8
Duratio:
45–60 minutes
Studet Goals:
• Collectdatathroughobservations
• Representdatausingtablesandgraphs(bymeansofExcel)
• Usedataforavarietyofpurposes(formulatinghypotheses,makingpredictions,testingconjectures)
• Determineprobabilityusingsimulationsorexperiments• Enterdataintoaspreadsheet,useformulastoupdatesolutionsautomatically,andcreateapiegraph
• Useratiosandproportionstorepresentrelationshipsamongquantities
• Explainandjustifytheirthinking
Curriculum Coectio:
Science, Technology
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks).The mathematics portion o the database was developed
using National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 1: Uses a variety o strategies in the problem-solving process
Grades5–8
Benchmark 5: Knows the dierence between pertinent and irrelevant inormation whensolving problems
Benchmark 6: Understands the basic language o logic in mathematical situations
Benchmark 7: Uses explanations o the methods and reasoning behind the problem solution todetermine reasonableness o and to veriy results with respect to the original problem
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Stadard 2: Understands and applies basic and advanced properties o the concepts o numbersGrades5–8
Benchmark 7: Understands the concepts o ratio, proportion, and percent and the relationshipsamong them
Stadard 3: Uses basic and advanced procedures while perorming the processes o computation
Grades5–8
Benchmark 4: Selects and uses appropriate computational methods a or a given situation
Benchmark 6: Uses proportional reasoning to solve mathematical and real-world problems
Stadard 6: Understands and applies basic and advanced concepts o statistics and data analysis
Grades5–8
Benchmark 5: Uses data and statistical measures or a variety o purposes
Benchmark 6: Organizes and displays data using tables, graphs, requency distributions, and plotsStadard 7: Understands and applies basic and advanced concepts o probability
Grades5–8
Benchmark 2: Determines probability using simulations or experiments
Benchmark 5: Understands the relationship between the numerical expression o a probabilityand the events that produce these numbers
Imagie This!Computers and candy sound like a good combination or aterschool students. Ater making
predictions and writing ratios about M&Ms, students navigate through an Excel spreadsheet.
And i you give them permission, they’ll munch on those M&Ms while they chart their data.
What you needp One computer or every two to three students
p An electronic spreadsheet application, such as Excel, and word processing sotware, such
as Word, or writing summaries o fndingsp Internet access or instructor and student computers (optional)
p Small bags o M&Ms (one bag per student)
p Copies o Handout 11: Graphing Candy With Spreadsheets
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Gettig Read• Makesurethatstudentshavebasickeyboardingskills;knowhowtoopen,close,and
savedocuments;andknowhowtoopenandnavigatesoftwareapplicationssuchasExcel
and Word.• Makesurethatyouknowhowtoopen,close,andsavedocuments,andhowtocreatean
Excel worksheet (including using ormulas) and use Word.
What to Do• Tobeginthislesson,havestudentsestimatethenumberandcolorofcandiesinsidetheir
small bags.
• Aftertheestimationshavebeenmade,studentsopentheirbagstosort,classify,count,and
record the M&Ms. Direct students to write ratios to represent their fndings.
• Technologyplaysanintegralpartintheremainderofthislesson.Followingthecollection
o data, have students use an electronic spreadsheet to create a graph o their fndings.
Review and print the detailed description in Handout 11: Graphing Candy With
Spreadsheets.
• Whenstudentsnishcollectingdata,havethemcompileasetofeveryone’sndingsto
estimate the number and color o M&Ms in a mystery bag.
• Inordertowinthemysterybag,studentsmustnotonlymakeaconjecturebutalsoexplain
their reasoning using the data sets.
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Teaching Tip
Ratios
A ratio is a comparison between twonumbers, usually represented by twonumbers separated by a colon. Students canfnd multiple ratios with the colored candies.For example, you may ask them to fnd theratio o yellow candies to brown candies.I there are seven yellow candies and ninebrown candies the ratio o yellow to browncandies would be represented by 7:9. Whenusing ratios, the order o numbers and wordsis important. The numbers should be writtenin the same order as stated. For example,
in the ratio o yellow to brown candies thenumber o yellow candies is written in ronto the colon while the number o browncandies is written behind it.
To compare ratios, change the ratio to araction, with the frst number becoming thenumerator and the second the denominator.Using the example above, the ratio 7:9would become 7/9. The ratios are equal ithefractionsareequal;forexample,7:9=14:18because7/9=14/18.
Outcomes to Look or• Studentparticipationandengagement
• Answersthatreectanunderstanding
o prediction• Abilitytoexplainmathreasoning
• Ratiosthatrepresenttheactualndings
• Reasonableconjecturesbasedonthe
class set
• Appropriateuseofaspreadsheettocreate
a graph
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The M&M candy makers claim there is a certain percentage o each color in every bag.
Let’s see i they are right. Make a spreadsheet to calculate the number o each color thatshould be in each bag, based on the percentages that the candy maker tells us. Then you
will open a bag o M&Ms, count them, and make a comparison to see i the M&M candy
makers are right.
1. First open up your spreadsheet application (Microsot Excel).
2. Click on Start…Programs…Microsot Excel.
3. When Microsot Excel opens, a blank spreadsheet will appear like the one below. I it
does not automatically appear, you can click on File…New…New Workbook to start a
new spreadsheet fle.
4. The M&M candy makers say that a bag contains the ollowing color o candies:
10% blue 30% brown 10% green 20% red
10% orange 20% yellow
5. Create a spreadsheet to do some counting and comparisons.
Set up your table by ollowing the steps below:
Coutig ad Comparig:
1. Create a title in A1 (M&M Color Comparisons)
2. Create a label or cell A2 (Total M&Ms) total
number o M&Ms in your bag in cell B2
(don’t eat any yet!)
3. Create and label columns A3 (color) and B3 (% o total).
4. Enter the colors and the company percentage in the
columns and rows (A4–A9 and B4–B9).
Hadout 11: Graphig Cad With Spreadsheets
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Next, fgure how many o each color should be in your bag (Column C) based on the
company’s ormula. For example, to determine the number o blue, multiply the totalnumber—intheexampleshown,thetotalis65(B2)—bythepercentageofblues
(.10or10%—showninB4).PlaceyourcursorincellC4andtypethisformula:
=sum($B$2*B4)andpresstheReturnkey.ThecorrectsumwillappearinC4.Usethe
same procedure to determine the number o other colors. Be sure to use the correct cell
numbers in your calculations.
Now, count the actual number o each color and enter those numbers as comparison
with what the candy maker said should be in the bag.
Determie the actual percetage o each color i our bag o M&Ms.1. Use this ormula, which will divide the number o an individual M&M color by the
totalnumberofM&Ms(todetermineitspercentofthetotal)=SUM(E4/E10)
2. Use the same ormula or each color. Be sure to use the correct cell number in your
calculations.
3. Create a new column to display your results.
4. Were the percentages the same?
5. Create another column to calculate the dierence.
6. What ormula did you use to do this?7. What might explain the dierence?
Explore o our ow1. Create a chart rom your data. To do this go to “Insert” and then “Chart” and then
ollow the instructions that appear.
2. Change the look o your spreadsheet with Word Art, borders, or clip art.
3. Remember to save your work.
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 4
Learning Math an Msical PitchesWith Water Bottles
In this activity, students put dierent amounts o water into glass beverage
bottles to make various musical pitches to create a musical instrument.
They learn how to relate volume to tones and pitches, and measure water
volume by standard systems. Next, students learn to create and use a
mathematical ormula to calculate the volume o the air in the bottles. They
convert the standard unit measuring system to the metric system and fgure
out the percentage o air and o water in each bottle. The session ends with
a concert using the musical instruments that the students made.
Grade Level(s): 6–8
Duratio:
90 minutes
Studet Goals:
• Createamusicalinstrumentusingwaterinbottles
• Measurethevolumeofwaterineachbottle
• Createanduseamathematicalformulatomeasurethevolumeofairinthebottles
• Calculatethepercentageofwaterandofairineachbottle
• Convertthevolumeofwaterfromuidouncestomilliliters
• Playasimplesongwiththebottles
Curriculum Coectio:
The Arts
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks).The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 4: Understands and applies basic and advanced properties o the concepts o measurement
Grades6–8
Benchmark 3: Understands the relationships among linear dimensions, area, and volume and thecorresponding uses o units, square units, and cubic units o measure
Stadard 8: Understands and applies basic and advanced properties o unctions and algebra
Grades6–8
Benchmark 1:. Knows that an expression is a mathematical statement using numbers and symbolsto represent relationships and real-world situations
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Imagie This!Your room is flled with water bottles, water, measuring devices, and recording charts! As
students make a musical instrument by putting specifed amounts o water in each bottle,
you circulate among them. Once the students have successully created the specifed musicalinstrument, they measure and record the amount o water in each bottle. Groups collaborate
to fgure out a ormula or calculating the amount o air in a bottle. They then use their
ormula to calculate and record the amount o air in each bottle and convert their volumes o
ounces into milliliters. For the fnal activity, each group will perorm a short musical melody.
What you needp Five identical glass beverage bottles per group (each group may have a dierent set o
identical beverage bottles to compare sounds o the various groups’ bottles in the class).
p Water or each group
p Measuring cups with the standard unit o measure or each group
p Rulers
p Paper
p Pencils
p Recording chart and water markers or each group
p One permanent marker or each group
Gettig Read• Assemblematerialsforeachstudent(ruler,paper,andpencil).
• Assemblematerialsforeachgroup(veglassbeveragebottles,water,measuringcupswith
standard unit o measure, recording chart, and markers).
• Postamountofwatertoputineachwaterbottleasfollows:(19oz/570ml);(13oz/390
ml);(11oz/330ml);(8oz/240ml);and(6oz/180ml).
• Postthestepsinthedirectionsforthegroupstofollow.
• Postthestructureofthechart(waterinoz,waterinml,airvolume).
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What to Do• Dividestudentsintogroupsofvebasedonwhowillworkwelltogether.
• Gooverexpectationsforbehaviorandconductforthelesson.
• Giveeachstudentaruler,paper,andpencil.Giveeachsmallgroupglassbeveragebottles,a measuring cup, water, ruler, recording chart, and markers.
• Postthedirectionsbelowandgooverthedirectionsforthelesson:
- Students fll their beverage bottles with the posted amount o water.
- Using permanent markers groups number the bottles rom 1 to 5, with 5 or the largest
amount o water and 1 or the smallest amount.
- Groups record the amount o water in each bottle in ounces on the group chart.
- Groups use the ormula to calculate and record the amount o air in each bottle. (Air
equalsthetotalVolumeinbottleminusWater)or(A=V−W).
- Groups convert the standard unit measure o ounces to milliliters in the metric system.- Groups fgure out the percentage o water and the percentage o air in each bottle.
• Havegroupsfollowthedirectionsasyoucirculateamongthem.
• Asalargegroup,comparethegroups’calculationoftheamountofairandwaterineach
bottle and the percentage o air and water.
• Havestudentsarrangetheirbottlesofwaterinorderfromlargestamountofwaterto
smallest.
• Haveeachofthevestudentsinthegroupsalignhimselfofherselfbehindabottle.
• Now,forthenalactivity,havestudentsusetheirrulerstoplaysimplenotepatterns,
progressing to simple songs.
Teaching Tip
Go over directions and behavior expectationsbeore having group members start theirworktogether.Brieyreviewtheformulafor
fguring out the volume o air in the bottles,the standard units and metric units o
measurement, and percentages. Answer anyquestions that students have.
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The Data Studets Record• Groupsrecordtheamountofwaterineachbottleonthegroupchartinounces.
Answersare19oz,13oz,11oz,8oz,6oz
• Groupsutilizeaformulatodeterminetheamountofairinthebottles.
(Formulais:Air=totalVolumeinbottle–Water)(A=V−W)
Answerswillvarydependingonthesizeoftheirbottles.
• Groupsconvertouncestomilliliterinthemetricsystem.(1uidoz=29.6milliliters)
Answers:19oz/562ml;13oz/385ml;11oz/326ml;8oz/237ml;6oz/178ml
• Groupsgureoutthepercentageofwaterandthepercentageofairineachbottle.(Addthe
volume o the air and water. Divide the air by the total to get the percentage o air. Divide
the water by the total to get the percentage o water.)
Exted• Providestudentswiththreeadditionalbottles.Havestudentspredicthowmuchwaterit
will take in each additional bottle to make a whole octave. Have them fll their bottles with
the amount o water they predicted to see i their predictions are correct.
• Askstudentstoconvertthepercentageofwaterandairinthebottlestodecimals.
Outcomes to Look or• Increasedknowledgeofhowmathisusedinmusic
• Increasedknowledgeofpitchandvolume
Vocabulary
Customar sstem:a system o measurement used in the United States(thebasicuidounceorcup)
Metric sstem: A system o measurement based on tens (the basic unit ocapacity is the liter)
Octave: A musical interval o eight notes
Ouce (oz): a customary unit o weight equal to 1/16 o a pound
Pitch: the level o a sound
Volume: the number o cubic units it takes to fll a solid
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 5
Geometric Shape Spotting
In this lesson, students work to identiy common shapes in their everyday
lives. They use a digital camera to record the shapes they have spotted
around the school.
Grade Level(s): K–2
Duratio:
Three 1-hour sessions, with a gallery night or parents
Studet Goals:
• Recognizethree-dimensionalshapesintherealworld
• Learnthetwo-dimensionalrepresentationofthree-dimensionalshapes
• Reviewthevocabularyofthree-dimensionalshapes
• Workcooperativelywithpeers
• Useanewtool,adigitalcamera
Curriculum Coectio:
The Arts, Technology
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks).The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
Stadard 5: Understands and applies basic and advanced properties o the concepts o geometry
GradesK–2
Benchmark 1: Understands basic properties o and similarities and dierences between simplegeometric shapes
Benchmark 3: Understands that geometric shapes are useul or representing and describing realworld situations
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Imagie This!Youngphotographersareseekinggeometricshapes—circles,triangles,squares,and
rectangles—aroundtheclassroomandtheschoolbuilding.Astheytakeashapewalk,
students write the name and picture o the shapes on index cards, so they can place the cardsin ront o the shapes they fnd in the school. Once a shape is ound and identifed with an
index card, the young photographers are ready to take a digital picture o the shape! As true
photographers, they will showcase their photo-geometric art in a class gallery or parents to
come to see.
What you needp Three-dimensional physical models o a triangular prism, rectangular prism, cube, sphere,
and cone
p Shape cards with two-dimensional pictures o the geometric solids, triangular prism,
rectangular prism, cube, sphere, and conep Name cards with the names o the geometric shapes, triangular prism, rectangular prism,
cube, sphere, and cone
p Digital camera(s)
p Index cards
p Markers
p Printer with a new color cartridge
p Copy paper
p Construction paper
Gettig Read• Createthenamecardsandshapecardspriortotheactivity.Createatleastfoursets.You
will use these as a model or students to copy later.
• Priortotheshapewalk,allowstudentstopracticeusingthedigitalcamerassothatduring
the shape walk they are learning about the shapes and not about how to use the cameras.
• Determineanareaintheschoolorbuildingthathasmanyoftheseshapesforthestudents
to take a walk through and take pictures.
• Enlistthehelpofotheradultsorolderstudentsfortheshape-walksession.
• Takeafewpicturesofyourowntoprovideasmodels.
• Mountthepicturesonconstructionpapertomodelhowtodothisforthegallery.
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Sessio 1: Reviewig Shapes
WhattoDo
• Usingthephysicalmodelsoftheshapes,
review with students the names o theseshapes. Say the name o the shape and
have students repeat the name. Show them
the name o the shape in print.
• Thenreviewwiththestudentswhatthe
two-dimensional sketches o these shapes
look like. Show students the cards that you
made as well as other two-dimensional
pictures o these shapes.
• Askthestudentstolookaroundtheclassroomtondexamplesoftheseshapes.Asthe
students point out examples, have them label the object using either the two-dimensionalsketch or a name card that you have prepared.
• Allowallstudentsachancetosuccessfullyndanexamplewithintheclassroom.
• Next,havethestudentscreatetheirownshapelabelsusingtheindexcards.Theshape
labels should have a two-dimensional sketch o the shape along with the name o the shape.
Sessio 2: Takig a Shape Walk
WhattoDo
• Reviewschoolrulesandbehaviorrulesbeforestartingtheshapewalk.
• Practiceusingdigitalcamerasbeforethewalk.Makesureeveryonehasachancetotryout
a camera beore you begin.
• Breakthestudentsintosmallergroupsfortheshapewalk.Oneadultshouldbewitheach
small group. Group size will be determined by the number o digital cameras available but
should be no larger than our students per group.
• Allowstudentstowalkaroundtheschoolorbuildingandndthefourgeometricshapes
you have been studying. The shapes can be either artifcial or natural.
• Havestudentslabelandtakepicturesofdifferentshapes.Studentsshouldincludethe
shape labels in the pictures to indicate what shapes they are photographing.
Teaching Tip
Help students understand that they can
recognize shapes even when the objectsthey see are not exactly like the shapes theyimagine. For students who are strugglingwith this task, give them only one shape tolook or during the walk.
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Sessio 3: Preparig a Galler Show
WhattoDo
• Beforethenextclass(orduringtheclass,ifyouwish),printthestudents’pictures.(Printing
them on copy paper is fne.)
• Havestudentspreparetheirpicturesforagalleryshowoftheirworkbygluingtheirphotos
on construction paper.
• Decidewherethegalleryofstudents’workwillbeshowcasedandhavethestudentsmount
their photos in that spot.
Exted• Inviteparentstocomeandseethegallery.Studentscantaketheirparentsonashapewalk
around the school and show them the geometric shapes they ound and photographed.
Juice and cookies would round out the evening!
Outcomes to Look or• Studentparticipationandengagement
• Usingtoolsproductively
• Answersthatreectanunderstandingofshapesintherealworld
• Correctuseofmathematicaltermswhendescribingshapes
• Studentrecognitionofgeometricshapesintheworld
Vocabulary
Circle: a two-dimensional fgure ormed by a curved line surrounding acenter
Cube: a solid fgure with six square aces
Rectagle: a two-dimensional fgure with our right angles and our sides
Rectagular prism: a solid fgure with six rectangular aces
Solid fgure: a three-dimensional fgureSphere: an object similar in shape to a ball
Square: a two-dimensional fgure with our right angles and our equal sides
Triagle: a two-dimensional geometric fgure ormed o three sides andthree angles
Triagular prism (pramid): a solid fgure with our triangular acesand a rectangular base
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Math Ttoring
What Is It?MathTutoring involves working with students on specifc math skills. This work can take place
in ongoing one-on-one or small-group sessions. Tutors, students, and day-school teachers
work together to identiy skills or areas where students need help and design activities and
review sessions to build specifc math skills.
What Is the Cotet Goal?The key goal o MathTutoring is to provide problem-solving experiences that build students’
understanding o specifc math acts and skills. The content o MathTutoring draws rom theday-school learning and the specifc concepts and skills identifed or each student.
What Do I Do?Begin by talking to the day-school teacher to fnd out what math concepts and skills students
are learning, the standards or each grade level, and which students need help. For each
student, identiy with the day-school teacher the specifc math acts or skills that are difcult,
examples o problems that the student struggles with, and activities that could help clariy
a concept and build understanding. Talk to the individual students as well and ask them
what math skills are difcult or them, what their strengths are, and what kinds o activities
they are interested in. Fun activities engage students and increase their desire to learn. Oncespecifc skill areas have been identifed, determine short- and long-term goals. For example,
i a younger student is struggling to add two-digit numbers, a short-term goal would be to
master equations using base-10 blocks or other manipulatives. A long-term goal would be or
the student to be able to add without using manipulatives. Provide regular, positive eedback
to encourage students to succeed. At the end o each tutoring session, allow time to discuss
what was learned and what skills and activities require more practice.
Practice 6
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Wh Does It Work?Research indicates that regular, high-quality one-on-one tutoring may be the most eective
aterschool activity or improving academic achievement. One-on-one and small-group
mathematics tutoring rom well-trained sta allows aterschool programs to target students’individual strengths, weaknesses, and interests by providing direct, diagnostic mathematics
instruction and mentoring. This type o tutoring is most eective when tied to the day-school,
which allows children to practice and reinorce what they are learning in the classroom.
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video
Getting Starte
Go to the One-on-OneandSmall-GroupTutoring practice ound in the
literacy section o the Aterschool Training Toolkit (www.sedl.org/aterschool/ toolkits/literacy/pr_tutoring.html). Click on the video “One-on-One Tutoring”
taken at Delaware Elementary School in Indiana. In addition, you can go to
the Tutoring,MentoringandBuildingStudySkills practice in the homework
section o the Aterschool Training Toolkit (www.sedl.org/aterschool/toolkits/homework/pr_
study_skills.html) to see a video or math tutoring.
Use the beore, during, and ater writing prompts to write down your ideas on how you might
involve your students in math tutorials and tutoring.
BEFORE yOU WATCH THE VIDEO, write down what you already know about one-on-one
tutoring and math tutorials or both.
DURInG THE VIDEO, consider the ollowing:
How does the instructor work with the students to lay the groundwork or the activity and get
them started?
How does the instructor interact with the kids? What does he or she do to keep them engaged?
What academic skills, like reading or math, are students reinorcing while they participate in
the activity? Be sure to give specifc examples.
AFTER yOU WATCH THE VIDEO, write what modifcations you might need to make to teach
this lesson in your own class.
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Lesson 1
One-on-One Ttoring
This lesson provides a starting point or how one-on-one tutoring can
be used to enhance student learning in aterschool. Using day-school
teachers’ recommendations, the aterschool instructor provides a student
with tutoring that either targets math skills where the student needs
support or involves enrichment activities that enhance math strengths.
Grade Level(s): K–12
Duratio:
Sessions o 15–20 minutes
Curriculum Coectio:
Various Connections
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: A
CompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
The standards addressed would depend on the questions the teacher writes and the grade level othe students. Below are the categories o math standards that could be addressed.
Number and Operations (includes Arithmetic and Number Sense)
Patterns, Relationships, and Algebraic Thinking
Geometry and Spatial Visualization
Measurement
Probability and Statistics
Problem Solving
Reasoning and Proo
Communication
Connections
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Imagie This!Your class is busy working in small, cooperative groups on homework today. This gives you
the opportunity to pull one student at a time out o the groups or 15 minutes apiece so that
you can work one-on-one with each student on a math skill that the day-school teacher hasasked you to address. In the space o a 90-minute class, you have time to work with six
students individually.
What you needp Pens and pencils
p Writing materials
p Computer (optional)
p Manipulatives (optional)
p
Materials and assignments rom day school
Gettig Read• Meetwithday-schoolteacherstoidentifystudentswhoneedsupportorenrichment
activities;learnmoreaboutthestandardsandbenchmarksateachgradelevel;andidentify
specifc skill areas, strengths, and learning goals or each student.
• Workwithday-schoolteacherstodevelopanassessmenttoolforeachstudent’slearning
goals. Discuss and design projects and activities that will give students opportunities to
practice specifc skills and that will indicate that students are learning.
• Findaquiet,comfortableroomwherestudentscanfocusonthetaskathand.
What to Do• Begintutoringsessionswithadiscussionoftheday’sgoalstomakesurethatstudents
understand what they are supposed to do. You might ask, “How will we know you learned
this?”
• Previewthestepsinvolvedinthatday’ssessionandworkwithindividualstudentson
each step. Encourage students to ask questions as they move through each problem. Ask
questions that encourage students to talk about their approach to the problem.
• Occasionally,teachersrequestthattutorsspendtimeworkingthroughhomeworkduring
tutoring sessions. Balance homework help with other eorts to keep students interested inand ocused on independent learning projects.
• Providepositivefeedbacktoencouragestudents’success.
• Debriefwhatwasaccomplished.Eachsessionshouldendwiththetutorandstudent
discussing what was accomplished and what needs to be done to prepare or the next
session. Tutors should be willing to allow students to pursue new questions or ideas i this
exploration will contribute to deeper understanding o the content.
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Outcomes to Look or• Studentengagementandparticipation
• Progressinidentiedskillareas
• Increasedcondenceinidentiedskillareas
• Answersthatreectincreasedunderstandingoflearninggoals
• Studentscommunicatingaboutwhattheyhavelearnedandhowtheylearned
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 2
Small-Grop Ttoring
This lesson provides a starting point or how small-group tutoring can
be used to enhance students’ learning in aterschool. Using their day-
school teachers’ recommendations, the aterschool instructor has students
work in small groups either on activities that target specifc math skills
and areas where students need support, or on enrichment activities that
enhance their strengths.
Grade Level(s): K–12
Duratio:
20–30 minutes
Curriculum Coectio:
Various Connections
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: A
CompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
The standards addressed would depend on the questions the teacher writes and the grade level othe students. Below are the categories o math standards that could be addressed.
Number and Operations (includes Arithmetic and Number Sense)
Patterns, Relationships, and Algebraic Thinking
Geometry and Spatial Visualization
Measurement
Probability and Statistics
Problem Solving
Reasoning and Proo
Communication
Connections
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Imagie This!Your classroom is humming with small cooperative groups o students helping each other in
math concepts and skills. Older students can be your teachers or younger students by guiding
them through ractions or multiplication, while at the same solidiying their own math skills.
What you needp Pens and pencils
p Writing materials
p Computer (optional)
p Manipulatives (optional)
p Materials and assignments rom day school
Gettig Read• Meetwithday-schoolteacherstoidentifystudentswhoneedsupportorenrichment
activities;learnmoreaboutthestandardsandbenchmarksateachgradelevel;andidentify
specifc skill areas, strengths, and learning goals or each student.
• Workwithday-schoolteacherstodevelopanassessmenttoolforeachstudent’slearning
goals. Discuss and design projects and activities that will give students opportunities to
practice specifc skills and that will indicate that students are learning.
• Groupstudentsbasedoncommonlearninggoalsandskills.
• Selectmaterialsandprepareactivitiesforeachstudenttoworkon.
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What to Do• Denetheday’sgoalsandskills.Begintutoringsessionswithadiscussionoftheday’s
goals. Ensure that the learning goals are ones that the students are invested in achieving by
asking a question such as, “How will we know you learned this?”• Groupstudentsandmonitorbothcollaborationskillsandlearningprogress.
• Encouragestudentstoworktogether;askquestions;andcommunicateabouttheactivity,
how they are approaching the problem, and what they are learning.
• Balancehomeworkhelpwithothereffortstokeepstudentsinterestedinandfocusedon
small-group activities and independent learning goals.
• Providepositivefeedbackandencouragestudents’success.
• Debriefwhatwasaccomplished.Eachsessionshouldendwithadiscussionofwhatwas
accomplished and what needs to be done to prepare or the next session. Tutors should be
willing to allow students to pursue new questions or ideas i this exploration will contribute
to deeper understanding o the content.
Outcomes to Look or• Studentengagementandparticipation
• Progressinidentiedskillareas
• Increasedcondenceinidentiedskillareas
• Answersthatreectincreasedunderstandingoflearninggoals
• Studentscommunicatingaboutwhattheyhavelearnedandhowtheylearned
• Studentsworkingtogethertoproblemsolve
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 3
Learning With Ttorials
You can increase both students’ math knowledge and technology skills
with a computer arrangement. Using age-appropriate tutorials rom the
Internet, CDs, and DVDs, you can set up a study center where students
learn rom tutorials. In your ongoing conversations with your students’ day-
school teachers, ask which areas o math students need the most help
with or tutorials in aterschool.
Grade Level(s):
K–12
Duratio:
Sessions o 15–20 minutes
Studet Goals:
• Enhancestudents’understandingofmathconcepts
• Increasetechnologyskills
• Increasestudents’abilitiestondanswersthemselvesandworkindependently
Curriculum Coectio:
TechnologyStadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks). The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
The standards addressed would depend on the content and the grade level o the students. Beloware the categories o math standards that could be addressed.
Number and Operations (includes Arithmetic and Number Sense)
Patterns, Relationships, and Algebraic ThinkingGeometry and Spatial Visualization
Measurement
Probability and Statistics
Problem Solving
Reasoning and Proo
Communication
Connections
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Imagie This!In an aterschool class, each student needs individual help with his or her learning. The
schedule and class size make it difcult to tutor each student individually during the
aterschool session. However, the class has access to two computers, one with Internet accessand the other without. The class also has access to the school library computers.
What you needp Student computers with multimedia capability
p Internet access or instructor and student computers
p Adult volunteers
Gettig Read• Discussthestudents’needswiththeday-schoolteacherstodeterminethemost
appropriate tutorials.
• Whenselectingtutorials,considercontent,age,andgenderappropriateness,and
compatibility with your computer and operating system.
• Reviewyourafterschoolprogram’sInternet-usepolicyandrules,andreviewthesewith
your students. Post these rules where they can see them.
• Arrangeforanadultvolunteertohelpyouontutorialdays.
• ConsiderusingsomeofthefollowingWebsites:
- Learn 4 Good Kids’ Corner: ree access to hundreds o educational games, activities,
worksheets, and lessons (www.learn4good.com/kids)
- Pitsco’s Ask an Expert (http://askanexpert.com)
- Ask Dr Math (http://mathorum.org/dr.math/dr-math.html)
- TheMathTutor(www.iegler.com/mathman.htm)
- Math.com (www.math.com/)
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What to Do• Directstudentstoappropriatecomputers.
• Explainthefocusoftheactivity.
• Showstudentshowtoaccessthesitesyouhavechosenandthenhavethemtry the tutorials.
• Ifseveralstudentshavethesameneed,thenconsiderhavingthemworkasateam.
• Monitorthetimestudentsspendworkingonthetutorials.Helpstudentsstayfocusedon
the tutorials and use the Web sites appropriately.
Exted• Checkwiththeday-schoolteachertoseeifcomputerenrichmentactivitiesareavailableas
part o the supplementary textbook materials students use during the day.
Outcomes to Look or• Studentengagementandparticipation
• Progressinidentiedskillareas
• Increasedcondenceinidentiedskillareas
• Answersthatreectincreasedunderstandingoflearninggoals
• Studentscommunicatingaboutwhattheyhavelearnedandhowtheylearned
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 4
Homework Help: Ask an Expert!
With only one computer and Internet access, you can provide your
students with math homework help. Using the best ask-an-expert Web
sites, set up a cyber study center where students ask online experts
questions related to their homework assignments. In your ongoing
conversations with your students’ day-school teachers, ask which topics
students should discuss with experts.
Grade Level(s): 2–12
Duratio:
Sessions o 15–20 minutes
Studet Goals:
• Completeandturninhomeworkontime
• Correctlyaddresshomeworkinstructions
• Evaluateinformationprovidedfromonlinesources
• Expressquestionsbywritingaccuratelyandresponsibly
Curriculum Coectio:
TechnologyStadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004; www.mcrel.org/standards-benchmarks).The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
The standards addressed would depend on the content and the grade level o the students. Beloware the categories o math standards that could be addressed.
Number and Operations (includes Arithmetic and Number Sense)
Patterns, Relationships, and Algebraic Thinking
Geometry and Spatial Visualization
Measurement
Probability and Statistics
Problem Solving
Reasoning and Proo
Communication
Connections
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Imagie This!It’s homework time in the aterschool program. As students get out their books and
notebooks, two eighth-grade girls gather at a computer to help each other with their math
homework. They are struggling with a geometry problem on perimeters. Ater logging on toa math-mentoring Web site, they search the orum archives or questions and answers about
perimeters. They fnd some messages that help them answer most o their problems but
remain stumped on two questions. They post a question to the online math expert and log on
the next day to see what responses they have received.
What you needp Instructor computer with Internet access and projector
p Student computer(s) with Internet access
p Bookmarked ask-an-expert Web sites
p Adult volunteer or student aide
Gettig Read• Lookoverthefollowingask-an-expertWebsites:
- Pitsco’s Ask an Expert (http://askanexpert.com)
- Ask Dr. Math (http://mathorum.org/dr.math/dr-math.html)
- Jiskha Homework Help (www.jiskha.com)
- AllExperts (http://allexperts.com)
- Inoplease Homework Center (www.inoplease.com/homework/hwhelper.html)
• Arrangeforanadultorolderstudentvolunteertoassiststudentswiththeask-an-
expert process.
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Sessio 1: Gettig Read
WhatYouNeed
p Instructor computer with Internet access and projector
p Bookmarked list o ask-an-expert Web sites
WhattoDo
• Tellyourstudentsthatyouaregoingtoshowthemhowtondanswerstotheirmost
challenging homework questions.
• Showstudentsthelistofask-an-expertWebsitesandhowtoaccessthosesites.
• Reviewrulesonaskingaquestion.Theserules,suchasthosefoundonPitsco’sAskan
Expert Web sites (http://askanexpert.com), should be common to most o these sites.
• Remindstudentsthattheseexpertswillnotdotheirhomeworkforthembutarerather
resources to help students do their own work and to learn rom that eort.
• Atthemiddleschoolandhighschoollevels,studentsmayconsulttheseexpertsas
resources or a paper or project. Remind students to cite appropriately these people’s
contributions.
• Youwillalsowanttoreviewyourprogram’sorschool’sInternet-usagepolicyandrules,and
post a copy close to the student computers.
Teaching Tip
Whe to Ask a Expert
As you implement your ask-an-expertonline homework help program, take sometime to consider how it will ft into yourexisting homework sessions. I you have alimited number o computers available oronline help, you might consider having asign-up sheet. For more inormation abouthomework help in aterschool, see thehomework section o the Aterschool Training
Toolkit (www.sedl.org/aterschool/toolkits/ homework/index.html).
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Sessio 2 ad Beod: Askig Experts
WhatYouNeed
p Student computer(s) with Internet access
p Bookmarked ask-an-expert Web sites
p Adult volunteer or older student aide
WhattoDo
• Havethestudentsconsultexpertsforhelpwiththeirhomeworkbyusingtheask-an-expert
Web sites.
• Ifseveralstudentshavethesamequestion,allowthemtoworkasateamtogetananswer
rom the experts.
• Assignanaidetothisstationtomonitorandhelp.
Exted• Ifyouhavemorethanonecomputeravailableforstudentuse,broadenthescopeof
your cyber study center. Stock an additional computer with appropriate, high-quality
learning activities.
• Checkwithday-schoolteacherstoseeifcomputerenrichmentgamesareavailablewiththe
textbooks students are using during day-school. Additionally, Web sites such as Fun Brain
and Gamequarium provide links to many un, ree online learning games.
Outcomes to Look or
• Studentengagementandparticipation• Progressinidentiedskillareas
• Increasedcondenceinidentiedskillareas
• Answersthatreectincreasedunderstandingoflearninggoals
• Studentscommunicatingaboutwhattheyhavelearnedandhowtheylearned
• Studentsworkingtogethertoproblemsolve
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Family Connections
What Is It?FamilyConnections describes methods to support amily and community involvement in and
enthusiasm or math in aterschool. Examples include planning and oering parent workshops,
amily nights, or amily visits to the program. Family math events are planned times when
parents can visit their child’s aterschool program or participate in an event sponsored by the
aterschool program. The aterschool sta can lead these events, or they may choose to fnd
local experts or community members to lead them.
What Is the Cotet Goal?The goal o FamilyConnections is to engage parents, caretakers, and students in meaningul
math experiences and problem-solving activities that help support students’ math learning
both in day school and aterschool.
What Do I Do?Use surveys (or involve an aterschool advisory committee) to gather inormation rom your
familiesandcommunitytogetasenseoftheirinterests,needs,andpreferences;andtohelp
maximize participation in the events. Involve day-school and aterschool teachers to select a
specifc outcome and an appropriate design or the event. For example, a workshop might be
the best way to help parents learn powerul strategies or helping students with mathematicshomework, whereas a amily mathematics air with game booths might be oered to teach
parents un activities they could re-create at home.
Practice 7
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Involve day-school teachers rom the regular day program and parents in the planning o these
events. Parents can highlight issues and challenges they ace in supporting their children’s
mathematical learning. Teachers bring knowledge o the day-school program curriculum as
well as a wealth o ideas or supporting learning at home. Speaking with both groups will
allow you to plan an event that is benefcial and supported by both the parents and teachers.
For specifc considerations or planning parent workshops, amily nights, or amily visits to the
program, visit the resources section o the FamilyConnections practice.
Wh Does It Work?Parental interest and support are primary actors in a student’s educational success.
Many parents do not become involved in their children’s schooling because they see ew
opportunities to be involved, sense an indierent attitude o the school personnel, are
intimidated by the educational jargon, or have transportation, saety, or childcare issues. Many
parents who do not have these problems still do not eel equipped to help their children,
especially since mathematics content becomes increasingly difcult as students get older, and
the parents might not have the content knowledge to assist their children. There have also
been changes in the way that mathematics is taught, which can present some conusion and
rustration or parents. Parents might also carry their own negative mathematical experience
with them. By taking these items into consideration, aterschool practitioners can build an
environment where parents eel knowledgeable and comortable to help their children succeed
in mathematics.
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video
Getting Starte
Go to the InvolvingDaySchools,Families,andCommunities practice in
the homework section o the Aterschool Training Toolkit (www.sedl.org/ aterschool/toolkits/homework/pr_amilies_communities.html). Click on
the video or involving schools and amilies in the aterschool program.
Parents are involved with conerences in aterschool, just as they are with
day-school conerences.
Use the beore, during, and ater writing prompts to write down your ideas on how you might
involve amilies in the aterschool program.
BEFORE yOU WATCH THE VIDEO, write down what you already know about involving
amilies in aterschool programming.
DURInG THE VIDEO, consider the ollowing:
How does the instructor work with the students to lay the groundwork or the activity and get
them started?
How does the instructor interact with the kids? What does he or she do to keep them
engaged?
What academic skills, like reading or math, are students reinorcing while they participate in
the activity? Be sure to give specifc examples.
AFTER yOU WATCH THE VIDEO, write what modifcations you might need to make to teach
this lesson in your own class.
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Lesson 1
Family Math Nights
Family math nights are nights set aside at aterschool where parents,
guardians, and community members are invited to experience math with
their children. Participants have the opportunity to attend a variety o
math events and to explore content, activities, and games that support
mathematical learning.
Grade Level(s): K–8
Duratio:
30 minutes–2 hours
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004;
www.mcrel.org/standards-benchmarks).The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
The standards addressed would depend on the content and the grade level o the students. Beloware the categories o math standards that could be addressed.
Number and Operations (includes Arithmetic and Number Sense)
Patterns, Relationships, and Algebraic Thinking
Geometry and Spatial Visualization
Measurement
Probability and Statistics
Problem SolvingReasoning and Proo
Communication
Connections
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Imagie This!Parents, guardians, and community members are playing math games and learning math with
students and instructors! That’s a amily math night! Children guide their amily members
through a variety o math centers, math stations, or events. How about Rational NumberBingo or Measuring Hands and Feet? Family members play games or complete math centers
with their children while learning strategies, games, and activities they can use at home to
support their children.
What to DoPlanning is an integral step or a successul amily math night. Key planning steps include:
• Establishinggoals(Isthereaparticulartopicorlearningstrategythatwillbetaught?Willit
be a celebration o student work?)
• Location(Willtheeventbeheldintheschoolcafeteria,classrooms,gymnasium,ina
community center, etc.?)
• Attendance(Howmanypeoplewillbeinvited?Acertaingraderange?Theentire
aterschool program?)
• Dateandtime(DoesaneveningorSaturdayworkbetterforparents?Makesuretocheck
communityandschoolcalendarsforconicts.)
• Stafng(Doyouneedasteeringcommitteetohelpintheplanningandexecution?Where
will the volunteers come rom?)
- A steering committee can help with the planning o the event. You might consider
individuals who could fll roles such as event coordinator, publicity coordinator, activities
coordinator (plans and makes sure materials are present or learning activities), ood andprize coordinator, community coordinator, volunteer coordinator, and so on.
- Volunteers can be aterschool sta, day-school teachers, parents, students, school
administration, or community members. Volunteers will be useul to serve as greeters,
registration help, activity acilitators, and such the day o the event.
• Timeallotmentduringevent(Howwillthetimeduringtheeventbebrokenup?If
discussing a particular learning strategy, one suggestion might be to establish activity
centers that parents and students visit and participate or the frst 30 to 45 minutes o
the night. Then allow 30 minutes or all o the participants to reconvene and discuss their
experiences with the activities, the learning that occurred, and how this might be used in
the home setting.)• Promotionofevent(Howwillnewsoftheeventspread?Letterstovolunteers?
Announcementsorierstofamilies?Letterstoteachersdescribingtheeventandrequesting
support? Press releases? Hearing about the event many times and in many ways tends to
increase attendance.)
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Outcomes to Look or• Parentresponsivenessandattendance
• Parentandstudentengagementinlearning
• Increasedparentalinvolvement
• Increasedparentalawarenessaboutmathematics
• Increasedparentalawarenessaboutmathhomeworkhelp
• Newideasfromparents
• Increasedcommunicationbetweenhomeandschool
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 2
Family Math Workshops
Family math workshops are ormal opportunities or parents or caretakers
to learn about the types o mathematics that their children are learning in
the classroom, the activities that can be used at home, and the strategies
to help with children’s homework. Workshops might be led by an invited
speaker, teacher, or other expert in the selected topic.
Grade Level(s): K–8
Duratio:
30 minutes–2 hours
Stadards:
These standards and benchmarks are rom McREL’s online database, Content Knowledge: ACompendiumofContentStandardsandBenchmarksforK–12Education(4thedition,2004;
www.mcrel.org/standards-benchmarks).The mathematics portion o the database was developedusing National Council o Teachers o Mathematics (NCTM) standards in addition to other nationallyrecognized standards documents.
The standards addressed would depend on the content and the grade level o the students. Beloware the categories o math standards that could be addressed.
Number and Operations (includes Arithmetic and Number Sense)
Patterns, Relationships, and Algebraic Thinking
Geometry and Spatial Visualization
Measurement
Probability and Statistics
Problem SolvingReasoning and Proo
Communication
Connections
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Imagie This!Your school library is flled with parents or guardians o your students. All are ready to learn
how to teach math to their children! You have brought in an engaging acilitator who will lead
your participants in practicing and talking about math concepts. Participants will develop theirown mathematical thinking, increase their knowledge o general math skills, and gain a better
understanding o how they can tutor their children at home.
What to DoThe frst step in planning amily math workshops is to determine the challenges that parents
and caretakers ace when they help their children with their mathematical learning. It is
important that the parents see the workshop as benefcial to their own ability to help their
children learn. Establishing a small group o parents who can assist in the workshop planning
will allow you the opportunity to make sure the needs o the parents are being met.
Ater establishing the needs, key considerations in planning the event include:
• Establishingfrequency(Howoftenshouldworkshopsbeheld?Monthly?Quarterly?)
• Establishingadateandtime(Whenwillmostparentsbeabletoattend?Anevening?
Saturday?)
• Establishingaplace(Wherewilltheeventbeheld?Intheschool?Communitycenter?)
• Selectingatopicandorspeakertofacilitatetheagenda
• Examiningchildcareneeds(Doweneedtoofferchildcareduringtheeventtoencourage
attendance? What activities will the children do?)
• Selectingfacilitators(Whoisknowledgeableonthetopicstobecovered?Aretheyavailable
to speak?)
• Preparingmaterials(Whatsupplementalmaterialsmighttheparticipantsneed?)
• Creatinganagenda(Howwillthetimebelaidout?All-grouplecture?Small,breakoutwork
groups? Grade-level discussions?)
Outcomes to Look or• Parentresponsivenessandattendance
• Increasedparentalinvolvement
• Increasedparentalawarenessaboutmathematics
• Increasedparentalawarenessaboutmathhomeworkhelp
• Newideasfromparents
• Increasedcommunicationbetweenhomeandschool
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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Lesson 3
Grocery Store Math
Unlike the previous sections o this manual, this section does not list
detailedandcompletelessonsforchildren;rather,itprovidesmanyideas
that parents and guardians can implement beore, during, and ater
the grocery shopping experience. Each suggested idea is ollowed by
standards reinorced with the activity.
Like the standards throughout the manual, these standards and
benchmarks are rom McREL’s online database, Content Knowledge:
A Compendium o Content Standards and Benchmarks or K–12
Education(4thedition,2004;www.mcrel.org/standards-benchmarks).
The mathematics portion o the database was developed using National
Council o Teachers o Mathematics (NCTM) standards in addition to othernationally recognized standards documents.
The grocery store is a great place or amilies to help students
reinorce their math skills. Many times parents are hesitant
to take their children to the store out o ear they will
misbehave. By giving them
a task at the store or
upon returning home,
children will be more
willing to help with this
weekly chore and learnsome math, too!
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Imagie This!You are having un grocery shopping with your kids! Yes, that’s right! There are many, many
mathematical ways you can have a good time at the grocery store while teaching your child
math and shopping at the same time. Check out some o the ideas below and have un!
Idea 1: Shoppig BigoGrade Level(s):
K–2
• Usingtheweeklyads,helpyourchildcreateabingocard.Takean8½by11inchpieceof
paper and old it in hal and then in hal again. Repeat until the old lines create 16 squares.
• Lookthroughthegrocerystoreierinthenewspaper,andwithyourchildcutoutnumbers
that are seen in the advertisements. For example, you might cut out “3 or $1,” a picture o
a dozen eggs, or the math term 1gallon.
• Withyourchild,pasteeachoftheseexamplesintoadifferentsquareonthepage.Youcan
reinorce the page by gluing it on cardboard.
• Takethecardwithyoutothestoreandhaveyourchildmarkoffasquareifheorshespots
those numbers, words, or measurements during the trip to the store.
• Makesuretorewardyourchildattheendofthetripforhisorherhardworkinplaying
shopping bingo!
Stadard: Understands and applies basic and advanced properties o the concepts o numbers
Idea 2: How Ma Do We need?
Grade Level(s):K–2
• Whenpreparingforatriptothegrocerystore,haveyourchildhelpwiththelist.
• Writetheitemsonthelistandthenencourageyourchildtoplacemarksnexttotheitems
representing how many o each item is needed at the store. This will help to reinorce the
idea o collecting and organizing data.
Stadard: Collects and represents inormation about objects or events in simple graphs
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Idea 3: How Are These Alike?Grade Level(s):
K–2
• Uponreturningfromthestore,unpackabagofitemsandaskyourchildtosorttheitemsinto categories. It is important that the child chooses his or her own categories.
• Oncethechildisnished,askhimorhertoexplainhowtheitemsineachgrouparealike.
Stadards: Orders objects qualitatively by measurable attribute
Sorts and groups objects by attributes
Idea 4: How Much Does It Hold?Grade Level(s):
K–2
• Foryoungerstudents,reinforcetheircountingskillsbyhavingthemcountthenumberofitems in a bag as you unpack the groceries ater a trip to the store.
• Youmayaskthemtoestimatethenumberofitemstheythinktheywillndinthebag
beore they begin to unpack the bag.
Stadards: Counts whole numbers
Estimates quantities in real-world situations
Idea 5: Pouds o ProduceGrade Level(s):
3–5
• Reinforcethechild’sabilitytoaccuratelymeasureandestimateweightwhileinthe
produce section.
• Tellyourchildtheweightyouwouldlikeofaparticularitemandaskhimorhertoestimate
how much o that ruit or vegetable they think that weight will be.
• Oncethechildhasmadeanestimate,havehimorherusethegrocerystorescaleto
measure the actual weight o the object.
• Askthechildifthereistoomuchortoolittleandhowheorsheknowsthat.
• Thenaskyourchildtoestimatehowmuchorhowmanymoreofthatobjectheorshewill
need to add or subtract to reach the desired weight.
Stadards: Uses specifc strategies to estimate quantities and measurements
Selects and uses appropriate units o measurement, according to type and size o unit
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Idea 6: How Much Is It?Grade Level(s):
3–5
• Allowchildrentogureouthowmuchtheactualgrocerybillwillbebylookingattheitemspurchased.
• Ifyouhavemorethanonechildwithyou,createafriendlycompetitionwherethechildren
try to get the closest to the actual dollar amount spent.
• Youwillneedtoprovideeachchildwithpaperandpenciltowritedowntheamountof
each item.
• Youmayalsowanttoprovideeachchildwithacalculatorforthisactivity.
• Forolderstudents,remindthemtoaddintaxandsubtracttheappropriateamountfor
coupons or other discounts that you will receive.
Stadards:Uses explanations o the methods and reasoning behind the problem solution to determinereasonableness o and to veriy results with respect to the original problem
Adds, subtracts, multiplies, and divides decimals
Solves real-world problems involving number operations (e.g., computations with dollarsand cents)
Idea 7: What’s the Better Deal?Grade Level(s):
6–8
When shopping on a budget, you pay careul attention to how much each item costs and want
to make sure that you get the best deal possible. Older children can help you fgure out thebest deal possible while also reinorcing their math skills. While shopping at the store, you
oten come across multiple brands o the item you want to purchase.
• Askthechildtogureoutwhichitemhasthebestunitpriceandthereforewouldbethe
best deal.
• Childrenwillneedtotakeintoaccountthesizeoftheobject(oz,lbs,etc.)aswellasthe
cost o the object.
• Manytimesthisexercisecanbedeceiving,especiallyifanitemisonsale,somakesure
the child takes into account any sales or coupons that might come into play.
• Onceyourchildhasguredoutthebestdeal,makesuretohavehimorherrationalizewhy
he or she chose that item.
Stadards: Constructs inormal logical arguments to justiy reasoning processes and methods o solutionsto problems
Uses proportional reasoning to solve mathematical and real-world problems
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Reflection
The questions below are prompts to help you record your ideas, but you can also write
additional observations about the lesson that the questions do not cover.
Preparatio• Howwelldidthelessonplanninghelpyouprepareforthisactivity?
• Whatcanyoudotofeelmoreprepared?
Studet Egagemet• Howdidyouassessstudentengagement?
• Whatdidyounoticeaboutstudentengagementinthedifferentpartsofthelesson?
• Howsatisedwereyouwiththelevelofstudentengagement?
• Ifyouwerenotsatised,howcouldyouchangethelessontoincreasestudentinvolvement?
Academic Erichmet
• Howdidthislessonsupportothercontentareas?• Whatchangescouldyoumaketostrengthenacademicenrichmentandstillkeepthe
activity un?
Classroom Maagemet• Whatstrategiesdidyouusetomakethisactivitygosmoothly?
• Whatchangeswouldyoumakeifyoutaughtthelessonagain?
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L
e a r n i n g G o a l 1. Write the math content standards or learning goals in your own words:
S u p p o r t i n g K n o w l e d g e a n d S k i l l s
2. Now break the learning goal(s) into more specifc and manageable pieces:What will students need to know to meet the goal? Tip:Thinkaboutspecicfacts,concepts,vocabulary,rules,principles,and/ortimelinesthatstudentsneedtoknowtomeetthegoal.
What will students need to do to meet the goal? Tip:Thinkaboutspecicprocesses, procedures,orotherskillsthatstudentsneedtoknowhowtodotobesuccessfulwith
thegoal.
A c t i v i t i e s
3. What activities will provide students with opportunities to learn or practice using thisknowledge or skills? Tip:Thinkintermsofexistingactivitiesthatyoucouldmodifyornewonesthatyoucouldcreate.
In what ways do these activities support other goals (youth development, workingtogether, presenting ideas) that you have or your students? Tip:Thinkaboutspecicphysical, social,moral,emotional,and/orbehavioralknowledgeandskillsthatstudentsneedtobe
successfulwiththeactivity.
A s s e s s m e n t s
4. How will you know i students learn what you want them to learn?Tip:Explainwhatyouwillseeandhearthatindicatesthatstudentsacquiredthespecic
knowledgeandskillsyouidentiedinStep2.
Planning Worksheet: Spporting Math Learningin Afterschool
Begin by connecting with the day-school teacher to fnd out more about the math standards
and grade-level benchmarks. Then identiy the skills, standards, or learning goals toincorporate in aterschool.
Grade Level:
Skill/Standard/Learning Goal:
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Acknowledgments
This resource was developed with the support of the U.S.
Department of Education as part of the National Partnership for
Quality Afterschool Learning project. It was designed to support
21st Century Community Learning Center instructors who
wish to create quality learner-centered environments for their
afterschool programs.
The content of the Afterschool Training Toolkit is based on more
than 4 years of research and observations at 53 afterschool
programs with evaluation data suggesting an impact on
student learning. The content also draws from a review of
relevant research studies and the experience and wisdom that
each of the developers brought to the project. The collective
experience of the developers includes afterschool programming,
professional development, educational research, program
development, program management, and direct instructional
experience with students.
The developers believe that these practices and materials will
help afterschool leaders and educators create high-quality
programs that will motivate, engage, and inspire students’
learning and participation.
We extend our appreciation to our site schools and thank the
parents of the children in these classrooms for allowing us to
showcase their children at work in the toolkit videos.
In addition we would like to acknowledge Chris Briggs-Hale,
Maggie Cooper, Jodi Holzman, Sarah LaBounty, and Danette
Parsley for their work in initially conceptualizing and creating
the online content that supports this guide.
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u.s. Department of eDucationTechnical Assistance and Professional Development for
21st Century Community Learning Centers