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7/30/2019 Inside the Tome
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Old School Heretics
Whats Inside The Mysterious Tome d30 Table
1. Magical notations describing, and capturing, the psychic despair of all
insects throughout history ever entombed in amber. The energies will
aide those seeking to escape imprisonment.
2. The readers future diary, chronicling from the moment they found the
book up to the seeming moment of their deathbut the last page is
missing, and the narrative ends in an abrupt fashion.
3. An alchemists diary, recording in exacting detail his daily diet and
excretory records, weighed and measured. This is all written in a
backwards, ancient language that can only be read by a 6th level
magic-user.
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4. The dashing tales of derring-do of Waldo the Ubiquitous, that
esteemed ancient adventurer known to have visited all the realms at
least once, and half of them twice. Rumored to have been lost on his
third voyage to Eastern Umfulkampf, it is said to contain the true
secrets of how to travel light but still be ready to dungeon delve on a
moments notice.
5. No mutton? No lizards? No way! Everything in moderation, says
Drugahl, Chief Cook to the Orc King. After all, some days only blood
or flumpf will hit the spot. In Chef Drugahls 30-Slaves to Get Ready
Meals, the bestselling cookbook author serves up another helping of
creative, hassle-free recipes that are ready to rock your taste-buds
with the help of less than thirty slaves. Here, at last, are recipes for
those who just cannot and will not live totally slave-free: Meat dinners
made mostly with slightly rotted meats and no vegetables, fresh elven
and dwarven sausage wraps, camp-style meat-pies, and tons of
scavenging ideaswith and without fins and feathers! With more than
150 new dishes, plenty of time-saving tips, and a generous serving of
Drugahls I will kill you attitude, 30-Slaves to Get Ready Meals
proves you dont have to go to extremes to eat Orc-style!
6. Its clearly a hoax.
7. A transcription of a dialog between Orcus and Grazzt debating the
relative merits of entering into demonic pacts with humans. Halfway
through, the text changes to a partial translation of the ninth chapter
ofThe Necronomicon for about 50 pages, and then theres this weird
purple stain covering the rest of the pages in the book. Anyone
touching the stain must make a Save vs. Insanity, or immediately strip
offall their clothes and attack the nearest dwarf.
8. The design plans for a cave complex for a keep somewhere near the
borderlands.
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9. A series of variously-sized and sequentially-numbered tables. The
entries are hazy and unclear, but the numbers stand out clearly and
seem to float above the page.
Should a means of determining a random number, such as a die, be
available to the charactersand courage be mustered to use thisa
table of any kind and from any gaming resource may be chosen by the
GM and the appropriate die rolled by a player. The text of the table
entry rolled will clarify on the page of the tome, and may be read
from the GM table by the players. Reality will flex almost
imperceptibly and this table result will manifest in the experience of
the characters in the game. It should be incorporated by the GM atthe earliest opportunity, ideally at once.
For each additional entry determined in this way by any character,
the flexing of reality also sees that character suffer one repercussion
from the d100 Repercussions Table.
10. Blueprints, schematics and operating tips for the dream-harvesting
engine, perpetual motion dungeon turbines (handy for re-setting
traps, powering spinning rooms, etc.), geodesic microverses, low-cost
flat-pack insta-dungeons, and the like.
Also includes cuttings of articles on the use of purple worms in
macro-culture soil aeration, Myconid hunting tips, the political
economy of pillaging, etc. All the above are written and illustrated in
the breezy style of the Whole Earth Catalogue, although occasional
hints of loss and horror intrude.
11. A treatise exploring the failure of treaties between the elves and the
dwarves, between elves and drow, between drow and dwarves, and
the roll of gnomes in instigating the 1100 Year War.
12. Its just a lichs coloring book.
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13. A rambling, unedited, stream-of-consciousness discussion of various
spell-books and scrolls that Verdananmium the Mad found to be
inspirational in his own magical research and spell creation. Several
of his references are to tomes that clearly do not exist or attributed to
the wrong archmage or necromancer. The names of spells are often
confused with other, similar sounding names, and many of the spells,
if cast in the form that Verdananmium has recorded them, will result
in severe miscasting catastrophes. A message from The Wizards Guild
stamped on the inside front cover strongly encourages its members
not to trust the accuracy of the tomes contents. Those attempting to
read the tome must make a Save vs. Insanity or be severely grumpy
for 1d4 days.
14. Its a Cult of Baphomet tattoo codex.
15. Why, its a long lost copy of Paladin Kanamit Damons To Serve Man.
16. A full rendering of the life to date of a randomly-determined member
of the party, including innermost thoughts and feelings, and abstract
expressions of the most fleeting experiences and half-perceptions.
Leafing through, the text is seen to be writing itself, running on lineafter line, and the act of this reading appears. The number of pages
remaining may be of significance, and the corporeal relationship of
book and subject is unknown . . .
17. The book is a trap. If read, it will gradually steal all memories of the
reader and add them to itself after the last recorded page, in the form
of a story. It was originally read by those that were dying to preserve
their life.
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18. A census of the realm, including the amount collected or owed in
taxes, rent, crops, etc. There is also an evaluation of each subjects
fealty to the current ruling power. Each PCs name appears in the
tome. There is a 35% chance that the information recorded for each
PC is incorrect.
19. Its a copy ofUncle Screwtapes Infernal-to-Common Travel
Dictionary.
20. Initially nothing, but a sharp reader may notice a slightly raised
surface on the spine that when depressed causes the pages to light up
and images appear, which may then be unlit in the same way. While
the tome is hardly portable, extensive study may reveal wonders,represented by further rolls on this table. Unfortunately the tome will
one day fail to respond. Further use will require discovery and
application of the flow of a property of subatomic particles producing
and interacting with a fundamental force.
21. That aint a bookits a dwarf Mimic!
22. Its not really a book. Its an elaborately disguised top to a chest. Its
meant for arcane types and scholars who likely leave many open
tomes in their workspace. Insert the key into the thin black space on
the conveniently placed writing implement, and the whole top of the
table, book included, will lift to reveal the storage area. (Roll again on
this table to determine the fake contents of this fake book.)
23. Its a Tome of Many Tongues.
24. Upon these pages are writ the dreams of the Jeliai the Prophet.
Known in his times as the dream scribe of King Aronus, Jeliai
possessed an unusual adeptness at interpreting the dreams of others
to predict right courses of actions. His own dreams, however, were
plagued with nightmares of choices wrongly made and future
catastrophes beyond his own time. Scholars and mages have been
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arguing for ages over the correct interpretations of these recorded
dreams and Jeliais attempts at interpretation, which are often written
in vague snippets of doggerel poetry. (If the adventurers choose to
read a page, roll 1d4 on the following sub-table.)
1.If there is a bustle in the hedgerowDont be alarmed now;
Its just a spring cleanFor the May Queen.
2.
Were a ship without a storm.The cold without the warmLight inside the darkness that it needs;Were a laugh without a tearThe hope without the fear,We are coming home.Were off to the witch.
3.Generals gather at their massesJust like witches at black masses.
Evil minds that plot destruction
Sorcerers of deaths construction.In the fields the bodies burningAs the war machines keep turning.
4.God of thunder of rock and roll
The spell youre underWill slowly rob you of your virgin soul;Im the lord of the wastelands.
A modern man of steelI gather darkness to please meI command you to kneel.
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25. A full page ad for the toxinInstaGlue:
It stucks on me,It stucks on you,It must be
InstaGlue!The book is then glued to the person reading it.
26. A full page ad for a new series of collectible, quick-summoning
monsters,InstaGrue:
It eats on me,It eats on you,
It must be
InstaGrue!It will then instantaneously summon forth a horrible grue of random
size.
27. A detailed and fully illustrated instruction manual for Githzerai
martial arts.
28. A pornographic romance novel written in Dwarvish. If the PCs decide
to read a page, they will find one of the passages found at Uncle
Walters Bad Romance Novel Quotes.
29. Thats pretty stupid. As you open the tome, a fist appears between the
pages and punch you in your face! Just like a Jack in the Box. Using
the right formula (Klaatu,Burada, Nicto!), allows you to actually
disarm the punching fist and read the book. Roll again on the table to
find out about content.
30. The book is a colony of tiny wormlike creatures which formthemselves into characters and images in line with pheromonal
signals sent by the queen living in the binding. The queen herself is
channelling a far vaster consciousness. Part of the colony may migrate
with the reader.
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d100 Repercussions Table
1. Afflicted with a stooped spine
2. Frequently suffer seizures
3. Afflicted with bowed legs
4. Fingers become webbed
5. Age backwards
6. Go deaf in one ear
7. Go deaf in both ears
8. Skin turns an unnatural color
9. Over the course of a week, one finger
blackens, then falls off
10. Skin glows very faintly in the dark
11. Grow a pelt of shaggy fur over entire
body
12. Loss of color vision
13. Grow an extra eye
14. Hair turns white, instantly and
permanently
15. One limb twitches involuntarily, even
when sleeping
16. Boils
17. Crops wither in the fields
18. Ears become elongated and pointy
19. Pupils change shape
20. Grow a wart
21. Grow a hairy wart
22. All hair falls out (except on hairy
warts)
23. Relive the events of one (random)
hour every day
24. Always smells faintly of brimstone
25. Hear (imaginary) constant, indistinctmurmurings that others cant hear
26. Grow a tail
27. Uncontrollable drooling
28. Patches of reptilian scales develop
29. Trees bend slightly toward her. Those
trees in the vicinity of her home grow
in a way that points toward it.
30. Grow extra toes
31. Grow extra fingers
32. Slowed (50%) in actions and speech
33. Livestock sickens
34. Vomit frogs 1d6 times per day
35. Tongue splits down the middle
36. Haunted by a mildly destructive
poltergeist
37. Artificial lights within 10' will not stay
lit, and any she passes are
extinguished
38. Spontaneous pregnancy
39. Spontaneous pregnancy with a small
mammal or reptile
40. Grow small goat horns
41. Pottery does not harden when fired
within ten miles of her
42. Visual perception lags behind reality
by 10 minutes
43. Compulsion to look under every
liftable rock she passes
44. Grow fangs
45. Bottomless sinkholes open in any spot
she sleeps on for more than 3 nights
46. Permanently levitated 1/4" offground,
making walking difficult
47. Smoke emanates from mouth when
speaking48. Nearby malleable things (oatmeal, tea
leaves, mud) form into the shape of
agonized faces
49. Stigmata
50. Grow an additional ear
51. Skin become transparent
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52. Strange lights in the sky at night
53. Any words spoken do not reach
listeners ears for 1d6 turns
54. Animals no longer abide her presence
55. Human beings are invisible to her
56. Sleep for 101 days
57. Feet fall off, cloven hooves grow
58. 50-70 mph winds alway blow in
vicinity
59. Age at double rate
60. Any words she writes change, and
assume an ominous character
61. The ground makes noises like
cracking ice wherever she walks
62. Flapping things flap on the roof at
night
63. No reflection
64. Only sleep every seventh night
65. Grow large antlers
66. Speech comes out in reverse word
order
67. Hair becomes too strong to be cut by
steel tools
68. A new, unexplained bruise everymorning
69. Sweats blood
70. Must concentrate to keep
consciousness attached to body or be
locked-out for 1d6 turns
71. Risk of future Repercussions becomes
2 in 6 at minimum
72. Weeping sores
73. Weeping sore that whisper secrets
74. Physically vanishes after falling
asleep; reappears in the morning
frostbitten
75. Heart turns to stone and stops
beating, yet she lives
76. Roll 1d6 every morning. A result of 1
means that a random personal
possession vanished during the night.
77. No one believes (until it's too late)
78. Skin nodules swell for days, then
burst to release spiders
79. Her bones creak loudly whenever she
moves
80. Animals speak to her, but only
abusively
81. Narcolepsy
82. Burned for 1d3 damage whenever
touched by another person
83. Irises turn yellow like a wolf's
84. The sky is always overcast within 25
miles
85. Weekly rain of fish
86. Teeth enlarge 2-3 times, deforming
jaw and palette
87. Leave footprints that smoulder
88. Entire body shrinks or grows up 2%
and 500% of original size every day
89. Wood spurts blood when she chops it
90. Any clothing donned begins to rot andsmell of the grave after an hour
91. Age 20 years instantly
92. Sometimes, the third law of motion
(equal and opposite reaction) doesnt
work for her
93. Learns she will die in exactly one year
94. On a roll of 1 in 6, any dead thing she
passes near rises as undead
95. Hourly fits of involuntarily speaking
dead languages
96. Plague
97. Blogger posts lose all paragraphing
98. Blindness
99. Instant death
100. Complete physical paralysis
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Tome of Many Tongues
The Tome of Many Tongues is an ancient tome written by a large number
of different magic-users, clerics and sages over a period of some thousand
years. The book always looks and feels old, but never seems to further age.
It is remarkably tough, despite its fragile appearance, and makes any saves
as though it were a 10th level cleric.
A magic-user or cleric can use the book to learn a language, for a limited
time, and only the ability to read said language. They must have a copy of
that language written down, as an example of the text. Flipping through the
tome takes 1d6 rounds until the right language is found, and then a further
round to absorb the knowledge contained inside. The user can then read
that language for a number of hours equal to their Intelligenceand have a 1
in 20 chance of being able to read the language forever after (once chance
only, regardless of how many times that particular language is accessed).
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Credits:
d30 Table Items1. Trey fromFrom the Sorcerers Skull
2. Trey fromFrom the Sorcerers Skull]3. Matthew fromRended Press
4. Matthew fromRended Press
5. Matthew fromRended Press
6. Cameron from Countdown to Gametime
7. Matthew fromRended Press
8. Matthew fromRended Press
9. Porky fromPorkys Expanse
10. Chris from Vaults of Nagoh
11. Matthew fromRended Press
12. Matthew fromRended Press
13. Matthew fromRended Press
14. Matthew fromRended Press
15. Matthew fromRended Press
16. Porky fromPorkys Expanse
17. Ghengis Vaughn fromLunching on Lamias
18. Matthew fromRended Press
19. Matthew fromRended Press
20. Porky fromPorkys Expanse
21. Matthew fromRended Press
22. Brian fromFree Orcs
23. Matthew fromRended Press
24. Matthew fromRended Press
25. Jensen fromRustfoot
26. Jensen fromRustfoot
27. Migellito from Grumpy Old Troll
28. Matthew fromRended Press
29. Il Male from The Yaqqothl Grimoire
30. Porky fromPorkys Expanse
d100 Repercussions ListIncluded with the kind permission of paul from
Quickly, Quietly, Carefully.
Tome of Many TonguesIncluded with the kind permission of Simon
from . . . and a sky full of dust.
OtherLyrics from Stairway to Heaven by Led
Zeppelin, The Last in Line by Dio, War Pigs
by Black Sabbath, and God of Thunder by
KISS totally used without permission and Ill be
damned if I can track down the correct
copyright information for the song lyrics, so
please, guys, dont let your lawyers sue me.
This document uses the DejaVu font family, a
typeface offered under a Free License.This document uses the Caslon Antique font
family, a typeface offered under a Freeware
License.
Compiled, copyedited, and converted to PDF
from the original post by Matthew W. Schmeer
@ Rended Press. Hes sure there are still some
stupid typos he missed somewhere in here.
http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://theyaqqothlgrimoire.blogspot.com/http://rendedpress.blogspot.com/http://migellito.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://www.jccc.edu/home/index.phphttp://www.jccc.edu/home/index.phphttp://rendedpress.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://lunchingonlamias.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://vaultsofnagoh.blogspot.com/http://vaultsofnagoh.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://www.fontspace.com/help/%23license-3http://www.fontspace.com/help/%23license-3http://www.jccc.edu/home/index.phphttp://www.jccc.edu/home/index.phphttp://www.jccc.edu/home/index.phphttp://quicklyquietlycarefully.blogspot.com/2011/01/npc-wyrd.htmlhttp://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://www.fontspace.com/help/%23license-3http://www.fontspace.com/help/%23license-3http://www.fontspace.com/help/%23license-3http://www.fontspace.com/help/%23license-3http://www.fontspace.com/alan-carr/caslon-antiquehttp://www.fontspace.com/alan-carr/caslon-antiquehttp://dejavu-fonts.org/wiki/Licensehttp://dejavu-fonts.org/wiki/Licensehttp://dejavu-fonts.org/wiki/Main_Pagehttp://dejavu-fonts.org/wiki/Main_Pagehttp://www.jccc.edu/home/index.phphttp://www.jccc.edu/home/index.phphttp://quicklyquietlycarefully.blogspot.com/2011/01/npc-wyrd.htmlhttp://quicklyquietlycarefully.blogspot.com/2011/01/npc-wyrd.htmlhttp://theporkster.blogspot.com/http://theporkster.blogspot.com/http://theyaqqothlgrimoire.blogspot.com/http://theyaqqothlgrimoire.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://migellito.blogspot.com/http://migellito.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://www.jccc.edu/home/index.phphttp://www.jccc.edu/home/index.phphttp://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://lunchingonlamias.blogspot.com/http://lunchingonlamias.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://vaultsofnagoh.blogspot.com/http://vaultsofnagoh.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://sorcerersskull.blogspot.com/http://sorcerersskull.blogspot.com/http://sorcerersskull.blogspot.com/http://sorcerersskull.blogspot.com/7/30/2019 Inside the Tome
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OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc.and is Copyright 2000 Wizards of the Coast, Inc ("Wizards").All Rights Reserved.
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