Inside the Tome

Embed Size (px)

Citation preview

  • 7/30/2019 Inside the Tome

    1/12

    Old School Heretics

    Whats Inside The Mysterious Tome d30 Table

    1. Magical notations describing, and capturing, the psychic despair of all

    insects throughout history ever entombed in amber. The energies will

    aide those seeking to escape imprisonment.

    2. The readers future diary, chronicling from the moment they found the

    book up to the seeming moment of their deathbut the last page is

    missing, and the narrative ends in an abrupt fashion.

    3. An alchemists diary, recording in exacting detail his daily diet and

    excretory records, weighed and measured. This is all written in a

    backwards, ancient language that can only be read by a 6th level

    magic-user.

    http://oldschoolheretic.blogspot.com/2011/03/inside-tome.htmlhttp://oldschoolheretic.blogspot.com/2011/03/inside-tome.htmlhttp://oldschoolheretic.blogspot.com/http://oldschoolheretic.blogspot.com/
  • 7/30/2019 Inside the Tome

    2/12

    4. The dashing tales of derring-do of Waldo the Ubiquitous, that

    esteemed ancient adventurer known to have visited all the realms at

    least once, and half of them twice. Rumored to have been lost on his

    third voyage to Eastern Umfulkampf, it is said to contain the true

    secrets of how to travel light but still be ready to dungeon delve on a

    moments notice.

    5. No mutton? No lizards? No way! Everything in moderation, says

    Drugahl, Chief Cook to the Orc King. After all, some days only blood

    or flumpf will hit the spot. In Chef Drugahls 30-Slaves to Get Ready

    Meals, the bestselling cookbook author serves up another helping of

    creative, hassle-free recipes that are ready to rock your taste-buds

    with the help of less than thirty slaves. Here, at last, are recipes for

    those who just cannot and will not live totally slave-free: Meat dinners

    made mostly with slightly rotted meats and no vegetables, fresh elven

    and dwarven sausage wraps, camp-style meat-pies, and tons of

    scavenging ideaswith and without fins and feathers! With more than

    150 new dishes, plenty of time-saving tips, and a generous serving of

    Drugahls I will kill you attitude, 30-Slaves to Get Ready Meals

    proves you dont have to go to extremes to eat Orc-style!

    6. Its clearly a hoax.

    7. A transcription of a dialog between Orcus and Grazzt debating the

    relative merits of entering into demonic pacts with humans. Halfway

    through, the text changes to a partial translation of the ninth chapter

    ofThe Necronomicon for about 50 pages, and then theres this weird

    purple stain covering the rest of the pages in the book. Anyone

    touching the stain must make a Save vs. Insanity, or immediately strip

    offall their clothes and attack the nearest dwarf.

    8. The design plans for a cave complex for a keep somewhere near the

    borderlands.

  • 7/30/2019 Inside the Tome

    3/12

    9. A series of variously-sized and sequentially-numbered tables. The

    entries are hazy and unclear, but the numbers stand out clearly and

    seem to float above the page.

    Should a means of determining a random number, such as a die, be

    available to the charactersand courage be mustered to use thisa

    table of any kind and from any gaming resource may be chosen by the

    GM and the appropriate die rolled by a player. The text of the table

    entry rolled will clarify on the page of the tome, and may be read

    from the GM table by the players. Reality will flex almost

    imperceptibly and this table result will manifest in the experience of

    the characters in the game. It should be incorporated by the GM atthe earliest opportunity, ideally at once.

    For each additional entry determined in this way by any character,

    the flexing of reality also sees that character suffer one repercussion

    from the d100 Repercussions Table.

    10. Blueprints, schematics and operating tips for the dream-harvesting

    engine, perpetual motion dungeon turbines (handy for re-setting

    traps, powering spinning rooms, etc.), geodesic microverses, low-cost

    flat-pack insta-dungeons, and the like.

    Also includes cuttings of articles on the use of purple worms in

    macro-culture soil aeration, Myconid hunting tips, the political

    economy of pillaging, etc. All the above are written and illustrated in

    the breezy style of the Whole Earth Catalogue, although occasional

    hints of loss and horror intrude.

    11. A treatise exploring the failure of treaties between the elves and the

    dwarves, between elves and drow, between drow and dwarves, and

    the roll of gnomes in instigating the 1100 Year War.

    12. Its just a lichs coloring book.

    http://www.wholeearth.com/articles.phphttp://www.wholeearth.com/articles.phphttp://www.wholeearth.com/articles.php
  • 7/30/2019 Inside the Tome

    4/12

    13. A rambling, unedited, stream-of-consciousness discussion of various

    spell-books and scrolls that Verdananmium the Mad found to be

    inspirational in his own magical research and spell creation. Several

    of his references are to tomes that clearly do not exist or attributed to

    the wrong archmage or necromancer. The names of spells are often

    confused with other, similar sounding names, and many of the spells,

    if cast in the form that Verdananmium has recorded them, will result

    in severe miscasting catastrophes. A message from The Wizards Guild

    stamped on the inside front cover strongly encourages its members

    not to trust the accuracy of the tomes contents. Those attempting to

    read the tome must make a Save vs. Insanity or be severely grumpy

    for 1d4 days.

    14. Its a Cult of Baphomet tattoo codex.

    15. Why, its a long lost copy of Paladin Kanamit Damons To Serve Man.

    16. A full rendering of the life to date of a randomly-determined member

    of the party, including innermost thoughts and feelings, and abstract

    expressions of the most fleeting experiences and half-perceptions.

    Leafing through, the text is seen to be writing itself, running on lineafter line, and the act of this reading appears. The number of pages

    remaining may be of significance, and the corporeal relationship of

    book and subject is unknown . . .

    17. The book is a trap. If read, it will gradually steal all memories of the

    reader and add them to itself after the last recorded page, in the form

    of a story. It was originally read by those that were dying to preserve

    their life.

  • 7/30/2019 Inside the Tome

    5/12

    18. A census of the realm, including the amount collected or owed in

    taxes, rent, crops, etc. There is also an evaluation of each subjects

    fealty to the current ruling power. Each PCs name appears in the

    tome. There is a 35% chance that the information recorded for each

    PC is incorrect.

    19. Its a copy ofUncle Screwtapes Infernal-to-Common Travel

    Dictionary.

    20. Initially nothing, but a sharp reader may notice a slightly raised

    surface on the spine that when depressed causes the pages to light up

    and images appear, which may then be unlit in the same way. While

    the tome is hardly portable, extensive study may reveal wonders,represented by further rolls on this table. Unfortunately the tome will

    one day fail to respond. Further use will require discovery and

    application of the flow of a property of subatomic particles producing

    and interacting with a fundamental force.

    21. That aint a bookits a dwarf Mimic!

    22. Its not really a book. Its an elaborately disguised top to a chest. Its

    meant for arcane types and scholars who likely leave many open

    tomes in their workspace. Insert the key into the thin black space on

    the conveniently placed writing implement, and the whole top of the

    table, book included, will lift to reveal the storage area. (Roll again on

    this table to determine the fake contents of this fake book.)

    23. Its a Tome of Many Tongues.

    24. Upon these pages are writ the dreams of the Jeliai the Prophet.

    Known in his times as the dream scribe of King Aronus, Jeliai

    possessed an unusual adeptness at interpreting the dreams of others

    to predict right courses of actions. His own dreams, however, were

    plagued with nightmares of choices wrongly made and future

    catastrophes beyond his own time. Scholars and mages have been

  • 7/30/2019 Inside the Tome

    6/12

    arguing for ages over the correct interpretations of these recorded

    dreams and Jeliais attempts at interpretation, which are often written

    in vague snippets of doggerel poetry. (If the adventurers choose to

    read a page, roll 1d4 on the following sub-table.)

    1.If there is a bustle in the hedgerowDont be alarmed now;

    Its just a spring cleanFor the May Queen.

    2.

    Were a ship without a storm.The cold without the warmLight inside the darkness that it needs;Were a laugh without a tearThe hope without the fear,We are coming home.Were off to the witch.

    3.Generals gather at their massesJust like witches at black masses.

    Evil minds that plot destruction

    Sorcerers of deaths construction.In the fields the bodies burningAs the war machines keep turning.

    4.God of thunder of rock and roll

    The spell youre underWill slowly rob you of your virgin soul;Im the lord of the wastelands.

    A modern man of steelI gather darkness to please meI command you to kneel.

  • 7/30/2019 Inside the Tome

    7/12

    25. A full page ad for the toxinInstaGlue:

    It stucks on me,It stucks on you,It must be

    InstaGlue!The book is then glued to the person reading it.

    26. A full page ad for a new series of collectible, quick-summoning

    monsters,InstaGrue:

    It eats on me,It eats on you,

    It must be

    InstaGrue!It will then instantaneously summon forth a horrible grue of random

    size.

    27. A detailed and fully illustrated instruction manual for Githzerai

    martial arts.

    28. A pornographic romance novel written in Dwarvish. If the PCs decide

    to read a page, they will find one of the passages found at Uncle

    Walters Bad Romance Novel Quotes.

    29. Thats pretty stupid. As you open the tome, a fist appears between the

    pages and punch you in your face! Just like a Jack in the Box. Using

    the right formula (Klaatu,Burada, Nicto!), allows you to actually

    disarm the punching fist and read the book. Roll again on the table to

    find out about content.

    30. The book is a colony of tiny wormlike creatures which formthemselves into characters and images in line with pheromonal

    signals sent by the queen living in the binding. The queen herself is

    channelling a far vaster consciousness. Part of the colony may migrate

    with the reader.

    http://badromancenovels.tumblr.com/randomhttp://badromancenovels.tumblr.com/randomhttp://badromancenovels.tumblr.com/randomhttp://badromancenovels.tumblr.com/randomhttp://badromancenovels.tumblr.com/randomhttp://badromancenovels.tumblr.com/random
  • 7/30/2019 Inside the Tome

    8/12

    d100 Repercussions Table

    1. Afflicted with a stooped spine

    2. Frequently suffer seizures

    3. Afflicted with bowed legs

    4. Fingers become webbed

    5. Age backwards

    6. Go deaf in one ear

    7. Go deaf in both ears

    8. Skin turns an unnatural color

    9. Over the course of a week, one finger

    blackens, then falls off

    10. Skin glows very faintly in the dark

    11. Grow a pelt of shaggy fur over entire

    body

    12. Loss of color vision

    13. Grow an extra eye

    14. Hair turns white, instantly and

    permanently

    15. One limb twitches involuntarily, even

    when sleeping

    16. Boils

    17. Crops wither in the fields

    18. Ears become elongated and pointy

    19. Pupils change shape

    20. Grow a wart

    21. Grow a hairy wart

    22. All hair falls out (except on hairy

    warts)

    23. Relive the events of one (random)

    hour every day

    24. Always smells faintly of brimstone

    25. Hear (imaginary) constant, indistinctmurmurings that others cant hear

    26. Grow a tail

    27. Uncontrollable drooling

    28. Patches of reptilian scales develop

    29. Trees bend slightly toward her. Those

    trees in the vicinity of her home grow

    in a way that points toward it.

    30. Grow extra toes

    31. Grow extra fingers

    32. Slowed (50%) in actions and speech

    33. Livestock sickens

    34. Vomit frogs 1d6 times per day

    35. Tongue splits down the middle

    36. Haunted by a mildly destructive

    poltergeist

    37. Artificial lights within 10' will not stay

    lit, and any she passes are

    extinguished

    38. Spontaneous pregnancy

    39. Spontaneous pregnancy with a small

    mammal or reptile

    40. Grow small goat horns

    41. Pottery does not harden when fired

    within ten miles of her

    42. Visual perception lags behind reality

    by 10 minutes

    43. Compulsion to look under every

    liftable rock she passes

    44. Grow fangs

    45. Bottomless sinkholes open in any spot

    she sleeps on for more than 3 nights

    46. Permanently levitated 1/4" offground,

    making walking difficult

    47. Smoke emanates from mouth when

    speaking48. Nearby malleable things (oatmeal, tea

    leaves, mud) form into the shape of

    agonized faces

    49. Stigmata

    50. Grow an additional ear

    51. Skin become transparent

  • 7/30/2019 Inside the Tome

    9/12

    52. Strange lights in the sky at night

    53. Any words spoken do not reach

    listeners ears for 1d6 turns

    54. Animals no longer abide her presence

    55. Human beings are invisible to her

    56. Sleep for 101 days

    57. Feet fall off, cloven hooves grow

    58. 50-70 mph winds alway blow in

    vicinity

    59. Age at double rate

    60. Any words she writes change, and

    assume an ominous character

    61. The ground makes noises like

    cracking ice wherever she walks

    62. Flapping things flap on the roof at

    night

    63. No reflection

    64. Only sleep every seventh night

    65. Grow large antlers

    66. Speech comes out in reverse word

    order

    67. Hair becomes too strong to be cut by

    steel tools

    68. A new, unexplained bruise everymorning

    69. Sweats blood

    70. Must concentrate to keep

    consciousness attached to body or be

    locked-out for 1d6 turns

    71. Risk of future Repercussions becomes

    2 in 6 at minimum

    72. Weeping sores

    73. Weeping sore that whisper secrets

    74. Physically vanishes after falling

    asleep; reappears in the morning

    frostbitten

    75. Heart turns to stone and stops

    beating, yet she lives

    76. Roll 1d6 every morning. A result of 1

    means that a random personal

    possession vanished during the night.

    77. No one believes (until it's too late)

    78. Skin nodules swell for days, then

    burst to release spiders

    79. Her bones creak loudly whenever she

    moves

    80. Animals speak to her, but only

    abusively

    81. Narcolepsy

    82. Burned for 1d3 damage whenever

    touched by another person

    83. Irises turn yellow like a wolf's

    84. The sky is always overcast within 25

    miles

    85. Weekly rain of fish

    86. Teeth enlarge 2-3 times, deforming

    jaw and palette

    87. Leave footprints that smoulder

    88. Entire body shrinks or grows up 2%

    and 500% of original size every day

    89. Wood spurts blood when she chops it

    90. Any clothing donned begins to rot andsmell of the grave after an hour

    91. Age 20 years instantly

    92. Sometimes, the third law of motion

    (equal and opposite reaction) doesnt

    work for her

    93. Learns she will die in exactly one year

    94. On a roll of 1 in 6, any dead thing she

    passes near rises as undead

    95. Hourly fits of involuntarily speaking

    dead languages

    96. Plague

    97. Blogger posts lose all paragraphing

    98. Blindness

    99. Instant death

    100. Complete physical paralysis

  • 7/30/2019 Inside the Tome

    10/12

    Tome of Many Tongues

    The Tome of Many Tongues is an ancient tome written by a large number

    of different magic-users, clerics and sages over a period of some thousand

    years. The book always looks and feels old, but never seems to further age.

    It is remarkably tough, despite its fragile appearance, and makes any saves

    as though it were a 10th level cleric.

    A magic-user or cleric can use the book to learn a language, for a limited

    time, and only the ability to read said language. They must have a copy of

    that language written down, as an example of the text. Flipping through the

    tome takes 1d6 rounds until the right language is found, and then a further

    round to absorb the knowledge contained inside. The user can then read

    that language for a number of hours equal to their Intelligenceand have a 1

    in 20 chance of being able to read the language forever after (once chance

    only, regardless of how many times that particular language is accessed).

  • 7/30/2019 Inside the Tome

    11/12

    Credits:

    d30 Table Items1. Trey fromFrom the Sorcerers Skull

    2. Trey fromFrom the Sorcerers Skull]3. Matthew fromRended Press

    4. Matthew fromRended Press

    5. Matthew fromRended Press

    6. Cameron from Countdown to Gametime

    7. Matthew fromRended Press

    8. Matthew fromRended Press

    9. Porky fromPorkys Expanse

    10. Chris from Vaults of Nagoh

    11. Matthew fromRended Press

    12. Matthew fromRended Press

    13. Matthew fromRended Press

    14. Matthew fromRended Press

    15. Matthew fromRended Press

    16. Porky fromPorkys Expanse

    17. Ghengis Vaughn fromLunching on Lamias

    18. Matthew fromRended Press

    19. Matthew fromRended Press

    20. Porky fromPorkys Expanse

    21. Matthew fromRended Press

    22. Brian fromFree Orcs

    23. Matthew fromRended Press

    24. Matthew fromRended Press

    25. Jensen fromRustfoot

    26. Jensen fromRustfoot

    27. Migellito from Grumpy Old Troll

    28. Matthew fromRended Press

    29. Il Male from The Yaqqothl Grimoire

    30. Porky fromPorkys Expanse

    d100 Repercussions ListIncluded with the kind permission of paul from

    Quickly, Quietly, Carefully.

    Tome of Many TonguesIncluded with the kind permission of Simon

    from . . . and a sky full of dust.

    OtherLyrics from Stairway to Heaven by Led

    Zeppelin, The Last in Line by Dio, War Pigs

    by Black Sabbath, and God of Thunder by

    KISS totally used without permission and Ill be

    damned if I can track down the correct

    copyright information for the song lyrics, so

    please, guys, dont let your lawyers sue me.

    This document uses the DejaVu font family, a

    typeface offered under a Free License.This document uses the Caslon Antique font

    family, a typeface offered under a Freeware

    License.

    Compiled, copyedited, and converted to PDF

    from the original post by Matthew W. Schmeer

    @ Rended Press. Hes sure there are still some

    stupid typos he missed somewhere in here.

    http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://theyaqqothlgrimoire.blogspot.com/http://rendedpress.blogspot.com/http://migellito.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://www.jccc.edu/home/index.phphttp://www.jccc.edu/home/index.phphttp://rendedpress.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://lunchingonlamias.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://vaultsofnagoh.blogspot.com/http://vaultsofnagoh.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://www.fontspace.com/help/%23license-3http://www.fontspace.com/help/%23license-3http://www.jccc.edu/home/index.phphttp://www.jccc.edu/home/index.phphttp://www.jccc.edu/home/index.phphttp://quicklyquietlycarefully.blogspot.com/2011/01/npc-wyrd.htmlhttp://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://www.fontspace.com/help/%23license-3http://www.fontspace.com/help/%23license-3http://www.fontspace.com/help/%23license-3http://www.fontspace.com/help/%23license-3http://www.fontspace.com/alan-carr/caslon-antiquehttp://www.fontspace.com/alan-carr/caslon-antiquehttp://dejavu-fonts.org/wiki/Licensehttp://dejavu-fonts.org/wiki/Licensehttp://dejavu-fonts.org/wiki/Main_Pagehttp://dejavu-fonts.org/wiki/Main_Pagehttp://www.jccc.edu/home/index.phphttp://www.jccc.edu/home/index.phphttp://quicklyquietlycarefully.blogspot.com/2011/01/npc-wyrd.htmlhttp://quicklyquietlycarefully.blogspot.com/2011/01/npc-wyrd.htmlhttp://theporkster.blogspot.com/http://theporkster.blogspot.com/http://theyaqqothlgrimoire.blogspot.com/http://theyaqqothlgrimoire.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://migellito.blogspot.com/http://migellito.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rustfoot.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://www.jccc.edu/home/index.phphttp://www.jccc.edu/home/index.phphttp://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://lunchingonlamias.blogspot.com/http://lunchingonlamias.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://vaultsofnagoh.blogspot.com/http://vaultsofnagoh.blogspot.com/http://theporkster.blogspot.com/http://theporkster.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://rendedpress.blogspot.com/http://sorcerersskull.blogspot.com/http://sorcerersskull.blogspot.com/http://sorcerersskull.blogspot.com/http://sorcerersskull.blogspot.com/
  • 7/30/2019 Inside the Tome

    12/12

    OPEN GAME LICENSE Version 1.0a

    The following text is the property of Wizards of the Coast, Inc.and is Copyright 2000 Wizards of the Coast, Inc ("Wizards").All Rights Reserved.

    1. Definitions: (a)"Contributors" means the copyright and/ortrademark owners who have contributed Open Game Content;(b)"Derivative Material" means copyrighted material includ-ing derivative works and translations (including into other

    computer languages), potation, modification, correction, addi-tion, extension, upgrade, improvement, compilation, abridg-ment or other form in which an existing work may be recast,transformed or adapted; (c) "Distribute" means to reproduce,license, rent, lease, sell, broadcast, publicly display, transmitor otherwise distribute; (d)"Open Game Content" means thegame mechanic and includes the methods, procedures, proc-esses and routines to the extent such content does not em-body the Product Identity and is an enhancement over theprior art and any additional content clearly identified as OpenGame Content by the Contributor, and means any work cov-ered by this License, including translations and derivativeworks under copyright law, but specifically excludes ProductIdentity. (e) "Product Identity" means product and productline names, logos and identifying marks including trade dress;artifacts; creatures characters; stories, storylines, plots, the-matic elements, dialogue, incidents, language, artwork, sym-bols, designs, depictions, likenesses, formats, poses, con-cepts, themes and graphic, photographic and other visual or

    audio representations; names and descriptions of characters,spells, enchantments, personalities, teams, personas, like-nesses and special abilities; places, locations, environments,creatures, equipment, magical or supernatural abilities oreffects, logos, symbols, or graphic designs; and any othertrademark or registered trademark clearly identified as Prod-uct identity by the owner of the Product Identity, and whichspecifically excludes the Open Game Content; (f) "Trademark"means the logos, names, mark, sign, motto, designs that areused by a Contributor to identify itself or its products or theassociated products contributed to the Open Game License bythe Contributor (g) "Use", "Used" or "Using" means to use,Distribute, copy, edit, format, modify, translate and otherwisecreate Derivative Material of Open Game Content. (h) "You"or "Your" means the licensee in terms of this agreement.

    2. The License: This License applies to any Open Game Con-tent that contains a notice indicating that the Open GameContent may only be Used under and in terms of this License.You must affix such a notice to any Open Game Content thatyou Use. No terms may be added to or subtracted from thisLicense except as described by the License itself. No otherterms or conditions may be applied to any Open Game Con-tent distributed using this License.

    3.Offer and Acceptance: By Using the Open Game ContentYou indicate Your acceptance of the terms of this License.

    4. Grant and Consideration: In consideration for agreeing touse this License, the Contributors grant You a perpetual,worldwide, royalty-free, non-exclusive license with the exactterms of this License to Use, the Open Game Content.

    5.Representation of Authority to Contribute: If You are con-tributing original material as Open Game Content, You repre-sent that Your Contributions are Your original creation and/orYou have sufficient rights to grant the rights conveyed by thisLicense.

    6.Notice of License Copyright: You must update the COPY-RIGHT NOTICE portion of this License to include the exacttext of the COPYRIGHT NOTICE of any Open Game ContentYou are copying, modifying or distributing, and You must addthe title, the copyright date, and the copyright holder's nameto the COPYRIGHT NOTICE of any original Open Game Con-tent you Distribute.

    7. Use of Product Identity: You agree not to Use any ProductIdentity, including as an indication as to compatibility, exceptas expressly licensed in another, independent Agreement withthe owner of each element of that Product Identity. You agreenot to indicate compatibility or co-adaptability with anyTrademark or Registered Trademark in conjunction with awork containing Open Game Content except as expressly

    licensed in another, independent Agreement with the ownerof such Trademark or Registered Trademark. The use of anyProduct Identity in Open Game Content does not constitute achallenge to the ownership of that Product Identity. Theowner of any Product Identity used in Open Game Contentshall retain all rights, title and interest in and to that ProductIdentity.

    8. Identification: If you distribute Open Game Content Youmust clearly indicate which portions of the work that you are

    distributing are Open Game Content.

    9. Updating the License: Wizards or its designated Agentsmay publish updated versions of this License. You may useany authorized version of this License to copy, modify anddistribute any Open Game Content originally distributed un-der any version of this License.

    10 Copy of this License: You MUST include a copy of thisLicense with every copy of the Open Game Content You Dis-tribute.

    11. Use of Contributor Credits: You may not market or adver-tise the Open Game Content using the name of any Contribu-tor unless You have written permission from the Contributorto do so.

    12. Inability to Comply: If it is impossible for You to complywith any of the terms of this License with respect to some orall of the Open Game Content due to statute, judicial order, or

    governmental regulation then You may not Use any OpenGame Material so affected.

    13. Termination: This License will terminate automatically ifYou fail to comply with all terms herein and fail to cure suchbreach within 30 days of becoming aware of the breach. Allsublicenses shall survive the termination of this License.

    14. Reformation: If any provision of this License is held to beunenforceable, such provision shall be reformed only to theextent necessary to make it enforceable.

    15. COPYRIGHT NOTICEOpen Game License v 1.0 Copyright 2000, Wizards of theCoast, Inc.