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INFRASTRUCTURE MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA A B C PARADIGM: ORGANIZE THE IDEA LEARNING HIERARCHY: PERSONALIZE THE IDEA TEAM PROCESS: IMPLEMENT THE IDEA

INFRASTRUCTURE MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA A B C PARADIGM: ORGANIZE THE IDEA LEARNING HIERARCHY: PERSONALIZE THE IDEA TEAM

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INFRASTRUCTUREINFRASTRUCTURE

MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA

A B C PARADIGM: ORGANIZE THE IDEA

LEARNING HIERARCHY: PERSONALIZE THE IDEA

TEAM PROCESS: IMPLEMENT THE IDEA

MEETING MECHANICS: Develop and Protect the

Idea

MEETING MECHANICS: Develop and Protect the

IdeaProblem

Identification

ProblemSpecification

Brainstorm Cluster/Prioritize

ImplementationVariables

AssignResponsibilities

MEETING MECHANICSMEETING MECHANICSProblem

Identification

ProblemSpecification

Brainstorm Cluster/Prioritize

ImplementationVariables

AssignResponsibilities

Open EndedGroup Developed

Perspectives ConsideredGaining Consensus

Do we have a problem worth working on?

MEETING MECHANICSMEETING MECHANICSProblem

Identification

ProblemSpecification

Brainstorm Cluster/Prioritize

ImplementationVariables

AssignResponsibilitiesGeneric to Specific

Operational DefinitionsData Analysis

Antecedent VariablesDistinguish Problems from Variables

Do we have enough information about the problem to try to solve the problem.

Yes / No

MEETING MECHANICSMEETING MECHANICSProblem

Identification

ProblemSpecification

Brainstorm Cluster/Prioritize

ImplementationVariables

AssignResponsibilities

Facilitator

Time Frame

All Ideas of Good Ideas

Board Driven

Channeling

Democratize

Co-existence of Ideas

MEETING MECHANICSMEETING MECHANICSProblem

Identification

ProblemSpecification

Brainstorm Cluster/Prioritize

ImplementationVariables

AssignResponsibilitiesClarify Ideas

Cluster Similar Ideas

Idea Dependency

Prioritize Ideas Through Sequencing

MEETING MECHANICSMEETING MECHANICSProblem

Identification

ProblemSpecification

Brainstorm Cluster/Prioritize

ImplementationVariables

AssignResponsibilitiesDid we organize our ideas with a

problem solving process?

Yes / No

MEETING MECHANICSMEETING MECHANICSProblem

Identification

ProblemSpecification

Brainstorm Cluster/Prioritize

ImplementationVariables

AssignResponsibilities

Resources Needed

Overcoming Restraining Variables

A Bugs Life – Restraining Variables

A Bugs Life – Restraining Variables

MEETING MECHANICS: Develop and Protect the

Idea

MEETING MECHANICS: Develop and Protect the

IdeaProblem

Identification

ProblemSpecification

Brainstorm Cluster/Prioritize

ImplementationVariables

AssignResponsibilities

MEETING MECHANICSMEETING MECHANICSProblem

Identification

ProblemSpecification

Brainstorm Cluster/Prioritize

ImplementationVariables

AssignResponsibilities

Team Process

Role and Functions

Academic, Behavior, Social

Problem Specification

Brainstorm Implementation Variables

Problem Identification

Cluster Prioritize

Assign Responsibilities

Path of least Resistance (Default)

MEETING MECHANICS: Child Study Team

MEETING MECHANICS: Child Study Team

Background Information

SpecificConcerns

Brainstorm Pros andCons

ImplementationVariables

AssignResponsibilities

Meeting MechanicsA B C Paradigm

Meeting MechanicsA B C Paradigm

A B C Antecedent Behavior Consequence

Specify

Select

Agree

Behavior

Change

Sequence

Limitations?

Before

Prevent

Teach

INFRASTRUCTUREINFRASTRUCTUREA B C PARADIGM

A B C Antecedent Behavior Consequence

MEETING MECHANICS

Problem Identification

Problem Specification

Brainstorm

Cluster/Prioritize

Implementation Variables

Assign Responsibilities

INFRASTRUCTUREINFRASTRUCTUREA B C PARADIGM

A B C Antecedent Behavior Consequence

MEETING MECHANICS

Problem Identification

Problem Specification

Brainstorm

Cluster/Prioritize

Implementation Variables

Assign Responsibilities

What is the problem/behavior?

Operationalize Definition

INFRASTRUCTUREINFRASTRUCTUREA B C PARADIGM

A B C Antecedent Behavior Consequence

MEETING MECHANICS

Problem Identification

Problem Specification

Brainstorm

Cluster/Prioritize

Implementation Variables

Assign Responsibilities

What is the problem/behavior?

Operationalize Definition

Antecedent/Analysis

Strategies:

Preventative Proactive

Instructional

EXAMPLE A B C Paradigm:Drew

EXAMPLE A B C Paradigm:Drew

A B C Antecedent Behavior Consequence

Out of Seat

Clean-Up Transition

Yelling

Down Time

Disconnected from Activities

No independent skills

Adult Dependent

Sequence skills

Order / Predictability

Visual Supports

Motivators

Oral motor-chewing on tubes

Unifix Cubes

Likes Food

Video-Thomas / Wiggles

Pre Academic Skills

Sort by color/shape/size

Match

Sight Words

Patterning

Computer-can manipulate

Mouse

Match words

Match letters

Trace with highlighter

Puzzle w/ high motivation

Fine motor – Lite Brite

Pegs / Pattern

Children invite him to play: some desire for interaction

EXAMPLE A B C Paradigm:Drew

EXAMPLE A B C Paradigm:Drew

A B C Antecedent Behavior Consequence

Out of Seat

Clean-Up Transition

Yelling

Break Cards

Sensory diet

Visual schedule / Transition strategy

Place for all his things

Parent Communication

Blocks (unifix cubes)

Extra computer

Academic modifications

Warning card

Bathroom break

Social plan – peer to peer

Cooking

Drums

Imitator

Tactile – deep pressure

LEARNING HIERARCHY: Personalize the Idea

LEARNING HIERARCHY: Personalize the Idea

ACCURACY

SPEED

teach

ing

ACQUISITION

FLUENCY

practicePROFICIENCY

GENERALIZATION

EXAMPLE A B C Paradigm:Drew

EXAMPLE A B C Paradigm:Drew

A B C Antecedent Behavior Consequence

Out of Seat

Clean-Up Transition

Yelling

Break Cards

Sensory diet

Visual schedule / Transition strategy

Place for all his things

Parent Communication

Blocks (unifix cubes)

Extra computer

Academic modifications

Warning card

Bathroom break

Social plan – peer to peer

Cooking

Drums

Imitator

Tactile – deep pressure

TEAM PROCESS: Implement the Idea

TEAM PROCESS: Implement the Idea

BEHAVIOR

Caseload Teacher AND Psychologist

ACADEMIC

Caseload Teacher AND SLP

SOCIAL

Caseload Teacher AND Social Worker

INFRASTRUCTUREINFRASTRUCTURETEAM

PROCESSLEARNING

HIERARCHY

Generalization

Proficiency

Fluency

Acquisition

A B C PARADIGM

A B C

Antecedent Behavior Consequence

MEETING MECHANICS

Problem Identification

Problem Specification

Brainstorm

Cluster/Prioritize

Implementation Variables

Assign Responsibilities

BEHAVIOR

Caseload Teacher AND Psychologist

ACADEMIC

Caseload Teacher AND SLP

SOCIAL

Caseload Teacher

AND Social WorkerBehavior Change

Sequence

Behavior Identification / Specification

Assessment / Analysis

Strategy Development

Behavioral Change Sequence

Behavioral Change Sequence

Behavior

Define

Categorize

Tokens

Amount?

Visual Nature (size, color,

texture)

Developmental Issues

Time Away

Where

Time

Compliance Task

Independent

Non-punitive

Non-interactive

Non-Preferred

Tension Reduction

Problem Solve

Meeting students needs to resume

schedule

Schedule

Developmental Variables

Collaborative Variables

Autism Variables

Behavior SequenceBehavior Sequence

Behavior > Tokens > Time Away Compliance > Problem > Schedule Points Solve

Staff Directed Student Directed

Associations Tension Reduction

Consequences Recovery

INFRASTRUCTUREINFRASTRUCTURE

MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA

A B C PARADIGM: ORGANIZE THE IDEA

LEARNING HIERARCHY: PERSONALIZE THE IDEA

TEAM PROCESS: IMPLEMENT THE IDEA

INFRASTRUCTUREGuiding PrinciplesINFRASTRUCTUREGuiding Principles

Open ended formatsStimulus statements for focusDeveloping the best idea in the roomDemocratize the processEnhance implementation possibilitiesRotate roles

10 Commandme

nts of Meetings

10 Commandme

nts of Meetings