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INFRASTRUCTUREINFRASTRUCTURE
MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA
A B C PARADIGM: ORGANIZE THE IDEA
LEARNING HIERARCHY: PERSONALIZE THE IDEA
TEAM PROCESS: IMPLEMENT THE IDEA
MEETING MECHANICS: Develop and Protect the
Idea
MEETING MECHANICS: Develop and Protect the
IdeaProblem
Identification
ProblemSpecification
Brainstorm Cluster/Prioritize
ImplementationVariables
AssignResponsibilities
MEETING MECHANICSMEETING MECHANICSProblem
Identification
ProblemSpecification
Brainstorm Cluster/Prioritize
ImplementationVariables
AssignResponsibilities
Open EndedGroup Developed
Perspectives ConsideredGaining Consensus
Do we have a problem worth working on?
MEETING MECHANICSMEETING MECHANICSProblem
Identification
ProblemSpecification
Brainstorm Cluster/Prioritize
ImplementationVariables
AssignResponsibilitiesGeneric to Specific
Operational DefinitionsData Analysis
Antecedent VariablesDistinguish Problems from Variables
Do we have enough information about the problem to try to solve the problem.
Yes / No
MEETING MECHANICSMEETING MECHANICSProblem
Identification
ProblemSpecification
Brainstorm Cluster/Prioritize
ImplementationVariables
AssignResponsibilities
Facilitator
Time Frame
All Ideas of Good Ideas
Board Driven
Channeling
Democratize
Co-existence of Ideas
MEETING MECHANICSMEETING MECHANICSProblem
Identification
ProblemSpecification
Brainstorm Cluster/Prioritize
ImplementationVariables
AssignResponsibilitiesClarify Ideas
Cluster Similar Ideas
Idea Dependency
Prioritize Ideas Through Sequencing
MEETING MECHANICSMEETING MECHANICSProblem
Identification
ProblemSpecification
Brainstorm Cluster/Prioritize
ImplementationVariables
AssignResponsibilitiesDid we organize our ideas with a
problem solving process?
Yes / No
MEETING MECHANICSMEETING MECHANICSProblem
Identification
ProblemSpecification
Brainstorm Cluster/Prioritize
ImplementationVariables
AssignResponsibilities
Resources Needed
Overcoming Restraining Variables
MEETING MECHANICS: Develop and Protect the
Idea
MEETING MECHANICS: Develop and Protect the
IdeaProblem
Identification
ProblemSpecification
Brainstorm Cluster/Prioritize
ImplementationVariables
AssignResponsibilities
MEETING MECHANICSMEETING MECHANICSProblem
Identification
ProblemSpecification
Brainstorm Cluster/Prioritize
ImplementationVariables
AssignResponsibilities
Team Process
Role and Functions
Academic, Behavior, Social
Problem Specification
Brainstorm Implementation Variables
Problem Identification
Cluster Prioritize
Assign Responsibilities
Path of least Resistance (Default)
MEETING MECHANICS: Child Study Team
MEETING MECHANICS: Child Study Team
Background Information
SpecificConcerns
Brainstorm Pros andCons
ImplementationVariables
AssignResponsibilities
Meeting MechanicsA B C Paradigm
Meeting MechanicsA B C Paradigm
A B C Antecedent Behavior Consequence
Specify
Select
Agree
Behavior
Change
Sequence
Limitations?
Before
Prevent
Teach
INFRASTRUCTUREINFRASTRUCTUREA B C PARADIGM
A B C Antecedent Behavior Consequence
MEETING MECHANICS
Problem Identification
Problem Specification
Brainstorm
Cluster/Prioritize
Implementation Variables
Assign Responsibilities
INFRASTRUCTUREINFRASTRUCTUREA B C PARADIGM
A B C Antecedent Behavior Consequence
MEETING MECHANICS
Problem Identification
Problem Specification
Brainstorm
Cluster/Prioritize
Implementation Variables
Assign Responsibilities
What is the problem/behavior?
Operationalize Definition
INFRASTRUCTUREINFRASTRUCTUREA B C PARADIGM
A B C Antecedent Behavior Consequence
MEETING MECHANICS
Problem Identification
Problem Specification
Brainstorm
Cluster/Prioritize
Implementation Variables
Assign Responsibilities
What is the problem/behavior?
Operationalize Definition
Antecedent/Analysis
Strategies:
Preventative Proactive
Instructional
EXAMPLE A B C Paradigm:Drew
EXAMPLE A B C Paradigm:Drew
A B C Antecedent Behavior Consequence
Out of Seat
Clean-Up Transition
Yelling
Down Time
Disconnected from Activities
No independent skills
Adult Dependent
Sequence skills
Order / Predictability
Visual Supports
Motivators
Oral motor-chewing on tubes
Unifix Cubes
Likes Food
Video-Thomas / Wiggles
Pre Academic Skills
Sort by color/shape/size
Match
Sight Words
Patterning
Computer-can manipulate
Mouse
Match words
Match letters
Trace with highlighter
Puzzle w/ high motivation
Fine motor – Lite Brite
Pegs / Pattern
Children invite him to play: some desire for interaction
EXAMPLE A B C Paradigm:Drew
EXAMPLE A B C Paradigm:Drew
A B C Antecedent Behavior Consequence
Out of Seat
Clean-Up Transition
Yelling
Break Cards
Sensory diet
Visual schedule / Transition strategy
Place for all his things
Parent Communication
Blocks (unifix cubes)
Extra computer
Academic modifications
Warning card
Bathroom break
Social plan – peer to peer
Cooking
Drums
Imitator
Tactile – deep pressure
LEARNING HIERARCHY: Personalize the Idea
LEARNING HIERARCHY: Personalize the Idea
ACCURACY
SPEED
teach
ing
ACQUISITION
FLUENCY
practicePROFICIENCY
GENERALIZATION
EXAMPLE A B C Paradigm:Drew
EXAMPLE A B C Paradigm:Drew
A B C Antecedent Behavior Consequence
Out of Seat
Clean-Up Transition
Yelling
Break Cards
Sensory diet
Visual schedule / Transition strategy
Place for all his things
Parent Communication
Blocks (unifix cubes)
Extra computer
Academic modifications
Warning card
Bathroom break
Social plan – peer to peer
Cooking
Drums
Imitator
Tactile – deep pressure
TEAM PROCESS: Implement the Idea
TEAM PROCESS: Implement the Idea
BEHAVIOR
Caseload Teacher AND Psychologist
ACADEMIC
Caseload Teacher AND SLP
SOCIAL
Caseload Teacher AND Social Worker
INFRASTRUCTUREINFRASTRUCTURETEAM
PROCESSLEARNING
HIERARCHY
Generalization
Proficiency
Fluency
Acquisition
A B C PARADIGM
A B C
Antecedent Behavior Consequence
MEETING MECHANICS
Problem Identification
Problem Specification
Brainstorm
Cluster/Prioritize
Implementation Variables
Assign Responsibilities
BEHAVIOR
Caseload Teacher AND Psychologist
ACADEMIC
Caseload Teacher AND SLP
SOCIAL
Caseload Teacher
AND Social WorkerBehavior Change
Sequence
Behavior Identification / Specification
Assessment / Analysis
Strategy Development
Behavioral Change Sequence
Behavioral Change Sequence
Behavior
Define
Categorize
Tokens
Amount?
Visual Nature (size, color,
texture)
Developmental Issues
Time Away
Where
Time
Compliance Task
Independent
Non-punitive
Non-interactive
Non-Preferred
Tension Reduction
Problem Solve
Meeting students needs to resume
schedule
Schedule
Developmental Variables
Collaborative Variables
Autism Variables
Behavior SequenceBehavior Sequence
Behavior > Tokens > Time Away Compliance > Problem > Schedule Points Solve
Staff Directed Student Directed
Associations Tension Reduction
Consequences Recovery
INFRASTRUCTUREINFRASTRUCTURE
MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA
A B C PARADIGM: ORGANIZE THE IDEA
LEARNING HIERARCHY: PERSONALIZE THE IDEA
TEAM PROCESS: IMPLEMENT THE IDEA
INFRASTRUCTUREGuiding PrinciplesINFRASTRUCTUREGuiding Principles
Open ended formatsStimulus statements for focusDeveloping the best idea in the roomDemocratize the processEnhance implementation possibilitiesRotate roles