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Army Special Rules: Army specialization: An Imperial guard army must choose 1 specialization: Infantry specialization: Infantry units can use the Doctrine upgrades Infantry units may add medics to their squad Infantry units may add commissars to their squad Infantry units now get Vox casters for free Infantry units may have 2 additional special weapons in the squad Infantry units may have 1 additional heavy weapon team in the squad Mechanized specialization: Vehicles with the mechanized special rule may be in a squadron from 1-3 pr space All infantry units must take a chimera or a LVTP-40 as a dedicated transport even if they got the option or not. May use the Commander Tank May use the Commissar Tank If no elite space is used the army’s heavy support spaces changes to 0-6 instead of 0-3 Airborne Specialization: May have 0-3 Storm Trooper Squads as troops All Infantry units may deep strike Units may re-roll the scatter dice when deep striking at +10 pts pr unit Veterans that deep strike may replace their lasgun with a hot-shot lasgun at + 3 pts pr model May have 0-3 Air Striker Squads as troops All infantry units may take a valkyries/vendetta as a dedicated transport Close Combat Specialization: All units with lasguns may replaces their lasguns with a laspistol and a Close Combat weapon Any unit that does not replace their lasguns count their lasguns as assault 2 (penal legion gets assault 3) Sergeants, commissars, officers and priests can buy special close combat weapon for 5 points cheaper May take 0-3 Ogryns squads as troops All infantry squads have fleet of foot special rule Stealth warfare Specialization: All units are equipped with camo cloaks 1

Imperial Guard Codex (patch 1.2)

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Page 1: Imperial Guard Codex (patch 1.2)

Army Special Rules:

Army specialization:An Imperial guard army must choose 1 specialization:

Infantry specialization:● Infantry units can use the Doctrine upgrades● Infantry units may add medics to their squad● Infantry units may add commissars to their squad● Infantry units now get Vox casters for free● Infantry units may have 2 additional special weapons in the squad● Infantry units may have 1 additional heavy weapon team in the squad

Mechanized specialization:

● Vehicles with the mechanized special rule may be in a squadron from 1-3 pr space● All infantry units must take a chimera or a LVTP-40 as a dedicated transport even if they got the option

or not.● May use the Commander Tank● May use the Commissar Tank● If no elite space is used the army’s heavy support spaces changes to 0-6 instead of 0-3

Airborne Specialization: ● May have 0-3 Storm Trooper Squads as troops● All Infantry units may deep strike● Units may re-roll the scatter dice when deep striking at +10 pts pr unit● Veterans that deep strike may replace their lasgun with a hot-shot lasgun at + 3 pts pr model● May have 0-3 Air Striker Squads as troops● All infantry units may take a valkyries/vendetta as a dedicated transport

Close Combat Specialization: All units with lasguns may replaces their lasguns with a laspistol and a Close Combat weapon Any unit that does not replace their lasguns count their lasguns as assault 2 (penal legion gets assault 3) Sergeants, commissars, officers and priests can buy special close combat weapon for 5 points cheaper May take 0-3 Ogryns squads as troops All infantry squads have fleet of foot special rule

Stealth warfare Specialization: All units are equipped with camo cloaks All vehicles are equipped with camo nettings Guardsmen and veterans may exchange their lasguns with a sniper May have 0-3 Sharpshooter squads as troops All units (and vehicles) have scout special rule All infantry unit may have infiltrate special rule

Doctrines:Light infantry:

● Units may infiltrate if the mission permits● Units may take a sniper instead of heavy weapon team● Units get the move through Cover special rule● Units with this doctrine may not be mounted in a Chimera (or LVTP-40) and may not use Carapace

armour

Jungle fighters: ● May see 12” through jungle of forest● Units may take a heavy flamer instead of a heavy weapon team

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● Units armour saves are reduced to 6+● Get a 4+ Cover save when in forest or jungle terrain● Move at full speed in forest or jungle terrain● Units with this doctrine cannot take Lascannon● Units with this doctrine may not use Carapace armour or Camo cloaks

Battle hardened:● +1 Weapon skill (units) +1 WS ,+1 A (sentinels)

Sharpshooter:● A BS3 model may re-roll the roll of 1 on to hit when shooting with any weapons except snipers and

plasma weapons.

Xeno Fighters:● Units gain the preferred enemy special rule which is one of these:

● Orks● Eldar (including Dark Eldar)● Tyranids

HQ

Name: Company Command SquadOrders: The orders have unlimited range as long as the target and the officers squad have a vox caster. Otherwise the senior officer has a command range of 12”. If the senior officer dies the junior officer will step up to take his place as the commander.

Name Pts/model WS BS S T I W A LD SvSenior Officer 50 4 5 3 3 4 3 3 10 5+Junior Officer 25 4 4 3 3 4 2 2 9 5+Bodyguard +15 4 4 3 3 3 1 2 8 5+Veteran +7 3 4 3 3 3 1 1 8 5+Composition: 1 senior officers or/and 1 junior officer and 5-10 Squad members in any combination

Equipment● Laspistol● Close Combat Weapon ● Frag and krak grenades● Flak Armour

Special Rules● Look out! ARGH (Bodyguard)● Deep strike (Airborne Specialization)

Options: ● The Officers may exchange their Laspistol and/or Close Combat Weapon for:

- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Lightning Claw ……………………………………………………… 15 points- Hellblade…………………………………………………………….. 20 points- Lasgun …………………………………………………………………… Free- Plasma Pistol …………………………………………………………. 10 points- Hot-shot laspistol …………………………………………………….. 2 points- Hot-shot Lasgun ………………………………………………………. 3 points- Attach Grenade launcher to weapon …………………………………… 5 points

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● The officers may take additionally:- Refractor shield …………………………………………………… 10 points- Rosarius ………………………………………………………………. 20 points- Holy Relic ……………………………………………………….. 30 points- Bionics …………………………………………………………… 5 points

● The officers may Have their weapons master crafted at +15 points pr weapon

● Half of squad members (rounding down) (+2) may replace their laspistol with:● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot laspistol ……………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Attach grenade launcher to weapon …………………………… 5 points● Flamer ………………………………………………………….. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model

● All squad members may replace their Close Combat Weapon with:● Power weapon ……………………………………………. 10 points pr model● Power fist ……………………………………………………. 15 points pr model● Lightning claws ……………………………………………. 15 points pr model

● A squad member may be upgraded to a:● Regiment Standard bearer ……………………………………… 20 points● Master Vox-Caster ……………………………………………….10 points● Vox Caster …………..………………………………………...... 5 points

● The entire squad may take:● Melta bombs …………………………………………………. 5 points pr model● Carapace armor ……………………………………………….. 2 points pr model● Camo Cloaks …………………………………………………… 2 point pr model

● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points● Autocannon or Heavy bolter ………..……………………………. 10 points● Missile Launcher …………………………………………………. 15 points● Lascannon ………………………………………………………… 20 points

● Squad may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points

● The squad may be upgraded with the following doctrines: (Infantry specialization)● Light infantry …………………………………………………………….. 10 points ● Jungle fighters ……………………………..………..………………….. 10 points ● Sharpshooter ……………………………………………………………... 20 points ● Battle hardened ........................................................................................ 15 points● Xeno Fighters ……………………………………………………………. 5 points

Transport:● The squad may take a Chimera or LVTP-40 as dedicated transport

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Name: Command tank (Mechanized specialization) Name Pts/model FA SA RA BS WS

C41000 Command Tank 210 14 13 12 4 -Composition: 1 Command tank

Wargear● Smoke launchers● Searchlight● Battle cannon

Special Rules● Command vehicle (can give 2 order pr turn 12” range, Vehicles within 6” ignore crew shaken results)● Lumbering behemoth

Options: ● The C41000 command tank may take hull mounted:

● Heavy flamer ………………………………. 10 points● Heavy bolter ……………………………….. 10 points● Lascannon …………………………………… 25 points

● The C41000 command tank may exchange its battle cannon with:● Vanquiser cannon ………………………………………5 points● Punisher cannon ……………………………………… 35 points● Executiner cannon …………………………………… 45 points

● May add side sponsors to the C41000 Command tank with the following:● Heavy flamers …………………………………………………………… 10 points● Heavy bolters ……………………………………………………………. 20 points● Multi Melta ……………………………………………………………….. 30 points● Plasma cannons …………………………………………………………. 40 points

● May add:● Extra armour ……………………………………………………… 15 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points

Name: Commisar tank (Mechanized specialization)Name Pts/model FA SA RA BS WS

C41000 Commissar Tank 200 14 13 12 4 -Composition: 1 Commissar Tank

Wargear● Smoke launchers● Searchlight● Battle cannon

Special Rules● Command vehicle (units within 12” may use the commissars leadership of 10)● Lumbering behemoth

Options: ● The C41000 command tank may take hull mounted:

● Heavy flamer ………………………………. 10 points● Heavy bolter ……………………………….. 10 points● Lascannon …………………………………… 25 points

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● The C41000 command tank may exchange its battle cannon with:● Vanquiser cannon ………………………………………5 points● Punisher cannon ……………………………………… 35 points● Executiner cannon …………………………………… 45 points

● May add side sponsors to the C41000 Command tank with the following:● Heavy flamers …………………………………………………………… 10 points● Heavy bolters ……………………………………………………………. 20 points● Multi Melta ……………………………………………………………….. 30 points● Plasma cannons …………………………………………………………. 40 points

● May add:● Extra armour ……………………………………………………… 15 points● Hunter killer missile ……………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points

Name: Commissars (Does not take an HQ space, max 5)Name Pts/model WS BS S T I W A LD Sv

Lord Commissar 50 5 5 3 3 4 3 3 10 5+Commisar 35 4 4 3 3 3 2 3 9 5+Composition: 1 Commissar

Equipment● Laspistol● Close Combat Weapon ● Flak Armour● Frag and krak grenades

Special Rules● Summary execution● Stubborn● Aura of discipline (Lord Commissar only)● Independent Character● Deep strike (Airborne Specialization)

Options: ● The Commissar may exchange their Laspistol and/or Close Combat Weapon for:

- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Lightning Claw ……………………………………………………… 15 points- Hellblade ……………………………………………………………. 20 points● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot laspistol ……………………………………………… 2 points● Hot-shot Lasgun ………………………………………………… 3 points ● Attach grenade launcher to weapon ……………………………… 5 points

● The Commissar may take additionally:- Refractor shield …………………………………………………… 15 points- Rosarius ………………………………………………………………. 25 points- Melta Bomb ………………………………………………………….. 5 points- Carapace armour …………………………………………………. 5 points

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- Jump pack ………………………………………………………… 10 points- Bionics …………………………………………………………… 5 points

● The Commissar may have his weapons master crafted at +15 points

Name: Ministorum Priest (does not take an HQ space, max 5)Name Pts/model WS BS S T I W A LD Sv

Ministorum Priest 45 3 3 3 3 3 1 2 7 5+Composition: 1 Ministorum Priest

Equipment● Laspistol● Close Combat Weapon ● Frag and krak grenades● Flak Armour

Special Rules● Independent Character● Righteous Fury● Deep strike (Airborne Specialization)

Options: ● The Ministorum Priest may exchange his Laspistol and/or Close Combat Weapon for:

- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Lightning Claw ……………………………………………………… 15 points- Hellblade ……………………………………………………………… 20 points- Lasgun …………………………………………………………………… Free- Plasma Pistol …………………………………………………………. 10 points- Eviscerator ………………………………………………………………. 15 points

● The Ministorum Priest may take additionally:- Refractor shield …………………………………………………… 15 points- Rosarius ………………………………………………………………. 25 points- Melta Bomb ………………………………………………………….. 5 points- Carapace armour …………………………………………………. 5 points- Jump pack (must join air striker squad with this) …………………… 15 points- Holy Relic …………………………………………………………… 30 points- Bionics ………………………………………………………………. 5 points

● The Ministorum Priest may have his weapons master crafted at +15 points

Name: Primaris Psyker (does not take an HQ space, max 5)Name Pts/model WS BS S T I W A LD Sv

Primaris Psyker 55 4 4 3 3 3 2 3 7 5+Composition: 1 Primaris Psyker

Equipment● Laspistol● Frag grenades● Force Weapon● Flak Armour

Special Rules● Independent Character● Psyker ● It’s for your own good

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● Deep strike (Airborne Specialization)

Options: ● The Ministorum Priest may take additionally:

- Refractor shield …………………………………………………… 15 points- Rosarius ………………………………………………………………. 25 points- Melta Bomb ………………………………………………………….. 5 points- Bionics ………………………………………………………………… 5 points

● The Ministorum Priest may have his weapons master crafted at +15 points

EliteName: Storm Troopers

Name Pts/model WS BS S T I W A LD SvStorm trooper 20+ 4 5 3 3 4 1 1 8 4+Storm trooper Sergeant 25 4 5 3 3 4 1 2 9 4+Composition: 4-19 Storm troopers + 1 Sergeant

Equipment● Terrapistol● Terragun● Close Combat Weapon ● Frag and krak grenades● Carapace armour with terraplating

Special Rules● Special Operations● Deep strike ● Infiltrate● Deep strike (Airborne Specialization)

Options: ● The Sergeant may exchange his Terrapistol and/or Close Combat Weapon for:

- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Lightning claw ……………………………………………………….. 15 points- Lightning claw (pair) ………………………………………………… 30 points- Storm shield …………………………………………………………… 15 points- Thunder hammer ………………………………………………………. 30 points- Hellblade ……………………………………………………………… 20 points- Plasma Pistol …………………………………………………………. 10 points

● The Sergeant may take additionally:- Melta Bomb ………………………………………………………….. 5 points- Bionics ………………………………………………………………. 5 points

All storm troopers may replace their terraguns and/or their terrapistols with:- Power weapon ……………………………………………………. 5 points pr model- Power fist ………………………………………………………… 15 points pr model- Power claw ………………………………………………………. 15 points pr model- Power claws (pair) ……………………………………………….. 30 points pr model- Storm shield ……………………………………………………… 15 points pr model

● Up to 2(4) Storm troopers may exchange their terragun for a special weapon:

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● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher …………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model

● A squad member may be upgraded to a:● Vox Caster …………. ………………………………………... 5 points

● Squad may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points

● The squad may take:● Melta bombs …………………………………………………. 5 points pr model● Camo Cloaks …………………………………………………… 2 point pr model

● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points● Autocannon or Heavy bolter ………..……………………….. 10 points● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points

● The squad may be upgraded with the following doctrines: (Infantry specialization)● Light infantry …………………………………………………………….. 10 points ● Jungle fighters ……………………………..………..………………….. 10 points ● Battle hardened …………………………………………………………. 10 points ● Sharpshooter ……………………………………………………………... 20 points ● Xeno Fighters ………………………………………………………………….. 5 points

Transport● The squad may take a Chimera or LVTP-40 as dedicated transport

Name: SharpshootersName Pts/model WS BS S T I W A LD Sv

Sharpshooters 10+ 3 4 3 3 3 1 1 8 5+Composition: 3-10 Sharpshooters

Equipment● Close Combat Weapons● Sniper ● Flak armour ● Frag grenades

Special Rules● Stealth ● Infiltrate● Deep strike (Airborne Specialization)

● The squad may take:● Krak Grenades …………………………………………………. 0,5 points pr model

● A squad member may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points

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● The squad may be upgraded with the following doctrines: (Infantry specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ………………………………………………………………….. 5 points

Name: Ogryn Assault squadName Pts/model WS BS S T I W A LD Sv

Orgyns +40 4 3 5 5 2 3 3 6 5+Bone’ead 50 4 3 5 5 2 3 4 7 5+Composition: 2-9 Ogryns + Bone’ead

Equipment● Frag grenades● Flak Armour● Ripper gun

Special Rules● Bulky● Furious Charge● Stubborn● Deep strike (Airborne Specialization)

Options● The squad may be upgraded with the following doctrines: (Infantry specialization)

● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points

Name: Psyker battle squadName Pts/model WS BS S T I W A LD Sv

Psyker 10+ 2 3 2 3 3 1 1 9 5+Overseer 70 3 3 3 3 3 1 2 9 5+Composition: 4-11 Psykers + 1 Overseer

Equipment● Laspistol● Close Combat Weapon ● Flak Armour

Special Rules● Psyker● Psychic choir● Ultimate Sanction● Deep strike (Airborne Specialization)

Transport:● The squad may take a Chimera or LVTP-40 as dedicated transport

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Name: Infantry PlatoonOrders: Platoon officer has a command range of 6” and can issue one orderComposition: 1 Command squad, 2-5 Infantry squads, 0-5 Heavy weapons squads, 0-2 Special weapon squad, 0-5 Conscript squads

Name: Platoon Command SquadName Pts/model WS BS S T I W A LD Sv

Platoon Officer 20 3 4 3 3 3 1 2 8 5+Veteran +7 3 4 3 3 3 1 1 8 5+Guardsman +5 3 3 3 3 3 1 1 7 5+Constript +3 2 2 3 3 3 1 1 5 5+Composition: 1 platoon officer and 5-10 Squad members in any combination

Equipment● Laspistol● Close Combat Weapon ● Frag grenades● Flak Armour

Special Rules● Deep strike (Airborne Specialization)

Options: ● The Officer may exchange his Laspistol and/or Close Combat Weapon for:

- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Hellblade ………………………………………………………………. 20 points- Lasgun …………………………………………………………………… Free- Plasma Pistol …………………………………………………………. 10 points- Hot-shot laspistol …………………………………………………….. 2 points- Hotshot lasgun ……………………………………………………….. 3 points

● The officer may take additionally:- Refractor shield …………………………………………………… 15 points- Melta Bomb ………………………………………………………….. 5 points- Carapace armour …………………………………………………. 5 points- Bionics ……………………………………………………………. 5 points

● The officer may Have his weapons master crafted at +15 points

● Half of squad members (rounding down) (+2) may replace their laspistol with:● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot lasgun .............................................................................. 3 points pr model● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model

● Up to 3(5) squad members may replace their Close Combat Weapon with:● Power weapon ……………………………………………. 10 points pr model● Power fist ……………………………………………………. 15 points pr model

● A squad member may be upgraded to a:

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● Standard bearer ………………………………………….. 20 points● Master Vox-Caster ………………………………………. 10 points● Vox Caster …………..………………………………………... 5 points

● Squad may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points

● The squad may take:● Krak Grenades …………………………………………………. 0,5 points pr model● Carapace armor ………………………………………….. 2 points pr model● Camo Cloaks …………………………………………………… 1 points pr model

● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points● Autocannon or Heavy bolter ………..………………………. 10 points● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points

● The squad may be upgraded with the following doctrines: (Infantry specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ………………………………………………………………. 5 points

● Transport:The squad may take a Chimera or LVTP-40 as dedicated transport

Name: Infantry SquadName Pts/model WS BS S T I W A LD Sv

Guardsmen 5+ 3 3 3 3 3 1 1 7 5+Sergeant 5 3 3 3 3 3 1 2 8 5+Composition: 4-11 Guardsmen + 1 Sergeant

Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour

Special Rules● Combined squad (May combine with other Infantry squads)● Deep strike (Airborne Specialization)

Options: ● The Sergeant may exchange his Laspistol and/or Close Combat Weapon for:

- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Plasma Pistol …………………………………………………………. 10 points● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot laspistol ……………………………………………… 2 points ● Hot-shot Lasgun ………………………………………………… 3 points

● The Sergeant may take additionally:

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- Melta Bomb ………………………………………………………….. 5 points

● Up to 1(3) Guardsmen may exchange his/their Lasgun for a special weapon:● Shotgun …………………………………………………………... Free● Hot-shot laspistol ……………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model

● A squad member may be upgraded to a:● Vox Caster ……………………………………………………... 5 points

● Squad may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points

● The squad may take:● Krak Grenades …………………………………………………. 0,5 points pr model● Carapace armor ………………………………………………… 2 points pr model● Camo Cloaks …………………………………………………… 1 point pr model

● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points● Autocannon or Heavy bolter ………..………………………… 10 points● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points

● The squad may be upgraded with the following doctrines: (Infantry specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ………………………………………………………………….. 5 points

Transport● The squad may take a Chimera or LVTP-40 as dedicated transport

Name: Heavy Weapon Team squadName Pts/model WS BS S T I W A LD Sv

Guardsmen HWT 10+ 3 3 3 3 3 2 2 7 5+Veteran HWT 14+ 3 4 3 3 3 2 2 8 5+Composition: 3 Heavy weapon teams

Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour

Special Rules● Deep strike (Airborne Specialization)

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Options: ● The squad may take:

● Krak Grenades …………………………………………………. 5 points● Carapace armor ………………………………………….. 20 points● Camo Cloaks …………………………………………………… 10 points

● The squad may take up 6 conscripts to join them (as meat shield against incoming fire) for +3 pts pr conscript

● The heavy weapon teams may take:● Mortar ……………………………….…………..………………… 5 points● Autocannon or Heavy bolter ………..………………………… 10 points● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points

● The squad may be upgraded with the following doctrines: (Infantry Specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ………………………………………………………………….. 5 points

Transport● The squad may take a Chimera or LVTP-40 as dedicated transport

Name: Special Weapon SquadName Pts/model WS BS S T I W A LD Sv

Guardsmen 5+ 3 3 3 3 3 1 1 7 5+Veteran 7+ 3 4 3 3 3 1 1 8 5+Composition: 6 Guardsmen/Veterans

Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour

Special Rules● Combined squad (May combine with other Special Weapons Squads)● Deep strike (Airborne Specialization)

Options: ● Up to 3(5) Guardsmen must exchange their Lasgun for a special weapon:

● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model

● The squad may take:● Krak Grenades …………………………………………………. 5 points● Carapace armor ………………………………………….. 20 points● Camo Cloaks …………………………………………………… 10 points

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● The squad may take up 6 conscripts to join them (as meat shield against incoming fire) for +3 pts pr conscript

● The squad may be upgraded with the following doctrines: (Infantry Specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ………………………………………………………………….. 5 points

Transport● The squad may take a Chimera or LVTP-40 as dedicated transport

Name: Conscript squadName Pts/model WS BS S T I W A LD Sv

Conscript 3+ 2 2 3 3 3 1 1 5 5+Composition: 3-10 Conscripts

Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour

Special Rules● Combined squad (may combine with other conscripts squads)● Deep strike (Airborne Specialization)

Options: ● Up to 1(3) Conscripts may exchange their Lasgun for a special weapon:

● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model

● The squad may take:● Krak Grenades …………………………………………………. 0,5 points pr model

● Squad may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points

● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points● Autocannon or Heavy bolter ………..………………… 10 points● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points

Transport● The squad may take a Chimera or LVTP-40 as dedicated transport

Name: Veteran SquadName Pts/model WS BS S T I W A LD Sv

Veterans 7+ 3 4 3 3 3 1 1 8 5+Veteran Sergeant 7 3 4 3 3 3 1 2 8 5+Composition: 4-11 Veterans + 1 Veteran Sergeant

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Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour

Special Rules● Combined squad (may combine with other veterans squads)● Deep strike (Airborne Specialization)

Options: ● The Sergeant may exchange his Laspistol and/or Close Combat Weapon for:

- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Plasma Pistol …………………………………………………………. 10 points● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot laspistol ……………………………………………… 2 points ● Hot-shot Lasgun ………………………………………………… 3 points ● Flamer ………………………………………………………….. 5 points ● Grenade launcher ………………………………………………. 5 points ● Sniper Rifle ……………………………………………………. 5 points ● Meltagun …………………………………………………….. 10 points ● Plasmagun …………………………………………………… 15 points ● Heavy flamer ……………………………………………….. 20 points

● The Sergeant may take additionally:- Melta Bomb ………………………………………………………….. 5 points

● All veterans may replace their Lasgun with:● Shotgun …………………………………………………………... Free● Hot-shot laspistol ……………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model

● Up to 3(5) Veterans may exchange their Lasgun for a special weapon:- Flamer ………………………………………………………….. 5 points pr model- Grenade launcher ………………………………………………. 5 points pr model- Sniper Rifle ……………………………………………………. 5 points pr model- Meltagun …………………………………………………….. 10 points pr model- Plasmagun …………………………………………………… 15 points pr model- Heavy flamer ……………………………………………….. 20 points pr model

● A squad member may be upgraded to a:● Vox Caster …………. ………………………………………... 5 points

● Squad may add: (Infantry Specialization)● Medic……………………………………………………… 20 points● Commissar ………………………………………………... 35+ points

● The squad may take:● Krak Grenades …………………………………………………. 0,5 points pr model● Carapace armor ………………………………………….. 2 points pr model● Camo Cloaks …………………………………………………… 1 point pr model

● Two Squad members may form a heavy weapons team armed with the following:● Mortar …………………………………………………………….. 5 points

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● Autocannon or Heavy bolter ………..………………… 10 points● Missile Launcher …………………………………………….. 15 points● Lascannon ………………………………………………………. 20 points

● The squad may be upgraded with the following doctrines: (Infantry Specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ……………………………………………………………….. 5 points

Transport● The squad may take a Chimera or LVTP-40 as dedicated transport

Name: Penal LegionName Pts/model WS BS S T I W A LD Sv

Penal Legionnaire 8+ 3 3 3 3 3 1 1 8 5+Penal Custodian 8 3 3 3 3 3 1 2 8 5+Composition: 4-23 Penal Legionnaire + 1 Penal Custodian

Equipment● Lasgun● Close Combat Weapon ● Frag grenades● Flak armour

Special Rules● Desperados● Scout● Stubborn● Deep strike (Airborne Specialization)

Options: ● Squad may add: (Infantry Specialization)

● Penal Medic……………………………………………………… 20 points● Penal Commissar ………………………………………………... 35+ points

● The squad may be upgraded with the following doctrines: (Infantry Specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ……………………………………………………………... 5 points

Dedicated transportName: Chimera

Name Pts/model FA SA RA BS WSChimera 55 12 10 10 3 -Composition: 1 Infantry Transport halftrack Transport capacity: 12 modelsWargear

● Smoke launchers● Searchlight● Heavy bolter● Multi-laser turret

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Special Rules● Command Vehicle● Amphibious

Options: ● May replace multi-laser turret with:

● Heavy flamer or heavy bolter ……………………………………. Free● Chem cannon ……………………………………………………… 20 points

● May replace heavy bolter with:● Heavy flamer ………………………………………………………. Free● Chem cannon ……………………………………………………… 20 points

● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points

Name: LVTP-40Name Pts/model FA SA RA BS WS

LVTP-40 35 12 10 10 3 -Composition: 1 LVTP-40Transport capacity: 12(24) modelsWargear

● Smoke launchers● Searchlight● Heavy bolter

Special Rules● Fast Vehicle● Open topped● Amphibious

Options: ● May take enclosed crew compartment for 15 points

● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points● Extra transport capacity ………………………………………….. 10 points

Fast AttackName: Air Striker Squad

Name Pts/model WS BS S T I W A LD SvGuardsmen 7+ 3 3 3 3 3 1 1 7 5+Sergeant 12 3 3 3 3 3 1 2 8 5+Veterans 9+ 3 3 3 3 3 1 2 8 5+Veteran Sergeant 14 3 3 3 3 3 1 3 9 5+Composition: 4-19 Guardsmen/Veterans + 1 Sergeant

Equipment● Laspistol● Close Combat Weapon

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● Frag and krak grenades● Flak armour ● Jump packs

Special Rules● Hit and Run● Combined squads (may combine with other Air striker squads)● Deep strike● Deep strike (Airborne Specialization)

Options: ● The Sergeant may exchange his Laspistol and/or Close Combat Weapon for:

- Power weapon …………………………………………………….. 10 points- Power fist …………………………………………………………….. 15 points- Plasma Pistol …………………………………………………………. 10 points● Lasgun …………………………………………………………… Free● Shotgun …………………………………………………………... Free● Hot-shot laspistol ……………………………………………… 2 points pr model● Hot-shot Lasgun ………………………………………………… 3 points pr model

● The Sergeant may take additionally:- Melta Bomb ………………………………………………………….. 5 points- Bionics ……………………………………………………………….. 5 points

● Up to 1(3) Squad members may exchange their Laspistol for a special weapon:● Flamer ………………………………………………………….. 5 points pr model● Grenade launcher ………………………………………………. 5 points pr model● Sniper Rifle ……………………………………………………. 5 points pr model● Meltagun …………………………………………………….. 10 points pr model● Plasmagun …………………………………………………… 15 points pr model● Heavy flamer ……………………………………………….. 20 points pr model

● For every 5(+2) models in the unit it may exchange their Close Combat weapon with:● Power Weapon ……………………………………………. 10 points pr model

● All squad members may replace their laspistol with:● Hot-shot laspistol …………………………………………………… 2 points pr model

● The squad may take:● Melta bombs…………………………………………………. 5 points pr model● Carapace armor ………………………………………….. 2 point pr model

● Squad may add: (Infantry Specialization)● Medic (with jump pack price included)……………………………………… 35 points● Commissar (with jump pack price included) ……………………………….. 50+ points

● The squad may be upgraded with the following doctrines: (Infantry Specialization)● Light infantry …………………………………………………………….. 10 points● Jungle fighters ……………………………..………..………………….. 10 points● Battle hardened …………………………………………………………. 10 points● Sharpshooter ……………………………………………………………... 20 points● Xeno Fighters ……………………………………………………………... 5 points

● The squad may remove their jump packs for free

● Transport:

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The squad may take a Chimera or LVTP-40 as dedicated transport for free (only if they have removed their jump packs)

Name: Jeep SquadronName Pts/model FA SA RA BS WS

M144A Jeep 35 11 9 9 3 -Composition: 1-3 Jeeps Wargear

● Smoke launchers● Searchlight

Special Rules● Agile vehicle (may re-roll failed dangerous terrain tests)● Capture Vehicle (this vehicle can be used to capture tactical point & targets)● Fast Vehicle● Open topped

Options: ● Each jeep must have one of these: (mounted rear)

● Mortar ………………………………………… 5 points● Heavy bolter ……………………………….. 5 points● Heavy flamer ………………………………. 5 points● Autocannon ………………………………… 5 points● Missile Launcher ………………………… 10 points● Lascannon …………………………………… 10 points● Multi Melta ………………………………….. 20 points● Plasma cannon ……………………………… 20 points

● Each jeep may also take one if these: (mounted front seat)● Storm bolter ……………………………… 10 points● Heavy flamer ……………………………… 10 points● Heavy stubber ……………………………. 10 points

● The squadron may take enclosed crew compartment for +10 points pr model

● The squadron may be upgraded to BS 4 at +20 points pr model

● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Camo netting ………………………………………………………… 20 points

Name: Armored Car SquadronName Pts/model FA SA RA BS WS

T234 Armored Car 100 12 11 11 3 -Composition: 1 Armored Cars (1-3 with mechanized specialization)

Wargear● Smoke launchers● Searchlight● Autocannon

Special Rules

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● Capture Vehicle (this vehicle can be used to capture tactical point & targets)● Mechanized● Fast Vehicle

Options: ● The T234 Armored Car may Exchange their Autocannon with:

● Heavy flamer ………………………………. free● Heavy bolter .……………………………… free● Lascannon …………………………………… 10 points● Multi laser …………………………………… 15 points● Assault cannon ……………………………… 30 points

● Each armored car may take:● Storm bolter ……………………………… 10 points● Heavy stubber ……………………………… 10 points

● The squadron may be upgraded to BS 4 for +20 points pr model

● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points

Name: M144A HalftrackName Pts/model FA SA RA BS WS

M144A Halftrack 100 12 12 10 3 -Composition: 1 Halftracks (1-3 with mechanized specialization)War gear

● Smoke launchers● Searchlight

Special Rules● Healing vehicle (Units within 6” of the vehicle has Feel no pain special rule)● Support vehicle (1 unit within 6” of the vehicle may fire 1 additional shot then normally allowed)● Beacon vehicle (units who deep strike within 12” of the vehicle don’t need to roll the scatter dice)● Mechanized

Options: ● The squadron may take:

● Storm bolter ……………………………… 10 points● Heavy stubber ……………………………. 10 points

● The squadron may be upgraded to BS 4 at +20 points pr model

● The squadron must choose what kind of vehicle the halftrack is, it can only be one of the 3 vehicles. Of course of u have 3 u can take one of each

● The squadron may upgrade the halftracks with 4 Hydra Autocannons (2 twin linked) & Auto targeting system for free but will lose both the healing, support and beacon vehicle special rule

● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points

Name: Bane Wolf Squadron

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Name Pts/model FA SA RA BS WSHellhound 120 12 12 10 3 -Bane wolf 120 12 12 10 3 -Devil dog 110 12 12 10 3 -Composition: 1 vehicle (1-3 with mechanized specialization)

Wargear● Chem Cannon (Bane wolf)● Melta Cannon (Devil Dog)● Inferno Cannon (Hellhound)

Special Rules● Mechanized● Fast Vehicle

Options: ● May take one of these (hull mounted):

● Heavy flamer ………………………………. 10 points● Heavy bolter ………………………………. 10 points● Lascannon …………………………………… 10 points● Chem Cannon ………………………………. 15 points (bane wolf only)

● The squadron may take:● Storm bolter ……………………………… 10 points● Heavy stubber ……………………………… 10 points

● The squadron may be upgraded to BS 4 for +20 points pr model

● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Searchlight ………………………………………………………... 1 point● Smoke launcher …………………………………………………… 5 points● Camo netting ………………………………………………………… 20 points

Name: Vendetta Gun SquadronName Pts/model FA SA RA BS WS

Vendetta 130 12 12 10 3 -Composition: 1 Vendettas (1-3 with mechanized specialization)

Wargear● Extra armour● Searchlight● 3 twin linked lascannons

Special Rules● Deep strike● Grav Chute insertion● Scout● Mechanized● Fast Vehicle

Options: ● May exchange 2 twin linked Lascannon with:

● 2 Hellfury missiles ………………………………. Free

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● May add side sponsors Vendetta with the following:● Heavy flamers …………………………………………………………… 10 points● Heavy bolters ……………………………………………………………. 10 points● Multi Melta ……………………………………………………………….. 30 points● Plasma cannons …………………………………………………………. 40 points

● The squadron may be upgraded to BS 4 for +20 points pr vehicle

● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points

Name: Valkyrie Assault Carrier SquadronName Pts/model FA SA RA BS WS

Valkyrie 100 12 12 10 3 -Composition: 1 Valkyries (1-3 with mechanized specialization)Transport capacity: 12 modelsWargear

● Extra armour● Searchlight● Multilaser● 2 Hellstrike missiles

Special Rules● Mechanized ● Fast Vehicle● Deep strike● Scout ● Grav Chute insertion

Options: ● May exchange multilaser with:

● Lascannon ………………………………. 15 points● Twin linked lascannon …………………… 30 points

● May exchange the hellstrike missiles with:● 2 Multi rocket pods ………………………………………………….. 15 points● 2 Twin linked lascannons ……………………………………………… 60 points

● May add side sponsors Vendetta with the following:● Heavy flamers …………………………………………………………… 10 points● Heavy bolters ……………………………………………………………. 10 points● Multi Melta ……………………………………………………………….. 30 points● Plasma cannons …………………………………………………………. 40 points

● The squadron may be upgraded to BS 4 for +20 points pr vehicle

● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points

Heavy Support

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Name: Leman Russ Battle Tank SquadronName Pts/model FA SA RA BS WS

Leman Russ Battle Tank 115 14 12 10 3 -Leman Russ Exterminator 115 14 12 10 3 -Leman Russ Vanquisher 120 14 12 10 3 -Leman Russ Demolisher 115 14 12 10 3 -Leman Russ Eradicator 130 14 12 10 3 -Leman Russ Punisher 135 14 12 10 3 -Lemon Russ Executioner 145 14 12 10 3 -Composition: 1 Leman Russ Tanks (1-3 with mechanized specialization)

Wargear● Battle cannon (Battle tank)● Exterminator Autocannon (Exterminator)● Vanquisher battle cannon (Vanquisher) ● Demolisher Siege cannon (Demolisher)● Eradicator Nova cannon (Eradicator)● Punisher Gattling cannon (Punisher)● Executioner Plasma Cannon (Executioner)● Searchlight

Special Rules● Mechanized● Lumbering behemoth

Options: ● May take one of the following (hull mounted):

● Heavy flamer ………………………………. 10 points● Heavy bolter ………………………………… 10 points● Lascannon …………………………………… 25 points

● The squadron may take one of the following (top-hatch):● Storm bolter ……………………………… 10 points● Heavy stubber ……………………………… 10 points

● The squadron may be upgraded to BS 4 for +28 points pr vehicle● If the squadron has side sponsors it’s an additional +14 points pr vehicle● If the squadron takes a top-hatch weapon it’s an additional +7 points pr vehicle

● May add side sponsors with the following:● Heavy flamers …………………………………………………………… 10 points● Heavy bolters ……………………………………………………………. 20 points● Multi Melta ……………………………………………………………….. 30 points● Plasma cannons …………………………………………………………. 40 points● Punisher Gattling cannon side sponsors .................................................... 70 points

● May add:● Extra armour ……………………………………………………… 5 points ● Hunter killer missile …………………………………………… 10 points ● Dozer blade ……………………………………………………….. 10 points ● Camo netting ………………………………………………………… 20 points● Smoke launcher ………………………………………………………… 5 points ● Add extra rear armor ………………………………………………… 10 points pr point (max 11)● Add extra side armor ………………………………………………… 20 points pr point (max 13)

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Name: Ordnance Battery SquadronName Pts/model FA SA RA BS WS

Griffin 60 12 10 10 3 -Basilisk 110 12 10 10 3 -Medusa 120 12 10 10 3 -Colossus 125 12 10 10 3 -Manticore 145 12 10 10 3 -Composition: 1 Ordnance Battery tank (1-3 with mechanized specialization)

Wargear● Griffin Heavy mortar (Griffin)● Earth shaker cannon (basilisk)● Medusa Siege cannon (Medusa)● Colossus Siege mortar (Colossus)● Storm Eagle Rockets (Manticore)● Searchlight

Special Rules● Mechanized

Options: ● The squadron may take one of the following:

● Storm bolter ……………………………… 10 points ● Heavy stubber ……………………………… 10 points

● The squadron may be upgraded to BS 4 for +20 points pr vehicle

● May add:● Extra armour ……………………………………………………… 5 points ● Hunter killer missile …………………………………………… 10 points ● Dozer blade ……………………………………………………….. 10 points ● Enclosed Crew Compartment …………………………….. 25 points● Medusa may take bastion breacher shells …………. 5 points● Camo netting ………………………………………………………… 20 points ● Smoke launchers ………………………………………………………… 5 points● Heavy bolter (hull mounted) …………………………………………… 10 points

Name: Hydra Flak Rank BatteryName Pts/model FA SA RA BS WS

Hydra 60 12 10 10 3 -Composition: 1 Hydra flak Rank Battery (1-3 with mechanized specialization)Wargear

● Auto targeting system● 2 Twin-linked hydra Autocannon● Searchlight

Special Rules● Mechanized

Options: ● The squadron may take one of the following:

● Storm bolter ……………………………… 10 points● Heavy stubber ……………………………… 10 points

● The squadron may be upgraded to BS 4 for +20 points pr vehicle

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● May add:● Extra armour ……………………………………………………… 5 points● Hunter killer missile …………………………………………… 10 points● Dozer blade ……………………………………………………….. 10 points● Camo netting ………………………………………………………… 20 points● Smoke launchers …………………………………………………… 5 points● Heavy bolter ………………………………………………………… 10 points

Name: Death strike missile launcherName Pts/model FA SA RA BS WS

Death strike ML 145 12 10 10 3 -Composition: 1 Deathstrike ML (1-3 with mechanized specialization)Wargear

● Death strike missile● Searchlight

Special Rules● T-minus 5 minutes to launch ……………. And counting● Mechanized

Options: ● The squadron may take one of the following:

● Storm bolter ……………………………… 10 points ● Heavy stubber ……………………………… 10 points

● The squadron may be upgraded to BS 4 for +20 points pr vehicle

● May add:● Extra armour ……………………………………………………… 5 points ● Hunter killer missile …………………………………………… 10 points ● Dozer blade ……………………………………………………….. 10 points ● Smoke launcher ………………………………………………….. 5 points ● Camo netting ………………………………………………………… 20 points ● Heavy bolter (hull mounted) ………………………………………………………… 10 points

Name: Leman Russ InitiatorName Pts/model FA SA RA BS WS

Leman Russ Initiator 250 14 13 11 3 -

Composition: 1 Leman Russ Initiator (1-3 with mechanized specialization)Wargear

● 4 multi laser turrets ● 2 Hull mounted Heavy stubbers● 4 Side sponsor Heavy stubbers (2 on each side)● Searchlight

Special Rules● Lumbering behemoth

Options:

● The squadron may be upgraded to BS 4 for +28 points pr vehicle● If the squadron has side sponsors it’s an additional +14 points pr vehicle● If the squadron takes a top-hatch weapon it’s an additional +7 points pr vehicle

● The squadron may take one of the following (top-hatch):● Storm bolter ……………………………… 10 points ● Heavy stubber ……………………………… 10 points

● May add:

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● Extra armour ……………………………………………………… 5 points ● Hunter killer missile …………………………………………… 10 points ● Dozer blade ……………………………………………………….. 10 points ● Camo netting ………………………………………………………… 20 points● Smoke launcher ………………………………………………………… 5 points

Name: Leman Russ DestroyerName Pts/model FA SA RA BS WS

Leman Russ Destroyer 250 14 13 11 3 -

Composition: 1 Leman Russ Destroyer (1-3 with mechanized specialization)Wargear

● Destroyer Cannon● 1 hull mounted Lascannon ● 4 side sponsored lascannons (2 on each side)● Searchlight

Special Rules● Lumbering behemoth

Options:

● T The squadron may be upgraded to BS 4 for +28 points pr vehicle● If the squadron has side sponsors it’s an additional +14 points pr vehicle● If the squadron takes a top-hatch weapon it’s an additional +7 points pr vehicle

● The squadron may take one of the following (top-hatch):● Storm bolter ……………………………… 10 points ● Heavy stubber ……………………………… 10 points

● May add:● Extra armour ……………………………………………………… 5 points ● Hunter killer missile …………………………………………… 10 points ● Dozer blade ……………………………………………………….. 10 points ● Camo netting ………………………………………………………… 20 points● Smoke launcher ………………………………………………………… 5 points

Weapon stats

Name Range StrengthArmour Piercing

Type

Destroyer Cannon 48” 8 1 Heavy 2Terragun 24” 5 3 Rapid fire

Terrapistol 12” 5 3 Pistol

Attached Grenade LauncherA model with an attached grenade launcher may fire both theweapon and the grenade launcher at the same time. Each time the grenade launcher fires, thecontrolling player can choose which type of grenade is being used. (frag or krak) works like a normal grenade launcher.

Hellblade

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The Hellblade works the same way as a power weapon except that the hell blade hits with the strength of 5 regardless of the users strength, two handed

BionicsIf a model with bionics is killed don’t remove to model just lay it down. At the start of the Imperial guard player’s next turn it will wake up on a 6 on a D6 with 1 wound

Holy RelicThe model with the holy relic may activate it anytime during the close combat face (both yours and your opponents). All units within 12” gets +1A

TerraplatingA plate put under carapace armour which ignore AP 4 weapons (normally AP 4 weapons ignore carapace armour but with Terraplating the enemy needs AP 3 or better to ignore the carapace armour. The save is still a 4+ in case of confusion)

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