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CODEX IMPERIAL GUARD FREQUENTLY ASKED QUESTIONS & ANSWERS Codex: Imperial Guard Q&A Using the Codex with Warhammer 40,000 revised rules Since the publication of Codex: Imperial Guard, the Warhammer 40,000 rules have been updated. This document explains how to use the Imperial Guard in conjunction with these changes. IMPERIAL GUARD ARMOURY The Force Weapon listed in the weapons sections follows the rules laid down in the Warhammer 40,000 rule book. Imperial Guard combat Servitors do indeed have WS4 whilst Daemonhunter ones have WS3. It looks like Servitors accompanying Enginseers have had better programming to cope with battlefield conditions. Honest. When a model has the Honorifica Imperialis, it adopts the new profile entirely, but saves, equipment, and special rules are unaffected. A Techpriest Enginseer would still have his power armour for example. This fact does mean there is no point in giving the Honorifica to a model with superior capabilities. The full cost of an Enginseer’s servitors counts against his Wargear limit. It is possible to take more than one Improved Comms in the army. However you may never re-roll a D6 more than once. For example, you may use multiple Improved Comms to re-roll more than one failed reserve roll, but it has no additional effect on Preliminary Bombardment. Improved Comms vehicles confer this benefit even if they are still in Reserve. Inducted Imperial Guard in a Daemonhunters army select from the Imperial Guard armoury with all the implicit restrictions. A Priest with a Holy Relic may only reveal it provided he “does not move on the turn it is shown.” However, the Priest’s Righteous Fury rule says that he “always count[s] as moving even if stationary.” The best solution is to say that for this purpose “move” covers actually moving the figure with the Holy Relic or the unit it is with during the Movement Phase. SPECIAL CHARACTERS Gaunt has a Trademark Item and is Fearless, passing this ability on to his squad. The Trademark Item’s only effect is therefore to make his squad take a Morale check when he dies. Last Chancers sub-units can claim table quarters and other objectives. You do not have to use a Command Platoon if you field an all Last Chancer army with Col. Schaeffer as its HQ. DOCTRINES You are not required to spend a Doctrine Point to be able to take Storm Troopers and then an additional doctrine point for Grenadiers. Storm Troopers are Imperial troops assigned to a regiment in the field. Grenadiers are elite members of the same regiment. If you choose to play one of the listed regiments in the Codex, you get all the listed doctrine abilities, even if there are more than five. Some regiments of the Imperial Guard have lengthy military traditions and have developed more doctrines as a result. If an Independent Commissar is attached to a unit, he adds 1 to the commander’s Leadership and will execute him if a morale test is failed. The Hardened Fighters doctrine must be purchased for each squad, not for each platoon. If a squad has the Warrior Weapons special equipment doctrine, you upgrade some lasguns to special or heavy weapons, the remainder are upgraded to Warrior Weapons. If you use regimental doctrines and don’t “buy back” Sanctioned Psykers, you can still upgrade a penal legionnaire under Schaeffer to become a Psyker. The rules for the doctrine Sharpshooters says, “Any Guard Infantry model with a BS of 3 may make a single re-roll of a shooting to hit roll of 1.” The reference to a single re-roll means that a D6 cannot be re-rolled more than once. If you rapid fire, you may re-roll any 1’s. If you buy Light Infantry for the two squads in a Platoon but not for the Command squad, the Platoon deploys its different elements separately. When firing the Hellhound’s Inferno Cannon, you must try to cover the most enemy models subject to range and line- of-sight limitations. You do not place the template out of range to cover more models. Heavy weapon teams are supplied with a large base to contain both crewmen and the weapon. Treat them as two separate models that are based together for convenience of movement. MISCELLANEOUS The Commissar’s Leadership bonus applies to the Junior Officer’s, Senior Officer’s, or Heroic Senior Officer’s Leadership special rule if he is placed with the Command HQ. He focuses the Officer’s mind nicely. If a Commisar is with a unit that does not have an Officer or Sergeant leading it, the Summary Execution rule means the unit will take one casualty before then passing its Morale test. Horses steer themselves, so Rough Riders gain the normal +1 Attack bonus from additional close combat weapons. Special rules such as Iron Discipline or Wargear such as a Trademark Item are not conveyed down a Vox link. If the Rough Riders are charged, they may use the Hunting Lance. They will not get the Strength or Initiative bonus but will count as having power weapons. The army list entries give the correct armour for the Hellhound and the profile of the Priest. Not the quick reference sheet. © Copyright Games Workshop Limited 2004. Permission is granted for a single copy of this PDF to be downloaded, stored temporarily on a single PC and printed once for personal, non-commercial use and only for the purposes of playing the Warhammer 40,000 tabletop hobby wargame. All other Rights Reserved. Games Workshop, The Double-Headed/Imperial Eagle device, the Games Workshop logo, Chapter Approved, Eye of Terror, Citadel, Citadel Device, Chaos, the Chaos factions, the Chaos faction logos, Space Marine, Space Marine chapters, Space Marine chapter logos, Codex, Eldar, Eldar symbol devices, Ork, Ork devices, Skaven, Tau, the Tau caste designations, Kroot, Necron, Tyranid, the 'In the Grim Darkness of the Far Future' tagline, Battle for Macragge, Cityfight, Warhammer, the Warhammer 40,000 device and all associated marks, logos, names, races and race insignia, vehicles, locations, units, characters, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world.

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CODEX IMPERIAL GUARDFREQUENTLY ASKED QUESTIONS & ANSWERS

Codex: Imperial Guard Q&A

Using the Codex with Warhammer 40,000revised rules

Since the publication of Codex: ImperialGuard, the Warhammer 40,000 rules havebeen updated. This document explainshow to use the Imperial Guard inconjunction with these changes.

IMPERIAL GUARD ARMOURY

The Force Weapon listed in the weaponssections follows the rules laid down in theWarhammer 40,000 rule book.

Imperial Guard combat Servitors doindeed have WS4 whilst Daemonhunterones have WS3. It looks like Servitorsaccompanying Enginseers have hadbetter programming to cope with battlefieldconditions. Honest.

When a model has the HonorificaImperialis, it adopts the new profileentirely, but saves, equipment, and specialrules are unaffected. A TechpriestEnginseer would still have his powerarmour for example. This fact does meanthere is no point in giving the Honorifica toa model with superior capabilities.

The full cost of an Enginseer’s servitorscounts against his Wargear limit.

It is possible to take more than oneImproved Comms in the army. Howeveryou may never re-roll a D6 more thanonce. For example, you may use multipleImproved Comms to re-roll more than onefailed reserve roll, but it has no additionaleffect on Preliminary Bombardment.Improved Comms vehicles confer thisbenefit even if they are still in Reserve.

Inducted Imperial Guard in aDaemonhunters army select from theImperial Guard armoury with all the implicitrestrictions.

A Priest with a Holy Relic may only revealit provided he “does not move on the turnit is shown.” However, the Priest’sRighteous Fury rule says that he “alwayscount[s] as moving even if stationary.” Thebest solution is to say that for this purpose“move” covers actually moving the figurewith the Holy Relic or the unit it is withduring the Movement Phase.

SPECIAL CHARACTERS

Gaunt has a Trademark Item and isFearless, passing this ability on to hissquad. The Trademark Item’s only effect istherefore to make his squad take a Moralecheck when he dies.

Last Chancers sub-units can claim tablequarters and other objectives.

You do not have to use a CommandPlatoon if you field an all Last Chancerarmy with Col. Schaeffer as its HQ.

DOCTRINES

You are not required to spend a DoctrinePoint to be able to take Storm Troopersand then an additional doctrine point forGrenadiers. Storm Troopers are Imperialtroops assigned to a regiment in the field.Grenadiers are elite members of the sameregiment.

If you choose to play one of the listedregiments in the Codex, you get all thelisted doctrine abilities, even if there aremore than five. Some regiments of theImperial Guard have lengthy militarytraditions and have developed moredoctrines as a result.

If an Independent Commissar is attachedto a unit, he adds 1 to the commander’sLeadership and will execute him if amorale test is failed.

The Hardened Fighters doctrine must bepurchased for each squad, not for eachplatoon.

If a squad has the Warrior Weaponsspecial equipment doctrine, you upgradesome lasguns to special or heavyweapons, the remainder are upgraded toWarrior Weapons.

If you use regimental doctrines and don’t“buy back” Sanctioned Psykers, you canstill upgrade a penal legionnaire underSchaeffer to become a Psyker.

The rules for the doctrine Sharpshooterssays, “Any Guard Infantry model with a BSof 3 may make a single re-roll of ashooting to hit roll of 1.” The reference toa single re-roll means that a D6 cannot bere-rolled more than once. If you rapid fire,you may re-roll any 1’s.

If you buy Light Infantry for the twosquads in a Platoon but not for theCommand squad, the Platoon deploys itsdifferent elements separately.

When firing the Hellhound’s InfernoCannon, you must try to cover the mostenemy models subject to range and line-of-sight limitations. You do not place the

template out of range to cover moremodels.

Heavy weapon teams are supplied with alarge base to contain both crewmen andthe weapon. Treat them as two separatemodels that are based together forconvenience of movement.

MISCELLANEOUS

The Commissar’s Leadership bonusapplies to the Junior Officer’s, SeniorOfficer’s, or Heroic Senior Officer’sLeadership special rule if he is placed withthe Command HQ. He focuses theOfficer’s mind nicely.

If a Commisar is with a unit that does nothave an Officer or Sergeant leading it, theSummary Execution rule means the unitwill take one casualty before then passingits Morale test.

Horses steer themselves, so RoughRiders gain the normal +1 Attack bonusfrom additional close combat weapons.

Special rules such as Iron Discipline orWargear such as a Trademark Item arenot conveyed down a Vox link.

If the Rough Riders are charged, they mayuse the Hunting Lance. They will not getthe Strength or Initiative bonus but willcount as having power weapons.

The army list entries give the correctarmour for the Hellhound and the profile ofthe Priest. Not the quick reference sheet.© Copyright Games Workshop Limited 2004. Permission is granted for asingle copy of this PDF to be downloaded, stored temporarily on a single PCand printed once for personal, non-commercial use and only for the purposesof playing the Warhammer 40,000 tabletop hobby wargame. All other RightsReserved. Games Workshop, The Double-Headed/Imperial Eagle device, theGames Workshop logo, Chapter Approved, Eye of Terror, Citadel, CitadelDevice, Chaos, the Chaos factions, the Chaos faction logos, Space Marine,Space Marine chapters, Space Marine chapter logos,Codex, Eldar, Eldar symbol devices, Ork, Ork devices,Skaven, Tau, the Tau caste designations, Kroot,Necron, Tyranid, the 'In the Grim Darkness of the FarFuture' tagline, Battle for Macragge, Cityfight,Warhammer, the Warhammer 40,000 device and allassociated marks, logos, names, races and raceinsignia, vehicles, locations, units, characters,illustrations and images from the Warhammer40,000 universe are either ®, TM and/or© Games Workshop Ltd 2000-2004,variably registered in the UK and othercountries around the world.