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IMMERSED VR Controller guide that can be accessed at ANY time Clear, meaningful exits Consistent methods to select Research Users need to feel in control of their experience. Confusion and stress occur when they don't know what to do. Ideation New & experienced users would like to be able to quickly refer to instsructions at any time. Analysis Some users want to discover through exploration. Others want to go step-by-step. Most people skip tutorials. Prototyping Explored new methods and found a fast and effective way to test using projection, paper, and physical props. Gabriela Madrid Valero + Charles Paul Harris-White + Anastacia Jaime Evaluation Context & size impacts preferred interactions. Ease and immersion need to be balanced. How can we help new users transition to using VR in a way that is natural, immersive, and draws on their existing knowledge of how things work using Valve’s upcoming controller? Problem solved: Frustration and discomfort from not knowing how to interact + the impact of skipped & forgotten tutorials Check watch gesture Current exit examples Problem solved: Confusing and inconsistent exit patterns + the stress of feeling stuck and unable to exit Problem solved: Having to re-learn controls when switching experiences Paving the way to VR for new users PROCESS DISCOVERY + PROPOSED SOLUTIONS RECOMMENDATIONS THE TEAM VR IS BOTH EXCITING AND CONFUSING FOR NEW USERS. Explored in: R N I P V R- Research N- Analysis I- Ideation P- Prototyping V- Evaluation Explored in: R N I P V Explored in: R N I P V Explored in: R N I P V Explored in: R N I P V Help users feel safe Users felt stressed when they didn’t know what to do or how to do it. Users had the most enjoyment when they felt in control. Teach without "tutorials" All test participants skipped tutorials but still wanted to play immediately. Users wanted a simple reference when stuck. Allow for customization We observed diverse ways of learning which can be facilitated through customized options. This also aids accessibility. Build on 3D knowledge Meaningful interactions based on knowledge of the real, physical world resulted in greater immersion and enjoyment. Keep gestures natural Unnatural gestures were difficult to learn and caused fatigue. Hands should be comfortable for common interactions.

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IMMERSED VR

Controller guide that can be accessed at ANY time

Clear, meaningful exits

Consistent methods to select

ResearchUsers need to feel in control of their experience. Confusion and stress occur when they don't know what to do.

IdeationNew & experienced users would like to be able to quickly refer to instsructions at any time.

AnalysisSome users want to discover through exploration. Others want to go step-by-step. Most people skip tutorials.

PrototypingExplored new methods and found a fast and effective way to test using projection, paper, and physical props.

Gabriela Madrid Valero + Charles Paul Harris-White + Anastacia Jaime

EvaluationContext & size impacts preferred interactions. Ease and immersion need to be balanced.

How can we help new users transition to using VR in a way that is natural, immersive, and draws on their existing knowledge of how things work using Valve’s upcoming controller?

Problem solved: Frustration and discomfort from not knowing how to interact + the impact of skipped & forgotten tutorials

Check watch gesture

Current exit examples

Problem solved: Confusing and inconsistent exit patterns + the stress of feeling stuck and unable to exit

Problem solved: Having to re-learn controls when switching experiences

Paving the way to VR for new users

PROCESS DISCOVERY+

PROPOSED SOLUTIONS

RECOMMENDATIONS

THE TEAM

VR IS BOTH EXCITING

AND CONFUSING FOR

NEW USERS.

Explored in:

R N I P V

R- Research N- Analysis I- Ideation P- Prototyping V- Evaluation

Explored in:

R N I P V

Explored in:

R N I P V

Explored in:

R N I P V

Explored in:

R N I P V

Help users

feel safe

Users felt stressed when they didn’t know what to do or how to do it. Users had the most enjoyment when they felt in control.

Teach without

"tutorials"

All test participants skipped tutorials but still wanted to play immediately. Users wanted a simple reference when stuck.

Allow for

customization

We observed diverse ways of learning which can be facilitated through customized options. This also aids accessibility.

Build on 3D

knowledge

Meaningful interactions based on knowledge of the real, physical world resulted in greater immersion and enjoyment.

Keep gestures

natural

Unnatural gestures were difficult to learn and caused fatigue. Hands should be comfortable for common interactions.