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9 5 3 8 5 3 8 4 2 6 7 4 2 4 7 3 2 2 6 3 1 1 5 3 1 0 MOVE (WALKER) ARMOR *CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 CAV BISHOP WEAPON SYSTEMS RNG (12/1) | LTD AMMO 4/2 3/2 3/2 3/1 2/1 2/1 RNG (14/12) | AOE (2) | LTD AMMO | RAVAGE | SMART 4 3 3 3 3 2 - - DAMAGE CONTROL 4/2 LIGHT MRAC 4 LIGHT ROCKETS 15 F R L THREAT VALUE: 283 THREAT VALUE: 283 72269 ADV TARGETING COMP 1 | CHAIN-FIRE POD | FCS HARD | SPECIAL ABILITIES COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © THE ADON ECONOMIC CONFEDERATION THE ADON ECONOMIC CONFEDERATION 4 9 9/8 4 9 8 4 8 8/7 6 4 8 7/6 6 3 7 7/6 5 3 7 6 5 3 7 6/5 4 3 3 3 3 3 2 6 6 6 5 5 5 5/4 5/4 4 3 3/2 2 3 3 2 2 1 0 MOVE (WALKER) ARMOR CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 8 9 10 11 12 THE ADON ECONOMIC CONFEDERATION THE ADON ECONOMIC CONFEDERATION THREAT VALUE: 1025 THREAT VALUE: 1025 CAV OGRE II WEAPON SYSTEMS RNG (6/0) | BLITZ | OVERDRIVE | RAVAGE 9/8 8/7 8/7 7/6 7/6 6/5 6/5 5 5/4 4 4/3 3 72266 ADV TARGETING COMP 1 | A HARD | SSAULT 3 BULKY | | REINFORCED 2 | RUGGED | WIZZO SPECIAL ABILITIES - - DAMAGE CONTROL 9/8 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © HEAVY PARTICLE BOLT GUN R L F 7 7 4 7 7 4 6 6 3 6 6 6 3 6 6 6 3 5 6 5 3 5 5 5 2 4 5 5 4 4 5 4 4 4 2 2 1 1 3 2 1 0 MOVE (WALKER) ARMOR *CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 8 9 10 THREAT VALUE: 790 THREAT VALUE: 790 CAV CHANCELLOR WEAPON SYSTEMS RNG (12/1) | AMMO | BLASTER 1 | STRIKE 5/2 5/2 4/2 4/2 4/2 4/1 3/1 3/1 3/1 3/1 72277 ADV TARGETING COMP 1 | HARD | REINFORCED 1 | RUGGED | WIZZO SPECIAL ABILITIES RNG (16/14) | LTD AMMO | SHOCK (4) 4 4 3 3 3 3 3 2 2 2 RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART 3 3 3 3 2 2 2 2 2 2 - - DAMAGE CONTROL 5/2 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © MEDIUM MAC 4 LIGHT GUIDED MISSILES L L 3 LIGHT ROCKETS 10 L R R R THE ADON ECONOMIC CONFEDERATION THE ADON ECONOMIC CONFEDERATION 13 4 4 12 4 4 11 3 3 6 10 3 3 4 9 3 2 2 9 2 2 1 8 2 1 0 MOVE (WALKER) ARMOR CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 THREAT VALUE: 268 THREAT VALUE: 268 CAV JAVELIN WEAPON SYSTEMS RNG (6/0) | BLITZ | OVERDRIVE | RAVAGE 4 3 3 2 2 1 72272 A HARD | SUPERIOR MOBILITY PA 2 DOUBLE-TIME | EST | | SPECIAL ABILITIES - - DAMAGE CONTROL 4 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © LIGHT PARTICLE BOLT GUN R L THE ADON ECONOMIC CONFEDERATION THE ADON ECONOMIC CONFEDERATION

II DAMAGE TRACK THE ADON ECONOMIC CONFEDERATION …Squad within a 36”radius of the model. H A R D Model is a“hard”target for determining correct damage value from successful

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Page 1: II DAMAGE TRACK THE ADON ECONOMIC CONFEDERATION …Squad within a 36”radius of the model. H A R D Model is a“hard”target for determining correct damage value from successful

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MOVE (WALKER)

ARMOR

*CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6CAV

BISHOP

WEAPON SYSTEMS

RNG (12/1) | LTD AMMO

4/2 3/2 3/2 3/1 2/1 2/1

RNG (14/12) | AOE (2) | LTD AMMO | RAVAGE | SMART

4 3 3 3 3 2

- -DAMAGE CONTROL

4/2LIGHTMRAC

4LIGHT ROCKETS15

F

RL

THREAT VALUE: 283THREAT VALUE: 283

72269

ADV TARGETING COMP 1 | CHAIN-FIRE POD | FCS HARD|

SPECIAL ABILITIES

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

THE ADON ECONOMIC

CONFEDERATION

THE ADON ECONOMIC

CONFEDERATION

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3 3 2 2 1 0

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ARMOR

CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6 7 8 9 10 11 12

THE ADON ECONOMIC

CONFEDERATION

THE ADON ECONOMIC

CONFEDERATION

THREAT VALUE: 1025THREAT VALUE: 1025

CAV

OGRE II

WEAPON SYSTEMS

RNG (6/0) | BLITZ | OVERDRIVE | RAVAGE

9/8 8/7 8/7 7/6 7/6 6/5 6/5 5 5/4 4 4/3 3

72266

ADV TARGETING COMP 1 | A HARD |SSAULT 3 BULKY ||REINFORCED 2 | RUGGED | WIZZO

SPECIAL ABILITIES

- -DAMAGE CONTROL

9/8

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

HEAVYPARTICLE BOLT GUN

RL F

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ARMOR

*CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6 7 8 9 10

THREAT VALUE: 790THREAT VALUE: 790

CAV

CHANCELLOR

WEAPON SYSTEMS

RNG (12/1) | AMMO | BLASTER 1 | STRIKE

5/2 5/2 4/2 4/2 4/2 4/1 3/1 3/1 3/1 3/1

72277

ADV TARGETING COMP 1 | HARD | REINFORCED 1 | RUGGED |WIZZO

SPECIAL ABILITIES

RNG (16/14) | LTD AMMO | SHOCK (4)

4 4 3 3 3 3 3 2 2 2

RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART

3 3 3 3 2 2 2 2 2 2

- -DAMAGE CONTROL

5/2

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

MEDIUMMAC

4LIGHTGUIDED MISSILES

LL

3LIGHTROCKETS 10

L

R

RR

THE ADON ECONOMIC

CONFEDERATION

THE ADON ECONOMIC

CONFEDERATION

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ARMOR

CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6

THREAT VALUE: 268THREAT VALUE: 268

CAV

JAVELIN

WEAPON SYSTEMS

RNG (6/0) | BLITZ | OVERDRIVE | RAVAGE

4 3 3 2 2 1

72272

A HARD | SUPERIOR MOBILITYPA 2 DOUBLE-TIME | EST ||

SPECIAL ABILITIES

- -DAMAGE CONTROL

4

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

LIGHTPARTICLE BOLT GUN

RL

THE ADON ECONOMIC

CONFEDERATION

THE ADON ECONOMIC

CONFEDERATION

Page 2: II DAMAGE TRACK THE ADON ECONOMIC CONFEDERATION …Squad within a 36”radius of the model. H A R D Model is a“hard”target for determining correct damage value from successful

S P E C I A L A B I L I T I E S B I S H O P

TM

L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

type weapon systems for remainder of game.

A o E ( 2 )Allows for Combat Roll vs ANY non-aircraft model caught

within a (2”) radius of �nal Strike-Point.

R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

S M A R TAllows for an indirect Ranged Assault with this weapon

system to adjust AoE or RAV (+1) by reducing the other by (-1).

Cannot be adjusted below (0) and requires declarationbefore Combat Roll.

A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

Combat or Strike-Point Rolls.

C H A I N - F I R E P O DRequires active Target-Lock: Model may “share” successful

Strike-Point with other CFP-equipped models in Squad.

F C SRequires two (+1) or more (+2) FCS-equipped models in

Squad for Strike-Point Roll (+) SM.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S C H A N C E L L O R

TM

A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (2).Roll of “1” results in “jam” for ALL the model's same-type

weapon systems for remainder of game.

B L A S T E R 1Combat Roll Critical Success (+1d6) on natural “10,”“11,” or

“12” die-roll.

S T R I K EPrevents ANY Ranged Assault damage vs infantry and in-

�ight aircraft models with weapon system.

L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

type weapon systems for remainder of game.

S H O C K ( 4 )Requires targeted model to make ONE Target-Point Roll (4)

on ANY successful “hit” or receive Model State: Suppressed.

A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught

within a (1”) radius of �nal Strike-Point.

R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

S M A R TAllows adjustment to AoE or RAV (+1) by reducing the

other by (-1).Cannot be adjusted below (0) and requires declaration

before Combat Roll.

A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

Combat or Strike-Point Rolls.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

R E I N F O R C E D 1(-1) to �nal enemy MoS on Assault Damage Table. Cannot

be adjusted below (0).

R U G G E D(x2) Non-lingering damage repair with successful Repair

Action (10+ Roll).

W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S O G R E I I

TM

B L I T Z(+1) to ANY Close-Combat Assault Combat Roll.

O V E R D R I V ERequires declaration before Combat Roll: (x2) damage,

Combat Roll Critical Fumble disables weapon system forremainder of game.

Roll additional (1d6) with target-point equal to number ofweapons �red (+1). Failed roll results in same-type weaponsystems loss for one turn.

R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

Combat or Strike-Point Rolls.

A S S A U L T 3Reduces Run 'N Gun weapon penalty by (-3).Does NOT provide Combat Roll bonus.

B U L K YRequires two transport “slots.”

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

R E I N F O R C E D 2(-2) to �nal enemy MoS on Assault Damage Table. Cannot

be adjusted below (0).

R U G G E D(x2) Non-lingering damage repair with successful Repair

Action (10+ Roll).

W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S J A V E L I N

TM

B L I T Z(+1) to ANY Close-Combat Assault Combat Roll.

O V E R D R I V ERequires declaration before Combat Roll: (x2) damage,

Combat Roll Critical Fumble disables weapon system forremainder of game.

Roll additional (1d6) with target-point equal to number ofweapons �red (+1). Failed roll results in same-type weaponsystems loss for one turn.

R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

A C T I V E P H A S E D A R R A Y 2Requires Special Action to activate: (+1) to ALL direct-�re

Combat Rolls vs ANY enemy model within a 24” radius ofmodel.

Requires Opposed Roll (+1) to bypass enemy ECM.Allows use of the Upgrade: HARM Guided-Missiles.

D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used

for (1) Move Action in any single direction, allowing for oneFacing Change only.

E S TAllows automatic “sharing” of active target-lock with

Squad within a 36” radius of the model.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

S U P E R I O R M O B I L I T Y(-1) MV when moving through rough, light woods, or (E1)

elevation changes.

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY