44
Virtual Worlds, where did they come from, how are they used, and how can they be used in design? A presentation for: Art Center College of Design (1/23/2003) I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources IV. Demo of environments V. Virtual worlds in design - discussion

I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

  • Upload
    bing

  • View
    30

  • Download
    0

Embed Size (px)

DESCRIPTION

Virtual Worlds, where did they come from, how are they used, and how can they be used in design? A presentation for: Art Center College of Design (1/23/2003). I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources IV. Demo of environments - PowerPoint PPT Presentation

Citation preview

Page 1: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Virtual Worlds, where did they come from, how are they used, and how can they be used in design?

A presentation for:Art Center College of Design (1/23/2003)

I. Origins of the visual interfaceII. Uses of virtual worldsIII. Acknowledgements and ResourcesIV. Demo of environmentsV. Virtual worlds in design - discussion

Page 2: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

I. Origins of the visual interface

Bush (Memex), NelsonEngelbart’s visionSRI - NLS1968 – Mother of all DemosE&S 60s–1970s

Page 3: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Visual Interfaces – Xerox PARC and elsewhere, 1970s-80s

Page 4: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

3D interfaces - evolution

1970s wireframe to solid to ray traced - SIGGRAPHAlvy Ray Smith – PARC to PIXAREarly 80s SGIReal time renderingImmersive VRCommodity Virtual Worlds/Internet – 90s-2000s

Page 5: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

II. Uses of Virtual WorldsEarly uses of 3D Interfaces

Simulation – weather, aerodynamics, cold warRender to film – Hollywood and TVExperimental informational interfacesArt/Experience - placeholder

Page 6: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

II. Uses of Virtual WorldsGeographical Information Systems

GeoFusion textured 3D model of earth with real satellite imagery

Page 7: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

II. Uses of Virtual WorldsGeographical Information Systems

Overlay of real time data – Salt Lake Winter Olympics locations

Page 8: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

II. Uses of Virtual WorldsGeographical Information Systems

Progressive texturing – Swiss Alps

Page 9: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

II. Uses of Virtual WorldsArtistic and Pedagogical uses

Art/Experience – Placeholder, Osmose, Ars Electronica, SIGGRAPH, KruegerExperimental Pedagogy – cyberfora @ ArtCenter

Page 10: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

II. Uses of Virtual WorldsArtistic and Pedagogical uses

VLearn3D SIG and annual cyberconference

Page 11: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Far Frontiers of 3D environments

Evolutionary virtual worlds (Sims, Biota.org)Modeling the large and the small scale (cosmology, quantum dynamics)Tele-immersion

Page 12: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

The “killer app” of 3D - Gaming

The original Maze War - ARPANET1970s-80s DOD simulation and training1990s – Wolfenstein 3D, DOOM2000s Massive Multiplayer Online Gaming

Page 13: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Killer App - GamesEverQuest

75,000 to 100,000 users online at any one time

Page 14: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Killer App - GamesThe Sims

Design and run your own “soap opera”, households, towns, businesses, in a sort of “puppet theater”

Page 15: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Projects of the Contact Consortium & Digital Space 1995-2002

Alphaworld cityscapeLearning spacesCollaboration spacesCyber-conferencesNASA mars mission simulationUniversal simulation platform

Page 16: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Alphaworld cityscape –a public building space on the net

300,000 users as “avatars”

1 Billion objects placed

since 1995

Page 17: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Learning SpacesVirtual walk on the moon with Apollo IX

astronaut Russell Schweickart

Page 18: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Learning SpacesVirtual walk on the moon with Apollo IX

astronaut Russell Schweickart

Page 19: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Collaboration Spaces –Datafusion “war room” for Monsanto

Page 20: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Collaboration Spaces –Datafusion “war room” for Monsanto

Page 21: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Cyber-conferences

Page 22: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Cyber-conferences – Avatars2001 a cyberspace odyssey

Page 23: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Cyber-conferences – Avatars2001 a cyberspace odyssey

Page 24: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Cyber-conferences – Avatars2002 a merry cyber party

Page 25: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

Cyber-conferences – Avatars2002 a merry cyber party

Page 26: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

NASA Mars Mission Simulation –Life aboard the FMARS habitat

Page 27: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

NASA Mars Mission Simulation –Life aboard the FMARS habitat

Page 28: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

NASA Mars Mission Simulation –Modeling mars from orbit

Page 29: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

NASA Mars Mission Simulation –Modeling mars from orbit

MOLA and surface texture data creating a real time model of Mars surface that is “walkable”

Page 30: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

NASA Mars Mission Simulation –Drive on Mars – MER rovers

Page 31: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

III. Acknowledgements and Resources

Brenda Laurel and Rob TowDigiBarn Computer Museum, Computer History MuseumContact Consortium, Bonnie DeVarcoDatafusion Inc. Monsanto, Safety-KleenNASA Ames Research CenterActive Worlds Inc.Adobe Systems Inc.GeoFusionMike Heim

Page 32: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

III. Acknowledgements and Resources

This presentation is at: http://www.digitalspace.com/presentations/artcenter/Contact: [email protected], 831.338.9400www.digitalspace.com The Digital Space Commonswww.ccon.org Contact Consortiumwww.vlearn3d.org VLearn3D Special Interest Groupwww.biota.org Digital Biology ProjectArt Center Cyberforum: http://www.mheim.com/cyberforum/Drive on Mars: www.driveonmars.com

Page 33: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

III. Demo of Environments

V. Virtual worlds in design - discussion

Page 34: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

V. Virtual worlds in design - discussion

Prototyping products, packagingOnline showrooms/storesCreating inclusive community experiences, memoryShared realities, political organizationNew medium of artistic expressionLearning spacesMore?

Page 35: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

VI. Bonus!(This has been a vision of cyberspace for a long time)

Page 36: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

“Escape” in Finite State Fantasies (1976) by Rich Didday

Page 37: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources
Page 38: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources
Page 39: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources
Page 40: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources
Page 41: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources
Page 42: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources
Page 43: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources
Page 44: I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources

“Moral of the story”