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Virtual Worlds, where did they come from, how are they used, and how can they be used in design? A presentation for: Art Center College of Design (1/23/2003). I. Origins of the visual interface II. Uses of virtual worlds III. Acknowledgements and Resources IV. Demo of environments - PowerPoint PPT Presentation
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Virtual Worlds, where did they come from, how are they used, and how can they be used in design?
A presentation for:Art Center College of Design (1/23/2003)
I. Origins of the visual interfaceII. Uses of virtual worldsIII. Acknowledgements and ResourcesIV. Demo of environmentsV. Virtual worlds in design - discussion
I. Origins of the visual interface
Bush (Memex), NelsonEngelbart’s visionSRI - NLS1968 – Mother of all DemosE&S 60s–1970s
Visual Interfaces – Xerox PARC and elsewhere, 1970s-80s
3D interfaces - evolution
1970s wireframe to solid to ray traced - SIGGRAPHAlvy Ray Smith – PARC to PIXAREarly 80s SGIReal time renderingImmersive VRCommodity Virtual Worlds/Internet – 90s-2000s
II. Uses of Virtual WorldsEarly uses of 3D Interfaces
Simulation – weather, aerodynamics, cold warRender to film – Hollywood and TVExperimental informational interfacesArt/Experience - placeholder
II. Uses of Virtual WorldsGeographical Information Systems
GeoFusion textured 3D model of earth with real satellite imagery
II. Uses of Virtual WorldsGeographical Information Systems
Overlay of real time data – Salt Lake Winter Olympics locations
II. Uses of Virtual WorldsGeographical Information Systems
Progressive texturing – Swiss Alps
II. Uses of Virtual WorldsArtistic and Pedagogical uses
Art/Experience – Placeholder, Osmose, Ars Electronica, SIGGRAPH, KruegerExperimental Pedagogy – cyberfora @ ArtCenter
II. Uses of Virtual WorldsArtistic and Pedagogical uses
VLearn3D SIG and annual cyberconference
Far Frontiers of 3D environments
Evolutionary virtual worlds (Sims, Biota.org)Modeling the large and the small scale (cosmology, quantum dynamics)Tele-immersion
The “killer app” of 3D - Gaming
The original Maze War - ARPANET1970s-80s DOD simulation and training1990s – Wolfenstein 3D, DOOM2000s Massive Multiplayer Online Gaming
Killer App - GamesEverQuest
75,000 to 100,000 users online at any one time
Killer App - GamesThe Sims
Design and run your own “soap opera”, households, towns, businesses, in a sort of “puppet theater”
Projects of the Contact Consortium & Digital Space 1995-2002
Alphaworld cityscapeLearning spacesCollaboration spacesCyber-conferencesNASA mars mission simulationUniversal simulation platform
Alphaworld cityscape –a public building space on the net
300,000 users as “avatars”
1 Billion objects placed
since 1995
Learning SpacesVirtual walk on the moon with Apollo IX
astronaut Russell Schweickart
Learning SpacesVirtual walk on the moon with Apollo IX
astronaut Russell Schweickart
Collaboration Spaces –Datafusion “war room” for Monsanto
Collaboration Spaces –Datafusion “war room” for Monsanto
Cyber-conferences
Cyber-conferences – Avatars2001 a cyberspace odyssey
Cyber-conferences – Avatars2001 a cyberspace odyssey
Cyber-conferences – Avatars2002 a merry cyber party
Cyber-conferences – Avatars2002 a merry cyber party
NASA Mars Mission Simulation –Life aboard the FMARS habitat
NASA Mars Mission Simulation –Life aboard the FMARS habitat
NASA Mars Mission Simulation –Modeling mars from orbit
NASA Mars Mission Simulation –Modeling mars from orbit
MOLA and surface texture data creating a real time model of Mars surface that is “walkable”
NASA Mars Mission Simulation –Drive on Mars – MER rovers
III. Acknowledgements and Resources
Brenda Laurel and Rob TowDigiBarn Computer Museum, Computer History MuseumContact Consortium, Bonnie DeVarcoDatafusion Inc. Monsanto, Safety-KleenNASA Ames Research CenterActive Worlds Inc.Adobe Systems Inc.GeoFusionMike Heim
III. Acknowledgements and Resources
This presentation is at: http://www.digitalspace.com/presentations/artcenter/Contact: [email protected], 831.338.9400www.digitalspace.com The Digital Space Commonswww.ccon.org Contact Consortiumwww.vlearn3d.org VLearn3D Special Interest Groupwww.biota.org Digital Biology ProjectArt Center Cyberforum: http://www.mheim.com/cyberforum/Drive on Mars: www.driveonmars.com
III. Demo of Environments
V. Virtual worlds in design - discussion
V. Virtual worlds in design - discussion
Prototyping products, packagingOnline showrooms/storesCreating inclusive community experiences, memoryShared realities, political organizationNew medium of artistic expressionLearning spacesMore?
VI. Bonus!(This has been a vision of cyberspace for a long time)
“Escape” in Finite State Fantasies (1976) by Rich Didday
“Moral of the story”