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FROM WORKS TO Scott Walker http://metascott.com managing worlds of intellectual property WORLDS

From Works to Worlds - Managing Worlds of Intellectual Property

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Page 1: From Works to Worlds - Managing Worlds of Intellectual Property

FROM WORKS TO

Scott Walkerhttp://metascott.com

managing worlds of intellectual property

WORLDS

Page 2: From Works to Worlds - Managing Worlds of Intellectual Property

this presentation introduces a new approach to entertainment at a conceptual level.

its purpose is to generate discussion and encourage feedback as a way to further explore new methods for entertainment creation, distribution, consumption, and

collaboration.

comments are welcome and appreciated: [email protected]

Page 3: From Works to Worlds - Managing Worlds of Intellectual Property

Traditionally, commercial entertainment companies have taken a single-medium approach to content, prohibit audience participation in official content creation, and grapple with industry-specific limitations.

Page 4: From Works to Worlds - Managing Worlds of Intellectual Property

Traditional Entertainment Model

Audience participation/contribution to official property not allowed

content sourced using a single-industry / single-medium approach

Film  Script FilmMovie  Studio

Strategy focuses on single medium/work

Value-add normally limited to one industry

TV  Script TV  ShowTelevision  Studio

Inquiry BookPublisher

Page 5: From Works to Worlds - Managing Worlds of Intellectual Property

Traditional Entertainment Model

Game

Movie  Studio

Video  Game  Dev.  /  Dist.

Film

Secondary extensions are normally discrete,

disconnected rolloutsCanonical conflicts

are common

Audience participation/contribution to official property not allowed

additional platform rollouts (if any) are discrete, disconnected afterthoughts

TV  Script TV  Show

Strategy focuses on single medium/work

Value-add normally limited to one industry

Television  Studio

Inquiry BookPublisher

Film  Script FilmMovie  Studio

Page 6: From Works to Worlds - Managing Worlds of Intellectual Property

Worse, when grappling with challenges, legacy industry responses are often myopic.

Page 7: From Works to Worlds - Managing Worlds of Intellectual Property

“What does digital content mean to publishers?”“What does fan generated content mean to studios?”“What does transmedia mean to networks?”

Important questions, to be sure, but there’s a more insightful one to ask.

Page 8: From Works to Worlds - Managing Worlds of Intellectual Property

What does it all mean to entertainment?Q:

Page 9: From Works to Worlds - Managing Worlds of Intellectual Property

Going forward, entertainment should be an exercise in managing intellectual property, not just medium-specific content production.

A:

What does it all mean to entertainment?Q:

Page 10: From Works to Worlds - Managing Worlds of Intellectual Property

The digital landscape should be embraced.A:

What does it all mean to entertainment?Q:

Page 11: From Works to Worlds - Managing Worlds of Intellectual Property

Audiences should be invited to co-create value.A:

What does it all mean to entertainment?Q:

Page 12: From Works to Worlds - Managing Worlds of Intellectual Property

In short, approach entertainment from a more comprehensive, intellectual property perspective.

Page 13: From Works to Worlds - Managing Worlds of Intellectual Property

New Entertainment Model

SOURCE IP sourced from a medium-agnostic perspective but evaluated on multi-platform potential.

Use a transmedia approach by viewing sourced content as the foundation for a world, not just an isolated work.

Ensure marketing efforts align with and support all multi-platform narrative extensions.

Each world component cross-markets and supports existing world components.

MAP

IMPLEMENT

MANAGE

SUSTAIN Audience participation becomes an additional input for managing and expanding the world IP.

every operational aspect of company is aimed at managing intellectual property

Page 14: From Works to Worlds - Managing Worlds of Intellectual Property

evaluatefilter

select

TV

Movie

Game

Novel

RPG

ARG

TV Script

Movie Script

Game Design Spec

Casual Game

Comic

Short Film

Conceptual content

Existing content

Agnostic Sourcing Holistic Valuation

Comic

SOURCE

strong stories with world-building potential

IP

New Entertainment Model

Page 15: From Works to Worlds - Managing Worlds of Intellectual Property

identify platformspackageproduce

TV

Movie

Game

Novel

RPG

ARG

Comic

MAP

IP

Release Date Season/Show Dates

comprehensive content planning

Medium Rollout

New Entertainment Model

Page 16: From Works to Worlds - Managing Worlds of Intellectual Property

unified worldintegrated marketing

IMPLEMENT

TV

Comic

ARG

IP

Movie

Novel

Game

cohesive storytelling + coherent world building

New Entertainment Model

content matched to appropriate medium/channel

Page 17: From Works to Worlds - Managing Worlds of Intellectual Property

participation

SUSTAIN

the best consumer-generated content becomes (monetizable) canon

1 2

1 2

1

Games

Novels

Movie

unofficial consumer-generated content

official consumer-generated content

IP 3

New Entertainment Model

Page 18: From Works to Worlds - Managing Worlds of Intellectual Property

communityworldrightsbrand

MANAGE

IP

community

rightsbrand

world

components are managed as interrelated elements

New Entertainment Model

Page 19: From Works to Worlds - Managing Worlds of Intellectual Property

- medium-agnostic sourcing of content- focus on developing IP worlds, not isolated works- multi-platform valuation- emphasis on digital distribution- value co-creation through audience participation

While some aspects of entertainment would remain the same, the key differences make all the difference:

Page 20: From Works to Worlds - Managing Worlds of Intellectual Property

this presentation inspired by:

Guy Gonzalez(http://loudpoet.com/2010/10/05/the-ideal-21st-century-publisher-a-remix/)

&

Simon Pulman(http://transmythology.com/2010/09/14/the-future-of-publishing/)

Page 21: From Works to Worlds - Managing Worlds of Intellectual Property

Title slide image: “Bubble World” by Eric Tastad [creative commons BY-NC-SA 2.0]

This presentation licensed under a Creative Commons Attribution 3.0 United States license. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/us/

or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

http://metascott.com