Humans 2016

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    name Range Strength AP Type Examples Special

    rules

    NATO

    Assault rifle

    24 4 - Rapid fire

    bullet

    M-16, (USA) INSAS (india)

    FARA 83 (Argentina)

    Each time a

    unit entry says

    it has a Assult

    rifle you may

    pick if its aNATO or

    warsaw

    Warsaw

    Assault rifles

    18 4 5 Rapid Fire

    Bullet

    AK-47 (USSR/Russia)

    IMI Galil (Israel, same sized

    bullet) Type 56 (China)

    See above.

    pistol 12 3 - Pistol

    bullet

    Taurus Millennium. Smith

    and wesson

    Heavy pistol 12 4 5 Pistol bullet Desert Eagle

    357. Magnum

    Lightmachine gun

    28 3 - Heavy 3bullet

    SAW (USA)FN Minimi (Belgium)

    Heckler & Koch MG4(Germany)

    Heavy

    machine gun

    30 4 6 Heavy 3

    bullet

    M2 Browning machine gun

    (USA)

    Under slung

    Grenade

    luncher

    (Frag)

    24 3 6 Assault 1

    blast

    M203 40MM Grenade luncher

    (USA)Heckler & Koch AG36

    (Germany)

    Unlike

    normal

    combi

    weapons

    Grenade

    luncher can

    be reloaded,

    after firing

    the squad

    must stand

    still to

    reload. If the

    squad can

    shooting a

    heavy

    weapon they

    can reloadthere grenade

    luncher

    Under slung

    Grenade

    luncher

    (Krak)

    24 6 4 Assault 1 M203 40MM Grenade luncher

    Heckler & Koch AG36

    (Germany

    See above

    Rapid fire

    Grenade

    24 3 6 Assault 2

    blast

    MGL (Multiple Grenade

    Launcher) (south Africa)

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    luncher Rag-30 (Czech)

    Automatic

    grenade

    luncher

    30 3 4 Heavy 3

    blast

    Mk 19, (USA) AGS-17,

    (USSR/Russia)

    Heckler & Koch GMG

    (Germany)

    Missile

    luncher

    48 8 3 Heavy 1 TOW (USA)

    RPG (USSR, Russia)

    Mortar 48 4 6 Heavy 1blast

    barrage

    M-120 (USA)M1943 (USSR Russia)

    Sniper rifle 36 X 6 Heavy 1

    Sniper

    Accuracy International Arctic

    Warfare (United Kingdom)

    Bor rifle (Poland)

    Anti material

    rifle

    48 X 3 Heavy 1

    sniper

    bullet

    Barrett M82 (USA)

    Steyr HS .50 (Austria)

    Gepard anti-materiel rifle

    (Hungry)

    Minigun 48 4 - Heavy 10

    Bullet

    Minigun, (that the name)

    (USA)

    Rifle 24 5 3 Heavy 1

    Bullet

    Any bolt action.

    Special ammo all weapons with the type call bullet may take a Special ammo, note the upgrade

    counts for all there bullet weapons like a pistol and a Assault rifle.

    +P Add one to the strength and subtracted one from Ap if Ap is- it becomes 6 may be combined with

    ether Armor pirceing or hollow point but not both.

    Armor pirceing subtract 1 from AP

    Hollow point add one to strength

    Vehicle weapons

    name Range Strength AP Type Examples Special rules

    Chain gun 36 6 4 Heavy 3 M242 Bushmaster

    (USA)

    Heavy

    Cannon, (AP

    round)

    72 8 2 Heavy 1 M1 Abrums

    M829A2 APFSDS

    Heavy

    Cannon,

    (Canister

    round)

    template 5 - Heavy 1 M1 Abrums Canister

    Medium

    cannon (AP)

    Range 48 6 3 Heavy 1 Royal Ordnance L7

    (HESH, HEAT)

    Medium

    cannon

    (white

    Phosphrous)

    Range 48 5 - Heavy 1

    blast

    Royal Ordnance L7

    (no found shellname)

    When an infantry

    squad is hit by WhitePhosphorus it must

    immediately fall back.

    Ignores cover.

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    Medium

    cannon (high

    explosive)

    Range 48 5 - Heavy 1

    large blast

    Royal Ordnance L7

    (no found shell

    name)

    .

    Light cannon

    (AP)

    Range 38 6 4 Heavy 1 M81E1 Rifled 152

    mm Gun/Launcher

    Light cannon

    (Missile)

    Range 38 8 3 Heavy 1

    barrage

    M81E1 Rifled 152

    mm Gun/Launcher

    Name Special rules Example

    Flak Jacket Gives a +5 armor save Flak jacket, Interceptor vest

    (USA)

    Next gen armor Gives a 4+ armor save Dragon Skin.

    Medi pack Grants the squad hes in the feel no

    pain rule rule

    Medics? (every one who cares

    about wounded)

    Riot shield Adds 2 to the armor save. Riot shield

    HQOfficer +70 1+

    WS BS S T W I A Ld Sv

    Officer 4 4 3 3 1 3 2 8 2+

    Composition.

    1 Officer

    Wargear

    Pistol,Assault rifle

    Flack Jacket

    Special rules

    Spotter

    Officer

    IndependentCharacter

    Options

    +P,,+10

    Armor pirceing +5

    Hollow point+5

    Unit type

    infantry.

    Hero +100

    WS BS S T W I A Ld Sv

    Hero 3 3 3 3 1 3 2 8 2+

    Composition.

    1 Officer

    Wargear

    PistolCCW

    Special rules

    Options

    May replace ether the Pistol or CCW with one of thefollowing.

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    Independent

    CharacterInspiring

    Stubborn

    Second close combat weapon+1

    Rifle+5

    may be upgraded to a soldier giving him a flak vest and a

    Assault rifle

    may upgrade the assault rifle to,,

    Under slung grenade luncher (a addition not a replacement)

    Sniper rifle+10

    Light Machine gun+20

    Rapid fire Grenade luncher+15

    Unit type

    infantry.

    Hero +100WS BS S T W I A Ld Sv

    Hero 3 3 3 3 1 3 2 8 2+

    Composition.

    1 HeroWargear

    Pistol

    CCW

    Special rules

    Independent

    Character

    Inspiring

    Stubborn

    Options

    May replace ether the Pistol or CCW with one of the

    following.

    Second close combat weapon+1

    Rifle+5

    may be upgraded to a soldier giving him a flak vest and a

    Assault rifle for 20 points

    May take Special ammo for the following per model.

    +P,,+10

    Armor pirceing +5

    Hollow point+5

    may replace Pistol with a heavy pistol+5

    may upgrade the assault rifle to,,

    Under slung grenade luncher (a addition not a replacement)

    Sniper rifle+10

    Light Machine gun+20

    Rapid fire Grenade luncher+15

    Unit typeinfantry.

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    EliteSpecial forces +110

    WS BS S T W I A Ld Sv

    Special

    forces

    4 4 3 3 1 3 2 8 2+

    Composition.1 sargent

    4 Special forces

    Wargear

    Assault rifle

    pistol

    Special rules

    Infiltrate

    move through cover

    night vision

    preferred enemy ork

    Optionstwo squad members may trade there assault rifles for the

    following.

    may add 5 more special forces for 10 points each.

    Add a light machine gun+15

    Automatic grenade luncher+20

    Rapid fire Grenade luncher+10

    Missile luncher+35

    3 squad members may upgrade there Assault rifles to haveunderslung grenade luncher

    may upgrade to have flak jackets for 2 points a model.

    May take Special ammo for the following per model.

    +P,,+10

    Armor pirceing +5

    Hollow point+5

    Unit typeinfantry.

    Sniper +130

    Name WS BS S T W I A Ld Sv

    Sniper 3 6 3 3 1 3 2 6 2+

    Spotter 3 3 3 3 1 3 2 6 2+

    Composition.1 sniper,

    1 Spotter

    Wargear Sniper

    sniper rifle

    pistolWargear SpotterAssault rifle

    pistol

    Special rules Sniper

    Infiltratemove through cover

    scouts

    stealth

    Optionsthe sniper may replace the normal sniper rifle for the Anti

    material rifle+20

    may upgrade to have flak jackets for 2 points a model.

    May take Special ammo for the following per model.

    +P,,+10

    Armor pirceing +5

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    may upgrade to have flak jackets for 2 points a model.

    May take Special ammo for the following per model.

    +P,,+10

    Armor pirceing +5

    Hollow point+5

    Unit type

    infantry.

    TroopsInfanty +50

    WS BS S T W I A Ld Sv

    Infantry 3 3 3 3 1 3 2 6 2+

    Composition.1 sargent

    4 Infanty

    Wargear

    Assault rifle

    pistol

    Special rules

    Options

    may add 5 more infanty for 5 points each.

    two squad members may trade there assault rifles for the

    following.

    Add a light machine gun+15

    Automatic grenade luncher+20

    Rapid fire Grenade luncher+10

    Missile luncher+353 squad members may upgrade there Assault rifles to have

    underslung grenade luncher

    may upgrade to have flak jackets for 2 points a model.

    May take Special ammo for the following per model.

    +P,,+10

    Armor pirceing +5

    Hollow point+5

    any number of models may trade there assault rifles for riotshields for 2 points.

    Unit type

    infantry.

    Light Infanty +75

    WS BS S T W I A Ld Sv

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    Light

    infantry

    4 3 3 3 1 3 2 7 2+

    Composition.1 sargent

    4 Infanty

    Wargear

    Assault rifle

    pistol

    Special rules

    Optionsmay add 5 more light infanty for 8 points each.

    3 squad members may upgrade there Assault rifles to have

    underslung grenade luncherinfanty

    may upgrade to have flak jackets for 2 points a model.

    May take Special ammo for the following per model.

    +P,,+10

    Armor pirceing +5

    Hollow point+5

    Unit type

    infantry.

    Fast attackParatroopers +80

    WS BS S T W I A Ld Sv

    Paratroo

    pers

    4 3 3 3 1 3 2 6 2+

    Composition.

    1 sargent4 Infanty

    Wargear

    Assault riflepistol

    Special rules

    Options

    may add 5 more paratroopers for 20 points each.

    3 squad members may upgrade there Assault rifles to haveunderslung grenade luncher

    may upgrade to have flak jackets for 2 points a model.

    May take Special ammo for the following per model.

    +P,,+10

    Armor pirceing +5

    Hollow point+5

    Unit type

    infantry.

    Helicopter +120

    name type FA SA RA Bs

    Helicopter tank 10 10 10 4

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    Composition.

    1 HelicopterWargear

    1 Minigun

    Special rules

    tank hunter

    Options

    may add 2 more helicopters to the squadronmay a add twinlinked missile luncher for 35 points

    may be upgraded to a transport for 35 points may not take a

    missile luncher

    Unit typeSkimmer.

    Light tank +80

    name type FA SA RA Bs

    Light tank Fast tank 12 12 11 3

    Composition.

    1 tank

    Wargear

    light tank cannonCoaxial heavy

    machine gunSpecial rules

    Options

    may add 2 more tanks to the squadron 80 points a piece

    may be upgraded to have a Heavy machine gun on thecommander copula or a automatic grenade luncher for 25points

    Unit type fasttank.

    Heavy supportMedium tank +100

    name type FA SA RA BsMedium tank tank 13 13 12 3

    Composition.

    1 tankWargear

    Medium tank cannon

    Special rules

    Options

    may add another tank to the squadron for 100 points

    may be upgraded to have a Heavy machine gun on thecommander copula or a automatic grenade luncher for 25

    points

    Unit type tank.

    Heavy tank +150name type FA SA RA Bs

    Heavy tank tank 14 14 13 3

    Composition.

    1 tankWargear

    Heavy tank cannon/

    Coaxial heavymachine gun

    Special rules

    Options

    may be upgraded to have a Heavy machine gun on the

    commander copula or a automatic grenade luncher for 25points

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    Tank hunter

    Unit type tank.

    Howitzer +25

    WS BS S T W I A Ld Sv

    crew 3 3 3 3 1 3 2 6 2+

    Composition.

    1 gun4 loaders

    Wargear loaders

    Assault riflepistol

    1 Howitzer (the gun)

    Special rules

    Options

    may purchase towing vehicles gun see Humvee.

    May add up to 3 more guns (each with 4 loaders) for 25points each

    Unit type

    artilary .

    Mortar +15

    Name WS BS S T W I A Ld Sv

    crew 3 3 3 3 1 3 2 6 2+

    name type FA SA RA Bs

    Mortar

    carrier

    Transport 10 10 10 3

    Composition.

    1 mortar and3 loaders

    Wargear Crew

    MortarPistol

    Assault rifle

    Mortar carrier

    Mortar

    special rules

    Options

    may be add 3 more guns (each with 3 loaders) for 15 pointseach.

    May purchase towing vehicles for each gun see Humvee

    if in a batteriey of one may be upgraded to a mortar carrier

    for 20 points.

    Unit type

    artillery.

    TransportsHeavy APC +120

    name type FA SA RA Bs

    Heavy APC Transport(10) 12 12 11 3

    Composition.

    1 transport

    Wargear

    Chain gunOptions

    may be upgraded to have a Heavy machine gun on the

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    Special rules commander copula or a automatic grenade luncher for 25

    points

    Unit type

    transport

    Light APC +80

    name type FA SA RA Bs

    Light APC Fast Transport

    (10)

    12 11 11 3

    Composition.

    1 transport

    Wargear

    Chain gunSpecial rules

    Options

    may be upgraded to have a Heavy machine gun on thecommander copula or a automatic grenade luncher for 25

    points

    Unit type Fast

    transport

    unarmed APC +30

    type FA SA RA Bs

    Unarmed APC Transport (5) 10 10 10 3

    Composition.

    1 transport

    Wargear

    Special rulesOptions

    may be upgraded to have a Heavy machine gun on the

    commander copula or a automatic grenade luncher for 25points

    Unit type

    transport

    Humvee +30

    type FA SA RA Bs

    Humvee Transport (5) 10 10 10 3

    Composition.

    1 transport

    Wargear

    Special rules

    tow

    Options

    must have eather

    a Heavy machine gun or a automatic grenade luncher for 25

    pointsminigun+30

    can be upgraded to have a one shot missile luncher (TOW

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    Missile) for 15

    can be bought as a tow vehicle

    Unit typetransport