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"Design of user interfaces" human aspects TU/e 1 Human Perception, Cognition and Action (1) Matthias Rauterberg GOOGLE: rauterberg 2005 © M. Rauterberg, 2005 JFS-USI Primer-3a 2/47 Tactile Perception The ability to detect and interpret sensory information cutaneously (of or on the skin). When do we see the first signs of this? Development: one point discrimination by 5 yrs two point discrimination by 7 1/2 yrs research shows that tactile perception may develop before the ability to identify objects visually. Can you think of any sports that would [not] require tactile perception?

Human Perception, Cognition and Action (1) · Tactile Perception • The ability to detect and interpret sensory information cutaneously (of or on the skin). – When do we see the

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Page 1: Human Perception, Cognition and Action (1) · Tactile Perception • The ability to detect and interpret sensory information cutaneously (of or on the skin). – When do we see the

"Design of user interfaces" human aspects

TU/e 1

Human Perception, Cognition and Action (1)

Matthias RauterbergGOOGLE: rauterberg

2005

© M. Rauterberg, 2005 JFS-USI Primer-3a 2/47

Tactile Perception• The ability to detect and interpret sensory information

cutaneously (of or on the skin).– When do we see the first signs of this?

• Development:– one point discrimination by 5 yrs– two point discrimination by 7 1/2 yrs– research shows that tactile perception may develop

before the ability to identify objects visually.• Can you think of any sports that would [not] require tactile

perception?

Page 2: Human Perception, Cognition and Action (1) · Tactile Perception • The ability to detect and interpret sensory information cutaneously (of or on the skin). – When do we see the

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© M. Rauterberg, 2005 JFS-USI Primer-3a 3/47

© M. Rauterberg, 2005 JFS-USI Primer-3a 4/47

Sensation and Perception - touch.ppt © 2001 Laura Snodgrass, Ph.D. 2

Three Types of Sensations

• Pressure– light– deep

• Temperature– cold– warm (not hot)

• Pain– sharp– dull

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© M. Rauterberg, 2005 JFS-USI Primer-3a 5/47

Sensory Homunculus

© M. Rauterberg, 2005 JFS-USI Primer-3a 6/47

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© M. Rauterberg, 2005 JFS-USI Primer-3a 7/47

© M. Rauterberg, 2005 JFS-USI Primer-3a 8/47

The human ear

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© M. Rauterberg, 2005 JFS-USI Primer-3a 9/47

© M. Rauterberg, 2005 JFS-USI Primer-3a 10/47

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© M. Rauterberg, 2005 JFS-USI Primer-3a 12/47

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© M. Rauterberg, 2005 JFS-USI Primer-3a 14/47

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© M. Rauterberg, 2005 JFS-USI Primer-3a 15/47

The human eye

http://www.exploratorium.edu/exhibits/f_exhibits.html

© M. Rauterberg, 2005 JFS-USI Primer-3a 16/47

The visual field

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© M. Rauterberg, 2005 JFS-USI Primer-3a 17/47

The visual sense

© M. Rauterberg, 2005 JFS-USI Primer-3a 18/47

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© M. Rauterberg, 2005 JFS-USI Primer-3a 19/47

© M. Rauterberg, 2005 JFS-USI Primer-3a 20/47

The color coding schemaBackground

foreground black blue brown cyan green magenta red white

black – – + + ++

blue – – – ++

cyan ++ – – – –

green ++ + + – –

red + – – – – – – – – +

white + ++ – –

yellow ++ ++ + +

deep green + – –

deep cyan + + + – + + –

deep magenta + ++ – –

deep white ++ + + – –

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© M. Rauterberg, 2005 JFS-USI Primer-3a 21/47

© M. Rauterberg, 2005 JFS-USI Primer-3a 22/47

The “Visual Cliff”

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© M. Rauterberg, 2005 JFS-USI Primer-3a 23/47

Reversible Figure and Ground

• reversible goblet is a favorite demonstration of a figure-ground reversal

© M. Rauterberg, 2005 JFS-USI Primer-3a 24/47

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© M. Rauterberg, 2005 JFS-USI Primer-3a 25/47

Hidden Figures

• The triangle on the left side is “hidden” or masked on the right side

© M. Rauterberg, 2005 JFS-USI Primer-3a 26/47

Hidden Figures

• The number 4 on the left side is “hidden”or masked on the right side

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© M. Rauterberg, 2005 JFS-USI Primer-3a 27/47

Perceptual Styles

• Two rectangles, one behind the other is perceived

© M. Rauterberg, 2005 JFS-USI Primer-3a 28/47

Perceptual Styles

• Without any frame an oval is perceived just based on the special shapes of the surrounding elements

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© M. Rauterberg, 2005 JFS-USI Primer-3a 30/47

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© M. Rauterberg, 2005 JFS-USI Primer-3a 31/47

© M. Rauterberg, 2005 JFS-USI Primer-3a 32/47

Perception of Depth

• height in plane

• gradient texture

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© M. Rauterberg, 2005 JFS-USI Primer-3a 33/47

© M. Rauterberg, 2005 JFS-USI Primer-3a 34/47

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© M. Rauterberg, 2005 JFS-USI Primer-3a 35/47

© M. Rauterberg, 2005 JFS-USI Primer-3a 36/47

Perception of Distance

• superposition

• relative size

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© M. Rauterberg, 2005 JFS-USI Primer-3a 37/47

© M. Rauterberg, 2005 JFS-USI Primer-3a 38/47

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© M. Rauterberg, 2005 JFS-USI Primer-3a 39/47

© M. Rauterberg, 2005 JFS-USI Primer-3a 40/47

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© M. Rauterberg, 2005 JFS-USI Primer-3a 42/47

http://kahuna.psych.uiuc.edu/ipl/index.html http://psych.hanover.edu/Krantz/sen_tut.html

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© M. Rauterberg, 2005 JFS-USI Primer-3a 43/47

Perceptual Integration

• Simultaneous use of more than one perceptual system.

• What senses are required to hit a softball?

• Intermodal perception - the ability to translate information from one sensory modality to another.

© M. Rauterberg, 2005 JFS-USI Primer-3a 44/47

Perceptual Integration

• Visual-Kinesthetic– Examples?

• Visual-Auditory– Examples?

• Auditory-Kinesthetic– Examples?

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© M. Rauterberg, 2005 JFS-USI Primer-3a 45/47

Changes with Aging

© M. Rauterberg, 2005 JFS-USI Primer-3a 46/47

Differences between the visual and the auditory sense

• The two most important constrains in interface design:

– the control of user's attention

– the physical size of the observation field

[Reference: Rauterberg, M. (1998). About the importance of auditory alarms during the operation of a plant simulator. Interacting with Computers, Vol. 10, No. 1, pp. 31-44.

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© M. Rauterberg, 2005 JFS-USI Primer-3a 47/47

The three major Feedback Modalities

PROS CONSvisual parallel in space

large information transfer

active eye contact neccessary

auditory enforces attention allocation

enables the perception ofbackground activities

important for visuallyimpaired people

noise through environment

linear in time

exists only for a short time span

haptic force perception

object recognition

textur and surfaceperception

linear in time

contact with objects

neccessary