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L A T E X TikZposter Wellington Go Club How to play Go How to play Go Brief History ??? BCE - Thousands of years ago the Chinese developed the game Weiqi , the “encirclement board game”. 475 CE - The first known mention of Weiqi in Korea, told in the Samguk-Sagi, where it is called Baduk . 715 CE - Kibi no Makibi returns from China and introduces Weiqi to Japan, where it is called Igo . 1612 CE - Honinbō is founded in Japan and rises to become the strongest Go school until its closure in 1940. 1884 CE - German chemist Oscar Korschelt takes Igo from Japan to Europe, where it is called Go. 1998 CE - Hikaru no Go, a Japanese manga series, inspires a new generation of amateur and professional players. 2016 CE - AlphaGo becomes the first ever computer to win against the top professional Lee Sedol. Basic Rules Go is generally played on a 19×19 board, but 13×13 and 9×9 are also used. 1 2 3 4 5 6 7 8 9 10 11 The game starts on an empty board. Black and White take turns placing Stones are removed from the board When the game ends, the player Black plays the first move. stones on empty intersections. when they are completely surrounded. with the largest area wins. Capturing Stones Stones of the same colour which are directly adjacent form a connected group. Every group must have at least one liberty (adjacent empty spaces). The liberties of a group are the liberties of all the stones that make up the group. Stones of one colour form a group when directly adjacent. Liberties are empty intersections directly adjacent to a group. Groups are captured when they have no liberties. Liberties can be removed by placing stones next to a group of the opposite colour. When Black places a stone on the last liberty of the White group, Black captures the group. When captured, all of the stones in the group are removed and the turn is over. A stone cannot be placed where it would be captured, unless it captures the opponent first. A group is “alive” if it has at least two separate internal liberties. The Black group on the left can be captured (dead), but the one on the right cannot (alive). Ko Rule Moves cannot repeat a board state. This rule is called Ko. When Black captures the White stone, White cannot immediately recapture the Black stone because this could lead to a never ending game. White has to play elsewhere first. Ending a Game The game ends when both players pass. The player with the largest area wins. 22 Stones 19 21 Territory 19 Komi 7 43 Score 45 When a player believes they have no meaningful moves to play, they pass. The game ends when both players pass in succession. “Dead” stones are agreed upon and are removed. If an agreement is not reached, play resumes. Territory needs to be completely surrounded before it can be scored. The total score for a player is the sum of stones on the board and the territory that they surround. White also receives additional points for playing second (Komi), which is about 7 depending on rule-set.

How to play Go - Wellington Go Club · 2020-01-17 · called Baduk . 715 CE - Kibi no Makibi returns from China and introduces Weiqi to Japan, where it is called Igo . 1612 CE - Honinbō

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Page 1: How to play Go - Wellington Go Club · 2020-01-17 · called Baduk . 715 CE - Kibi no Makibi returns from China and introduces Weiqi to Japan, where it is called Igo . 1612 CE - Honinbō

LATEX TikZposter

Wellington Go Club

How to play GoHow to play GoBrief History

??? BCE - Thousandsof years ago theChinese developedthe game Weiqi ��, the“encirclement boardgame”.

475 CE - The firstknown mention of Weiqiin Korea, told in theSamguk-Sagi, where it iscalled Baduk ��.

715 CE - Kibi no Makibireturns from China andintroduces Weiqi toJapan, where it is calledIgo ��.

1612 CE - Honinbō isfounded in Japan andrises to become thestrongest Go school untilits closure in 1940.

1884 CE - Germanchemist Oscar Korschelttakes Igo from Japan toEurope, where it is calledGo.

1998 CE - Hikaru noGo, a Japanese mangaseries, inspires a newgeneration of amateurand professional players.

2016 CE - AlphaGobecomes the first evercomputer to win againstthe top professional LeeSedol.

Basic Rules

Go is generally played on a 19×19 board, but 13×13 and 9×9 are also used.

123 4

5

67

8910

11

The game starts on an empty board. Black and White take turns placing Stones are removed from the board When the game ends, the playerBlack plays the first move. stones on empty intersections. when they are completely surrounded. with the largest area wins.

Capturing Stones

Stones of the same colour which aredirectly adjacent form a connected group.Every group must have at least one liberty

(adjacent empty spaces). The libertiesof a group are the liberties of all the stonesthat make up the group.

Stones of one colour form a group when directly adjacent.Liberties are empty intersections directly adjacent to a group.

Groups are captured when they have no liberties.

Liberties can be removed by placingstones next to a group of the oppositecolour.

When Black places a stone on thelast liberty of the White group, Blackcaptures the group.

When captured, all of the stones in thegroup are removed and the turn is over.

A stone cannot be placed where it would becaptured, unless it captures the opponentfirst. A group is “alive” if it has at leasttwo separate internal liberties. The Blackgroup on the left can be captured (dead),but the one on the right cannot (alive).

Ko Rule

Moves cannot repeat a board state.

This rule is called Ko. When Black captures the White stone, Whitecannot immediately recapture the Black stone because this couldlead to a never ending game. White has to play elsewhere first.

Ending a Game

The game ends when both players pass. The player with the largest area wins.

22 Stones 1921 Territory 19

Komi 7

43 Score 45

When a player believes they have no meaningful moves to play, theypass. The game ends when both players pass in succession. “Dead”stones are agreed upon and are removed. If an agreement is notreached, play resumes.

Territory needs to be completely surrounded before it can be scored.The total score for a player is the sum of stones on the board and theterritory that they surround. White also receives additional points forplaying second (Komi), which is about 7 depending on rule-set.