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How to Level Up an Assessment: Gamification in Post Secondary Education Anastasia Kulpa October 18, 2012

How to level up an assessment

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Page 1: How to level up an assessment

How to Level Up an Assessment:

Gamification in Post Secondary Education

Anastasia KulpaOctober 18, 2012

Page 2: How to level up an assessment

What is a game anyways?

Basically, games have 4 elements:

-a goal, which focuses the attention of players and provides a sense of purpose

-rules which limit ‘how’ you can get to the given goal, these unleash creativity and develop strategic thinking

-a feedback system identifying how close players are to the goal, which provides motivation, and works as a promise the goal is achievable

-voluntary participation – people can choose to play, or not, and choose to willingly accept goals, rules, and feedback system – creates games as a safe, fun activity

-McGonigal, 2011, p. 19-21

Page 3: How to level up an assessment

Gamifying Conference Attendance

10 points is SUCCESS, 15 points makes you a SUPERSTAR

o 2 points for attending the opening reception

o 1 point for attending a presentation in each concurrent session

o 1 point for each time you tweak/change something you do as a result

of what you learn

o 1 point for each time you speak to a presenter/panelist after a session

o 2 points for each new person you meet and talk to about education

o 1 point for attending the opening plenary session

o 1 point for attending the closing panel

o 3 points for building a collaboration/arranging to share resources later

o 5 points for offering a presentation to share your knowledge

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Experiencing gamified classrooms

-prior experience with games (WoW, Farmville)

-feelings of competence/mastery-cost of failure-feelings of progress

-autonomy-multiple roads to success

-student engagement-attendance-completion of work loads

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Types of players

Killers

Players World

Acting

Interacting

Achievers

Socializers Explorers

Sheldon, 2010, p. 101-102

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Results of a Gamified Classroom

-grades-Fs, Ds, Cs in about the same proportion-Bs almost all gone – move to A-range

-behaviour-risk-taking (oral presentations)-planning early for desired grades

-student evaluations-polarised, suggestions for implementation

-grading-spread out over the semester

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Challenges with this kind of system

-design work-what does an oral presentation equal to a paper look like?

-scrutiny from colleagues-Are you just making the class way easier?-having to justify every choice you make

-student adjustment to a new system-tools for designing course engagements

-pacing-anxiety of ‘everything at the end of the semester’-time below the ‘passing’ threshold

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Places to start reading:

McGonigal, Jane, 2011, Reality is Broken : Why Games Make us Better and How They Can Change the World, New York: The Penguin Press

*** Jane McGonigal also presented an amazing TED talk on the subject (with almost 2 million views) ‘Gaming can make a better world’ – available at TED.com

Sheldon, Lee, 2012, The Multiplayer Classroom: Designing Coursework as a Game, Boston: Cenage Technology

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Questions? Want to read the publication when it’s done?

Anastasia KulpaGrant MacEwan University

[email protected]