How to Change Cerwiden Appearance

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    How to Change Cerwidens Appearance

    For those of you whod like to change Cerwidens in-game look, heres a brief summary of how to do it,

    and keeping your modified appearance for any new mod updates I may make. You also need to use the

    CerwidenAppearancePatch.esp file, as all appearance changes need to be done here (unless you want to

    make your own patch file). Otherwise, if you make them in the original CerwidenCompanion.esp, your

    changes will be overwritten if you download any update I may make, and youll end up having to re-

    apply your .NPC file. When installing this mod, please pay particular attention to the steps in the

    README file that accompanies this patch mod.

    Here are the general steps to create an appearance patch mod, along with screen captures:

    1. Use the tool of your choice to create Cerwidens appearance, noting that her base model is Nord

    female. For purposes of this instructional, Im usingModder ResourceEasy NPC Creation,but

    you can use whatever you tool you wish.

    Load Skyrim with NPC Photobooth.esp active, open the console and type coc Photobooth.

    http://skyrim.nexusmods.com/mods/17018http://skyrim.nexusmods.com/mods/17018http://skyrim.nexusmods.com/mods/17018http://skyrim.nexusmods.com/mods/17018http://skyrim.nexusmods.com/mods/17018http://skyrim.nexusmods.com/mods/17018
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    At the next screen, click the activator, select whatever background (if any) youd like and click

    Begin NPC Creation

    For purposes of this instructional, I changed Ceris hair to F28 and gave her green eyes.

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    When done with Ceris look, click R and type in a name (doesnt matter what you type), and

    after that return to the console and type spf Cerwiden, hit enter, and qqq + enter to exit out

    of Skyrim.

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    2. IMPORTANT STEP IF YOU USE OTHER MODS THAT CHANGE APPEARANCE: If you used

    dependencies beyond Skyrim.esm and CerwidenCompanion.esp, you MUST also make those

    dependencies FORMAL in the CerwidenAppearancePatch.esp files header. If you are NOT

    using mods that change appearance or do not need them as dependencies, you may safely skip

    Step 2 and proceed to Step 3.

    If you dont, the look wont appear right in-game and/or youll get errors. There are a few

    different ways to include these dependencies in the mod header, the easiest of which is to use

    Wrye Bash,and Ill cover that below. If you dont want to use Wrye Bash, you can use TESVSnip

    to change the header manually, create temporary ESMs out of any dependent ESPs (e.g.,

    ESMifying) and simply save in theCK, use any Hex Editor, etc. Using Wrye Bash:

    a. You may want to do a backup of the original CerwidenAppearancePatch.esp just in case

    you mess something up and break a dependency.

    b.

    Open up Wrye Bash and go to the Mods Tab

    c. Select CerwidenAppearancePatch.esp and youll see the current Masters on the right

    side, middle panel.

    d. For any ESPs that you need as Masters, bring up the context menu and select Esmify Self.

    http://skyrim.nexusmods.com/mods/1840http://skyrim.nexusmods.com/mods/1840http://skyrim.nexusmods.com/mods/1840
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    e. For each missing ESM/ESP (ESMified) that you need as a Master, bring up the context menu

    and select Add Master.

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    f. Click OK past the Advanced Modder warning.

    g. From the Windows Explorer panel, select the ESP or ESM youd like to use as the master.

    h.

    Repeat the above steps for EACH master youd like to include in the header.

    3. Open the CK (if you want to be able to preview your work in the Actor window, and you use

    ENB, turn OFF ENB prior to opening the CK).

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    4. From Data Files, select CerwidenCompanion.esp along with any other ESP or ESM files you want

    for for her look (e.g., ApachiiHair.esm). For purposes of the sample appearance patch mod, Ill

    be using ApachiiHair.esm) and, finally, CerwidenAppearancePatch.esp as ACTIVE. Ignore any CK

    warnings that may appear by clicking Yes to All to each one. IMPORTANT NOTES:

    a.

    You may want to do a backup of the original CerwidenAppearancePatch.esp just in case

    you mess something up and break a dependency.

    b. Relating to dependencies, if you use the SPF method outlined previously to export to

    .NPC, make note of the LOAD ORDER of any appearance dependencies and update the

    .NPC file for those assets. Otherwise, unless if you load the EXACT SAME MODS into the

    CK, the load order wont match, and youll get defaults for some of your selections.

    This occurs most commonly with hair, eyes, lips and other facegen components. See

    Step 5 for details.

    5. Please read this step carefully. If you are not using appearance dependencies, skip to Step 5 and

    import the .NPC file normally. If you ARE using appearance dependencies (custom hair like

    Apachii, custom eye mods, custom face mods to have freckles/more tattoos, etc.), please do the

    following:

    a. Make note of the CK load order of the dependencies relative to the Skyrim load order

    when you created your .NPC file. What do I mean by this? Lets say when you loaded

    Skyrim to create your .NPC file, you had 50 mods loaded, including Apachii SkyHair,

    which loaded in position 0A in Skyrim. Check to see if that is the SAME order it is

    being loaded in the CK; chances are it IS NOT, and is probably something like 01.b. Open your .NPC file in any text editor and look for the mod dependency components, as

    shown below.

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    c. In your text editor, change the 1sttwo characters for those components to MATCH YOUR

    CK LOAD ORDER. In the example screenshot above, 0A is my Apachii load order when

    running Skyrim. However, because I dont load each and every mod into the CK, Apachii

    is loaded as 01, right after Skyrim.esm (00). So I would change 0A to 01 in the

    .NPC file and save.

    d.

    Repeat the above steps for EACH custom facegen part you want to use. If you do not

    follow this step properly, youll get the racial default component rather than what is in

    the .NPC file.

    6.

    Once in the CK, open Cerwiden from the Object Window, and in the Actor window, click on tab

    Character Gen Parts.

    7.

    Use the Import button to get the .NPC file youd like to use (I included Cerwidens original

    .NPC in the Miscellaneous Files section atSkyrim Nexus,as well as this instructional .NPC file),

    which should be in your Skyrim root install directory.

    http://skyrim.nexusmods.com/mods/20787http://skyrim.nexusmods.com/mods/20787http://skyrim.nexusmods.com/mods/20787http://skyrim.nexusmods.com/mods/20787
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    8. Verify the look is accurate/imported properly (e.g., make sure you have ALL necessary

    dependencies), and click OK.

    9. Set whether you want Ceri as Protected or Essential, click the Save button and exit the CK.

    10.Close and reopen the CK with CerwidenAppearancePatch.esp and it should automatically also

    load all dependencies, including CerwidenCompanion.esp and any hair/appearance mod you

    may use. If these dependencies dont load, it means youve done something wrong to

    CerwidenAppearancePatch.esp, so get a new baseline copy. If you are using other dependent

    mods, please remember that Step 2 is necessary; otherwise, your patch mod will bork here.

    This screen capture relates to Steps 9 12 below.

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    11.

    From the Object Window, open Cerwiden again. Once in the Actor window, dont make anychanges, and just click OK.

    12.From the Object Window, single-click on Cerwiden and youll notice the line will highlight in

    blue.

    13.Hit CTRL+F4 to export the new FaceGen files associated with your appearance changes, ignoring

    any warnings (click Yes to All) relating to Apachii hairs TRI files.

    14.

    When you see the Donewindow, close out of the CK, and open up Wrye Bash again.

    15.Go back to any dependent ESPs on which you used ESMify and added as Master, bring up the

    context menu and select Espify Self.

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    16.ENJOY YOUR NEW LOOK!

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    A few IMPORTANTclosing remarks:

    1.

    If, for whatever reason, youre still getting the gray face bug after this, use Wrye Bash or

    TESVSnip to convert the ESP to an ESM and redo starting from Step 9 above.

    a. Youll then need to move the FaceGen files from the ESM directory and into the ESP

    directory.i. Meshes: [install drive and path]

    Steam\SteamApps\common\skyrim\Data\Meshes\actors\character\facegendat

    a\FaceGeom\CerwidenCompanion.esm

    ii. Textures: [install drive and path]

    Steam\SteamApps\common\skyrim\Data\textures\actors\character\FaceGenDa

    ta\FaceTint\CerwidenCompanion.esm

    b. Delete CerwidenCompanion.esm and the directories above after moving, unless you

    want to archive them for later use.

    2.

    Keep a copy of the .NPC file and exported FaceGen files stored away safely for later use. Thisway you dont have to recreate your look. If you followed these directions properly, the files

    you need:

    a. NPC Face Export Cerwiden.NPCwill be in your Skyrim root install directory

    b. Mesh 0001984A.NIFwill be in

    ..\Steam\SteamApps\common\skyrim\Data\Meshes\actors\character\facegendata\Fac

    eGeom\CerwidenCompanion.esp

    c. Texture 0001984A.ddswill be in

    ..\Steam\SteamApps\common\skyrim\Data\textures\actors\character\FaceGenData\Fa

    ceTint\CerwidenCompanion.esp

    3. When you download a mod update for Cerwiden from Nexus, if you did this right, you wont

    have to do anything and Ceri will keep your custom look. To be sure, the core

    CerwidenAppearanceMod.esp patch works with every version of Cerwiden, from 1.0 through

    the current. Please see the CerwidenAppearancePatch-README.txt file that accompanies this

    document for patch installation/update instructions.

    4. If you are using Ceris dynamic wardrobe function, and you want her hair color to match that of

    your new appearance, youll need to edit the meshes and/or texture files in the hair

    subdirectories depending on the degree of color change. There are any number of ways to do

    this, so Im not going to go into a whole new tutorial on how to change haircolors (I just use

    Nifskope and GIMP). :P

    5. If youd like to learn more, generally, about patch mods, ESM vs. ESP and why you had to do all

    this, please read this article onDe-Isolation.

    END

    http://cs.elderscrolls.com/index.php/De-Isolation_Tutorialhttp://cs.elderscrolls.com/index.php/De-Isolation_Tutorialhttp://cs.elderscrolls.com/index.php/De-Isolation_Tutorialhttp://cs.elderscrolls.com/index.php/De-Isolation_Tutorial