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How Digital Scaffolds in Educational Games Affect Learning and Motivation Sha Yang, Brian T. Berndt, Dr. William Watson Learning, Design & Technology Purdue University

How Digital Scaffolds in Educational Games Affect Learning and Motivation

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How Digital Scaffolds in Educational Games Affect Learning and Motivation. Sha Yang, Brian T. Berndt, Dr. William Watson Learning, Design & Technology Purdue University. Purpose. - PowerPoint PPT Presentation

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Page 1: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

How Digital Scaffolds in Educational Games Affect Learning and Motivation

Sha Yang, Brian T. Berndt, Dr. William WatsonLearning, Design & TechnologyPurdue University

Page 2: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

PurposeThis study examines whether full

and limited digital scaffolds in an educational computer game affect players’ learning outcome and motivation for the topic differently.

This study will have implications for the design of digital scaffolds in educational video games.

Page 3: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

Introduction

The literature on the use of scaffolds for learning is significant; however, there remains a scarcity of literature on scaffolds in the use of digital games for instruction, and particularly on built-in scaffolds in educational games.

Page 4: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

Research Question

With digital game-based learning, how do learning outcomes and motivation compare between learners who play an educational computer game with limited scaffolds and those who play the game with full scaffolds?

Page 5: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

ParticipantsForty-seven undergraduates (46

Caucasian and 1 Asian)Forty-six of them with no prior

knowledge of Japanese shown by pretest.

Page 6: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

MaterialsGameAn educational computer game

was developed to help players learn the basic Japanese characters known as hiragana.

Scaffolds Version A (Full scaffolds): Romaji on Cards,

Hover Hints, Recommended Match Version B (Limited scaffolds): Color Hints,

Hiragana Table, Recommended Match

Page 7: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

Romaji on Cards (Full Scaffolds)

Page 8: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

Color Hints (Limited Scaffolds)

Page 9: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

Turn off Scaffolds

Page 10: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

Pre- and post-motivation questionnaire

Pre- and post knowledge test Game profile tracking

achievements and what scaffolding they used.

Individual interviews

Page 11: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

Procedure Participants were randomly and equally divided into two

groups. Participants filled in a pre-intervention questionnaire on their

knowledge of Japanese and their motivation for learning Japanese.

Half of the students played Version A of the game and the other half played Version B.

After they played for twenty minutes, we suggested them to try to turn off the English underneath each card in the game, or to switch to intermediate mode, but they did not have to.

Participants played the game for 40 minutes in all. Participants filled in a post-intervention questionnaire on their

knowledge of Japanese and their motivation for learning Japanese.

Five participants were selected for 15-minute individual interview two weeks later.

Page 12: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

Analysis Is time significant ?

Is the type of scaffolds significant ?

Motivation Yes NoAttention Yes NoRelevance Yes NoConfidence No NoSatisfaction Yes NoLearning Yes No

Page 13: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

ResultsBoth groups’ motivation decreased after playing the

game. Full scaffolds are not significantly different from limited scaffolds in affecting learners’ motivation.

The group using limited scaffolds had slightly higher motivation than the group using full scaffolds.

Two groups’ learning outcomes improve after playing the game. Full scaffolds are not significantly different from limited scaffolds in improving learners’ learning outcome.

Learners’ performance was not highly correlated to their scores in the posttest.

Page 14: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

DiscussionNo prior knowledge of Japanese

results in frustration and motivational decrease.

Whether scaffolds facilitate learning depends on how the scaffolds are used.

- Some learners did not use scaffolds all the time and tried to learn the language.

- Some learners used scaffolds all the time to win the game rather than trying to LEARN something.

Page 15: How Digital Scaffolds in Educational Games  Affect Learning and Motivation

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