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Hong Kong University of Science and TechnologyFinal Year Project 2006 2007 Presentation
Present by HO3Hau Yin Wing AmyLam Chun Kit RonWu Ka Chun Ronald
Advised byProf. Andrew Horner
Outline
• 1. Introduction• 2. Design• 3. Implementation• 4. Testing and Evaluation• 5. Challenges• 6. Conclusion• 7. The Trailer• 8. Q & A
Introduction
• Motivation:– Interested in Game Developing– Response to the Government’s Effort in promoting
Creative Industry in HK
• Objectives:– Develop a 3D adventure Game with multi-
gaming styles. Such as a wide range of minigames and control systems.
– Beautiful Graphics and Exciting Sound Effects are also emphasized.
Introduction
• Game Story– In the night of CS OCamp, three CS freshmen, Amy, Ronald an
d Ron received an invitation card to LG2 from Mr. Renroh.
– They were burnt with curiosity and opened the door to LG2. Ho
wever, they were transferred to the University of Soul and Terror after that.
– They tried to find a way back to the real world, and the mysterious and scary story began!
Design
• System Architecture Multipurpose Game System
+Jad Engine
BattleSystem
MinigameSystem
Characters
Stages
AICamera
GUI ScenesAnimationSound
State
Implementation
• Game System– Normal System– Battle System– Minigame System
Implementation
• Normal System– GUI, Characters Interactions, Stages Loading, setup the
basic game environment.
Implementation
• Minigame System
Implementation
• Battle System
Implementation
• 3D Characters implementation– Using Milkshape 3D, Lithunwrap
Implementation
• 3D scenes Implementation– 3DStudio Max 8 + Lithunwrap
Implementation
• Control Mode 3rd Person Mode 1st
Person Mode
Implementation
• Sound and Music – Background Music
Different background music for each stage, scene, and minigame.
– Sound EffectsDifferent sound effects for different characters in different actions.
Testing and Evaluation
• Trial runs of the game were performed
on different PCs and Laptops.
• Demo Game Trial (Early April)– About 10 testers involved
– All the testers give positive comments
Challenges
• Problem:– Errors in Collision Detection between the characters and the scenes
• Solution:
–ConvexHull
Challenges
• Problem:– Some model of the scenes are
too complex to export.
• Solution:– Divide each stage into different
zones, and implement separate scene models for each of them.
Conclusion
• Achievement:– Designed an EXCITING multi-game styles 3
D adventure game.
– Can be used as an Technical Demo for CS Department or UST to raise the students’ interest about UST.
• Future Extension– Skill Learning System– Cleverer Enemy AI– Player Changing System
The Trailer
Question And Answer Session