Holy Lands RPG: Nazarite Character Class

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  • 7/28/2019 Holy Lands RPG: Nazarite Character Class

    1/2

    Holy Lands: Light Edition - Supplement

    The NaziriteThroughout the period of his separation he is consecrated to the LORD. Numbers 6:8

    Playing the Nazirite

    The Nazirite is consecrated unto the Lord God at an early age (andsometimes before birth) and is set apart to be an instrument of the

    Lord. Naziritesare commonly called wild priests or hermits asthey often exist on the fringes of society, not wanting much to dowith the ways of the world. This does not mean that the Nazirite isill-mannered or primitive; in fact, they are often well educated andquite intelligent visiting the silent monks of the monasteries quite

    often for trade, learning, and meditation. The Nazirites affinity

    for seclusion often makes them a beacon for Gods message.

    Advantages

    Their proximity to Gods voice allows them to temporarily raiseone Attribute by +2 plus 50% (round down) of their natural AR for2d4 hours.Example: Samuel chooses to raise his Strength AR.

    His natural STR AR is 6, during his time of enhancement Samuels

    STR is 10 (6+2+3) (6, divided by 2 = 3). Only one AR can beaffected by the enhancement at a time for that particular time

    period. The Nazirite also gains any bonuses for the enhanced AR

    for the same time period as well.

    Limitations

    The Nazirite must live their life strictly by a set of Holy codes thatare dictated to them when he/she accepts the Lords commission

    for their life. They must not cut their hair, consume alcoholic drink or eat the fruit of the vine, and theycan never go near a dead body. For as long as the Nazirite can maintain these restrictions, then they gainthe bonuses to their abilities. When a Nazirite breaks their vow or code, by will or by force, they must

    undergo a spiritual cleansing whereby they must shave their head (male & female) and pray for 3d4 daysat the nearest monastery or chapel for atonement.

    Armor RestrictionsThe Nazirite prefers natural garments and will not own anything manufactured solely for self defense

    purposes. Robes, linen, furs and rough leather

    Weapon RestrictionsThe Nazirite will only use natural weapons or those expressly designed for purposes.

    Clubs, Staves and Knives only

    Original Art by Pozas

  • 7/28/2019 Holy Lands RPG: Nazarite Character Class

    2/2

    Holy Lands: Light Edition - Supplement

    The Nazirite

    Creating the NaziriteAttribute Requirements

    Patience: 5

    Charisma: 7

    Life and Faith

    Life: 2d6(GE) + (Strength, Endurance, andWisdom)

    Faith: 2d4(GE) + ( Patience)

    Gifts

    CSS Evade Disarm

    Miracle; HighPreachSacred StudiesW.S. Hand to Hand

    Talents

    Choose four (4) Talents and three (3) Craft atLevel 1.

    Animal ScienceCSS BoundingCSS Grapple

    CSS TacklingCampCarpentry

    DemonologyFood Works

    Herbal ScienceH.P. HearingH.P. Sight

    IntuitionMeditation

    Poison SciencePresence

    Read/Write/Speak Add. Language

    Weapon SkillsYou may select a Weapon Skill from thefollowing list in place of selecting a Talent or

    Craft.W.S. Combat Arms

    W.S. Thrown

    Initial Equipment

    TorchPouch of 50 gold and 2d8 silverTunicCloth breechesBoots

    Waterskin, smSleeping blanket, small pack, medium candle2d4 food rations

    Progressing the Nazirite

    Experience Points

    Progresses the same as the Spy class

    Life and Faith

    Add the following to the Nazirites Life andFaith upon reaching each new level:

    Life: + 1d6(GE)

    Faith: +1

    Original class creation by Brian Penn