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7/31/2019 Holy Lands RPG: Clerical Miracles
1/3
Absorb SpellTarget: Other
Range: 10 ft. per Proficiency Bonus
Description: When performed on a sorcerer, the unaware spell
aster casts his next spell into the miracle, which absorbs and
destroys the power of the spell unless the sorcerer Saves vs.
Miracles. This Miracle does not affect magic items or Rune
onfigurations.Faith Cost: 3
Cure PoisoningTarget: Self or Other
Range: Touch
Description: This Miracle completely neutralizes the affect of a
poison and prevents further Damage or Affect. It also restores
ny Live lost by the poisoning.
Faith Cost: 7
Disable Magic ItemTarget: Object (magic item)Range: 10 ft. per Proficiency Bonus
Description: This Miracle disables the power of a magic item
or 2 rounds per PB of the Cleric. The item can save vs. Miracle
t if it were an enemy, rendering the Miracle useless.
Faith Cost: 7
Disable RunesTarget: Object (rune configuration)
Range: 5 ft. per Proficiency Bonus
Description: This Miracle disables the power of a Rune
onfiguration for a Ten-round (30 seconds) This Miracle does
not disable magic items. The Rune configuration can save vs.
Miracles as an enemy, rendering the Miracle useless.
Faith Cost: 5
Dispel RunesTarget: Object (rune configuration)
Range: 5 ft. per Proficiency Bonus
Description: This Miracle permanently destroys the power of
n active rune configuration. It does not dispel disabled runes
r magic items. The Runes can save vs. Miracle as if it were an
nemy, rendering the Miracle useless.Faith Cost: 9
ExorcismTarget: Other
Range: 5 ft. per PB
Description: This Miracle allows the Clergy to exorcise a
demon out of a possessed individual or animal. This is a v
painful and exhausting process for the possessed person an
the demon inside. To eliminate the demon from a being, th
Clergy mus show a cross, Crucifix of Holy Item to the demwhile performing the Miracle (without this element, the
Miracle cannot be successful).
Faith Cost: 7
Group HealTarget: Area
Range: 50 feet from the Cleric
Description: This Miracle restores 10 Life to one target bein
per Proficiency Bonus within range.
Faith Cost: 5
HealTarget: Self or Other
Range: Touch
Description: This Miracle heals 2d6 Life plus an additional
per Proficiency Bonus to one individual
Faith Cost: 5
JusticeTarget: Self
Range: 5 ft.
Description: This Miracle allows the Clergy to return half t
Damage of the next blow back to the attacker. The blow m
come from a physical melee attack (not missile or thrown) a
the attacker must be withing range. After the Miracle occu
the power lapses. The Damage done uses one AtR for both
Clergy and the attacker.
Faith Cost: 7
MuteTarget: Other
Range: 5 ft. per PB
Description: This Miracle causes the Target to be completel
incapable of making any verbal or guttural sounds. Sorcerand Magic-users cannot cast spells or activate the power of
magic weapons. Likewise, demons cannot release fire or
poison breath attacks.
Faith Cost: 3
Clerical Miracles Pa
Clerical Miracles
7/31/2019 Holy Lands RPG: Clerical Miracles
2/3
Relieve ComaTarget: Other
Range: Touch
Description: This Miracle restores a coma victim to 1 Life.
Note: only the successful use of the Medial Skill can determine if a
ictim is still alive in a come or actually dead, which requires a
esurrection.
Faith Cost: 7
Reflect Spell
Target: Self or OtherRange: 5 ft. per Proficiency Bonus
Description: This Miracle causes the blessed Target to reflect
he next spell cast on him or her back to the caster, who must
now save vs. sorcery to avoid or halve the damage/effect. This
Miracle works against Curses and Magic Items as well.
Maximum duration for this Miracle is one hour.
Faith Cost: 7
Remove CurseTarget: Others Only
Range: Touch OnlyDuration: Permanent after 1 hour
Description: Once this miracle is performed on a cursed
haracter, it begins the process of removing the curse. The
urse weakens during the duration causing pain and
discomfort as it withdraws from the victim's body. During this
ime, the character has penalties of -5 to all skills and combat
olls until the curse is completely removed.
Faith Cost: 23
Restore Limb
Target: Self or OtherRange: Touch
Description: This Miracle mends and restores withered and
evered limbs freshly lost (within 3 hours)
Faith Cost: 21
Restore SightTarget: Self or Other
Range: Touch
Description: This Miracle restores sight to one blinded
ndividual per Proficiency Bonus.
Faith Cost: 9
ResurrectionTarget: Other
Range: Touch
Description: This Miracle resurrects a victim if the resurrec
process begins within 7 hours of the victim's death. The en
process takes a half hour for the victim to come alive, and t
he or she returns to life with half of their maximum Life. N
only the successful use of the Medical skill can determine if a
unknown victim has been dead for more than 7 hours.
Faith Cost: 25
See RunesTarget: Object (runes)
Range: 100ft
Duration: 10 min per PB
Description: This Miracle allows the clergy to see rune
configurations that would be otherwise invisible to normal
eyes, including magically invisible runes. Any rune
configuration within range glows up to a one foot radius
through all materials.
Faith Cost: 3
SoberTarget: Self or Other
Range: Touch
Description: Once touched by the Clergy performing this
Miracle, a person who is mentally impaired by alcohol, her
drugs, poisons, or magic mind-altering spells and concoctio
becomes completely sober and level headed. This Miracle
also negate the affects of hangovers, withdrawals, and othe
negative metal effects of the above chemicals.
Faith Cost: 3
Spiritual MissileTarget: Other
Range: 10 ft. per PB
Description: This Miracle allows the clergy to hurl a white
of supernatural energy from the clergy's hand. The victim
roll to Dodge or Defend versus Missiles if he or she knows
attack is coming. The victim must roll an 18 or higher (less
per 10 ft. away) to avoid being hit. Otherwise, the missile
causes 2d6 damage +1 per PB.
Faith Cost: 7
Clerical Miracles Pa
7/31/2019 Holy Lands RPG: Clerical Miracles
3/3
TruthTarget: Other
Range: 5 ft. per PB, Touch
Description: This Miracle causes the Target being to speak and
ehave in a truthful manner to any question put to them
during the Duration. A successful saving throw means the
victim realizes the Miracle is affecting him or her; otherwise,
he Target responds in a complete and correct answer (ot the
est of their ability) to any inquiries made). The victim can
ttempt an Intellect roll (d12) each round to realize he or she is
giving away truthful information, but must roll at least a 1 or 2s the target difficulty.
Faith Cost: 5
Turn UndeadTarget: Other (lesser undead only)
Range: 10 ft. per Proficiency Bonus
Description: This Miracle causes one lesser undead to turn and
lee from the clergy to a minimum safe distance of 100 ft. away
rom where the cleric was when the Miracle was performed.
Undead take 1 point of Damage per Proficiency Bonus per
ound until reaching the minimum safe distance, at which timehe Miracle lapses. If the undead saves vs. Miracles, the
undead is only stunned for 1 round and no other affect occurs.
Faith Cost: 5
WakeTarget: Other
Range: Touch
Description: Quite simply, this Miracle wakes any sleeping
eing that is asleep by any natural or supernatural means,
ncluding spells, drugs, and curses. It removes all sleep affects
ompletely and the target is totally revive in tenround.Faith Cost: 3
Clerical Miracles Pa