Holy Lands RPG: Clerical Miracles

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  • 7/31/2019 Holy Lands RPG: Clerical Miracles

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    Absorb SpellTarget: Other

    Range: 10 ft. per Proficiency Bonus

    Description: When performed on a sorcerer, the unaware spell

    aster casts his next spell into the miracle, which absorbs and

    destroys the power of the spell unless the sorcerer Saves vs.

    Miracles. This Miracle does not affect magic items or Rune

    onfigurations.Faith Cost: 3

    Cure PoisoningTarget: Self or Other

    Range: Touch

    Description: This Miracle completely neutralizes the affect of a

    poison and prevents further Damage or Affect. It also restores

    ny Live lost by the poisoning.

    Faith Cost: 7

    Disable Magic ItemTarget: Object (magic item)Range: 10 ft. per Proficiency Bonus

    Description: This Miracle disables the power of a magic item

    or 2 rounds per PB of the Cleric. The item can save vs. Miracle

    t if it were an enemy, rendering the Miracle useless.

    Faith Cost: 7

    Disable RunesTarget: Object (rune configuration)

    Range: 5 ft. per Proficiency Bonus

    Description: This Miracle disables the power of a Rune

    onfiguration for a Ten-round (30 seconds) This Miracle does

    not disable magic items. The Rune configuration can save vs.

    Miracles as an enemy, rendering the Miracle useless.

    Faith Cost: 5

    Dispel RunesTarget: Object (rune configuration)

    Range: 5 ft. per Proficiency Bonus

    Description: This Miracle permanently destroys the power of

    n active rune configuration. It does not dispel disabled runes

    r magic items. The Runes can save vs. Miracle as if it were an

    nemy, rendering the Miracle useless.Faith Cost: 9

    ExorcismTarget: Other

    Range: 5 ft. per PB

    Description: This Miracle allows the Clergy to exorcise a

    demon out of a possessed individual or animal. This is a v

    painful and exhausting process for the possessed person an

    the demon inside. To eliminate the demon from a being, th

    Clergy mus show a cross, Crucifix of Holy Item to the demwhile performing the Miracle (without this element, the

    Miracle cannot be successful).

    Faith Cost: 7

    Group HealTarget: Area

    Range: 50 feet from the Cleric

    Description: This Miracle restores 10 Life to one target bein

    per Proficiency Bonus within range.

    Faith Cost: 5

    HealTarget: Self or Other

    Range: Touch

    Description: This Miracle heals 2d6 Life plus an additional

    per Proficiency Bonus to one individual

    Faith Cost: 5

    JusticeTarget: Self

    Range: 5 ft.

    Description: This Miracle allows the Clergy to return half t

    Damage of the next blow back to the attacker. The blow m

    come from a physical melee attack (not missile or thrown) a

    the attacker must be withing range. After the Miracle occu

    the power lapses. The Damage done uses one AtR for both

    Clergy and the attacker.

    Faith Cost: 7

    MuteTarget: Other

    Range: 5 ft. per PB

    Description: This Miracle causes the Target to be completel

    incapable of making any verbal or guttural sounds. Sorcerand Magic-users cannot cast spells or activate the power of

    magic weapons. Likewise, demons cannot release fire or

    poison breath attacks.

    Faith Cost: 3

    Clerical Miracles Pa

    Clerical Miracles

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    Relieve ComaTarget: Other

    Range: Touch

    Description: This Miracle restores a coma victim to 1 Life.

    Note: only the successful use of the Medial Skill can determine if a

    ictim is still alive in a come or actually dead, which requires a

    esurrection.

    Faith Cost: 7

    Reflect Spell

    Target: Self or OtherRange: 5 ft. per Proficiency Bonus

    Description: This Miracle causes the blessed Target to reflect

    he next spell cast on him or her back to the caster, who must

    now save vs. sorcery to avoid or halve the damage/effect. This

    Miracle works against Curses and Magic Items as well.

    Maximum duration for this Miracle is one hour.

    Faith Cost: 7

    Remove CurseTarget: Others Only

    Range: Touch OnlyDuration: Permanent after 1 hour

    Description: Once this miracle is performed on a cursed

    haracter, it begins the process of removing the curse. The

    urse weakens during the duration causing pain and

    discomfort as it withdraws from the victim's body. During this

    ime, the character has penalties of -5 to all skills and combat

    olls until the curse is completely removed.

    Faith Cost: 23

    Restore Limb

    Target: Self or OtherRange: Touch

    Description: This Miracle mends and restores withered and

    evered limbs freshly lost (within 3 hours)

    Faith Cost: 21

    Restore SightTarget: Self or Other

    Range: Touch

    Description: This Miracle restores sight to one blinded

    ndividual per Proficiency Bonus.

    Faith Cost: 9

    ResurrectionTarget: Other

    Range: Touch

    Description: This Miracle resurrects a victim if the resurrec

    process begins within 7 hours of the victim's death. The en

    process takes a half hour for the victim to come alive, and t

    he or she returns to life with half of their maximum Life. N

    only the successful use of the Medical skill can determine if a

    unknown victim has been dead for more than 7 hours.

    Faith Cost: 25

    See RunesTarget: Object (runes)

    Range: 100ft

    Duration: 10 min per PB

    Description: This Miracle allows the clergy to see rune

    configurations that would be otherwise invisible to normal

    eyes, including magically invisible runes. Any rune

    configuration within range glows up to a one foot radius

    through all materials.

    Faith Cost: 3

    SoberTarget: Self or Other

    Range: Touch

    Description: Once touched by the Clergy performing this

    Miracle, a person who is mentally impaired by alcohol, her

    drugs, poisons, or magic mind-altering spells and concoctio

    becomes completely sober and level headed. This Miracle

    also negate the affects of hangovers, withdrawals, and othe

    negative metal effects of the above chemicals.

    Faith Cost: 3

    Spiritual MissileTarget: Other

    Range: 10 ft. per PB

    Description: This Miracle allows the clergy to hurl a white

    of supernatural energy from the clergy's hand. The victim

    roll to Dodge or Defend versus Missiles if he or she knows

    attack is coming. The victim must roll an 18 or higher (less

    per 10 ft. away) to avoid being hit. Otherwise, the missile

    causes 2d6 damage +1 per PB.

    Faith Cost: 7

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    TruthTarget: Other

    Range: 5 ft. per PB, Touch

    Description: This Miracle causes the Target being to speak and

    ehave in a truthful manner to any question put to them

    during the Duration. A successful saving throw means the

    victim realizes the Miracle is affecting him or her; otherwise,

    he Target responds in a complete and correct answer (ot the

    est of their ability) to any inquiries made). The victim can

    ttempt an Intellect roll (d12) each round to realize he or she is

    giving away truthful information, but must roll at least a 1 or 2s the target difficulty.

    Faith Cost: 5

    Turn UndeadTarget: Other (lesser undead only)

    Range: 10 ft. per Proficiency Bonus

    Description: This Miracle causes one lesser undead to turn and

    lee from the clergy to a minimum safe distance of 100 ft. away

    rom where the cleric was when the Miracle was performed.

    Undead take 1 point of Damage per Proficiency Bonus per

    ound until reaching the minimum safe distance, at which timehe Miracle lapses. If the undead saves vs. Miracles, the

    undead is only stunned for 1 round and no other affect occurs.

    Faith Cost: 5

    WakeTarget: Other

    Range: Touch

    Description: Quite simply, this Miracle wakes any sleeping

    eing that is asleep by any natural or supernatural means,

    ncluding spells, drugs, and curses. It removes all sleep affects

    ompletely and the target is totally revive in tenround.Faith Cost: 3

    Clerical Miracles Pa