Upload
gamebasincom
View
27
Download
0
Embed Size (px)
DESCRIPTION
Citation preview
GTA VI: 10 Things We Want
http://www.gamebasin.com/news/gta-vi-10-things-we-want
With thousands of us still playing GTA V’s multiplayer to be sure we’re wringing out every last drop
of goodness from the current version before we do it all again on the fancier next‐gen rerelease,
there’s been plenty time to note down what needs fixing in the next instalment. It seems many
journalists across the internet are already springing on any tidbit of information regarding GTA VI,
as it’s heavily rumoured a confirmation of the game’s existence is going to come in the next few
months. However, until we know anything more specific it’s better to look at the improvements
and innovations that should be applied to every future GTA, regardless of setting or tonality. GTA
IV attempted a more realistic take on the jetpacks fuelled brilliance of San Andreas, yet it ultimately
fell down due to a wealth of characters that were more annoying than endearing, as well as driving
mechanics that felt more like your controller was made of ham. Since then Rockstar brilliantly
managed to go back to the overblown nature of the previous games thanks to Trevor Philips’
completely ridiculous behaviour, but kept the story somewhat grounded in reality thanks to
Franklin and Michael remarking on the scenarios they found themselves in. Which direction would
you like to see the series take next? There’s no doubt Rockstar have some of the best development
teams working today, and whether they go down the serious or absolutely crazy route it’ll sell
enough to put a downpayment on another planet regardless.
10. Real Consequence To Your Actions
Come the end of GTA V, when all is said and done nothing’s really changed for any of our ‘heroes’,
or the city itself. Of course we don’t want to go all Man of Steel on everything and have Grand
Theft Nuclear Holocaust, but at the same time in every GTA game you come across people of
immense wealth and power, the interaction of which should have great ramifications in the game
world. Rockstar obviously pour their heart and soul into making some of the most polished games
out there, but what if a highway you demolished in a mission stayed destroyed, creating a
makeshift ramp that in someone else’s game never appeared, because they chose a different route?
That’s not to mention the key figures and people that you kill along the way could effect things
such as police response times or other power‐plays in the city. Take out a police HQ and it’ll take
them many in‐game days to rebuild, which in the meantime the A.I. on display when chasing you
will be noticeably less proficient, being they’re operating out of a broken station. It’s just one of
many ways that our actions could change the game world around us, and make each persons’
experience far more individual.
9. New Mission Types Throughout
No more ‘drive all the way over there, kill that guy, drive back. No more escort missions either while
we’re on, and no more re‐treading basically the same locales over and over. Did you ever take that
series of ladders up to the top of the construction site in GTA V to meet Dom Beasley for a base
jump? How about setting a whole mission on the rooftops and have us dodge wind‐currents on a
rickety crane as our enemies do the same? Or shoot a few guys whilst soaring through the streets
on a parachute for the climax? There was also a section during one of the heist getaways where
you could take a bike down into a series of tunnels to evade the police, but did we ever return
there – mission or otherwise? For every 20 missions that turn to yet another chase sequence, why
not some that are unique to certain areas on the map, with certain weapons? Everyone remembers
the Paleto Bay Heist and Trevor’s minigun rampage, and whilst we’re not saying go down the Call
of Michael Bay route, it’d be great to have more missions that get everyone talking.
8. Detailed Interactive Interiors
The key word with the direction the GTA series is taking is dynamism. With GTA V’s version of San
Andreas still being one of the most complex and genuinely marvellous creations any development
team has ever programmed, the only thing left to do is go inward. Instead of expanding the mission
areas to Battlefield‐esque proportions, how about we actually get fully‐realised interiors that
missions can weave in and out of dynamically, shifting encounters from frantic high‐speed chases
to brutal one‐on‐one duels amongst crowds of terrified onlookers? The Getaway back on PS2 was
initially said to include mapped‐out interiors of everywhere from McDonalds to warehouses, the
idea being that if you were evading the cops you could bury your head in the McNuggets until all
is well. Obviously this didn’t happen, but with what we now have on offer being such a pinnacle of
achievement, it beggars belief as to how Rockstar can ever top it in the future.
7. In-Depth Heist-Style Missions
Let’s face it – the heists in GTA V were a bit of a letdown. Aside from occasionally placing a car in a
designated spot and picking a few 50/50 options on a whiteboard, the very idea of heists that was
hinted at in the preamble didn’t live up to anything you could really get your teeth into. Speaking
of which, why not introduce detailed drug‐meet missions where you have to analyse certain gang
members and figures of authority throughout the city before deciding to meet them, all with the
option of instigating a double cross and taking home everything for yourself as a viable option
throughout discussions? So picture the scene, you’ve just had a deal go wrong and you’re flying off
down the highway only to come to a police roadblock that you – for once – can’t actually get
through. You approach the edge of the road which looks down onto a river, only to notice your A.I.‐
controlled (or online, but let’s not get too carried away) partner to come roaring along in a boat.
Say the goods you were carrying were actually transferrable from character to character in this new
mode, you hurl the rucksack of cash (or whatever) down to your companion below, before
switching to them and continuing the getaway on‐sea. Perfect. If there was one thing Watch Dogs
got right, it was the levels where you had to avoid the police and get from one side of the city to
the next, hiding in your car and waiting for patrols to pass. It’s this idea that GTA V is very close too
with it’s cones of vision on the map, but it can be done so much better if we were trying to smuggle
contents through an incredibly busy cityscape, dodging spotlights and waiting for the right time to
move.
6. Unique Multiplayer Modes
With the aforementioned idea transferring perfectly into online multiplayer, we’re still awaiting the
promised heist missions to debut just to see how viable these sorts of multi‐character
modes actually are when the manically random denizens of online gaming descend into each
other’s worlds. With the likes of Payday 2 and Battlefield: Hardline showing that the old cops n’
robbers showdown is just as fresh as it’s always been, how about we actually get some of that in
the franchise that’s become the most popular from exactly that? Yes we had such a mode in GTA
IV and as a Job in GTA V as ‘Crooked Cop’, but it’s never really had the care and attention given to
it that could make it one of the best online multiplayer experiences going. Doing a cops n’ robbers
multiplayer that put you and your friends in control of everything from basic squad cars to
helicopters and spike strips would be the perfect way to tackle another clan of gamers who are
tearing across the city to finish a hit or deliver a package, and being the systems are already in
place for this to be a reality, surely it’ll be done justice in GTA VI?
5. A Genuinely Brilliant Soundtrack
Name a song from GTA V that really makes you think of that game. How about GTA IV? Liberty City
Stories? Vice City Stories? Exactly. Vice City and San Andreas though, everyone remembers that
first proper trailer reveal with Guns n’ Roses’ iconic Welcome to the Jungle blaring over the top, or
Flock of Seagulls’ I Ran for the former. The soundtracks in those games weren’t just afterthoughts,
and although it would be extremely unfair to say that the same level of thought didn’t go into
compiling the tracks for parts IV and V, there’s just been something lacking overall. Both VC and
SA’s accompanying selection of songs helped to really elevate those games into special territory,
adding immensely to the feeling of immersion when having to drive from checkpoint to checkpoint.
If Rockstar aren’t going to do what the Xbox ports and PSP GTA’s did and allow custom soundtracks,
then they really need to dig deeper and pull out some genuinely phenomenal selections for the
time periods they’re wishing to portray.
4. Custom
Character/An Innovative Protagonist
There’s a weird paradigm shift going on at the minute in gaming, as it seems everyone from The
Escapist’s Jim Sterling to your average article on Kotaku is pointing fingers at games and demanding
a more diverse range of characters to play as. Whether or not you agree with the very idea of a
male protagonist being the only option as sexist or not, the idea of playing as a female character –
or any number variations other than Straight White Male #721 – is extremely enticing as to what
it could bring to how the game world and its characters react to you. How about a homosexual
protagonist? Someone with a disability? Perhaps a missing limb other impairment to really bring
to light a contrast between what’s gone before? Sure Saints Row wouldn’t exist without GTA, and
although it’ll probably be a cold day in hell before GTA liberally borrows a feature back from that
series – it’d be like Metallica covering a Trivium song – there’s definitely something to be said about
how both genders are represented through the create‐a‐character system in that game. Instead of
getting so much flak for the likes of Trevor, how about they just hire a plethora of male and female
voice actors, and let us do the rest?
3. Refined Combat System
Sleeping Dogs proved many things, but the most pertinent going forward for free‐roam games is
that environmental interaction is key in immersing the player in just how gruesome and visceral a
street fight should be. In GTA whenever you have to take someone down with your fists it’s an
incredibly clunky system of badly animated dodges, half‐skip walk‐runs, and punches that land
with the impact of a mashed potato. The groundwork is already there with the fantastic RAGE
engine the game is built on to have ragdoll physics that have real weight to them, but we’ve never
actually had fun faffing around without weapons. Let us finish chasing a guy across town in an alley
by throwing them into a collection or a caged wall, or straight through a window. Better yet just
employ what so many other third person actioners have and simply give us a ‘throw’ button, letting
the brilliant physics engine do the rest.
2. Huge Differentiation Between
Protagonists
Some of the best missions in GTA V were those where you were swapping around all three
characters at once, but when it came to what actually made you want to play as any particular
character, nearly all of us either chose Trevor for his ridiculous comments on life, or Franklin as it
made driving a hell of a lot easier. Even with that being said there wasn’t a great deal of difference
between each character outside of these quips or seen‐it‐before powers, so how about we actually
get some protagonists that genuinely feel very different to control, and animate accordingly? If we
look back at the previously mentioned points of a custom‐built character or a female protagonist,
chances are that they’re not going to go about their business in the same way as someone like
Trevor or Michael. Character‐specific abilities and a return to the San Andreas‐style stat‐
management would ensure multiple swaps even throughout free‐roam, as we found areas,
enemies or activities that could only be partaken in by certain characters. Give us a melee‐focussed
avatar who’s better for the close quarters encounters and a cage‐fighting spin‐off mode to flex
a new melee system, as well as switching to someone with Max Payne/Michael de Santa‐style
abilities if you want to get back into the gunplay stuff.
1. A Whole New Location
Some fans think that one of the elements that makes GTA so quintessentially GTA is the very fact
that so much of its personality is born out of constantly ripping apart everything about American
stereotypes and culture. However with ten games under their belt all pulling apart this already
well‐beaten and over‐analysed ideology, perhaps Rockstar can turn their spotlight over to
somewhere like London, or even further ashore and do a more robust version of what Sleeping
Dogs was offering in Hong Kong. Some will remember the old 2D top‐down GTA mission packs from
1999 that offered their own take on London, but with that game being set in the 60′s and
completely lacking the modern day production budgets that really bring characters and locations
to life these days, there’s scarcely any major location in America yet to be parodied that would give
off a completely different vibe to what’s already been done.
PC Game CD Keys:
EA Games CD Key http://www.gamebasin.com/publisher/ea.html
RPG Games CD Key http://www.gamebasin.com/pc‐games/rpg‐game.html
ACT Games CD Key http://www.gamebasin.com/pc‐games/act‐game.html
FPS Games CD Key http://www.gamebasin.com/pc‐games/fps‐game.html
Adventure Games CD Key http://www.gamebasin.com/pc‐games/avg‐game.html
Racing Games CD Key http://www.gamebasin.com/pc‐games/rac‐game.html
Sport Games CD Key http://www.gamebasin.com/pc‐games/spt‐game.html
FTG Games CD Key http://www.gamebasin.com/pc‐games/ftg‐game.html
RTS Games CD Key http://www.gamebasin.com/pc‐games/rts‐game.html
SLG Games CD Key http://www.gamebasin.com/pc‐games/slg‐game.html