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Page 1: Gonzalez_Matias_Resume

Matias Gonzalez www.mgzart.com 305- 905- 0501 [email protected]

Education

Full Sail University June 2015 Bachelor of Science Degree in Game Art

Technical Skills

3D Modeling - 3D Sculpting - 3D Animation - UV Mapping - Texturing Software

Maya – Modeling Environments and Objects, Animating, Cleaning up Character Model Topology, Creating High and Low Poly Models, Cleaning up files in big scenes, and Laying Out UVs xNormal – Normal and Ambient Occlusion Maps from High and Low Meshes Pixologic Zbrush – Sculpting and Retopologizing Characters, Working from a Base Mesh Adobe Photoshop – Creation of Diffuse, Specular, Normal map, Hand Painted Textures, and Reference Textures

Unreal Engine – Exporting of Objects, Characters, Environments, Textures, Making Materials, and Lighting Scenes Substance Painter – Realistic Texturing, Baking Maps Substance Designer – Baking Maps Marmoset – Lightning and Rendering CrazyBump – Creating Normal Maps and Tweaking them Nuke – Rotoscoping and Tracking Unity – Plugin Maps, Create lightning, Use engine to build maps, and Creating games properly with Real Time Engine

Pre-Professional Experience Full Sail University – Asset Artist December 2014 Student Game Project “Tiny Mecha, Percussive Maintenance ” Modeled from photo reference concepts Used Maya to create high and low resolution models UV’d models Baked Normals & Ambient Occlusion using Maya transfer Maps Created diffuse and specular maps in Photoshop Rendered in Marmoset Toolbag http://gameproject.fullsail.com/gpgames/index.php/2015/02/dying-alone/ http://gameproject.fullsail.com/gpgames/index.php/2015/02/containment/

Personal Summary Fully Bilingual (Spanish and English) Ability to give constructive criticism, Innovator, Outstanding Team Player, Able to hit deadlines, Learns quickly, great at troubleshooting, brilliant communicating, Great at following orders, Extremely organized, Respectful towards other people, Positive attitude, Self-motivated, Fast productivity, Quality standards, Pronounced understanding of gameplay of props and environments.