Godzilla_Rules_Update.doc

Embed Size (px)

Citation preview

  • 8/14/2019 Godzilla_Rules_Update.doc

    1/25

    Rulebook and

    SCENARIOS

    v. 2.0

    Game Designed byRichard H. Berg

  • 8/14/2019 Godzilla_Rules_Update.doc

    2/25

  • 8/14/2019 Godzilla_Rules_Update.doc

    3/25

    shown below, to ma(e buildings up to $ levelseter on

    that Kaiju's *tatus ard< %lace the Energ8 >ar(er on the " on the Energ8 Trac(eter< Each Kaiju has a :ealth>ar(er which is placed on this trac( to show how much health the8 currentl8 have, and is moved up

    this trac( when the Kaiju ta(es damageelee .ttac(elee .ttac( on that

    Kaiju< . >elee .ttac( will allow 8ou to roll several dice, with the potential to inflict " point of damage

    per die rolledilitar8 Dnits< .n8 time the most destructive Kaiju moves while visible to a >ilitar8 Dnit, that

    >ilitar8 Dnit will move two spaces towards that Kaiju< 6uildings and other Kaiu &loc +ilitary 8ine

    o/ ight. Ponds# Gardens# *ire# 0u&&le and other +ilitary 7nits do not. /f the Kaiju moves out ofview of a >ilitar8 Dnit, that unit will not continue to pursue the Kaiju< >ilitar8 Dnits will onl8 move

    during the most destructive Kaiju's turn 3The Kaiju with the highest 9estruction score;< .s soon as

    another Kaiju scores a higher 9estruction %oint total, the >ilitar8 Dnits will immediatel8 begintargeting the new Lmost destructiveM Kaiju.

    .ll >ilitar8 Dnits can move through streets< Tan(s can move through rubble, and .%s can

    move through %onds and 5ardens< >ilitar8 Dnits cannot move through 6ire, #uildings, each other, or

    an8 Kaijuilitar8 Dnits are solel8 for purposes of determining which Dnit moves first and

    has the right of wa8 in the event that two Dnits are moving towards the same s@uare< /f this occurs,

    the8 move in numerical order with the lowest numbered vehicles moving first