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Giunti Labs
2009 and beyond: how to be social, 2.0, and competent!!
Alessandro LorenzelliHead of Strategic Marketing
Giunti Labs: why we are here!
• Publishing activities of Giunti family already in the 16th century
• Publisher of Pinocchio, world’s most translated book after the Bible, since 1883
• In 2004 Giunti completed the collection of Leonardo da Vinci facsimiles and studies
• Today Giunti Group is a leading publisher in primary education, tourism and cultural heritage in the Southern Europe
• Holding of more than 20 companies• More than 1000 employees and
300m Euro turnover• Own printing facilities, data center and
bookstore network
2009 © Giunti LabsNo reproduction without written permission
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• In 1992 Giunti Group created Giunti Multimedia
• In 1994 Giunti Group acquired Interactive Labs from Hay Group,
• In 2000 Interactive Labs opened Giunti Research
• In 2003 all Giunti companies focusing on digital content merged into Giunti Labs and launched learn eXact©, Europe’s first LCMS
• In 2008 Giunti Labs has become a truly global player by opening and consolidating subsidiaries in USA, UK, Germany, Scandinavia, AsiaPacific.
The Group.. .. and Giunti Labs
Hyper-disruption or natural evolution?
Emerging markets opening up
Hyper-connectivity
Consumer driven IT innovation
Web 2.0 tech and models
User generated content / info explosion
Community driven content innovation
IP - everything
Digitisation and convergence
Mobile Internet
Multimedia explosion
Attention / esperience economy
Web velocity
Us..
?? ??
??
??
??
??
??
2009 © Giunti LabsNo reproduction without written permission
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2009 © Giunti LabsNo reproduction without written permission
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Market issues. A new Digital ecosystem
• Demand for access — anywhere, anytime, to any information. Inexorably, over the past decade, lifestyles have changed.
• Converging networks. The Internet is converging with other networks: traditional wired and wireless telecommunications, as well as intranets. This fosters increased interconnectedness.
• The content explosion. From 2006 to 2010 information created, stored and replicated will grow from over 160 to almost 1.000 Exabytes. Approximately 92–95% of this new content is now stored electronically.
• Control. 20% of the current digital universe has to oblige some form of compliance rules, whilst 30% is under security scrutiny.
161 Exabytes:12 stacks of books
from the Earth to the Sun (2006)
988 Exabytes:12 stacks of books from the Earth to
Pluto (2010)
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From technology to social evolution
2009 © Giunti LabsNo reproduction without written permission
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Us and the Web
• First World (in Web terms) sees the use of technology as a “simil-commodity”..
• Evolution: to segment the Web into sub-networks, driven by interest/community/language or other user-defined filter.
• Result: (almost) uncontrolled feeling of cummunity conscience, opinions, actions which are a caleidoscope of different, accepted and shared personal visions.
• Internet champs today are those companies able to create a working table for users to play with, and those able to use the above coscience to create or re-create an user experience mapped on “desiderata”.
• At the end of it all, Internet champs today are simply engines and spectators of someone else’s show:
the users!Source: Valleywag, Trendwatching, IDC 2009 © Giunti Labs
No reproduction without written permission
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New standards to face
2009 © Giunti LabsNo reproduction without written permission
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Defining new powehouses
2009 © Giunti LabsNo reproduction without written permission
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No users are alike..!
2009 © Giunti LabsNo reproduction without written permission
• However, as in all technology advance with an immediate social impact, there are and always will be different layers of adoptions (at the very least for the next decade). Users will be broadly segmented into Systematic Users and Critical Users:
• Systematic Users. Those who will immediately dig into the new features, swapping massively from legacy technology / social interactions.
• Critical Users. Those who will approach new features as a potential alternative to fit into a consolidated pattern of legacy technology / social interaction.
Me Interest
Someone
They
Web
Usual
Complex
Community
Dynamic
Club
Linear
Logic
Mass virtual
Few real
Server space
Floor space
Crossover
Web 2.0 & legacy interaction schema
Perspective view
Cloud view
Target view?
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Potential new trends and tribes
2009 © Giunti LabsNo reproduction without written permission
There is then a massive trend, a social phenomena that allow anyone to put into the Web his own personality, and to search and ask for the correct “answer” to his quest for product/attention/knowledge….
People want to be treated, each and every of them, as One. Still, not everyone can afford such a treatment…
Also, as Warhol predicted, today everyone is searching for his 15 minutes of celebrity, and would then like to leave something behind, in audio, print or else..
Be “securely me”, and belonging to the mass are suggesting new identity management tools, identity protection and “accessibility /web dexterity enhancement”.
Source: Giunti Labs, Trendwatching
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Potential new trends and tribes
2009 © Giunti LabsNo reproduction without written permission
Conversation
Relationship
Respect
Reputation
Authority
Lack of constant attention
Desire for attention
Interest
Collaborative filtering
Referral
Web 2.0 is all the websites that benefit from user (inter)actions
NoFrillers (accept the evolution, but get to the point, no deviation, no excitement)Peekers (Web on a drop, pure peeking, beyond being laggards)
Critical users
Trysumers (experience and media allow to try anything, and share the feeling..)Crowd Clout (online groupie that can clout / unite with others in cyberspace - and else, later – to impact on a cause – politics, social, civic..)Twinsumers (consumer driven by similar interest, would not connect to anyone' else)Master of Youniverse (user creates his/her own universe, playground, comfort zone, interest silos. And shares it)Generation C (content is everything, content is the ultimate quest, and Gen C lives on content-based sites)
Systematic usersPotential Entrants
Threat of New Entrants
BuyersBargaining
power of Buyers
SubstitutesThreat of substitute
products and services
SuppliersBargaining power of suppliers
Industry CompetitorsRivalry among existing firms
Source: Giunti Labs, Trendwatching
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Clusters define complexity levels to face
2009 © Giunti LabsNo reproduction without written permission
Source: Giunti Labs, Trendwatching
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..also known as..
2009 © Giunti LabsNo reproduction without written permission
Broadband, Mobile & Ubiquitous Internet
2009 © Giunti LabsNo reproduction without written permission
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Scientific ResearchNew Music or Architecture
Well Designed Audio VisualInstructions
Clarification of RelationshipsBetween Concepts
Most Reasearch andIntellectual Production
School Laboratory Work
Lectures or Most Text BooksRepresentations
Moltiplication Tables
Trial & Error Puzzle Solutions
Applying Formulas to Solve Problems
eLearning 1.0(Poor Media, Prescriptive WBT tutorials)
Source: “Learning how to learn”, Joseph D. Novak, D. Bob Gowin
Creative Learning
(Personal Development, Talent Expression, The Joy of Learning,…)
Meaningful Learning
User
Satisfaction
User FreedomPrescriptive Learning
(eg Regulatory, Compliancy,…)
* Rote Learning Guided Learning
(Curricular, Company Plans,…)
eLearning 2.0(Grass Root Formats)
UNSATISFIEDUSER
Syndrome
Personal Ambient LearningUser + Context + Location based, Rich & informal
Personal Ambient Learning/Knowledge (New Generation Content Format)
* Rote learning is a learning technique which avoids understanding of a subject and instead focuses on memorization. The major practice involved in rote learning is learning by repetition.
Content and knowledge. It works if.
2009 © Giunti LabsNo reproduction without written permission
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Individual benefits
System benefits
Available. Available to individuals, seamlessly and regardless to location. Appropriate. Appropriate to the context, and to the role of the recipient.Accessed. Accessible to users according to needs and usage patterns/media availability.Absorbed. Absorbed by recipients through appropriate delivery, presentation and usable format. Applied. Applied to a specific and determined problem as to obtain an enhancement.
System enhancement
Knowledge augmentation
If
Then Then Then Then
If If If
Adapting to support growth
2009 © Giunti LabsNo reproduction without written permission
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KnowledgeSystemic
PerformanceAdaptability
EVENT DRIVEN ENVIRONMENT
• Event-driven environments are the common territory of operations
• Events reflect change of state – so control can be granular
• Processes selected on demand and combined as required to respond effectively
• Event monitoring is tightly linked to operational efficiency
• Performance augmentation is a mandatory target to sustain systemic efficiency in rough times
• Faster development and time to value
• Control activities coupled with growth attitude
• Real-time monitoring provides increases visibility and quality
• Modeling & rules components: activity & workflow focused
• Talent, knowledge management and retention will be a mandatory issue to tackle.
• Limit the impact of skill shortage
• Improved information circulation
• Stronger knowledge trasfer strategy with long term, sustainable actions.
• Improve overall appeal of the system above and beyond its economics.
How to: competency process
• A competency is a set of behaviors expressed by an individual and deriving form the application of:– Theoretical knowledge– Mental aptitudes– Specific know how– Practical skills
• In order to manage competencies you should be able to:– Observe them through behaviors– Assess them on a scale of values– Develop them through learning processes
2009 © Giunti LabsNo reproduction without written permission
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The competency cycle aims to the continuous improvement of individual and organization’s competencies; it’s based on 4 macro-phases:
• MAPPING
• DIAGNOSIS
• MONITORING
• DEVELOPING
• IMPROVEMENT
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The competency process to improvement
2009 © Giunti LabsNo reproduction without written permission
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•Diagnosis (evaluation):
• By a
direct responsible (coach assessment)
• Self assessment
• Test
Assessment
•Monitoring:
• Periodical checks through the assessment of
mastered competencies
• In terms of efficiency (reached objectives), effectiveness (acquired knowledge) and satisfaction (regarding the learning
process)
•Development can be activated through
delivery of customized remediation
materials
• IMPROVEMENT
1 2
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Personal development plan
2009 © Giunti LabsNo reproduction without written permission
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• topics
• topics
• topics • topics
• topics
• topics
• topics
• topics
• topics • topics
• topics
• topics
Content side
Learner side
Competence catalogue
Content repository
Competence catalogue (mirror)
Job Profile Repository
Taxonomy of education topics
Taxonomy of education topics
WHAT
WHERE WHY
User PortalGap Analysis RemediationAssessment
1 2 3
4
Kn
ow
led
ge Tra
nsfe
r Are
a
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We think alike!!
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Library Systems Open Source Digital
Repositories
MainstreamTech and Ed Publishers
Document Management Systems
Content Management
Systems
Part or pivot of a complex enterprise ecosystem
Open approach to markeplace and integration
HR and ERP Systems
Web 2.0 ecosystems
Giunti Labs’ key strengths• A sound knowledge of Learning, Digital Asset and
COMPETENCE Enhancement market
dynamics. And we help defining eLearning standards!!!
• A Consulting Method which allows solutions to fit in instantly with the client’s infrastructure and bring a positive return on investment.
• A strong Content Production division.
• A proven and reliable Learning and Content management platform with powerful content
authoring and usage tracking features: learn eXact.
• An ability to leverage a world-class R&D department to keep abreast with innovation.
• A strong heritage in dealing at enterprise level with information and knowledge. Since ever.2009 © Giunti Labs
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PrecisionProfitable and targeted decisions
Consistency Consistency at organisation level
Agility Adapting to dynamic environments
Velocity Execute decisions to required speed
CostsReduce operating / on-going costs
2009 © Giunti LabsNo reproduction without written permission
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We have a fluid and yet thoroughly defined tech ecosystem, in Giunti
Labs, to rapidly and efficiently move and cover ever-changing market conditions and business changes
2008 © Giunti LabsNo reproduction without written permission
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YOURS