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Ben Falconer Supervised by: Kurt Debattista. Gaming Against Obesity. Introduction. Climbing game Aimed at children Using Nintendo Wii hardware. Background - Obesity. Obesity among children is growing In 2006 over 17% of Year 6 children in the West Midlands were obese - PowerPoint PPT Presentation
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Gaming Against Obesity
Ben Falconer
Supervised by: Kurt Debattista
Introduction
Climbing game Aimed at children Using Nintendo Wii hardware
Background - Obesity
Obesity among children is growing In 2006 over 17% of Year 6 children in the
West Midlands were obese Department of Health priority
Background – Serious Games
Serious Games Games with serious applications Used for
Education Corporate training Health
Background - Exergames
“Exergames” - games requiring exercise to play
Examples Dance Dance Revolution Wii Fit Playstation Eye Toy
Used in schools for PE
Idea
Create a game that: Requires exercise to play Introduces the player to a new sport Is attractive to children
Implementation
We aimed to create: A game using the
Nintendo Wii A rock climbing game A fun game
Development - Tools
C++ Object Orientated
OGRE Easy 3D engine
WiiUse Use of Wii Remote over Bluetooth
All cross platform
Development - Cycle
Feature driven development Define intended product Create feature list Design each feature Write each feature
Development – Feature List
Basic Framework Basic Controls Wii Remote Connectivity Wii Remote Controls Character Movement Wii Balance Board Connectivity Wii Balance Board Controls
Development - Features
Basic Framework Initial basic framework Used OGRE to create basic 3D engine Allowed loading and displaying 3D models
Development - Features
Basic Controls Keyboard and mouse control Used the Open Input System (OIS) Allowed control of the camera
Development - Features
Wii Remote Connectivity Making the Wii
Remote interact with the PC
Bluetooth connection to PC
Used the WiiUse library to access the Wii Remote
Development – Features
Character Movement Movement of
hands and character separate
Grab onto holds to move
Let go of both hands and fall off
Development - Features
Wii Remote Controls Hard to find movement in specific direction
Rotation much easier Assumes the Wii Remote is held vertically
High pass filter eliminates most rotation Very buggy
The game often has over a seconds lag The characters hands will jump about the
screen
Development - Features
Wii Balance Board Connectivity
Could not get the Balance Board to connect
Others have reported success before
Wii Balance Board Controls Lack of connection meant
that the Balance Board could not be used
Result
Playable game Hard to play with Wii
Remote Placeholder models
Conclusions
Needs more work to be viable Wii Remote controls
One of the main features of the game No exercise with keyboard controls
Graphics The current place holder graphics are unlikely
to appeal to children
Thank you for listening
Questions?