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Games for Learning COM 427 October 15, 2013

Games for Learning

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Games for Learning. COM 427 October 15, 2013. 1. According to de Castell and Jenson, what do studies of games – and in particular, studies of the educational potential of games – often overlook? A) the financial cost of games - PowerPoint PPT Presentation

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Page 1: Games for Learning

Games for Learning

COM 427 October 15, 2013

Page 2: Games for Learning

1. According to de Castell and Jenson, what do studies of games – and in particular, studies of the educational potential of games – often overlook?

A) the financial cost of gamesB) cultural contexts in which games are played, talked about, modded, etc.C) the representation of gender in gamesD) Canadians

Page 3: Games for Learning

2. de Castell and Jenson argue that in most educational games, “_____ is an enticement; it induces reluctant participants to perform learning tasks that are structurally posited in the game itself as unpleasant.”

A) learningB) character customizationC) playD) bacon

Page 4: Games for Learning

3. Reiber distinguishes between 3 major views of education: essentialism, experimentalism and existentialism. Describing “essentialism”, Rieber writes: “in this ________ model of education the ‘all knowing’ teacher is expected to deliver or transmit the knowledge”

A) essentialB) transmissionC) stupidD) primitive

Page 5: Games for Learning

4. Reiber: “Csikszentmihalyi (1990, p. 4) defines _______ as ‘. .. the state in which people are so involved in an activity that nothing else seems to matter; the experience is so enjoyable that people will do it even at great cost, for the sheer sake of doing it.’”

A) learningB) readingC) videogamesD) flow

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BONUS

Reiber writes “the benefits of play are long-term”, and therefore games are not useful or relevant to “performance tests of narrow objectives”, such as ______________.

A) quizzesB) twerkingC) standardized achievement testsD) essays

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MidTermsAverage score of 8.4/10

Procedural rhetoricBeyond explaining the game’s rules; what argument is this game making? Race / gender / ethnicityi) what kinds of stereotypes? ii) how else besides characters?

AssemblagesWhat other contexts? What about the game’s length, user inputs, interface, platform?

ResearchNot only concepts & readings from class, but use of outside sources

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Freedom Bridge• The meaning & ‘effects’ of its simplicity & minimalism

• Why is this called a ‘non-game?’

• Assemblage: what is the significance of the length, controls, and low-tech / browser-based aspects of the game, in terms of where/how it can be played?

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Street Fighter IIWhat kind of experience is the game trying to create? What would you compare this to?

Assemblage: roots in the arcade; continued presence in pro fighting game community

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Guitar Hero• The process is about ‘playing as’ a

rock n roll hero; it’s not the remediation of guitar playing – it’s the remediation of AIR GUITAR.

• The game represents race & gender through song selection as well as characters.

• How does the controller construct a ‘target audience?’

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EDUCATIONAL GAMESHow can we best HARNESS the power of games to TEACH?

education games educational games

CHOCOLATE-COVERED BROCCOLI

Page 12: Games for Learning

The Diabetic Dog Game

http://nobelprize.org/educational/

Page 13: Games for Learning

Commercial games Educational games

Agency Exploration Prescription

Feedback Trial and error Right vs wrong

Narrative “Endogenous” “Exogenous”

Blame Designer Learner/player

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GROUPWORK• Groups of 3-4

• What is the ‘educational outcome?’

• What kinds of agency do you have?

• How much reading did you do; what did you have to read?

• What happens when you lose/fail?

• Is the narrative endogenous or exogenous to the game’s learning outcome?

Commercial games Educational games

Agency Exploration Prescription

Feedback Trial and error Right vs wrong

Narrative “Endogenous” “Exogenous”

Blame Designer Learner/player

THE GAMES:Z-Type http://phoboslab.org/ztype/Spent http://playspent.org/Ayiti: Cost of Life http://www.brainpop.com/games/ayitithecostoflife/Oregon Trail (iPad)Family of Heroes http://www.kognito.com/demos/ (will need to sign up)http://demos.kognito.com/?k=1064a83db1beddf673208d8147c20957

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What kinds of things are games best at teaching?

What are they not so good at teaching?