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Games and Simulations, Pedagogy, Education and other wonderfulness CS4HS - Symposium August 20, 2012

Games and Simulations, Pedagogy, Education and other wonderfulness

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Games and Simulations, Pedagogy, Education and other wonderfulness. CS4HS - Symposium August 20, 2012. Where I think we are going…. Introduction Who’s here and what are your interests Why games are important for society Why games are important for learning - PowerPoint PPT Presentation

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Page 1: Games and  Simulations, Pedagogy, Education and other wonderfulness

Games and Simulations, Pedagogy, Education and other

wonderfulness

CS4HS - SymposiumAugust 20, 2012

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Where I think we are going…

• Introduction• Who’s here and what are your interests• Why games are important for society• Why games are important for learning• Why games don’t fit in traditional classrooms• Directions to explore for your projects

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Who am I?

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Bill Crosbie

Assistant Professor : Raritan Valley C.C. Game Design & Development

2007-Present

Co-Chair IGDA SIG - Education

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Bill Crosbie

Previous 12 yrs – Rutgers University

Code monkey

New media specialist

Instructional designer

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Who is here?

Teacher

Public/Charter/Private

Developer

Do you play games?

Do you think games are a distraction fromwhat is important??

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Games are importantfor society

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James P Gee

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James P Gee

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Games are importantfor learning

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Challenging activity that requires skill

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Merging of action and awareness

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Clear goals and feedback

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Concentration on the task at hand

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Paradox of control

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Loss of self consciousness

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Time seems to ‘warp’

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Experience becomes an end in itself

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Summary of Flow

• Challenging activity that requires skill• Merging of action and awareness• Clear goals and feedback• Concentration on task at hand• Paradox of control• Loss of self consciousness• Time seems to warp• Experience becomes an end in itself

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Why games don’t fit in traditional classrooms…

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Why games don’t fit in traditional classrooms…

EASILY

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not for teaching

Play is for Learning

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Play is voluntary

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Limited ability to set goals and direction

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Learn through failure

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Players will have a wide variety of emotional states

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Encode meaning in gameplay

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Need to be willing to let go of the reins

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Directions to Explore

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Play

games

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Design

games

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Creating games is NOT about

• Programming

• Art• Music and sound

• Content

• Technology

• Need good programmers• Need good artists• Need good audio

engineers• Need to understand the

content deeply• Need to understand all

aspects of your delivery technology

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Come do a Game Jam

with us

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Thank you!

[email protected]

[email protected]

Twitter: @bcrosbie

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Summary of Flow

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Seven Ways to Design for Play

• Choose appropriate problems • Process, not content• Design for multiple tries and play styles• Open-ended systems• Change your evaluation metric• Iterative design process and testing• Don’t marry your technology