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1 INSTRUCTIONS: The goal of this g their corresponding answers. BEFORE THE CLASS: (1) print a students (ex.: if you have 20 studen find the back of the cards. Print it students can’t see what is written on IN THE CLASS: (1) Arrange the stu of cards. HOW TO PLAY: (1) Put the deck o draws 4 cards. The students decide correct pair of cards – question & a of the deck are gone. (5) THE WIN pairs of question/answer. NOTE: If 4 pairs of question/answer, the st themselves. THE SET INCLUDES: 16 question (the student who draws it miss a tu 1 “Joker” (it replaces either a questi 1 Copyright Sulany dos Santos. Pictures from iclipart. game is to put together 4 pairs of questi copy of one set of cards for each gro nts, you will need 5 sets of cards). On pag t on the back of each page of cards so t n the cards. (2) Cut and laminate the card udents in groups of 4. (2) Give each grou of cards face down on the desk. (2) Each e who goes first. (3) The students have t answer. (4) The game goes on until all th NNER is the student who has at least 4 f the cards of the deck finish and no stud tudents have to trade their own cards Cards, 16 answer Cards, 1 “Miss a Tur urn and puts the card any place back in th ion or an answer); 2 Wrong Answer Card .com, licensed to Sulany dos Santos on January 2010 ions and oup of 4 ge 6 you that the rds. oup a set student to find 4 he cards 4 correct dent has s among rn” Card he deck), ds

Game - Q&A Jesus walks on the water

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16 questions/answers. Students have to find the correct pairs of Q & A about the story Jesus walks on the Water

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Page 1: Game - Q&A Jesus walks on the water

1INSTRUCTIONS: The goal of this game is to

their corresponding answers.

BEFORE THE CLASS: (1) print a copy of

students (ex.: if you have 20 students,

find the back of the cards. Print it on the

students can’t see what is written on the cards.

IN THE CLASS: (1) Arrange the students

of cards.

HOW TO PLAY: (1) Put the deck of

draws 4 cards. The students decide who goes first.

correct pair of cards – question & answer.

of the deck are gone. (5) THE WINNER

pairs of question/answer. NOTE: If the cards o

4 pairs of question/answer, the students have to trade the

themselves.

THE SET INCLUDES: 16 question Cards

(the student who draws it miss a turn and puts the card

1 “Joker” (it replaces either a question or an

1 Copyright Sulany dos Santos. Pictures from iclipart.com, licensed to Sulany dos Sa

The goal of this game is to put together 4 pairs of questions and

a copy of one set of cards for each group

20 students, you will need 5 sets of cards). On page

find the back of the cards. Print it on the back of each page of cards so that the

what is written on the cards. (2) Cut and laminate the cards

students in groups of 4. (2) Give each group a set

deck of cards face down on the desk. (2) Each student

students decide who goes first. (3) The students have to

& answer. (4) The game goes on until all the car

THE WINNER is the student who has at least 4

If the cards of the deck finish and no student has

4 pairs of question/answer, the students have to trade their own cards among

question Cards, 16 answer Cards, 1 “Miss a Turn

tudent who draws it miss a turn and puts the card any place back in the deck)

either a question or an answer); 2 Wrong Answer Cards

rt.com, licensed to Sulany dos Santos on January 2010

questions and

each group of 4

page 6 you

cards so that the

aminate the cards.

Give each group a set

Each student

The students have to find 4

all the cards

t 4 correct

the deck finish and no student has

cards among

urn” Card

back in the deck),

nswer Cards

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