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“From WhatsApp,
Facebook to Cloud
Server-The evolution
of my study habitWilson, Ow
School of Science & Technology
24 Sep 2016
1800
First blackboard was used.
James Pillans was widely credited for
inventing the blackboard and colored
chalk which he used to teach
geography
1920s
Sidney Pressey developed world’s first automated testing machine.
Testing Machine for MCQ, 5 options
The answers were recorded inside the machine on spools of paper.
1950s
World first teaching machine
By B.F.Skinner
self paced instruction that
provides positive feedback
when the student provides
the correct answer.
1960s
Language labs were introduced.
ITV was at its height in the 60s but the blackboard still remains the dominant media of instruction.
New emphasis is put on developing efficient A/V instructional technologies.
1970s
Microcomputer makes an appearance in the schools.
Computer usage continuously increased over the years.
simulations were used in school and by the department of defense.
1980s
ITV and computers take Radio & Film
Microcomputers become popular for drill and practice while the secondary teachers used computers for teaching computer related skills such as word processing
1990s
PowerPoint presentation with
Computer Projector starting
replace traditional OHP Slide
teaching
Start of 2G/SMS phone service
2010s
Web 3.0 &4G/LTE introduce
Rise of many social media
Smart Phone and mobile apps
Data Analytic incorporated into
many industry; Education
Technology Advance in Learning Environment
1930
1924
First Teaching
Machine/Testing
Machine: for MCQ
Early Days
2
1960
1954
B.F. Skinner improved
teaching machine,
used in school
Pre-PC Era
2005
6
LMS & E-learning
adoption
Massive Open Online
Courses started
(MOOC)
Web 2.0
4
1980
Birth of the www.https//
The term Learning
Management System is
used to describe
courseware delivery
system.
World Web Wide
1990
E-mail is widely used.
Visual Learning
environment begin, E-
Learning started.
Digital Native
2010
Data Analytics set to
improve learning
experience.
Social Online Learning
began
Web 3.0
1969
1970
With mouse and GUI
invented
Computer based
training & learning
webs/ network learning
began
Internet Began
7
2016
-Gamification
Applying game
dynamics onto non-
gaming contexts
- Mobile learning
- Augmented Learning
Personalization
Web 4.0: The Ultra-
Intelligent Electronic Agent
Era?