Friendship Can Be a Fiasco

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    PoLT01 FRIENDSHIP

    CAN BE A FIASCO

    CREDITS

    Written by Al and Bambi of Porcelain Llama Theater.

    Edited by Al.

    Cover art by Bambi incorporating elements from GeneralZoi's Pony

    Creator (http://generalzoi.deviantart.com), and textures available from

    Lost and Taken (http://lostandtaken.com).

    My Little Pony: Friendship is Magic is 2012 Hasbro. All rights reserved. Allreferences to My Little Pony: Friendship is Magic (including all names, characters,

    images, trademarks and logos) are protected by trademark, copyrights and other

    Intellectual Property rights owned by Hasbro.

    BOILERPLATE

    This Playset is an accessory for the Fiascorole-playing game by Bully

    Pulpit Games.

    This Playset, POLT01Friendship Can Be a Fiasco, is copyright 2012 by Por-celain Llama Theater. Fiascois copyright 2009 by Jason Morningstar.

    All rights are reserved.

    For more information about Fiascoor to download other Playsets and

    materials, visit www.bullypulpitgames.com.

    If youd like to create your own Playset or other Fiasco-related content,

    wed like to help. Write us at [email protected].

    When you play, play hard. - Theodore Roosevelt

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    relationships...

    1 FRIENDSHIP

    1 Best Friends Forever

    2 Long lost childhood friends

    3 Best friend he/she just met 2 minutes ago

    4 Somepony and his/her attache

    5 Townspony and that strange pony who lives outside town

    6 Helperpony and somepony in need

    2 FAMILY

    1 Big brother and little sister

    2 Big sister and little brother

    3 Colt twin brother and foal twin sister

    4 Mother and child

    5 Father and child

    6 Grandparent and grandchild

    3 DUTY

    1 Princess Celestia and one of her students

    2 The mayor and the clerk

    3 The sheriff and the deputy

    4 Chief of the royal guards and the sergeant

    5 Chief weather pony and regional weather pony

    6 Head school pony and a student

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    ...IN EQUESTRIA

    4 CRITTERS

    1 A pony and a river dragon

    2 A pony and a manticore

    3 A pony and a griffon

    4 A pony and a donkey

    5 A pony and a minotaur

    6 A pony and a buffalo

    5 DANGERS

    1 Two ponies and some diamond dogs

    2 Princess Celestia and Discord

    3 Two ponies and some timberwolves

    4 Princess Luna and a changeling

    5 Two ponies and an ursa minor

    6 Two ponies and a huge gigantic terrifying enormous teeth- gnashing sharp-scale having horn-wearing smoke-snoring could

    eat a pony in one bite totally all grown-up dragon!

    6 COMMUNITY

    1 Doctor and nurse

    2 Local personality and local wall-flower

    3 General store owner and Walnut-mart owner

    4 Owner of largest local farm and ManticoreCo CEO

    5 Mail pony and weather pony

    6 Restaurant owner and regular

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    1 TO FIND FRIENDS

    1 who are more courageous

    2 who are more gentle

    3 who are more practical

    4 who are more free wheeling

    5 who are more dedicated

    6 who are more refined

    2 TO LEARN

    1 about sharing

    2 about asking for help

    3 about being assertive

    4 about being spontaneous

    5 about accepting imperfections

    6 about taking it slow

    3 TO GET INVITED

    1 to the Grand Galloping Gala

    2 for some of the best cider in town

    3 to the Summer Sun Celebration

    4 to have a role in the Hearths Warming Eve play

    5 to a birthday party

    6 to a competition

    NEEDS...

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    4 TO MAKE SURE

    1 that another pony succeeds

    2 that Equestria is saved from certain doom

    3 that something important is safely delivered

    4 that somepony else is kept safe

    5 that an event goes off without problems

    6 that the elements are kept in harmony

    5 TO FIND

    1 ingredients to an antidote

    2 a specific spell

    3 the answer to an ancient riddle

    4 a lost item

    5 a lost pet

    6 the source of a problem

    6 TO GET

    1 his/her cutie mark

    2 an award

    3 recognition

    4 a tasty treat

    5 to the bottom of a mystery

    6 forgiveness

    ...IN EQUESTRIA

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    1 CANTERLOT

    1 The royal castle

    2 The main shopping boulevard

    3 The central library

    4 The Canterlot racetrack

    5 The city gardens

    6 The Whinny 5-horseshoe hotel

    2 PONYVILLE

    1 Sugarcube Corner

    2 The marketplace

    3 Carousel Boutique

    4 Golden Oaks Library

    5 Kingpins bowling alley

    6 Town square

    3 EVERFREE FOREST

    1 The ancient castle of the royal pony sisters

    2 Raging river

    3 Crumbly canyon

    4 The living woods

    5 Poison joke glade

    6 Thunder falls

    LOCATIONS...

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    4 CLOUDSDALE

    1 Flight camp

    2 Thunderbolts headquarters

    3 Cloudosseum

    4 Weather factory

    5 Rainbow making station

    6 The solarium

    5 MANEHATTAN

    1 The Statue of Cart Blanche

    2 The Hoofson River docks

    3 The Museum of Mane Art

    4 Equestrian History Museum

    5 Mane Central Station

    6 The Broncs

    6 APPLELOOSA

    1 The Salt Block Saloon

    2 Appleloosa Station

    3 The Sheriffs office

    4 Mane Street

    5 The Stampeding Grounds

    6 Trotters Trail head

    ...IN EQUESTRIA

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    1 MAGIC

    1 Star Swirl the Beardeds spell book

    2 Star-cape

    3 A potion

    4 Lucky horseshoe

    5 Crystal ball

    6 Long-lost scepter of secrets

    2 COOL

    1 Rain repellent sunglasses

    2 Streamlining body suit with cutie mark

    3 Skateboard

    4 Pony-polt

    5 Awesome helmet

    6 Mare Do Well compass

    3 FUN

    1 Clown nose

    2 Flippers

    3 Yo-yo

    4 Pony-powered dirigible

    5 Party cannon

    6 Balloons

    OBJECTS...

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    4 FABULOUS

    1 Mane styling kit

    2 Silk scarf for all occasions

    3 Little black saddle

    4 Emergency facial mask

    5 Tack couture

    6 Ribbons, and buttons, and bells, oh my!

    5 CUTE

    1 Tiny sweaters for tiny animals

    2 Painted birdhouse

    3 Flower basket

    4 Butterfly feeder

    5 Rabbit hutch

    6 Pet animal

    6 PRACTICAL

    1 Bucket

    2 Plow

    3 Cart

    4 Saddlebags

    5 A good sturdy hat

    6 Rope

    ...IN EQUESTRIA

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    Friendship In The Wild WestCan Be AFiasco

    INSTA-setupRELATIONSHIPS IN THE WILD WEST

    For three players

    *Family: Big brother and little sister

    *Duty: The sheriff and the deputy

    *Dangers: Two ponies and some diamond dogs

    For four players, add

    *Friendship: Somepony and his/her attache

    For five players, add

    *Community: The restaurant owner and regular

    NEEDS IN WILD WEST

    For three players

    *To get to: the bottom of a mystery

    For four or five players, add

    *To make sure: that Equestria is saved from certain doom

    OBJECTS IN THE WILD WEST

    For three or four players

    *Cool: Mare Do Well compass

    For five players, add

    *Practical: Saddlebags

    LOCATIONS IN THE WILD WEST

    For three, four or five players

    *Appleloosa: Trotters Trail head

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    NOTES

    A WORD ABOUT DANGER

    In Relationships: Dangersthe two ponies and... options are meant

    to be taken like two men and a baby in which the two characters

    have a danger in common.

    CUSTOM MLP: FIM TILT AND AFTERMATH TABLES

    Following this notes page youll find modified tilt and aftermath tables

    for those of you looking to create a game that could be its own MLP:

    FiM episode. For those of you looking for murderous mayhem, use the

    standard tilt and aftermath tables.

    THIS THING IS UNOFFICIAL

    This Playset has nothing to do with Hasbro. Were just fans of MLP:

    FiM and Fiasco, who decided we wanted to have our ponies and Fi-

    asco too.

    PORCELAIN LLAMA THEATER (POLT)

    To hear the (fresh, raw, mostly unedited) first draft play test of thisPlayset as a live gaming podcast, along with other gaming podcasts,

    visit http://porcelainllama.com/theater/

    Thanks for taking an interest in my Playset! Contact

    [email protected] if you have questions or feedback.

    -BAMBI

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    1 MAYHEM

    1 An out of control rampage

    2 A frantic chase

    3 A dangerous animal gets loose

    4 Magnificent self-evaluation

    5 Practical-joke score settling

    6 Misdirected suspicions

    2 TRAGEDY

    1 Torrential weather, out of the blue

    2 Somebodys life is changed forever, in a bad way

    3 Surprise, followed by confusion

    4 Lightning strikes, right on time

    5 Confusion, followed by shock

    6 Lost friendship, after an unpleasant struggle

    3 INNOCENCE

    1 Somebody is not so innocent after all

    2 A neighbor wanders into the situation

    3 The wrong pony gets busted

    4 Collateral damage

    5 Love rears its obsessive head

    6 A well-meaning stranger intervenes

    MLP: FiM TILT TABLE

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    4 GUILT

    1 A visit from the (perhaps unofficial) authorities

    2 Betrayed? by friends

    3 Somebody develops a conscience

    4 Greed leads to a falling-out

    5 Someone panics

    6 A showdown

    5 PARANOIA

    1 A stranger arrives to settle a score

    2 What seems like dumb luck isnt - things are ahoof

    3 Two ponies cross paths and everything changes

    4 A sudden reversal (of status, of fortune, of sympathy)

    5 The thing you just acquired has been stolen

    6 Somebody is watching, waiting for their moment

    6 FAILURE

    1 A crazy plan, executed to perfection

    2 Something precious is on fire

    3 A tiny mistake leads to discord

    4 A meticulous plan comes unraveled

    5 You thought it was taken care of but it wasnt

    6 Fear leads to a fateful decision

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    Zero: The worst thing in the universe. This probably doesnt in-clude death, since death would be way better than whatever this is.

    Be creative and dont settle for the first worst thing that comes tomind theres something darker, more awful, more wretched in theresomewhere.

    Black One: Horrible. Everything is a cliff-hanger, and it is all all ofit your fault... until next week? Your situation hasnt resolved and itseems like you havent learned a lesson; this will come up in a laterepisode.

    Black Two: Brutal. Emotional lessons that will never fade, for start-

    ers; events blown off, laughed at, or shunned on your way to grand,ignominious social faux pas.

    Black Three: Harsh. A big black cloud self-reflection is going to rainall over your parade. The lesson you really needed to learn had itsconsequences. You learned your lesson, but almost too late; probablythrough a lot of self-recrimination and difficult choices.

    Black Four: Savage. You thought you were right, you thought every-thing was going your way. Turned out you were wrong all along, and

    you almost didnt realize what you were doing to your friends.

    Black Five: Rough. Oh, wow. This was a hard-won lesson. Goodthing your friends were there to help you. Youll never forget the lessonyou learned this day, and youll never make the same mistake again.

    Black 6-7: Sad. Youll be sad for a while, oh dear Celestia will youpay penance, and everyone will know of your lack of common sense.Youre going to have to do a lot of good deeds to make up for this.

    Black 8-9: Nothing to write home about. Back to where you started.Maybe tired and dirty, just like last week and the week before. Youwerent the only one with the wrong idea. Thankfully, you were ableto help each other before things got totally out of hoof.

    Black 10-12: Pretty good. All things considered, youre coming outof this smelling like a rose. Youre a little better off - maybe you got thecupcake, or maybe you just didnt get caught. Friends came together,and things went off just the way they needed to.

    Black 13+: 20% Cooler & Insanely great. You will emerge not only

    unscathed, but if theres a cake involved, its got double frosting andchocolate. Time for a new dress, book shelf, flight suit, or bunny.

    MLP: FiM AFTERMATH BLACK HIGH

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    Zero: The worst thing in the universe. This probably doesnt in-clude death, since death would be way better than whatever this is.

    Be creative and dont settle for the first worst thing that comes tomind theres something darker, more awful, more wretched in theresomewhere.

    White One: Dreadful. You are certainly down at least one friend,probably from a self-inflicted fight. Ponies you care about are probablyalso uncertain of your friendship. To say that you messed up is an in-sult to messed-upedness. Will they ever forgive you?

    White Two: Merciless. Youve lost all your color on the outside and

    you feel angry and stubborn on the inside. The emotional or mentalwounds you have suffered will need strong magic to heal.

    White Three: Grim.The stress and trauma from your little adventureare going to follow you - you are missing a bit of tail and mane. Yourstory will be a fable to foals and colts as a lesson to learn. All yourplans have ended in complete ruin.

    White Four: Bitter.You know what its like to feel crushed, casuallybrought low, made to eat your own words and stand shy and powerless

    before others. They gloat, and you feel helpless.

    White Five: Miserable. You are humiliated in a big, public way, andwhatever reputation you once had is now in doubt. Youll never thinkof these days without reflecting on the lesson you learned.

    White 6-7: Weak. Hey, youre busted, beat, and broke down, but atleast youve learned a lesson about greed and vanity, right? Itll serveyou well in the future.

    White 8-9: Nothing to crow about.Not better, but not way worse, ei-ther. Maybe the cart is wrecked, or your pet is ignoring you, or theresa detention date. Thankfully, you and your friends were able to helpeach other before things got totally out of hoof.

    White 10-12:Not too shabby.Youve made it out with dignity intact,through some fluke. Youre a little better off - maybe you got the cup-cake, or maybe you just didnt get caught. Time to throw a party foreverypony at the library, with great decorations, food, and friends.

    White 13+: Fan-fabu-tastic.Its sweet times ahead, safe and secure.

    That thing that would make your life better? Oh, absolutely, and thensome. And then some more. Enjoy it!

    MLP: FiM AFTERMATH WHITE HIGH