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    Form vs. Shape 1James Carruthers

    RhinocerosNURBS modeling for Windows

    Advanced 3D Modeling with3rd Edition

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    2005 Hydraulic Design

    Rhinoceros is a registered trademark of Robert McNeel & Associates

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    Contents

    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

    Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

    Basic Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

    Logo Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

    Tunnel Edges. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13

    Tunnel Surface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19

    Tunnel Alternate Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

    Tunnel Alternate Sweep1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

    Tunnel Alternate Sweep2 NetworkSrf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33

    Tunnel Alternate Point Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

    Refning Brim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48

    Finishing Outer Shell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

    Shelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

    Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

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    GettingGettingGettingGetting StartedStartedStartedStarted

    Choice of tolerance can have a big impact on how much trouble youre

    going to run into with modeling and with downstream operations if

    manufacturing is your goal. The tolerance chosen here, is quite "relaxed,"

    to avoid unnecessary hassle.

    1111.... Start a NewNewNewNew file

    using the Millimeters

    template

    2222.... Open the

    DocumentPropertiesDocumentPropertiesDocumentPropertiesDocumentPropertiesdialog.

    3333.... On the Units page,

    set the tolerance as

    shown.

    IntroductionIntroductionIntroductionIntroduction

    The main theme of this tutorial is how there are

    multiple solutions to any modeling challenge you

    might encounter and evaluating the suitability of

    different approaches depending on the purpose

    of the model. Different techniques might be

    used when modeling for manufacturing as

    opposed to illustration, and different techniques

    are more commonly used when Designing as

    opposed to modeling. Theres more than one

    way to skin a hat.

    This is an advanced tutorial. It is intended to be

    easy to follow, but the emphasis here is on what

    NURBS and Rhinoceros can do, not necessarily

    how to execute every command prompt-by-

    prompt. The Evaluation version of Rhino includes

    a number of basic tutorials to help you get

    started. Commands are referred to by the name

    used for typed entry and are HighlightedHighlightedHighlightedHighlighted .

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    Optimum meshing settings can vary greatly from project to project, even

    for different objects in the same project. These settings make it easy to

    drastically change the polygon count by adjusting just 2 values, Min edge

    length and Max dist, edge to srf, and on this particular object do a good job

    of capturing subtle surface contours with a low polygon count, albeit at the

    expense of the accuracy of tiny details like fillets[illustrate]. Greater

    accuracy would be required for STL output, but reducing the polygon count

    in long skinny surfaces (like fillets) is key to improving the speed of your

    shaded views.

    4444.... Go to the Mesh

    page, select Custom,

    and try these settings.

    You may want to

    adjust them based on

    yourhorsepower.

    5555.... On the Grid page,

    set these options.

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    7777.... In Rhino V3 SR4, on the WebBrowserWebBrowserWebBrowserWebBrowser page you can associate a web

    page with a file that you can view in a browser window "on top" of Rhino.

    To use this feature, enter the location of the tutorial index, which would be

    "your_CD_drive_letter:\index.htm" and check the options as shown. The

    next time you open the file, the tutorial will "pop up" in it's own window.

    8888.... On the Modeling

    Aids page, adjust the

    nudging settings as

    shown.

    9999.... Exit the dialog.

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    BasicBasicBasicBasic ShapesShapesShapesShapes

    2222.... Make another EllipsoidEllipsoidEllipsoidEllipsoid centered at world

    coordinates ((((0000,,,,----1111,,,,0000)))). It's axis lengths are 11111111,,,,7777....5555,,,,

    and 9999.... This is for the outer edge of the brim.

    NomenclatureNomenclatureNomenclatureNomenclature

    There are 4 main

    features to this hard

    hat that will be

    referred to during this

    tutorial.

    1111.... Create an EllipsoidEllipsoidEllipsoidEllipsoid for the main surface with

    axis lengths of 7777,,,,8888,,,, and 9999 units, centered about

    the world origin.

    Shell

    Logo Panel

    Brim

    Tunnel

    (0,-1,0)

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    3333.... In the Right view,

    draw a CurveCurveCurveCurve of

    Degree 3333 representing

    the top of the outer

    edge of the brim.

    4444.... Make anotherCurveCurveCurveCurve for the bottom

    edge of the brim.

    It doesn't matter if

    you pick the objects

    to trim in a

    perspective or side

    view, when the curves

    are flat that is what

    determines the

    direction of the trim.

    5555.... Select the curves,

    start TrimTrimTrimTrim, and trim

    off the top and

    bottom of the larger

    ellipsoid.

    (-3.5,1.0) (6.0,1.0) (11.0,1.0)

    (-12.5,-1.5).

    (-4.0,-0.5) (3.7,-0.5)

    (11.6,-1.9)

    (-12.3,-2.2).

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    6666.... TrimTrimTrimTrim the main

    surface with the lower

    curve, just for now.

    7777.... HideHideHideHide the brim trim curves.

    8888.... ExtrudeExtrudeExtrudeExtrude using the ToPointToPointToPointToPoint Mode, the edge of

    the brim to a point 2mm above and 1mm head

    of the centre point.

    9999.... JoinJoinJoinJoin the extruded

    surface to the outer

    brim.

    (-1,2)

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    LogoLogoLogoLogo PanelPanelPanelPanel

    1111.... Draw a CurveCurveCurveCurve for

    the profile of the logo

    panel

    2222.... ExtrudeCrvExtrudeCrvExtrudeCrvExtrudeCrv the curve in StraightStraightStraightStraight Mode using

    the BothSides option by 5555 units.

    3333.... DeleteDeleteDeleteDelete the curve just extruded.

    4444.... Use ChangeDegreeChangeDegreeChangeDegreeChangeDegree on the logo panel surface

    and raise it's Degree to 5555 in both directions.

    5555.... Turn on its control points.

    (-9.2,2.3)

    (-9.6,-0.9)

    (-8.2,5.2)

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    4444.... Nudge these points

    back 2222....5555 units.

    5555.... Nudge these points

    forward 0000....5555 units.

    6666.... Finish by nudging

    these points back 0000....5555units.

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    Form vs. Shape 1

    7777.... Draw a CurveCurveCurveCurve for the front profile of the logo

    panel

    8888.... MirrorMirrorMirrorMirror the curve

    about the Y axis.

    9999.... JoinJoinJoinJoin the curve

    halves.

    9999.... JoinJoinJoinJoin the curve

    halves.

    10101010.... TrimTrimTrimTrim off the logo

    panel surface.

    (3.3,2.0)

    (3.4,-1.0)

    (2.5,5.0)(0,5.0)

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    Form vs. Shape 1

    Of course in this case it would have been just as

    easy to draw a PlanePlanePlanePlane in a side view, but this is

    one of those commands you may find handy

    sometimes but not think of using.

    11111111.... Draw a CutPlaneCutPlaneCutPlaneCutPlane through the logo panel

    along the world Y axis.

    13131313.... Select half of the

    split panel and hit

    CopyCopyCopyCopy.

    12121212.... SplitSplitSplitSplit the logo

    panel with the plane.

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    We did this little loop-d-loop because we're going

    to work on a susequent surface in half and want

    a single edge to snap to and use as a boundary.

    It will be discarded later. I use this often to have

    a copy of an object that gets changed and have

    an alias to "!_CopyToClipboard _Undo _Paste."

    The underscores let this alias work in non-

    english versions of Rhino.

    15151515.... PastePastePastePaste the half

    panel surface.

    14141414.... UndoUndoUndoUndo the splitting

    operation.

    16161616.... HideHideHideHide the full panel surface for now.

    17171717.... DeleteDeleteDeleteDelete the CutPlane surface and the curve

    used to trim the panel.

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    TunnelTunnelTunnelTunnel EdgesEdgesEdgesEdges

    1111.... In the Top view, draw a CurveCurveCurveCurve of Degree 3333

    that will describe the edge where the 'tunnel'

    meets the main surface.

    2222.... ProjectProjectProjectProject this curve onto the main surface and

    check. Its fairly important that it match whats

    here closely.

    (2.0,0.0)

    (2.0,-1.0)

    (2.0,10.0)

    (2.0,-5.2)

    (3.8,-8.0)

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    3333.... HideHideHideHide the projected curve. We will refer to this

    later as the 'tunnel edge curve.'

    4444.... HideHideHideHide the brim polysurface.

    5555.... Draw another

    CurveCurveCurveCurve for the side

    profile of the tunnel.

    6666.... ExtrudeExtrudeExtrudeExtrude in StraightStraightStraightStraight Mode the side profile

    curve a couple of units.

    Constructing the tunnel surface tangent to this

    edge will ensure that the mirrored halves of the

    tunnel will be G2(curvature continuous)to each

    other.

    End Snap

    (-6.8,6.6)

    (-3.7, 8.5)(1.55,8.83)

    (6.4,7.0)

    (9.16,3.6)

    (9.2,0.4)

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    7777.... Use ShowEdgesShowEdgesShowEdgesShowEdges with the All Edges option on

    the main surface to find the seam of the original

    ellipsoid. The Thick lines for edges and seams

    option under the AdvancedDisplayAdvancedDisplayAdvancedDisplayAdvancedDisplay settings, used

    for the screen shots in this tutorial, also shows

    surface seams.Compare the position of the seam to the top

    profile curve. If it looks like this, do step 8.

    This was not a critical step in this situation, but

    it can be a good idea to avoid the surprise down

    the road of finding what you thought was one

    edge is actually split across a surface seam.

    8888.... If needed, MirrorMirrorMirrorMirror the main surface about the

    world Y axis with the Copy option set to NoNoNoNo.

    9999.... In the Top or Perspective view, TrimTrimTrimTrim the main

    surface with the top profile curve.

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    13131313.... Draw a small CurveCurveCurveCurve, snapping between the

    corner of the logo panel and the main surface.

    Use the PlanarPlanarPlanarPlanar Osnap to place the middle point

    approximately with the mouse.

    10101010.... In the Side view,

    draw a LineLineLineLine snapping

    to the EndEndEndEnd of the side

    profile curve and the

    corner of the logo

    panel.

    11111111.... TrimTrimTrimTrim the bottom off the main surface with

    the line in a side view.

    12121212.... DeleteDeleteDeleteDelete the line.

    End Snap

    End Snap

    End Snap

    (3.54,-8.07)

    End Snap

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    14141414.... Make another CurveCurveCurveCurve between the corners ofthe side profile surface and the main surface. To

    place the middle point, hold SHIFT to use the

    OrthoOrthoOrthoOrtho Osnap then you can place it by eye or use

    the Grid Snap to place it close and nudge it.

    (1.25,Y aligned with

    first point)

    End Snap

    End Snap

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    You can probably visualize the sort of surface we

    want to have within the area enclosed by these

    edges and curves.

    What makes this tricky is that it has 5 "sides"

    and of course one of the basic properties and of

    NURBS is that they are 4-sided. This means oneof two things: the surface will have to be

    trimmed or it will have to be created with more

    than one surface.

    There are a number of ways to tackle a problem

    like this, depending on the purpose of the model

    and your design intent, which boils down to

    what features--edges, dimensions, curves--are

    'critical,' what's most precisely specified.

    In this contrived example, weve decided that the

    edges and curves around this surface are

    critical, so we have to build a surface or

    surfaces that fills in this hole, matching those

    edges very accurately.

    Well first use the technique I finally chose to

    follow through given the hypothetical

    requirements, then present a number of

    alternate approaches that might come to

    mind(not necessarily that would work, but which

    you might think of trying)in this kind of situation.

    Surface modeling seems to have its own version

    of the Uncertainty Principle from quantum

    mechanics. The more you try to nail down the

    edges of a particular surface, the harder it is to

    directly control the actual section of the surface,

    and vice versa. And in general the more curves

    you create to feed into the surface creation

    commands, the better the chance youre going

    to wind up with a mess.

    15151515.... HideHideHideHide the top profile curve.

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    TunnelTunnelTunnelTunnel SurfaceSurfaceSurfaceSurface

    1111.... In a side view,

    draw a LineLineLineLine.

    2222.... Use SplitEdgeSplitEdgeSplitEdgeSplitEdge the

    edge of the side

    profile surface at the

    intersection of the

    line using the IntIntIntInt

    osnap.

    3333.... Run SplitEdgeSplitEdgeSplitEdgeSplitEdge

    again and split the

    edge of the shell

    where it intersects the

    line in the Right view.

    4444.... DeleteDeleteDeleteDelete the line

    drawin in step 1.

    (-8,5,7.5)

    (-5.0,3.0)

    Int snap

    Int snap

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    The locations to split the edges were determined

    pretty much by trial-and-error.

    5555.... Build a surface with SweepSweepSweepSweep2222, matching

    Tangency to the side profile surface. Use the DoDoDoDo

    NotNotNotNot SimplifySimplifySimplifySimplify cross-section curve option.

    6666.... Use SplitEdgeSplitEdgeSplitEdgeSplitEdge on

    the edge of the label

    face, splitting it about

    where shown by eye.

    Rail

    Surface Edge

    Match Tangency

    Rail

    Surface

    Edge

    Section

    Curve

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    7777.... SweepSweepSweepSweep2222 again,

    matching Curvature to

    the end of the

    previous sweep.

    8888.... Create a NetworkSrfNetworkSrfNetworkSrfNetworkSrf, matching Curvature to

    the end of the last sweep. Make sure to only

    match Position to the other edges.

    RailSurface Edge

    Match Curvature

    Rail

    Surface

    Edge

    Surface

    Edge

    Surface Edge

    Curvature Match

    Curve

    Surface

    Edge

    SectionCurve

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    The transitions between the surfaces look good--it may not appear perfectfrom every angle in the analysis modes, but it's sufficient for most real-

    world purposes and certainly within the relatively 'relaxed' tolerance

    settings.

    There obviously is a problem within the Network surface. Without any

    interior sections to tell NetworkSrfNetworkSrfNetworkSrfNetworkSrf what to do and only one edge

    curvature constraint, thats what happens, plus Network surfaces tend to

    sag between the sections.

    It would certainly be possible to repair with with point-editing, but doing so

    while maintaining continuity can be tedious.

    9999.... Inspect what your

    have built using ZebraZebraZebraZebra

    and/or EmapEmapEmapEmap.

    When I built this using the "Work In Progress"

    version of Rhinoceros V4, the Network surfaceshown here actually turned out much better and

    would require just minor point-editing.

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    13131313.... DeleteDeleteDeleteDelete the surface.

    10101010.... UndoUndoUndoUndo or DeleteDeleteDeleteDelete the Network surface.

    11111111.... Replace it with a SweepSweepSweepSweep2222 surface.

    If we were to switch around the rails and the

    sections, as at right, the result is cleaner, but

    not what we are looking for because it does not

    have continuity to the sweep.

    12121212.... With ExtractIsocurveExtractIsocurveExtractIsocurveExtractIsocurve , get 2 curves from the

    surface, one near the middle, one near the top.

    Make sure the curve at the top is relatively

    straight and smooth, showing no signs of the

    ripple further down, we dont want to have to

    adjust it.

    Rail

    Surface Edge

    Match Curvature

    Rail

    Surface

    Edge

    Rail

    Surface

    Edge

    Rail

    Curve

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    15151515.... MoveMoveMoveMove the end point of the curve along the

    edge of the shell using the NearNearNearNear snap until it's

    approximately in line with the other wo points..

    14141414.... DeleteDeleteDeleteDelete control

    points from the

    middle curve until

    there are only 3.

    16161616.... Tweak the middle point in the top view.

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    17171717.... Create a new NetworkSrfNetworkSrfNetworkSrfNetworkSrf including the 2

    new interior section curves. Use the default

    tolerances.

    18181818.... HideHideHideHide the side profile surface.

    19191919.... DeleteDeleteDeleteDelete the interior section curves.

    The result should look something like this, much

    improved.

    Surface

    Edge

    Surface Edge

    Curvature Match

    Curve

    Surface

    Edge

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    22222222.... MirrorMirrorMirrorMirror the tunnel and shell surface along the

    world Y axis.

    23232323.... JoinJoinJoinJoin everything up.

    24242424.... SaveSaveSaveSave your work up to now.

    20202020.... HideHideHideHide the half logo panel surface.

    21212121.... Use ShowSelectedShowSelectedShowSelectedShowSelected to retrieve the full logo

    panel surface.

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    TunnelTunnelTunnelTunnel AlternateAlternateAlternateAlternate PatchPatchPatchPatch

    1111.... SaveAsSaveAsSaveAsSaveAs under a new filename for working on

    these variations.

    2222.... ExtractSrfExtractSrfExtractSrfExtractSrf these surfaces.

    3333.... DeleteDeleteDeleteDelete them.

    4444.... HideHideHideHide the logo panel surface.

    5555.... With ShowSelectedShowSelectedShowSelectedShowSelected , retrieve the half logo

    panel and the side profile surface.

    6666.... Use MergeEdgeMergeEdgeMergeEdgeMergeEdge to

    repair the split in the

    edge of the logo

    panel.

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    This was done because we want the Patch

    surface to be fitted Tangent to only two of the

    edges.

    7777.... JoinJoinJoinJoin, starting with the bottom curve and then

    connecting the adjacent surface edges.

    8888.... Fill in the hole with

    a PatchPatchPatchPatch . The default

    checkbox settings

    with 15151515 or 20202020 Surface

    U and V spans should

    be fine.

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    Patch is not what I call a 'front-line' surface

    creation tool. Outside the purposes for which its

    intended(and you can see similar geometry used

    in other applications,) such as filling in corners

    where several fillets different sizes come

    together(a situation for which a mathematically

    "exact" NURBS solution does not exist)and

    Now at first glance

    this seems to look

    fine, so what is the

    problem?

    A Patch can be used in a situation like this to

    get a surface very quickly, but the result is

    generally not feasible to tweak with point-editing

    and not of superlative surface quality-a grid

    pattern may become apparent in the surface

    analysis views--or accuracy, as you can see with

    the edge of a patch surface at right. Very dense

    settings that slow down your whole model may

    be necessary to get a patch within tolerance to

    join.

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    TunnelTunnelTunnelTunnel AlternateAlternateAlternateAlternate SweepSweepSweepSweep1111

    1111.... DeleteDeleteDeleteDelete the Patch

    surface.

    2222.... ExplodeExplodeExplodeExplode the curve

    built for making the

    Patch.

    3333.... DeleteDeleteDeleteDelete the curves

    that were created

    from surface edges.

    4444.... HideHideHideHide the remainingcurve.

    5555.... ExplodeExplodeExplodeExplode the shell and tunnel polysurface.

    6666.... DeleteDeleteDeleteDelete the tunnel surface.

    7777.... Duplicate the shell surface using CopyCopyCopyCopy with

    the InPlaceInPlaceInPlaceInPlace option.

    8888.... HideHideHideHide one of the shell surfaces.9999.... UntrimUntrimUntrimUntrim the other shell surface with

    KeepTrimObjects set to NoNoNoNo.

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    10101010.... Using

    ShowSelectedShowSelectedShowSelectedShowSelected ,

    retrieve the curve

    used to trim off the

    main surface and the

    tunnel edge curve.

    11111111.... TrimTrimTrimTrim off the

    ellipsoid.

    12121212.... DeleteDeleteDeleteDelete the trim

    curve.

    13131313.... Remove the split

    in the edge of the

    side profile surface

    using MergeEdgeMergeEdgeMergeEdgeMergeEdge or

    UntrimUntrimUntrimUntrim .

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    This is might be the first solution that wouldcome to mind when considering this problem.

    While this may look like a good start, its not

    really very promising considering what we want

    to do. If we compare the tunnel edge curve to

    the intersection of the sweep with the shell(curve

    made with IntersectIntersectIntersectIntersect,) it's not really close.

    It would be possible to add more section curves

    to the sweep and/or point-edit to get closer but

    it would take a lot of work.

    14141414.... Build a Sweep1 along the side profile

    surface. It doesn't affect the surface much, but

    use the AlignAlignAlignAlign withwithwithwith SurfaceSurfaceSurfaceSurface option.

    The plan to sidestep the 5-sided surface issue in

    this case would be to edit the surface--I justnudged a couple points here--so that it gets

    trimmed off by the the brim. That's great, but

    again it does not lend itself to precisely aligning

    with our 'critical' features.

    Rail

    Surface Edge

    Section

    Surface

    Edge

    Section

    Curve

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    TunnelTunnelTunnelTunnel AlternateAlternateAlternateAlternate SweepSweepSweepSweep2222 NetworkSrfNetworkSrfNetworkSrfNetworkSrf

    1111.... DeleteDeleteDeleteDelete the Sweep1

    surface.

    2222.... HideHideHideHide the brim

    surface and the

    tunnel edge curve.

    3333.... Retrieve the half

    brim surface with

    ShowSelectedShowSelectedShowSelectedShowSelected .

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    4444.... Use DupEdgeDupEdgeDupEdgeDupEdge to

    extract this curve

    from the brim

    surface.

    4444.... Create a BlendBlendBlendBlend curve. Using CurvatureCurvatureCurvatureCurvature

    Continuity, blend from the extracted curve then

    (you can do this in either order) use the

    Perpendicular option to blend to the edge of the

    logo panel approximately where shown.

    (2.78,209)

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    5555.... Turn on the control points for the Blend curve

    and DeleteDeleteDeleteDelete two points.

    There is an option in the Blend command to use

    Position continuity, which accomplishes the

    same thing as deleting these points, but this is

    just as easy.

    6666.... JoinJoinJoinJoin the Blend

    curve to the extracted

    edge curve.

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    7777.... Split the edge of

    the logo panel with

    SplitEdgeSplitEdgeSplitEdgeSplitEdge snapping to

    the EndEndEndEnd of the curve.

    8888.... Build a SweepSweepSweepSweep2222surface.

    9999.... JoinJoinJoinJoin the shell and

    Sweep2 surface.

    End Snap

    RailSurface Edge

    Match Tangency

    Rail

    Curve

    Section

    Curve

    Section

    Surface

    Edge

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    10101010.... Retrieve this

    curve with

    ShowSelectedShowSelectedShowSelectedShowSelected .

    7777.... Fil in the hole with

    a NetworkSrfNetworkSrfNetworkSrfNetworkSrf,

    matching Curvature to

    the end of the

    Sweep2 surface. Only

    match Position to the

    other edges.

    Surface

    Edge

    Surface Edge

    Curvature Match

    Curve

    Surface

    Edge

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    While it may be possible to salvage this, there

    are a couple major issues.

    With how a 2-rail sweep works, even though the

    blend curve that's part of the one rail was

    matched wihth G2 continuity, it's not quite

    enough to avoid the creation of a visible change

    in the surface. Now it should be possible to

    tweak the curve and/or the surface to remove

    that, and to help the 'fold' in the network

    surface, but it would be hard to point-edit

    without pulling the surface away from the brim

    edge, and the level of fine-tuning this would

    involve should only be neccessary when working

    on something like a car body.

    The biggest problem is that the geometry at this

    corner of the network surface shown here is

    what we technically refer to as nasty.' Stretching

    the corner of a surface infinitely thin like this

    can cause problems with fillets and booleans, it

    will be challenging to make the seam with

    adjacent surfaces invisible, and the slightest out-

    of-tolerance curve or edge will prevent it from

    joining to it's neigbors cleanly. Use with caution.

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    In my original project, this approach required

    coming up with many section curves for network

    surfaces and many iterations, and in the end I

    didnt get a result that was better than close

    enough, and here were not close at all. The

    lesson from both these examples would seem to

    be that building with fewer surfaces is not

    necessarily simpler.

    Here's an example of a similar attempt to make

    this using two surfaces we will simply look at.

    This was the kind of surface topology I actually

    used in the project that inspired this, and what I

    thought I was going to wind up doing in this

    tutorial.Much like the previous example, SplitEdgeSplitEdgeSplitEdgeSplitEdge was

    used on the tunnel edge and a SweepSweepSweepSweep2222 was

    made. The remaining area was filled with a

    NetworkSrfNetworkSrfNetworkSrfNetworkSrf, after making up one or two section

    curves.

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    TunnelTunnelTunnelTunnel AlernateAlernateAlernateAlernate PointPointPointPoint EditingEditingEditingEditing

    1111.... DeleteDeleteDeleteDelete the surface

    created in the last

    section, the brim

    surface, everything

    but these two

    surfaces and one

    curve.

    2222.... ShowSelectedShowSelectedShowSelectedShowSelected the

    full shell surface and

    the tunnel edge curve.

    3333.... With MergeEdgeMergeEdgeMergeEdgeMergeEdge

    remove the split in the

    edge of the half panel

    surface.

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    1

    Form vs. Shape 1

    4444.... SweepSweepSweepSweep1111 the edge of the side profile surface

    along the edge of the logo panel. Use the default

    settings.

    This surface is much more promising than our

    other attempts from a point-pushing potential

    point of view. There are not too many points and

    they are arranged in an orderly manner. The

    back end folds over on itself, but what we want

    in that area would be excessively painstaking to

    achieve by point-pushing alone in any case.

    Rail Surface

    Edge

    Section SurfaceEdge

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    6666.... Use SplitSplitSplitSplit with the Isocurve option, Shrink set to YesYesYesYes, to cut the sweep,

    snapping to the previous point.

    7777.... DeleteDeleteDeleteDelete the point.

    5555.... Place a PointPointPointPoint in the

    Right view.

    This concept does not

    actually require

    accurately splitting

    the surface , the

    reference point is just

    to help keep yourmodel identical to

    this.

    (-1.0,9.0)

    Point Snap

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    This macthing is necessary because Sweep1

    does not try make the surface tangent to input

    section edges.

    8888.... DeleteDeleteDeleteDelete the back half of the sweep.

    9999.... MatchSrfMatchSrfMatchSrfMatchSrf the swept surface to the side profile

    surface. Specify TangencyTangencyTangencyTangency Continuity and Match

    Edges by closest points.

    10101010.... Turn on the control points of the frontsurface and begin editing it.

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    There are no point-by-point instructions for

    editing this surface primarily because they

    would be rather tedious and not really help you

    get the 'feel' of freeform editing. Here are

    number of shots showing the progression over a

    couple minutes of editing.

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    In a short time I was able to produce this

    surface which has exactly the kind of form

    desired and intersects the shell with an accuracy

    to the reference curve of about 0.04 units. By

    adding more knots to the surface it would be

    quite possible to get it within our absolutetolerance settings of 0.01 units, but not

    necessary for this exercise.

    11111111.... Use IntersectIntersectIntersectIntersect on

    the tunnel surface

    and brim to obtain a

    curve.

    12121212.... Run CrvDeviationCrvDeviationCrvDeviationCrvDeviation on the intersection curve

    and the tunnel edge curve to check the accuracy

    of your editing. It will list and place points

    highlighting the maximum and minimum

    deviation. See if you can get within 0.05 units,

    particularly near the top.

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    Now this is not refined enough for machining

    yet, but it looks pretty good. If the tolerance

    requirements for the edge of the tunnel were

    not too tight, this would be my preferred

    approach to making this and a likely scenario

    for when "designing" this object as opposed to

    strictly producing a model.

    Its generally easier and quicker to generate a

    form by starting with some simple surfaces,

    editing them until you like how they intersect,

    and then trimming them up, than it is starting

    with some edges and building surfaces to fill

    them in. Now as the design gets more refined

    and things get "nailed down," it might very well

    wind up being rebuilt much like our original

    version.

    13131313.... To quickly obtain

    a surface for the back

    half of the tunnel

    build a NetworkSrfNetworkSrfNetworkSrfNetworkSrf.

    Curve

    Surface Edge

    Match Tangency

    Curve

    Surface Edge

    Match Tangency

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    RefiningRefiningRefiningRefining BrimBrimBrimBrim

    1111.... OpenOpenOpenOpen the file you saved before working on thetunnel surface variations.

    3333.... Draw a CurveCurveCurveCurve for the front section of the brim.

    2222.... ShowSelectedShowSelectedShowSelectedShowSelected the brim polysurface.

    (-12.24,-2.0)

    (-10.34,-0.69)

    (-11.61,-1.23)

    (-11.77,-1.32)

    (-12.06,-2.0)

    (-11.85,-1.75)

    (-8.45,-0.01)

    (-12.24,-2.11) (-12.05,-2.14)

    (-11.85,-2.0)

    (-11.85,-2.14)

    (-11.85,-1.44)

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    4444.... MirrorMirrorMirrorMirror the curve

    about the centre of

    the base brim.

    5555.... MoveMoveMoveMove the mirrored

    curve up by 0000....53535353

    units, or to the point

    shown.

    6666.... Point-edit the rear

    section curve, leaving

    the points near the

    'lip' alone.

    End Snap

    (10.24,-1.58)

    End point

    (9.74,1.03)

    (9.90,0.96)

    (8.38,1.19)

    (5.99,1.45)

    (9.98,0.82)

    (9.98,-0.39)

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    7777.... Use DupEdgeDupEdgeDupEdgeDupEdge to make copies of the edges of

    the base brim.

    8888.... DeleteDeleteDeleteDelete the base brim. These steps were not

    necessary, it's only to reduce clutter.

    10101010.... Use the curves taken from the base brim as

    the rails to build a SweepSweepSweepSweep2222 surface. Use the

    Maintain Height option.

    The Maintain Height option keeps the shape of

    the lip from being scaled as the the distance

    between the rail curves varies, as seen here. The

    surface on the left was built with Maintain

    Height off.

    RailCurves

    Section

    Curve

    Section

    Curve

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    While not an issue here, these small differencescan sometimes cause frustration with

    subsequent operations, a boolean or fillet will

    work on one side but not the other, which is why

    you should generally build symmetric objects in

    half and MirrorMirrorMirrorMirror them.

    You will notice from the isocurves that the

    surface is not totally symmetric. With any

    operation where a curve or surface is "fitted,"

    Rhino does not "know" that something is

    supposed to be symmetric, it just iterates until

    the result is within the tolerance settings. Therewere two such operations involved in this: the

    sweep itself and the trimming of the base brim

    from which the rail curves were extracted.

    This has been built in an iterative manner suited

    to working without construction history: quickly

    build a starting shape, possibly use it to build

    the shape a different way, then discard it.

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    FinishingFinishingFinishingFinishing OuterOuterOuterOuter ShellShellShellShell

    This edge would not fillet successfully with

    FilletEdge. Where the fillet crosses the point

    where the 3 surfaces meet, thats a case the

    filleter doesnt know how to handle, so some

    clean up would be required, although it's not a

    huge problem.

    1111.... ShowShowShowShow the main

    shell polysurface.

    2222.... HideHideHideHide the brim

    objects.

    3333.... Hide the offsetsurfaces.

    4444.... DupEdgeDupEdgeDupEdgeDupEdge 2 edges.

    5555.... JoinJoinJoinJoin them together.

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    6666.... Create a PipePipePipePipe with

    a Radius of 0000....3333

    around the curve and

    Cap set to NoNoNoNo.

    7777.... The pipe shouldfully intersect the

    shell already, but to

    make sure use

    ExtendSrfExtendSrfExtendSrfExtendSrf with the

    Smooth option on

    each end. Use a small

    factor like 0000....2222.

    8888.... MirrorMirrorMirrorMirror the pipe

    about the origin.

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    9999.... SplitSplitSplitSplit the shell with

    the pipes.

    10101010.... DeleteDeleteDeleteDelete the pipes,

    the curve used to

    build make them, and

    the thin surfaces.

    11111111.... Fill in the gaps with BlendSrfBlendSrfBlendSrfBlendSrf. Use CurvatureCurvatureCurvatureCurvature

    Continuity and the default Blend Bulge settings.

    You could build two blends or make one and

    MirrorMirrorMirrorMirror it.

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    12121212.... JoinJoinJoinJoin up the shell surfaces.

    13131313.... ShowSelectedShowSelectedShowSelectedShowSelected the upper brim surface.

    14141414.... Check that the surface normals on both

    objects are pointed outwards. There are two

    ways to do this. With DirDirDirDir, check the direction of

    the arrows and use the Flip option as needed. Ifyou have to deal with a number of objects you

    can use the AdvancedDisplayAdvancedDisplayAdvancedDisplayAdvancedDisplay settings to show

    the backfaces (the "inside" direction) of all

    objects in a separate color while working and

    use the FlipFlipFlipFlip command as needed.

    15151515.... BooleanUnionBooleanUnionBooleanUnionBooleanUnion the

    brim and shell

    objects.

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    Booleans work on open surfaces and

    polysurfaces with the normal directions

    determining which side is out. If the normals

    are pointing the wrong way, you will get an

    opposite result to what you expect.

    16161616.... In one FilletEdgeFilletEdgeFilletEdgeFilletEdge operation, put a 0000....125125125125

    fillet between the brim and shell and around the

    logo panel.

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    ShellingShellingShellingShelling

    Where the curvature of a surface is smaller than the thickness of the offset

    it will fold over on itself, so some repairs will be required here. Doing small

    fillets after shelling can help, but then repair is still needed because Rhino

    V3 does not trim or extend offset surfaces to make a closed 'shell.'

    1111.... OffsetSrfOffsetSrfOffsetSrfOffsetSrf the outer

    polysurface by ----0000....2222

    units, or ++++0000....2222 units,

    depending on which

    way the normals on

    the surface are

    pointing. Offset it to

    the 'inside.' Use the

    provided default

    Tolerance.

    We will first tackle

    where the offset

    surface has folded

    over onto itself

    around the lip.

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    2222.... Use SplitSplitSplitSplit with the Isocurve option, and Shrink

    set to YesYesYes Yes, to slice the lower surface below the

    fold.

    3333.... DeleteDeleteDeleteDelete the thin

    piece.

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    4444.... From the Top or Perspective view, run

    ExtrudeCrvExtrudeCrvExtrudeCrvExtrudeCrv and extrude the edge of the upper

    brim surface. Use the TaperedTaperedTaperedTapered Mode and specify

    a DraftAngle of 4444 DegreesDegreesDegreesDegrees.

    5555.... BlendSrfBlendSrfBlendSrfBlendSrf between

    the lower brim and

    the extruded surface.

    Specify continuity as

    shown and use the

    default Blend Bulge

    settings.

    6666.... DeleteDeleteDeleteDelete the

    extruded surface.

    Tangency

    Continuity

    Curvature Continuity

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    At the front, the surface has not quite folded

    over, but there is a quite visible 'kink.' The

    objective will be to remove the visible defect

    without affecting the overall shape, not to

    achieve any particular minimum radius. Now

    this probably would have been best dealt with by

    making the top and sides of the brim separate

    objects, but these problems can't always beforeseen.

    7777.... HideHideHideHide the outer

    shell.

    The next issue is further up the brim surface,

    where it has again folded over on itself,

    particularly at the back.

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    8888.... Place 2 PointsPointsPointsPoints to snap to in the next split

    operation. To make sure they are placed

    correctly type them using world coordinates, so

    enter wwww0000,,,, ----11111111....65656565,,,,----1111....53535353 and wwww6666....768768768768,,,,2222....5555,,,,0000....64646464.

    9999.... Use SplitSplitSplitSplit with the Isocurve option, and Shrink

    set to YesYesYes Yes, to slice the brim surface in two

    places. Use the PointPointPointPoint Osnap and snap to the

    points drawn previously.

    (w0,-11.65,-1.53)

    (w6.768,2.5,0.64)

    Point snap

    Point snap

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    10101010.... DeleteDeleteDeleteDelete the points.

    11111111.... In the Top view draw a LineLineLineLine along the world

    X axis and another along the Y axis. Length is

    not important, just that they cross the brim.

    12121212.... ProjectProjectProjectProject thoselines onto the narrow

    strip split out of the

    brim.

    13131313.... DeleteDeleteDeleteDelete the lines.

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    14141414.... Point-edit the curves made by projecting to remove the self-

    intersection. Your curves may not look exactly like these, so take these

    pictures as general guidelines. Below is the rear curve.

    15151515.... Point-edit the side curves. Do both separately or modify one and Mirror

    it, though for our purposes it's not imperative that they be identical.

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    16161616.... In this situation the tolerance in the ProjectProjectProjectProject actually eliminated the

    kink in the front curve, here I just adjusted a point to make it fit the

    original edge closer.

    17171717.... DeleteDeleteDeleteDelete the

    surface split from the

    brim.

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    18181818.... Use those 4 curves as sections to build a SweepSweepSweepSweep2222 surface between the

    brim pieces. Match TangencyTangencyTangencyTangency to the rail edges and specify to Refit the

    cross-section curves within 0000....01010101 units.

    19191919.... DeleteDeleteDeleteDelete the curves used to build the sweep.

    20202020.... Around the edge of the logo panel are 6

    skinny surfaces, offset fillet surfaces that have

    flipped over on themselves. DeleteDeleteDeleteDelete them.

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    The final area to clean up is around the logo

    panel and tunnel surfaces. The logo panel and

    tunnel surfaces need to be trimmed off, and the

    fillets repaired.

    21212121.... JoinJoinJoinJoin together 4

    tunnel surfaces.

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    22222222.... Create a curve by running IntersectIntersectIntersectIntersect on the

    logo panel and tunnel objects.

    23232323.... Build a PipePipePipePipe witha Radius of 0000....125125125125

    around the

    intersection curve.

    24242424.... DeleteDeleteDeleteDelete the

    intersection curve.

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    25252525.... Run ExtendSrfExtendSrfExtendSrfExtendSrf

    with the Smooth

    option on each end.

    Use a small factor of

    0000....15151515.

    26262626.... SplitSplitSplitSplit the logo

    panel and tunnel

    objects with the pipe.

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    27272727.... DeleteDeleteDeleteDelete the pipe

    and thin surfaces.

    18181818.... Use SplitSplitSplitSplit with the Isocurve option, Shrink set

    to YesYesYes Yes, to split the fillet surface below the logo

    panel, snapping to the EndEndEndEnd of the logo panel

    edge.

    29292929.... SplitSplitSplitSplit by Isocurve again, splitting the fillet

    surface below the tunnel surface, snapping to

    the EndEndEndEnd of the tunnel surface edge.

    30303030.... DeleteDeleteDeleteDelete the small pieces.

    End Snap

    End Snap

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    31313131.... Repeat the SplitSplitSplitSplit

    and DeleteDeleteDeleteDelete operations

    on the other side.

    32323232.... UnTrimUnTrimUnTrimUnTrim the brim surface with the

    KeepTrimObjects option.

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    Form vs. Shape 1

    33333333.... On each side of the model, SplitSplitSplitSplit the curve with the Point option,

    snapping to the End of the fillet surfaces.

    34343434.... DeleteDeleteDeleteDelete the small curve pieces.

    A lot of these steps are being done on both sides of the model separately

    so that any small differences from one side to the other don't prevent this

    from joining up successfully.

    35353535.... Again on each side of the model, build a BlendBlendBlendBlend curve between the

    edges of the fillet surfaces. Specify TangencyTangencyTangencyTangency Continuity.

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    36363636.... JoinJoinJoinJoin the blend

    curves to the pieces

    of the brim trim curve.

    37373737.... TrimTrimTrimTrim off the brim

    surface.

    38383838.... DeleteDeleteDeleteDelete the trim

    curve.

    39393939.... JoinJoinJoinJoin up all the

    objects.

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    40404040.... BlendSrfBlendSrfBlendSrfBlendSrf between the logo panel and tunnel

    edges. Specify TangencyTangencyTangencyTangency Continuity.

    41414141.... Run ExtendSrfExtendSrfExtendSrfExtendSrf

    with the Smooth

    option on each end of

    the blend. Use a

    factor of 0000....1111.

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    42424242.... Draw a LineLineLineLine

    between the ends of

    the fillets.

    43434343.... In the Right view,use the line to TrimTrimTrimTrim

    off both ends of the

    blend surface.

    44444444.... DeleteDeleteDeleteDelete the line.

    45454545.... JoinJoinJoinJoin the blend

    surface to the

    polysurface.

    End SnapEnd Snap

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    46464646.... Fill in each remaining hole with a small NetworkSrfNetworkSrfNetworkSrfNetworkSrf. Specify TangencyTangencyTangencyTangency

    Continuityfor all edges.

    47474747.... JoinJoinJoinJoin the network surfaces to the polysurface.

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    48484848.... ShowSelectedShowSelectedShowSelectedShowSelected the

    outer polysurface.

    49494949.... JoinJoinJoinJoin the inner and

    outer polysurfaces.

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    Index

    A

    AdvancedDisplay 15, 55

    Align with Surface 32

    B

    Blend 34, 71

    BlendSrf 54, 59, 73

    BooleanUnion 55

    brim 5

    C

    ChangeDegree 8

    CrvDeviation 46

    Curve 6, 8, 10, 13, 14, 16, 48

    CutPlane 11

    D

    design intent 18

    Dir 55

    DocumentProperties 2

    DupEdge 34, 50, 52

    E

    Ellipsoid 5

    Emap 22

    Explode 30

    ExtendSrf 53, 68, 73

    ExtractIsocurve 23

    ExtractSrf 27

    freeform editing 44

    G

    G2 14

    grid options 3

    I

    InPlace 30

    Intersect 32, 46, 67

    Int snap 19

    iterative 51

    J

    Join 7, 10, 26, 35, 36, 52, 66, 72,

    74, 75, 76

    L

    Line 16, 19, 62

    Logo Panel 8

    logo panel 5

    M

    Maintain Height 50

    MatchSrf 43

    MergeEdge 27, 31, 40

    mesh options 3

    Mirror 10, 15, 26, 49, 53, 54

    modeling aids 4

    Move 49

    N

    Near snap 24

    NetworkSrf 21 22 25 37 39

    Patch 28

    Pipe 53, 67

    Planar Osnap 16

    Plane 11

    Project 13, 62, 64

    S

    shell 5, 57

    ShowEdges 15

    Split 11, 42, 54, 58, 61, 68, 69,

    71

    SplitEdge 19, 20, 36, 39

    Sweep1 32, 41

    Sweep2 20, 21, 36, 39, 50, 65

    symmetric objects 51

    T

    Tapered 59

    tolerance 2, 64

    ToPoint 7

    Trim 6, 7, 10, 15, 16, 31, 72, 74

    tunnel 5

    Tunnel Edges 13

    U

    units 2

    UnTrim 30, 31, 70

    W

    WebBrowser 4

    Z