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Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Final Major Project Production Log Name Jack Fletcher Date Comments Tuesday 19:02:2013 I have begun secondary research into sandbox game; I must now look in to the most popular genres currently on the market. Wednesday 20:02:2013 I have now created a questionnaire to distribute around college; I shall do this in the days to come. Thursday 21:02:2013 I have computerized my survey and posted it on online forums for a wider range of results. Friday 22:02:2013 Having completed most of my research, I held a focus group in the classroom and also posted one online, I will collate all my results once I have received enough replies on my focus group. Tuesday 26:02:2013 I have now completed my research into the audience of my game, as well as what to include in my game. Wednesday 27:02:2013 I have begun Task 3 and started research into themes. Thursday 28:02:2013 Having almost finished task 3 I should begin moving work on to my blog. Friday 01:03:2013 I have updated my blog, and started on task 4. Tuesday 05:03:2013 Continued working on task 4, I should try and get my pitch finished asap. Wednesday 06:03:2013 I have almost finished my pitch, I should finish it tomorrow. Thursday 07:03:2013 I have finished my pitch, Now I should look at pre-production. Friday 08:03:2013 I have begun pre-production; I have modelled a car for use in the game. Tuesday 12:03:2012 I have begun my plan and budget. Wednesday 13:03:2013 I have modelled a second car. I have also outlined a plan.

Fmp production log_08_05_2013

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Page 1: Fmp production log_08_05_2013

Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production

Games Design

Final Major Project Production Log

Name Jack Fletcher

Date Comments Tuesday 19:02:2013

I have begun secondary research into sandbox game; I must now look in to the most popular genres currently on the market.

Wednesday 20:02:2013

I have now created a questionnaire to distribute around college; I shall do this in the days to come.

Thursday 21:02:2013

I have computerized my survey and posted it on online forums for a wider range of results.

Friday 22:02:2013

Having completed most of my research, I held a focus group in the classroom and also posted one online, I will collate all my results once I have received enough replies on my focus group.

Tuesday 26:02:2013

I have now completed my research into the audience of my game, as well as what to include in my game.

Wednesday 27:02:2013

I have begun Task 3 and started research into themes.

Thursday 28:02:2013

Having almost finished task 3 I should begin moving work on to my blog.

Friday 01:03:2013

I have updated my blog, and started on task 4.

Tuesday 05:03:2013

Continued working on task 4, I should try and get my pitch finished asap.

Wednesday 06:03:2013

I have almost finished my pitch, I should finish it tomorrow.

Thursday 07:03:2013

I have finished my pitch, Now I should look at pre-production.

Friday 08:03:2013

I have begun pre-production; I have modelled a car for use in the game.

Tuesday 12:03:2012

I have begun my plan and budget.

Wednesday 13:03:2013

I have modelled a second car. I have also outlined a plan.

Page 2: Fmp production log_08_05_2013

Thursday 14:03:2013

I have modelled 1 of 3 turrets

.

Friday 15:03:1213

I encounter some problems today, Firstly with importing an object with the texture layers. I had initially used .OBJ objects, which did not import with any textures, After some research I found out that the desired file format was .FBX witch was not supported in this version. At this point I turned to trial and error to find out that .3DS objects imported with texture layers. I than tried adding a toon effect to these textures, and a new problem that was changing the colour of all toon effects instead of the single effect I was changing. I found the solution to this problem after a bit of messing about with the system.

Tuesday 19:03:2013

After modelling and texturing my rocket, I have created a string of scripts to make the fire on command, I can now use this in my game.

Wednesday 20:03:2013

I have incorporated the rocket into the car assets and as a result the car can shoot, unfortunately, the car dose not behave as it should, I must work on this at a later date.

Thursday 21:03:2013

I have slightly improved the rocket system to fix some bugs

Friday 22:03:2013

I have created a terrain and change its shaded to cel.

Tuesday 09:04:2013

Over my time off, I have done some work on the movement of the car, it now behaves like a car should and shoots accordingly. I have also crated some cel shaded Tress for use in my game.

Wednesday 10:04:2013

After I had created sections of my road to be placed in the game, I found this method to be very buggy, in terms of lining up the pieces; in light o this I have decided to create one object in modler for my whole road system.

Thursday 11:04:2013

The road system is coming along. I have also improved the functionality of the core game

Friday 12:04:2013

I have developed a split screen game mode for my game; this will need to be a sep0erate game to single player.

Tuesday 16:04:2013

I have continued to work on functionality, I intend to finish the functionality before I finish the roads.

Page 3: Fmp production log_08_05_2013

Wednesday 17:04:2013

The game has come along with few issues, I will need to export a semi-final version of the roads for use in the alpha.

Thursday 18:03:2013

I have added a main menu in to the game with single player and multiplayer options.

Friday 19:03:2013

The GUI now works, and moves from scene to scene. I will need to add a help screen into the menu so the players can find out how to play.

Tuesday 23:04:2013

With all the coding out the way, I Have moddled a simple building and added some (If not fluent) destruction physics

Wednesday 24:04:2013

With all my game up to date, I will need to finish the help page. I will then be able to put the game up in Alpha for testing.

Thursday 23:04:13

I encountered a problem when exporting my game. The first being that I do not have permissions to open the exe files, I found a way around this by using an administrators account. The second being that ion my game the Yellow car cannot be controlled, this could be due to the code and the way it works, I will have to fix this in order to continue to Alpha

Friday 24:04:13

I have fixed the problem in the car controller by making each control a separate key rather than using the Get Axis function, I will need to test this before releasing the alpha.

Tuesday 30:04:13

I created a questionnaire to address some issues that may occur in the Alpha test, It is worded in a way were obvious problem and bug that I already know about will not come up in the results

Wednesday 01:05:13

Now my game is up for testing I should continue to work on my game, I will try and implement an in game menu, and a new 1 on 1 game mode.

Thursday 02:05:13

I have modeled an arena for a new game mode, it looks good, but the cars struggle to move on it, I will have to remake this model at some point.

Friday 03:05:2013

I have begun building the level and putting the pieces together, I will need to make a score system after this.

Tuesday 07:05:2013

With the level built, I have started building a score system, I ran into some problem with the wining function as it will not detect the scores from the global variables, I will continue to work on this tomorrow.

Wednesday 08:05:20

Thursday 09:05:2013

Friday 10:05:2013