82
Operation Manual Version 5.2 – Release 1 Martinsound, Inc. • 1151 West Valley Boulevard • Alhambra, CA • 91803 • USA Tel +1.626.281.3555 www.Martinsound.com © 2014 Martinsound, Inc. All rights reserved.

Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

  • Upload
    others

  • View
    7

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

Operation ManualVersion 5.2 – Release 1

Martinsound, Inc. • 1151 West Valley Boulevard • Alhambra, CA • 91803 • USATel +1.626.281.3555

www.Martinsound.com

© 2014 Martinsound, Inc. All rights reserved.

Page 2: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

© Copyright 1989-2014 by Martinsound, Inc.All Rights Reserved

No part of the Flying Faders User Manual may be copied or reproduced in any form or by any means without the prior written consent of Martinsound, Inc.

Martinsound, Inc. makes no warranties with respect to this documentation and assumes no responsibility for any errors that may appear in this document. The information in this document is subject to change without notice. In keeping with our policy of continuous development, we reserve the right to change the design of any unit forming part of this specification if such a change will, in our opinion, improve the performance or produce any other advantage mutual to the customer and ourselves.

Microsoft® is a registered trademark, and Windows is a trademark of Microsoft Corporation.Neve V Series® is a trademark of Neve Electronics International.Flying Faders® is a registered trademark of Martinsound Technologies.

Page 3: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

ContentsIntroduction .....................................................................................................................................................................................7

New Features ........................................................................................................................................................................... 8

Channel & Global/Master Modules ....................................................................................................................................11

Main Panel ..................................................................................................................................................................................... 14

Automation ................................................................................................................................................................................... 16Basics .........................................................................................................................................................................................16

Calibrate .........................................................................................................................................................................16Run ...................................................................................................................................................................................16Automation Play ..........................................................................................................................................................16Automation Stop.........................................................................................................................................................16Preset ...............................................................................................................................................................................16Move ................................................................................................................................................................................16Event ................................................................................................................................................................................16Mix ....................................................................................................................................................................................16Scene ...............................................................................................................................................................................16PlayMix ............................................................................................................................................................................16AltMix ..............................................................................................................................................................................16RecordMix ......................................................................................................................................................................16Playback Position ........................................................................................................................................................16Mix Tree ..........................................................................................................................................................................17Record Region ..............................................................................................................................................................17Select Modes ................................................................................................................................................................17Touch Indication .........................................................................................................................................................17

Automated Fader Overview .............................................................................................................................................18Resolution ......................................................................................................................................................................18New Preset Not Required ........................................................................................................................................18New Restore On Open ..............................................................................................................................................18Calibration .....................................................................................................................................................................18Updated Glide ............................................................................................................................................................18Offset ...............................................................................................................................................................................18Match ...............................................................................................................................................................................18Fader Touch Commands ..........................................................................................................................................19Fader Release Commands .......................................................................................................................................19

Automated Button Overview ..........................................................................................................................................20New Preset Not Required ........................................................................................................................................20New Audition/Rejoin For Safe Buttons ..............................................................................................................20New Restore On Open ..............................................................................................................................................20Offline Event Editing ..................................................................................................................................................20New Button RECORD Key Assignment ...............................................................................................................20Button Press Commands ..........................................................................................................................................21Button Release Commands .....................................................................................................................................21

RSI Modes (Ready, Safe, and Isolate) .............................................................................................................................22RSI: Ready.......................................................................................................................................................................22RSI: Safe (and Safe-Like) ............................................................................................................................................22RSI: Isolate (and Isolate-like) ....................................................................................................................................22Setting RSI .....................................................................................................................................................................23

Creating Scenes.....................................................................................................................................................................24Recording A Scene .....................................................................................................................................................24

Recording Moves and Events ...........................................................................................................................................24Fader Requirements ..................................................................................................................................................24Button Requirements ................................................................................................................................................24Touch Record ................................................................................................................................................................25Lock Record...................................................................................................................................................................26AutoMatch Record .....................................................................................................................................................28

Page 4: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

ContentsUpdated Trim ........................................................................................................................................................................30

Groups and Trim ..........................................................................................................................................................30Links and Trim ..............................................................................................................................................................30Record Region ..............................................................................................................................................................30Using Trim ......................................................................................................................................................................30Take New Preset (Removed) .................................................................................................................................31

New Tweak..............................................................................................................................................................................32Tweaker...........................................................................................................................................................................32Assigned Channels .....................................................................................................................................................33Assign Tweak Sets .......................................................................................................................................................33View Tweak Sets ..........................................................................................................................................................33Clear All Tweak Assignments ..................................................................................................................................33

New Blend...............................................................................................................................................................................34Blending Requirements ...........................................................................................................................................34AltMix ..............................................................................................................................................................................34Starting Automation Play With Blend Ready ....................................................................................................34Stopping Automation When Blending ...............................................................................................................34OPTION Key Indication .............................................................................................................................................34Using Blend ...................................................................................................................................................................35Blending With A Queue Of Mixes And Scenes .................................................................................................35

New Live ..................................................................................................................................................................................36Segue Requirements .................................................................................................................................................36Segue A Queue Of Scenes .......................................................................................................................................36Using Live ......................................................................................................................................................................37

Group ........................................................................................................................................................................................38Assign Groups ..............................................................................................................................................................38View Group Assignments ........................................................................................................................................38Clear All Group Assignments ..................................................................................................................................38New Sync Groups .......................................................................................................................................................39New Suspend Groups ...............................................................................................................................................39

New Group Edit.....................................................................................................................................................................39Add A Slave To A Group ............................................................................................................................................39Remove A Slave From A Group ..............................................................................................................................39Editing Groups .............................................................................................................................................................39

Link.............................................................................................................................................................................................40Rebalancing Faders In A Link..................................................................................................................................40Toggle All But One Mute In A Link* ......................................................................................................................40Toggle Only One Mute In A Link* .........................................................................................................................40Assign Links ..................................................................................................................................................................41View Link Assignments .............................................................................................................................................41Clear All Link Assignments ......................................................................................................................................41New Set Linking For Control Type........................................................................................................................41New Suspend Linking ...............................................................................................................................................41

Updated Edit .........................................................................................................................................................................42Edit Parameters ...........................................................................................................................................................42Using Edit .......................................................................................................................................................................43Edit Commands ...........................................................................................................................................................43

Updated Channels Tab ......................................................................................................................................................46Channel Names ...........................................................................................................................................................46Clear All Channel Names ..........................................................................................................................................46New Swap ......................................................................................................................................................................46New Action Set ............................................................................................................................................................46

New Controls Tab .................................................................................................................................................................47Link ...................................................................................................................................................................................47RSI .....................................................................................................................................................................................47Rec ....................................................................................................................................................................................47

Page 5: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

ContentsUpdated Events Tab ...........................................................................................................................................................48

Events View ...................................................................................................................................................................48Presets View ..................................................................................................................................................................48Sort Order ......................................................................................................................................................................48Editing .............................................................................................................................................................................48

Markers Tab .............................................................................................................................................................................48New Mixes Tab.......................................................................................................................................................................49

Finders ............................................................................................................................................................................49Queue ..............................................................................................................................................................................50

Info Panel .................................................................................................................................................................................50Edit Studio Info ............................................................................................................................................................50

Graph ........................................................................................................................................................................................51Creating A Graph ........................................................................................................................................................51

Solo .................................................................................................................................................................................................... 52Solo Buses ...............................................................................................................................................................................52

Assigning Solo Buses .................................................................................................................................................52Viewing Solo Bus Assignments .............................................................................................................................52Clear All Solo Bus Assignments .............................................................................................................................52

Solo Mode ...............................................................................................................................................................................53Disabled (Global/Master Module SOLO Key: Off) ............................................................................................. 53Momentary (Global/Master Module SOLO Key: Dim) ..................................................................................... 53Latching ..........................................................................................................................................................................53

Soloed Channels Options ..................................................................................................................................................53

Timecode & Time Display ....................................................................................................................................................... 54Timecode Panel ....................................................................................................................................................................54

Timecode Input Dropdown ....................................................................................................................................54Timecode Format Dropdown ................................................................................................................................54Time Display Units Dropdown ...............................................................................................................................54Sync Point ......................................................................................................................................................................54Local Zero ......................................................................................................................................................................54

Valid Timecode ......................................................................................................................................................................54Main Panel Time Functions ..............................................................................................................................................55TimeBoxes ...............................................................................................................................................................................55Markers Tab .............................................................................................................................................................................55

*Mark ...............................................................................................................................................................................55Neve V Series Keyboard ............................................................................................................................................55Clear All Markers..........................................................................................................................................................55

File Operations ............................................................................................................................................................................ 56New… .......................................................................................................................................................................................56Open… .....................................................................................................................................................................................56Import… ..................................................................................................................................................................................56Save ...........................................................................................................................................................................................56Save As… .................................................................................................................................................................................56Classic Exchange Utility......................................................................................................................................................56Autosave ..................................................................................................................................................................................56

Transport ........................................................................................................................................................................................ 57Machine Controllers ............................................................................................................................................................57

Integration .....................................................................................................................................................................57IO Configuration..........................................................................................................................................................57Transport Controller Options .................................................................................................................................58

Transport Controls ...............................................................................................................................................................59

Page 6: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

ContentsFlying Faders Recall (Neve® VR & VRP) ............................................................................................................................ 60

Launching Recall ..................................................................................................................................................................60Recall Manager ......................................................................................................................................................................60Recall Store Button ..............................................................................................................................................................60Menu / File / Save As… .......................................................................................................................................................60

Flying Faders Controller (HUI Emulation) ...................................................................................................................... 61Flying Faders HUI Emulation Communications ........................................................................................................62Controller MIDI Setup .........................................................................................................................................................63

Flying Faders MIDI I/O ...............................................................................................................................................63DAW MIDI I/O ................................................................................................................................................................64

Controller Channel I/O Configuration ..........................................................................................................................64Assign Channels Modules to the Controller System......................................................................................65

Controller Window ...............................................................................................................................................................66Inserts Flip .....................................................................................................................................................................68On Top .............................................................................................................................................................................68Flip Inserts .....................................................................................................................................................................68Flip Sends .......................................................................................................................................................................68DAW Assignment Port ..............................................................................................................................................68< Bank + Bank > ...........................................................................................................................................................68< Track + Track > .........................................................................................................................................................68

Controller Channel Module ..............................................................................................................................................69

Appendix ........................................................................................................................................................................................ 71Flying Faders II+ Installation ............................................................................................................................................71

Installing Software .....................................................................................................................................................71IO Configuration ...................................................................................................................................................................72

Channel IO Builder .....................................................................................................................................................77Sections And Button Types .....................................................................................................................................78

IO Diagnostics ........................................................................................................................................................................79A/D Calibration ............................................................................................................................................................80

Page 7: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

7

IntroductionTwenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders. The unique fader module interface and minimal interaction between user and computer set the bar for user friendliness, but adding innovative new mixing concepts such as Match and the unlimited undo/redo capabilities of a Mix Tree was sheer brilliance. Flying Faders II builds on this legendary reputation, replacing antiquated computer hardware and software, while maintaining the ease of use you expect. Simply unplug the Flying Faders cables and optional Neve™ VR Recall cable from the old computer and plug them into the Flying Faders II USB Interface. Launch the Flying Faders II+ software on a Windows 7 or Windows 8 computer, configure the system, calibrate the faders, and you’re ready to mix within minutes.

When mixing with Flying Faders II+ for the first time, you’ll find the system works as it always has—simply press RUN, hit play, and ‘Just Mix’. The standard Flying Faders console interface is still there, with several new key combinations to access great new features, allowing you to work even more efficiently right from the Channel Modules. The intuitive new computer interface allows new users to quickly learn Flying Faders II+, while experienced users will quickly feel up to speed even on newly added features.

The best way to understand how easy it is to ‘Just Mix’ with Flying Faders is to simply try it.

1. Patch timecode from the transport to the Flying Faders USB Interface.2. Launch Flying Faders II+ on the computer.3. Set Faders and Mutes as you want them for their initial preset.4. Enable the RUN key on the Global/Master Module (typically located adjacent to the Stereo Master).5. Place the transport into play. The start time is not important.6. The RUN key flashes quickly, indicating that the automation is recording.

With the touch of a button your mix is already being recorded! But a mix needs some moves…

7. Make some Fader moves and change some Mutes.8. Locate the transport back to the starting position, and place it back into play.

The Fader moves and Mute changes you previously made should playback on cue. Go ahead and make some more Fader moves and Mute changes and again locate and play the transport to see the Faders and Mutes playback the additional automated moves and changes.

What HappenedThe RUN key takes the automation component of Flying Faders online and offline. When RUN is enabled and Flying Faders receives timecode within nominal play speed, the automation plays back and records Fader moves and Button events.

As a new mix begins, the automation records an initial preset of Fader levels and Button states and then records any subsequent changes in levels/states. The mix automation data is stored in RAM and uniquely identified with a two segment Mix number, which is displayed in the RecordMix field of the Main Panel. Whenever timecode stops or RUN is disabled while a RecordMix is in progress, the RecordMix ends and the recorded mix automation data is now available for playback, as demonstrated by the RecordMix number automatically moving to the PlayMix field in the Main Panel.

Each time the transport drops into play, the automation plays the current PlayMix and records any changes in a new RecordMix. Recording never erases PlayMix data, but simply layers new data on top of old data, creating a new Mix, which becomes the PlayMix when recording ends. As long as the current project remains in RAM, every Mix remains available for playback by simply navigating to it within the Mix Tree.

What’s Next?A small amount of reading is all it takes to learn how to use most of the features of Flying Faders II+. But don’t mistake simplicity for sophistication and power. Flying Faders’ intelligent user interface places the controls and features you need right at your fingertips. Most importantly, Flying Faders keeps your focus on the mix, not automation controls. So read on and get ready to… Just Mix!

Page 8: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

8

IntroductionNew FeaturesAutomated Buttons (Mute, EQ, Insert, Cut, etc.)

• Button RECORD keys can be assigned to any Button type• All Buttons have RSI and Record Modes that can be set via the Button RECORD keys• Buttons set to RSI: Ready behave Safe-like if the RECORD key is not assigned to their type• Buttons set to RSI: Safe or behaving Safe-like can be ‘auditioned’ or checked in context• Buttons participate in a Link determined by the Linking Enable for their Button type• Buttons set to RSI: Isolate do not record a preset• Button state and RSI are saved and restored when Mix is opened

Ensures that Buttons without a preset are set properly for the Mix

Automated Faders• Faders set to RSI: Isolate do not record a preset• Fader level and RSI are saved and restored when the Mix is opened

Ensures that Faders without a preset are set properly for the Mix

Automation Channels• Channel Swap conforms a Mix in progress to changes in patch order• New for II+ Action Sets allow quick multi-Channel selections for various operations• Channel IO is delineated by Sections for a clear relationship with each console section• Channels can be selected for many operations via SELECT keys or the Channel List

Groups• Suspend Groups disconnects Masters from Slaves without disturbing assignments• Group Sync can restore Group assignments if not correct for the PlayMix

Links• All Controls on a Channel participate in a Link• Linking can be disabled for any Control type• Suspend Linking disables linking for all Control types without disturbing assignments

RSI• Default Select Mode when another Select Mode is not enabled• New RSI logic allows for creative recording possibilities• RSI may be globally set for any Control type from the Controls Tab

Trim• Faders can be trimmed while automation is off, paused, playing, or recording• Trims are not applied until exiting Trim, allowing multiple attempts to get it right• Trim is cancelled by performing a Global Match before exiting Trim

New for II+ Tweak• A new Select mode that emulates the ‘Trim’ on VCA automation systems

New for II+ Blend• A new Select mode for merging a queue of Mixes and Scenes during automation playback

New for II+ Live• A new Select mode for segueing a queue of Scenes during non-automated live mixing

Edit• All Classic Edit operations combined within a single Panel• Paste the Edit Region to any point in timecode, easily repeating portions of a Mix• Mix conforming (cut or move automation, insert time)• All Edit functions use the Main Panel Glide Time for Pre-Glides

Page 9: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

9

IntroductionGroup Edit

• Remove a Channel from a Group without changing the former Slave’s Fader and Mute playback• Add a Channel to a Group without changing the new Slave’s Fader playback

Mix Finders• Quickly find and select a Mix or Scene within the Mix Tree• Quickly select any tagged Mix or Scene from a dropdown• Updated for II+ Separate Finders for the PlayMix, AltMix and Queue• Easily view important creation information for any Mix or Scene• Enter a name or add notes for the current PlayMix

Mix Save• ‘Save Mix’ button prompts the user to save whenever a new Mix is created• Automatic file versioning prevents Mix files from being overwritten• More settings are saved including Fader levels, Button states, RSI, Action Sets, and Solo Buses• Recall data is saved directly within the Mix file• AutoSave may be adjusted to occur after every 1–10 RecordMixes

Mix Open• Channel Align conforms a Mix to the current console layout without losing Mix data• More settings are restored, including Fader levels, Button states, RSI, Action Sets, and Solo Buses• Recall Manager automatically launches when a Mix is opened on Neve® VR/VRP consoles

Mix Import• Import any or all parameters from a Mix: moves and events, Channel Names, Action Sets, Groups,

Links, Tweakers, Solo Buses, RSI, Markers, Session Notes, and Recall Store from a Mix

Classic Exchange• Import the Mix and Recall directories from your Flying Faders Ver. 3 IDE hard drive• Create a floppy with Mix and Recall files that can be read by Flying Faders Ver. 3 computers• Import a floppy with Ver. 3 Classic Mixes and Recall Backup Files as Flying Faders II Mix files

IO Tools• Easily configure a system in moments, using predefined and/or custom Channel I/O Layouts• Command line diagnostics are a thing of the past with the I/O Diagnostic window

MIDI• MTC is supported, allowing easier integration with your favorite DAW• MMC is supported, allowing Neve™ V Series transport keys to integrate with your favorite DAW• HUI emulation allows the assignment of Flying Faders Channels to act as a Controller

User supplied MIDI interface required for MTC, MMC, and Controller interface

Transport Control• Classic TCSI support allows an Adam–Smith System 2600 or Timeline Lynx SSU to be interfaced

using built-in RS-232, an RS-232 serial card, or USB to RS-232 adaptor

Recall• Integrated Recall for Neve™ VR Series consoles• Recall is automatically configured when configuring your Flying Faders system• Recall data is saved within the Flying Faders Mix file• Recall Manager automatically launches when a Mix is opened• Automatic predictive scanning• Multi-window support allows up to 3 Channels to be recalled simultaneously• Create a new Store, copy the current Store, or omit a Store during file ‘Save As’• Automatically create a new Store or copy the current Store during file ‘Save’

Page 10: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

10

Page 11: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

11

Channel & Global/Master ModulesThe Channel Module and Global/Master Module provide direct access to every important automation mode for mixing, as well as the various assignments, settings, and modes for the Channel and its automated Fader and Buttons.

1. Automated Button (Button)• Indicates its automated switch state (On/Off, In/Out)• New Toggles or ‘auditions’ its automated switch state (mode dependent)• Records and erases events for its automated switch (mode dependent)• New Enables/Disables Link Touch for its Button type [LINK + Button]• New Changes the Button RECORD Key Assignment to its Button type [SELECT + Button]

(on systems with multiple Button types)

2. RECORD (for Button type indicated by the Button RECORD Key Assignment dropdown)• Sets and indicates the Button Record Mode• Indicates Button recording status• Generates Cancel Toggle commands• Sets and indicates the Button RSI Mode [SELECT + RECORD]• New Assignable to any Button type [SELECT + Button]

(on systems with multiple Button types)

3. SOLO• Solos Channel within its assigned Solo Bus• Indicates Channel is soloed

4. SELECT• Sets and indicates Channel selection• Indicates Touch and LinkTouch for all Controls belonging to Channel Module• Indicates if Channel’s Group Master Fader and/or Mute is touched• New Enables Buttons to set the Button RECORD Key Assignment [SELECT + Button]

(on systems with multiple Button types)

5. Automated Fader (Fader)• Adjusts and indicates audio level• Indicates automated fader level (mode dependent)• Sets or ‘Auditions’ level of automated fader (mode dependent)• Erases and produces moves for automated fader (mode dependent)• New Tweaks automation moves of assigned Faders (Tweak Select Mode)• New Enables/Disables Link Touch for Faders [LINK + FADER]

6. RECORD (for Fader)• Sets and indicates the Fader Record Mode (in conjunction with MATCH key)• Indicates Fader recording status• Sets and indicates the Fader RSI Mode [SELECT + RECORD]

7. OFFSET LEDs• Indicate when Fader is offset from its Playback Position or AutoMatch Position• Indicate when Channel cannot be selected• Indicate Group and Tweak hierarchy

8. MATCH/AUTOMATCH (Fader)• Sets and indicates Fader Record Mode (in conjunction with Fader RECORD key)• Removes Playback or Trim offset (mode dependent)• Indicates when Fader is gliding• Updates AutoMatch Position

1

5

2

3

4

6

8

7

Page 12: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

12

Channel & Global/Master Modules9. Automated Button (Button) (not associated with a Channel Module)

• Indicates its automated switch state (On/Off, In/Out)• New Toggles or ‘auditions’ its automated switch state (mode dependent)• Records and erases events for its automated switch (mode dependent)• New Reassigns Button RECORD key to its Button type [SELECT + Button]

(on systems with multiple Button types)

10. OPTION Key• New Lock Preview & Punch: enables and indicates Preview mode

Lock Preview & Punch: punches in Faders and Buttons* set to Lock Record• New Blend: toggles blending from the PlayMix or AltMix

Blend: updates AltMix from Queue• New Live: segues to AltMix position

Live: updates AltMix from Queue*for Button type indicated by Button RECORD Key Assignment dropdown

11. RECORD (for Button type indicated by the Button RECORD Key Assignment dropdown)• Sets and indicates Button Record Mode globally• New Sets and indicates Button Record Mode for Action Set [SHIFT + RECORD]• Indicates if any Button is set to Lock Record• Indicates if any Button is recording• Sets and indicates Button RSI on selected Channels (RSI Select Mode and Global/Master selected)• New Sets and indicates Button RSI on selected Channels in Action Set [SHIFT + RECORD]• Assignable to any Button type [SELECT + Button]

(on systems with multiple Button types)

12. SOLO• Cycles and indicates the Solo Mode (Off, Momentary, or Latching)• Indicates and cancels latched Channel Solos• New Solos all Channels in Action Set [SHIFT + SOLO]

13. SELECT• Selects all Channels in some Modes (RSI, Trim, Blend, Live, Edit)• New Selects all Channels in Action Set in certain Select Modes [SHIFT + SELECT] • Enables viewing in certain Select Modes (Group, Link, Tweak, Solo Bus, Slave Edit)• New Enables Buttons to set the Button RECORD Key Assignment [SELECT + Button]

(on systems with multiple Button types)

14. RECORD (for Fader)• Sets and indicates Fader Record Mode globally (in conjunction with MATCH key)• New Sets and indicates Fader Record Mode for Action Set [SHIFT + RECORD and/or MATCH]• Indicates if any Fader is set to Lock Record• Indicates if any Fader is recording• Sets and indicates Fader RSI on selected Channels (RSI Select Mode and Global/Master selected)• New Sets and indicates Fader RSI on selected Channels* in Action Set [SHIFT + RECORD]

15. OFFSET LEDs• Indicate when any Fader is offset from its Playback Position or AutoMatch Position

16. MATCH/AUTOMATCH (Fader Mode)• Sets and indicates Fader Record Mode globally (in conjunction with Fader RECORD key)• New Sets and indicates Fader Record Mode for Action Set [SHIFT + RECORD + MATCH]• Removes all Playback or Trim offsets globally (mode dependent)• New Removes all Playback or Trim offsets for the Action Set [SHIFT + MATCH]• Indicates if any Fader is gliding

9

11

12

13

14

16

15

10

Page 13: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

13

Channel & Global/Master Modules17. GROUP

• Enables GROUP Select Mode• New Toggles Suspend Groups [SHIFT + GROUP]

18. LINK• Enables LINK Select Mode• New Toggles Suspend Linking [SHIFT + LINK]• New Toggles Linking for Control type [LINK + Button] or [LINK + FADER]

19. RSI• Enables RSI Select Mode

20. OTHER• Enables Other Select Modes (Trim, Tweak, Blend, Live, Edit, Group Edit, Solo Bus, Graph)• Sets Select Mode for the OTHER key [SHIFT + OTHER]

21. RUN• Enables automation• Indicates automation status (Off, Disabled, Run, Playback, Record)• Records a new Scene (Option: [SHIFT + RUN] = Record Scene)• Toggles Controller window (Option: [SHIFT + RUN] = Show Controller)

22. + (Plus)Normally

• Increments the PlayMix Node #• Increments the PlayMix Branch # [SHIFT + PLUS]

Blend, Live, and Edit• Increments the AltMix Node #• Increments the AltMix Branch # [SHIFT + PLUS]

Trim• Nudges selected Faders up 0.1 dB• Nudges selected Faders up 1.0 dB [SHIFT + PLUS]

23. – (Minus) Normally

• Decrements the PlayMix Node #• Decrements the PlayMix Branch # [SHIFT + MINUS]

Blend, Live, and Edit• Decrements the AltMix Node #• Decrements the AltMix Branch # [SHIFT + MINUS]

Trim• Nudges selected Faders down 0.1 dB• Nudges selected Faders down 1.0 dB [SHIFT + MINUS]

24. TC / SHIFT Key• Indicates timecode at nominal speed ±10% (LED On)• Enables shifted functions of Global/Master keys• New Closes screen message windows

17

18

19

20

21

22

23

24

Page 14: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

14

Main PanelThe Main Panel combines the base parameters of Flying Faders, allowing you to quickly see and set important information regarding your mix, and the current assignment for SELECT and RECORD keys on the Channel Modules and Global Master Module.

1. Menus

2. PlayMix Status• Icon indicates PlayMix playback• Numbers set and indicate PlayMix ID

3. RecordMix Status• Icon indicates automation recording• Numbers indicate RecordMix ID

4. AltMix Status• Icon indicates AltMix playback• Numbers set and indicate AltMix ID

5. Timecode Status• Appears when timecode is at speed ±10%

6. Run• Enables automation to play and record

7. New Mix• Clears Mix moves and events• Options for retaining current assignments,

names, notes, and store for the new Mix

8. Open Mix• Opens the File Open dialog

9. Save Mix• Saves PlayMix using the Save Name/Mix

Label (11) and Version (12).

10. Recall Store on Save option• Create new Recall Store or copy current

Recall Store when saving a Mix• Appears for Neve VR/VRP configurations

11. PlayMix Name• Name shown is used for ‘Save Mix’• Tag a Mix with a user name

12. File Name Versioning• Automatic versioning of reused file names

prevents overwriting Mix files during Save• Files may be overwritten using “Save As…”

13. Save Folder• Change current Save folder without using

the ‘Save As…’ dialog

14. Glide Time• Sets and indicates duration of glides

(1-99 frames)

15. Record Region• Enables the Record Region• Opens and closes the Record Region Panel

12

7

8

9

14 15

34

10 12 13

5

11

6

Page 15: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

15

Main Panel

16. Option• Controls Lock Preview and Punch• Controls Blending• Controls Live segues

17. Recall• Opens and closes the Recall Manager• Appears for Neve VR/VRP configurations

18. Controller• Opens and closes the Controller Window• Appears for Controller configurations

19. Time• Indicates timecode in Time Display Units• Opens and closes the Timecode Panel

20. Mark Local Zero• Marks time for Local Zero

21. Local Zero• Enables Local Zero

22. Sync Point• Enables Sync Point

23. Group• Enables Group Select Mode

24. RSI• Enables RSI Select Mode• New Default Select Mode

25. Button RECORD Key Assignment• Selects and indicates the Button RECORD

Key Assignment

26. Link• Enables Link Select Mode

27. Other• Enables Other Select Mode

28. OTHER Key Assignment• Selects and indicates the OTHER Key

assignment

29. View Timecode Panel• Opens and closes the Timecode Panel

30. View Transport Panel• Opens and closes the Transport Panel

31. New Scene• Creates a snapshot recording

16 17 18

26 27 28

23 24 25

19 20 21 22

29 30 31

Page 16: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

16

AutomationBasics

CalibrateCalibration ensures that faders move accurately and consistently, whether because of a Group, Link, or automation data. If a fader does not move accurately or it’s been awhile since calibrating, then calibrate by clicking on Menus / Tools / Calibrate. After running Calibrate a dialog appears. If errors are reported, determine there is no interference with the faders and run Calibrate again. If errors are still reported, those faders should be serviced.Note: Power the servo rack for 30 minutes before calibrating to ensure accuracy.

RunThe Global/Master RUN key enables the automation to play and record against timecode.

Automation PlayWhen Run is enabled and Flying Faders is receiving timecode playing at nominal speed ±10%.

Automation StopWhen Run is disabled or Flying Faders is not receiving timecode playing at nominal speed ±10%.

PresetA Fader’s position or Button’s state at 00:00:00:00.0 for a given Mix. If a Fader/Button is able to record and has no data for the PlayMix, its initially recorded position/state is used as its preset.

MoveA recorded adjustment to a Fader’s position. Moves are frame accurate.

EventA recorded toggle of a Button’s state. Events are ¼ frame accurate.

MixA timecode driven recording that can include presets, moves and events.

SceneA snapshot recording of current Fader positions and Button states.

PlayMixThe Mix selected as the primary automation source for playback, editing, and graphing.

AltMixThe Mix selected as an alternate automation source for playback and editing.

RecordMixFlying Faders always records during Automation Play. If recorded automation is different than PlayMix automation then a RecordMix is started. The RecordMix is finalized at Automation Stop.

Playback PositionA Control’s level/state at the current timecode as specified by the PlayMix, or as specified by the AltMix if the alternate automation source is selected for the Control.

RUN key Fast Flash Slow Flash On Dim OffAutomation Recording Playing Ready Paused Off

Page 17: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

17

AutomationMix TreeFlying Faders keeps all mixing in memory until there is a ‘File New’ or ‘File Open’ command. As Mixes are recorded or imported, each is assigned a unique ID, with related Mixes organized in a tree-like manner of Branches and Nodes. Mix IDs follow the form of ‘Branch#, Node#’, whereas Scene IDs follow the form of ‘S, Scene#’. Flying Faders always has an initial ‘no data’ Mix with an ID of 0,0.

Branches, Nodes, And ScenesConsecutively recorded Mixes form a branch of sequentially numbered Nodes. Each Scene created is its own Branch. The following starts a new Branch:• RecordMix stems from 0,0• RecordMix stems from a Mix that was not the previous RecordMix• RecordMix stems from a Scene• Import a Mix

Record RegionThe Record Region limits automation recording to a section of the Mix. If a Control has no automation data and can record, it records a preset as playback enters the Record Region.

The Region Start Time is set using the Preset button or TimeBox on the left. The Region End Time is set using the End button or TimeBox on the right.

If a Fader can record and has an offset at the Region Start Time, a Region Start Time pre-glide is applied. If a Fader can record and has an offset at the Region End Time, a Region End Time pre-glide is applied, whether playback goes beyond the region or stops within the region.

Select ModesThe GROUP, LINK, RSI, and OTHER keys on the Global/Master determine the function of the SELECT keys. The OTHER Key Assignment is indicated on the Main Panel.

Online Mixing• [RSI]• [OTHER] Trim• [OTHER] Tweak• [OTHER] Blend• [OTHER] Live

Diagnostics• [OTHER] Graph

Offline Mixing• [OTHER] Edit• [OTHER] Group Edit

Channel Interaction• [GROUP]• [LINK]• [OTHER] Solo Buses

Touch Indication• SELECT LED indicates when the Fader and/or any Button on the Channel is touched• SELECT LED indicates when the Channel’s Group Master is touched.Local Touch is the default indication for the SELECT LED. When an automated Control on a channel strip is touched, via touch/press or LinkTouch, the Channel Module’s SELECT LED flashes slowly. When the FADER or MUTE on a Group Master is touched, via touch/press or LinkTouch, the SELECT LED on all of its Slaves turn on. This makes it easy to see interactions between Channels when touching a Control. Touch indication is overridden for all Channels if the Global/Master or any Channel is selected.

Page 18: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

18

AutomationAutomated Fader Overview• Adjusts and indicates audio level• Indicates automation level (mode dependent)• Sets or ‘Auditions’ automation level (mode dependent)• Erases and produces moves for automation level (mode dependent)• Enables/Disables Link Touch for Faders [LINK + FADER]

An automated Fader consists of an audio track for level control, a linear track for position sensing, a motor for automated positioning of the wiper, a touch sensitive knob for inputting automation commands, and a dedicated automation engine.

Fader operation relies heavily on the knob being touch sensitive, generating commands on touch and release. Commands are context sensitive, determined by the Fader’s RSI and RECORD setting, the Record Region, the automation state, etc. Touch means the user is taking control of fader positioning: the motor turns off so the user can adjust the fader, position is sampled and possibly recorded, adjustments are sent to Slaves and Link Members, along with a ‘LinkTouch’. Touch is so important it cannot be turned off.

ResolutionThe linear track is divided into 4096 equal steps, providing 0.1 dB automation resolution for the upper 50 dB of the fader. The automation engine has a range of 3000 dB to prevent data clipping should a Link or Group move cause the fader to exceed its physical capability.

New Preset Not RequiredA Fader set to RSI: Isolate does not record a preset. A preset can be deleted using Edit: Erase.For further information see Edit.

New Restore On OpenEach Fader’s position and RSI setting are saved with a Mix and restored when the Mix file is opened, ensuring that Faders with no automation data are set correctly when the Mix is opened.

CalibrationFader calibration ensures accurate moves and positioning, by reason of a Group, Link, or automation.For further information see Calibrate.

Updated GlideA glide is a user triggered crossfade that returns a Fader to its Playback or AutoMatch Position. Glide Time is set from the Main Panel, with a duration of 1–99 frames. There are two glide variations, determined by the trigger:• RT-Glide: a real-time crossfade that begins at the trigger frame• Pre-Glide: a post-process crossfade that ends at the trigger frame

OffsetAn offset is the difference between a Fader’s current position and its Playback Position. The Fader’s Offset LEDs indicate the direction the Fader needs to move to remove the offset, with indication dimmed when the offset is ≤1 dB. IMPORTANT! If a Fader is set to RSI: Ready, any indicated offset always carries to the end of the RecordMix, unless one of the following occurs:• Fader receives a Match command

Fader does RT-Glide to its Playback Position, drops out of record, and plays• Fader’s RSI setting is changed

RSI: Safe—Fader drops out of record without carrying offset, jumps to Playback Position, and plays RSI: Isolate—Fader drops out of record without carrying offset, and ignores playback

• Record Region is enabled with the Region End Time not set to End of Mix Pre-glide is triggered by Region End Time, whether playback stops within or past region

MatchMatch causes a Fader to do a RT-Glide to its Playback Position, removing any Match Offset. Triggers include the Fader’s MATCH key, Link Leader MATCH key, and Global/Master MATCH key.

Page 19: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

19

AutomationFader Touch Commands

New Linking Enable ✔Required: Link key is pressed

Toggles Linking Enable for Faders. For further information see LINK.

Touch(On) ✔Requirement: LINK key not pressed

Touching a Fader transitions the Fader to Touch(On), affecting the following:Fader Motor: Is DisabledFader Link: Updates

✘ Exception: Linking is not enabled for FadersFader becomes the Leader or a Balancer. For further information see Link.Group: Following Is DisabledFader ignores its Group Master’s moves.Playback: Following Is DisabledFader ignores its automation playback.Glide: CancelsRemainder of any glide for the Fader is cleared.Record: Start Replacing Playback Moves

✔Required: Fader is set to RSI: Ready ✔Required: automation is playing within Record Region ✘ Exception: Lock Preview is enabled, Fader is set to Lock Record and is not recording

Fader Release Commands

Touch(Off)Releasing a Fader transitions the Fader to Touch(Off), affecting the following:

Fader Motor: Is EnabledFader Link: Updates

✘ Exception: Linking is not enabled for FadersFader stops being the Leader or becomes a Follower. For further information see Link.Group: Following Is Enabled

✘ Exception: Lock Preview is enabled and Fader is set to Lock RecordFader follows its Group Master’s moves.Playback: Following Is Enabled

✘ Exception: Fader is set to Lock Record and is recording ✘ Exception: Lock Preview is enabled and Fader is set to Lock Record ✘ Exception: Fader is set to RSI: Isolate

Fader follows plays back, with or without a Match Offset.Glide: Starts

✔Required: Fader is set to AutoMatch RecordFader does a RT-Glide to its AutoMatch Position.Record: Stops Replacing Playback Moves

✘ Exception: Fader is set to Lock Record and is recording ✘ Exception: Fader is gliding—end of the glide triggers the Fader to drop out of record

Page 20: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

20

AutomationAutomated Button Overview• Indicates its switch state (On/Off, In/Out)• Toggles or inverts its switch state (mode dependent)• Plays, records, and erases Button events (mode dependent)• Enables/Disables Link Touch for its Button type [LINK + Button]• Reassigns the Button RECORD key to its Button type [SELECT + Button]

(on systems with multiple Button types)

An automated Button consists of a logic controlled switch, a switch state indication lamp, a momentary push-button for inputting automation commands, and a dedicated automation engine.

Each Flying Faders Channel Module has a Mute Button and possibly other Buttons, such as the EQ, Insert, Large Cut, and Small Cut Buttons found on Neve V Series consoles. A Button generates commands on press and release. Commands are context sensitive, determined by the Button’s RSI and RECORD setting, the Button RECORD Key Assignment, the Record Region, the automation state, etc.

Note: All Buttons are reset to a known switch state when Flying Faders is launched.

New Preset Not RequiredA Button set to RSI: Isolate does not record a preset. A preset can be deleted using Edit: Erase. For further information see Edit.

New Audition/Rejoin For Safe ButtonsPressing a Button inverts and holds the Button’s state until released. For further information see RSI Modes.

New Restore On OpenEvery Button’s switch state and RSI setting are saved with a Mix and restored when the Mix is opened, ensuring that Buttons with no automation data are set correctly when the Mix is opened.

Offline Event EditingButton events for the current PlayMix may be viewed and edited within the Event List. For further information see Events Tab.

New Button RECORD Key AssignmentThe Button RECORD Key Assignment in the Main Panel selects which Button type has the RECORD Keys assigned to them. The selected Button type has complete functionality; their Record and RSI Modes can be viewed and changed, they can record if set to RSI: Ready, and a Cancel Toggle may be performed on them. If a RECORD key is assigned to a Button type that does not exist for its Channel, the RECORD Key becomes non-operational and its indication is turned off.

Buttons that do not have the Button RECORD Key Assignment have only two modes of operation: RSI: Safe or RSI: Isolate. Buttons set to RSI: Ready act as though set to RSI: Safe and automatically resume RSI: Ready behavior when the Button RECORD Key Assignment is restored to their Button type. This prevents accidental recording without recording indication or mode control.

Some Buttons are not associated with a Channel Module, such as Cut A and Cut B on Neve V series consoles. When the Button RECORD Key Assignment is set to one these Button types, the Button RECORD key on the Global/Master Module is used to set and indicate the Button’s modes and recording state.

Note: The Button RECORD Key Assignment can be changed only on systems with multiple Button types

Changing the Button RECORD Key AssignmentPress a Button of the desired type while pressing any SELECT key.

Page 21: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

21

AutomationButton Press Commands

New Button RECORD Key Assignment ✔Required: any Select key is pressed

Sets the Button RECORD Key Assignment to the Button’s type.

New Linking Enable ✔Required: Link key is pressed

Toggles Linking Enable for Button type. For further information see LINK.

Cancel Toggle ✔Required: Button RECORD Key Assignment is set to Button’s type

Pressing the Button RECORD key prevents the Button from toggling when released.

Touch(On) ✘ Exception: any SELECT key is pressed ✘ Exception: LINK key is pressed

Pressing a Button transitions the Button to Touch(On), affecting the following:Button Link: Updates

✘ Exception: Linking is not enabled for Button typeButton becomes the Leader or a Balancer. For further information see Link.New Audition

✔Required: Button is set to RSI: Safe or is Safe-like, and automation is playingButton inverts and holds its state.Playback: Following Is DisabledButton ignores its automation playback.Record: Starts Replacing Playback Events

✔Required: Button RECORD Key Assignment is set to Button’s type ✔Required: Button is set to RSI: Ready ✔Required: automation is playing within Record Region ✘ Exception: Lock Preview is enabled, Button is set to Lock Record and is not Lock recording

Button Release Commands

Touch(Off)Toggle

✘ Exception: Cancel Toggle performed for Button ✘ Exception: Button is set to RSI: Safe or is Safe-like, and automation is playing

Button Link: Updates ✘ Exception: Linking is not enabled for Button type

Button stops being the Leader or becomes a Follower. For further information see Link.New Rejoin

✔Required: Button is set to RSI: Safe or is Safe-like, and automation is playingButton resumes playback immediately. Playback: Following Is Enabled

✘ Exception: Button is set to Lock Record and is recording ✘ Exception: Lock Preview is enabled and Button is set to Lock Record ✘ Exception: Button is set to RSI: Isolate

Button follows its automation playback.Record: Stops Replacing Playback Events

✘ Exception: Button is set to Lock Record and is recording

Page 22: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

22

AutomationRSI Modes (Ready, Safe, and Isolate)RSI is an acronym for Ready–Safe–Isolate, the setting for a Fader or Button that determines its basic behavior during automation playback [RUN + Timecode]. In RSI Select Mode, selecting a Channel Module overrides the behavior of the RECORD keys allowing RSI to be set; the Fader RECORD key sets and indicates RSI for the Fader, and the Button RECORD key sets and indicates RSI for the Button indicated by the Button RECORD Key Assignment. The RSI of every Fader and Button is saved with a Mix and restored when the Mix is opened. Because of its importance RSI is the default Select Mode.

RSI: ReadyUse RSI: Ready for Faders and Buttons that should be ready to record. A Fader or Button does not record unless invoked by the user, so it is not risky to leave it set to RSI: Ready.• Able to follow Group moves/events• Able to record and play Presets (associated RECORD key flashes once when recording a preset)• Able to play moves/events• Able to record moves/events via Touch(On) and Touch(Off)

✔Required: Button RECORD Key Assignment set to Button’s type, otherwise Button behaves Safe-like• Able to Trim, Tweak, Blend, and transition in Live Mode

Tip: Faders and Mutes default to RSI: Ready when Flying Faders is launched.

RSI: Safe (and Safe-Like)Use RSI: Safe for Faders and Buttons that should playback, but not record. RSI: Safe is useful for masking a Fader or Button from Blending, if Channel and Control selection would include it.• Able to follow Group moves and mutes• Able to record and play Presets (associated RECORD key flashes once when recording a preset)• Able to play moves/events• Unable to record and erase moves/events via Touch(On) and Touch(Off)• Unable to Trim, Tweak, Blend, or transition in Live Mode

RSI: Isolate (and Isolate-like)Use RSI: Isolate for Faders and Buttons that should not playback or record. RSI: Isolate is useful for preventing Controls from recording while building a Mix, for static effects returns, for temporarily repurposing a channel strip for an overdub, etc.• Able to follow Group moves and mutes• Unable to record a preset.• Unable to play moves/events• Unable to record or erase moves/events via Touch(On) and Touch(Off)• Unable to Trim, Tweak, Blend, or transition in Live Mode

Tip: All Buttons except Mutes default to RSI: Isolate when Flying Faders is launched.

RSI and Redundant Button EventsRedundant Button events occur sometimes by recording the same event earlier in time or by adding an event to the Event List. A Redundant Button event remains in the Event List until the automation plays over it, at which time it is automatically deleted, indicated by a single flash of the upper RECORD LED and the creation of a RecordMix if necessary. RSI has no influence over this Event List action.

Page 23: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

23

AutomationSetting RSIThe RSI setting of a Fader or Button can be changed at any time, even while the Fader or Button is recording. On systems with multiple Button types, the Button RECORD key sets and indicates RSI for the Button type indicated by the Button RECORD Key Assignment.

From Channel Module1. Enable Global/Master RSI key (RSI key: On)2. Press (hold) SELECT key on Channel Module(s) of interest (SELECT key: On)

Button RECORD key sets and indicates desired RSI for Button* Fader RECORD key sets and indicates desired RSI for Fader

3. Cycle RECORD keys on selected Channel(s) to desired RSI RSI: Ready (RECORD key: Slow Flash) RSI: Safe (RECORD key: On) RSI: Isolate (RECORD key: Off)

4. Release SELECT key(s) (SELECT key: Off) Button* RSI and Fader RSI is set as indicated Button RECORD key sets and indicates Record Mode for Button* Fader RECORD key sets and indicates Record Mode for Fader

* Button type indicated by the Button RECORD Key Assignment.

From Global/Master Module1. Enable Global/Master RSI key (RSI key: On)2. Press Global/Master SELECT key (SELECT key: Slow Flash)

All Channels are selected (SELECT keys: On) RECORD keys on selected Modules set and indicate desired RSI - or -Press Global/Master SHIFT + SELECT keys (SELECT key: Slow Flash) Channels in Action Set are selected (SELECT key: On) RECORD keys on selected Modules set and indicate desired RSI

3. Deselect Channels that should not change RSI (SELECT key: Off)4. Cycle Global/Master RECORD keys to desired RSI for selected Channel(s)

Tip: Cycle RSI twice: first to synchronize selected Channels and then to select desired RSI RSI: Ready (RECORD key: Slow Flash) RSI: Safe (RECORD key: On) RSI: Isolate (RECORD key: Off)

5. Deselect the Global/Master (SELECT key: Off) Button* RSI and Fader RSI is set as indicated Button RECORD key sets and indicates Record Mode for Button* Fader RECORD key sets and indicates Record Mode for Fader

* Button type indicated by the Button RECORD Key Assignment.

Tip: When the Button RECORD Key Assignment is set to a center section Button type not associated with a Channel Module use the Global/Master Module or Controls List to change its RSI setting.

From ComputerGlobally set RSI for a Control type by ticking the appropriate checkbox in the Controls List.

R = RSI: ReadyS = RSI: SafeI = RSI: Isolate

Page 24: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

24

AutomationCreating ScenesA Scene is a snapshot recording of all Faders and Buttons set to RSI: Ready or RSI: Safe. A Scene can be taken at any time, even while automation is playing and recording. Scenes are identified by an ‘S’ for their Branch. A Scene can be used in the same ways as a Mix.

Recording A SceneClick the Scene button on the Main Panel - Or -Set Menu / Options / SHIFT + RUN to Record ScenePress Global/Master SHIFT + RUN

Recording Moves and EventsRecord Modes can be set from the Channel Module or globally from the Global/Master Module. Use the Global/Master SHIFT key for setting just the Action Set. For further information see Action Set.

Fader Requirements ✔Required: Fader set to RSI: Ready For further information see RSI Modes. ✔Required: Automation playback within Record Region boundaries For further information see Record Region.

When the above requirements are met, a Fader drops in to record when touched; the Fader’s Record Mode determines the Fader’s recording status when released. Record Mode and recording status are set and indicated by the Fader RECORD and AUTOMATCH keys.

Recording a move on a Fader can create an offset, indicated by the Fader’s Offset LEDs. Any indicated offset carries to the end of the mix, unless one of the following occurs:• Fader receives a Match command

Fader does RT-Glide to its Playback Position, drops out of record, and plays• Fader’s RSI setting is changed

RSI: Safe—Fader drops out of record without carrying offset, jumps to Playback Position, and plays RSI: Isolate—Fader drops out of record without carrying offset, and ignores playback

• Automation Stop occurs within or past the Record Region End Time A pre-glide is triggered for the Region End Time, removing the offset to the End of Mix

Button Requirements ✔Required: Button RECORD Key Assignment set to Button’s type For further information see Automated Button Overview. ✔Required: Button set to RSI: Ready For further information see RSI Modes. ✔Required: Automation playback within Record Region boundaries For further information see Record Region.

When the above requirements are met a Button drops in to record when pressed; the Button’s Record Mode determines the Button’s recording status when released. Record Mode and recording status are set and indicated by the Button RECORD key.

When a Button drops out of record it maintains its current state and resumes playback at its next event, unless one of the following occurs:• Button’s RSI setting changes

RSI: Safe – Button creates a synchronizing event if required, jumps to Playback State, and plays RSI: Isolate – Button creates a synchronizing event if required, and is unable to play

• Button RECORD Key Assignment changes Button creates a synchronizing event if required, jumps to Playback State, and plays

• Automation Stop occurs within or past the Record Region End Time A synchronizing event is created for the Button at the Region End Time if required

Page 25: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

25

AutomationTouch Record

FadersUse Touch Record to record a move that offsets the Fader’s playback.• Fader drops in to record when touched, recording its position• Fader drops out of record when released and plays with Match any Offset

Setting To Touch Record ✘ Exception: Channel is selected for RSIToggle the Fader RECORD key so the RECORD and MATCH keys are OFF Touch recording is indicated by the Fader RECORD key flashing softly

Add Move To Offset1. Touch Fader and make move (SELECT key: Soft Slow Flash)

Fader drops in to record and records position (RECORD key: Soft Flash)2. Release Fader (SELECT key: Off)

Fader drops out of record and plays with any Match Offset (RECORD key: Off)Option: Match command (MATCH key: Soft Flash)

Fader does a RT-Glide to Playback Position (RECORD key: Soft Flash) Fader drops out of record and plays (RECORD key: Off)

ButtonsUse Touch Record for general Button recording.• Button drops in to record when pressed• Button toggles on release, unless a Cancel Toggle was performed, and drops out of record

Setting To Touch Record ✘ Exception: Channel is selected for RSIToggle the Button RECORD key OFF Touch recording is indicated by the Button RECORD key flashing softly

Add Event1. Press the Button shortly before event should occur (SELECT key: Soft Slow Flash)

Button starts recording (RECORD key: Soft Flash)2. Release the Button at moment event should happen (SELECT key: Off)

Button stops recording, toggles, and resumes playback at its next event (RECORD key: Off)

Move Event Earlier1. Press the Button shortly before event should occur (SELECT key: Soft Slow Flash)

Button starts recording (RECORD key: Soft Flash)2. Release the Button at moment event should happen (SELECT key: Off)

Button stops recording, toggles, and resumes playback at its next event (RECORD key: Off) Event List deletes redundant event when played over (RECORD key: Single Flash)

Move Event Later1. Press the Button shortly before early event (SELECT key: Soft Slow Flash)

Button starts recording (RECORD key: Soft Flash)2. Release the Button at moment event should occur (SELECT key: Off)

Button stops recording, toggles, and resumes playback at its next event (RECORD key: Off)

Remove Event1. Press the Button shortly before event to be recorded over (SELECT key: Soft Slow Flash)

Button starts recording (RECORD key: Soft Flash)2. Toggle Button RECORD key to cancel pending toggle3. Release the Button after playing over the time of the undesired event (SELECT key: Off)

Button stops recording and resumes playback at its next event (RECORD key: Off)

Page 26: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

26

AutomationLock Record

FadersUse Lock Record to record over a Fader’s moves without continuously touching the Fader.• Fader drops in to record when touched, recording its position• Fader continues recording when released• Fader drops out of record if its Record Mode is changed

Setting To Lock Record ✘ Exception: Channel is selected for RSIToggle the Fader RECORD key so the RECORD key is ON and MATCH key is OFF Lock recording is indicated by the Fader RECORD key flashing softly and quickly

Record Over Moves1. Touch Fader and make move (SELECT key: Soft Slow Flash)

Fader drops in to record and records position (RECORD key: Fast Soft Flash)2. Release Fader (SELECT key: Off)

Fader continues recording (RECORD key: Fast Soft Flash)Option: Match command (MATCH key: Soft Flash)

Fader does a RT-Glide to Playback Position (RECORD key: Soft Flash) Fader drops out of record and plays (RECORD key: Off)

Option: change Record Mode Fader drops out of record and plays with Match Offset (RECORD key: Off)

ButtonsUse Lock Record to record over a series of events without continuously pressing the Button.• Button drops in to record when pressed• Button toggles on release, unless a Cancel Toggle was performed• Button drops out of record if its Record Mode is changed

Setting To Lock Record ✘ Exception: Channel is selected for RSIToggle the Button RECORD key ON. Lock recording is indicated by the Button RECORD key quickly flashing softly

Replacing a Series of Events1. Press Button shortly before first event to be recorded over (SELECT key: Soft Slow Flash)

Button starts recording (RECORD key: Fast Soft Flash)2. Release Button at moment event should happen (SELECT key: Off)

Button toggles and continues recording (RECORD key: Fast Soft Flash)3. Press and release Button as required to add other events

Button toggles on each releaseOption: toggle Button RECORD key after events are replaced (RECORD key: Off)

Button’s Record Mode changes to Touch Record Button stops recording and resumes playback at its next event

Removing a Series of Events1. Press Button shortly before first event to be erased (SELECT key: Soft Slow Flash)

Button starts recording (RECORD key: Fast Soft Flash)2. Toggle Channel’s Button RECORD key

A Cancel Toggle is applied to the Button’s next release3. Release Button (SELECT key: Off)

Button continues recording (RECORD key: Fast Soft Flash)Option: toggle Button RECORD key after events are removed (RECORD key: Off)

Button’s Record Mode changes to Touch Record Button stops erasing and resumes playback at its next event

Page 27: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

27

AutomationNew Lock Preview & PunchLock Preview & Punch are consecutive actions that first suspends the automation of Faders and Buttons set to Lock Record, allowing their balance to be changed without recording the changes, and then drops them in to record, capturing their new balance.

PreviewPreview suspends automation for Faders and Buttons set to Lock Record—they stop playing, they cannot drop in to record, changes in their position or state are not recorded, and if Lock recording, they continue recording their pre Preview position or state in the background.

While Preview is active, setting a Fader or Button to Lock Record causes it to enter Preview, while setting it to a different Record Mode causes it to exit Preview without punching.

Punch ✔Required: Preview is active ✔Required: automation is playing

Faders and Buttons in Preview record their Preview position/state at the punch point. Faders do a Pre-Glide.

Using Lock Preview & Punch ✔Required: Main Panel OPTION button reads ‘LP&P’; Trim, Tweak, Blend, or Live are not enabled

Start PreviewPress Global/Master OPTION keyPreview turns on (OPTION key: On)Faders and Buttons set to Lock Record enter Preview

End Preview Without PunchPress Global/Master SHIFT + OPTION keys - or -Press Global/Master OPTION key while automation is stopped - or -Press Global/Master OPTION key while playing beyond the Record Region Faders and Buttons exit Preview Preview turns off (OPTION key: Off)

End Preview With Punch ✔Required: automation playback within Record RegionPress Global/Master OPTION key Faders and Buttons set to Lock Record drop in to record (RECORD key: Fast Soft Flash) Preview turns off (OPTION key: Off)

End Preview With Punch At Record Region Start Time ✔Required: automation playing ahead of Record Region

End Preview With Punch is delayed until the Record Region Start Time.• Pressing Global/Master SHIFT + OPTION keys ends Preview without punching• Stopping automation ends Preview without punching

1. Press Global/Master OPTION key End Preview With Punch is pending (OPTION key: Flash)

2. Punch occurs at Record Region Start Time Faders and Buttons set to Lock Record drop in to record (RECORD key: Fast Soft Flash) Preview turns off (OPTION key: Off)

Page 28: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

28

AutomationAutoMatch Record

FadersUse AutoMatch Record to ‘touch up’ a well-balanced Fader.• Fader drops in to record when touched, recording its position• Fader does a RT-Glide to its AutoMatch Position when released, drops out of record,

and plays with any Match Offset• AutoMatch uses the Glide Time set in the Main Panel

Setting To AutoMatch Record ✘ Exception: Channel is selected for RSISimultaneously toggle the Fader’s RECORD and MATCH key so the RECORD key is OFF and MATCH key is ON AutoMatch recording is indicated by the Fader RECORD key flashing softly

AutoMatch PositionA Fader’s AutoMatch Position is the Fader’s Playback Position plus any Match Offset.

Fader Touched• Offset LEDs indicate any offset from AutoMatch Position• Updated: Pressing MATCH key updates AutoMatch Position to current position

Fader Released: Gliding• Offset LEDs indicate any offset from AutoMatch Position• Fader does a RT-Glide to its AutoMatch position• Pressing MATCH key restarts RT-Glide

Fader Released: Not Gliding• Offset LEDs indicate any offset from Playback Position• Pressing MATCH key Fader does a Match command, updating AutoMatch Position

Add ‘Touch Up’ Move1. Touch Fader and make move (SELECT key: Soft Slow Flash)

Fader drops in to record and records position (RECORD key: Soft Flash)2. Release Fader (SELECT key: Off)

Fader records RT-Glide to its AutoMatch position (RECORD key & MATCH key: Soft Flash) Fader drops out of record,and plays with any Match Offset (RECORD key: Off)

Option: Match command (MATCH key: Soft Flash) Fader records RT-Glide to Playback Position (RECORD key: Soft Flash) Fader drops out of record and plays (RECORD key: Off)

ButtonsButtons do not have an AutoMatch Record mode.

Page 29: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

29

Automation

Page 30: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

30

AutomationUpdated TrimUse Trim to adjust overall level, create vocal up/down mixes, change fader balance, etc. Trim allows the user to offset the moves of any number of Faders, correcting Fader balance across the entire mix or just the Record Region. Faders can be trimmed using touch or nudge buttons.

Trim is a global Record override for all Faders set to RSI: Ready. Trim suspends recording for Faders, while allowing them to be offset from their Playback Position. Trim offsets, indicated by the Offset LEDs, remain as long as Trim is turned on, whether automation is playing or stopped. This allows the user to get the Trim balance right, across multiple playbacks, before applying any Trim offsets to the Mix. MATCH keys cancel Trim offsets, moving Faders back to their Playback Position. If any Trim offsets are indicated when exiting Trim, a Mix is created with the Trim offsets applied.• New Trim offsets are not recorded until exiting Trim• New Trim with automation playing or stopped• Trim via touch or nudge

Tip: While in Trim, Button events can be recorded, creating a RecordMix that only adds the new events.

Groups and TrimTrimming a Group Master trims its Slaves by the same amount. Suspend Groups allows Masters to be trimmed without trimming Slaves. For further information see GROUP.

Links and TrimLinked Faders trim together when touched. Suspend Linking or turn off Linking for Faders to trim Faders individually that are in a Link. For further information see LINK.

Record Region• Trim offsets affect Fader playback only within the Record Region • Faders can be adjusted by touch only within the Record Region.Exiting Trim with the Record Region enabled applies Trim offsets only across the Record Region with pre-glides at the Region Start and End Times. For more information see Record Region.

Using Trim

From Console1. Press Global/Master SHIFT key and toggle OTHER key until ‘Trim’ appears on Main Panel2. Enable the Global/Master OTHER key (OTHER key: On)

RSI: Ready Faders enter Trim (RECORD key: On and MATCH key On) Trim Panel opens below Main Panel

From Computer1. Set Main Panel ‘Other Key Assignment’ dropdown to ‘Trim’2. Enable the Main Panel ‘Other’ button

RSI: Ready Faders enter Trim (RECORD key: On and MATCH key On)Trim Panel opens below Main Panel

Page 31: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

31

AutomationTouchUse touch to trim Faders by ear while playing the Mix, or even while automation is stopped.

Nudge• Fader set to RSI: Ready: adds or subtracts nudge value to its Trim Offset• Fader set to RSI: Safe: ignores nudging• Fader set to RSI: Isolate: adds or subtracts nudge value to its current position

Use nudge for precision trimming of the overall mix level or creating vocal up/vocal down mixes. Faders can be nudged in increments of 1/10th dB, 1 dB, or a user specified value. Any Channel can be selected for nudging, including those whose Fader is not set to RSI: Ready:

Tip: Channels within a Link can be selected individually for nudge.

From Console1. Select Channel Modules with Faders to be nudged (SELECT key: On)2. Toggle the Global/Master ‘PLUS’ and ‘MINUS’ keys to nudge the Faders

Global/Master ‘PLUS’ (+0.1 dB) Global/Master ‘MINUS’ (–0.1 dB) Global/Master SHIFT + ‘PLUS’ (+1.0 dB) Global/Master SHIFT + ‘MINUS’ (–1.0 dB)

From Computer1. Select Channel rows in the Channel Tab with Faders to be nudged

-or-Click the Select All button to select all Channels -or-Click the Select Set button to select the Action Set

2. Click the Nudge buttons on the Trim Panel to nudge the Faders Faders nudge –1.0 dB and –0.1 dB respectively for the buttons left of the ‘Minus’ button Faders nudge by the user adjustable dB value for the ‘MINUS’ and ‘PLUS’ buttons. Faders nudge +0.1 dB and +1.0 dB respectively for the buttons right of the ‘Plus’ button

Recording Trim OffsetsWhen the Trim balance is right, press the Global/Master OTHER key to exit Trim. A new Mix is created with the Trim offsets applied over the entire Mix or just over the Record Region, if enabled.

Cancel TrimToggle the Master/Module MATCH key to remove all Trim offsets. Press the Global/Master OTHER key to exit Trim.

Tip: While in Trim, MATCH keys work whether automation is playing or stopped.

Take New Preset (Removed) This Classic Flying Faders option is no longer required, as a Fader set to RSI: Isolate no longer records a preset, or alternatively all automation data for a Fader can be erased, including its preset. A Fader with no automation data that is not set to RSI: Isolate will record a preset the next time automation plays back.

Page 32: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

32

AutomationNew TweakTweak is modeled after VCA automation systems, where the fader ‘rides’ the VCA playback during Trim/Relative mode. In Tweak, selected Faders ‘tweak’ the moves of the Faders assigned to them.

Tweaker• Tweaker fader modulates or ‘tweaks’ the playback of other Faders• Tweaker fader neither plays back or records• Any Channel Module can be a Tweaker• Any number of Channels can be assigned to a Tweaker• Multiple Tweakers are allowed, each tweaking a different set of Channels• Tweaker assignments are saved and restored with a Mix, and can be imported• SELECT LED pulses when Tweak is enabled

A Channel Module that is selected as a Tweaker acts as a Tweaker only when Tweak is enabled. When acting as a Tweaker, its fader disconnect from its automation and connects as an input device to its assigned Faders. Adjustments made to the Tweaker fader are summed with the moves of its assigned Faders. Pressing the Tweaker’s Match key causes its assigned Channels to perform a post-glide.

Tweakers can tweak only during Automation Play. If the Record Region is enabled, Tweakers can tweak only when playing within the Record Region. Therefore, when automation is stopped or playing outside the Record Region the Tweakers can be repositioned to an optimal ‘null’ position.

Tip: When Tweak is enabled, a Tweaker’s Fader automation can still record moves via Linking.

Tweaker ScaleThe Global/Master PLUS and MINUS keys select the Tweaker Scale when Tweak is enabled.

NormalTweaker adjustments follow the dB scale on the Channel Module, for example adjusting the Tweaker from –10 to –5 tweaks assigned Channels up 5dB.

ExpandedTweaker adjustments follow an expanded linear scale; 100% of fader travel tweaks assigned Channels 12, 6, 4, or 2 dB. 50% of fader travel tweaks half the amount.

Non Group Master As TweakerAny Channel Module can be selected as a Tweaker, but if it is not a Group Master the Channel Module is forcibly muted when Tweak is enabled. This prevents audio running through the fader from being heard at an arbitrary level. The Channel Module’s SOLO key is also disabled when Tweak is enabled, indicated by the SOLO LED being dimmed.

Tip: The Channel’s Mute automation can still record events via Linking.

Page 33: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

33

AutomationGroup Master As TweakerA Master works well as a Tweaker. Its underlying automation moves are still passed to its Slaves while its fader acts as a Tweaker. Because audio is normally not patched through a Master, the MUTE Button and SOLO key remain operational for the Group. If audio is routed through the Master, it should not be used as a Tweaker, otherwise audio running through the fader would be heard at an arbitrary level while Tweak is enabled.

Note: A Master and its Slaves cannot be assigned to the same Tweaker. When a Master is assigned to a Tweaker its Slaves are automatically unassigned from the same Tweaker.

Assigned Channels ✔Required: Fader must be set to RSI: Ready to be tweaked.

• A Channel can be assigned to only one Tweaker• Assignments are saved and restored with a Mix• SELECT LED dim when Tweak is enabled

Tip: A touched Fader ignores Tweaker adjustments.

Assign Tweak Sets1. Press Global/Master SHIFT key and toggle OTHER key until ‘Tweak’ appears on Main Panel2. Enable the Global/Master OTHER key (OTHER key: On)

Tweak is enabled3. Select a Channel Module to be a Tweaker (SELECT key: Flash)4. Select Channel Modules to be assigned to the Tweaker

Assigned to Tweaker (SELECT key: On, Lower Offset LED: Flash) The following cannot be selected: Assigned to another Tweaker (Offset LEDs: Dim)

5. Deselect the flashing SELECT key (SELECT key: Pulse)6. Repeat steps 3–5 to create other Tweakers7. Disable Global/Master OTHER key

Assigning a Group Master To ItselfA Master can be a Tweaker that is assigned to itself for tweaking.1. Select the Master (SELECT key: Flash)2. Press the Master’s SELECT key for 1 second

Self assigned Tweaker (SELECT key: Flash, Lower Offset LED: Flash)3. Deselect the flashing SELECT key (SELECT key: Pulse)

View Tweak Sets1. Enable Tweak2. Select the Global/Master (SELECT key: Flash)

Tweaker (SELECT key: Flash, Upper Offset LED: On) Assigned to a Tweaker (SELECT key: Flash, Lower Offset LED: On)

3. Press a flashing SELECT key For a Tweaker, its assigned Channels are indicated For an assigned Channel, its Tweaker is indicated

4. Release the SELECT key5. Repeat steps 3 & 4 as required

Clear All Tweak AssignmentsClick on Menu / Clear / Tweakers

Page 34: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

34

AutomationNew BlendBlend allows some or all Faders and Buttons to playback the AltMix instead of the PlayMix, creating a merged mix in real-time. Recording by touch is allowed while blending. Some uses for Blend are:• Blend two different Mixes, i.e., one for verses and another for choruses• Recover a Fader’s Mix level after failing to perform a Match

As a Control starts blending it:• Moves to AltMix Position (pre-glide applied if Fader)• Follows AltMix• Drops out of Lock recording

As a Control stops blending it:• Moves to PlayMix Position (pre-glide applied if Fader)• Follows PlayMix• Drops out of Lock recording

Blending RequirementsA Control plays back the AltMix when all of the following are true:• Control has AltMix data• Control is set to RSI: Ready• Control’s type is ticked within the Blend Panel• Control’s Channel is selected• OPTION key is pulsing or flashing

Note: Blend ignores the Button RECORD Key Assignment, allowing all Buttons to blend simultaneously.

AltMix• Automatically updates after each RecordMix to quickly recover previous moves/events• Can be set via the Main Panel, AltMix Finder, or Global/Master PLUS and MINUS keys• Cannot be set while automation is running

Starting Automation Play With Blend Ready• If the Record Region is not enabled, blending begins at the preset• If playback starts before or in the Record Region, blending begins at the Region Start Time

Stopping Automation When Blending• If the Record Region is not enabled, blending continue to the End of Mix• If playback stops in or after the Record Region, blending ends at the Region End Time

OPTION Key IndicationOffOn

PulseFlash

Blend SafeBlend Ready, but nothing is selected that has AltMix dataBlend Ready, but automation is not playingBlending

Page 35: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

35

AutomationUsing Blend1. Set the Controls that should blend to RSI: Ready2. Press Global/Master SHIFT key and toggle OTHER key until ‘Blend’ appears on Main Panel3. Enable the Global/Master OTHER key (OTHER key: On)

Blend is enabled4. Tick the Control types that should blend within the Blend Panel5. Select the Channel Modules that have Controls that should blend (SELECT key: On)6. Set the desired AltMix7. If blending should start from the AltMix, then toggle the Global/Master OPTION key on8. Start automation playback9. Toggle the OPTION key to playback the PlayMix (OPTION key: Off) or AltMix (OPTION key: On) for

Controls that are able to blendOption: select and/or deselect a Channel(s) or Action Set when blending Channels drop in and out of blendingOption: press the Global/Master SHIFT + OPTION key when blending Controls start blending anew

Blending With A Queue Of Mixes And ScenesQueue is an optional user created list of Mixes and/or Scenes that can be blended in sequence. The Queue is used to update the AltMix during playback, even while blending. The Queue replaces the AltMix Finder when Queue is enabled. The Queue of Mixes and Scenes is saved with a Mix and restored when the Mix is opened.

Add Mixes And Scenes to the Queue1. Select a Mix/Scene in the PlayMix Finder2. Click the Add PlayMix button at the top of the Queue

Tip: A Mix or Scene can be added multiple times to the Queue.

Reordering the Queue1. Select a Mix in the Queue2. Click the Up/Down arrows at the top of the Queue

Using The Queue1. Set the AltMix by clicking in the ‘Alt’ column, adjacent to the desired Mix/Scene2. Set the Next AltMix by clicking a Mix/Scene in the queue

- or -Global/Master PLUS key moves the Next AltMix highlight to the next Mix/SceneGlobal/Master MINUS key moves the Next AltMix highlight to the previous Mix/Scene

3. Toggle the Global/Master OPTION key on if blending should start from the AltMix4. Start automation playback5. Toggle the OPTION key to blend from the PlayMix (Off) or AltMix (On)

- or -Press Global/Master SHIFT + OPTION keys to update the AltMix from the Queue, start blending anew, and move the Next AltMix highlight to the next Mix/Scene

Page 36: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

36

AutomationNew LiveLive is a variation of Blend for live mixing with no timecode. After creating various Scenes during a rehearsal or previous show, the scenes can be sequenced, and then a single button press segues selected Faders and Buttons to the AltMix Scene position.

Note: Live disables Run; use Blend if automation against timecode is required.

Segue RequirementsA Fader glides or a Button toggles to the AltMix when all of the following are true:• Fader or Button has a preset for that Scene• Fader or Button is set to RSI: Ready• Fader or Button type is ticked within the Live Panel• The Channel for Fader or Button is selected• OPTION key is pressed and releasedIMPORTANT! Faders glide on OPTION key press—Buttons toggle on OPTION key release.

Note: Button RECORD Key Assignment is ignored, allowing Buttons of all types to segue simultaneously.

Segue A Queue Of ScenesThe Queue is used to create a list of Scenes and then segue between them during a live performance. The Queue Tab replaces the AltMix Finder Tab when Queue is enabled. The Queue is saved with a Mix and restored when the Mix is opened.

Adding Scenes1. Select a Scene in the PlayMix Finder2. Click the Add PlayMix button at the top of the Queue

Tip: A Scene can be added multiple times to the Queue.

Reordering the Queue1. Select a Scene in the Queue2. Click the Up/Down arrows at the top of the Queue

Page 37: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

37

AutomationUsing Live1. Set the Controls that should segue to RSI: Ready2. Press Global/Master SHIFT key and toggle OTHER key until ‘Live’ appears on Main Panel3. Enable the Global/Master OTHER key (OTHER key: On)

Live is enabled4. Tick the Control types that should segue within the Live Panel5. Select the Channel Modules that have Controls that should segue (SELECT key: On)6. Set the AltMix indicator by clicking in the Queue ‘Alt’ column,

adjacent to the desired Scene7. Set the Next AltMix by clicking a Scene in the Queue

- or -Global/Master PLUS key moves the Next AltMix to the next SceneGlobal/Master MINUS key moves the Next AltMix to the previous Scene

8. Toggle the Global/Master OPTION key to segue - or -Use the Global/Master SHIFT + OPTION keys to update the AltMix from the Queue, segue, and move the Next AltMix to the next Scene

IMPORTANT! Faders glide on OPTION key press—Buttons toggle on OPTION key release.

Page 38: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

38

AutomationGroup• Any number of Groups can be created• Any Channel can be a Master, Slave, or both• A Master can have any number of Slaves, but a Slave can have only one Master• Groups function with or without automation playback• Group moves and mutes are recorded by the Master only• Group assignments are saved and restored with a Mix, and can be imported

A Group is a collection of Channels in which one acts as a Master and the others are slaved to its Fader adjustments and moves, as well as its muted state. If a Master’s level changes up/down 3 dB, its untouched Slaves add/subtract 3 dB to their own level—touched Slaves ignore their Master’s level change. Muting the Master forces its Slaves to mute, but unmuting the Master may not unmute its Slaves, as Slaves respect their own mute state as well. Slaves have no influence on their Master or other Slaves within the same Group. Any Channel can be a Master, but it is best to use dedicated Group Masters or Channels not used for audio, as it may not be possible to achieve the desired muting between a Master and its Slaves.

Groups are capable of a hierarchal structure. For example, a Mix can have Masters for rhythm, strings, brass, and vocals respectively, plus a Master for the four Masters—a Master > Submaster > Slave arrangement.

Assign GroupsGroup assignments cannot be changed while automation is recording.1. Enable the Global/Master GROUP key (GROUP key: On)2. Select a Channel Module to be a Master (SELECT key: Flash)3. Select Channel Modules to be assigned to the Master

Slave of the selected Master (SELECT key: On, Lower Offset LED: Flash) The following cannot be selected: Super-Master of the selected Master (Upper Offset LED: On) Master of the selected Master (Upper Offset LED: Flash) Sub-Slave of the selected Master (Lower Offset LED: On) Slave of another Master (Upper and Lower Offset LEDs: Dim)

4. Deselect the selected Master (All SELECT keys: Off)5. Repeat steps 2–4 to assign/modify other Groups

View Group Assignments1. Enable the Global/Master GROUP key (GROUP key: On)2. Select the Global/Master (SELECT key: Flash)

Channel Modules assigned to a Group (SELECT key: Flash) Master (Upper Offset LED: On) Slave (Lower Offset LED: On)

3. Press a flashing SELECT key Selected Channel Module’s Super-Masters (Upper Offset LED: On) Selected Channel Module’s Master (Upper Offset LED: Flash) Selected Channel Module’s Slaves (Lower Offset LED: Flash) Selected Channel Module’s Sub-Slaves (Lower Offset LED: On)

4. Release the SELECT key5. Repeat steps 3 & 4 as required6. Deselect the Global/Master (SELECT key: Off)

Clear All Group AssignmentsClick on Menu / Clear / Groups

Page 39: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

39

AutomationNew Sync GroupsA ≠ button appears in the Main Panel when the Group assignments do not match those of the PlayMix. Click the ≠ button to sync the Group assignments for proper playback.

New Suspend GroupsSuspend Groups disables the influence of Masters over Slaves without disturbing Group assignments. This allows a Master to be trimmed without trimming its Slaves, or recording moves on a Slave without recording over its Master’s influence.

Toggle the Global/Master GROUP key while pressing the Global/Master SHIFT key The GROUP key flashes intermittently while Groups are suspended. - or -Shift click the Group button on the Main Panel. A stop symbol appears while Groups are suspended - or -Click Menu / Options / Suspend Groups The menu item is ticked while Groups are suspended

New Group Edit• Add a Channel Module to a Group with no change to its Fader playback• Remove a Slave from a Group with no change to its Fader and Mute playback

A Mix can play quite differently if Group assignment are changed mid Mix session. Group Edit allows Group assignments to be modified with no changes to Fader balance, and minimal or no changes to the Mute balance. When exiting Group Edit, a new Mix is created that updates the automation for all edited Channels.

Tip: Group Edit replaces Coalesce Groups in Classic Flying Faders.

Add A Slave To A GroupMaster moves are subtracted from the moves of a newly added Slave, causing its Fader to playback the same as before the edit. The Slave’s Mute events remain the same, but the newly added Slave also mutes now when its Master mutes.

Remove A Slave From A GroupMaster moves and Mute events are added to the moves and Mute events of a former Slave, causing its Fader and Mute to play the same as before the edit.

Editing Groups1. Press Global/Master SHIFT key and toggle OTHER key until ‘Group Edit’ appears on Main Panel2. Enable the Global/Master OTHER key (OTHER key: On)

Group Edit is enabled3. Select a Master (SELECT key: Flash)

Slaves of the selected Master (SELECT key: On, Lower Offset LED: Flash)4. Select or deselect Channels to edit them into or out of the Group.5. Deselect the selected Master (All SELECT keys: Off)6. Repeat steps 3–5 as required7. Disable the Global/Master OTHER key (OTHER key: Off)

A new Mix is created updating the automation of all Channels whose Group assignment was changed

Page 40: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

40

AutomationLink• Any number of Links can be created• A Link can have any number of Channels• A Channel can be a member of one Link only• Always functional except during Suspend Linking• Each Channel records its own linked moves and events• Link assignments are saved and restored with a Mix, and can be imported

A Link is a collection of Channels that work in tandem. For example, touching just one Fader within a Link, links it to the other Faders in the Link, causing them to follow. This results in adjustments to the touched Fader being duplicated by its followers. Releasing the Fader unlinks it from the other Faders in the Link. If a follower Fader is touched the Fader unlinks, allowing it to be adjusted independently of the Link. It remains unlinked until released. The same applies for each Control type. Linking can be enabled by Control type

Each Link synchronizes the RSI and Record Modes between its members; set the RSI or Record Mode of one and they all change. Likewise, a Link synchronizes Match commands and Cancel Toggles. Links can be assigned and cleared without affecting playback.

Rebalancing Faders In A Link1. Touch a Fader that does not need to be balanced

First touched Fader becomes the Leader for its Link Untouched Faders within the same Link become Followers

2. Touch the Faders in the Link that need to be balanced Faders becomes Balancers

3. Release the Leader Fader Link becomes inactive with no Leader or Followers

4. Adjust Balancers as required and release them

Toggle All But One Mute In A Link*1. Press a Mute that should toggle

First pressed Mute becomes the Leader for its Link Untouched Mutes within the same Link become Followers

2. Press the Mute in the Link that should not toggle Mute becomes Balancer

3. Release the Leader Mute Leader toggles and its Followers match the Leader’s new state

4. Perform a Cancel Toggle on the Balancer Mute and release it Balancer Mute maintains its state

Toggle Only One Mute In A Link*1. Press a Mute that should not toggle

First pressed Mute becomes the Leader for its Link Untouched Mutes within the same Link become Followers

2. Press the Mute in the Link that should toggle Mute becomes Balancer

3. Perform a Cancel Toggle on the Leader Mute and release it Leader and Follower Mutes maintain their state

4. Release the Balancer Mute Balancer Mute toggles

* Mutes are used for the examples: all Buttons work in the same manner.

Page 41: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

41

AutomationAssign Links1. Enable the Global/Master LINK key (LINK key: On)2. Select a Channel Module to open its Link Membership (SELECT key: Flash)3. Select Channel Modules to be assigned as members of the same Link

Member of the same Link (SELECT key: On) Member of another Link (Offset LEDs: Dim, cannot be selected)

4. Deselect the member with the flashing SELECT key (All SELECT keys: Off)5. Repeat steps 2–4 to assign/modify other Links

View Link Assignments1. Enable the Global/Master LINK key (LINK key: On)2. Select the Global/Master (SELECT key: Flash)

Channel Modules assigned to a Link (SELECT key: Flash)3. Press a flashing SELECT key

Selected Channel Module’s Link Members (SELECT key: Flash)4. Release the SELECT key5. Repeat steps 3 & 4 as required6. Deselect the Global/Master

Clear All Link AssignmentsClick on Menu / Clear / Links

New Set Linking For Control TypeSet which Control types can link. Only Faders and Mutes are enabled by default.

Tip: RSI and Record Modes are synchronized across linked Channels and are not affected by this setting.

Press the Global/Master LINK key and touch a Control Linking toggles for that Control type -or-Controls tab: Tick the appropriate Link checkbox Linking is enabled for that Control type

New Suspend LinkingTemporarily disable linking for all Control types without disturbing Link assignments. Useful for trimming individual Faders within a Link, or recording a move/event not intended for the entire Link.

Tip: RSI and Record Modes are synchronized across linked Channels and are not affected by this setting

Press the Global/Master SHIFT + LINK keys. The LINK key flashes intermittently while are suspended. - or -Shift click the Link button on the Main Panel. A stop symbol appears while Links are suspended. - or -Click Menu / Options / Suspend Links Menu item is ticked while Links are suspended

Page 42: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

42

AutomationUpdated Edit• Clone automation data from one Channel to other Channels• Merge automation data from one Mix to another Mix• Move automation data from one point to another point• Paste automation data from one point to another point• Erase automation data• Insert time into the Mix timeline• Cut time from the Mix timeline

Edit manipulates the data and/or timeline of the PlayMix to create a new Mix. RSI has no affect on Edit commands; Edit commands are based solely on the intersection of selected Control types and selected Channels. Automation is taken offline when Edit is enabled.

Edit ParametersEdit parameters set constraints for an Edit command. Most Edit commands do not use all parameters.

PlayMixEdit commands manipulate the PlayMix to create a new Mix. To choose a different Mix for the PlayMix, type its Mix ID in the PlayMix fields on the Main Panel or select the Mix from the PlayMix Finder in the Mixes tab.

AltMixThe Merge command replaces part of the PlayMix with an equivalent part of the AltMix. To choose a different Mix for the AltMix, use the Global/Master PLUS and MINUS keys, type the Mix ID in the AltMix fields on the Main Panel, or select the Mix from the AltMix Finder in the Mixes tab.

Global/Master [PLUS] increments the AltMix Node [MINUS] decrements the AltMix Node [SHIFT & PLUS] increments the AltMix Branch [SHIFT & MINUS] decrements the AltMix Branch

Page 43: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

43

AutomationGlide TimePre-glides are applied to Faders at the Edit Region Start and End Times. Set the glide time in the Glide Time field on the Main Panel.

Updated Edit RegionThe Edit Region is used in various ways, depending on the Edit command. The Edit Region can now include Presets and End of Mix. See each Edit command for how the Edit Region is used.

Updated Select Control Types For EditingControl types are selected for editing by ticking the appropriate checkboxes in the Edit Panel. The Control types that appear in the Controls panel is determined by the IO Configuration.

Select Channels For EditingChannels are selected for editing by toggling their SELECT keys on or by highlighting their rows in the Channel List.

Clone Source ChannelThe Channel dropdown adjacent to the Clone button sets the Channel that will be cloned.

Destination TimeThe Destination Time is used in various ways for the Paste, Move, and Insert commands. See each Edit command for how the Destination Time is used.

Using Edit1. Set Main Panel ‘Other Key Assignment’ dropdown to ‘Edit’2. Click the Main Panel ‘Other’ button to turn it ON

Edit Panel opens below the Main Panel3. Set the appropriate parameters for the Edit to be performed4. Click the appropriate Edit command button

Tip: Automation Run is disabled when Edit is enabled

Edit CommandsEdit commands perform only on selected Control types on selected Channels. Set the appropriate parameters for the command and press the command button. Each Each command is explained on the next two pages, and their required parameters are shown.

Page 44: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

44

AutomationClone ButtonReplaces the Edit Region PlayMix data of selected Control types on selected Channels, with Edit Region PlayMix data from the Clone Source Channel.

Region Data

Data movesto �ll gap

Channel 1 / Control 1

Channel 1 / Control 1

Region Data

Region Data

Clone Source Channel / Control 1

Channel 1 / Control 1

Parameters• Select PlayMix• Set Glide Time• Set Edit Region

• Select Control Types• Select Channels• Select Clone Source Channel

Merge ButtonReplaces the Edit Region PlayMix data of selected Control types on selected Channels, with Edit Region AltMix data from the Controls.

Parameters• Select PlayMix• Select AltMix• Set Glide Time

• Set Edit Region• Select Control Types• Select Channels

Erase ButtonBlanks out the Edit Region PlayMix data of selected Control types on selected Channels.

Parameters• Select PlayMix• Set Glide Time• Set Edit Region

• Select Control Types• Select Channels

Region DataChannel 1 / Control 1

Channel 1 / Control 1No Data

Cut ButtonSplices out the Edit Region PlayMix data of selected Control types on selected Channels, with subsequent data shifting forward.Tip: For most cases, all Channels and Control types should be selected to maintain synchrony.

Parameters• Select PlayMix• Set Glide Time• Set Edit Region

• Select Control Types• Select Channels

Region Data

Region DataChannel 1 / Control 1 AltMix Data

Channel 1 / Control 1 PlayMix Data

Page 45: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

45

AutomationPaste ButtonCopies the Edit Region PlayMix data of selected Control types on selected Channels, and pastes the data starting at the Destination Time, replacing the existing data.

Region Length

No Data

Destination TimeChannel 1 / Control 1

Channel 1 / Control 1

Region Data

Data movesto �ll gap

Channel 1 / Control 1

Channel 1 / Control 1

Destination Time

Region Data

Destination Time

Region Data

Region Data

Channel 1 / Control 1

Channel 1 / Control 1

Parameters• Select PlayMix• Set Glide Time• Set Edit Region

• Select Control Types• Select Channels• Set Destination Time

Move ButtonSplices out the Edit Region PlayMix data of selected Control types on selected Channels, with subsequent data shifting forward, and splits the automation data of selected Control types on selected Channels at the Destination Time, inserts the Edit Region PlayMix data at the Destination Time, with subsequent data shifting backward.Tip: For most cases, all Channels and Control types should be selected to maintain synchrony.

Parameters• Select PlayMix• Set Glide Time• Set Edit Region

• Select Control Types• Select Channels• Set Destination Time

Insert ButtonSplits the automation data of selected Control types on selected Channels at the Destination Time, shifts data that is after the split to a point later in time, creating a span of blank data equal to the time span of the Edit Region.Tip: For most cases, all Channels and Control types should be selected to maintain synchrony.

Parameters • Select PlayMix• Set Glide Time• Set Edit Region

• Select Control Types• Select Channels• Set Destination Time

Page 46: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

46

AutomationUpdated Channels Tab• Name Channels and clear user entered names• Swap Channels to match console patch changes• Select Channels for Trim, Blend, Live, and Edit• Create and edit Action Sets for large-scale selections

Note: Channel order goes by Section order, set in the IO Configuration.

Channel Names• Channels Names are saved and restored with a Mix, and

can be imported

Enter mix friendly Channel names in the Name column, making it easy to select the right Channels for an operation.

Note: Each Channel name must be unique.

Clear All Channel NamesThe Clear button resets all Channel names to their default. -or-Click on Menu / Clear / Groups

New SwapSwap changes the automation Channel order, to match changes made to the console patch order during a Mix. Swap moves everything associated with a Channel:• Channel Name• Fader moves and Button events• RSI and Record Modes• Group, Link, Tweaker, and Solo Bus assignments• Recall Store

Swapping Channels1. Select two or more Channel rows that should swap2. Click the Swap button

Selected Channel rows rotate their positions

Tip: When working on a Neve VR console it’s advised to perform a Recall after swapping Channels.

New Action Set• Multiple Action Sets can be created• An Action Set can contain any number of Channels• Any Channel can belong to more than one Action Set• Action Sets are saved and restored with a Mix, and can be imported

An Action Set is a collection of Channels that respond collectively to shifted Global commands. Pressing the Global/Master SHIFT key constrains the Global/Master SELECT, RECORD (upper and lower), and MATCH keys, to act only on those Channels that belong to the selected Action Set. For example, creating an Action Set of rhythm Channels would allow the following:

Global/Master SHIFT + SELECT selects/deselects all rhythm ChannelsGlobal/Master SHIFT + RECORD changes Record or RSI Mode for all rhythm ChannelsGlobal/Master SHIFT + MATCH glides all rhythm Faders

Note: Channels linked to a Channel in an Action Set are also affected by shifted Global commands.

An Action Set is useful for multi-channel matching, multi-channel selection for Trim, Blend, and Edit, plus multi-channel Record and RSI mode changes.

Page 47: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

47

AutomationMultiple Action Sets can be created to provide a variety of selection masks, but only one Action Set can be active at any given time. A ‘*Scratch’ Action Set is available for one-off Action Set operations, and cannot be deleted.

OptionsTwo Action Set options are available from the Options Menu.1. Action Set: Keep Selection

If Action Set is selected, other Channels remain selected2. Action Set: Replace Selection

If Action Set is selected, other Channels are deselected

Add/Update Action Set1. Select Channel rows for the new Action Set2. Click to open the ‘Add Action Set’ dialog3. Enter a name for the Action Set (e.g. Drums, Rhythm, Strings, etc.)4. Click the Add/Update button

Edit Selected Action SetThe Set column checkboxes, beside the Channel Names, indicate the Channels belonging to the selected Action Set. Tick a checkbox to add the Channel to the selected Action Set. Untick a checkbox to remove the Channel from the selected Action Set

Remove Action Sets1. Click to open the ‘Remove Action Sets’ dialog2. Select the Action Sets to be removed3. Click Remove

-or-Click on Menu / Clear / Groups

Selecting An Action Set

ComputerUse the Action Set dropdown in the: Channels Tab RSI, Trim, Blend, Live, or Edit Panel

Global/Master ModuleOnly available while in RSI, Trim, Blend, Live, or Edit.

Toggle the PLUS or MINUS key while pressing the SELECT key. Selection moves up or down one entry in the Action Set List.

New Controls TabLink

Sets Linking for that Control type.For further information see Set Linking For Control Type.

RSISets RSI for all Controls of that type.For further information see RSI Modes.

RecSets the Button Record Key Assignment.For further information see Button RECORD Key Assignment.

Page 48: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

48

AutomationUpdated Events TabThe Events tab is a viewer/editor for PlayMix Button events and presets.

Events ViewClick ‘Events’ in the toolbar to view just events and unrecorded event edits.

Presets ViewClick ‘Presets’ in the toolbar to view just presets and unrecorded preset edits.

Note: Editing a preset can make the Button’s first event redundant. Redundant events are deleted when the ‘Record Edits’ button is clicked.

Sort OrderThe button sets sorting by IO or Name order. Sort order can be changed by clicking a column header.

Editing• Edits are not recorded until the ‘Record Edits’ button is clicked• Unrecorded edits are lost if the PlayMix is changed or a RecordMix starts• Redundant events are deleted upon ‘Record Edits’• Events at 00:00:00:00.0 become presets upon ‘Record Edits’• A duplicate event must be modified before clicking off its row

Each parameter of an event can be modified: Time, Channel, Button, and On state.

AddClick to duplicate the event edit row ( ) and then modify the duplicate.Note: Adding an event to a Button that has no data, creates an ‘Off’ preset for the Button when the

‘Record Edits’ button is clicked.

DeleteClick to delete all highlighted events.

Record Edits/CancelClick the ‘Record Edits’ button to commit all edits to a Mix, or click ‘Cancel’ to lose all edits.

Markers TabFor information see Markers Tab.

Page 49: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

49

AutomationNew Mixes TabAll mixing is kept in memory until ‘File New’ or ‘File Open’. As Mixes are recorded or imported, and Scenes are created, each is assigned a unique ID that defines its position in the Mix tree.

• Mix IDs are shown as ‘branch#, node#’• Scene IDs are shown as ‘S, Scene#’

All Mixes and Scenes in memory stem from Mix 0,0, which has no data. Consecutively recorded Mixes form a branch of sequentially numbered nodes. A Scene is a single node branch. A new branch starts as a result of the following:

• RecordMix stems from 0,0• RecordMix doesn’t stem from the previous RecordMix• RecordMix stems from a Scene• Import Mix moves and events• New Scene created

FindersFinders make it easy to find and select the right Mix for the PlayMix or AltMix.

Go ToQuickly select from tagged Mixes only—the Mixes have a file name or user name.

BranchesOnly Branch IDs are displayed in the Branches Tabs.Note: The Branch ID for a Scene is its Scene ID.

List TabView of all Branches in sequential order.

• Global/Master SHIFT + PLUS: selects next PlayMix Branch in sequential order• Global/Master SHIFT + MINUS: selects previous PlayMix Branch in sequential orderNote: Blend, Live, Edit, and Trim override this function.

Stems TabView of all Branches in tree order.

Mixes and ScenesMixes and Scenes display their ID followed by any Mix tag. A Mix tag is a file name or user name.• File name is prefixed by “>” and suffixed by the file’s version #• User name is prefixed by ”+” if typed over a file name, otherwise it has no prefix

Hovering the mouse over a Mix or Scene pops up info about its creation and any file information.

Lineage TabView of selected Branch’s lineage.

• Global/Master PLUS: selects next PlayMix Mix/Scene within selected Branch’s lineage• Global/Master MINUS: selects next PlayMix Mix/Scene within selected Branch’s lineageNote: Blend, Live, Edit, and Trim override this function.

All TabView of all Mixes and Scenes in creation order.

Page 50: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

50

AutomationPlayMix Name• Tag a Mix with a user name to make it easy to identify in the Finders• Can be edited when the Mix is selected as the PlayMix• Name shown is used as ‘Save Mix’ file name• Italic indicates previous name from lineage

PlayMix Notes• Enter/edit user notes for the Mix selected as the PlayMix• Notes shown are saved with the Mix• Italic indicates previous notes from lineage• Saved and restored with a Mix• Can be imported from a Mix

QueueFor more information see Blending With A Queue Of Mixes And Scenes.

Info PanelStudio contact information, session information, and Mix notes can be entered into the Info Panel, which are saved with a Mix. Session notes and mix notes are restored when opening the Mix. Hover the mouse over a Mix in the Mix Finder to see the studio info saved with the Mix.

1. Studio Name• Remind the client where they’re working!

2. Session Info• Saved and restored with a Mix

3. PlayMix Notes• Enter/edit user notes for the Mix selected

as the PlayMix• Notes shown are saved with the Mix• Italic indicates previous notes from lineage• Saved and restored with a Mix• Can be imported from a Mix

Edit Studio InfoClick the Info bar to edit the studio information. One line of text is allowed for the studio name. Multiple lines are allowed for contact information. Click the Info bar to exit when finished.

1

2

3

Page 51: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

51

AutomationGraphGraph is a diagnostic tool for viewing Fader moves. Press a Channel’s SELECT key to graph its Fader. Click in the viewer to see the Fader’s level for a specific SMPTE frame.

Creating A Graph1. Set Main Panel ‘Other Key Assignment’ dropdown to ‘Graph’2. Click the Main Panel ‘Other’ button to turn it ON

Graph Panel opens below the Main Panel3. Select the Mix to be graphed as the PlayMix4. Select the Channel to be graphed from the Selected Channel dropdown5. Click the Graph button

Option: click the +M button to graph the Selected Channel with Group Master contributions Option: click the Diff button to graph the Selected Channel minus the Selected Graph

Tip: Pressing a Channel SELECT key updates the Selected Channel and graphs itNote: Automation Run is disabled when Graph is enabled

Viewer1. Time Span

• Sets time span of viewer2. Start Time

• Sets and indicates start time of viewer3. Copy Cursor Time

• Sets start time to cursor time4. Upper dB limit

• Sets upper limit of viewer5. Lower dB limit

• Sets Lower limit of viewer

Featured Graph6. Featured Graph Dropdown

• Selects featured graph7. Cursor Time

• Sets and indicates cursor time8. Clear

• Clears featured graph9. Clear All

• Clears all graphs10. Level

• Level of featured graph at cursor time

12

34

5

6 7

8

9

10

Page 52: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

52

SoloFlying Faders provides an assignable, multi-bus, destructive solo system; when a Channel Module is soloed, any unsoloed Channel Module within the same Solo Bus is forced to a muted state. Solo actions are never recorded by the automation.

Solo Buses• Any number of Solo Buses can be formed• A Solo Bus can contain any number of Channels• A Channel can be assigned to only one Solo Bus• Solo Bus assignments are saved and restored with a Mix

The solo system can customized for a session, i.e., a single global bus, separate buses for inputs and monitors, a multi-man solo system, etc.

Tip Mixing inputs, outputs, and returns on the same Solo Bus may cause unexpected results.

Assigning Solo Buses1. Press Global/Master SHIFT key and toggle OTHER key until ‘Solo Buses’ appears on Main Panel2. Enable the Global/Master OTHER key (OTHER key: On)

Solo Bus assignment is enabled3. Select a Channel Module to open its Solo Bus Membership (SELECT key: Flash)4. Select Channel Modules to be assigned as members of the same Solo Bus

Member of the same Solo Bus (SELECT key: On) Member of another Solo Bus (Offset LEDs: Dim, cannot be selected)

5. Deselect the member with the flashing SELECT key (All SELECT keys: Off)6. Repeat steps 2–4 to assign/modify other Solo Buses

Viewing Solo Bus Assignments1. Enable Solo Buses2. Select the Global/Master (SELECT key: Flash)

Channel Modules assigned to a Solo Bus (SELECT key: Flash)3. Press a flashing SELECT key

Selected Channel Module’s Solo Bus Members (SELECT key: Flash)4. Release the SELECT key5. Repeat steps 3 & 4 as required6. Deselect the Global/Master

Clear All Solo Bus AssignmentsClick on Menu / Clear / Solo Bus.

Page 53: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

53

SoloSolo ModeThree Solo modes are available that determine the operation of the Channel Module SOLO keys. The Solo mode is selected via the Global/Master Module SOLO key.

Tip: Create one or more Solo Buses before using the solo system.

Disabled (Global/Master Module SOLO Key: Off)Channel Module SOLO keys are disabledPress the Global/Master Module SOLO key to cycle the Solo mode to Momentary

Note: This is the default to prevent Channels from being accidently soloed.

Momentary (Global/Master Module SOLO Key: Dim)Press a Channel Module SOLO key to solo the Channel Soloed Member: SOLO key = Flash Solo cut Members: SOLO key = DimRelease the Channel Module SOLO key to unsolo the ChannelPress the Global/Master Module SOLO key to cycle the Solo mode to Latching

LatchingToggle a Channel Module SOLO key to solo or unsolo the Channel Soloed Member: SOLO key = Flash Solo cut Members: SOLO key = Dim

(All Unsoloed) (Global/Master Module SOLO Key: On)Press the Global/Master Module SOLO key to cycle the Solo mode to Disabled

(Any Soloed) (Global/Master Module SOLO Key: Flash)Press the Global/Master Module SOLO key to unsolo all Channels

Soloed Channels OptionsTwo Soloed Channels options are available from the Options Menu.1. Unmute Soloed Channels are forced to an unmuted state

(normal destructive solo behavior)2. New Play Mutes Soloed Channels are not forced to an unmuted

state (they play events while soloed)

Note: This setting is not saved and defaults to Unmute on launch.

Page 54: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

54

Timecode & Time DisplayAutomation playback requires timecode playing at speed ± 10%. Fader moves and Button events are time stamped based on the timecode format, requiring the format to be set properly before a Mix is started. A Mix’s timecode format is saved with the Mix and restored when the Mix is opened. Importing Mix data with a different timecode format is not allowed.

Note: Timecode Format must be set correctly within the Timecode Panel before starting to mix.

Timecode PanelClick the Main Panel Time to set and view the Timecode/Time Display options.

Timecode Input Dropdown• LTC: Linear Timecode

Flying Faders USB Interface XLR input• MTC: MIDI Timecode

User provided MIDI I/O must be connected and configured• Test: DO NOT SELECT!

Internal timecode for diagnostic purposes only

Configuring MTC1. Open Menu / Tools / IO Config...2. Click the Devices / Sections / Knob & Button Types tab3. Click on MTC in the Devices table4. Click the Location dropdown list and select a MIDI port5. Click OK

Timecode Format DropdownThis option must be set correctly before starting to mix.Tip: Pull-up/Pull-down is related to speed, not format.

Time Display Units DropdownSets how timecode is displayed when working with other mediums.Note: This option does not affect the ‘Timecode @ Sync Point’ and

‘Timecode @ Local Zero’ TimeBoxes found on this Panel.

Sync PointUser defined timecode frame AND Time Display frame that must synchronize, for example 02:00:00:00.0 = 000,000.00.0 foot-frames. The Sync Point button applies the calculated offset.

Local ZeroUser defined timecode frame OR Time Display frame to display as zero. The Local Zero button applies the calculated offset.

Valid TimecodeTimecode playing at speed ± 10% from the selected timecode reader is indicated by the Global/Master SHIFT key and the Main Panel timecode icon.

Page 55: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

55

Timecode & Time DisplayMain Panel Time FunctionsThe Main Panel Time turns yellow when the Local Zero and/or Sync Point is enabled.

TimeBoxesA TimeBox sets a time for an operation. Click and edit the time field Click the Mark button to capture the Main Panel Time Select a Marker from the dropdown list

The TimeBox time can be made into a Marker by typing a name into the TimeBox combobox.

Region TimeBoxes include buttons to set times to Preset and End.

Transport TimeBoxes include Preroll and Postroll fields.

Markers Tab• Create markers for various time operations.• Marker names and times can be edited• Last marker played over displays in bold• Markers are saved and restored with a Mix, and can be imported

Click to add a Marker (captures Main Panel Time)Click to delete highlighted Markers

*MarkShows the last time captured. Editing its name creates a new Marker with the same time.

Neve V Series Keyboard• MARK key captures a new *Mark time based on the Main

Panel Time• NEW LABEL key adds a new Marker based on the Main Panel Time

Clear All MarkersClick on Menu / Clear / Markers - or -Click the ‘All’ corner of the Markers table to select all and click

Marks current time for Local ZeroEnables Local Zero offset Enables Sync Point offset

Time (click for Timecode Panel)

Page 56: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

56

File OperationsNew…Use ‘New…’ when starting a mix to clear all moves and events. A dialog opens that allows you to keep selected Mix setup items.

Open…‘Open…’ clears all moves and events, and loads the Mix setup, moves, and events from the selected file.

Import…Use ‘Import…’ to bring elements from a Mix file into your current Mix. A dialog opens that allows you to replace selected Mix setup items and/or append moves and events.

SavePerforms a ‘Save As…’ using the current Mix name and the next Save Mix version number. This ensures Mix files are never overwritten.

Save As…Saves the PlayMix setup items, moves, and events, plus the moves and events of any Mixes and Scenes listed in the Queue.

Classic Exchange UtilityThree tabs provide the ability to migrate mixes between Classic Flying Faders and Flying Faders II.

1. From Classic Backup Floppies2. To Classic Backup Floppies3. From Classic Hard Drive

Migrated Classic Mixes have a .fmxm file extension.Migrated Classic Recall Stores have a .fmxr file extension.

Note: Classic Recall Stores use a 16 bit DOS compression utility that is not supported under Windows 8 or Windows 7, 64 bit.

AutosaveAutosave options are found under the Options menu.

Page 57: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

57

TransportThe transport controls on the Flying Faders Transport Panel, Neve V Series console, and custom Flying Faders Transport Module, generate transport commands to a connected machine controller via MMC (MIDI Machine Control) or Adam•Smith AS2600 protocol.

Machine ControllersIntegrationAlways close Flying Faders II+ before installing hardware devices or their drivers.

MIDIA user provided MIDI Interface must be installed for MMC.1. Install MIDI Interface according to manufacturer’s instructions2. Connect MIDI Interface to MMC device using appropriate cable (MIDI or ethernet)Note: The MIDI Interface must be selected for MMC within the Flying Faders IO Config…

AS2600 ProtocolAS2600 protocol machine controllers connect to the Flying Faders computer via a serial port.A USB to Serial Adapter Cable can be used if the computer does not have a serial port.1. Connect USB to Serial Adapter Cable to computer and install driver if required2. Connect USB to Serial Adapter Cable to AS2600 protocol device using a serial cable3. From the computer, click ‘Start’, right click on ‘Computer’ and select ‘Manage’4. Select ‘System Tools/Device Manager’ from left column of ‘Computer Management’ window5. Click on Ports (COM & LPT) from center column6. Note which COM port is assigned to the USB to Serial Adapter CableNote: The noted COM port must be selected for AS2600 within the Flying Faders IO Config…

IO Configuration1. Launch Flying Faders II+2. Click Menu / Tools / IO Config…3. Click ‘Devices / Sections / Knob & Button Types’ tab.

Page 58: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

58

TransportMMC1. Click ‘MMC’ in the Devices table2. Select appropriate MIDI port in the Location dropdown3. Click OK to apply and close dialog

Tip: It was discovered during testing that some MIDI Interfaces can handle HUI Controller data over the same ports as MTC and MMC, whereas other MIDI Interfaces can not. It is strongly recommended that separate ports be used for each function. Testing was also performed using MIDI over Ethernet with no problems found.

Transport Controller OptionsConfigured machine controllers appear in the Controller dropdown within the Transport Panel.

Click the Transport bar to open the Controller Options

ControllerSelect a controller from the Controller dropdown

Note: DO NOT SELECT Test! This is a virtual transport for diagnostic purposes only

TransportSelect a transport from the Transport dropdown if the AS2600 was selected

AS26001. Click ‘AS2600’ in Devices table2. Select appropriate COM port from Location dropdown.

See previous page regarding COM port location3. Click OK to apply and close dialog

Page 59: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

59

TransportResetReloads the tape machine constants to the Adam•Smith AS2600 Controller.

Console Key EnablesThe Console Key Enables allow the transport keys on the Neve V Series console to communicate with the Adam•Smith AS2600 Controller. If a console transport key is hard-wired to the transport it should not be enabled. Transport buttons on the Transport Panel are not affected.

Transport ControlsThe transport keys on the Neve V Series console or custom Flying Faders Transport Module operate in parallel with the transport buttons on the Transport Panel.

1. Locate2. Locate & Play3. Locate/Loop In Time4. Locate/Loop Preroll Time (seconds)5. Rollback & Play6. Rollback Time (seconds)7. Rewind8. Fast Forward

9. Stop10. Play11. Record12. Loop/Cycle13. Loop Out Time14. Loop Postroll Time15. Setup Options16. Auto Record (Non-Functional)

1

3 4 13 14 12

2 5

4 1 6 7 9 8 10

6 7 8 9 10 11

15

11 16

Page 60: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

60

Flying Faders Recall (Neve® VR & VRP)• Integrated Recall for Neve VR Series consoles• Recall is automatically configured when configuring your Flying Faders system• Recall data is saved within the Flying Faders Mix file• Recall Manager automatically launches when a Mix is opened• Automatic predictive scanning• Multi-window support allows up to 3 Channels to be recalled simultaneously• Create a new Store, copy the current Store, or omit a Store during file ‘Save As’• Automatically create a new Store or copy the current Store during file ‘Save’

Launching RecallRecall can be launched by opening a Mix file, pressing the Recall key on the Neve keyboard, clicking the Recall icon to the right of the Menus, or clicking on Menu / View / Recall Manager…

Recall ManagerAnytime Recall is launched the Recall Manager appears first, showing Store and Status information. The Recall Window option is also on this form. Flying Faders II+ supports up to three monitors, allowing three different areas of the console to be recalled simultaneously.

When more than one monitor is used for Recall, use the bucket buttons along the bottom of the Recall windows to assign which buckets appear in which window.

The Flying Faders II+ Recall window is similar in operation to the Classic Neve Recall window.

Recall Store ButtonThe Recall Store button, left of the Main Panel Mix Name field, sets which Store is saved at Save Mix. On: Save Mix creates a new Store Off: Save Mix reuses the Store in memory

Menu / File / Save As…During ‘Save As…’ a Recall Store dialog appears, with three options: Create New: scan console for new Store Copy From: reuse the Store in memory Omit: no Store is included in the Mix file

Page 61: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

61

Flying Faders Controller (HUI Emulation)• Integration of Flying Faders Channel Modules with HUI protocol for DAW control.• Support for Track levels and mutes.• Support for Track Sends A-E levels and mutes.• Support for Track Inserts A-E selecting and parameter editing.

Flying Faders II incorporates two completely independent systems, the traditional Mixer automation system and a new DAW Controller system. Channel Modules are assigned to the Mixer system by default, but any Channel Module can be assigned to either system. Channel Modules assigned to the Controller system have a different set of modes, indications, and commands than Mixer Channel Modules, and no longer appear within the Flying Faders Channel List. Both Match LEDs light fully on all Controller Channel Modules to differentiate them from the Mixer Channel Modules.

The new Controller system uses HUI emulation to interface with Pro Tools or any other DAW that speaks HUI protocol. HUI protocol supports up to 32 Track controller channels, divided equally between 4 pairs of MIDI I/O ports, with other important functions also supported via the first pair of MIDI I/O ports. The Flying Faders Controller uses a subset of the HUI protocol, providing the most important functions: Track Level and Mute, Send A-E Level and Mute, Track Solo, Track and Insert selection for Insert editing, Insert editing, Bank and Track switching, and Flip Sends.

Page 62: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

62

New Flying Faders Controller (HUI Emulation)Flying Faders HUI Emulation Communications

Track Controllers

MIDI I/O 1 MIDI I/O 2 MIDI I/O 3 MIDI I/O 4

Track Ch 1-2

Track Ch 3-4

Track Ch 5-6

Track Ch 7-8

Track Ch 9-16

Track Ch 17-24

Track Ch 25-32

MUTE LED Track Mute state / Send Mute state1

MUTE Key Toggle Track Mute / Toggle Send Mute1

RECORD LED Off = Track Channel

RECORD Key No command / Toggle Flip Inserts2

SOLO LED Track Solo state

SOLO Key Toggle Track Solo

SELECT LED On = Track selected for Insert Edit

SELECT Key Selects Track for Insert Edit3 / Selects Insert4 No function

FADER Track Level / Send Level1

RECORD LED On = Track / Flash = flipped to Send1

RECORD Key Toggle Flip Sends5

Match LEDs On + On = Controller Channel

MATCH LED On Off On Off Off

MATCH Key <Bank> <Track> <Send> <DAW> No function1 Flip Sends mode, 2 Inserts Flip ticked, 3 single press 4 double press,

5 Flips all Track Channels to the assigned Send.

Insert Controllers

MIDI I/O 1

Insert Ch 1 Insert Ch 2-5

MUTE LED Off = Inserts / On = Params Off / Parameter state2

MUTE Key Toggle Inserts / Params Mode Select Insert / Toggle Parameter2

RECORD LED Flash = Mode/Scroll Channel On = Insert Channel

RECORD Key No command / Flip Inserts1 No command / Flip Inserts1

SOLO LED Off

SOLO Key No function

SELECT LED Off

SELECT Key No function

FADER Scroll Insert / Params Pages2 No function / Adjust Parameter

RECORD LED Off / On or Flash3 Off / On or Flash3

RECORD Key Toggle Flip Sends4

Match LEDs On + On (Controller Channel)

MATCH LED Off

MATCH Key No function1 Inserts Flip ticked, 2 Params Mode 3 Inserts Flip ticked + Flip Inserts mode

4 Flips all Track Channels to the assigned Send.

Page 63: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

63

New Flying Faders Controller (HUI Emulation)Controller MIDI SetupInterfacing the Flying Faders Controller requires the DAW support HUI protocol, and MIDI interfaces for both the Flying Faders II+ and DAW computers. Martinsound has tested many third party MIDI interfaces, both traditional DIN ports/cables and MIDI over ethernet. The only problem Martinsound incurred while testing is that some interfaces do not handle both HUI messaging and MTC or MMC over the same port very well. It is recommended that separate MIDI ports be used for each protocol. Install the necessary MIDI interface drivers on both machines and connect the MIDI interfaces.

Flying Faders MIDI I/O1. Click on Menu / Tools / IO Config…

The IO Configuration dialog opens2. Click on the Devices/Sections/Knob & Button Types tab

The Devices table is on the left side of the tab

A default device named DAW should be in the Devices table. If DAW is not in the table, it may have been renamed; check if there is a device that uses the HUI_EMULATOR driver by clicking on each Device table row and see which driver is used in the IO Device Settings below the Devices table. If there is no device using the HUI_EMULATOR driver, then one must be created.

Create A Device Using the HUI Emulator Driver1. Select the HUI_EMULATOR driver from the

dropdown list at the top of the Devices table2. Click the button to the right of the dropdown

A ‘New Device’ is added to the 3. Rename the Device with a user friendly name

Name given appears in the DAW Assignment port.

The DAW MIDI Interface may be set up with 1, 2, 3, or 4 pairs of MIDI I/O ports, providing access to 8, 16, 24, or 32 DAW Tracks simultaneously. The HUI protocol includes bank switching of DAW Tracks between controller channels, which is supported by the Flying Faders Controller. This means that all DAW Tracks can be accessed with a single pair of MIDI I/O ports. Therefore, thought should be given

Page 64: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

64

New Flying Faders Controller (HUI Emulation)regarding the amount of Channel Modules to be assigned to the Flying Faders Controller and then set up the required amount of MIDI I/O ports accordingly.

Tip: Setting up more MIDI ports than required will not cause any issues, as bank switching allows every bank of Tracks to be controlled from the first 8 Controller Channels.

Assigning DAW MIDI Locations1. Click the Device table row that uses the HUI_EMULATOR driver.

The IO Device Settings updates for the selected Device.2. Click the Location: Setup button in the IO Device Settings.

The DAW MIDI Locations dialog opens.3. Click the radio button that corresponds to the DAW MIDI I/O Port Pairs required.

The corresponding amount of dropdown lists become active.4. Set each active dropdown to a unique MIDI port.5. Click OK to accept and close the dialog

HUI emulation is now active on the designated MIDI ports.

DAW MIDI I/OAfter setting up the MIDI ports for the Flying Faders HUI Emulator, MIDI ports need to be set up within the DAW application to mate with the emulated HUI Controller/HUI Expanders. Refer to your DAW documentation for setting up the DAW to communicate with a HUI Controller.

It is important that MIDI is mapped properly between Flying Faders and the DAW. The first set of ports within the DAW application must connect to the first set of ports for the Flying Faders HUI Emulator; the second set of ports must connect to the second ports, etc. Otherwise, banks of Tracks will appear in the wrong order and Insert editing may not be available.

Controller Channel I/O ConfigurationOnce the DAW MIDI Locations are assigned, Channel Modules must be assigned to the DAW Controller system. Any Channel Module may be assigned to the Controller, but consideration should be given about how a Controller works before arbitrarily assigning Channel Modules.

The premise of a Controller is that Controller Channel Modules are soft: the Tracks they control can be switched with the press of a button, therefore annunciation of which Tracks are currently being controlled by which Channel Modules is important. The Flying Faders DAW Controller system uses a Controller window on the computer screen to annunciate the Tracks, Sends, or Inserts being controlled by the Channel Modules, as well as other important information. Because of the distance between the computer screen and Channel Modules it is important that the location and layout of the Controller Channel Modules

MIDI I/O Port Pairs 1 in/1 out 2 in/2 out 3 in/3 out 4 in/4 out

Channel Modules Required (Inserts Flip Ticked1) 8 16 24 32

Channel Modules Required (Inserts Flip Unticked) 13 21 28 37

1First 5 Controller Channels flip between Track and Insert control

Page 65: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

65

New Flying Faders Controller (HUI Emulation)make it easy to follow the correlation between the two.

Make sure the computer screen is easily visible from the Controller Channel Modules, or if possible, place the screen directly in front of them on the other side of the meter bridge. Try to assign a single cluster of Channel Modules: splitting up the Controller across the console will cause confusion for the user when bank switching. Clearly mark each Controller Channel Module to direct you to its own Controller window annunciator port, which tells you what that Channel is currently controlling.

As discussed in the Controller MIDI Setup, the amount of Channel Modules for the Controller should have been decided when setting up the MIDI I/O ports. For this example, we will configure the smallest possible Controller because we plan on mixing primarily within Flying Faders II+. To minimize Controller size, we plan on leaving ‘Inserts Flip’ ticked, which means the first 5 Controller Channel Modules can ‘flip’ between Track control and Insert control. This means we need a total of 8 Channel Modules for our Controller.

For this example, we will use the first 8 Channel Modules to the right of the center section as our Controller, which will correspond to Channel Modules 37-44 on the console. This keeps the Controller near the center of the console and we can place the computer screen directly in front of the Controller, again near the center of the console. Now that you know how many Channel Modules you need and where you want the Controller Channel Modules to appear on the console, the Channel Modules can be configured for the Controller.

Assign Channels Modules to the Controller System1. Click on Menu / Tools / IO Config…

The IO Configuration dialog opens2. Click on the Mixer/Controller Assignment tab

This tab assigns Channel Modules to the Mixer system or Controller system3. Select the rows of Channel IO to be assigned to the Controller4. Select Controller from the dropdown list at the top of the table

Selected Channel IO rows change Mixer/Controller Assignment to ‘Controller’5. Click OK

Flying Faders applies the changes to the configuration and closes the dialog The Controller icon appears in the toolbar of the Main Panel Both Match LEDs light on the Channel Modules assigned to the Controller Controller Faders and MUTES reset to their designated Track levels and muted states

MIDI I/O Port Pairs 1 in/1 out 2 in/2 out 3 in/3 out 4 in/4 out

Channel Modules Required (Inserts Flip Ticked1) 8 16 24 32

Channel Modules Required (Inserts Flip Unticked) 13 21 28 37

1First 5 Controller Channels flip between Track and Insert control

Page 66: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

66

New Flying Faders Controller (HUI Emulation)Controller WindowThe Controller window displays what the selected DAW has currently assigned to each Controller Channel Module, as well as setting and indicating the modes of the Controller. The Controller has two primary modes, Inserts Flip ticked or unticked, reflected by the layout of the Controller Window.

When Inserts Flip is ticked the first five Controller Channel Modules are shared for Track and Insert control. As shown by the diagrams on the next page, when the Flip Inserts button is not selected (diagram 1 & 2) the first five Controller Channels are assigned only to Track Channels, but when the Flip Inserts button is flashing (diagram 3 & 4), the first five Controller Channels are assigned both to Track and Insert Channels: Tracks use the SOLO and SELECT buttons and Inserts use the MUTE and FADER. When Inserts Flip is unticked (diagram 5) the Insert Channels have dedicated Channel Modules. Also shown in the bottom diagram is an example of the Controller window when the Controller has more Channel Modules assigned to it. Whether Inserts Flip is ticked or unticked, all Track Channels can be flipped to control the Mute and Level of the Send currently assigned to the Controller (diagram 2).

When the Controller MIDI ports are setup, the Controller window can be opened/closed by pressing the Global/Master SHIFT + RUN keys (Menu / Options / SHIFT + RUN: Show Controller), or clicking the Controller icon right of the Menus.

Resizing the Controller window zooms the contents of the window allowing for easier viewing. Simply ‘grab’ the right edge of the window with the mouse and drag it to the preferred size.

1. Inserts Flip• Ticked: First 5 Controller Channels can ‘flip’

between Track and Insert control• Unticked: First 5 Controller Channels are

dedicated to Insert control.

2. On Top• Keeps the Controller window in front of the

Flying Faders window.

3. Flip Inserts• Appears when Inserts Flip is ticked.• Flips Controller Channel 1 to toggle and

scroll Inserts and Params pages.• Flips Controller Channel 2-5 to toggle

Inserts, or toggle and adjust Insert parameters.

4. Flip Sends• Flips Track Channels to control the Mute

and Level of the assigned Send.

5. DAW Assignment Port• Indicates which DAW is being controlled,

when MIDI is setup for multiple DAWs.

6. < Bank + Bank >• Moves the Track view left or right one Bank

7. < Track + Track >• Moves the Track view left or right one Track.

8. < Send + Send >• Moves the Send view up or down one Send.

9. < DAW + DAW >• Moves the DAW view up or down one DAW.

10. Controller Channel• Displays the Channel I/O it is assigned to.• Displays information about its assigned

Track and/or Insert Channel.

11. Track Channel• Displays the name of the assigned Track.• Indicates if the assigned Track is selected for

Insert editing (Track name turns yellow).

12. Track Channel – Flip Sends• Displays the name of the assigned Send

being controlled by the Track Channel.

13. Mode/Scroll Channel• Displays the current mode for the Insert

Channels: Inserts or Params.• Upper text displays MUTE function.• Lower text displays Fader function.

14. Insert Channel – Insert Mode• Displays the name of the plug-in assigned

to the Insert Channel.• Channel MUTE selects Insert.

15. Insert Channel – Params Mode• Upper text displays the plug-in parameter

controlled by the Channel MUTE.• Center bar indicates position or level for

parameter controlled by the Channel Fader.• Lower text displays the plug-in parameter

controlled by the Channel Fader.

Page 67: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

67

New Flying Faders Controller (HUI Emulation)Diagram 1: Inserts Flip Ticked

Diagram 3: Inserts Flip Ticked: Flip Inserts – Inserts

Diagram 4: Inserts Flip Ticked: Flip Inserts – Params

Diagram 2: Inserts Flip Ticked: Flip Sends

Diagram 5: Inserts Flip Unticked

6 7 8 93 4 521

13

14

15

12

10

11

Page 68: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

68

New Flying Faders Controller (HUI Emulation)Inserts Flip• Ticked: First 5 Controller Channels can ‘flip’ between Track and Insert control• Unticked: First 5 Controller Channels are dedicated to Insert control.

This option allows the first five Controller Channels to be shared between Track and Insert control or dedicated to Insert control. When ticked, all Channel Modules assigned to the Controller act as Track Channels. Pressing the upper RECORD button on any Controller Channel Module ‘flips’ the first 5 Channel Modules, allowing their MUTEs and FADERs to control Insert selection and parameter editing for the currently selected DAW Channel, while the SOLO and SELECT buttons are still associated with the first 5 Track Channels. The upper RECORD LED indicates when the first 5 Channel Modules are behaving as Track controllers or Insert controllers.

The best setting is based on the amount of Channel Modules that can be assigned to the Controller versus the Flying Faders Mixer system.

On Top• Keeps the Controller window in front of the Flying Faders window.

This option prevents the Controller window from getting buried by the Flying Faders window.

Flip Inserts• Appears when Inserts Flip is ticked.• Flips Controller Channel 1 to toggle and scroll Inserts and Params pages.• Flips Controller Channel 2-5 to toggle Inserts, or toggle and adjust Insert parameters.

The Flip Inserts button appears when the Inserts Flip option is ticked. Enabling the button flips the first five Controller Channels to Insert control. For further information see Inserts Flip.

Flip Sends• Flips Track Channels to control the Mute and Level of the assigned Send.

This option allows all Track Channels to control

DAW Assignment PortIt is possible to add more than one HUI Emulation Device to the IO Configuration, and set it up with MIDI ports

If multiple Indicates which DAW is being controlled, when MIDI is setup for multiple DAWs.

< Bank + Bank >Clicking the < Bank button moves the Track view to the next complete bank of Faders to the left.

Clicking the Bank > button moves the Track view to the next complete bank of Faders to the right.

< Track + Track >Clicking the < Track button moves the Track view one Track to the left.

Clicking the Track > button moves the Track view one Track to the right.

MIDI I/O Port Pairs 1 in/1 out 2 in/2 out 3 in/3 out 4 in/4 out

Channel Modules Required (Inserts Flip Ticked1) 8 16 24 32

Channel Modules Required (Inserts Flip Unticked) 13 21 28 37

1First 5 Controller Channels flip between Track and Insert control

Page 69: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

69

New Flying Faders Controller (HUI Emulation)Controller Channel ModuleController Channel Modules, indicated by both Match LEDs being on, have a different set of modes, indications, and commands than Mixer Channel Modules, and no longer appear within the Flying Faders Channel List. Please take a moment to become familiar with the modes, indications, and commands of the Controller Channel Module by watching its interactions with the Controller window.

1. MUTE• Track Channel – Indicates and toggles the Track Mute• Track Channel – Indicates and toggles the Send Mute (Flip Sends)• Insert Channel – Selects the associated Insert (Inserts Mode)• Insert Channel – Indicates and toggles the Insert parameter (Params Mode)• Mode/Scroll Channel – Toggles between Inserts Mode and Params Mode

2. RECORD (Upper)• Indicates the current function of the Channel Module’s Mute and Fader

Off = Track Channel On = Insert Channel Flash = Mode/Scroll Channel

• Toggles the Flip Inserts command (Inserts Flip ticked)

3. SOLO• Places the Track in and out of solo within the DAW• Indicates when the Track is soloed

4. SELECT• Indicates and selects the Track for Insert editing

5. Fader• Track Channel – Indicates and sets the Track Level• Track Channel – Indicates and sets the Send Level (Flip Sends)• Insert Channel – Adjusts the Insert parameter (Params Mode)• Mode/Scroll Channel – Scrolls the Inserts pages (Inserts Mode)• Mode/Scroll Channel – Scrolls the Params pages (Params Mode)

6. RECORD (Lower)• Indicates the current function of a Track Channel’s Mute and Fader

Off = Not a Track Channel On = Track Flash = Send

• Toggles the Flip Sends command

7. Match LEDs• Both on, indicating the Channel Module is assigned to the Controller system

8. MATCH• 1st Track Channel = < Bank (LED On)• 2nd Track Channel = Bank > (LED On)• 3rd Track Channel = < Track• 4th Track Channel = Track >• 5th Track Channel = < Send (LED On)• 6th Track Channel = Send > (LED On)• 7th Track Channel = < DAW• 8th Track Channel = DAW >• Other Track Channels = No function

1

5

2

3

4

6

8

7

Page 70: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

70

Page 71: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

71

AppendixFlying Faders II+ InstallationTo install the software requires the following:

✔Windows 7 or Windows 8 computer with Intel Core™ processor ✔Computer is connected to the internet ✔ Flying Faders Automation – USB Interface connected to the computer

A web installer is used for software installation to ensure that the required version of Microsoft’s .NET Framework is installed from Microsoft.com along with the Flying Faders II software.

Important: If you have a beta release of Flying Faders II+ on your computer, you must manually uninstall it before installing a public release of Flying Faders II+. Go to Control Panel / Programs and Features, right click on Flying Faders II within the list, and click Uninstall from the pop-up menu. After the program is uninstalled, you may proceed with installing Flying Faders II+.

Note: Check for additional security prompts along the bottom of the screen during the installation process if the installation process seems to be stalled.

Installing Software1. Connect the Flying Faders Automation – USB Interface to the computer2. Navigate the computer’s web browser to www.martinsound.com/FF2Plus/Install/3. Click the Run button below the text on the Flying Faders II+ Installer web page4. Click Run on the ‘File Download – Security Warning’ dialog5. Click Run on the ‘Internet Explorer – Security Warning’ dialog

The installer checks the computer for the required version of .Net Framework The Microsoft .Net installer appears if a required .Net Framework needs to be installed Follow the directions for the Microsoft .Net installer; a Restart may be required

6. The ‘Flying Faders II Installer’ message box initiates The message box informs you what the installer is doing.

7. Click Yes on the ‘User Account Control’ dialog8. Click Install on the ‘Windows Security’ dialog

The Flying Faders USB driver installs The installer detects the Flying Faders Automation – USB Interface

9. Input contact information and click OK Contact information is solely for Martinsound to communicate information regarding Flying Faders The OK button becomes enabled when all four text fields are filled out The Flying Faders II Application begins downloading in the background

10. Click Next when the ‘Welcome to the Flying Faders II+ Setup Wizard’ screen appears11. Click Next on the ‘Select Installation Folder’ screen

Do not change the default installation path as unintended consequences may occur12. Click Next on the ‘Confirm Installation’ screen

Flying Faders II+ installs13. Click Yes on the ‘User Account Control’ dialog14. Click Close on the ‘Installation Complete’ screen15. Click OK on the ‘Flying Faders II Installer’ message box

A Flying Faders II+ application icon appears on the desktop, as well as in the Start menu. If an older version of Flying Faders was on the computer it was replaced during the installation.

If this is the first time Flying Faders was installed on the computer, the system must first be configured within the software before attempting to mix.

Page 72: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

72

AppendixIO ConfigurationFlying Faders II+ must know the location and layout of each channel to communicate with the channel hardware. This is done through the IO Configuration dialog, which creates an initialization file that defines channel hardware and maps available channels. The configuration process also generates metadata for each channel that is embedded into each Mix file, making it easy to move a mix between consoles.

To make configuration easier, most typical channel layouts and console sections are already predefined. This allows most to quickly specify their console layout with no customization. If your system has custom events, we recommend contacting Martinsound for help in configuring your system. For everyone else, the following tutorial walks you through the configuration process, using a Neve VRP60 as an example. Simply modify selections to fit your console sections and channel layouts.

Once the system is configured, open IO Diagnostics (Menu / Tools / IO Diagnostics) to confirm the configuration by touching Faders and pressing Buttons, to see if they report back with proper names and locations. After the configuration is confirmed, the Faders must be calibrated ( Menu / Tools / Calibrate ) to ensure mixes play back correctly.

If the computer has not had Flying Faders installed before, the first time you launch Flying Faders II+ you will be greeted by the following dialog…

Click OK to bring up the IO Configuration dialog and click on the Console Layout tab.

Click All in the upper left corner of the table, then click at the upper right corner of the table, to delete all rows. Flying Faders II+ is ready for a new configuration.

To make it easier to understand how to configure the system, the following instructions will include configuring a Neve VRP60 as an example.

Important: DO NOT CONFIGURE YOUR SYSTEM LIKE THE EXAMPLE UNLESS IT IS A NEVE VRP60!

Page 73: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

73

AppendixFrom the first dropdown select a Section type that matches the primary section of your console.Example: We want to add the input channels of our Neve VRP, so we select ‘Channel In’.

Enter the start and end position for the Section range. The system defaults to the lowest available position for the selected Section type, but the value may be overridden as required. Example: We have 60 input channels so we can use the default start position of ‘1’ and enter an end position of ‘60’ for the ‘Channel In’ Section.

From the second dropdown select the Channel IO Layout that matches the Channel Modules for this Section range. Most consoles use a Channel IO Layout of ‘Fader +10’ for input Channel Modules. If the Channel Modules are not all the same Channel IO Layout, then add the Section in parts based on the different Channel Modules types. Channel IO Layout must match the actual Channel Modules so the Button types and fader dB in hand are correct. Example: We select ‘Neve VRP’, which provides a map of the Channel Modules’ automated Controls and defines their Recall layout.

From the third dropdown select the IO Device that is connected to the automation rack for this range of Channel IO. Leave it set to ‘FF USB’, unless the system has two Flying Faders Automation – USB Interfaces, in which case select the serial number for this range of Channel IO.Example: We have only one Flying Faders Automation – USB Interface, so we leave it set to ‘FF USB’.

Page 74: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

74

AppendixEnter the IO Device starting position for the first Channel Module in this range of Channel IO. The number should match the numbered ribbon cable attached to the specific fader module and correlates to the start position for the Section range. If the IO Device positions are not contiguous then add the range in parts to jump over missing IO Device positions. Example: Our 60 input channels are connected to ribbon cables 1–60 in contiguous order, so we do not need to change the Starting IO Device Position.

Click the button to add the designated Channel IO.Example: We now see 60 VRP channels, designated as Channel In 1-60 in IO Device Position 1–60.

Continue adding more Channel IO for the various Sections that match your console hardware.Example: We want to add the Neve VRP stereo bus, so we select ‘Mix Bus’ for the Section type from the first dropdown. The Section start and end range automatically updated for the Section type, but having only one stereo bus fader, we can leave the range alone. The stereo bus channel has a 0dB in hand fader and a mute, with no other automated Buttons or Recall, so we select ‘Fader +0’ for its Channel IO Layout from the second dropdown. Again, there is only one Flying Faders Automation – USB Interface, so we leave it set to ‘FF USB’. Our stereo bus Channel Module is connected to ribbon cable 61, so we do not change the IO Device Position. We then click the button to add the stereo master to the configuration.

Page 75: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

75

AppendixOur Neve VRP has an automated Cut A & B bus, so we need to add them. We select ‘Cut AB’ for the Section type from the first dropdown. The Section start and end range updated automatically for the Section type, but having only one Cut A & B bus, we leave the range alone. Cut A & B has a predefined layout, so we select ‘Cut AB’ for the Channel IO Layout. Again, there is only one Flying Faders Automation – USB Interface, so we leave it set to ‘FF USB’. The IO Device location updated automatically to the next available position, but Cut AB is unique in that it uses event hardware belonging to a hardware channel that does not have events. On our Neve VRP, Cut AB uses the Mix Bus channel’s event hardware. We edit the IO Device location to be ‘61’ to match the location of the Mix Bus. We then click the button to add the Cut AB to the configuration

We now see Cut AB in the configuration and see it is sharing the same IO Device location as the Mix Bus.

We want to add the Flying Faders Group Masters on our Neve VRP, so we select ‘FF Group Master’ for the Section type from the first dropdown. The Section start and end range automatically updated for the Section type, but we have 3 Group Masters so we can use the default start position of ‘1’ and enter an end position of ‘3’ for the this Section. The Group Masters have a +10dB in hand fader and a mute, with no other automated Buttons or Recall, so we select ‘Fader +10’ for their Channel IO Layout from the second dropdown. Again, there is only one Flying Faders Automation – USB Interface, so we leave it set to ‘FF USB’. Our Group Masters are connected to ribbon cables 62–64, so we do not need to change the IO Device Position. We then click the button to add the Group Masters to the configuration.

We now see the last of our automation Channels added to the configuration.

Page 76: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

76

AppendixRecall is disabled by default. If the console is a Neve VR or VRP, Recall must be enabled and mapped:

1. ‘Recall Device’ connected to the Neve VR/VRP console must be selected If more than one Flying Faders Automation – USB Interface is used with the system, select the serial number with the Recall interface

2. ‘Recall: Enabled’ checkbox must be ticked3. Correct type for must be selected ‘Recall: Monitor Section Layout’4. Correct location must be selected for ‘Recall: Monitor Section Layout’

Sets the location of the center section in relation to the channel buckets Note: The Recall hardware will not work if its location is incorrect

4

Example: Our Neve VRP has Recall. Again, there is only one Flying Faders Automation – USB Interface, so we leave the Recall Device dropdown list set to ‘FF USB’. We tick the Recall: Enabled checkbox. We set the Monitor Section Layout type to VRP so the Recall graphics match our console. Our console’s center monitor section is located after channel 36, so we set the Monitor Section Layout location to ‘After 25-36’.

The configuration window for our Neve VRP60 now looks like this.

Once the IO Configuration is complete, click OK. It is highly recommended that you quit and relaunch Flying Faders II+ to ensure the system is properly initialized with the new configuration.

12

3

Page 77: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

77

AppendixThe ‘Save As’ button can be used to make a backup of the current IO Configuration. Rename the backup during ‘Save As’, to avoid overwriting the system configuration file. The Open button can be used to open a saved IO Configuration file. Pressing OK after opening an IO Configuration saves the configuration using the system required name.

Channel IO BuilderThe Channel IO Builder tab allows you to build new Channel layouts to match custom Flying Faders hardware. You should not change the settings of the predefined Layouts.

Create New Channel Types1. Click the button at the top of the Ch IO Layout table to create a new row2. Click the ‘New Layout’ row and type a descriptive name for the new Channel type3. Select the new Channel type from the ‘Selected Ch IO Layout’ dropdown list4. Select the ‘Default Mixer/Controller Assignment’ for the new Channel type

Set this to Mixer unless you have dedicated Controller Channel Modules5. Select the ‘Recall Layout’ for the new Channel type

Set this to ‘None’ as there are already layouts for Neve VR and VRP6. Click the button at the top of the Channel Knob Layout table

Edit the dB in hand to match the dB scale on the Channel Module7. Click the button at the top of the Channel Button Layout table

Select a Button type from the Name dropdown list Refer to the following page if the required Button type is not in the list Tick the ‘Low’ checkbox if the event button is off when its logic voltage is low Tick the ‘On’ checkbox if the event button should be on when Flying Faders II+ is launched Enter the Button’s event hardware IO location

8. Repeat as required

Page 78: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

78

AppendixSections And Button TypesThe ‘Devices / Sections / Knob & Button Types’ tab allows you to create new Section types and reorder them to best match your console. You can also create new Button types to match custom Flying Faders hardware. You should not change or delete the predefined Sections or Buttons.

Create New Sections1. Click the button at the top of the Sections table to create a new row2. Click the ‘Name’ field of the new row and type a descriptive name for the new Section type3. Select its generic Channel type from the ‘Generic’ dropdown list

Helps map the channel type if a Mix is moved to a console that does not have this Section type4. Enter a Classic Flying Faders Channel type in the ‘Classic’ column

Helps map the channel type if a Mix is exported to Classic Flying Faders5. Repeat as required

Reordering SectionsChanging the order of the Sections table changes the order of Channels in the Channels tab.1. Click a Section row2. Click the up/down buttons adjacent to the table to move the row higher/lower in priority

Create New Channel Knob TypesThis is not supported at this time.

Create New Channel Button Types1. Click the button at the top of the Channel Buttons table to create a new row2. Click the ‘Name’ field of the new row and type a descriptive name for the new Button type3. Repeat as required

New Button types can be selected within the Channel IO Builder

Page 79: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

79

AppendixIO DiagnosticsIO Diagnostics allows you to easily check fader and button press, and hardware mapping. It also provides a fader count viewer for aligning the A/D, a Fader dB readout, a more thorough readout of the calibration numbers, and Move 0dB and Move -40dB buttons.

After configuring the system, it is strongly recommended that you should open IO Diagnostics and press all Faders and Buttons. That is the easiest method of confirming if they are included in the configuration, if they are working, and if their IO position is correct.

In the following screen shot, we see information for each automated Control on Channel 1 by simply pressing them.• Column 1 indicates Control press state• Column 2 indicates Channel IO Layout• Column 3 indicates Channel IO Name• Column 4 indicates Control type• Column 5 delineates between the Channel Configuration and the Channel hardware• Column 6 indicates the IO Device type• Column 7 indicates the serial number of the controlling Flying Faders Automation – USB Interface• Column 8 indicates the IO Device Position• Column 9 indicates the hardware type• Column 10 indicates the hardware location

In the strip along the top, we selected Channel 1 and see its A/D readout and automation dB readout.

Clicking the ‘Move 0’ button should move all Faders to 0dB.

Clicking the ‘Move -40’ button should move all Faders to -40dB.

Page 80: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders

80

AppendixA/D CalibrationTools required:• A/D Calibration Assembly (ADCA) that came with the system• tweaker or small screwdriver

The system should be allowed to warm up for 30 minutes before calibrating the A/D. Replace the Channel Module at IO Device Position ‘1’ with the ADCA. Launch Flying Faders II+ and click IO Diagnostics in the Tools menu.

Select the Channel from the dropdown list that corresponds to the first Channel Module.

Flip the switch on the ADCA towards the HI number.

From the front of the Servo Rack, adjust the lower trim pot (R1) on the SECA (card slot 7) until the number in the IO Diagnostics text box matches the HI number on the ADCA, with the ± count as close to zero as possible.

Numbers shown are for example only. Align to the numbers on the ADCA being used.

Flip the switch on the ADCA towards the LO number.

From the front of the Servo Rack, adjust the upper trim pot (R2) on the SECA (card slot 7) until the number in the IO Diagnostics text box matches the LO number on the ADCA, with the ± count as close to zero as possible.

Numbers shown are for example only. Align to the numbers on the ADCA being used.

Flip the switch back and forth, adjusting the trim pots as necessary until the numbers are consistently correct.

Close the IO Diagnostics window, and replace the ADCA with the first Channel Module.

Page 81: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders
Page 82: Flying Faders II+ Operation Manual - Martinsound · 2020-04-14 · 7 Introduction Twenty five years ago, Martinsound revolutionized mix automation with the release of Flying Faders