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A B ½" Fighting Distance ½" Fighting Distance Examples of Fighting Distance & Fisticuffs Mounted figures have a ½ " Fighting Distance measured from the front of the base. In order for a mounted figure to commence Fisticuffs in a ‘head on fight’ the mounted figure must have its Fighting Distance within an enemy model’s Fighting Distance (or vice versa). In the example above the mounted dragoon (B) has galloped forward between the two buildings with a view to commencing fisticuffs with the cavalryman (A). The dragoon did not have sufficient manoeuvre distance to get within the required ½ " Fighting Distance of the cavalryman so the dragoon was unable to commence fisticuffs during that command. In the example above the white arrow representing the dragoon’s front Fighting Distance would have had to ‘make contact’ with the white arrow representing the cavalryman’s Fighting Distance and touch his front base in order for ‘head on’ Fisticuffs to have occurred. Witchfinder General: Days of Revelation Beware of the Geese! Page 1 of 2 www. Dashingdicegames.co.uk Permission given to download and photocopy for personal use only. © Dashing Dice Games 2012. All Rights Reserved.

Fisticuffs and Mounted Figures

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Fisticuffs and Mounted Figures

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  • AB

    " Fighting Distance

    " Fighting Distance

    Examples of Fighting Distance & FisticuffsMounted figures have a " Fighting Distance measured from the front of the base. In order for a mountedfigure to commence Fisticuffs in a head on fight the mounted figure must have its Fighting Distance withinan enemy models Fighting Distance (or vice versa).

    In the example above the mounted dragoon (B) has galloped forward between the two buildings with a viewto commencing fisticuffs with the cavalryman (A). The dragoon did not have sufficient manoeuvre distanceto get within the required " Fighting Distance of the cavalryman so the dragoon was unable to commencefisticuffs during that command. In the example above the white arrow representing the dragoons frontFighting Distance would have had to make contact with the white arrow representing the cavalrymansFighting Distance and touch his front base in order for head on Fisticuffs to have occurred.

    Witchfinder General: Days of Revelation

    Beware of the Geese!

    Page 1 of 2

    www. Dashingdicegames.co.uk

    Permission given to download and photocopy for personal use only. Dashing Dice Games 2012. All Rights Reserved.

  • Examples of Fighting Distance & FisticuffsMounted figures have a " Fighting Distance measured from the front of the base and a 1" FightingDistance from the sides of the base . In order for a mounted figure to commence Fisticuffs in an attack that isalmost head on, the mounted figure must have its Fighting Distance within an enemy models FightingDistance (or vice versa).

    Witchfinder General: Days of Revelation

    AB

    In this example the cavalryman (A)has managed to manoeuvre into theFighting Distance of the dragoon. Thewhite arrow, representing thecavalrymans front " FightingDistance, has made contact with theblack arrow representing the dragoons1" Fighting Distance from the sideand the black arrow, showing thedragoons fighting distance, istouching the base of the cavalryman.

    To show the two figures are Engagedin Fisticuffs the cavalryman isaccordingly placed in base- to- basecontact with the dragoon and Fisticuffscan commence. The cavalrymans actof getting within fighting distance ofthe dragoon was the catalyst thatinitiated a vicious fight between thedetermined opponents that our twoinanimate model figures represent.

    On this occasion the cavalryman haswounded the dragoon. Thecavalryman had some manoeuvredistance remaining and decided to useSlash and Gallop to ride onwards outof Fisticuffs. The sheep appear to beremarkably undisturbed by the fightthat occurred near them.

    www. Dashingdicegames.co.uk

    Permission given to download and photocopyfor personal use only.

    Dashing Dice Games 2012. All Rights Reserved.

    Page 2 of 2