19
www.teachingpacks.co.uk Images: © Getty Images © 1) Choose who will be the ‘Solver’ and who will be the ‘Roller’. 2) When the game begins, the Solver starts answering the questions below. 3) While the Solver is answering questions, the Roller rolls a die until they roll a ‘6’. 4) When a ‘6’ is rolled, the two players swap, so the Solver becomes the new Roller, and the Roller becomes the new Solver. Continue playing, swapping roles every time a ‘6’ is rolled. 5) The winner of the game is the player who answers the last question correctly. First to 40 This is a game for two players and you will need one pen (or pencil) and one die. A - Addition (with totals up to 20) 1. 8+8= 2. 3+4= 3. 4+8= 4. 3+8= 5. 7+2= 6. 9+8= 7. 3+2= 8. 9+4= 9. 8+1= 10. 5+7= 11. 4+7= 12. 7+8= 13. 4+4= 14. 2+6= 15. 9+9= 16. 8+4= 17. 6+2= 18. 2+8= 19. 4+2= 20. 9+5= 21. 1+9= 22. 4+6= 23. 2+4= 24. 2+9= 25. 8+6= 26. 4+3= 27. 1+5= 28. 7+7= 29. 5+9= 30. 3 + 10 = 31. 6+8= 32. 3+9= 33. 7+4= 34. 6+9= 35. 5+2= 36. 1+3= 37. 5+1= 38. 2+3= 39. 1+4= 40. 2+7=

First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

  • Upload
    others

  • View
    0

  • Download
    0

Embed Size (px)

Citation preview

Page 1: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

www.teachingpacks.co.ukImages: © Getty Images

©

1) Choose who will be the ‘Solver’ and who will be the ‘Roller’.2) When the game begins, the Solver starts answering the questions below.3) While the Solver is answering questions, the Roller rolls a die until they roll a

‘6’. 4) When a ‘6’ is rolled, the two players swap, so the Solver becomes the new

Roller, and the Roller becomes the new Solver. Continue playing, swapping roles every time a ‘6’ is rolled.

5) The winner of the game is the player who answers the last question correctly.

First to 40 This is a game for two players and

you will need one pen (or pencil) and one die.

A - Addition (with totals up to 20)

1. 8 + 8 = 2. 3 + 4 = 3. 4 + 8 =

4. 3 + 8 = 5. 7 + 2 = 6. 9 + 8 =

7. 3 + 2 = 8. 9 + 4 = 9. 8 + 1 =

10. 5 + 7 = 11. 4 + 7 = 12. 7 + 8 =

13. 4 + 4 = 14. 2 + 6 = 15. 9 + 9 =

16. 8 + 4 = 17. 6 + 2 = 18. 2 + 8 =

19. 4 + 2 = 20. 9 + 5 = 21. 1 + 9 =

22. 4 + 6 = 23. 2 + 4 = 24. 2 + 9 =

25. 8 + 6 = 26. 4 + 3 = 27. 1 + 5 =

28. 7 + 7 = 29. 5 + 9 = 30. 3 + 10 =

31. 6 + 8 = 32. 3 + 9 = 33. 7 + 4 =

34. 6 + 9 = 35. 5 + 2 = 36. 1 + 3 =

37. 5 + 1 = 38. 2 + 3 = 39. 1 + 4 =

40. 2 + 7 =

Page 2: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

52 + 12 = 64

19 + 19 =

32 + 40 =

87 + 9 =

38 + 21 =

73 + 20 =

52 + 41 =

87 + 12 =

64 + 33 =

41 + 40 =

49 + 17 =

56 + 27 =

73 + 15 =

80 + 10 =

42 + 19 =

17 + 62 =

53 + 25 =

58 + 19 =

81 + 14 =

55 + 17 =

Can you find these addition calculations (and their answers) in the grid below?

36 52 76 10 15 58 19 77 38 29 38 77 28 47 17

52 12 64 14 52 12 88 37 73 11 81 14 95 47 62

67 35 54 9 41 1 65 44 15 54 89 47 27 10 79

16 53 51 54 93 87 11 13 88 76 46 13 48 9 26

53 25 78 8 99 33 23 45 51 19 19 38 8 14 78

34 85 22 44 86 45 56 75 30 24 46 57 23 47 58

64 98 87 12 99 50 27 37 58 12 60 22 25 73 25

84 21 97 8 43 74 83 40 32 21 1 90 7 20 24

33 20 7 63 42 43 41 62 40 59 36 61 69 93 49

64 96 83 49 17 66 49 2 72 50 31 26 6 32 79

33 73 6 41 82 42 30 39 66 20 80 10 90 28 91

97 72 55 95 87 9 96 3 48 15 55 6 2 42 58

17 19 5 69 40 94 81 39 38 58 17 38 35 19 68

70 31 41 40 81 45 4 3 93 57 72 21 67 61 33

32 71 18 18 16 4 56 5 17 19 80 59 92 34 27

www.teachingpacks.co.uk

©

+ =

Page 3: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

Four in a Row1 4 6 10 12 18 21 25 30

17 8 19 15 6 24 13

5 21 11 21 12 8 5

29 20 13 4 15 2 20

14 3 29 12 19 3 8

26 7 24 9 14 18 6

9 18 2 15 21 7 11

4 19 17 12 29 26 3

1. This is a game for two players.2. Player 1 should choose two of the numbers from the

boxes above and subtract the smallest from the largest.3. Then, player 1 should find their answer in the grid below

and cover it with a counter. If the answer appears more than once, they can choose to cover either of those squares with their counter.

4. Next, player 2 takes their turn and repeats steps 2 and 3.

Subtraction - answers up to 30

5. Continue taking turns, choosing two of the numbers above, subtracting the smallest from the largest and covering the answer with a counter.

6. The winner is the first person to cover four squares in a horizontal, vertical or diagonal line.

www.teachingpacks.co.uk Images: © Getty Images©

Page 4: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

This is a game for two or more players and you will need a pack of cards.

In this game: • Aces count as one. • Tens, Jacks, Queens and Kings are not needed and can be

removed from the deck.

How to play 1. Place a pile of cards, face down, in the

centre of the table. 2. Deal four cards to each player. 3. Players should make a pair of two-digit

numbers using their cards. For example, these four cards can make 73 and 35.

4. Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38

5.The player with the largest difference scores one point and the cards are returned to the bottom of the pile.

Repeat this process, dealing four cards to each player and finding the biggest

difference each time.

The final winner is the first person to score eight points.

Big DifferencesSubtracting two digit numbers

Remember to subtract the smaller number from the larger one.

www.teachingpacks.co.ukImages: © Getty Images

©

Page 5: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

5 + 15 10 + 11 8 + 13 14 + 5 9 + 19 7 + 14 11 + 11 5 + 14

10 + 10 9 + 11 4 + 16 2 + 18 17 + 3 10 + 10 8 + 14 18 + 3

11 + 8 6 + 15 7 + 14 9 + 12 10 + 20 15 + 5 20 + 0 9 + 11

11 + 9 2 + 18 16 + 4 17 + 3 5 + 14 8 + 18 7 + 15 12 + 8

7 + 13 12 + 11 14 + 7 1 + 19 0 + 20 8 + 12 4 + 16 13 + 7

12 + 8 9 + 12 7 + 15 9 + 10 10 + 11 8 + 14 9 + 13 19 + 2

6 + 14 3 + 17 15 + 5 4 + 15 7 + 14 8 + 12 17 + 3 1 + 19

19 + 3 1 + 17 1 + 19 7 + 13 4 + 16 9 + 11 0 + 21 5 + 15

START

EXITwww.teachingpacks.co.uk©

Can you find the pairs of numbers that add up to 20? Start below and find a path to the exit.

Page 6: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

5 + 15

10 + 10 9 +11 4 + 16 2 + 18 17 + 3 10 + 10

15 + 5 20 + 0 9 +11

11 + 9 2 + 18 16 + 4 17 + 3 12 + 8

7 + 13 1 + 19 0 + 20 8 + 12 4 + 16 13 + 7

12 + 8

6 + 14 3 + 17 15 + 5 8 + 12 17 + 3 1 + 19

1 + 19 7 + 13 4 + 16 9 + 11 5 + 15

START

EXITwww.teachingpacks.co.uk©

Number Bonds to 20ANSWERS

Page 7: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

Number Detectives This is a game for two or more players.

First, choose a player to be the secret agent. The other players become the number detectives.

1. The secret agent chooses a number from 1 to 50. 2. The number detectives take it in turns to ask the secret agent

about their chosen number. For example: • Is it larger than 10? • Is it even? • Is it in the five times table?

3. The secret agent can only answer by saying ‘Yes’ or ‘No’. 4. The number detectives can use

the number grid below to help them work out the secret number. For example, if the secret agent says ‘Yes’ to the question ‘Is it larger than 10?’, the number detectives can cross out 1, 2, 3, 4, 5, 6, 7, 8, 9 and 10.

5. Take turns to ask questions until somebody is able to work out the secret number.

1 2 3 4 5 6 7 8 9 10

11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 28 29 30

31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50www.teachingpacks.co.uk

Images: © Getty Images©

Page 8: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

8:55 2:30 3:30 7:00

twenty to four 1:00 11:30 2:50

2:45 five to four 1:15 ten past seven

quarter to nine 3:45 three o’clock 10:10

3:40 one o’clock half past eleven ten to three

quarter to three 3:55 quarter past one 7:10

8:45 quarter to four 3:00 ten past ten

8:35 4:35 1:35 11:55

6:45

half

past

five

6:55

quar

ter p

ast f

our

4:55

3:05

twen

ty-fi

ve to

six

4:00

2:15

nine

o’c

lock

eigh

t o’c

lock

half

past

six

3:50

1:30

8:15

4:30

5:30

five to seven

4:15

3:10

five past three

5:35

four o’clock

1:10

9:00

8:00

6:30

5:45

half past one

quarter past eight

half past four

8:30

How quickly can you match the calculationswith the answers in the puzzle below?

1) Cut out all of the squares.2) Jumble them up!3) Now, match the values to create the puzzle again.

Can you repeat the challenge and improve your time?

www.teachingpacks.co.uk©Time

Page 9: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

[

www.teachingpacks.co.ukImages: © Getty Images

©

x

y

1

5

89

10

A0 B C D E F G H I J K

234

76

Your Map The Enemy’s Map

You need these boats on your map:2x

2x

2x

1x

x

y

1

5

89

10

A0 B C D E F G H I J K

234

76

Players should try to guess where their enemy’s boats are by guessing their coordinates.

How to Play Player 1 gives Player 2 a coordinate.• If there is a boat on Player 2’s

map at that coordinate, Player 1 should draw a cross on that spot on ‘The Enemy’s Map’ and they are allowed to guess again.

• If there are no boats on that coordinate, they should draw a circle on that spot on ‘The Enemy’s Map’ and Player 2 has a turn to guess where Player 1’s boats are hidden.

Continue taking turns to guess. The winner is the player who sinks all seven of their enemy’s boats first.

Start by adding seven boats to your map: 2 boats with 2 spots,2 boats with 3 spots, 2 boats with 4 spots and 1 boat with 5 spots.

The boats must be in horizontal or vertical lines and the spots must be placed on the grid lines.

Coordinate Battleships

Page 10: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

www.teachingpacks.co.uk©

12

13

14

15

16

18

110

24

13

26

14

28

15

210

16

212

18

Page 11: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

www.teachingpacks.co.uk©

216

110

104050% 10

5033.3%

106025% 10

8020% 1010016.6%

.

.

0.5 0.3 0.25

0.2

.

10% 48 0.16

.12.5%

Page 12: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

www.teachingpacks.co.uk©

0.1 0.125 1030

1020

220

Page 13: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

To play this Bingo game, you will need:• One set of Bingo clues (on page 2)• One set of Bingo cards (on pages 4-7). 32 different cards are available.

How to Play• Give one card to each child in your class.• Choose a number at random from the list on page 2 and then read the

matching clue for that number. Colour the number on your clue sheet so you know which numbers have already been called out.

• Your children should then work out the answer from the clue and find it on their bingo card.

• If the number appears on each child’s card, they can colour it. If it is not on their card, they don’t have to do anything.

• Depending on the age / ability of your children, you may wish to discuss each clue and work out the answer together before moving on.

• Continue choosing random numbers and reading the clues.• The winner is the first child to colour all eight numbers on their card.

Other variations / activities:• You could also have another ‘winner’ for the first to colour a horizontal

row of four numbers.• Give children the list of numbers on page 3 and ask them to think of their

own clues.

www.teachingpacks.co.uk©

Page 14: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

1 1 x 1

2 2 x 1

3 1 x 3

4 2 x 2

5 1 x 5

6 2 x 3

8 4 x 2

12 4 x 3

14 7 x 2

15 5 x 3

16 4 x 4

18 2 x 9

20 4 x 5

21 7 x 3

22 11 x 2

24 2 x 12

25 5 x 5

28 4 x 7

30 6 x 5

32 8 x 4

35 7 x 5

36 9 x 4

40 4 x 10

44 11 x 4

45 5 x 9

48 4 x 12

50 10 x 5

60 5 x 12

70 10 x 7

80 8 x 10

90 10 x 9

100 10 x 10

www.teachingpacks.co.uk©Times Tables Set 1

Page 15: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

35 8 2 14

45 70 24 12

www.teachingpacks.co.uk©

50 32 1 90

80 40 4 6

35 18 30 60

12 5 24 25

60 28 2 6

30 5 40 25

22 80 1 36

20 15 90 6

16 45 15 35

70 30 24 3

12 48 45 22

40 15 14 5

21 4 40 50

36 20 14 70

Times Tables Set 1

Page 16: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

30 45 5 44

14 6 4 70

www.teachingpacks.co.uk©

60 45 6 28

24 20 22 50

1 5 14 32

40 8 100 35

20 28 4 70

5 2 12 18

70 21 36 8

12 80 32 5

21 36 40 70

18 100 25 80

16 40 20 35

45 18 14 4

48 5 8 21

14 15 44 18

Times Tables Set 1

Page 17: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

6 14 40 20

44 100 70 28

www.teachingpacks.co.uk©

36 50 22 6

40 1 60 25

18 28 60 20

80 8 70 40

30 20 32 14

25 24 22 48

35 30 48 15

3 1 36 60

8 24 14 16

18 36 28 40

70 90 15 28

12 1 22 14

80 8 14 90

70 40 3 16

Times Tables Set 1

Page 18: First to 40 - Teaching Ideas · 4.Each player should now find the difference between their two numbers and share this with the other players, e.g. 73 - 35 = 38 5.The player with the

44 45 15 8

36 50 4 3

www.teachingpacks.co.uk©

14 40 28 21

5 4 15 60

8 20 40 1

30 90 16 44

22 24 80 4

1 90 5 21

45 48 36 35

5 18 20 21

28 40 5 24

25 70 12 6

3 28 5 70

14 1 48 60

2 32 24 5

12 14 22 20

Times Tables Set 1