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Film Terms Shots Long Shot (LS): Overall view from a distance of whole scene often used as an establishing shot - to set scene. Person - will show whole body. Wide Shot (WS): Extremely wide shot - shot with wide- angle lens. Medium or Mid Shot (MS): Middle distance shot - can give background information while still focusing on subject. Person - usually shows waist to head. Close Up (CU): Focuses on detail / expression / reaction Person - shows either head or head and shoulders. Extreme Close Up (ECU): Shows part of object in extremely close detail Person - e.g. eye or part of face Over the Shoulder Shot: Camera shoots from over the shoulder of one character from behind. Often used for dialogue. Subjective Shot (P.O.V. Shot): Framed from a particular character's point of view. Audience sees what character sees. Camera Movement Pan Camera moves from side to side from a stationary position Tilt Movement up or down from a stationary position Zoom Camera is stationary - Lens moves closer to the subject (zoom in) or further away from the subject (zoom out). Tracking Following anything by physically moving the camera or by camera action. Camera Angles

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Page 1: Film Terms a Level

Film Terms

Shots

Long Shot (LS): Overall view from a distance of whole scene often used as an establishing shot - to set scene. Person - will show whole body.

Wide Shot (WS): Extremely wide shot - shot with wide-angle lens.

Medium or Mid Shot (MS): Middle distance shot - can give background information while still focusing on subject. Person - usually shows waist to head.

Close Up (CU): Focuses on detail / expression / reaction Person - shows either head or head and shoulders.

Extreme Close Up (ECU): Shows part of object in extremely close detail Person - e.g. eye or part of face

Over the Shoulder Shot: Camera shoots from over the shoulder of one character from behind. Often used for dialogue.

Subjective Shot (P.O.V. Shot): Framed from a particular character's point of view. Audience sees what character sees.

Camera Movement

Pan Camera moves from side to side from a stationary position

Tilt Movement up or down from a stationary position

Zoom Camera is stationary - Lens moves closer to the subject (zoom in) or further away from the subject (zoom out).

Tracking Following anything by physically moving the camera or by camera action.

Camera Angles

Low Angle Camera shoots up at subject. Used to increase size, power, status of subject

High Angle Camera shoots down at subject. Used to increase vulnerability, powerlessness, decrease size

Editing

Page 2: Film Terms a Level

Cut The ending of a shot. If the cut seems inconsistent with the next shot, it is called a jump cut.

Fade in or out The image appears or disappears gradually. Often used as a division between scenes.

Dissolve One image fades in while another fades out so that for a few seconds, the two are superimposed.

lnpoint An image which starts the scene. Sometimes the inpoint is used to smooth the transition between scenes, by making a visual link with the previous scene.

Sound

Soundtrack Consists of dialogue, sound effects and music. Should reveal something about the scene that visual images don't.

Sound effects All sounds not made by characters.

a) Foley effects : made by actions of on-screen characters. Often need to be enhanced or dubbed on later.

b) Atmosphere : background sounds e.g. wind, birds, dogs barking.

Lighting

Strongly influences the way the film looks and feels. Lighting effects are created by the use of artificial lights, natural lighting and reflection, and the use of colour filters

Structure of a Film

Shot This is the basic unit from which the film is constructed

Sequence A group of shots depicting one action, or which seem to belong together.

Scene A group of sequences, or for short scenes, a group of shots, which depict an event in the story or occur in one place. A scene is generally a larger unit than a sequence.

Other Terms

Page 3: Film Terms a Level

Hand held camera The tripod and dolly are sometimes deliberately abandoned in favour of holding the camera by hand, when a director wants to create a sense of anxiety or confusion, exploiting the unsteady movement of the camera, or to create an "realistic" impression.

Storyboard Drawn up when designing a production. Plans AV text and shows how each shot relates to sound track.

Freeze-frame A single frame stopped so that we just see that frame.

Composition All the elements which contribute to the appearance of a frame.

Shots

Long Shot (LS): Overall view from a distance of whole scene often used as an establishing shot - to set scene. Person - will show whole body.

Wide Shot (WS): Extremely wide shot - shot with wide-angle lens.

Medium or Mid Shot (MS): Middle distance shot - can give background information while still focusing on subject. Person - usually shows waist to head.

Close Up (CU): Focuses on detail / expression / reaction Person - shows either head or head and shoulders.

Extreme Close Up (ECU): Shows part of object in extremely close detail Person - e.g. eye or part of face

Over the Shoulder Shot: Camera shoots from over the shoulder of one character from behind. Often used for dialogue.

Subjective Shot (P.O.V. Shot): Framed from a particular character's point of view. Audience sees what character sees.

Camera Movement

Pan Camera moves from side to side from a stationary position

Tilt Movement up or down from a stationary position

Tracking The camera moves to follow a moving object or person

Crab The whole camera is moved to the left or right on a dolly track which allows the camera to be physically moved closer or further away from, or parallel to the subject.

Page 4: Film Terms a Level

Zoom Camera is stationary - Lens moves closer to the subject (zoom in) or further away from the subject (zoom out).

Aerial Shots taken from a helicopter or aircraft.

Camera Angles

Low Angle Camera shoots up at subject. Used to increase size, power, status of subject

High Angle Camera shoots down at subject. Used to increase vulnerability, powerlessness, decrease size

Editing

When considering editing, it is important to consider shot duration (how long each shot in a sequence lasts), - juxtaposition (how shots and sequences follow each other) and pace of editing (whether shots are rapidly juxtaposed or whether the pace of the sequence is more slow-moving).

Cut The ending of a shot. If the cut seems inconsistent with the next shot, it is called a jump cut.

Fade in or out The image appears or disappears gradually. Often used as a division between scenes.

Dissolve One image fades in while another fades out so that for a few seconds, the two are superimposed.

lnpoint An image which starts the scene. Sometimes the inpoint is used to smooth the transition between scenes, by making a visual link with the previous scene.

Cutaways Type of cutting usually in which the reaction of one character to another or to an event is shown. They can compress time without losing continuity.

Soundtrack

Consists of dialogue, sound effects and music. Should reveal something about the scene that visual images don't.

Lighting

Strongly influences the way the film looks and feels. Lighting effects are created by the use of artificial lights, natural lighting and reflection, and the use of colour filters

Page 5: Film Terms a Level

Structure of a Film

Shot This is the basic unit from which the film is constructed

Sequence A group of shots depicting one action, or which seem to belong together.

Scene A group of sequences, or for short scenes, a group of shots, which depict an event in the story or occur in one place. A scene is generally a larger unit than a sequence.

Other Terms

Hand held camera The tripod and dolly are sometimes deliberately abandoned in favour of holding the camera by hand, when a director wants to create a sense of anxiety or confusion, exploiting the unsteady movement of the camera, or to create an "realistic" impression.

Montage The editing together of a large number of shots with no intention of creating a continuous reality. A montage is often used to compress time, and montage shots are linked through a unified sound - either a voiceover or a piece of music.

Storyboard Drawn up when designing a production. Plans AV text and shows how each shot relates to sound track.

Freeze-frame A single frame stopped so that we just see that frame.

Shots

Long Shot (LS): Overall view from a distance of whole scene often used as an establishing shot - to set scene. Person - will show whole body.

Wide Shot (WS): Extremely wide shot - shot with wide-angle lens.

Medium or Mid Shot (MS): Middle distance shot - can give background information while still focusing on subject. Person - usually shows waist to head.

Close Up (CU): Focuses on detail / expression / reaction Person - shows either head or head and shoulders.

Extreme Close Up (ECU): Shows part of object in extremely close detail Person - e.g. eye or part of face

Over the Shoulder Shot: Camera shoots from over the shoulder of one character from behind. Often used for dialogue.

Page 6: Film Terms a Level

Reverse Angle shot Alternate over the shoulder shot. Shows viewpoint of speaker in dialogue, reaction of listener.

Two-Shot: Shot includes two people, often to indicate relationship information.

Subjective Shot (P.O.V. Shot): Framed from a particular character's point of view. Audience sees what character sees.

Camera Movement

Pan Camera moves from side to side from a stationary position

Tilt Movement up or down from a stationary position

Tracking The camera moves to follow a moving object or person

Crab The whole camera is moved to the left or right on a dolly track which allows the camera to be physically moved closer or further away from, or parallel to the subject.

Zoom Camera is stationary - Lens moves closer to the subject (zoom in) or further away from the subject (zoom out).

Crane Camera moves up/down in any direction when mounted on a crane.

Aerial Shots taken from a helicopter or aircraft.

Camera Angles

Low Angle Camera shoots up at subject. Used to increase size, power, status of subject

High Angle Camera shoots down at subject. Used to increase vulnerability, powerlessness, decrease size

Editing

When considering editing, it is important to consider shot duration (how long each shot in a sequence lasts), - juxtaposition (how shots and sequences follow each other) and pace of editing (whether shots are rapidly juxtaposed or whether the pace of the sequence is more slow-moving).

Cut The ending of a shot. If the cut seems inconsistent with the next shot, it is called a jump cut.

Page 7: Film Terms a Level

Fade in or out The image appears or disappears gradually. Often used as a division between scenes.

Dissolve One image fades in while another fades out so that for a few seconds, the two are superimposed.

lnpoint An image which starts the scene. Sometimes the inpoint is used to smooth the transition between scenes, by making a visual link with the previous scene.

Sound

Soundtrack Consists of dialogue, sound effects and music. Should reveal something about the scene that visual images don't.

Sound effects All sounds not made by characters.

a) Foley effects : made by actions of on-screen characters. Often need to be enhanced or dubbed on later.

b) Atmosphere : background sounds e.g. wind, birds, dogs barking.

Lighting

Strongly influences the way the film looks and feels. Lighting effects are created by the use of artificial lights, natural lighting and reflection, and the use of colour filters

Structure of a Film

Shot This is the basic unit from which the film is constructed

Sequence A group of shots depicting one action, or which seem to belong together.

Scene A group of sequences, or for short scenes, a group of shots, which depict an event in the story or occur in one place. A scene is generally a larger unit than a sequence.

Other Terms

Hand held camera The tripod and dolly are sometimes deliberately abandoned in favour of holding the camera by hand, when a director wants to create a sense of anxiety or confusion, exploiting

Page 8: Film Terms a Level

the unsteady movement of the camera, or to create an "realistic" impression.

Montage The editing together of a large number of shots with no intention of creating a continuous reality. A montage is often used to compress time, and montage shots are linked through a unified sound - either a voiceover or a piece of music.

Mise-en-scene The manipulation of staging and action within a shot. Includes action, costumes, framing, camera placement, lenses.

Storyboard Drawn up when designing a production. Plans AV text and shows how each shot relates to sound track.

Freeze-frame A single frame stopped so that we just see that frame.

Depth of field Amount of distance able to be focused upon sharply.

Composition All the elements which contribute to the appearance of a frame

Movement Also affects composition. Can be of three kinds:

a) Movement within the frame when people or objects move. Walking into frame refers to a character moving into the frame.

b) Movement of the frame (pan, tilt, zoom)

c) Camera movement (tracking, etc.)

Cinematography Includes all aspect of camera-work - types of shots