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February 6-8 2008 Casual Connect Europe: West 2008
The Advertiser Side of In-Game Advertising
February 6-8 2008 Casual Connect Europe: West 2008
2
Agenda
• Market Trend – In-Game’s Popularity Among Advertisers
• The Advertiser and Agency’s Objectives
• In-Game Business Model
• Game Design for In-Game and User Experience
• In-Game Ad Performance
February 6-8 2008 Casual Connect Europe: West 2008
3
Market Trend – In-Game’s Popularity Among Advertisers?
• Media Fragmentation
• Marketing Noise
• Consumer Engagement
• Media Agencies’ Need for Innovation
• Gaming is on the Rise
• Casual Games’ Popularity
February 6-8 2008 Casual Connect Europe: West 2008
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Reachdemographics and site traffic statistics
Relevancybrand fit, ad format fit, customization
Impactcampaign
performance
Dealcost-benefit
considerations
Accountabilitymeasurability,
control & optimization
The Advertiser and Agency – What are They Looking For?
February 6-8 2008 Casual Connect Europe: West 2008
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User DemographicsAge 12-17 18-34 35-54 +55
Income0-50K
50k-75K
75k-100K
100k-125K
+125K
Number of
Children0
1-3
+3
GenderMale
Female
Marital Status
Married
Unmarried
Education
High school
College
graduate
Post graduate
February 6-8 2008 Casual Connect Europe: West 2008
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Business Model: Case Study
• Number of games studied: 29• Number of developers: 8• Game type: Downloadable – unlimited free games• Number of downloads: 407,000• Time period: 30 days
• Key findings: – Average number of sessions per download: 4.68 sessions– Average duration per gaming session: 62 minutes– No drop in conversion rate
February 6-8 2008 Casual Connect Europe: West 2008
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Business Model: Case Study (continued)
February 6-8 2008 Casual Connect Europe: West 2008
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• Conversion Rate Analysis
• Minutes/Session Analysis
Business Model: Case Study (continued)
Net Increase in Revenues
Conversion Rate with Try-and-Buy Only
Co
nv
ers
ion
Ra
tew
ith
Try
-an
d-B
uy
a
nd
In
-Ga
me
February 6-8 2008 Casual Connect Europe: West 2008
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Business Model: How Does it Work?
Game Integration
Game Developer/ Publisher
Technology Provider
1
Distribution to Gaming
Site
Game Publisher
Game Distributor
2
Distribution to Users
Gaming Portal
3
Media Sale
Media Seller
Media Agency
4
Revenues Share
5
• Two New Players: Media Seller, Technology Provider
• Keys to success: vertical integration, scale, ad inventory volumes, sales capacity
Process Flow
February 6-8 2008 Casual Connect Europe: West 2008
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Game Design – How Should In-Game Advertising Affect My Game?
• Relevancy: Think about advertising opportunities during game design– Which ad formats can be incorporated to allow the advertiser to deliver the right message to
the right user?
• Reach: Think about new demographics– It shouldn’t be only a women’s world anymore– Stay targeted with each title
• Accountability and Scale: Pay attention to IAB standards (when possible)– Reporting data standards - accountability– Creative standards – scale
• Impressions Delivery: Think how you can generate more ad impressions with your game
– Length of play vs. Conversion in 60 minutes
• Impact: Think about user experience– Will the ad formats fit the gaming experience?– Are the ads seamlessly integrated into the game?
Key: finding the balance of game design and ad formats that will satisfy everyone’s needs
February 6-8 2008 Casual Connect Europe: West 2008
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Interstitial Video Integration
February 6-8 2008 Casual Connect Europe: West 2008
User Experience – Will Users Accept It?
Yes they will, if you:
• Add to the gaming experience– Give something in return
• Communicate the reward
• Be non-intrusive– Allow users to avoid the ads if they want
• Be realistic (cost-benefit to the user)
February 6-8 2008 Casual Connect Europe: West 2008
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2007: In-Game Ad Performance
• Ad Format: In-Game interstitial in downloadable games• Region: North America • Number of impressions: 9 figures• Ad spots: 15-30 seconds• Average ad frequency: 10 minutes• Skip enabled
Key Performance Indicators:• CTR: 7.04%• 50% Video Completion Rate: 75%• 100% Video Completion Rate: 58%
February 6-8 2008 Casual Connect Europe: West 2008
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2007: Ad Performance Comparison
• Unparallel CTR
• Superior video completion rate despite auto play and skip option
• More users start watching the ad and stay engaged
February 6-8 2008 Casual Connect Europe: West 2008
Thank You
Ronnie LaviManager, Product Planning & Business Development [email protected]