2
PERIPHERAL MOTES ARMOUR 00 10 20 30 40 50 60 70 80 90 0 1 2 3 4 5 6 7 8 9 00 10 20 30 40 50 60 70 80 90 0 1 2 3 4 5 6 7 8 9 BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - [email protected] - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG THIS VERSION BY JAMES P. BARRETT - [email protected] - WWW.BAZZALISK.ORG.UK See Craft Section Excellency Excellency Excellency Excellency Excellency HON DEC EXC. HON DEC AIR EARTH FIRE WATER WOOD Terestrial Reinforcement ASPECT: ANIMA FLUX No No 1Die/min. L 1Die/tick. L 1Die/tick. L * * Characters who soak Lethal with their stamina are not immune at this level Weapon/Total/Excellency +2 3

Exalted 2nd Edition Character Sheetbazzalisk.org/exalted/bazzalisk-ex2-DragonBlooded-v1.1.pdfTerrestrial Exalted may only use one non-reflexive charm each action. Reflexive Charms

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Page 1: Exalted 2nd Edition Character Sheetbazzalisk.org/exalted/bazzalisk-ex2-DragonBlooded-v1.1.pdfTerrestrial Exalted may only use one non-reflexive charm each action. Reflexive Charms

PERI

PHER

AL M

OTE

S

ARMOUR

00

10

20

30

40

50

60

70

80

90

0

1

2

3

4

5

6

7

8

9

00

10

20

30

40

50

60

70

80

90

0

1

2

3

4

5

6

7

8

9

BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - [email protected] - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPGTHIS VERSION BY JAMES P. BARRETT - [email protected] - WWW.BAZZALISK.ORG.UK

See Craft Section

Excellency Excellency Excellency

Excellency Excellency

HON DEC EXC.

HON DEC

AIR

EA

RT

H

FIR

E W

AT

ER

WO

OD

Terestrial Reinforcement

ASPECT:

ANIMA FLUX

No

No

1Die/min. L

1Die/tick. L

1Die/tick. L*

* Characters who soak Lethal with their stamina are not immune at this level

Weapon/Total/Excellency

+2

3

Page 2: Exalted 2nd Edition Character Sheetbazzalisk.org/exalted/bazzalisk-ex2-DragonBlooded-v1.1.pdfTerrestrial Exalted may only use one non-reflexive charm each action. Reflexive Charms

COMMON ACTIONS

Move (0/None)Dash (3/-2)Guard (3/None)Inactive (5/Special)Disengage (0/None)Spell (5/-2)

Action (Speed / DV Penalty)

MASS COMBAT SOLO UNIT

Endurance

Stamina + Resistance Dexterity x 100

MOVE CHARGE

(Dexterity +6) x 100

Apply target unit’s magnitude as an external penalty to all attacks.

Upon each succesful attack roll (Charisma + War) against a difficulty of your Armour’s fatigue value, on failure lose a dot of Endurance. A character with no remaining endurance has a -2 penalty on all actions.

Attribute, Rx4; Favoured or Aspect Ability, (Rx2)-1;Ability Rx2;Essence Rx10; Virtue Rx3;Willpower Rx2

Ability, 3; Speciality, 3; Aspect Charm, 10; Charm, 12; Celestial MA Charm, 12 (15 if MA not Aspect orFavoured)

Increase:

New:

Terrestrial Exalted may only use one non-reflexive charm each action. Reflexive Charms may be used freely. Supplemental charms may be used multiple times up until the user’s next action. Simple and Extra Action Charms cannot be included in mundane flurries. Permanent Charms permanently enhance a character’s capabilitoes. Charms may never add more than the relevent Ability + Speciality in dice (or half that in successes) to any given roll.

ASPECT