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Evaluation Q1: Conventions of Real Media

Evaluation Q1

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Evaluation Q1 for media A2 coursework

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Evaluation Q1: Conventions of Real Media

Evaluation Q1: Conventions of Real MediaScene 1

Scene 1 sees our protagonist making his way home, cross-cutted by another group getting in a car and driving somewhere. We introduced the group of characters with a three-shot immediately and then proceeded to introduce the protagonist firstly by not showing his face and doing a low shot aimed at his feet as he walks. This gives the audience a delayed introduction of the main character which challenges general media conventions as the audience are used to being primarily introduced to the protagonist. One of our soundtracks was used inside the car as diegetic sound in order add some realism (as if a CD is playing in a car). We used tight framing and cross-cutting to create a claustrophobic effect as the car approaches the protagonist with great speed, headlights beaming, and the screen cuts to black. There is a reaction shot to emphasise a possible collision and the shock associated with it. As well as in the cult classic Donnie Darko the beginning has an enigma that leaves the audience pondering outcomes while the title is screened and this adds tension. However, after the title rolls, it is revealed with a wide shot, medium angle that the impact did not occur in this instance.

Scene 2

In the second scene, the protagonist continues to walk home and our second soundtrack is played as a long-shot of him walking down a streetlight-illuminated road plays; the audience is made to feel relaxed in a false sense of security, like the calm before the storm. This is interrupted by a high angle shot of the shadow of his feet stopping followed by a reaction shot of shock; which again adds a mystery what is he looking at? Eye-line match of two people entering his house, one of which is himself is a reveal and creates drama without revealing why this is happening. This is common in surreal films or thrillers as it makes the audience want to know more but also be confused. After following them into the house, he is greeted by three ominous figures cast in low-key lighting the three people who nearly hit the protagonist with the car. The non-diegetic sound of thunder adds an element of horror to the equation. The protagonists quickly exits at the end, with a high-pitched monotone noise playing in the background and a voiceover with an echo effect to introduce the dream sequence.

Scene 3

Scene 3 begins with the main character in a classroom with the diegetic sound of heavy music playing through his headphones as the teacher tries to get his attention. The cross-cutting in this scene reflects the increase in tension as the teacher becomes more frustrated. This develops into the teacher approaching the protagonist and slamming his hand down which ceases the music. The argument between the two is a mix of close ups and two shots which is stereotypical of an action film with the tension of a thriller. This explodes into a fast exit from the main character. This scene is the first build up to the climax and marks the point of the first chronological sequence in the film an idea of understanding within the chaos.

Scene 4

This is the second coming of the protagonists dream sequence, and introduces two other characters first before bringing the protagonist into the equation. In this scene, the main character effectively stalks a girl who has just been chatting to her boyfriend. The non-diegetic music that accompanies this is eerie and typical of a thriller, which gives the main character more of an ominous personality; the audience are beginning to get introduced to who the protagonist really is. After a shot with blocking to create an enclosed effect that accelerates the climax of the scene, the protagonist attempts to grab the girl by the shoulder, when she spins around and shouts at him, alarmed. We used a series of close ups and edited them to cross-cut so the audience were able to see the emotions of the characters as reaction shots and empathise with both.

Scene 5

In this scene, the protagonist is wearing casual, youthful attire and looks really shady; we achieved this by using a tracking shot medium close up to monitor his expression as he approaches another two characters. When he attempts to buy drugs, the three shot pans up from the characters feet to allow the audience to first-hand experience the situation that is occurring. As the drug dealer attempts to hand the drugs to another person, the protagonist steals them and begins to get hysterical, which doesnt go down well. We used a close up of the drug dealers torso to get as close as possible when the drugs are stolen from his hand. The protagonist is seen getting frustrated very quickly with a close up and pins the drug dealer against the wall by his neck in a two shot with tight framing to create an in-your-face effect that might alarm and create tension. The non-diegetic music integrated at this point helps to accentuate the violence that is occurring and follows onto the submission of the drug dealer to the protagonist adding to the significance of him and his psychosis + power. The use of blocking and a long-shot as he walks away sets the mood for the next scene and allows a very dark atmosphere to form around the main character.

Scene 6

This scene begins with a two shot in an urban location in the evening where the protagonist is throwing up drunk, and his brother is assisting him. We used a medium close up + two shot to follow it as this gives an abstract third person view of the situation but without distancing the audience from what is happening. This also adds mystery. A series of establishing shots and tracking shots as the protagonist walks home and his brother anxiously follows him, worried, acts as the calm before the storm; an eerie monotone of non-diegetic background noise is used to foreshadow an event that will happen shortly and this is typical of most thrillers and horrors due to building tension. As the two characters approach the house, there is a audio reveal where the audience realise that the same thing occurred at the beginning (Scene 2). Films like Edge of Tomorrow use music like this to urge the audience to be shocked and excited by the reappearance of an event for effect.

Scene 7

After the two character enter the house, there is a medium shot that pans left and introduces the setting and the current situation. A two shot follows and the tension is built and more close ups are used. A slow-mo frame is used along with a non-diegetic audio enhanced heartbeat and a low angle to emphasise the anger building in the main characters brother, as well as how much of a threat he poses. The screen cuts to black when the fight breaks out and loud abrupt sounds + this cut to black mark an impact (every time a punch is thrown or somebody is attacked). This was done to increase the speed and intensity of the scene so that the audience are constantly wondering who comes out on top. When the protagonist strikes his brother with a book, the cuts cease and a close up tracking shot is used, and develops into a horizontal wide two shot as the protagonist falls on his brother as if to hit him a second time, but this time stopping. Another tracking shot is used with a sinister non-diegetic whistle as he exits the door. This scene is crucial in the mark between the characters sanity and his emotional downfall, and the audience have seen this deterioration over the entirety of the scenes. There is a voiceover of his brother after this scene saying you cant run away Peter. This leads into the next scene.

Scene 8

This scene begins with a panning up from a medium shot to show a forest, or woodland area. The protagonist appears in the shot suddenly and seems shocked. A POV shot is used to follow this and this pans to the protagonist looking at himself chasing him. This is very surreal and disorientating to the audience and adds shock and tempo to the scene. An establishing shot and a recurring noise interference introduce a series of voiceovers from the previous scenes audio for example what a psycho and what the hell you creep as well as a few others. An echo effect on these creates a sort of flashback sequence which adds to the climax of the scene; this is typical of surreal films as it hints at alternate realities. There are a few long angle shots and reaction shots as eyeline matches make it evident that the protagonist is being chased by himself and gives the audience a view from outside of his perspective and inside it. This builds to a close up of his feet as he falls over and the screen cuts to black three times as the visual reveals his biggest fear up close and personal himself. The camera pans up from a low angle as his body looks imposing and ominous. There is a voiceover after the final cut to black to end the dream sequence and it states Youre dreaming Peter, wake up.

Scene 9 + Conclusion

As the final scene opens up, the audience are greeted with the same car as the beginning with a fade in dissolve that slows the transition back to reality. This creates a sense of understanding and allows the audience to piece the narrative back together as the story has come full circle. The 3 characters exit the car and rush to the protagonist who was in fact hit by the car at the beginning and has reached his past in a dream sequence. There is tight framing as they crowd the main character that follows into a close up that zooms out revealing his lifeless body. The 3rd soundtrack begins to play adding an atmospheric bass driven effect to the ending which is catchy and memorable but also slightly melancholy. This rolls into the end credits.

Overall, I have challenged and supported real media conventions in order to make the film my own but also use techniques to make it feel and look more professional and carry the narrative effectively to engage the target audience.