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Eugene A. Peterson eugene@eugenepeterson.net www.eugenepeterson.net linkedin.com/in/eugeneapeterson Champaign/Urbana, IL, USA Professional Experience Education / Training SDKs / Languages / IDEs Web Gaming / Training Developer Adayana, 2007Oct.2014 Development of numerous educational and serious games, custom tutorials, training simulations, and assessments. Particle Effects / Level Developer Vinayak 4D Games, 20012002 Paid internship working on Atma: The Mythic Light of India [PC Unreal Engine unreleased] Web Developer Twin Galaxies, 20002001 General web development and maintenance for the company's video game records and news site. AAS in Digital Media with focus on Game Design & Development Parkland College, Champaign, IL, 2010, with honors, GPA 3.9 NGRAIN Producer Pro Developer Training by NGRAIN, 6/2013 ForceTen Developer Certification Training by Eedo, 12/2008 C3 Portal / Editor Training by L3 Communications / D.P. Associates Inc., 05/2008 Evolution LCMS Training by OutStart, 05/2008 Unity3D, UDK/UnrealEd, NGRAIN Producer Pro, ADK C/C++/C#, ActionScript (AS2/3), JavaScript, UnityScript, UnrealScript, Java, MEL, GML, PHP, NodeJS, CSS, HTML, XML, JSON Maya, Blender, 3DSMax, Inventor, Adobe Flash, Photoshop, Fireworks, Illustrator, After Effects, Dreamweaver FlashDevelop, NetBeans, Eclipse, MS Visual Studio C#, C++ and Visual Basic Git, svn, perforce Drupal CMS, SCORM 1.2 and 2004 3rd Edition, C3 Portal/Editor, Evolution LCMS, Blackboard LCMS, Plateau LMS, Saba LMS ADL Test Suite, RELOAD, JAWS, NVDA Selected Projects Fort Sill | Fires Center of Excellence M109A6 / M119A2 Virtual Task Trainer [PC NGRAIN Producer Pro] Training Developer, 07/2013 11/2013 Integrated highly detailed models of the M109A6 and M119A2 Howitzers provided, rigged them for animation, animateda multitude of procedure animations and subsequently setup/scripted the interactive equivalent of the maintenance and operational procedures. This tested the student's understanding by requiring them to interact with the models in a natural but detailed way, making it much closer to reality, thereby maximizing the time later spent with live instructors in realworld exercises. DLIELC VALIDATE (VoiceActivated Learning in DirectApplied Training & Education) [PC Unity 3D] Assistant Developer / Programmer, 02/2011 07/2011 Developed half of the final gameplay content using a 40/60 combination of default Unity tools and inhouse extended tools to enable players to interact with fictional characters via voice commands. Working under lead programmer, setup and scripted art team's assets and handled final play testing, debugging, compilation, packaging and delivery to client. DHS National Initiative for Cybersecurity Careers and Studies (NICCS) Training Catalog [Web Drupal] Programmer/Assistant Developer Drupal module development, PHP, SQL, 09/2012 03/2013 Developed half of the final gameplay content using a 40/60 combination of default Unity tools and inhouse extended tools to enable players to interact with fictional characters via voice commands. Working under lead programmer, setup and scripted art team’s assets and handled final play testing, debugging, compilation, packaging and delivery to client.

Eugene&A.&Peterson Champaign/Urbana,.IL,USAeugenepeterson.net/wp-content/uploads/2014/02/CV-EugenePeterson... · Drupal’CMS,’SCORM’1.2’and’2004’3rd ... Edition,(C3(Portal/Editor,(Evolution(LCMS,(BlackboardLCMS,*PlateauLMS,*Saba*LMS!!

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Page 1: Eugene&A.&Peterson Champaign/Urbana,.IL,USAeugenepeterson.net/wp-content/uploads/2014/02/CV-EugenePeterson... · Drupal’CMS,’SCORM’1.2’and’2004’3rd ... Edition,(C3(Portal/Editor,(Evolution(LCMS,(BlackboardLCMS,*PlateauLMS,*Saba*LMS!!

Eugene  A.  Peterson   [email protected]  www.eugenepeterson.net linkedin.com/in/eugeneapeterson  

Champaign/Urbana,  IL,  USA    

     

Professional  Experience   Education  /  Training   SDKs  /  Languages  /  IDEs  Web  Gaming  /  Training  Developer  Adayana,  2007-­‐Oct.2014  Development  of  numerous  educational  and  serious  games,  custom  tutorials,  training  simulations,  and  assessments.    Particle  Effects  /  Level  Developer  Vinayak  4D  Games,  2001-­‐2002  Paid  internship  working  on  Atma:  The  Mythic  Light  of  India  [PC  -­‐  Unreal  Engine  -­‐  unreleased]    Web  Developer  Twin  Galaxies,  2000-­‐2001  General  web  development  and  maintenance  for  the  company's  video  game  records  and  news  site.  

AAS  in  Digital  Media  with  focus  on  Game  Design  &  Development  Parkland  College,  Champaign,  IL,  2010,  with  honors,  GPA  3.9    NGRAIN  Producer  Pro  Developer  Training  by  NGRAIN,  6/2013    ForceTen  Developer  Certification  Training  by  Eedo,  12/2008    C3  Portal  /  Editor  Training  by  L3  Communications  /  D.P.  Associates  Inc.,  05/2008    Evolution  LCMS  Training  by  OutStart,  05/2008  

Unity3D,  UDK/UnrealEd,  NGRAIN  Producer  Pro,  ADK    C/C++/C#,  ActionScript  (AS2/3),  JavaScript,  UnityScript,    UnrealScript,  Java,  MEL,  GML,  PHP,  NodeJS,  CSS,  HTML,  XML,  JSON    Maya,  Blender,  3DSMax,  Inventor,  Adobe  Flash,  Photoshop,  Fireworks,  Illustrator,  After  Effects,  Dreamweaver    FlashDevelop,  NetBeans,  Eclipse,  MS  Visual  Studio  C#,  C++  and  Visual  Basic    Git,  svn,  perforce    Drupal  CMS,  SCORM  1.2  and  2004  3rd  Edition,  C3  Portal/Editor,  Evolution  LCMS,  Blackboard  LCMS,  Plateau  LMS,  Saba  LMS    ADL  Test  Suite,  RELOAD,  JAWS,  NVDA  

     

Selected  Projects      Fort  Sill  |  Fires  Center  of  Excellence  -­‐  M109A6  /  M119A2  Virtual  Task  Trainer  [PC  -­‐  NGRAIN  Producer  Pro]  Training  Developer,  07/2013  -­‐  11/2013  Integrated  highly  detailed  models  of  the  M109A6  and  M119A2  Howitzers  provided,  rigged  them  for  animation,  animated  a  multitude  of  procedure  animations  and  subsequently  setup/scripted  the  interactive  equivalent  of  the  maintenance  and  operational  procedures.  This  tested  the  student's  understanding  by  requiring  them  to  interact  with  the  models  in  a  natural  but  detailed  way,  making  it  much  closer  to  reality,  thereby  maximizing  the  time  later  spent  with  live  instructors  in  real-­‐world  exercises.  

DLIELC  -­‐  VALIDATE  (Voice-­‐Activated  Learning  in  Direct-­‐Applied  Training  &  Education)  [PC  -­‐  Unity  3D]  Assistant  Developer  /  Programmer,  02/2011  -­‐  07/2011  Developed  half  of  the  final  gameplay  content  using  a  40/60  combination  of  default  Unity  tools  and  in-­‐house  extended  tools  to  enable  players  to  interact  with  fictional  characters  via  voice  commands.  Working  under  lead  programmer,  setup  and  scripted  art  team's  assets  and  handled  final  play  testing,  debugging,  compilation,  packaging  and  delivery  to  client.  

DHS  –  National  Initiative  for  Cybersecurity  Careers  and  Studies  (NICCS)  Training  Catalog  [Web  –  Drupal]  Programmer/Assistant  Developer  –  Drupal  module  development,  PHP,  SQL,  09/2012  –  03/2013  Developed  half  of  the  final  gameplay  content  using  a  40/60  combination  of  default  Unity  tools  and  in-­‐house  extended  tools  to  enable  players  to  interact  with  fictional  characters  via  voice  commands.  Working  under  lead  programmer,  setup  and  scripted  art  team’s  assets  and  handled  final  play  testing,  debugging,  compilation,  packaging  and  delivery  to  client.    

     

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Inspired  By   Interests    

BioShock  series,  Final  Fantasy  series,  Flow,  Journey,  Ico,  The  Last  of  Us,  LIMBO,  LittleBigPlanet  1  &  2,  Muramasa,  Mass  Effect  trilogy,  Metal  Gear  Solid  series,  Odin  Sphere,  Portal  1  &  2,  Resident  Evil  series,  The  Shadow  of  the  Colossus,  Shenmue,  Tomb  Raider  series,  Total  War  series,  Uncharted  series,  Wipeout  series.  

 

Utilizing  various  technologies  in  elegant  and/or  effective  ways,  automating  repetitive  tasks,  being  organized,  maintaining  backups,  utilizing  version  control  systems  properly,  getting  to  know  tools/systems  well  to  determine  best  practices,  developing  stable  code,  usability  and  ergonomics,  appreciating  games  by  taking  far  longer  to  play  them  than  was  intended  and  combing  over  all  the  details,  roasting  coffee.