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Ethan Kennerly Interactive Media School of Cinematic Arts University of Southern California

Ethan Kennerly Interactive Media School of Cinematic Arts University of Southern California

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Ethan KennerlyInteractive Media

School of Cinematic ArtsUniversity of Southern California

Yes

No

Yes, I have played some version of Civilization

Yes

No

LandPopulationMilitary powerMonuments

Emperor, minister, governor, or a mayor?

Only a citizen?

But rules of our nationwill affect our quality of life

Civilization IIIKurt Squire

Ayiti: The Cost of Life

HealthHappiness...

2 hours in 2 minutesIt will be fast. Are you ready?

Kenneth Arrow

Quality 100% Healthy90% Trade 9 healthy years for 10 years0% Dead

In use since 1970s (Gold and Fryback)

Quality 100 90 ... 0

Healthy Sick Dead

HealthHappinessResearchCulture…

Happiness indexQuality of Life indexGross national happiness

John Broome, Weighing Lives, 2004

Attributes of a cityHealthHappinessResearchCulture...

Score = (Health Quality × Health Value)

× (Happiness Quality × Happiness Value)× (...)

Utilitarian ethicsSocial computation

Summation

Quality 100 90 ... 0

Happy Sad Dead

Cities Small and happy Large and sad

Large, sad city: (90 × 9) = ?

= 90 Quality × 9 Life Years

Small, happy city: (100 × 1) = ?

= 100 Quality × 1 Life Years

Large and sad city: 810 QLY = 90 Quality × 9 Life Years

Small and happy city: 100 QLY = 100 Quality × 1 Life Years

Derek Parfit

Average of the living

Large and sad city:

= 90 Quality Years / 9 Lives

Small and happy city:

= 100 Quality Years / 1 Lives

Large and sad: 10 QY/L= 90 Quality Years / 9 Lives

Small and happy: 100 QY/L

= 100 Quality Years / 1 Lives

But what if someone dies?

Sad city dies in war:

= (100 + 0) Quality Years

/ (1 + 0) Lives

Sad city lives in peace:

= (100 + 810) Quality Years

/ (1 + 9) Lives

Sad city dies: 100 QY/L

(100 + 0) Quality Years / (1 + 0) Lives

Sad city lives: 91 QY/L(100 + 810) Quality Years / (1 + 9) Lives

Derek Parfit

Average of living and dead

Go to war, and sad city dies:(100 + 0) Quality Years / (1 + 9) Lives

Keep peace, and sad city lives:(100 + 810) Quality Years / (1 + 9) Lives

Sad city dies: 10 QY/L(100 + 0) Quality Years / (1 + 9) Lives

Sad city lives: 91 QY/L

(100 + 810) Quality Years / (1 + 9) Lives

Large and sad city:= 90 Quality Years

/ 9 Lives

Small and happy city:= 100 Quality Years

/ 1 Lives

Large and sad: 10 QY/L= 90 Quality Years

/ 9 Lives

Small and happy: 100 QY/L

= 100 Quality Years / 1 Lives

Collaborate to deploy in classroomCompute quality of life for animalsPlaytest multiplayerCollaborate to modify artificial intelligence

Ethics: Rob BassDesign: Peter BrinsonSocial computation: Anonymous reviewersPresentation: Andreas Witzel,

participants of "Logic and the Simulation of Interaction and Reasoning 2"

Ethan [email protected]

To play the demoask me today, or visit:http://finegamedesign.com/qualityoflife