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Cinematic Level

Cinematic Level

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Cinematic Level. The items that make a movie a movie! What you see on film cannot be seen anywhere else!. Shot. A single, uninterrupted piece of film The image that is seen on-screen until it is replaced by another image through editing - PowerPoint PPT Presentation

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Page 1: Cinematic Level

Cinematic Level

Page 2: Cinematic Level

• The items that make a movie a movie!

• What you see on film cannot be seen anywhere else!

Page 3: Cinematic Level

Shot• A single, uninterrupted piece of film• The image that is seen on-screen until it is

replaced by another image through editing

• If the camera moves while still filming, but without breaks, that is still one shot

• Practice: Snap every time you see a new shot in these clips.

Page 4: Cinematic Level

Rope

Page 5: Cinematic Level

Mise en Scene• Pronounced: meez en sen

• Visual arrangement of all visual elements within an area

• Used to be “stage”

• Now….the screen

Page 6: Cinematic Level

Armageddon

Page 7: Cinematic Level

American Beauty

Page 8: Cinematic Level

Framing• How the object in the shot will be

positioned and filmed.• How much of the frame of the screen

the object will occupy• Similar to cropping in photography• 3 main types

Page 9: Cinematic Level

Long Shot• Object on screen appears small or far

away• Oftentimes used as an “establishing

shot”• To show where the film takes place• Location, time

• Objects and characters may seem unclear or indistinct because of a lack of detail

Page 10: Cinematic Level

Long Shot

Enemy of the State

Page 11: Cinematic Level

Effects of a Long Shot?

• Show where the action will take place.• Force the viewer to focus on one or

two things in focus • Those must be important

• To show that something is weak or powerless • It’s so small physically and power-ly!

Page 12: Cinematic Level

The Graduate

Page 13: Cinematic Level

O Brother, Where Art Thou?

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Close-Up • Object in focus takes up about 80% of

the screen space• Object appears very large• Forces viewer to look at ONLY what the

director intends

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Close-Up

The Graduate

Page 16: Cinematic Level

Effects of a Close Up?

• Object in frame is to be seen as important.• Often used as foreshadowing.• Can show characters’ reactions.• Can show emotions.• Can create tension since only a small

portion of “the real world” is on screen (while other stuff must be happening!)

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Mission Impossible

Page 18: Cinematic Level

Cool Hand Luke

Page 19: Cinematic Level

Psycho

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Medium Shot• From about the waist up• The most common and most

naturalistic framing choice• A “neutral framing”• Seems comfortable and unobtrusive

• What does unobtrusive mean?

Page 21: Cinematic Level

Medium Shot

• Effects? Dodgeball

Page 22: Cinematic Level

Ferris Bueller’s Day Off

Page 23: Cinematic Level

Camera Angles• Where the camera will be placed in

relation to the subject• There are 4 main angles directors use

Page 24: Cinematic Level

Low Angle• Camera is below the subject being

filmed

The Graduate

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Effects of a Low Angle?

• Framed item is seen “from below.”• Item looks large = powerful• Item can be seen as

• Powerful• Dominant• Important

• Could just be about location – looking UP at something!

Page 26: Cinematic Level

O Brother, Where Art Thou?

Page 27: Cinematic Level

O Brother, Where Art Thou?

Page 28: Cinematic Level

High Angle• Camera is above the subject being

filmed

Fargo

Page 29: Cinematic Level

Effects of a High Angle?

• Framed item is seen “from above.”• Item looks small = weak• Item can be seen as

• Weak• Powerless• Inferior

• Could just be about location – looking DOWN at something.

Page 30: Cinematic Level

Psycho

Mission Impossible

The Graduate

Page 31: Cinematic Level

Psycho

Page 32: Cinematic Level

Pirates of the Caribbean 3: At World’s End

Page 33: Cinematic Level

Eye Level• Camera is at the same level as the

subject being shot.• This is a “neutral camera angle”

Page 34: Cinematic Level

Dutch Angle• Object in the frame is “canted” or

angled

The Shining

Page 35: Cinematic Level

Effects of a Dutch Angle

• Object in frame is “tilted.”• Object is literally “off kilter”

• Could imply that the scene is emotionally off kilter or imbalanced.

• Situation is unstable

Page 36: Cinematic Level

Do the Right Thing

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Do the Right Thing

Page 38: Cinematic Level

The Departed

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Camera Movement • Pan

• When a camera pivots on a horizontal axis• Side to side!

• Tilt• When a camera pivots on a vertical axis• Up and down!

Page 40: Cinematic Level

• Zoom• Focal length of a camera changes• More or less of an object is “framed”

• Tracking / Dolly Shots• Camera actually moves!• Could be around, into, above, or through a subject

Page 41: Cinematic Level

Lighting• The principle source of light for filming• 3 main types

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Low-Key Lighting• Much darkness• Many shadows

Double Indemnity

Page 43: Cinematic Level

Effects of Low-Key Lighting

• Many shadows are created• Ohhh….scary!• Suspense• Uncertainty• Doubt

Page 44: Cinematic Level

Shakespeare in Love

Page 45: Cinematic Level

High-Key Lighting• Brightness• Openness• Lack of shadows

Yankee Doodle Dandy

Page 46: Cinematic Level

Yankee Doodle Dandy

Page 47: Cinematic Level

Effects of High-Key Lighting

• No shadows• Everything is washed in full light

• Excitement• “On the level” - honest

Page 48: Cinematic Level

Bottom / Side / Back Lighting

• When the light source is either from the bottom, side, or back of the subject.

• Certain features are highlighted (no pun intended)

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The Graduate

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Frost / Nixon

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Effects of Bottom / Side / Back Lighting

• Certain features are highlighted.• Creates suspense• Could signify that a character is multi

faceted• “Two-faced”• Complex

Page 52: Cinematic Level

Front Lighting• From directly in front of the subject• Creates a bit of a “halo effect”

Yankee Doodle Dandy

Page 53: Cinematic Level

Sound• An integral component of the film

experience.• Imagine a scary movie with the sound

turned down; it just seems silly!

Page 54: Cinematic Level

Diegetic Sound• Pronounced - die-uh-je-tik• Any sound that could be logically

heard by a character within the film.• If a character speaks or a cat growls• The characters in the film and the

audience hear roughly the same thing• (Or could hear the same thing)

Page 55: Cinematic Level

Nondiegetic Sound• Sound that cannot be logically heard

by a character.• Soundtrack!• Intended only for the audience• Voice-over narration is included in this

categoryTrack 1

Track 2

Track 3

Track 4

Page 56: Cinematic Level

Editing• Methods by which a director chooses to

move from one shot to another.

• The point is to make cuts but for them to be SUBTLE!

Page 57: Cinematic Level

Fade• When the on-screen image slowly fades away to

white or black• Slow transition• Not realistic

• Effects?• Time has passed. • Amount depends on the length of time in black

Page 58: Cinematic Level

Dissolve• Image slowly fades out• Before fading completely out – new image fades in• Slow transition

• Effects?• The first scene leads to the next.• The two are connected in some way.

Page 59: Cinematic Level

Crosscut• Parallel editing• Cut from one scene immediately to another

• Effects?• Scenes are happening at the same time.• Can create suspense!

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Eye-Line Match• Also called a point of view shot• Camera cuts to what the person is looking at

as if through their eyes

• Effects?• Puts viewer in the shoes of a character.