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Elementary Year 5s 35 lessons per year # 1 Target: What's your name? I'm __ 名名 Activity Vocab ALT/HRT Why/Notes/Theory AEIOU Song (5-10 mins) What's AEIOU Animals ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm __” “I'm __”. Sing song with students. HRT pulls a flashcard slowly out of an envelope and students guess what it is. HRT should ask “what's Intro into phonics. Explain that English letters have “onyomis.” Demonstrate the sounds the letters make twice, then sing the song once. When you get to the first “I'm __” point to yourself and insert your name, then point to the HRT and they should realise that they should say “I'm __” Or you can tell them about the song beforehand. Get half the class to say “I'm __” with you, and half with the HRT. Don't worry if they're not getting it straight away, because they will after the first couple of verses. Stick a magnet over the U without telling them what it means. When they sing “U” without clapping (you need to clap, though), say something like “ara-?” with a surprised expression on your face, and they should be able to figure it out. Start the verse again, and if some sing “U”, repeat the procedure. It's better if you don't overtly explain it to them, and they will pick it up by themselves. When you overtly explain 1 / 77

Elementary Year 5s 35 Lessons Per Year

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Page 1: Elementary Year 5s 35 Lessons Per Year

Elementary Year 5s 35 lessons per year

#

1 Target: What's your name? I'm __ 名前

Activity Vocab ALT/HRT Why/Notes/Theory

AEIOU Song

(5-10 mins)

What's this?

(5 mins)

AEIOU

Animals

ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Intro into phonics. Explain that English letters have “onyomis.”

Demonstrate the sounds the letters make twice, then sing the song once.

When you get to the first “I'm __” point to yourself and insert your name,

then point to the HRT and they should realise that they should say “I'm __”

Or you can tell them about the song beforehand. Get half the class to say

“I'm __” with you, and half with the HRT. Don't worry if they're not getting it

straight away, because they will after the first couple of verses.

Stick a magnet over the U without telling them what it means. When they

sing “U” without clapping (you need to clap, though), say something like

“ara-?” with a surprised expression on your face, and they should be able

to figure it out. Start the verse again, and if some sing “U”, repeat the

procedure. It's better if you don't overtly explain it to them, and they will

pick it up by themselves. When you overtly explain something, rather than

simply drawing the students' attention to something, they stop being active

learners, and it is detrimental to their learning.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

1 / 62

Page 2: Elementary Year 5s 35 Lessons Per Year

5 corners

(5-10 mins)

Ball toss

(5-10 mins)

Dictation

(5 mins)

AEIOU

"I'm __"

AEIOU

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area.

Toss a small, soft ball around the classroom, students say their name “I'm

__” then pass ball on. They sit down after they throw the ball to another

student.

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Before explaining the game, ask the students what kind of game they think

it is, and what they should be doing. Usually they can figure it out, but if

they really can't get it, just explain it.

Encourage safe moving!

Students will naturally start to realise they should watch your mouth

carefully too to help the figure out which sound is which.

Some classes need to be told not to throw the ball hard, but most won't.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this, though the first time you

do it, it'll take a bit longer. Try to run through at least 15 letters each time

(not 15 different ones), with the ones that the students seem to have a bit

of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

2 / 62

Page 3: Elementary Year 5s 35 Lessons Per Year

Ball toss

(5-10 mins)

Anything ALT and HRT toss ball between each other a few times saying “I like __s.”

Encourage students to guess the meaning. Then throw the ball to the

students who say “I like __s” with their suki-na whatever before passing the

ball on and sitting down. Draw the children into the game by making sure it

looks fun.

worry about making mistakes.

Before tossing the ball to students, you can get them to guess what “I like

__” means. Try to lead them in the right direction without just giving them

the answer, for example, a heart gesture with your hands to hint at "like". I

would be very surprised, however, if not one of your students already

knows what "like" means. Never, ever jut translate something straight off

for your students, always get them to guess the meaning, or try to think

through it first.

After the first 3-4 students, you shouldn't really need to prompt students on

what to say, but sometimes the weaker ones will still need a bit of help.

Some classes need to be told not to throw the ball hard, but most won't.

2 Target: What's this? It's a/an __ これは何?

Activity Vocab ALT/HRT Why/Notes/Theory

AEIOU Song

(5 mins)

What's this?

(5 mins)

BDCTG

Fruit,

animals, etc

ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Students should remember the song from last time and you'll find you won't

need to spend any time correcting mistakes. It should only take about 2-3

mins this time.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

3 / 62

Page 4: Elementary Year 5s 35 Lessons Per Year

5 corners

(5 mins)

Car race

(10 mins)

BDCTG,

AEIOU

Fruit, animals

etc

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area. Halfway through the game, or as soon as

you're sure that the students have got the new consonants down, change

the corners to AEIOU.

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

desks, place 1 eraser per player on opposite sides of the “race track.”

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

move 2, and if paper, move 1 space. The non-mover asks the mover

“what's this?” and the mover replies “it's a/an __.”

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Encourage safe moving!

Students will naturally start to realise they should watch your mouth

carefully too to help the figure out which sound is which.

The point of this game is to create a real situation where the students will

need to use the question "what's this?" Therefore it's important to include

vocab cards that they don't know how to say in English. They'll want to

keep playing the game, but can't do so unless they come and ask either

the HRT or the ALT how to say the vocab in English. Creating a real need

to use the target language like this is an effective way of getting the

students to internalise and remember the target language.

You'll need enough card sets for 1 set between 2 students, depending on

the class.

Make sure each pair gets a set containing about 30-40% cards they don't

know.

HRT and ALT should move around the class to help students use the target

language.

The “aim” of the game can be to catch the other player up, or you can just

4 / 62

Page 5: Elementary Year 5s 35 Lessons Per Year

Dictation

(5 mins)

Nonsense

words

(5 mins)

BDCTG,

AEIOU

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

have the kids keep moving round if the class is not a competitive one.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

3 Target: Numbers 1-10 数字1-10

5 / 62

Page 6: Elementary Year 5s 35 Lessons Per Year

Activity Vocab ALT/HRT Why/Notes/Theory

AEIOU Song

(5 mins)

What's this?

(5 mins)

5 corners

(5 mins)

Counting

cards

PMNS +1

Numbers 1-

10

PMNS+1,

AEIOU

Anything

ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area. Halfway through the game, or as soon as

you're sure that the students have got the new consonants down, change

the corners to AEIOU.

Divide the class into small groups. One child has a pile of cards. The

number calling child calls out a number and the child with cards counts out

Get the students to suggest 1 previously covered letter to add to the set to

make it 5.

Students should remember the song from last time and you'll find it should

only take about 2-3 mins this time.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Students should remember this game from last time, and will know what to

do.

Small groups of 2-3 would work best for this game.

6 / 62

Page 7: Elementary Year 5s 35 Lessons Per Year

(10 mins)

Dictation

(5 mins)

Nonsense

words

(5 mins)

PMNS,

BDCTG,

AEIOU

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

the appropriate number of cards. The card counter then asks a question

about the card eg “What is it?” and the other children should answer eg “It’s

a banana.”

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

7 / 62

Page 8: Elementary Year 5s 35 Lessons Per Year

4 Target: People who like __(s) XXが好きな人

Activity Vocab ALT/HRT Why/Notes/Theory

AEIOU Song

(5 mins)

What's this?

(5 mins)

5 corners

(5 mins)

KHQJ+1

Anything

KHQJ+1,

AEIOU

ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area. Halfway through the game, or as soon as

you're sure that the students have got the new consonants down, change

the corners to AEIOU.

Get the students to suggest 1 previously covered letter to add to the set to

make it 5.

Students should remember the song from last time and you'll find it should

only take about 2-3 mins this time.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Students should remember this game from last time, and will know what to

do.

8 / 62

Page 9: Elementary Year 5s 35 Lessons Per Year

Fruit basket

(10 mins)

Dictation

(5 mins)

Nonsense

words

(5 mins)

Anything

KHQJ,

PMNS,

BCTDG,

AEIOU

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

ALT uses English and gestures to get students to make a circle with their

chairs. Use the sentence “People who like __” for the game.

The game should go on for no longer than 10 mins. Always stop games

before your students want to, so that next time they will want to play them

even more.

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

You can introduce the sentence by saying “tatoeba, ‘people who like red’ to

yuttara nani ga okoru?” and the students should be able to tell you that kids

who like red will change seats (90%+ of classes will get it straight off, in my

experience).

You can write the sentence on the board and prompt students so they can

say it.

ALT/HRT don't need to be a part of the game. It's good if they can just be

in the background and the students take ownership of the game

themselves.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

9 / 62

Page 10: Elementary Year 5s 35 Lessons Per Year

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

5 Target: Do you like __(s)? Yes I do/ No I don't XXが好き?はい・いいえ

Activity Vocab ALT/HRT Why/Notes/Theory

AEIOU Song

(5 mins)

What's this?

(5 mins)

5 corners

(5 mins)

LWVF+1

Anything you

think the

students

would be

interested in

learning

LWVF+1,

AEIOU

ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Get the students to suggest 1 previously covered letter to add to the set to

make it 5.

Students should remember the song from last time and you'll find it should

only take about 2-3 mins this time.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Students should remember this game from last time, and will know what to

do.

10 / 62

Page 11: Elementary Year 5s 35 Lessons Per Year

Car race

(10 mins)

Dictation

(5 mins)

Nonsense

words

Anything

LWVF,

KHQJ,

PMNS,

BCDTG,

AEIOU

Combo

families eg A,

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area. Halfway through the game, or as soon as

you're sure that the students have got the new consonants down, change

the corners to AEIOU.

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

desks, place 1 eraser per player on opposite sides of the “race track.”

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

move 2, and if paper, move 1 space. The non-mover asks the mover “Do

you like __(s)? and the mover replies “Yes I do/ No I don't”

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

About 30-40% of cards should be new vocabulary so that the students will

come to you or the HRT to ask what they are, and they should have

English printed on them so they can also try to sound them out for

themselves.

You'll need enough card sets for 1 set between 2 students, depending on

the class.

HRT and ALT should move around the class to help students use the target

language.

The “aim” of the game can be to catch the other player up, or you can just

have the kids keep moving round if the class is not a competitive one.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

Playing around with the sounds of English is vital for the students in order

11 / 62

Page 12: Elementary Year 5s 35 Lessons Per Year

(5 mins) AT, DAT,

EDAT,

KEDAT etc

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

6 Target: I like __(s) XXが好き

Activity Vocab ALT/HRT Why/Notes/Theory

AEIOU Song

(5 mins)

What's this?

(5 mins)

YZRX+1

Anything you

think the

students

would be

interested in

learning

ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Get the students to suggest 1 previously covered letter to add to the set to

make it 5.

Students should remember the song from last time and you'll find it should

only take about 2-3 mins this time.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

12 / 62

Page 13: Elementary Year 5s 35 Lessons Per Year

5 corners

(5 mins)

Basketball

(10 mins)

Dictation

(5 mins)

YZXR+1,

AEIOU

Anything

A-Z

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area. Halfway through the game, or as soon as

you're sure that the students have got the new consonants down, change

the corners to AEIOU.

Divide the class in half and each half makes a circle around a smallish box

on the floor. Students take turns to say “I like __(s)” and then throw a large

dice into the box. If they get it in, they get 10 points for their team. If not,

they get the number of points on the dice.

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Students should remember this game from last time, and will know what to

do.

If students don't know the name of what they want to say in English,

encourage them to ask “what's __?”

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

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Page 14: Elementary Year 5s 35 Lessons Per Year

Nonsense

words

(5 mins)

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

7 Target: I don't like __(s) XXが好きじゃない

Activity Vocab ALT/HRT Why/Notes/Theory

Nonsense

words

(5 mins)

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

14 / 62

Page 15: Elementary Year 5s 35 Lessons Per Year

What's this?

(5 mins)

Chopstick

spelling

(10-15 mins)

Shopping List

(10 mins)

Anything

Anything

phonically

regular

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Dictate letters or letter combinations and have all of the children write the

letters on pieces of paper. Either all of the letters of the alphabet or just

those needed for the game. Divide all of the children into teams, and give

one child from each team a pair of chopsticks. The children then tear up

their pieces of paper, and all the children from one team mix their letters

together. Place a row of flashcard on the board or in a prominent place.

Each team then races to spell the words by picking up the letters in

chopsticks and racing to put them in a place equidistant from each team.

When one child is finished with a letter, they hand the chopsticks over to

the next child, like a relay.

Divide the class into 2 teams. One team writes 10-15 letters on the board

(eg c, d, s, t etc). The first child from the other team makes a sentence

the answers will stop them becoming active learners willing to experiment

for themselves.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Make sure if the flashcard has English on the front that it is well covered.

To save time, you can give each team a set of laminated letters to use.

The first time will take about 15 mins, but thereafter you should spend no

more than 10 mins on it.

15 / 62

Page 16: Elementary Year 5s 35 Lessons Per Year

Dictation

(5 mins)

Ball toss

(10 mins)

A-Z, VC

patterns

Anything

using one of the letters on the board to make a word that starts with that

letter. “I don't like cakes” (cake for c) and the second child on that team

might say “I don't like cakes and strawberries.” The team continues with

the remaining letters and gets additional points for every item they can add.

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT and HRT toss ball between each other a few times saying “I don't like

__s.” Then throw the ball to the students who say “I like __s” with their suki

ja nai whatever before passing the ball on and sitting down. Draw the

children into the game by making sure it looks fun.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

After the first 3-4 students, you shouldn't really need to prompt students on

what to say, but sometimes the weaker ones will still need a bit of help.

Some classes need to be told not to throw the ball hard, but most won't.

8 Target: What __ do you like? I like __(s) 何の_が好き?

Activity Vocab ALT/HRT Why/Notes/Theory

Nonsense

words

(5 mins)

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

16 / 62

Page 17: Elementary Year 5s 35 Lessons Per Year

What's this?

(5 mins)

Chopstick

spelling

(10 mins)

Categories

eg fruit,

animals,

colours,

sport, food,

drinks, etc

Anything

phonically

regular

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Dictate letters or letter combinations and have all of the children write the

letters on pieces of paper. Either all of the letters of the alphabet or just

those needed for the game. Divide all of the children into teams, and give

one child from each team a pair of chopsticks. The children then tear up

their pieces of paper, and all the children from one team mix their letters

together. Place a row of flashcard on the board or in a prominent place.

Each team then races to spell the words by picking up the letters in

chopsticks and racing to put them in a place equidistant from each team.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Make sure if the flashcard has English on the front that it is well covered.

To save time, you can give each team a set of laminated letters to use.

The first time will take about 15 mins, but thereafter you should spend no

more than 10 mins on it.

17 / 62

Page 18: Elementary Year 5s 35 Lessons Per Year

Car race

(10 mins)

Dictation

(5 mins)

Basketball

(10 mins)

Categories

eg fruit,

animals,

colours,

sport, food,

drinks, etc

A-Z, VC

patterns

Anything

When one child is finished with a letter, they hand the chopsticks over to

the next child, like a relay.

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

desks, place 1 eraser per player on opposite sides of the “race track.”

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

move 2, and if paper, move 1 space. The non-mover asks the mover

“What __ do you like?” and the mover replies “I like __(s)”

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

Divide the class in half and each half makes a circle around a smallish box

on the floor. Students take turns to say “I like __(s)” and then throw a large

dice into the box. If they get it in, they get 10 points for their team. If not,

they get the number of points on the dice.

About 30-40% of cards should be new vocabulary so that the students will

come to you or the HRT to ask what they are, and they should have

English printed on them so they can also try to sound them out for

themselves.

You'll need enough card sets for 1 set between 2 students, depending on

the class.

HRT and ALT should move around the class to help students use the target

language.

The “aim” of the game can be to catch the other player up, or you can just

have the kids keep moving round if the class is not a competitive one.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

If students don't know the name of what they want to say in English,

encourage them to ask “what's __?”

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Page 19: Elementary Year 5s 35 Lessons Per Year

9 Target: What's this? It's __ これは何?

Activity Vocab ALT/HRT Why/Notes/Theory

AEIOU Song

(combos 1)

(5 mins)

What's this?

(5 mins)

5 corners

(5 mins)

Car race

EE,

OW(cow),

OO(foot), IR,

OY

Days,

weather

EE,

OW(cow),

OO(foot), IR,

OY

Days,

ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area.

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

Students should remember the song from last time and you'll find it should

only take about 2-3 mins this time.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Students should remember this game from last time and will know what to

do.

About 30-40% of cards should be new vocabulary so that the students will

19 / 62

Page 20: Elementary Year 5s 35 Lessons Per Year

(10 mins)

Dictation

(5 mins)

Chains

(10 mins)

weather,

anything else

you want to

include

A-Z, VC

patterns, new

combos

Days of the

week

desks, place 1 eraser per player on opposite sides of the “race track.”

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

move 2, and if paper, move 1 space. The non-mover asks the mover

“what's this?” and the mover replies “it's a/an __.”

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

Students stand up and toss the ball among themselves. The first student

will say "Sunday", throw the ball, and then sit down. The second student,

"Monday" and so on.

come to you or the HRT to ask what they are, and they should have

English printed on them so they can also try to sound them out for

themselves.

You'll need enough card sets for 1 set between 2 students, depending on

the class.

HRT and ALT should move around the class to help students use the target

language.

The “aim” of the game can be to catch the other player up, or you can just

have the kids keep moving round if the class is not a competitive one.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

10 Target: Numbers 1-10 数字1-10

Activity Vocab ALT/HRT Why/Notes/Theory

AEIOU Song OO(moon), ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm Students should remember the song from last time and you'll find it should

20 / 62

Page 21: Elementary Year 5s 35 Lessons Per Year

(combos 2)

(5 mins)

What's this?

(5 mins)

5 corners

(5 mins)

Counting

cards

(10 mins)

EA(sea), AY,

OR(horse),

CH

Numbers 1-

10

OO(moon),

EA(sea), AY,

OR(horse),

CH

Anything

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area.

Divide the class into small groups. One child has a pile of cards and

another child calls out a number. The child with cards asks "how many

cards?" and the number calling child calls out a number. The child with

cards counts out the appropriate number of cards. The card counter then

asks a question about the card eg “What is it?” and the other children

should answer eg “It’s a banana.”

only take about 2-3 mins this time.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Students should remember this game from last time and will know what to

do.

Small groups of 2-3 would work best for this game.

21 / 62

Page 22: Elementary Year 5s 35 Lessons Per Year

Dictation

(5 mins)

Nonsense

words

(5 mins)

A-Z, VC

patterns, new

combos

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

11 Target: People who want a/an __ XXが欲しい人

Activity Vocab ALT/HRT Why/Notes/Theory

22 / 62

Page 23: Elementary Year 5s 35 Lessons Per Year

AEIOU Song

(combos 3)

(5 mins)

What's this?

(5 mins)

5 corners

(5 mins)

Fruit basket

(10 mins)

OW(window),

AI, OA, SH,

TH(this)

Anything that

can be used

with "want"

OW(window),

AI, OA, SH,

TH(this)

Anything

ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area.

ALT uses English and gestures to get students to make a circle with their

chairs. Use the sentence “People who want a/an __” for the game.

The game should go on for no longer than 10 mins. Always stop games

before your students want to, so that next time they will want to play them

even more.

Students should remember the song from last time and you'll find it should

only take about 2-3 mins this time.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Students should remember this game from last time and will know what to

do.

You can introduce the sentence by saying “tatoeba, ‘people who want a

hamster’ to yuttara nani ga okoru?” and the students should be able to tell

you that kids who want a hamster will change seats (90%+ of classes will

get it straight off, in my experience).

You can write the sentence on the board and prompt students so they can

say it.

23 / 62

Page 24: Elementary Year 5s 35 Lessons Per Year

Dictation

(5 mins)

Nonsense

words

(5 mins)

A-Z, VC

patterns, new

combos

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

ALT/HRT don't need to be a part of the game. It's good if they can just be

in the background and the students take ownership of the game

themselves.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

24 / 62

Page 25: Elementary Year 5s 35 Lessons Per Year

12 Target: Do you want a/an __? Yes I do/ No I don't XXが欲しい?はい・いいえ

Activity Vocab ALT/HRT Why/Notes/Theory

AEIOU Song

(combos 4)

(5 mins)

What's this?

(5 mins)

5 corners

(5 mins)

Car race

(10 mins)

OU(cloud),

TH(thin), CK,

EA(bread)+1

Anything that

can be used

with want,

anything that

came up in

Fruit Basket

last time

OU(cloud),

TH(thin), CK,

EA(bread)+1

Anything

ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area.

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

desks, place 1 eraser per player on opposite sides of the “race track.”

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

Get the students to add one letter to make it 5.

Students should remember the song from last time and you'll find it should

only take about 2-3 mins this time.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Students should remember this game from last time and will know what to

do.

About 30-40% of cards should be new vocabulary so that the students will

come to you or the HRT to ask what they are, and they should have

English printed on them so they can also try to sound them out for

25 / 62

Page 26: Elementary Year 5s 35 Lessons Per Year

Dictation

(5 mins)

Nonsense

words

(5 mins)

A-Z, VC

patterns, new

combos

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

move 2, and if paper, move 1 space. The non-mover asks the mover “Do

you want a/an __?” and the mover replies “Yes I do/ No I don't”

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

themselves.

You'll need enough card sets for 1 set between 2 students, depending on

the class.

HRT and ALT should move around the class to help students use the target

language.

The “aim” of the game can be to catch the other player up, or you can just

have the kids keep moving round if the class is not a competitive one.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

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Page 27: Elementary Year 5s 35 Lessons Per Year

the answers will stop them becoming active learners willing to experiment

for themselves.

13 Target: I want a/an __ XXが欲しい

Activity Vocab ALT/HRT Why/Notes/Theory

Nonsense

words

(5 mins)

What's this?

(5 mins)

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

Food, drink,

clothing,

video games,

pets, etc

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

27 / 62

Page 28: Elementary Year 5s 35 Lessons Per Year

Chopstick

spelling

(10 mins)

Toss!

(10 mins)

Dictation

(5 mins)

Anything

Anythiny the

students

might want

A-Z, VC

patterns, new

combos

Dictate letters or letter combinations and have all of the children write the

letters on pieces of paper. Either all of the letters of the alphabet or just

those needed for the game. Divide all of the children into teams, and give

one child from each team a pair of chopsticks. The children then tear up

their pieces of paper, and all the children from one team mix their letters

together. Place a row of flashcard on the board or in a prominent place.

Each team then races to spell the words by picking up the letters in

chopsticks and racing to put them in a place equidistant from each team.

When one child is finished with a letter, they hand the chopsticks over to

the next child, like a relay.

Divide the class into 2 groups (one for the HRT and one for the ALT), and

clear enough space for the kids to stand in a circle around a set of

flashcards on the floor (one set per group). Students take turns to throw a

beanbag onto a card, and say “I want a __” and take the card. Try to have

enough cards for 2 per student, and add in some previously not covered

vocab. If the student doesn't know how to say the animal the beanbag

landed on, encourage them to ask either the ALT or HRT “what's this?” or

“what is it?” and give the answer.

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Make sure if the flashcard has English on the front that it is well covered.

To save time, you can give each team a set of laminated letters to use.

The first time will take about 15 mins, but thereafter you should spend no

more than 10 mins on it.

You'll need at least enough flashcards for one per student. Try for two per

student though.

If any students get upset that they don't like any of the cards in the set their

team has been given, don't worry, simply teach them "I don't want __(s)"

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

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Page 29: Elementary Year 5s 35 Lessons Per Year

Ball toss

(10 mins)

Anything

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT and HRT toss ball between each other a few times saying “I want a/an

__” Then throw the ball to the students who say “I want a/an__” with their

hoshii- whatever before passing the ball on and sitting down. Draw the

children into the game by making sure it looks fun.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

After the first 3-4 students, you shouldn't really need to prompt students on

what to say, but sometimes the weaker ones will still need a bit of help.

Some classes need to be told not to throw the ball hard, but most won't.

14 Target: What __ do you want? I want a/an __ 何の_が欲しい?XXが欲しい

Activity Vocab ALT/HRT Why/Notes/Theory

Letter tiles

(10 mns)

What's this?

(5 mins)

No vocab

Categories

eg food,

drink, video

Divide the students into pairs or 2 teams. They have letter tiles with vowels

in one colour (eg blue) and consonants in another (eg red). There should

be plenty of each for each child to choose from. One child makes either a

vowel-consonant sequence or a vowel-consonant-vowel-consonant

sequence (eg emak), and challenges the other child/ team to say it. The

second child/ team then adds another vowel-consonant sequence and

challenges the first child/ team to say it. Sequences can be continued as

long as wanted.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

It doesn't matter how long the words get. The purpose of this exercise is to

make puzzling out English spelling a game and a fun challenge for the

students.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

29 / 62

Page 30: Elementary Year 5s 35 Lessons Per Year

Dictation

(5 mins)

Car race

(10 mins)

game, pet,

etc

A-Z, CVC

patterns, new

combos

Categories

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

desks, place 1 eraser per player on opposite sides of the “race track.”

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

move 2, and if paper, move 1 space. The non-mover asks the mover

“What __ do you want?” and the mover replies “I want a/an __”

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

About 30-40% of cards should be new vocabulary so that the students will

come to you or the HRT to ask what they are, and they should have

English printed on them so they can also try to sound them out for

themselves.

You'll need enough card sets for 1 set between 2 students, depending on

the class.

HRT and ALT should move around the class to help students use the target

language.

The “aim” of the game can be to catch the other player up, or you can just

have the kids keep moving round if the class is not a competitive one.

30 / 62

Page 31: Elementary Year 5s 35 Lessons Per Year

Chopstick

spelling

(10 mins)

Ball toss

(5-10 mins)

Anything

Anything

Dictate letters or letter combinations and have all of the children write the

letters on pieces of paper. Either all of the letters of the alphabet or just

those needed for the game. Divide all of the children into teams, and give

one child from each team a pair of chopsticks. The children then tear up

their pieces of paper, and all the children from one team mix their letters

together. Place a row of flashcard on the board or in a prominent place.

Each team then races to spell the words by picking up the letters in

chopsticks and racing to put them in a place equidistant from each team.

When one child is finished with a letter, they hand the chopsticks over to

the next child, like a relay.

ALT and HRT toss ball between each other a few times asking “What __ do

you want?” "I want a/an __" Then throw the ball to the students who ask

and answer the question before sitting down. Draw the children into the

game by making sure it looks fun.

Make sure if the flashcard has English on the front that it is well covered.

To save time, you can give each team a set of laminated letters to use.

The first time will take about 15 mins, but thereafter you should spend no

more than 10 mins on it.

After the first 3-4 students, you shouldn't really need to prompt students on

what to say, but sometimes the weaker ones will still need a bit of help.

Some classes need to be told not to throw the ball hard, but most won't.

15 Target: People who want to eat __ XXが食べたい人

Activity Vocab ALT/HRT Why/Notes/Theory

5 corners

(5 mins)

What's this?

Any 5 letters

the students

choose

Food

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area.

HRT pulls a flashcard slowly out of an envelope and students guess what it

Students should remember this game from last time and will know what to

do.

It's important to pull the card out slowly to give a lot of chances for the

31 / 62

Page 32: Elementary Year 5s 35 Lessons Per Year

(5 mins)

Chopstick

spelling

(10 mins)

Fruit basket

(10 mins)

Anything

Food

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Dictate letters or letter combinations and have all of the children write the

letters on pieces of paper. Either all of the letters of the alphabet or just

those needed for the game. Divide all of the children into teams, and give

one child from each team a pair of chopsticks. The children then tear up

their pieces of paper, and all the children from one team mix their letters

together. Place a row of flashcard on the board or in a prominent place.

Each team then races to spell the words by picking up the letters in

chopsticks and racing to put them in a place equidistant from each team.

When one child is finished with a letter, they hand the chopsticks over to

the next child, like a relay.

ALT uses English and gestures to get students to make a circle with their

chairs. Use the sentence “People who want to eat a/an __” for the game.

The game should go on for no longer than 10 mins. Always stop games

before your students want to, so that next time they will want to play them

even more.

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Make sure if the flashcard has English on the front that it is well covered.

To save time, you can give each team a set of laminated letters to use.

The first time will take about 15 mins, but thereafter you should spend no

more than 10 mins on it.

You can introduce the sentence by saying “tatoeba, ‘people who want to

eat a hamburger’ to yuttara nani ga okoru?” and the students should be

able to tell you that kids who want to eat a hamburger will change seats

(90%+ of classes will get it straight off, in my experience).

You can write the sentence on the board and prompt students so they can

say it.

32 / 62

Page 33: Elementary Year 5s 35 Lessons Per Year

Dictation

(5 mins)

Ball toss

(10 mins)

A-Z, CVC

patterns, new

combos

Food

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT and HRT toss ball between each other a few times saying “I want to

eat a/an __" Then throw the ball to the students who say their tabetai- food

before passing the ball on and sitting down. Draw the children into the

game by making sure it looks fun.

ALT/HRT don't need to be a part of the game. It's good if they can just be

in the background and the students take ownership of the game

themselves.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

After the first 3-4 students, you shouldn't really need to prompt students on

what to say, but sometimes the weaker ones will still need a bit of help.

Some classes need to be told not to throw the ball hard, but most won't.

16 Target: Do you want to eat __? Yes I do/ No I don't

XXが食べたい?はい・いいえ

Activity Vocab ALT/HRT Why/Notes/Theory

5 corners

(5 mins)

Any 5 letters

the students

choose

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area.

Students should remember this game from last time and will know what to

do.

33 / 62

Page 34: Elementary Year 5s 35 Lessons Per Year

Counting

cards

(10 mins)

Letter tiles

(10 mins)

Noughts and

crosses

(10 mins)

Food

No vocab

Anything

Divide the class into pairs. One child has a pile of cards. The child with

cards asks "how many cards?" and the other child calls out a number. The

child with cards counts out the appropriate number of cards. The card

counter then asks “Do you want to eat (a) __?” and the other child should

answer "Yes I do/ No I don't"

Divide the students into pairs or 2 teams. They have letter tiles with vowels

in one colour (eg blue) and consonants in another (eg red). There should

be plenty of each for each child to choose from. One child makes either a

vowel-consonant sequence or a vowel-consonant-vowel-consonant

sequence (eg emak), and challenges the other child/ team to say it. The

second child/ team then adds another vowel-consonant sequence and

challenges the first child/ team to say it. Sequences can be continued as

long as wanted.

Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on

the board and write numbers in the corners of each of the squares. Place

flashcards in each of the squares. The flashcards can be of vocab items or

phonics sounds, or a mix of both. The first student on one team picks a

number and either tries to say the card, or make a sentence with it. The

card is then either covered with a particular colour magnet, or a mark is

made in the square with chalk. The first student from the other team then

does the same. The teams try to make as many rows, columns, or

diagonals of 3 as possible, with extra points being awarded if they can

About 30-40% of cards should be new vocabulary so that the students will

come to you or the HRT to ask what they are, and they should have

English printed on them so they can also try to sound them out for

themselves.

You'll need enough card sets for 1 set between 2 students, depending on

the class.

HRT and ALT should move around the class to help students use the target

language.

It doesn't matter how long the words get. The purpose of this exercise is to

make puzzling out English spelling a game and a fun challenge for the

students.

The students are allowed to consult with team members before choosing a

card and trying to complete the task.

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Page 35: Elementary Year 5s 35 Lessons Per Year

make 2 or 3 lines at once.

17 Target: People who want to drink __ XXが飲みたい人

Activity Vocab ALT/HRT Why/Notes/Theory

AEIOU Song

(5 mins)

What's this?

(5 mins)

Chopstick

spelling

(10 mins)

Any 5 letters

the students

choose

Drinks

Anything

ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Dictate letters or letter combinations and have all of the children write the

letters on pieces of paper. Either all of the letters of the alphabet or just

those needed for the game. Divide all of the children into teams, and give

one child from each team a pair of chopsticks. The children then tear up

their pieces of paper, and all the children from one team mix their letters

together. Place a row of flashcard on the board or in a prominent place.

Students should remember the song from last time and you'll find it should

only take about 2-3 mins this time.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Make sure if the flashcard has English on the front that it is well covered.

To save time, you can give each team a set of laminated letters to use.

The first time will take about 15 mins, but thereafter you should spend no

more than 10 mins on it.

35 / 62

Page 36: Elementary Year 5s 35 Lessons Per Year

Fruit basket

(10 mins)

Shopping list

(10 mins)

Dictation

(5 mins)

Drink

A-Z, CVC

patterns, new

combos

Each team then races to spell the words by picking up the letters in

chopsticks and racing to put them in a place equidistant from each team.

When one child is finished with a letter, they hand the chopsticks over to

the next child, like a relay.

ALT uses English and gestures to get students to make a circle with their

chairs. Use the sentence “People who want to drink __” for the game.

The game should go on for no longer than 10 mins. Always stop games

before your students want to, so that next time they will want to play them

even more.

Divide the class into 2 teams. One team writes 10-15 letters on the board

(eg c, d, s, t etc). The first child from the other team makes a sentence

using one of the letters on the board to make a word that starts with that

letter. “I want to drink coffee” (coffee for c) and the second child on that

team might say “I want to drink coffee and milk.” The team continues with

the remaining letters and gets additional points for every item they can add.

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

You can introduce the sentence by saying “tatoeba, ‘people who want to

drink milk’ to yuttara nani ga okoru?” and the students should be able to tell

you that kids who want to drink milk will change seats (90%+ of classes will

get it straight off, in my experience).

You can write the sentence on the board and prompt students so they can

say it.

ALT/HRT don't need to be a part of the game. It's good if they can just be

in the background and the students take ownership of the game

themselves.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

36 / 62

Page 37: Elementary Year 5s 35 Lessons Per Year

wrong. seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

18 Target: Do you want to drink __? Yes I do/ No I don't

XXが飲みたい?はい・いいえ

Activity Vocab ALT/HRT Why/Notes/Theory

AEIOU Song

(5 mins)

What's this?

(5 mins)

Letter tiles

(10 mins)

Any 5 letters

the students

choose

Drinks

No vocab

ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm

__” “I'm __”.

Sing song with students.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Divide the students into pairs or 2 teams. They have letter tiles with vowels

in one colour (eg blue) and consonants in another (eg red). There should

be plenty of each for each child to choose from. One child makes either a

vowel-consonant sequence or a vowel-consonant-vowel-consonant

Students should remember the song from last time and you'll find it should

only take about 2-3 mins this time.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

It doesn't matter how long the words get. The purpose of this exercise is to

make puzzling out English spelling a game and a fun challenge for the

students.

37 / 62

Page 38: Elementary Year 5s 35 Lessons Per Year

Car race

(10 mins)

Noughts and

crosses

(10 mins)

Ball toss

Drinks

Anything

Anything

sequence (eg emak), and challenges the other child/ team to say it. The

second child/ team then adds another vowel-consonant sequence and

challenges the first child/ team to say it. Sequences can be continued as

long as wanted.

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

desks, place 1 eraser per player on opposite sides of the “race track.”

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

move 2, and if paper, move 1 space. The non-mover asks the mover “Do

you want to drink __?” and the mover replies “Yes I do/ No I don't”

Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on

the board and write numbers in the corners of each of the squares. Place

flashcards in each of the squares. The flashcards can be of vocab items or

phonics sounds, or a mix of both. The first student on one team picks a

number and either tries to say the card, or make a sentence with it. The

card is then either covered with a particular colour magnet, or a mark is

made in the square with chalk. The first student from the other team then

does the same. The teams try to make as many rows, columns, or

diagonals of 3 as possible, with extra points being awarded if they can

make 2 or 3 lines at once.

ALT and HRT toss ball between each other a few times asking "Do you

About 30-40% of cards should be new vocabulary so that the students will

come to you or the HRT to ask what they are, and they should have

English printed on them so they can also try to sound them out for

themselves.

You'll need enough card sets for 1 set between 2 students, depending on

the class.

HRT and ALT should move around the class to help students use the target

language.

The “aim” of the game can be to catch the other player up, or you can just

have the kids keep moving round if the class is not a competitive one.

The students are allowed to consult with team members before choosing a

card and trying to complete the task.

38 / 62

Page 39: Elementary Year 5s 35 Lessons Per Year

(5 mins) want to drink __?" "Yes I do/ No I don't" Then throw the ball to the students

who ask and answer the question before sitting down. Draw the children

into the game by making sure it looks fun.

After the first 3-4 students, you shouldn't really need to prompt students on

what to say, but sometimes the weaker ones will still need a bit of help.

Some classes need to be told not to throw the ball hard, but most won't.

19 Target: I like __/ I don't like __ XXが好き・好きじゃない

Activity Vocab ALT/HRT Why/Notes/Theory

Nonsense

words

(5 mins)

What's this?

(5 mins)

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

Anything

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

39 / 62

Page 40: Elementary Year 5s 35 Lessons Per Year

Dictation

(5 mins)

Toss!

(10 mins)

Chopstick

spelling

(10 mins)

A-Z, CVC

patterns, new

combos

Anything that

can be used

with "like"

Anything

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

Divide the class into 2 groups (one for the HRT and one for the ALT), and

clear enough space for the kids to stand in a circle around a set of

flashcards on the floor (one set per group). Students take turns to throw a

beanbag onto a card, and say “I like __s” and take the card. Try to have

enough cards for 2 per student, and add in some previously not covered

vocab. If the student doesn't know how to say the animal the beanbag

landed on, encourage them to ask either the ALT or HRT “what's this?” or

“what is it?” and give the answer.

Dictate letters or letter combinations and have all of the children write the

letters on pieces of paper. Either all of the letters of the alphabet or just

those needed for the game. Divide all of the children into teams, and give

one child from each team a pair of chopsticks. The children then tear up

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

You'll need at least enough flashcards for one per student. Try for two per

student though.

If any students get upset that they don't like any of the cards in the set their

team has been given, don't worry, tell them they can use "I don't like __(s)"

instead.

Make sure if the flashcard has English on the front that it is well covered.

To save time, you can give each team a set of laminated letters to use.

The first time will take about 15 mins, but thereafter you should spend no

more than 10 mins on it.

40 / 62

Page 41: Elementary Year 5s 35 Lessons Per Year

Basketball

(10 mins)

Anything that

can be used

with "don't

like"

their pieces of paper, and all the children from one team mix their letters

together. Place a row of flashcard on the board or in a prominent place.

Each team then races to spell the words by picking up the letters in

chopsticks and racing to put them in a place equidistant from each team.

When one child is finished with a letter, they hand the chopsticks over to

the next child, like a relay.

Divide the class in half and each half makes a circle around a smallish box

on the floor. Students take turns to say “I don't like __(s)” and then throw a

large dice into the box. If they get it in, they get 10 points for their team. If

not, they get the number of points on the dice.

If students don't know the name of what they want to say in English,

encourage them to ask “what's __?”

20 Target: People who like __/ don't like __ XXが好き・好きじゃない人

Activity Vocab ALT/HRT Why/Notes/Theory

Letter tiles

(10 mins)

No vocab Divide the students into pairs or 2 teams. They have letter tiles with vowels

in one colour (eg blue) and consonants in another (eg red). There should

be plenty of each for each child to choose from. One child makes either a

vowel-consonant sequence or a vowel-consonant-vowel-consonant

sequence (eg emak), and challenges the other child/ team to say it. The

second child/ team then adds another vowel-consonant sequence and

challenges the first child/ team to say it. Sequences can be continued as

long as wanted.

It doesn't matter how long the words get. The purpose of this exercise is to

make puzzling out English spelling a game and a fun challenge for the

students.

41 / 62

Page 42: Elementary Year 5s 35 Lessons Per Year

What's this?

(5 mins)

Dictation

(5 mins)

Fruit basket

(10 mins)

Memory

Anything

A-Z, CVC

patterns, new

combos

Anything

Anything

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT uses English and gestures to get students to make a circle with their

chairs. Use the sentence “People who like __(s)” for the game. Halfway

through you can change it to "don't like"

Divide the children into 2 teams and lay out some cards. One child has a

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

You can write the sentence on the board and prompt students so they can

say it.

ALT/HRT don't need to be a part of the game. It's good if they can just be

in the background and the students take ownership of the game

themselves.

You can get them to practise plurals by getting the students with the list to

42 / 62

Page 43: Elementary Year 5s 35 Lessons Per Year

(10 mins) list of all the cards on a piece of paper, using pictures if they can’t read

well. The child with the list calls out the first card on the list (eg ball) and a

child from the other team touches the card. The child with the list then calls

out 2 cards (eg ball, shirt) and a child from the other team touches the

cards in order. The turn continues until the child/ team touching the cards

makes a mistake. They get points depending on how far they got, eg 8

cards in order yields 8 points.

say things like "I like dogs, shirts, and watermelons"

21 Target: Do you want to study __? Yes I do/ No I don't

XXが勉強したい?はい・いいえ

Activity Vocab ALT/HRT Why/Notes/Theory

Noughts and

crosses

(10 mins)

What's this?

(5 mins)

Anything

School

subjects

Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on

the board and write numbers in the corners of each of the squares. Place

flashcards in each of the squares. The flashcards can be of vocab items or

phonics sounds, or a mix of both. The first student on one team picks a

number and either tries to say the card, or make a sentence with it. The

card is then either covered with a particular colour magnet, or a mark is

made in the square with chalk. The first student from the other team then

does the same. The teams try to make as many rows, columns, or

diagonals of 3 as possible, with extra points being awarded if they can

make 2 or 3 lines at once.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

The students are allowed to consult with team members before choosing a

card and trying to complete the task.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

43 / 62

Page 44: Elementary Year 5s 35 Lessons Per Year

Counting

cards

(10 mins)

Letter tiles

(10 mins)

Ball toss

School

subjects

No vocab

School

subjects

card is.

Divide the class into small groups. One child has a pile of cards and

another child calls out a number. The child with cards asks "how many

cards?" and the number calling child calls out a number. The child with

cards counts out the appropriate number of cards. The card counter then

asks a question about the card eg “Do you want to study __?” and the

other children should answer eg “Yes I do/ No I don't”

Divide the students into pairs or 2 teams. They have letter tiles with vowels

in one colour (eg blue) and consonants in another (eg red). There should

be plenty of each for each child to choose from. One child makes either a

vowel-consonant sequence or a vowel-consonant-vowel-consonant

sequence (eg emak), and challenges the other child/ team to say it. The

second child/ team then adds another vowel-consonant sequence and

challenges the first child/ team to say it. Sequences can be continued as

long as wanted.

ALT and HRT toss ball between each other a few times saying "I want to

study __" Then throw the ball to the students who say their benkyoushitai-

subject before sitting down. Draw the children into the game by making

sure it looks fun.

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Small groups of 2-3 would work best for this game.

It doesn't matter how long the words get. The purpose of this exercise is to

make puzzling out English spelling a game and a fun challenge for the

students.

After the first 3-4 students, you shouldn't really need to prompt students on

what to say, but sometimes the weaker ones will still need a bit of help.

Some classes need to be told not to throw the ball hard, but most won't.

44 / 62

Page 45: Elementary Year 5s 35 Lessons Per Year

22 Target: I want to study __ XXが勉強したい

Activity Vocab ALT/HRT Why/Notes/Theory

Nonsense

words

What's this?

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

School

subjects

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

45 / 62

Page 46: Elementary Year 5s 35 Lessons Per Year

Chopstick

spelling

Ball toss

Memory

Anything

School

subjects

Dictate letters or letter combinations and have all of the children write the

letters on pieces of paper. Either all of the letters of the alphabet or just

those needed for the game. Divide all of the children into teams, and give

one child from each team a pair of chopsticks. The children then tear up

their pieces of paper, and all the children from one team mix their letters

together. Place a row of flashcard on the board or in a prominent place.

Each team then races to spell the words by picking up the letters in

chopsticks and racing to put them in a place equidistant from each team.

When one child is finished with a letter, they hand the chopsticks over to

the next child, like a relay.

ALT and HRT toss ball between each other a few times saying "I want to

study __" Then throw the ball to the students who say their benkyoushitai-

subject before sitting down. Draw the children into the game by making

sure it looks fun.

Divide the children into 2 teams and lay out some cards. One child has a

list of all the cards on a piece of paper, using pictures if they can’t read

well. The child with the list calls out the first card on the list (eg ball) and a

child from the other team touches the card. The child with the list then calls

out 2 cards (eg ball, shirt) and a child from the other team touches the

cards in order. The turn continues until the child/ team touching the cards

makes a mistake. They get points depending on how far they got, eg 8

cards in order yields 8 points.

about making mistakes.

Make sure if the flashcard has English on the front that it is well covered.

To save time, you can give each team a set of laminated letters to use.

The first time will take about 15 mins, but thereafter you should spend no

more than 10 mins on it.

After the first 3-4 students, you shouldn't really need to prompt students on

what to say, but sometimes the weaker ones will still need a bit of help.

Some classes need to be told not to throw the ball hard, but most won't.

46 / 62

Page 47: Elementary Year 5s 35 Lessons Per Year

23 Target: When do you want to study __? I want to study __ on (Monday)

XXが何曜日に勉強したい?_曜日に勉強

したいです

Activity Vocab ALT/HRT Why/Notes/Theory

Letter tiles

What's this?

No vocab

Days of the

week

Divide the students into pairs or 2 teams. They have letter tiles with vowels

in one colour (eg blue) and consonants in another (eg red). There should

be plenty of each for each child to choose from. One child makes either a

vowel-consonant sequence or a vowel-consonant-vowel-consonant

sequence (eg emak), and challenges the other child/ team to say it. The

second child/ team then adds another vowel-consonant sequence and

challenges the first child/ team to say it. Sequences can be continued as

long as wanted.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

It doesn't matter how long the words get. The purpose of this exercise is to

make puzzling out English spelling a game and a fun challenge for the

students.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

47 / 62

Page 48: Elementary Year 5s 35 Lessons Per Year

5 corners

Car race

Ball toss

Any 5 letters

the students

choose

School

subjects

School

subjects

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area.

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

desks, place 1 eraser per player on opposite sides of the “race track.”

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

move 2, and if paper, move 1 space. The non-mover asks the mover

“When do you want to study __?” and the mover replies “I want to study __

on __”

ALT and HRT toss ball between each other a few times asking "When do

you want to study __?" "I want to study __ on __" Then throw the ball to

the students who ask and answer the question before sitting down. Draw

the children into the game by making sure it looks fun.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Students will remember the game and will know what to do.

You'll need enough card sets for 1 set between 2 students, depending on

the class.

HRT and ALT should move around the class to help students use the target

language.

The “aim” of the game can be to catch the other player up, or you can just

have the kids keep moving round if the class is not a competitive one.

After the first 3-4 students, you shouldn't really need to prompt students on

what to say, but sometimes the weaker ones will still need a bit of help.

Some classes need to be told not to throw the ball hard, but most won't.

24 Target: Dream Timetable 夢時間割

Activity Vocab ALT/HRT Why/Notes/Theory

Dictation A-Z, CVC

patterns, new

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

48 / 62

Page 49: Elementary Year 5s 35 Lessons Per Year

What's this?

Dream

Timetable

Ball toss

combos

School

subjects

School

subjects

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Get the students into groups of about 4-6, and hand out A3 sized blank

timetables. Encourage them to use English to discuss what subjects they

want to study and when, and fill them in.

ALT and HRT toss ball between each other a few times saying "I don't want

to study __" Then throw the ball to the students who say their benkyou

shitaku nai- subject before sitting down. Draw the children into the game

by making sure it looks fun.

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

49 / 62

Page 50: Elementary Year 5s 35 Lessons Per Year

25 Target: Dream Timetable 夢時間割

Activity Vocab ALT/HRT Why/Notes/Theory

Dictation

What's this?

Dream

timetable

A-Z, CVC

patterns, new

combos

School

subjects

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Get the students back into the groups from the previous lesson and get

them to finish their timetables using as much English as possible. They

can decorate them when they're finished.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

50 / 62

Page 51: Elementary Year 5s 35 Lessons Per Year

Basketball School

subjects

Get them to practise their presentations for next lesson, too, using "On __

we want to study __ and __ and __ and __ and __" or something similar.

You can have one student present each day, or the whole group can say

the whole thing together

Divide the class in half and each half makes a circle around a smallish box

on the floor. Students take turns to say “I want to study __” and then throw

a large dice into the box. If they get it in, they get 10 points for their team.

If not, they get the number of points on the dice.

26 Target: Dream Timetable 夢時間割

Activity Vocab ALT/HRT Why/Notes/Theory

Noughts and

crosses

Presentations

Anything Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on

the board and write numbers in the corners of each of the squares. Place

flashcards in each of the squares. The flashcards can be of vocab items or

phonics sounds, or a mix of both. The first student on one team picks a

number and either tries to say the card, or make a sentence with it. The

card is then either covered with a particular colour magnet, or a mark is

made in the square with chalk. The first student from the other team then

does the same. The teams try to make as many rows, columns, or

diagonals of 3 as possible, with extra points being awarded if they can

make 2 or 3 lines at once.

Students get into their groups and present their timetables.

The students are allowed to consult with team members before choosing a

card and trying to complete the task.

51 / 62

Page 52: Elementary Year 5s 35 Lessons Per Year

Fruit basket Let the students choose what grammar point they want to use.

27 Target: School in my home country 私の国の学校

Activity Vocab ALT/HRT Why/Notes/Theory

Shopping list

ALT takes

questions

about school

in their home

country

Shows

photos if time

Divide the class into 2 teams. One team writes 10-15 letters on the board

(eg c, d, s, t etc). The first child from the other team makes a sentence

using one of the letters on the board to make a word that starts with that

letter. “I don't like cakes” (cake for c) and the second child on that team

might say “I don't like cakes and strawberries.” The team continues with

the remaining letters and gets additional points for every item they can add.

ALT should also talk about the differences and similarities with their home

country's school system, but give the students a chance to ask questions

first. Try to find pictures of typical classrooms and photos from around the

school too, as the students find these fascinating.

28 Target: School in my home country 私の国の学校

Activity Vocab ALT/HRT Why/Notes/Theory

52 / 62

Page 53: Elementary Year 5s 35 Lessons Per Year

Letter tiles

ALT takes

questions

about school

in their home

country

Shows

photos if time

No vocab Divide the students into pairs or 2 teams. They have letter tiles with vowels

in one colour (eg blue) and consonants in another (eg red). There should

be plenty of each for each child to choose from. One child makes either a

vowel-consonant sequence or a vowel-consonant-vowel-consonant

sequence (eg emak), and challenges the other child/ team to say it. The

second child/ team then adds another vowel-consonant sequence and

challenges the first child/ team to say it. Sequences can be continued as

long as wanted.

ALT should also talk about the differences and similarities with their home

country's school system, but give the students a chance to ask questions

first. Try to find pictures of typical classrooms and photos from around the

school too, as the students find these fascinating.

It doesn't matter how long the words get. The purpose of this exercise is to

make puzzling out English spelling a game and a fun challenge for the

students.

29 Target: Would you like a __? Yes I would/ No I wouldn't

XXはいかがでしょうか?はい・いいえ

Activity Vocab ALT/HRT Why/Notes/Theory

Nonsense

words

Combo

families eg A,

AT, DAT,

EDAT,

KEDAT etc

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

order to do so.

53 / 62

Page 54: Elementary Year 5s 35 Lessons Per Year

What's this?

Chopstick

spelling

Anything the

students

might want

Anything

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Dictate letters or letter combinations and have all of the children write the

letters on pieces of paper. Either all of the letters of the alphabet or just

those needed for the game. Divide all of the children into teams, and give

one child from each team a pair of chopsticks. The children then tear up

their pieces of paper, and all the children from one team mix their letters

together. Place a row of flashcard on the board or in a prominent place.

Each team then races to spell the words by picking up the letters in

chopsticks and racing to put them in a place equidistant from each team.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

Make sure if the flashcard has English on the front that it is well covered.

To save time, you can give each team a set of laminated letters to use.

The first time will take about 15 mins, but thereafter you should spend no

more than 10 mins on it.

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Page 55: Elementary Year 5s 35 Lessons Per Year

Counting

cards

Dictation

Ball toss

Anything that

can be used

with "would

you like"

A-Z, CVC

patterns, new

combos

Anything

When one child is finished with a letter, they hand the chopsticks over to

the next child, like a relay.

Divide the class into pairs. One child has a pile of cards and another child

calls out a number. The child with cards asks "how many cards?" and the

number calling child calls out a number. The child with cards counts out the

appropriate number of cards. The card counter then asks a question about

the card eg “Would you like a/an __?” and the other children should answer

eg “Yes I do/ No I don't”

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

ALT and HRT toss a ball between each other taking turns to say "I would

like a/an __" ALT then tosses the ball to a students and the students take

turns to say what they would like before passing the ball on and sitting

down.

Small groups of 2-3 would work best for this game.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

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Page 56: Elementary Year 5s 35 Lessons Per Year

30 Target: People who would like a __ XXはいかがな人

Activity Vocab ALT/HRT Why/Notes/Theory

Chopstick

spelling

What's this?

Noughts and

crosses

Anything

Anything that

can be used

with "would

like"

Anything

Dictate letters or letter combinations and have all of the children write the

letters on pieces of paper. Either all of the letters of the alphabet or just

those needed for the game. Divide all of the children into teams, and give

one child from each team a pair of chopsticks. The children then tear up

their pieces of paper, and all the children from one team mix their letters

together. Place a row of flashcard on the board or in a prominent place.

Each team then races to spell the words by picking up the letters in

chopsticks and racing to put them in a place equidistant from each team.

When one child is finished with a letter, they hand the chopsticks over to

the next child, like a relay.

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on

the board and write numbers in the corners of each of the squares. Place

Make sure if the flashcard has English on the front that it is well covered.

To save time, you can give each team a set of laminated letters to use.

The first time will take about 15 mins, but thereafter you should spend no

more than 10 mins on it.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

The students are allowed to consult with team members before choosing a

card and trying to complete the task.

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Page 57: Elementary Year 5s 35 Lessons Per Year

Fruit basket

Shopping list

Anything

flashcards in each of the squares. The flashcards can be of vocab items or

phonics sounds, or a mix of both. The first student on one team picks a

number and either tries to say the card, or make a sentence with it. The

card is then either covered with a particular colour magnet, or a mark is

made in the square with chalk. The first student from the other team then

does the same. The teams try to make as many rows, columns, or

diagonals of 3 as possible, with extra points being awarded if they can

make 2 or 3 lines at once.

ALT uses English and gestures to get students to make a circle with their

chairs. Use the sentence “People who would like a/an __” for the game.

Divide the class into 2 teams. One team writes 10-15 letters on the board

(eg c, d, s, t etc). The first child from the other team makes a sentence

using one of the letters on the board to make a word that starts with that

letter. “I would like a cake” (cake for c) and the second child on that team

might say “I would like a cake and a strawberry.” The team continues with

the remaining letters and gets additional points for every item they can add.

You can write the sentence on the board and prompt students so they can

say it.

ALT/HRT don't need to be a part of the game. It's good if they can just be

in the background and the students take ownership of the game

themselves.

31 Target: I like __(s) and he/she likes __(s) 僕は XXが好きで、あの人は YYが好きですActivity Vocab ALT/HRT Why/Notes/Theory

Nonsense

words

Combo

families eg A,

AT, DAT,

EDAT,

ALT writes nonsense combinations of sounds on the board such as eb, ot,

ab etc and challenges the students to say them.

Playing around with the sounds of English is vital for the students in order

to internalise phonics. Native speakers will be exposed to a lot of different

combinations so they will internalise the phonic rules of English without

such explicit practise, but EFL learners rarely will be exposed to enough in

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Page 58: Elementary Year 5s 35 Lessons Per Year

What's this?

Chains

KEDAT etc

Anything HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT and HRT first demonstrate by throwing a ball at each other. It's

probably easier if the HRT starts, and says something like "I like soccer"

then throws the ball to the ALT. The ALT then says something they can do,

then says what the HRT could do eg "I like apples and [he/she] likes

soccer." The ALT then throws the ball to a student who says something

they would like, and then what the ALT would like, before throwing the ball

to another student.

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take

much time, no more than 2-3 minutes per lesson. You should start off with

VC combinations first, because it helps the students to let go of the CV

order of Japanese. Always try to let the kids have a go at pronouncing it

first before you demonstrate it for them, because just feeding the students

the answers will stop them becoming active learners willing to experiment

for themselves.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

You don't need to teach them explicitly that "he" is for boys and "she" is for

girls. Just gently correct them when they get it wrong. If they ask, just say

something like "naze deshou ka?" and encourage them to think about it for

themselves, and go back to the game in the meantime. It won't be long

before one of the students excitedly calls it out.

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Page 59: Elementary Year 5s 35 Lessons Per Year

Dictation

Toss!

A-Z, CVC

patterns, new

combos

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

Divide the class into 2 groups (one for the HRT and one for the ALT), and

clear enough space for the kids to stand in a circle around a set of

flashcards on the floor (one set per group). Students take turns to throw a

beanbag onto a card, and say “I like __” and take the card. Try to have

enough cards for 2 per student, and add in some previously not covered

vocab. If the student doesn't know how to say the animal the beanbag

landed on, encourage them to ask either the ALT or HRT “what's this?” or

“what is it?” and give the answer.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

worry about making mistakes.

You'll need at least enough flashcards for one per student. Try for two per

student though.

If any students get upset that they don't like any of the cards in the set their

team has been given, don't worry, simply get them to use "I don't like __(s)"

32 Target: I want a __ and he/she wants a __(s) 僕は XXが欲しくて、あの人は YYが欲しい。Activity Vocab ALT/HRT Why/Notes/Theory

5 corners Any 5 letters

the students

choose

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area.

Students will remember the game and will know what to do.

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Page 60: Elementary Year 5s 35 Lessons Per Year

What's this?

Chains

Dictation

Anything that

can be used

with "want"

Anything

Anything

HRT pulls a flashcard slowly out of an envelope and students guess what it

is. HRT should ask “what's this?” before starting to pull out the card.

ALT should encourage the students to use “it's a/an __” when guessing.

Students can repeat after the ALT (“it's a/an __) when they guess what the

card is.

ALT and HRT first demonstrate by throwing a ball at each other. It's

probably easier if the HRT starts, and says something like "I want a cake"

then throws the ball to the ALT. The ALT then says something they want

then says what the HRT wants eg "I want an apple and [he/she] wants a

cake." The ALT then throws the ball to a student who says something they

want, and then what the ALT wants, before throwing the ball to another

student and so on.

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

and HRT writes letter on board for all students to see and get the idea of

what they should be doing. ALT says sounds one-by-one in no particular

order, watching the students to see that they are writing the correct letters.

ALT can tell the students afterwards what letter they said if some got it

wrong.

It's important to pull the card out slowly to give a lot of chances for the

students to think about what the card is. The mystery, guessing, and

discovery of items/vocabulary is very important for the students. They

become actively engaged in seeking out the English, and they remember

things much better. Mystery, guessing, and discovery drive learning in

humans of all ages, and it's especially important that children's natural

curiosity isn't quashed, otherwise you will have a much harder time getting

them to retain and internalise the English you expose them to.

You can say “yoku kangaeta” after any guesses to help students not worry

about making mistakes.

You don't need to teach them explicitly that "he" is for boys and "she" is for

girls. Just gently correct them when they get it wrong. If they ask, just say

something like "naze deshou ka?" and encourage them to think about it for

themselves, and go back to the game in the meantime. It won't be long

before one of the students excitedly calls it out.

Use the words “memo paper” as they have similar meanings in Japanese

and English and mime writing with a pencil to get students to understand

what pencil means if they've never heard the word before.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

15 letters each time (not 15 different ones), with the ones that the students

seem to have a bit of trouble with coming up more often.

You can say “yokukangaeta” before any corrections to help students not

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Page 61: Elementary Year 5s 35 Lessons Per Year

Basketball Divide the class in half and each half makes a circle around a smallish box

on the floor. Students take turns to say any sentence they want and then

throw a large dice into the box. If they get it in, they get 10 points for their

team. If not, they get the number of points on the dice.

worry about making mistakes.

33 Target: Review 復習

Activity Vocab ALT/HRT Why/Notes/Theory

5 corners

Typhoon

style make a

sentence

from the card

you chose.

Any 5 letters

the students

choose

ALT should use English and gestures to get the students to put their desks

and chairs to the back of the room so there is enough space for the game.

Draw a map on the board, with one letter in each corner of the room, and

one in the centre of the room. When you say the sound of a letter the kids

should run to the right area.

Divide the students into 6 groups and lay out a whole lot of karuta size

cards on a table with 1 to 5 points or a typhoon written on the back of them.

Teams take turns to send one team member to the table. The student

picks a card and makes a sentence about it. The team then gets the

number of points on the back of the card. A typhoon means no points from

that card.

Students will remember the game and will know what to do.

34 Target: Hallowe'en ハロウィーン

Activity Vocab ALT/HRT Why/Notes/Theory

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Page 62: Elementary Year 5s 35 Lessons Per Year

Free

35 Target: Christmas クリスマス

Activity Vocab ALT/HRT Why/Notes/Theory

Free

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