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Elementary Year 6s 35 lessons per year
#
1 Target: What's your name? I'm __ 名前
Activity Vocab ALT/HRT Why/Notes/Theory
AEIOU Song
(5-10 mins)
What's this?
(5 mins)
AEIOU
Fruit, animals,
anything
ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm
__” “I'm __”.
Sing song with students.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Intro into phonics. Explain that English letters have “onyomis.”
Demonstrate the sounds the letters make twice, then sing the song once.
When you get to the first “I'm __” point to yourself and insert your name,
then point to the HRT and they should realise that they should say “I'm __”
Or you can tell them about the song beforehand. Get half the class to say
“I'm __” with you, and half with the HRT. Don't worry if they're not getting it
straight away, because they will after the first couple of verses.
Stick a magnet over the U without telling them what it means. When they
sing “U” without clapping (you need to clap, though), say something like
“ara-?” with a surprised expression on your face, and they should be able
to figure it out. Start the verse again, and if some sing “U”, repeat the
procedure. It's better if you don't overtly explain it to them, and they will
pick it up by themselves. When you overtly explain something, rather than
simply drawing the students' attention to something, they stop being active
learners, and it is detrimental to their learning.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
1 / 61
5 corners
(5-10 mins)
Ball toss
(5-10 mins)
Dictation
(5 mins)
AEIOU
I'm __
AEIOU
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
Toss a small, soft ball around the classroom, students say their name “I'm
__” then pass ball on. They sit down after they throw the ball to another
student.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
about making mistakes.
Before explaining the game, ask the students what kind of game they think
it is, and what they should be doing. Usually they can figure it out, but if
they really can't get it, just explain it.
Encourage safe moving!
Students will naturally start to realise they should watch your mouth
carefully too to help the figure out which sound is which.
Some classes need to be told not to throw the ball hard, but most won't.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this, though the first time you
do it, it'll take a bit longer. Try to run through at least 15 letters each time
(not 15 different ones), with the ones that the students seem to have a bit
of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
2 / 61
Ball toss
(5-10 mins)
Fruit, animals,
anything
ALT and HRT toss ball between each other a few times saying “I like __s.”
Encourage students to guess the meaning. Then throw the ball to the
students who say “I like __s” with their suki-na whatever before passing
the ball on and sitting down. Draw the children into the game by making
sure it looks fun.
worry about making mistakes.
Before tossing the ball to students, you can get them to guess what “I like
__” means. Try to lead them in the right direction without just giving them
the answer, for example, a heart gesture with your hands to hint at "like". I
would be very surprised, however, if not one of your students already
knows what "like" means. Never, ever jut translate something straight off
for your students, always get them to guess the meaning, or try to think
through it first.
After the first 3-4 students, you shouldn't really need to prompt students on
what to say, but sometimes the weaker ones will still need a bit of help.
Some classes need to be told not to throw the ball hard, but most won't.
2 Target: What's this? It's a/an __ これは何?
Activity Vocab ALT/HRT Why/Notes/Theory
AEIOU Song
(5 mins)
What's this?
(5 mins)
BDCTG
Sport, drinks,
food, anything
ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm
__” “I'm __”.
Sing song with students.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
Students should remember the song from last time and you'll find you
won't need to spend any time correcting mistakes. It should only take
about 2-3 mins this time.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
3 / 61
5 corners
(5 mins)
Car race
(10 mins)
BDTCG,
AEIOU
Anything
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.
ALT and HRT demonstrate the game. Lay the cards out in a circle on the
desks, place 1 eraser per player on opposite sides of the “race track.”
Janken to decide who moves. If win with rock, move 3 spaces, if scissors,
move 2, and if paper, move 1 space. The non-mover asks the mover
“what's this?” and the mover replies “it's a/an __.”
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
about making mistakes.
Encourage safe moving!
Students will naturally start to realise they should watch your mouth
carefully too to help the figure out which sound is which.
The point of this game is to create a real situation where the students will
need to use the question "what's this?" Therefore it's important to include
vocab cards that they don't know how to say in English. They'll want to
keep playing the game, but can't do so unless they come and ask either
the HRT or the ALT how to say the vocab in English. Creating a real need
to use the target language like this is an effective way of getting the
students to internalise and remember the target language.
You'll need enough card sets for 1 set between 2 students, depending on
the class.
Make sure each pair gets a set containing about 30-40% cards they don't
know.
HRT and ALT should move around the class to help students use the
target language.
The “aim” of the game can be to catch the other player up, or you can just
4 / 61
Dictation
(5 mins)
Nonsense
words
(5 mins)
BDTCG,
AEIOU
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
have the kids keep moving round if the class is not a competitive one.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this. Try to run through at
least 15 letters each time (not 15 different ones), with the ones that the
students seem to have a bit of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
worry about making mistakes.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't
take much time, no more than 2-3 minutes per lesson. You should start off
with VC combinations first, because it helps the students to let go of the
CV order of Japanese. Always try to let the kids have a go at pronouncing
it first before you demonstrate it for them, because just feeding the
students the answers will stop them becoming active learners willing to
experiment for themselves.
3 Target: I have a __ 僕は XX が持っている
5 / 61
Activity Vocab ALT/HRT Why/Notes/Theory
AEIOU Song
(5 mins)
What's this?
(5 mins)
5 corners
(5 mins)
Snap!
(10 mins)
PMNS+1
Pets, brother,
sister, etc
PMNS+1,
AEIOU
Pets, brother,
sister, etc
ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm
__” “I'm __”.
Sing song with students.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.
ALT and HRT demonstrate the game. When they put a card down on the
pile, they should say "I have a __"
If the students don't know the name of the card, or forgot or whatever, they
should be encouraged to ask members of their group or the ALT or HRT. If
the card is the same as the one put down directly before it, the players
Students should remember the song from last time and you'll find you
won't need to spend any time correcting mistakes. It should only take
about 2-3 mins this time.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
Students should remember this game from last time and will know what to
do.
Try for 1 card set between 3 or 4 students, and 3-4 cards of each type
within the card set each group has, for example, 4 pineapple cards.
6 / 61
Dictation
(5 mins)
Nonsense
words
(5 mins)
PMNS,
BDTCG,
AEIOU
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
instead race to slap their hand down on top of it. They then add all the
cards on the pile on their desks to the bottom of the set of cards in their
hands.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
It's a good idea to keep coming back to those letters the students are
having particular trouble with.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
4 Target: People who have a __ XX がかってる・いる人
Activity Vocab ALT/HRT Why/Notes/Theory
7 / 61
AEIOU Song
(5 mins)
What's this?
(5 mins)
5 corners
(5 mins)
Fruit basket
(10 mins)
KHQJ+1
Anything that
can be used
with "have"
KHQJ+1,
AEIOU
Anything that
can be used
with "have"
ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm
__” “I'm __”.
Sing song with students.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.
ALT uses English and gestures to get students to put their desks to the
back (or sides) of the room and make a circle for their chairs. Use the
sentence “People who have a __” for the game.
This game should take about 10-15 mins. Stop it before the students want
to.
Get the students to suggest 1 previously covered letter to add to the set to
make it 5.
Students should remember the song from last time and you'll find it should
only take about 2-3 mins this time.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
Students should remember this game from last time and will know what to
do.
You can introduce the sentence by saying “tatoeba, ‘people who have a
cat’ to yuttara nani ga okoru?” and the students should be able to tell you
that kids who have a cat will change seats (90%+ of classes will get it
straight off, in my experience).
You can write the sentence on the board and prompt students so they can
8 / 61
Dictation
(5 mins)
Nonsense
words
(5 mins)
PMNS, KHQJ,
BDCTG,
AEIOU
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
say it. In my experience, you really only need to prompt the first 3-4
students, and after that they're pretty good at getting it. Weaker students
might still need some help though.
ALT/HRT don't need to be a part of the game. It's good if they can just be
in the background and the students take ownership of the game
themselves.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
It's a good idea to keep coming back to those letters the students are
having particular trouble with.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
9 / 61
5 Target: Do you have a __? Yes I do/ No I don't XX がかっている・XX がいる?はい・いいえActivity Vocab ALT/HRT Why/Notes/Theory
AEIOU Song
(5 mins)
What's this?
(5 mins)
5 corners
(5 mins)
Go fish
(1-20 mins)
LWVF+1
Anything that
can be used
with "have"
LWVF+1,
AEIOU
Anything that
can be used
with "have"
ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm
__” “I'm __”.
Sing song with students.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.
ALT and HRT should demonstrate the game for the students beforehand.
Get the students into groups of about 4-6 people. Deal out about 5 cards
per person and put the rest face down in the middle of the desks. Decide
Get the students to suggest 1 previously covered letter to add to the set to
make it 5.
Students should remember the song from last time and you'll find it should
only take about 2-3 mins this time.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
Students should remember this game from last time and will know what to
do.
You'll need enough cards for about 3 cards of each type per set given to
the students.
10 / 61
Dictation
(5 mins)
Nonsense
words
(5 mins)
LWVF, KHQJ,
PMNS, AEIOU
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
who goes first, and after that go clockwise around the group. The person
who starts chooses someone in the group, for example Yuusuke, and asks
"Do you have a/an [whatever card they want to make a set of 3]?" If
Yuusuke has the card, he hands it over, saying "here you are." If he
doesn't he says "go fish" and the person asking the question picks up one
card from the pile face down in the middle of the group of desks. When
someone collects a set of 3 of the same cards, they put them face up on
the desks in front of them. If a player gets rid of all the cards in their
hands, but there are still cards face down on the table, they pick up 2
cards, and continue playing. The game ends when the last person gets rid
of all the cards in their hands and there are no more cards face down in
the middle of the desks. The winner is the person who collected the most
sets of cards.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
It's a good idea to keep coming back to those letters the students are
having particular trouble with.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
11 / 61
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
6 Target: People who don't have a __/ I don't have a __
XX がかっていない・XX がいない人・僕
は XX がかっていない・いない
Activity Vocab ALT/HRT Why/Notes/Theory
AEIOU Song
(5 mins)
What's this?
(5 mins)
5 corners
(5 mins)
YXZR+1
Anything that
can be used
with "have"
YXzR+1,
AEIOU
ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm
__” “I'm __”.
Sing song with students.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Get the students to suggest 1 previously covered letter to add to the set to
make it 5.
Students should remember the song from last time and you'll find it should
only take about 2-3 mins this time.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
Students should remember this game from last time and will know what to
do.
12 / 61
Fruit basket
(10 mins)
Dictation
(5 mins)
Basketball
Anything that
can be used
with "have"
A-Z
Anything that
can be used
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.
ALT uses English and gestures to get students to put their desks to the
back (or sides) of the room and make a circle for their chairs. Use the
sentence “People who don' t have a __” for the game.
This game should take about 10-15 mins. Stop it before the students want
to.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
Divide the class in half and each half makes a circle around a smallish box
on the floor. Students take turns to say “I don't have a/an __” and then
You can introduce the sentence by saying “tatoeba, ‘people who don't
have a cat’ to yuttara nani ga okoru?” and the students should be able to
tell you that kids who don't have a cat will change seats (90%+ of classes
will get it straight off, in my experience).
You can write the sentence on the board and prompt students so they can
say it. In my experience, you really only need to prompt the first 3-4
students, and after that they're pretty good at getting it. Weaker students
might still need some help though.
ALT/HRT don't need to be a part of the game. It's good if they can just be
in the background and the students take ownership of the game
themselves.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
It's a good idea to keep coming back to those letters the students are
having particular trouble with.
If students don't know the name of what they want to say in English,
encourage them to ask “what's __?”
13 / 61
with "don't
have"
throw a large dice into the box. If they get it in, they get 10 points for their
team. If not, they get the number of points on the dice.
7 Target: What's this? (months) これは何?(月)
Activity Vocab ALT/HRT Why/Notes/Theory
Nonsense
words
(5 mins)
What's this?
(5 mins)
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
Months
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
14 / 61
Chopstick
spelling
(10-15 mins)
Car race
(10 mins)
Dictation
(5 mins)
Anything
phonically
regular
Months, etc
A-Z, VC
patterns
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.
ALT and HRT demonstrate the game. Lay the cards out in a circle on the
desks, place 1 eraser per player on opposite sides of the “race track.”
Janken to decide who moves. If win with rock, move 3 spaces, if scissors,
move 2, and if paper, move 1 space. The non-mover asks the mover
“what's this?” and the mover replies “it's a/an __.”
When the students encounter a fruit whose name they don't know, they
should be encouraged to ask either the ALT or HRT “what's this?” and the
teacher can answer “it's a/an __.”
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
Students should remember this game from last time and will know what to
do.
About 30-40% of cards should be new vocabulary so that the students will
come to you or the HRT to ask what they are, and they should have
English printed on them so they can also try to sound them out for
themselves.
You'll need enough card sets for 1 set between 2 students, depending on
the class.
HRT and ALT should move around the class to help students use the
target language.
The “aim” of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.
Don't let the game go on too long.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
It's a good idea to keep coming back to those letters the students are
having particular trouble with.
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Chains
(10 mins)
Months Students stand up and toss the ball among themselves. The first student
will say "January", throw the ball, and then sit down. The second student,
"February" and so on.
8 Target: Numbers 1-31 数字1-31
Activity Vocab ALT/HRT Why/Notes/Theory
Nonsense
words
(5 mins)
What's this?
(5 mins)
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
Numbers 1-31
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
16 / 61
Chopstick
spelling
(10 mins)
Number
chants
(10 mins)
Noughts and
crosses
(10-15 mins)
Anything
phonically
regular
Numbers 1-31
Anything
Dictate letters or letter combinations and have all of the children write the
letters on pieces of paper. Either all of the letters of the alphabet or just
those needed for the game. Divide all of the children into teams, and give
one child from each team a pair of chopsticks. The children then tear up
their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.
ALT/ HRT gets all the students to stand up and shows them the beat. The
beat is slap your thighs once, then clap twice. On the thigh slap, the
students should say the number. The first student should say "one" then
sit down, the second student should say "two" then sit down, and so on
down the line. If any student makes a mistake, start again from the
beginning. You can vary the start point if you want.
Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on
the board and write numbers in the corners of each of the squares. Place
flashcards in each of the squares. The flashcards can be of vocab items
or phonics sounds, or a mix of both. The first student on one team picks a
number and either tries to say the card, or make a sentence with it. The
card is then either covered with a particular colour magnet, or a mark is
made in the square with chalk. The first student from the other team then
them to retain and internalise the English you expose them to.
Make sure if the flashcard has English on the front that it is well covered.
To save time, you can give each team a set of laminated letters to use.
The first time will take about 15 mins, but thereafter you should spend no
more than 10 mins on it.
Be careful that the students don't get too fast and out of time.
You can add extra challenge to this by making it "one" "ni" "three" "yon".
The students are allowed to consult with team members before choosing a
card and trying to complete the task.
17 / 61
does the same. The teams try to make as many rows, columns, or
diagonals of 3 as possible, with extra points being awarded if they can
make 2 or 3 lines at once.
9 Target: People who have birthdays in __/ People who don't have birthdays in __
誕生日が_月の人・誕生日が_月出ない
人
Activity Vocab ALT/HRT Why/Notes/Theory
AEIOU Song
(combos 1)
(5 mins)
What's this?
(5 mins)
5 corners
(5 mins)
EE, OW(cow),
OO(foot), IR,
OY
Months
EE, OW(cow),
OO(foot), IR,
OY
ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm
__” “I'm __”.
Sing song with students.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
Get the students to suggest 1 previously covered letter to add to the set to
make it 5.
Students should remember the song from last time and you'll find it should
only take about 2-3 mins this time.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
Students should remember this game from last time and will know what to
do.
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Fruit basket
(10 mins)
Number
chants
(ordinals)
(10-15 mins)
Months
Number 1st-
31st
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.
ALT uses English and gestures to get students to put their desks to the
back (or sides) of the room and make a circle for their chairs. Use the
sentence “People who have birthdays in __” for the game.
Halfway through, switch the sentence to "people who don't have birthdays
in __"
ALT/ HRT gets all the students to stand up and shows them the beat. The
beat is slap your thighs once, then clap twice. On the thigh slap, the
students should say the number. The first student should say "first" then
sit down, the second student should say "second" then sit down, and so on
down the line. If any student makes a mistake, start again from the
beginning. You can vary the start point if you want.
You can introduce the sentence by saying “tatoeba, ‘people who have
birthdays in March’ to yuttara nani ga okoru?” and the students should be
able to tell you that kids who have a birthday in March will change seats
(90%+ of classes will get it straight off, in my experience).
You can write the sentence on the board and prompt students so they can
say it. In my experience, you really only need to prompt the first 3-4
students, and after that they're pretty good at getting it. Weaker students
might still need some help though.
ALT/HRT don't need to be a part of the game. It's good if they can just be
in the background and the students take ownership of the game
themselves.
Be careful that the students don't get too fast and out of time.
You can add extra challenge to this by making it "first" "futsuka" "third"
"yokka".
10 Target: When's your birthday? It's __ __ お誕生日はいつですか。_月_日。
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Activity Vocab ALT/HRT Why/Notes/Theory
AEIOU Song
(combos 2)
(5 mins)
What's this?
(5 mins)
5 corners
(5 mins)
Ball toss
(10 mins)
OO(moon),
EA(sea), AY,
OR(horse), CH
Months
OO(moon),
EA(sea), AY,
OR(horse), CH
Months,
ordinal
numbers
ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm
__” “I'm __”.
Sing song with students.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.
Students toss a ball between each other. The first student says "first" then
passes the ball on and sits down. The second student says "second" then
passes the ball on and sits down, and so on.
Get the students to suggest 1 previously covered letter to add to the set to
make it 5.
Students should remember the song from last time and you'll find it should
only take about 2-3 mins this time.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
Students should remember this game from last time and will know what to
do.
20 / 61
Dictation
(5 mins)
Nonsense
words
(5 mins)
A-Z, new
combos
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.
ALT uses English and gestures to get students to put their desks to the
back (or sides) of the room and make a circle for their chairs. Use the
sentence “People who don' t have a __” for the game.
This game should take about 10-15 mins. Stop it before the students want
to.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
It's a good idea to keep coming back to those letters the students are
having particular trouble with.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
11 Target: People who can __ XX ができる人
Activity Vocab ALT/HRT Why/Notes/Theory
AEIOU Song
(combos 3)
(5 mins)
OW(window),
AI, OA, SH,
TH(this)
ALT demonstrates the sounds of the letters a couple of times each. Sing
song and take turns with the HRT to say “I'm __” “I'm __”
Sing song with students.
Students should remember the song from last time and you'll find you
won't need to spend any time correcting mistakes. It should only take
about 2-3 mins this time.
21 / 61
What's this?
(5 mins)
5 corners
(5 mins)
Fruit basket
(10 mins)
Dictation
(5 mins)
Run, jump,
swim, hop,
skip, etc
OW(window),
AI, OA, SH,
TH(this)
Run, jump,
swim, hop,
skip, etc
A-Z, new
combos
HRT to gesture the vocab and encourage the students to guess what they
are doing. If the students don't know the action in English the ALT can
supply the correct word.
ALT/HRT then calls out a verb, and the students do the action.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.
ALT uses English and gestures to get students to put their desks to the
back (or sides) of the room and make a circle for their chairs. Use the
sentence “People who can __” for the game.
This game should take about 10-15 mins. Stop it before the students want
to.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
Feel free to add any verbs you want to the list.
Encourage safe moving!
Students will naturally start to realise they should watch your mouth
carefully too to help the figure out which sound is which.
You can introduce the sentence by saying “tatoeba, ‘people who can swim’
to yuttara nani ga okoru?” and the students should be able to tell you that
kids who can swim will change seats (90%+ of classes will get it straight
off, in my experience).
You can write the sentence on the board and prompt students so they can
say it. In my experience, you really only need to prompt the first 3-4
students, and after that they're pretty good at getting it. Weaker students
might still need some help though.
ALT/HRT don't need to be a part of the game. It's good if they can just be
in the background and the students take ownership of the game
themselves.
You usually shouldn't spend more than 2-3 mins on this. Try to run
through about 15 letters, with ones that the students have trouble with
22 / 61
Nonsense
words
(5 mins)
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
coming up more frequently.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
12 Target: Can you (play) __? Yes I can/ No I can't XX ができる?はい・いいえ
Activity Vocab ALT/HRT Why/Notes/Theory
AEIOU Song
(combos 4)
(5 mins)
What's this?
OU(cloud),
TH(thin), CK,
EA(bread)+1
Sports
ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm
__” “I'm __”.
Sing song with students.
HRT gestures the sport, and students guess.
Students should remember the song from last time. It should only take
about 2-3 mins this time.
Get the students to suggest 1 previously covered letter to add to the set to
make it 5.
If you use the Kaado de eigo set, there are 12 sports cards. Add or delete
23 / 61
(5 mins)
Counting
cards
(10 mins)
Dictation
(5 mins)
Ball toss
(10 mins)
Sports, verbs
from previous
lesson
A-Z, new
combos
Sports, verbs
Divide the class into small groups. One child has a pile of cards and
another child calls out a number. The child with cards asks "how many
cards?" and the number calling child calls out a number. The child with
cards counts out the appropriate number of cards. The card counter then
asks a question about the card eg “Can you (play) __?” and the other
children should answer eg “Yes I can/ No I can't”
ALT gets students to take out a pencil and paper. ALT says sounds one-
by-one in no particular order, watching the students to see that they are
writing the correct letters. ALT can tell the students afterwards what letter
they said if some got it wrong.
ALT and HRT demonstrate the game, tossing a ball between them and
asking "Can you __?" and answering "Yes I can/ No I can't" Draw the
students into the game by making it look fun.
as you like.
Students should remember this game from last time, and will know what to
do.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You usually shouldn't spend more than 2-3 mins on this. Try to run
through about 15 letters, with ones that the students have trouble with
coming up more frequently.
After the first 3-4 students, you shouldn't really need to prompt students on
what to say, but sometimes the weaker ones will still need a bit of help.
Some classes need to be told not to throw the ball hard, but most won't.
13 Target: I can __/ I can't XX ができる・XX ができない
Activity Vocab ALT/HRT Why/Notes/Theory
Nonsense Combination ALT writes nonsense combinations of sounds on the board such as eb, ot, Playing around with the sounds of English is vital for the students in order
24 / 61
words
(5 mins)
What's this?
(5 mins)
Bomb game
(10-15 mins)
families eg A,
AT, DAT,
EDAT, KEDAT
etc
Sports, verbs
Anything
ab etc and challenges the students to say them.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
Use only about half of the cards you have.
Divide the class into 2 teams. One student from the first team comes to
the front and draws a card out of an opaque bag and tries to say what is
on the card. If the card has a picture with cross on it, they use "I can't", but
if it doesn't, they use "I can". If they can say what is on the card, they get
one point. They can continue taking and saying cards up to 3 cards, but if
at any time they draw a card with a bomb on it out, their turn is over, and
they receive no points for their turn. After the student's turn is finished, put
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
Students ca practise before coming up to the front of the class, but when
at the front, make sure no one from their team tries to call out what they
should be saying.
It takes a while to get through the whole class if you have large classes, so
do half this lesson, and half the next.
25 / 61
Dictation
(5 mins)
Ball toss
(10 mins)
A-Z, new
combos
Sport, verbs
the cards they drew out bag into the bag, and shuffle them.
ALT gets students to take out a pencil and paper. ALT says sounds one-
by-one in no particular order, watching the students to see that they are
writing the correct letters. ALT can tell the students afterwards what letter
they said if some got it wrong.
Students take turns to toss a ball between themselves, saying something
they can do, or something they can't and then sitting down.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You usually shouldn't spend more than 2-3 mins on this. Try to run
through about 15 letters, with ones that the students have trouble with
coming up more frequently.
After the first 3-4 students, you shouldn't really need to prompt students on
what to say, but sometimes the weaker ones will still need a bit of help.
Some classes need to be told not to throw the ball hard, but most won't.
14 Target: I can __/I can't __ XX ができる・XX ができない
Activity Vocab ALT/HRT Why/Notes/Theory
Nonsense
words
(5 mins)
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
26 / 61
What's this?
(5 mins)
Bomb game
(10-15 mins)
Dictation
(5 mins)
Ball toss
Sports, verbs
Sports, verbs
A-Z, new
combos
Sports, verbs
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
Use only about half of the cards you have.
Divide the class into 2 teams. One student from the first team comes to
the front and draws a card out of an opaque bag and tries to say what is
on the card. If the card has a picture with cross on it, they use "I can't", but
if it doesn't, they use "I can". If they can say what is on the card, they get
one point. They can continue taking and saying cards up to 3 cards, but if
at any time they draw a card with a bomb on it out, their turn is over, and
they receive no points for their turn. After the student's turn is finished, put
the cards they drew out bag into the bag, and shuffle them.
ALT gets students to take out a pencil and paper. ALT says sounds one-
by-one in no particular order, watching the students to see that they are
writing the correct letters. ALT can tell the students afterwards what letter
they said if some got it wrong.
Students take turns to toss a ball between themselves, saying something
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
Students ca practise before coming up to the front of the class, but when
at the front, make sure no one from their team tries to call out what they
should be saying.
It takes a while to get through the whole class if you have large classes, so
do half this lesson, and half the next.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You usually shouldn't spend more than 2-3 mins on this. Try to run
through about 15 letters, with ones that the students have trouble with
coming up more frequently.
After the first 3-4 students, you shouldn't really need to prompt students on
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(10 mins) they can do, or something they can't and then sitting down. what to say, but sometimes the weaker ones will still need a bit of help.
Some classes need to be told not to throw the ball hard, but most won't.
15 Target: Directions 方面
Activity Vocab ALT/HRT Why/Notes/Theory
5 corners
(5 mins)
What's this?
(5 mins)
Chopstick
spelling
(10 mins)
Any 5
letters/combos
the students
choose
Left, right, up,
down, straight,
stop
Anything
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
HRT should use gestures to introduce the vocab.
Dictate letters or letter combinations and have all of the children write the
letters on pieces of paper. Either all of the letters of the alphabet or just
those needed for the game. Divide all of the children into teams, and give
one child from each team a pair of chopsticks. The children then tear up
their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.
Students will remember this game from last time and will know what to do.
Never, ever jut translate something straight off for your students, always
get them to guess the meaning, or try to think through it first.
Make sure if the flashcard has English on the front that it is well covered.
To save time, you can give each team a set of laminated letters to use.
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Blackboard
target game
(10-15 mins)
Dictation
(5 mins)
Nonsense
words
(5 mins)
Left, right, up,
down, straight,
stop
A-Z, new
combos, VC
patterns
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
ALT asks students for two volunteers and then gets those students to draw
their favourite fruit on the blackboard. The ALT then draws 4 circles
around the fruit, and writes 5, 10, 15 inside the circles. Divide the class
into 2 teams, on for the HRT and one for the ALT. The two volunteers are
then taken to the back of the classroom, blindfolded, and given a piece of
chalk. Then turn to the rest of the class and say "15 points, get!" The
students should then try to guide their teammate to the blackboard and
they try to make a mark in the target. They get the number of points in the
circle they marked.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
Use the students' hats for blindfolds. You can also spin the students
around to disorient them.
It shouldn't take long for the students for the students to work out what to
do, but if they're particularly slow, try to give them hints, without being too
obvious.
You usually shouldn't spend more than 2-3 mins on this. Try to run
through about 15 letters, with ones that the students have trouble with
coming up more frequently.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
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feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
16 Target: What's this? It's the __ これは何?
Activity Vocab ALT/HRT Why/Notes/Theory
Letter tiles
(10 mins)
What's this?
(5 mins)
No vocab
Places
Divide the students into pairs or 2 teams. They have letter tiles with
vowels in one colour (eg blue) and consonants in another (eg red). There
should be plenty of each for each child to choose from. One child makes
either a vowel-consonant sequence or a vowel-consonant-vowel-
consonant sequence (eg emak), and challenges the other child/ team to
say it. The second child/ team then adds another vowel-consonant
sequence and challenges the first child/ team to say it. Sequences can be
continued as long as wanted.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
It doesn't matter how long the words get. The purpose of this exercise is
to make puzzling out English spelling a game and a fun challenge for the
students.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
about making mistakes.
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5 corners
(5 mins)
Car race
(10 mins)
Dictation
(5 mins)
Any 5
letters/combos
the students
choose
Places
A-Z, new
combos, CVC
patterns
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
ALT and HRT demonstrate the game. Lay the cards out in a circle on the
desks, place 1 eraser per player on opposite sides of the “race track.”
Janken to decide who moves. If win with rock, move 3 spaces, if scissors,
move 2, and if paper, move 1 space. The non-mover asks the mover
“What's this?” and the mover replies “It's the __”
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
Students will remember this game from last time and will know what to do.
You'll need enough card sets for 1 set between 2 students, depending on
the class.
HRT and ALT should move around the class to help students use the
target language.
The “aim” of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.
You usually shouldn't spend more than 2-3 mins on this. Try to run
through about 15 letters, with ones that the students have trouble with
coming up more frequently.
17 Target: Where is the __? Here it is XX はどこにある?
Activity Vocab ALT/HRT Why/Notes/Theory
Nonsense
words
(5 mins)
Combination
families eg A,
AT, DAT,
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
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What's this?
(5 mins)
5 corners
(5 mins)
Go fish
EDAT, KEDAT
etc
Places
Any 5 letters/
combos the
students
choose
Places
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
ALT and HRT should demonstrate the game for the students beforehand.
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
about making mistakes.
Students will remember this game from last time and will know what to do.
You'll need enough cards for about 3 cards of each type per set given to
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(15 mins)
Dictation
(5 mins)
A-Z, new
combos, CVC
patterns
Get the students into groups of about 4-6 people. Deal out about 5 cards
per person and put the rest face down in the middle of the desks. Decide
who goes first, and after that go clockwise around the group. The person
who starts chooses someone in the group, for example Yuusuke, and asks
"Where is the [whatever card they want to make a set of 3]?" If Yuusuke
has the card, he hands it over, saying "here it is." If he doesn't he says "go
fish" and the person asking the question picks up one card from the pile
face down in the middle of the group of desks. When someone collects a
set of 3 of the same cards, they put them face up on the desks in front of
them. If a player gets rid of all the cards in their hands, but there are still
cards face down on the table, they pick up 2 cards, and continue playing.
The game ends when the last person gets rid of all the cards in their hands
and there are no more cards face down in the middle of the desks. The
winner is the person who collected the most sets of cards.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
the students.
You usually shouldn't spend more than 2-3 mins on this. Try to run
through about 15 letters, with ones that the students have trouble with
coming up more frequently.
18 Target: Town places 町にあるところ
Activity Vocab ALT/HRT Why/Notes/Theory
Nonsense Combination ALT writes nonsense combinations of sounds on the board such as eb, ot, Playing around with the sounds of English is vital for the students in order
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words
(5 mins)
Noughts and
crosses
(10 mins)
Dictation
(5 mins)
families eg A,
AT, DAT,
EDAT, KEDAT
etc
Anything
A-Z, new
combos,
VCVC patterns
ab etc and challenges the students to say them.
Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on
the board and write numbers in the corners of each of the squares. Place
flashcards in each of the squares. The flashcards can be of vocab items
or phonics sounds, or a mix of both. The first student on one team picks a
number and either tries to say the card, or make a sentence with it. The
card is then either covered with a particular colour magnet, or a mark is
made in the square with chalk. The first student from the other team then
does the same. The teams try to make as many rows, columns, or
diagonals of 3 as possible, with extra points being awarded if they can
make 2 or 3 lines at once.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so. This activity is simple, fun, and enjoyable for the students,
and doesn't take much time, no more than 2-3 minutes per lesson. You
should start off with VC combinations first, because it helps the students to
let go of the CV order of Japanese. Always try to let the kids have a go at
pronouncing it first before you demonstrate it for them, because just
feeding the students the answers will stop them becoming active learners
willing to experiment for themselves.
The students are allowed to consult with team members before choosing a
card and trying to complete the task.
You usually shouldn't spend more than 2-3 mins on this. Try to run
through about 15 letters, with ones that the students have trouble with
coming up more frequently.
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Memory
(10-15 mins)
5 corners
game
(5 mins)
Places
Any 5 letters/
combos
some got it wrong.
Divide the children into 2 teams and lay out some cards. One child has a
list of all the cards on a piece of paper, using pictures if they can’t read
well. The child with the list calls out the first card on the list (eg ball) and a
child from the other team touches the card. The child with the list then
calls out 2 cards (eg ball, shirt) and a child from the other team touches the
cards in order. The turn continues until the child/ team touching the cards
makes a mistake. They get points depending on how far they got, eg 8
cards in order yields 8 points.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
Students will remember this game from last time and will know what to do.
19 Target: What's this? It's __ これは何?
Activity Vocab ALT/HRT Why/Notes/Theory
Chopstick
spelling
(10 mins)
Anything Dictate letters or letter combinations and have all of the children write the
letters on pieces of paper. Either all of the letters of the alphabet or just
those needed for the game. Divide all of the children into teams, and give
one child from each team a pair of chopsticks. The children then tear up
their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Make sure if the flashcard has English on the front that it is well covered.
To save time, you can give each team a set of laminated letters to use.
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What's this?
(5 mins)
5 corners
(5 mins)
Counting
cards
(10 mins)
Countries
Any 5 letters/
combos the
students
choose
Countries
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
Divide the class into small groups. One child has a pile of cards and
another child calls out a number. The child with cards asks "how many
cards?" and the number calling child calls out a number. The child with
cards counts out the appropriate number of cards. The card counter then
asks a question about the card eg “What's this?” and the other children
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
about making mistakes.
Students will remember this game from last time and will know what to do.
Small groups of 2-3 would work best for this game.
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Dictation
(5 mins)
A-Z, new
combos,
VCVC patterns
should answer eg “It's __”
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
You usually shouldn't spend more than 2-3 mins on this. Try to run
through about 15 letters, with ones that the students have trouble with
coming up more frequently.
20 Target: People who want to go to __ XX に行きたい人
Activity Vocab ALT/HRT Why/Notes/Theory
AEIOU Song
(5 mins)
What's this?
(5 mins)
Any 5 letters/
combos the
students
choose
Countries
ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm
__” “I'm __”.
Sing song with students.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
Get the students to suggest 1 previously covered letter to add to the set to
make it 5.
Students should remember the song from last time and you'll find it should
only take about 2-3 mins this time.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
37 / 61
5 corners
(5 mins)
Fruit basket
(10 mins)
Dictation
(5 mins)
The same 5
used in the
song
Countries,
places
A-Z, new
combos
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
ALT uses English and gestures to get students to make a circle with their
chairs. Use the sentence “People who want to go to __” for the game.
The game should go on for no longer than 10 mins. Always stop games
before your students want to, so that next time they will want to play them
even more.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
about making mistakes.
Students should remember this game from last time, and will know what to
do.
You can introduce the sentence by saying “tatoeba, ‘people who want to
go to DisneySea’ to yuttara nani ga okoru?” and the students should be
able to tell you that kids who want to go to DisneySea will change seats
(90%+ of classes will get it straight off, in my experience).
You can write the sentence on the board and prompt students so they can
say it.
ALT/HRT don't need to be a part of the game. It's good if they can just be
in the background and the students take ownership of the game
themselves.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this. Try to run through at
least 15 letters each time (not 15 different ones), with the ones that the
students seem to have a bit of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
worry about making mistakes.
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Nonsense
words
(5 mins)
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't
take much time, no more than 2-3 minutes per lesson. You should start off
with VC combinations first, because it helps the students to let go of the
CV order of Japanese. Always try to let the kids have a go at pronouncing
it first before you demonstrate it for them, because just feeding the
students the answers will stop them becoming active learners willing to
experiment for themselves.
21 Target: Do you want to go to __? Yes I do/ No I don't
XX に行きたい?はい・いいえ
Activity Vocab ALT/HRT Why/Notes/Theory
Chopstick
spelling
(10 mins)
Anything Dictate letters or letter combinations and have all of the children write the
letters on pieces of paper. Either all of the letters of the alphabet or just
those needed for the game. Divide all of the children into teams, and give
one child from each team a pair of chopsticks. The children then tear up
their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.
Make sure if the flashcard has English on the front that it is well covered.
To save time, you can give each team a set of laminated letters to use.
39 / 61
What's this?
(5 mins)
Car race
(10 mins)
Dictation
(5 mins)
Places
Places,
countries
A-Z, new
combos
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
ALT and HRT demonstrate the game. Lay the cards out in a circle on the
desks, place 1 eraser per player on opposite sides of the “race track.”
Janken to decide who moves. If win with rock, move 3 spaces, if scissors,
move 2, and if paper, move 1 space. The non-mover asks the mover "Do
you want to go to __?” and the mover replies “Yes I do/ No I don't”
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
about making mistakes.
You'll need enough card sets for 1 set between 2 students, depending on
the class.
HRT and ALT should move around the class to help students use the
target language.
The “aim” of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this. Try to run through at
least 15 letters each time (not 15 different ones), with the ones that the
students seem to have a bit of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
worry about making mistakes.
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Ball toss
(10 mins)
Places/
countries
Students throw a ball to each other asking the question "Do you want to go
to __?" and answering depending on whether they do or not. After hearing
the answer to their question, they can sit down.
After the first 3-4 students, you shouldn't really need to prompt students on
what to say, but sometimes the weaker ones will still need a bit of help.
Some classes need to be told not to throw the ball hard, but most won't.
22 Target: I want to go to __ XX に行きたい
Activity Vocab ALT/HRT Why/Notes/Theory
Letter tiles
(10 mins)
What's this?
(5 mins)
No vocab
Places,
countries etc
Divide the students into pairs or 2 teams. They have letter tiles with
vowels in one colour (eg blue) and consonants in another (eg red). There
should be plenty of each for each child to choose from. One child makes
either a vowel-consonant sequence or a vowel-consonant-vowel-
consonant sequence (eg emak), and challenges the other child/ team to
say it. The second child/ team then adds another vowel-consonant
sequence and challenges the first child/ team to say it. Sequences can be
continued as long as wanted.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
It doesn't matter how long the words get. The purpose of this exercise is
to make puzzling out English spelling a game and a fun challenge for the
students.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
41 / 61
5 corners
(5 mins)
Basketball
(10 mins)
Dictation
(5 mins)
Ball toss
(10 mins)
Any 5 letters/
combos the
students
choose
Places,
countries
A-Z, new
combos, CVC
patterns
Places,
countries etc
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
Divide the class in half and each half makes a circle around a smallish box
on the floor. Students take turns to say “I want to go to __” and then throw
a large dice into the box. If they get it in, they get 10 points for their team.
If not, they get the number of points on the dice.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
Students toss a ball between each other, taking turns to say "I want to go
to __" and then sitting down.
about making mistakes.
Students should remember this game from last time, and will know what to
do.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this. Try to run through at
least 15 letters each time (not 15 different ones), with the ones that the
students seem to have a bit of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
worry about making mistakes.
After the first 3-4 students, you shouldn't really need to prompt students on
what to say, but sometimes the weaker ones will still need a bit of help.
Some classes need to be told not to throw the ball hard, but most won't.
42 / 61
23 Target: I don't want to go to __ XX に行きたくない
Activity Vocab ALT/HRT Why/Notes/Theory
Chopstick
spelling
(10 mins)
What's this?
(5 mins)
Dictation
(5 mins)
Anything
Places,
countries etc
A-Z, new
combos
Dictate letters or letter combinations and have all of the children write the
letters on pieces of paper. Either all of the letters of the alphabet or just
those needed for the game. Divide all of the children into teams, and give
one child from each team a pair of chopsticks. The children then tear up
their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.
HRT pulls a flashcard slowly out of an envelope and students guess what
it is. HRT should ask “what's this?” before starting to pull out the card.
ALT should encourage the students to use “it's a/an __” when guessing.
Students can repeat after the ALT (“it's a/an __) when they guess what the
card is.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
Make sure if the flashcard has English on the front that it is well covered.
To save time, you can give each team a set of laminated letters to use.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
about making mistakes.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
43 / 61
Toss!
(10 mins)
Nonsense
words
(5 mins)
Places,
countries etc
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
Divide the class into 2 groups (one for the HRT and one for the ALT), and
clear enough space for the kids to stand in a circle around a set of
flashcards on the floor (one set per group). Students take turns to throw a
beanbag onto a card, and say “I don't want to go to __” and take the card.
Try to have enough cards for 2 per student, and add in some previously
not covered vocab. If the student doesn't know how to say the animal the
beanbag landed on, encourage them to ask either the ALT or HRT “what's
this?” or “what is it?” and give the answer.
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this. Try to run through at
least 15 letters each time (not 15 different ones), with the ones that the
students seem to have a bit of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
worry about making mistakes.
You'll need at least enough flashcards for one per student. Try for two per
student though.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't
take much time, no more than 2-3 minutes per lesson. You should start off
with VC combinations first, because it helps the students to let go of the
CV order of Japanese. Always try to let the kids have a go at pronouncing
it first before you demonstrate it for them, because just feeding the
students the answers will stop them becoming active learners willing to
44 / 61
experiment for themselves.
24 Target: Time 時間
Activity Vocab ALT/HRT Why/Notes/Theory
Noughts and
crosses
(10 mins)
What's this?
(5 mins)
Anything (add
in some times
and see if your
students can
guess how to
say them)
Get up, go to
school, etc,
6.30, 5.00, etc
Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on
the board and write numbers in the corners of each of the squares. Place
flashcards in each of the squares. The flashcards can be of vocab items
or phonics sounds, or a mix of both. The first student on one team picks a
number and either tries to say the card, or make a sentence with it. The
card is then either covered with a particular colour magnet, or a mark is
made in the square with chalk. The first student from the other team then
does the same. The teams try to make as many rows, columns, or
diagonals of 3 as possible, with extra points being awarded if they can
make 2 or 3 lines at once.
HRT can demonstrate things like "get up", "go to school" etc, and things
like "6.30", "7.10" can be pulled out of an envelope.
The students are allowed to consult with team members before choosing a
card and trying to complete the task.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
about making mistakes.
45 / 61
5 corners
(5 mins)
Memory
(10 mins)
Dictation
(5 mins)
Any 5 letters/
combos the
students
choose
Times
A-Z, CVC(e)
patterns
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
Divide the children into 2 teams and lay out some cards. One child has a
list of all the cards on a piece of paper, using pictures if they can’t read
well. The child with the list calls out the first card on the list (eg ball) and a
child from the other team touches the card. The child with the list then
calls out 2 cards (eg ball, shirt) and a child from the other team touches the
cards in order. The turn continues until the child/ team touching the cards
makes a mistake. They get points depending on how far they got, eg 8
cards in order yields 8 points.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
Students should remember this game from last time, and will know what to
do.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this. Try to run through at
least 15 letters each time (not 15 different ones), with the ones that the
students seem to have a bit of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
worry about making mistakes.
46 / 61
25 Target: I __ at __ 僕は XX 時に YY をする
Activity Vocab ALT/HRT Why/Notes/Theory
Chopstick
spelling
(10 mins)
What's this?
(5 mins)
Nonsense
words
Anything
Get up, go to
school etc,
times
Combination
families eg A,
Dictate letters or letter combinations and have all of the children write the
letters on pieces of paper. Either all of the letters of the alphabet or just
those needed for the game. Divide all of the children into teams, and give
one child from each team a pair of chopsticks. The children then tear up
their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.
HRT can demonstrate things like "get up", "go to school" etc, and things
like "6.30", "7.10" can be pulled out of an envelope.
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
Make sure if the flashcard has English on the front that it is well covered.
To save time, you can give each team a set of laminated letters to use.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
about making mistakes.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
47 / 61
(5 mins)
Ball toss
(10 mins)
Dictation
(5 mins)
Toss!
(10 mins)
AT, DAT,
EDAT, KEDAT
etc
Daily life
activities
A-Z, CVC(e)
patterns
Daily life
activities
ALT and HRT take turns to toss a ball between them, taking turns to
choose one activity and saying what time they do it, eg, "I get up at 6.30"
ALT then tosses the bal to a student who does the same, then passes it on
and sits down.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
Divide the class into 2 groups (one for the HRT and one for the ALT), and
clear enough space for the kids to stand in a circle around a set of
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't
take much time, no more than 2-3 minutes per lesson. You should start off
with VC combinations first, because it helps the students to let go of the
CV order of Japanese. Always try to let the kids have a go at pronouncing
it first before you demonstrate it for them, because just feeding the
students the answers will stop them becoming active learners willing to
experiment for themselves.
After the first 3-4 students, you shouldn't really need to prompt students on
what to say, but sometimes the weaker ones will still need a bit of help.
Some classes need to be told not to throw the ball hard, but most won't.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this. Try to run through at
least 15 letters each time (not 15 different ones), with the ones that the
students seem to have a bit of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
worry about making mistakes.
You'll need at least enough flashcards for one per student. Try for two per
student though.
48 / 61
flashcards on the floor (one set per group). Students take turns to throw a
beanbag onto a card, and say “I __ at __” and take the card. Try to have
enough cards for 2 per student, and add in some previously not covered
vocab. If the student doesn't know how to say the animal the beanbag
landed on, encourage them to ask either the ALT or HRT “what's this?” or
“what is it?” and give the answer.
26 Target: What time do you __? I __ at __ 何時に XX をする?
Activity Vocab ALT/HRT Why/Notes/Theory
AEIOU Song
(5 mins)
What's this?
(5 mins)
Any 5 letters/
combos the
students
choose
Daily life
activities,
times
ALT demonstrates sounds. Sings song with HRT taking turns to say “I'm
__” “I'm __”.
Sing song with students.
HRT can demonstrate things like "get up", "go to school" etc, and things
like "6.30", "7.10" can be pulled out of an envelope.
Students should remember the song from last time and you'll find it should
only take about 2-3 mins this time.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
about making mistakes.
49 / 61
Nonsense
words
(5 mins)
Ball toss
(10 mins)
5 corners
(5 mins)
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
Daily life
activities
The same 5
letters/
combos used
in the song
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
ALT and HRT first demonstrate by throwing a ball at each other. The ALT
asks the HRT something like "what time do you go to bed?" and the HRT
answers something like "I go to bed at 11.00". The ALT and HRT should
repeat with different questions a couple of times. The ALT then tosses the
ball to students who ask and answer before passing the ball on and sitting
down.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't
take much time, no more than 2-3 minutes per lesson. You should start off
with VC combinations first, because it helps the students to let go of the
CV order of Japanese. Always try to let the kids have a go at pronouncing
it first before you demonstrate it for them, because just feeding the
students the answers will stop them becoming active learners willing to
experiment for themselves.
After the first 3-4 students, you shouldn't really need to prompt students on
what to say, but sometimes the weaker ones will still need a bit of help.
Some classes need to be told not to throw the ball hard, but most won't.
Students should remember this game from last time, and will know what to
do.
50 / 61
27 Target: What time do you __? I __ at __ 何時に XX をする?
Activity Vocab ALT/HRT Why/Notes/Theory
Letter tiles
(10 mins)
What's this?
(5 mins)
5 corners
(5 mins)
No vocab
Daily life
activities
Any 5 letters/
combos the
students
choose
Divide the students into pairs or 2 teams. They have letter tiles with
vowels in one colour (eg blue) and consonants in another (eg red). There
should be plenty of each for each child to choose from. One child makes
either a vowel-consonant sequence or a vowel-consonant-vowel-
consonant sequence (eg emak), and challenges the other child/ team to
say it. The second child/ team then adds another vowel-consonant
sequence and challenges the first child/ team to say it. Sequences can be
continued as long as wanted.
HRT can demonstrate things like "get up", "go to school" etc, and things
like "6.30", "7.10" can be pulled out of an envelope.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
It doesn't matter how long the words get. The purpose of this exercise is
to make puzzling out English spelling a game and a fun challenge for the
students.
It's important to pull the card out slowly to give a lot of chances for the
students to think about what the card is. The mystery, guessing, and
discovery of items/vocabulary is very important for the students. They
become actively engaged in seeking out the English, and they remember
things much better. Mystery, guessing, and discovery drive learning in
humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say “yoku kangaeta” after any guesses to help students not worry
about making mistakes.
Students should remember this game from last time, and will know what to
do.
51 / 61
Find
somebody
who ...
(10-15 mins)
Dictation
(5 mins)
Daily life
activities
A-Z, new
combos,
CVC(e)
patterns
should run to the right area.
Create an interview game where students ask 5-6 of their peers questions
about what time they do things. Get them to interview both boys and girls.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
Make sure the students know to come to you or the HRT if they forget how
to say things.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this. Try to run through at
least 15 letters each time (not 15 different ones), with the ones that the
students seem to have a bit of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
worry about making mistakes.
28 Target: Jobs 仕事
Activity Vocab ALT/HRT Why/Notes/Theory
What's this?
(5 mins)
5 corners
(5 mins)
Jobs
Any 5 letters/
combos the
students
choose
The HRT uses gestures to introduce the jobs, and the ALT encourages the
students to guess what the HRT's gesture is.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
If the students don't know how to say the job in English, the ALT can tell
them, or if you have flashcards with the English written on them, they can
try to read it themselves.
Students should remember this game from last time, and will know what to
do.
52 / 61
Car race
(10 mins)
Chopstick
spelling
(10 mins)
Dictation
(5 mins)
Jobs
Anything
A-Z, CVC(e)
patterns
should run to the right area.
ALT and HRT demonstrate the game. Lay the cards out in a circle on the
desks, place 1 eraser per player on opposite sides of the “race track.”
Janken to decide who moves. If win with rock, move 3 spaces, if scissors,
move 2, and if paper, move 1 space. The non-mover asks the mover
"What's this?” and the mover replies “It's a/an __”
Dictate letters or letter combinations and have all of the children write the
letters on pieces of paper. Either all of the letters of the alphabet or just
those needed for the game. Divide all of the children into teams, and give
one child from each team a pair of chopsticks. The children then tear up
their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
You'll need enough card sets for 1 set between 2 students, depending on
the class.
HRT and ALT should move around the class to help students use the
target language.
The “aim” of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.
Make sure if the flashcard has English on the front that it is well covered.
To save time, you can give each team a set of laminated letters to use.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this. Try to run through at
least 15 letters each time (not 15 different ones), with the ones that the
students seem to have a bit of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
53 / 61
Nonsense
words
(5 mins)
Combo
families eg A,
AT, DAT,
EDAT, KEDAT
etc
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
worry about making mistakes.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't
take much time, no more than 2-3 minutes per lesson. You should start off
with VC combinations first, because it helps the students to let go of the
CV order of Japanese. Always try to let the kids have a go at pronouncing
it first before you demonstrate it for them, because just feeding the
students the answers will stop them becoming active learners willing to
experiment for themselves.
29 Target: People who want to be a/ an __People who don't want to be a/ an __
XX になりたい人・XX になりたくない人
Activity Vocab ALT/HRT Why/Notes/Theory
Chopstick
spelling
(10 mins)
Anything Dictate letters or letter combinations and have all of the children write the
letters on pieces of paper. Either all of the letters of the alphabet or just
those needed for the game. Divide all of the children into teams, and give
one child from each team a pair of chopsticks. The children then tear up
their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
Make sure if the flashcard has English on the front that it is well covered.
To save time, you can give each team a set of laminated letters to use.
54 / 61
What's this?
(5 mins)
Nonsense
words
(5 mins)
Fruit basket
(10 mins)
Jobs
Combination
families eg A,
AT, DAT,
EDAT, KEDAT
etc
Jobs
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.
The HRT uses gestures to introduce the jobs, and the ALT encourages the
students to guess what the HRT's gesture is.
ALT writes nonsense combinations of sounds on the board such as eb, ot,
ab etc and challenges the students to say them.
ALT uses English and gestures to get students to make a circle with their
chairs. Use the sentence “People who want to be a __” for the game.
Halfway through, you can change it to "People who don't want to be a __"
If the students don't know how to say the job in English, the ALT can tell
them, or if you have flashcards with the English written on them, they can
try to read it themselves.
Playing around with the sounds of English is vital for the students in order
to internalise phonics. Native speakers will be exposed to a lot of different
combinations so they will internalise the phonic rules of English without
such explicit practise, but EFL learners rarely will be exposed to enough in
order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't
take much time, no more than 2-3 minutes per lesson. You should start off
with VC combinations first, because it helps the students to let go of the
CV order of Japanese. Always try to let the kids have a go at pronouncing
it first before you demonstrate it for them, because just feeding the
students the answers will stop them becoming active learners willing to
experiment for themselves.
You can introduce the sentence by saying “tatoeba, ‘people who want to
be a doctor’ to yuttara nani ga okoru?” and the students should be able to
tell you that kids who want to be a doctor will change seats (90%+ of
classes will get it straight off, in my experience).
You can write the sentence on the board and prompt students so they can
say it.
ALT/HRT don't need to be a part of the game. It's good if they can just be
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Dictation
(5 mins)
A-Z, CVC(e)
patterns
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
in the background and the students take ownership of the game
themselves.
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this. Try to run through at
least 15 letters each time (not 15 different ones), with the ones that the
students seem to have a bit of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
worry about making mistakes.
30 Target: Do you want to be a __? Yes I do/ No I don't
XX になりたい?はい・いいえ
Activity Vocab ALT/HRT Why/Notes/Theory
Noughts and
crosses
(10 mins)
Anything Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on
the board and write numbers in the corners of each of the squares. Place
flashcards in each of the squares. The flashcards can be of vocab items
or phonics sounds, or a mix of both. The first student on one team picks a
number and either tries to say the card, or make a sentence with it. The
card is then either covered with a particular colour magnet, or a mark is
made in the square with chalk. The first student from the other team then
does the same. The teams try to make as many rows, columns, or
diagonals of 3 as possible, with extra points being awarded if they can
make 2 or 3 lines at once.
The students are allowed to consult with team members before choosing a
card and trying to complete the task.
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What's this?
(5 mins)
5 corners
(5 mins)
Car race
(10 mins)
Letter tiles
(10 mins)
Jobs
Any 5 letters/
combos the
students
choose
Jobs
No vocab
The HRT uses gestures to introduce the jobs, and the ALT encourages the
students to guess what the HRT's gesture is.
ALT should use English and gestures to get the students to put their desks
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
ALT and HRT demonstrate the game. Lay the cards out in a circle on the
desks, place 1 eraser per player on opposite sides of the “race track.”
Janken to decide who moves. If win with rock, move 3 spaces, if scissors,
move 2, and if paper, move 1 space. The non-mover asks the mover "Do
you want to be a/an __” and the mover replies “Yes I do/ No I don't”
Divide the students into pairs or 2 teams. They have letter tiles with
vowels in one colour (eg blue) and consonants in another (eg red). There
should be plenty of each for each child to choose from. One child makes
either a vowel-consonant sequence or a vowel-consonant-vowel-
consonant sequence (eg emak), and challenges the other child/ team to
say it. The second child/ team then adds another vowel-consonant
sequence and challenges the first child/ team to say it. Sequences can be
If the students don't know how to say the job in English, the ALT can tell
them, or if you have flashcards with the English written on them, they can
try to read it themselves.
Students should remember this game from last time, and will know what to
do.
About 30-40% of cards should be new vocabulary so that the students will
come to you or the HRT to ask what they are, and they should have
English printed on them so they can also try to sound them out for
themselves.
You'll need enough card sets for 1 set between 2 students, depending on
the class.
HRT and ALT should move around the class to help students use the
target language.
The “aim” of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.
It doesn't matter how long the words get. The purpose of this exercise is
to make puzzling out English spelling a game and a fun challenge for the
students.
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continued as long as wanted.
31 Target: I want to be a __/ I don't want to be a __ XX になりたい・なりたくない
Activity Vocab ALT/HRT Why/Notes/Theory
Chopstick
spelling
(10 mins)
Toss!
(10 mins)
5 corners
Anything
Jobs
Any 5 letters/
Dictate letters or letter combinations and have all of the children write the
letters on pieces of paper. Either all of the letters of the alphabet or just
those needed for the game. Divide all of the children into teams, and give
one child from each team a pair of chopsticks. The children then tear up
their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.
Divide the class into 2 groups (one for the HRT and one for the ALT), and
clear enough space for the kids to stand in a circle around a set of
flashcards on the floor (one set per group). Students take turns to throw a
beanbag onto a card, and say “I want to be a __” and take the card. Try to
have enough cards for 2 per student, and add in some previously not
covered vocab. If the student doesn't know how to say the animal the
beanbag landed on, encourage them to ask either the ALT or HRT “what's
this?” or “what is it?” and give the answer.
ALT should use English and gestures to get the students to put their desks
Make sure if the flashcard has English on the front that it is well covered.
To save time, you can give each team a set of laminated letters to use.
You'll need at least enough flashcards for one per student. Try for two per
student though.
If any of the students gets upset that none of the cards is what they want
to be, don't worry, simply let them use "I don't want to be a __"
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(5 mins)
Basketball
(10 mins)
Dictation
(5 mins)
combos the
students
choose
Jobs
A-Z, CVC(e)
patterns
and chairs to the back of the room so there is enough space for the game.
Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.
Divide the class in half and each half makes a circle around a smallish box
on the floor. Students take turns to say “I don't want to be a __” and then
throw a large dice into the box. If they get it in, they get 10 points for their
team. If not, they get the number of points on the dice.
ALT gets students to take out a pencil and paper. ALT says a letter's
sound, and HRT writes letter on board for all students to see and get the
idea of what they should be doing. ALT says sounds one-by-one in no
particular order, watching the students to see that they are writing the
correct letters. ALT can tell the students afterwards what letter they said if
some got it wrong.
Students should remember this game from last time, and will know what to
do.
If students don't know the name of what they want to say in English,
encourage them to ask “what's __?”
Use the words “memo paper” as they have similar meanings in Japanese
and English and mime writing with a pencil to get students to understand
what pencil means if they've never heard the word before.
You shouldn't spend more than 2-3 mins on this. Try to run through at
least 15 letters each time (not 15 different ones), with the ones that the
students seem to have a bit of trouble with coming up more often.
You can say “yokukangaeta” before any corrections to help students not
worry about making mistakes.
32 Target: Review 復習
Activity Vocab ALT/HRT Why/Notes/Theory
Chopstick
spelling
(10 mins)
Anything Dictate letters or letter combinations and have all of the children write the
letters on pieces of paper. Either all of the letters of the alphabet or just
those needed for the game. Divide all of the children into teams, and give
one child from each team a pair of chopsticks. The children then tear up
their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Make sure if the flashcard has English on the front that it is well covered.
To save time, you can give each team a set of laminated letters to use.
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Typhoon
style review
(30 mins)
Anything
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.
Divide the students into 6 groups and lay out a whole lot of karuta size
cards on a table with 1 to 5 points or a typhoon written on the back of
them. Teams take turns to send one team member to the table. The
student picks a card and makes a sentence about it. The team then gets
the number of points on the back of the card. A typhoon means no points
from that card.
33 Target: Hallowe'en ハロウィーン
Activity Vocab ALT/HRT Why/Notes/Theory
34 Target: Christmas クリスマス
Activity Vocab ALT/HRT Why/Notes/Theory
35 Target: Free 自由
Activity Vocab ALT/HRT Why/Notes/Theory
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