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University of Calgary
Eatertainment and the(Re)classification of
Childrens Foods
Charlene Elliott
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ABSTRACT
: :
Ideas of fun and play have emerged as dominant characteristics in childrens packaged
food marketing.This article examines both the expression and implications of
eatertainment in childrens packaged food products, contrasting it with the theme of
engagement that typifies the marketing of many adult foodstuffs. I detail how child-
oriented packaged food both embodies and communicates (historical, culturally specific)
ideas about childhood, and explore how the reclassification of childrens food into fun
food brings with it a series of unintended consequences, which include
commodification, the reinforcement of webs of consumption, and the encouragement of
overeating.
Keywords: food marketing, packaged food, food, identity, childhood, child, play
Much of culinary history has been about a sense of playfulness associated
with food The development of exotic dishes, the manner of food
presentation, the theatricality of the restaurant, and the display of taste are
all aspects of eating rituals that express our continuous amusement and
engagement with food. (Finkelstein 2003: 187)
Introduction
: :
Most certainly, exotic dishes, food presentation, environment and display
have powerful sensory appeal. But Finkelsteins evocation ofplay is merely a
gestureone which demands more sustained attention. Indeed, play has
become a central component in childrens food, and this article examines
both the expression and implications of eatertainment in childrens
packaged food products. First, I explore the radically different expression
between adult and child-oriented foodstuffsthe former promoted through
the theme of engagement; the latter, through play. Talking about playfulness
inevitably involves considering the world of children, and the second sectionof this article examines how child-oriented packaged food both embodies
and communicates (historically, culturally specific) ideas about childhood.
As scholars have long observed, food communicates meaning and identity
(Levi-Strauss 1969; Douglas and Isherwood 1978; Bell and Valentine 1997;
Douglas 1999 [1975]), and this is especially true of childrens packaged
foods. I argue that parents embrace childrens packaged foods and the
promised eatertainment as an appropriate choice for children for various
reasons, not least of which involves a hyper-validation of fun and play as
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determinants of childhood. Because food for children has not always been
based on the notion of eatertainment, parents must be willing to reclassify
childrens foodthat is, to accept fun and play as desirable food features
before they will embrace these food products. The final section probes the
unintended consequences of this food reclassification, and details how it is
even reorienting natural, unprocessed food.
Food for Adults, Food for Children: Engagement versus Play
: :
Although Finkelstein affirms the long history of using food as a source of
amusement, this is not her focus. Her central concern is with the
industrialization of food and its standardized presentation, which, she
argues, leads to a sense of blandness and boredom in individuals: Mass
cuisine and the industrialization of food standardiz[e] and transform
comestibles into a highly regulated and closed commodity, which can
produce greater passivity, disinterest, and boredom in the consumer
(Finkelstein 1993: 199). Convenience and pre-prepared edibles reduce the
opportunity to be innovative with food; for Finkelstein, they are palatable
yet closed products which prove less interestingin fact boringto the
consumer. Such is the upshot of food industrialization. The consumer
here, it should be noted, is implicitly adult (in line with the majority of
studies that ignore the reality of children as consumers or co-consumers
see Cook 2008). But food for adults, despite industrialization, is marketed
as anything but dull. The central tenet of contemporary food marketing toadults is based squarely on engagement: our modern marketplace offers The
Starbucks Experience (promised to meet the unique tastes of each
consumer), The Cinnabon Experience (a rather mystifying marketing angle
for mass-produced cinnamon buns), and a range of other personalized,
sensory delights clustered under the umbrella of experiential marketing
(Schmitt 1999). Recent exposs of the food industry, including The End of
Overeating (Kessler 2009) and Stuffed: An Insiders Look at Whos (Really)
Making America Fat (Cardello 2009), reveal that boredom is the last thing
packaged with industrialized food. Kessler, a former commissioner of the
Food and Drug Administration, uncovers how food engineers use the latestadvances in technology and consumer research to create products that
excite the senses, such as Doritos, with just the right balance of salt,
crunch and fat; and ice creams with different flavor combinations, mixed
with chocolate bar pieces (for maximum sensory hits). This engaging
aspect of packaged food is also reinforced by the multiple descriptors
affixed to nearly every product, which makes them sound even more
appealing. The Decadent Chocolate Chunk Cookie or Deep Dish Sourdough
Pizza with Prosciutto and Asiago Cheese have pushed aside the lowly cookie
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and pizza, and consumer research studies have found that people claim to
prefer the taste of foods with multiple descriptors over plain descriptors
even when both foods are identical but simply named differently (Wansink
2006).
Engaging consumers is also accomplished through promoting indulgence,
which is central to todays adult food marketing. Premium treatingandeven healthy indulgencesprovides a means to grab consumers attention
(Kessler 2009). The notion is that any ingestion of food stands as an
opportunity for reward; food marketers sell premium packaged goods as a
much-deserved luxury or reward for overworked, time-poor, stressed out, or
simply indulgence-seeking adults. Premium treating thus becomes a caloric
slice of Me Time for grown ups (Kessler 2009).
Contrast this adult food marketing with the food messages aimed at
children. Gone is the theme of engagement through personalized
experiences, complex sensory hits and premium ingestibles to create Me
Time. Instead the primary message in packaged foods is that of play and
fun. In the world of childrens foods, eatertainment takes on literal
meaning. Fun is promised on the package, designed into the food and made
central to the eating experience. This is a literal connection, not something
implied. Fun often manifests in the names of the edibles. For instance,
Kelloggs Eggo FUN PIX waffles have images from High School Musical,
Hannah Montana: The Movie or Star Trek tattooed right onto the waffle for
increased entertainment. (The entertainment of film and that of food
literally collide.) Black Diamond sells processed FUNCHEEZ in the
shapes of dinosaurs, fish or moons and planets. Presidents Choice offersMini Chefs FunShines biscuits (shaped into fun sunshines with happy
faces); Sun-Rype sells FunBites Fruit to Go shaped as squiggles or deep-sea
characters; and Betty Crocker markets radically colored CrazyPix Fruit Roll
Ups with outlandish flavors like Jungle Rush Blastin Berry. Packages
directly reference fun with descriptors such as fun to eat or claims that
whenever you eat them, youll agree they spell fun (Elliott 2008a: 265).
Treats like Earths Best Letter of the Day Cookies, shaped like fun letter
blocks, position cookies as a fun way to learn the alphabet. Such examples
are numerous. Hundreds of fun foods specifically target parents and
children in the supermarket through these direct appeals to fun,entertainment and interactivity (see Elliott 2008a, 2008b, 2009). Unlike
the adult descriptors that connote luxury or gourmet, childrens foods
typically have radical, playful flavors: Kelloggs YoGos Rollers in
Strawberry Stretch and Cosmic Crush flavors; Yoplait Tubes in Cyber
Strawberry and Hip Hop Grape; Betty Crocker Fruit Gushers in Blue-
Bursters or Mystery Flavor.
In this way, children are told to play with their food, the brightly
colored, strangely shaped edibles providing a source of eatertainment.
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Food design encourages this, with tubes of colorful yogurt meant to be
squirted, fruit snacks created with gushing centers or in foot-long
windable strips, ice pops filled with gummi bugs, cheesestrings
designed to be peeled, and drink crystals or marshmallows that magically
change color. Eatertainment like this is entirely absent in adult-targeted
packaged foodstuffs.1
Fun Food and the World of Childhood: Embracing Play in
Packaged Foods
: :
How did this (packaged) playfulness come to colonize childrens foods?
The phenomenon is relatively recent in packaged foods (Elliott 2008a,
2009), although some marketers were advocating the need to kidize
packaging to appeal better to the child end user in the 1990s (McNeal
1999: 88). Scholars of both food and childrens culture have observed
how childrens food is symbolically different from adult fare (see James
1998; Nestle 2006; Schor and Ford 2007; Elliott 2008a; Linn and
Novosat 2008), while Mechling suggests that children learn that the
consumption of food can be part of the performance of identity
(Mechling 2000: 18) and so often play with their food as a form of
expressive behavior. Mechling (2000) seeks to document the ways that
children play their food: this might include imaginative food play, such as
one finds in a childs tea party (where the teacups are present but the tea
and biscuits are imagined), or in creating cakes out of mud for pretendparties. He also observes that children play with real food by
manipulating it into something else (such as biting a piece of bread into
the shape of a toy gun). Particularly relevant to this analysis, however, is
his recognition that adults co-opt this play by both moving the imaginary
food to the real (e.g. real cupcakes from the Easy Bake oven replace the
imaginary cakes served with imaginary tea 2000:12) and uttering the
imperative Dont play with your food. In short, adults attempt to control
and channel the imagination of childrens food play via commercial
impulse by selling it to them (e.g. the Easy Bake oven) or determining
when and how food play is appropriate.The notion of appropriate foods emerges when one considers that the
specific classification of childrens food has historically been limited to
treats like candies (see James 1998), or desserts like Jell-O (see Newton
1992). As Newton argues in her discussion of popular culture foodways:
Playing with foodby learning the rules for eating Oreo cookies or
spaghetti or Jell-Oquickly becomes part of a childs repertoire of
play behavior. Although this food play is not approved of in most
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households, often adults and children have a tacit understanding
about Jell-O: Jell-O for dessert is license to play (Newton 1992:
253).
Childrens food play, in short, is contained within particular times and for
particular products (e.g. candy, dessert). By the 1950s through 1960s,cereals were also entrenched as childrens fare, staking this claim not only
through the cartoon characters on the cereal boxes, but also through the
direct link to sugar and candy via Sugar Crisp, Sugar Frosted Flakes, Sugar
Corn Pops, Corn Fetti, Sugar Smacks, Sugar Sprinkled Alpha Bits and
Cocoa Puffs, etc.2 Indeed, the stage was set for such a reality as far back as
the 1920s, when the Quaker Oats Co. launched an ad campaign that
suggested that The WAY to make CHILDREN like CEREAL is to
correlate it with confections (Quaker Oats, 1928). Chatelaines March 1928
issue contains an advertisement for Puffed Wheat and Puffed Rice that
begins: Children think theyre confections According to the advert, thesepuffed cereals have a flavor so enticing and delicious that children revel in
them like confections. And that meets the modern idea of diet (emphasis
added).
Quakers modern idea of diet suggests a certain uniqueness to the child
eater. Childrens foods must be conceptually different to be palatable; in this
case, recategorized as confections. (Confections, certainly, would serve only
as an adult treat not a breakfast staple). This recategorization remains,
even though the frame of fun has replaced that of confection. It is a
reasonable shift, given that fununlike sugardoes not come bundled with
health concerns, such as dental caries, hyperactivity, type II diabetes orchildhood obesity. (Arguably, the idea of breakfast candy is still very present
today, even without the direct reference to sugar. Consider Chocolate Lucky
Charms, Count Chocula, Reese Puffs cereal, etc.)
What does the recategorization of packaged goods as childrens food or
fun food reveal about childhood? Above, I suggested that fun food both
embodies and communicates (historically, culturally specific) ideas about
childhood. But what concrete ideas about childhood does fun food
communicate? One obvious answer is that childhood is about fun and play.
Historians such as Aries (1965), deMause (1974) and Cunningham (1995)
or sociologists like Jenks (1996) have established that perspectives on both
childhood and the position of children have fluctuated over time; cultural
critics like Postman (1994), Buckingham (2000), Barber (2007) and others
have observed how either technology (print, television, etc.), the
recognition of childrens agency, or commercial markets challenge the
dominant cultural frame of children as innocent of adult secrets,
knowledge and economic realities. Hardyment (1998) frames this shift in
childrens roles as one from producer to consumer, and also one that moves
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children from a meaningful and central place in the household to an
isolated and boring one. He argues:
In the past children of all classes had an important domestic role of
their own. They helped with domestic management, waited at table,
sewed, ran errands, took responsibility for hens, weeded vegetablepatches. They also earned money, supplementing low family
incomes rather than being a drain on them. Legislation and
education have changed all this. Childhood is now an experience of
consuming food, clothes and entertainments manufactured outside
the home and bought with parents hard-earned cash, rather than a
matter of learning about and contributing to a busy centre of
production. The average dual-career familys home is often distinctly
dull and lonely for children. Our response has been to supply them
with ever more fantastical and hygienic plastic toys, and create
special child-orientated environments (Hardyment, cited inPiachaud 2008: 446).
Playthings like toys, for Hardyment, emerge as distraction for modern
children, who occupy a lonely, hollow and meaningless position in
domestic space. The need for this play, moreover, is implicitly driven by
parental guilt over working long hours and not being there. Scholarship
by both Sutton-Smith (1983) and Hochschilds (1997) attests to this. Toys
as Culture (Sutton-Smith 1983) details the unparalleled rise in the number
of toys gifted to children since the Second World War. The toys central
purpose is simple: to socialize children into being alone. The Time Bind(Hochschild 1997) similarly reveals how working parents buy gifts for their
children as a type of payback for not spending time with them (Hochschild
1997: 216).3
Recent literature on childrens culture affirms that we need to recognize
some of the radical changes characterizing childrens lives over the past few
decades. Such changes include increased levels of spending on children,
heightened commercial pressure on children, a proliferation of child-
oriented products, and the fact (as per Hardyment) that children live more
solitary lives due to smaller families and dual income or single-parent
families (Piachaud 2008). Cook has recentlyand convincinglyarguedthat theoretical understandings of childhood must recognize childrens
presence and practices as constitutive ofrather than derivative of or
exceptional tocommercial, consumer culture generally (Cook 2008: 221).
This means acknowledging that children are both consumers and co-
consumers: children are economic actors in their own right (consumers), but
parents often purchase goods for their children, because of them, or with
them in mind (co-consumers) (Cook 2008: 223). Zelizer (2002), Chin
(2001) and Levison (2000) have advanced this to specifically observe the
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economic worlds of children, and how kids actively engag[e] in a broad
range of economic relations (Zelizer 2002: 377).4 As a whole, one could
argue that current perspectives of childhood (excluding media effects
research) have moved away from the dominant frame of innocent to
acknowledge childrens agency and their constitutive place in commercial
consumer culture.Fun food offers a validation of this frame of children as consumers, with
agency, and dealing with the reality of solitary lives due to dual-income or
single-parent families. As consumers, children ingest fun foods in three
ways. First, they literally consume these wildly colored and strangely
flavored fruit snacks/yogurt tubes/drink mixes (etc.). Second, they act as
consumers or co-consumers in seeking their purchase. Third, children (and
parents) figuratively consume the messages fun foods embracenamely,
that children should have foods made just for them, and ones that are
visually, and symbolically, distinct from adult food. By its marketing,
packaging and food engineering, these fun foods suggest that regular or
adult foodor food that looks like fooddoes not fit the unique needs of
children. Such marketing suggests that childrens tastes can only be
satisfied by consumables shaped into dinosaurs, letters, princesses or
SpongeBob SquarePantsand/or colored in tints rarely found in nature.
According to the messages of fun food, children require fun to eat; food
play is framed as both a necessity and a validation of what it means to be a
child.
While fun foods suggest that childrens tastes are quite separate from
adult tastes, notions of childrens agency are also reinforced by the playdemanded by each comestible. Fun food is not incidentally played with, but
designed to be played withwhether this be making words out of lettered
pastas, cookies and cereals, watching sugar-coated dino-eggs hatch in
Quakers Dino Eggs Oatmeal, or squirting fruit Gushers. Certainly, these are
mass-produced goods, but ingestibles like fun-shaped cereals, Squirt Ems!
squirtable applesauce or breaded nuggets stuffed with macaroni and cheese5
promise a playfulness and interactivity that make the boredom Finkelstein
warns about a remote possibility. And this is presented as a good thing. As
Kapur (drawing on Adam Phillips) observes in her analysis of childrens
culture, adults relentless efforts to keep children distracted make it seemas if the adults have decided that the childs life must be, or be seen to be,
endlessly interesting (Kapur 2005: 129).
Presumably, children are not victims or dupes in this new food
phenomenon; instead they are agents who participate in the play and make
it personally meaningful. Edibles like Betty Crockers Fruit by the Foot are
not merely mass-produced foodstuffs, then, they become the object of
various, personalized eating rituals for children: unrolled and ripped into tiny
pieces; wound around the finger and sucked on like a lollypop; stretched out
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to full length and ingested like a strand of spaghetti. The food itself becomes
endlessly interesting, it becomes the plaything. In brief, fun food becomes
the toy.
Elsewhere in this paper I have suggested that fun food provides a unique
salve to the reality of childrens solitary lives due to dual-income or single-
parent families. The argument, in short, it that fun food is easy playtimefor overworked parents. It requires no special trips, minimal preparation, and
minimizes feelings of guilt. (One cannot feel guilty for not making pink bug-
shaped pasta or waffles emblazoned with Star Trek imagesthese would be
extremely challenging to make.) Fun food provides easy playtime because
the play occurs right at the dinner table or at lunch or during snacks,
providing a way for parents to double-up activities, as eating is something
that has to be done anyway. Alternatively, if a child is eating alone, fun food
provides reassurance that they are still content.
In this way, fun food works to clearly carve out and validate the cultural
category of childhood by affirming that certain foods are specifically for
them, that adult fare does not fulfill childrens particular culinary needs.
The culinary need here is not about nutrients; it is about fun. Childrens
packaged supermarket foods suggest that fun is imperative to the
consumption experience. Adult fare, focused on engagement, bears scant
resemblance to the colorful, bizarre and interactive eatertainment found in
child-oriented packaged foodstuffs. But a critical point needs to be raised
about these products. Like Bratz dolls, Leapster, Thomas the Tank Engine,
and other popular childrens toys, packaged foods are commercial
products. They validate childhood while commodifying it, and althoughscholars like Cook (2008) argue that we must recognize the constitutive
role of children in commercial culture, we do not necessarily have to like
it. Organizations like the Campaign for a Commercial Free Childhood
thus seek to reclaim children from corporate marketers. It is something
Cook (2008) would undoubtedly find naive and wrong-headed, yet is a goal
that many parents support (despite wanting to provide the best for their
children). So why is it that fun food has enjoyed such remarkable success?
One important reason is that fun food, although a commercial product, is
categorically different from other toys and consumables occupying
childrens lives. Fun foods, comprised of cereals, waffles, pastas, yogurts,puddings, apple-sauces, cheese-strings, crackers, drink boxes, lunchables,
etc., promise to build childrens bodies rather than corrupt them. Because
they are consumable and have nutritional value,6 they seem less
objectionable than plastic toys and trinkets. Buying a toy validates play,
but stands as a constant physical reminder of the commercialization of
childhood. Even the free toys provided by fast food companies with
childrens meals can be problematic for parents (even as they are gratifying
for children). Pettigrew and Roberts (2006) report that the twenty-one
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mothers they interviewed generally consider these toys to be gimmicky
trinkets that cultivate materialistic attitudes. Pettigrew and Roberts
further observe that:
Most interviewees reported that the toy premiums held their
childrens interest only briefly and quickly ended up lying aroundunderfoot. This poses a disposal problem as the toys represent
something between items of value and rubbish. While some
interviewees perceived the toys to be of low quality and not worth
retaining, others felt the need to give them to charities in an
attempt to prevent them from being wasted. Either way, parents
have to engage in some kind of disposal behavior that is often
associated with guilt at the wastage. (Pettigrew and Robert 2006:
65)
Fun food provides play for children without the hassle or guilt of disposal for
parents. The number of edible foodstuffs with cross-merchandising means
that children can enjoy Dora the Explorer, Polly Pockets, Star Trek, Shrek,
Buzz Lightyear, Hannah Montana and the vast array of other commercial
products popular with childrenbut enjoy them as Dora the Explorer or
Polly Pockets shaped and themed fruit snacks, Shrek or Cinderella shaped
and themed pasta, Hannah Montana tattooed waffles, SpongeBob
SquarePants branded water, etc. All of these commercial and entertainment
products aimed at children are available as themed edibles.7 When food
becomes the toy, the problem of gimmicky trinketsand their disposal
evaporates.Along with the fact that food seems somehow less commercial than toys
and other entertainment, another significant observation is that people
cannot really get upset about fun. Commodifying childhood is problematic,
but the idea of providing fun for children is not. Unlike the
commercialization of childhood (or childhood obesity), fun is not a social
problem in need of solving. Food fun and food play stand as a convenient
and presumably harmless experiences caregivers can easily provide during
eating occasions.
Although it is not the focus of this article, it would be remiss to overlook
the problems with this eatertainment. Fun food and food play are framedas convenient, innocuous (and waste-free) affirmations of childhood, as
ways to make childrens eating experiences special and their lives more
fun. So wheres the harm? The impact is subtle, and relates to both the
edibles themselves and the issue of commodification. Fun, as earlier
noted, is not a social problem in need of solving. But childhood obesity is,
and promoting eating as entertainment to children seems a ridiculous
strategy in light of the childhood obesity epidemic. Entertaining and
externally-manufactured food cues teach children to overlook internal
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cues to satiety (Kessler 2009); children may ask to eat (or snack) because
of the play involved instead of hunger, or they may eat more than necessary
because the food is fun. Research conducted with adults has established
that adults eat considerably more when they are distracted or engaged in
other activities (Wansink 2006); this over-eating may equally apply to
children distracted by their food. Moreover, the Cornell Food and BrandLab recently completed a study that showed that preschoolers would eat
twice as much carrot when it was given a catchy new name like X-ray
Vision Carrots (Wansink 2009: 1). Director of the Food and Brand Lab,
Brian Wansink, concluded that children ate about 50 percent more
because giving a food a fun name makes kids think it will be more fun to
eat (1). If children eat 50 percent more simply because of catchy names
and appeals to fun, then the fact that all child-oriented supermarket
consumables have these characteristics should give us pause. Seemingly, it
sets children up to persistently overeat. And while healthy fun food is
available, the exact same marketing techniques are used to sell less
nutritious fun food to children and parents. Eating 50 percent more
tomato because it is called Tremendous T-Rex Tomatoes may, for
Wansink, cause no harm8 but the same does not apply to sugary cereals,
fruit snacks, cookies and crackers.
Commodification is another subtle harm relating to fun food. While the
themed foods seem less objectionable than the gimmicky trinkets sold
with fast food or other more expensive toys promoted to children, the fact
that even food now must be separate and unique reveals how thoroughly
commercial products have infiltrated childrens lives. While fun foodappears to offer play without the problem of disposal, the fact that the
edibles are often shaped and themed on popular childrens cartoons,
movies, toys and other entertainment works to create webs of
consumption: the movie prompts desire for the (themed) edible, which
reinforces desire for the toy, video game and a vast array of themed
pajamas, toothbrushes, band-aids, school supplies, etc. The Disney
Company, which has done much to promote the idea of childhood
innocence and play (while commercializing it), recognized this
merchandising benefit early on. In 1941, Roy Disney noted that [t]he sale
of a doll to any member of a household is a daily advertisement in thathousehold for our cartoons and keeps them all Mickey Mouse Minded
(deCordova 1994: 205). The same mindedness applies with fun food
whether it is the consumption of the entertainment that leads to the
eatertainment or vice versa.
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Food Reclassification: Differences of Degree and Differences in
Kind
: :
I have suggested that food marketing to adults generally promotes
engagement with food, while childrens packaged foodstuffs sell
eatertainment. Both types of foodthat is, implicitly adult foods andspecifically child foodsforcibly reject the boredom that Finkelstein
worries might be the result of mass-produced edibles. Yet, as discussed,
they reject the boredom for different reasons. Adult fare is made engaging
through emphasizing elements of taste and descriptors of taste, by focusing
on personalized ingestibles or premium treating or promises of Me
Time. Childrens fare sells play through food; its fun-infused calories also
establish children as special eaters with unique dietary needs. Adult
packaged foods may focus on premium quality ingredients or appeals to
taste in order to attract consumers; products are categorically the same, but
offer a difference in degree (e.g. a pizza may be superior because of gourmet
toppings). Childrens packaged foods, in contrast, suggest a reclassification
is necessary. Fun food is a difference in kind, because it promises an
entirely new category of foodstuffs (i.e. fun food) with new rules, a distinct
audience and a consistent range of experiences and characteristics. It
promises interactivity, play, unusual colors, names, shapes and flavors,
and/or tie-ins with childrens entertainment. This category is so pervasive
that even the specialty labels typically used to make products stand apart
organic, environmental, healthyare subsumed under the appeals to fun.
Brands like EnviroKidz, Earths Best Organics, Eating Right Kids andPresidents Choice Mini Chefs subtly direct attention to food production
processes or questions of health, but these organic, environmental or health
claims in the brand names are utterly dwarfed by the appeals to fun on the
packages and in the foods. Simply put, packaged food brands affirming
organic or eating right clearly exist to appeal to parents, but these words
prove secondary to the colorful packages, cartoon images, fun-shaped
edibles, and direct claims to playall of which firmly sell fun to both
parents and children.
The unintended consequences of this reclassification include the subtle
promotion of commercialization of childhood, as well as promoting eatingpractices that make funand often unnaturalness the primary
determinant of food desirability. This trend is so powerful that even natural,
unprocessed foods are becoming swept up in the wave. For instance, Disney
started licensing its characters for placement on fruits and vegetables in 2006
under its Disney Garden linepeaches with Goofy and Daisy Duck Stickers,
apples with Winnie the Pooh, watermelons featuring Mickey and his friends.
By literally sticking Disney characters on produce (and its packaging), Disney
was able to reframe marketing to children as an act of corporate responsibility
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(McDevitt 2009: G02). Two years later, Disney Garden Organic apples were
launched, featuring Winnie the Pooh, Tigger and Piglet. By March 2009,
Disney expanded its efforts to even include eggs, which display Mickey
Mouse on the carton and different Disney charactersGoofy, Donald Duck,
Mickey Mousestamped on each egg. According to its advertising, Disney
eggs are Great tasting, delicious, and fun too!As if this werent enough, Disney Garden also sells Foodles kits: Mickey
Mouse head shaped packages containing separate compartments of cut-up
celery, peanut butter and raisins (and other food combinations) with
instructions on how to use the edibles to make caterpillars and other fun
creatures. The instructions explain that Disneys Foodle Doodles make it ok
to play with your food. Children are thus instructed with fun ideas to
Dream It Build It Eat It.
Such shifts to fun, whether comprised of natural or processed foods,
suggest that normal food is not enough. While food stimulates the senses,
the reclassification of childrens food into fun communicates that apples
cannot possibly be desired by children if they are not stamped with Winnie
the Pooh, while multicolored bugs or princess shapes or Transformer
characters are standard requirements for pasta. While childrens agency and
childrens need for fun is evoked to justify such promotions, a final,
lamentable side-effect is that the freedom offered by such fun is often one
that promotes an appreciation for both overeating and the artificial in food.
And where the food is unprocessed and natural (in the case of produce and
eggs), the fact that food must be fun alters the genuine, sensory (and also
seasonal) pleasure to be found in a ripe strawberry or a fresh watermelon. Thefact that food must be fun means it ceases to be special in its own right.
Although Finkelsteins projected boredom is kept at bay through this
reclassification, greater issuesof commodification, overeating, food
distortion and food alienationare certainly in play, and must be considered
in this eatertainment.
Acknowledgments
: :
This work was generously supported by the Canadian Institutes of HealthResearch [FRN 86633].
Notes
: :1 As an anonymous reviewer observed, haute cuisine chefs, such as Ferran Adri or Herv
This who make edibles like burning sherbet could count as fancy chefs playing with theirfood. Certainly this argument can be made; however, this paper focuses on generaltendencies characterizing packaged foodstuffs and mass-produced edibles.
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2 According to Bruce and Crawfords (1995) Cerealizing America, the cereal makers justifiedtheir sale of sugared cereals by arguing that adding a controlled amount of sugar inproduction was preferable to children adding sugarand probably too muchto theircereal at home.
3 This is not to suggest that children today all come from dual-income homes (where parentsare always working) nor that toys/playthings are solely the preserve of modern children. The
point is simply that fun food underscores the contemporary framing of children asconsumers, and the modern tendency to emphasize playand playthingsas significant tomaking childrens lives full and/or meaningful.
4 Zelizer examines children as active economic agents and adults as simply one category ofpersons with whom children carry on economic activities (Zelizer 2002: 377). Levison(2000) similarly seeks to uncover the childs perspective of, and involvement in, economicactivity.
5 Presidents Choice Mini Chefs Mac-a-Cheezie breaded crispy nuggets filled with macaroniand cheese.
6 This is debatable. As reported by Elliott (2008b), 89 percent of childrens supermarketproducts could be classified as poorly nutritious due to an excessive proportion of caloriescoming from sugar, fat and/or salt.
7 For a detailed description of the brand licensing of childrens film and television characterson food marketed to children, see Linn and Novosat (2008).
8 As noted, however, it seems unwise to urge children to eat 50 percent more of any foodbased on its fun-factor, as it teaches children to overlook internal cues to hunger in favorof external ones.
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