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Mini Magazine to go with our main magazine The Gamer Gazette, which also holds a seasonal giveaway code!
Citation preview
Easter Giveaway Unique Code:
Contents:
Sniper Elite Nazi Zombie
Army 2 Game Review
The Walking Dead Season
4 - Part 2 Review
Elder Scrolls Online Game
Review
Unique Code for Easter
Giveaway (Above)
1710052014
Sniper Elite - Nazi Zombie Army 2
By Kim Gustafsson
This game is based on the game Sniper Elite as
the title suggests. In the original game you are
a sniper who takes out his targets with long
shots and cool slow motion effects as your
bullets pass through organs and bone. Now
imagine this but your killing zombies making
the slow motion x-ray effects look really cool.
I did not know anything about this game until
I decided to try it and got the four pack as I
wanted someone to play with. This was a
great idea. Not only is the game easy to pick
up (shoot zombies, it’s a no brainer! Pun
intended.) it's funny too.
Looking at the game it doesn’t look like much,
but someone put down some time in the
game. It may not be the best looking game,
but as far as I see the game runs well and it
actually looked better than I thought it would.
Story
The story in the game is simple, you’re one of
four men on a dangerous mission to retrieve a
series of three artefacts that Hitler himself
tried to use in order to reassure the
survivability of Nazi Germany. However, as it
usually goes with magic relic's and zombies it
spirals out of control and now most of
Germany is zombiefied and is an utterly
horrible landscape of death and blood,
literally. In order to find the pieces you have
to travel through Germany in a series of
different levels. That’s more or less it. The
levels get more and more difficult as you and
the level of zombies come in bigger waves. I
wish I could tell you more about it but as far
as I know that is the story in a nutshell. If you
read the website then you’ll probably notice
there is a pattern in the games that I did this
month.
Gameplay
It's here that the game makes up for it
though. The slow motion x-ray scenes you see
as the bullet passes through bone, organs and
brain, depending where you shoot is
awesome. Not only is it very satisfying to see
the bullet go through the skull from a nice
headshot, but you can also see the bullet
disfigure as they enter and leave the body.
And if you're lucky, it passes through several
zombies at once, although you will most likely
only get the x-ray for one of them and the
rest will not be made in slow motion. You
have however a pretty reasonable big variety
of sniper rifles, the main weapon in the game.
As well as a few other weapons such as
shotguns and revolvers. You will however only
get the cool x-mo (x-ray slow motion) as long
as you use the sniper rifle. You also gain a few
grenades, mines and trip wire to make traps
as the zombies try to take you out.
The game is fairly simple. On your way
towards your goal you will fight the sporadic
zombies as you go along. But at certain points
in your progression you will have to fight
sieges. Your only way of getting past your
enemies is to kill every last man...err, I mean
zombie. As several zombies try to run you
down by sheer numbers you can be hard
pressed to keep your enemies at bay while
preserving ammunition. At lower levels you
can get away with a few rounds missing a
head or two. But on the higher levels you will
need to be more accurate as the zombies will
simply stand up and come for you again
meanwhile you see your ammunition
disappearing in the distance, or into a
zombie’s skull if you're lucky. It gets more
tricky with multiple players and there comes a
point when lots of mines are bad for you, as
mines or explosives placed too close together
have a tendency to cause a chain reaction and
instead of blowing up one by one, they all go
up at once leaving you defenceless for the
rest of the siege.
You will also have to face different types of
undead, there are in all only seven different
types if I remembered them right. That does
not offer a lot of variety unfortunately and
that’s something that this game would sorely
need as it has a tendency to get repetitive
very fast. And although the x-mo scenes can't
be left out from the game, they too can
become a bit boring as they are basically the
same over and over.
I have seen very few bugs in the game, but
there are certain things that the developers
should have done. For instance, after you
clear every siege you reach a safe house, a
checkpoint if you will where the game saves.
So if you die you can get back here. But not in
multiplayer. If you die there you are dead
until one or more of your mates get to the
safe house, this is fine and adds a bit to the
fun to the game, after all if someone blows
you up and then die, just don’t revive them,
right? You will have a series of these houses in
each level, but in multiplayer you can't start at
them, you have to restart the entire level
from the beginning if you die, this is
something they should have altered in my
opinion as it’s a bit slow moving having to
replay the same levels just to get to the last
bit of the map. This is a minor issue but it's
still there and if it’s a save point why can't I
load from it?
Overall the game runs fine and it’s a fun
zombie-in-a-barrel shooter but I don’t really
play it for the "deep story" in it. It's just fun to
kill zombies that’s all. There are collectibles in
the game for those that are interested, and
where some are pretty easy to find, others
(like the bottles of blood) are a pain in the
backside. And speaking of, the bottles are
dark red bottles that you’re supposed to pick
out against a creepy red/orange sky, whoever
did that was laughing all the way to the
zombie infested insanity he probably call's
work.
And speaking of insanity the sounds in the
levels are a stroke of genius. The maps are
scary and blood infested for sure, but without
the right sounds it won't make a difference.
And the sound makers in this game did go
over and beyond their duty I think. Its scary
noises coming from everywhere, the music is
dark and broody, and screams echo through
the levels. And to make it worse, your team
mates will not always hear the same screams.
Either a stroke of genius or a crack in the
games armour that just so happens to work to
its advantage. It gives a feeling of being all
alone even playing it whit friends. And while
we are speaking about sounds, I might as well
take this up as well…
Acting
…even though I am a bit reluctant in doing so.
You see there is not much of it, and the few
cut scenes there are tell the story I feel I could
have lived without them. The acting is
minimal at best and it's not the best quality
either, in fact you have only the narrator, and
the few lines spoken in the intro of the game.
Other than that, there’s not a word spoken at
all. Not counting your own screams of fear
and whelps of fright, there isn’t much acting
at all in the game. And speaking of actors,
your companions, if you play the single player
mode, simply disappear at the beginning of
every stage but make a point of getting back
in at the end of each level. That could have
been done better, but I understand why it is
as it is.
That’s basically all there is to this game. It
should have had a longer story mode I think,
but it’s still fun to pick up from time to time
and just kill a few zombies as you stroll along.
Overall a fun little game and I recommend
that you get two copies or more so you will
have someone to play with.
That’s all about this for now, but if you are
unsure about the game then you can take a
look at the Tazer Team as they will be playing
the game and posting it on YouTube with
yours truly.
Happy gaming people.
The Walking Dead -
Season 4 (Part 2)
By Nathan Scullard
Some of you may remember I did a Walking
Dead Season 4 'So Far' review in the
December Issue of The Gamer Gazette, and I
didn't quite have enough time to watch the
mid-season finale before I wrote the review,
and I may be again in a similar situation. This
Issue is due out on the 1st April, and the
season finale airs on the 30th March, but I am
going to try my damndest to get that episode
in here too as it will feel incomplete. So with
that in mind I apologise if any of this feels a
little disjointed as I will be doing the majority
of the review before the last episode and then
finishing it off on the 31st March to be out the
next day. We do love deadlines! LOL!
Ok so let's start with the mid-season finale,
and wow! What a finale! I nearly went mad
during the Christmas gap wondering what
happened. We left it when the Governor had
joined a new group and after killing Martinez
who was leading the group, he starts trying to
persuade them to attack the prison as it could
be a safe haven for all of them, and all they
need to do is get its current occupants out.
Desperate and scared, the group reluctantly
agrees and leave Lilly and Meghan at the
camp, while they make their way towards the
prison. On route they bump into Michonne
and Hershel and take them hostage. They
arrive in force with a tank at the gates of the
prison and the Rick proposes a peaceful
coexistence. The governor refuses and cuts
Hershel's head off with Michonne's sword.
This sparks off the fighting between the two
camps.
Meanwhile back at the campsite, Meghan is
attacked by walkers while playing by the river,
not realising she is playing on a site
synonymous with flash floods. The walker
bites her, and a distraught Lilly carries her to
the prison in her arms.
When she arrives, the fighting has already
started and when the Governor see Lilly with
Meghan he is upset and angry and impulsively
shoots Meghan in the head to prevent her
from turning.
After a bloody conflict where the camp is
completely destroyed and overrun by walkers,
Rick and the Governor fight to the death, and
Rick is nearly killed until Michonne saves him
by running the Governor through with her
Katana.
Rick's group wins but is left scattered and
scared. Rick and Carl desperately search for
any sign of Judith, but all they find is her car
seat...covered in blood.
And that is where the interesting bits stop. I
love The Walking Dead and was really looking
forward to the second part of the series, but I
have to admit that it was pretty boring. Yes,
you wanted to find out what happened and if
they would all get to find each other again but
honestly, it needed more action. There was
one incredibly good episode which I will go
over in more detail in a minute. I will go over
very briefly what happens in the first part of
the second half...nothing. Now with that done
we can get onto more interesting stuff...
what? You want to know more??? Oh fine!
Very basically, the group gets split into small
pockets of survivors; Rick, Carl and Michonne,
who seem to do nothing except eat chocolate
pudding and bet on candy bars; Daryl and
Beth, who visit a golf club, get really drunk
and burn a house down, then Daryl loses Beth
when she's abducted after escaping from an
undertaker's house and then seems to forget
about it instantly to join another group of
outlaws; Glenn, who finds one of the surviving
members of the Governor's group called Tara,
and decide to search for Maggie and the
others, but on the way meet new characters
Sgt. Abraham Ford, Rosita Espinosa, and Dr.
Eugene Porter who are on a mission to
Washington DC as Dr. Porter knows the cause
of the outbreak. After a difference of opinion
between Glenn and Abraham, and an incident
when a clumsy Dr. Porter shoots the gas tanks
on their truck, they decide to Terminus, a
supposed sanctuary for all survivors who
arrive. Spurred on by messages being left by
Maggie in walker blood, telling them to go to
Terminus, they eventually find her and are the
first group to arrive at Terminus.
Then there is Maggie, Bob and Sasha, who I
have just said meet up with Glenn and the
new characters, but before that there isn't
really much that happens. They separate for a
little bit as Maggie wants to find Glenn and
Sasha wants to stop and start again. But it all
works out and they end up back together and
heading for Terminus, leaving messages for
Glenn along the way. The last group and
probably the most interesting is Carol,
Tyreese, Lizzie, Mika and Judith...Yes Judith is
alive! Thought I would leave this group till last
so you were sure is Judith was alive or
not...SUSPENSE! I also left this group till last
because they are all in one of the best
episodes for The Walking Dead that I think I
have ever seen. Episode 14.
For those of you who remember, Carol is the
one who killed Karen and David in the first
half of season 4 and was told not to come
back by Rick, so why is she with Tyreese and
the others? Well she just kind of bumped into
them when Tyreese was trying to help some
other survivors and had to leave Lizzie and
Mika alone to look after Judith, but her crying
was attracting walkers, and Lizzie was
covering Judith's face to try and make her
stop, but just as she went too far and nearly
killed Judith, Carol turned up and helped them
out.
So we have Carol the killer and Tyreese, the
victim's friend/boyfriend travelling together
and Tyreese is completely unaware...until
Episode 14.
But that storyline is completely overshadowed
by one that was a relative surprise. There
were some hints at the beginning of the
season, but not an awful lot. I am of course
talking about Lizzie and her relationships with
the walkers. Back at the prison she used to
give them names and someone was feeding
the walkers with rats, most assumed it may
have been Lizzie and her friends. There was
also an unexplained dissected rat found in one
of the cell blocks. Well this episode focuses on
that story and of course the one between
Tyreese and Carol.
The group find an abandoned farm house with
a regular supply of food and decide that
maybe they should stay and make a life for
themselves here. At first things are good, but
very soon Lizzie is starting to show some
unusual behaviour; getting upset when Carol
and Tyreese kill walkers and playing chase
with a walker in the garden. Carol becomes
increasingly worried about her, but hopes to
be able to break her love of walkers with
guidance but when she and Tyreese are out,
they come back to find Lizzie with Mika and
Judith outside the house. Lizzie's hand is
covered in blood and she's holding a knife.
The pair run over to find that she's killed
Mika, and is insisting that they wait for Mika
to turn and they will see what she see. She
says she was about to do Judith too, then they
will really see. Unsure what to do Carol pleads
with her that Judith is too small and that she
can't even walk yet, and says that they will
wait till she is older before they let her turn.
Lizzie agrees and gives up the knife as long as
they can wait for Mika to turn. Carol says yes
just to get her to give up the knife. Tyreese
takes Lizzie away while Carol breaks down and
has to deal with Mika. She makes sure she
won't turn and then buries her with a bunch
of flowers.
Suddenly their perfect little home doesn't
seem like the happy place it had a few days
ago. But they still have to decide what to do
with Lizzie who is acting like she has done
nothing wrong. Eventually, they make the
hard decision that they cannot risk having her
anywhere near Judith or indeed any humans
and Carol takes her out into the garden to
look at flowers and shoots her in the head.
The power of this story took me aback, I'm
used to the show pushing the boundaries and
going where no other show care to tread, but
this was that coupled with absolutely
wonderful story telling and powerfully shot
scenes. I take my hat off to you AMC, well
done. I am also aware that I am not doing this
episode justice, so please go and watch it and
see for yourself.
After all this Carol decides to tell Tyreese
about her killing Karen and David, and let's
him decide what to do, and although he is
visibly angry with her, he forgives her. I think
anyone who had just been through the same
kind of look would have reacted the same.
Together the two of them leave and continue
to head for Terminus. And that is what the
whole of the second part of season 4 is about.
The group gets split up and then they all head
for Terminus.
The last episode is due to air on the 30th and I
am currently writing this on the 25th, so
everything from after this point will have been
written after I have seen that episode. I don't
know much about it but from what I saw in
episode 15, Maggie and Glenn turn up to an
empty looking warehouse and are greeted by
one woman who is cooking some large cuts of
meat on a big BBQ...so naturally, I think she's
a cannibal!
Ok, so I’ve watched the last episode now and I
have to say that it was a bit of an anti climax.
For a season finale it was actually rather dull,
a trend which the entire season seems to
follow. Apart from a few good episodes that I
have already mentioned such as the mid-
season finale and episode 14, it has been a bit
of a letdown for me personally. I love the
Walking Dead, but sometimes it can’t find the
right balance between action packed and
downright boring. Season 2 was similar, but
had a good season finale, something this
lacked. It tries very hard to redeem itself with
a mysterious community and Rick and the
other being captured after running past what
appeared to be human remains before being
cornered and locked in a train carriage. They
even try at the very last minute to make you
want to see the next season by getting Rick to
say, “They’re screwing with the wrong
people!” Before the episode ends, but it just
felt like a cheap copout for an episode that
promised so much. It’s one of those episodes
that you just know is going to be awesome
because so many boring episodes have led up
to it and been boring because of the tension
building needed, and then when you get to it
and nothing much happens it really is a
letdown.
I will of course be watching the next season,
but I would really like to see more effort in
terms of progressing the story to a new focus,
I know that it is supposed to be a survival
show and sometimes it is about lack of food
and not having somewhere to sleep, but that
stuff all the time is not entertaining. You want
to have some kind of conclusion constantly
hanging in the distance, even if you drag it
out, there needs to be a definite main plot
running through out and at this moment in
time there just isn’t one. The whole series can
be summed up in a few words. They got
separated and are now trying to find each
other. Sound riveting to you? No, me neither.
So after all I have written about the Walking
Dead, I am sorry to have to say that this
season disappointed me quite a lot.
Thanks for taking the time to read this review
guys and I will be back in October with some
more Walking Dead Reviews!
Elder Scrolls Online
By Stefan Jonsson
I was invited to play the last beta event of the
upcoming big release on the MMO-stage,
Elder Scrolls Online. When I first heard about
this upcoming giant my heart was filled with
joy. Finally I thought, finally, I get to share in
the same kind of adventures that I had
experienced during my years in Morrowind,
Oblivion and Skyrim, but with my friends this
time. I knew already back then that it
wouldn’t be an experience, à la Skyrim-style.
I’ve been aware for quite some time now that
you can’t expect an MMO to be as in depth as
the single player experience of a franchise like
Elder Scrolls...or can you? This game might be
the one that changes what will be the norm
for future MMORPG releases.
I began my adventure by creating a Bosmer
Sorcerer but since this was an Elder Scrolls
game I decided to make a heavy armor,
minion-summoning tank-healer with a hint of
darkness lurking over him. Because that is the
kind of person I am, so naturally I wanted to
play like one. Yes, you can actually go down
that road in this game. And with a good
character customization, I could look pretty
much how I wanted. I had always valued a
good character customization in RPG’s, but
even more so in an MMORPG. Elder Scrolls
Online has got that bit covered nicely and I
expect it will be expanded upon in the future
with hairstyles, beards etc. The beard
selection wasn’t too great at the moment to
be honest, but as I said, I expect that to
improve once they have released the game on
2014-04-04.
Soon enough I was inside what looked like a
prison cell in the same old fashion. Which I
kind of like. You also notice that the graphics
are pretty good. Not great, but good if you
compare them with other MMORPG’s. The art
style is quite different to what Skyrim fans
would expect. But I could get used to the new
way they've chosen, which was a bit more
MMO-cartoony if you compare with Skyrim’s
more realistic style. But the landscapes and
lighting effects were still really good. The
animations where very cartoony and following
in MMO-style of movement that is
exaggerated, and is something I personally
don’t like. Some people do like that more and
I don’t hold this particular art choice as a con,
but even so I didn’t like it since it’s the
opposite of what Bethesda have been aiming
for with their Elder Scrolls releases. If they
had been allowed to be more involved in the
process of making this game, I think they
would have wanted this MMORPG to feel and
look more like Skyrim then it currently does.
Also it would be a much fresher take on a new
AAA MMORPG and would have been a very
good addition to the next-gen game archives
if you ask me. But that might be because I am
really tired of the same old flashy cartoony
MMORPG’s that is dominating the MMORPG
market. Kind of sad that developers aren’t
given free hands in today’s mainstream game
industry to create the new and the innovative
games that we know they can create, if board
members of companies like Zenimax would
dare to take that risk and allow them to.
The first person you talk to is The Prophet,
which has amazing voice acting. Michael
Gambon did a great job. My only problem
with that character and most other characters
was that the 3D models didn’t fit most voices.
Zenimax went for what I believe to be a
similar beginning as Oblivion. You meet this
old wise man which will start you off on your
quest by freeing him from a prison. But they
fall short when it comes to storytelling. For
me it felt like I was tricked by a blind-
homeless-alcoholic asshole, to switch his
place in this magical prison with a badass
warrior female. And after that point it feels
like he just makes shit up as we go in order to
reinforce his first lies. Elder Scrolls Online
continues to be brought down by a very basic
FPS feeling that you clearly feel wasn’t meant
to be in the game from the beginning, but
since fans weren’t happy about that, Zenimax
Online decided to add it. Which was a good
decision, I don’t argue there, but maybe they
should have put down more effort in
developing it even so.
After playing a couple of hours I start to recall
this same annoying feeling of having to grab
and fetch pointless things and doing nothing
worthwhile in this game. Exploring caves and
dungeons wasn’t fun in the slightest since
they all were filled with other adventurers. I
think the instance versions of dungeons are
much better. At least then you can fool
yourself to believe you are the first to explore
that place. At that point I just wanted to get
to lvl 10 so I could check out the pvp aspect of
the game, which is supposed to be a better
version of Guild Wars 2 WorldvWorldvWorld.
Unfortunately, I never manage to get there in
time since I was a bit late to join the open
beta. But according to others who made it
there, it’s probably what people should be
looking forward to the most in this game. It
looks very dramatic and feels more like a
siege then a Zerg rush that most times was
the case with Guild Wars 2.ESO’s battleground
map is huge. I would think it might even be
bigger than GW2’s maps if you we’re to
combine all four of them, where three of
them are identical by the way.
For me the game worked very well and I had
few problems with frame rate and
disconnects, almost none to be honest. Only
one time did it crash, where I directly got a
crash report that wanted me to fill in what I
was doing etc. I love that. It’s very important
for any game to have a good system where
you can report your problems and feedback in
order to help the developers make an even
better game. There are some quite annoying
bugs like the constant dismount of your horse.
But bugs like that are to be expected in new
releases. Specially betas and even though it
was frustrating, I will let it slide since it will be
one bug they will try to fix ASAP. Other than
that I was never able to finish even one full
quest line. Might be intentional or bugs.
Either way it doesn’t portray what the
finished product will be. I will say that their
stress test was a great success.
To sum it all up, I think this is a very good
MMORPG. BUT! Not at its current form. If
they had gone for a free2play module straight
away it would have been one of the best
MMORPG release up to this date. But now it
seems that Zenimax will overcharge fans
beyond reason. First you buy the game full
price, plus a monthly subscription. But what
they also did was to sell off the entire story of
the game for extra pre-order money by
allowing anyone who ordered it before
release to play any race in any alliance they
want, which destroys the point of alliances
right away. Another big problem with this
game is that it just doesn’t feel like an Elder
Scrolls game. The closest Elder Scrolls title
that I think it resembles would be a revamped
version of Morrowind. No jokes. If you loved
Morrowind and wished there was a version of
it with better graphics, voice acting and where
you could explore not only Morrowind, but
entire Tamriel with your friends. Then this
might very well be something you’ll have a
great deal of fun with. But if you were hoping
that this would be a true next-gen MMORPG,
then I’m sorry to say that it isn’t.
But don’t take my word for it. Try it yourself
and let us know what you thought about this
game on www.TazerCG.com.