16
E-LEARNING TO BUILD METACOGNITIVE SKILLS Teaching Creative Thinking

E-Learning to Build Metacognitive Skills

  • Upload
    dylan

  • View
    108

  • Download
    3

Embed Size (px)

DESCRIPTION

E-Learning to Build Metacognitive Skills. Teaching Creative Thinking. Creative and metacognitive skills. Using e-learning to teach. What are thinking skills. A set of metacognitive skills used to creatively problem solve. - PowerPoint PPT Presentation

Citation preview

Page 1: E-Learning to Build  Metacognitive  Skills

E-LEARNING TO BUILD METACOGNITIVE SKILLS

Teaching Creative Thinking

Page 2: E-Learning to Build  Metacognitive  Skills

Creative and metacognitive skills.Using e-learning to teach

Page 3: E-Learning to Build  Metacognitive  Skills

What are thinking skills A set of metacognitive skills used to

creatively problem solve. Incorporates cognitive skills(fact-based),

metaskills(plan, monitor, assess solutions), and motivation in order to be effective

Page 4: E-Learning to Build  Metacognitive  Skills

Can creativity be taught? Scott, Leriz, and Mumford (2004) showed

increased productivity following well designed creativity training.

Most effective in professional, not academic setting.

Page 5: E-Learning to Build  Metacognitive  Skills

Types of Thinking skills training

NON-VERBAL GENERAL/SPECIFIC METACOGNITIVE SKILLS

Very general and transferable across jobs

Uses imagery/metaphors and puzzle problems.

Applies to broad spectrum of problem solving(gerneral)

Focus on specific types of problem solving(specific)

Shows more impact the more focused the skills being taught.

Page 6: E-Learning to Build  Metacognitive  Skills

How to tell you’re in an effective metacognitive training:

Focus on specific set of problem solving skills

Context based skills focused on tasks the learner will be required to perform

Practice in implementing skills in problem solving situations.

Page 7: E-Learning to Build  Metacognitive  Skills

Simulations and gamesHarnessing the power of

Page 8: E-Learning to Build  Metacognitive  Skills

Are today’s learners…Replacing textbooks with online simulations?“Hardwired” to learn in multi-media modes?More receptive to learning through hands on simulations?Less likely to follow directions and more likely to explore digital environments?

Page 9: E-Learning to Build  Metacognitive  Skills

Games vs. SimulationsGAMES SIMULATIONS Competitive activity Goal oriented Restrained by rules Framed within

specific context/environment

Page 10: E-Learning to Build  Metacognitive  Skills

Some games you may have seen…

Page 11: E-Learning to Build  Metacognitive  Skills

Games vs. SimulationsGAMES SIMULATIONS Competitive activity Goal oriented Restrained by rules Framed within

specific context/environment

Model of a real world system

Operational – teach a specific procedure

Conceptual – teach domain specific knowledge and skills

Page 12: E-Learning to Build  Metacognitive  Skills

Some popular simulations.

Page 13: E-Learning to Build  Metacognitive  Skills

How to leverage games/simulations for effective learning.

Match the type of game/simulation to the learning goal.

Make learning essential to progression through the game/simulation.

Integrate guidance throughout to support the learner.

Page 14: E-Learning to Build  Metacognitive  Skills

Match the game type to the learning goal.

A. Load Distribution

B. Defensive Driving

C. Dexterity D. Aeronautics E. Teamwork

1

2

3

4

5

Page 15: E-Learning to Build  Metacognitive  Skills

Make learning essential to progression through the game. Identify 3 differences between games and

simulations that impact learning.

Page 16: E-Learning to Build  Metacognitive  Skills

Integrated GuidanceOffer explanations of goals for the game and support for the learner as they navigate the game.

Encourage(force) the learner to reflect on the learning at various points of the game.

Manage the complexity/difficulty throughout the game. Increasing the challenge or reducing the support as the learner progresses through the game.

Create an interface that is appropriate for the learning. The learner should be focused on the learning, not the digital environment.

Integrate instructional support to reduce mental load of learner. Quick reference, suggested actions, “best practice” advice help the learner make correct decisions.

Create an appropriate pace for learning to occur. To slow and the learner loses interest, too fast and the learner becomes overloaded with information.