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the Dwarf thunderlord’s St in inches.0: the grenade does not explode! | 1: Choose a spot within loS andrange. the grenade falls at 1d2 inches of distance and at a randomdirection from the designed spot. use scatter dice for distance (even: 1inch, odd:2 inches) and direction | 2: Choose a spot within loS andrange. on spot! the grenade falls on the designed spot.
thunder pistol shot 5the Dwarf thunderlord loads his pistol, aims and shoots.
RStarget must be in loS. not compatible with Dwarven Battle Axe feat.if engaged in close combat, the Dwarf thunderlord can shoot thethunder Pistol once during each entire close combat. the Dwarfthunderlord can shoot the thunder pistol during the close combat phaseas a combat action, and spends CD instead of AD. the defender can usehis CS stat to counteract. A close combat is considered ended when theDwarf thunderlord disengages for any reason (including being forcedout of combat).10 inches0: Miss! | n: Attack of strength 5+n
CloSe CoMBAt ACtionS Flank 4
the Dwarf thunderlord tries to gain the flank of his enemy.CSthe Dwarf thunderlord must be on the front of his enemy.D1: no effect | A0: the Dwarf thunderlord flanks but the defender mayface him | A1: the Dwarf thunderlord gains the flank of his enemy.
FoRMAtionS Circular, Shield
Provoke crowdthe Dwarf thunderlord starts making movements and gestures to excite andprovoke the crowd.
Pop - CM Can use up to 2 AD. Doubly successful rolls are not allowed; treat themas a normal successful roll. Subtract the crowd mood value from thethunderlord’s Popularity stat.n: CM +/- n
RAnGeD CoMBAt ACtionS Blunderbuss shot ♥
the Dwarf thunderlord loads his blunderbuss, aims and shoots.RSVictim must be in loS. Place the blunderbuss spray template origin atany point of the Dwarf thunderlord miniature box. Blunderbuss spray template0:Miss! if a double is rolled the blunderbuss explodes and the Dwarfthunderlord suffers a strength 5 attack | n: Any model with its boxtotally or partially within the blunderbuss spray template suffers anattack of strength 6+n
throw thunder grenade 5the Dwarf thunderlord aims and launches a thunder grenade (the Dwarfthunderlord can launch two thunder grenades during a deathmatch).
RStargeted spot must be in loS of the Dwarf thunderlord. Fuse must be lit.A thunder grenade causes a St12 attack on any model located at theexplosion point. Place the thunder grenade template centered on theexplosion point. expansion wave causes a St9 attack to any model withits miniature box totally within the template and a St8 attack to anymodel with its miniature box partially within the template.
SPeCiAl RuleS Hates Goblins
FeAtS Dwarven battle axe 5
A Dwarf thunderlord carrying adwarven battle axe receives a Stbonus, increasing his St by onepoint.A Dwarf thunderlord carrying a dwarven battle axe can not carry athunder pistol.
tACtiCAl ACtionS light grenade fuse
the Dwarf thunderlord prepares a grenade to be launched. once thefuse is lit, the grenade explodes at the end of the next Ranged Combatphase, whether it has been thrown or not!
RSCan use up to 2 AD.A1: Fuse is lit.
throw sandthe Dwarf thunderlord kicks sand from the ground to the face of hisvictim.
CS Victim must be in loS of the Dwarf thunderlord and the Dwarfthunderlord must be in loS of the victim.3 inchesA0: no effect | A1: the victim suffers a -1 penalty during the currentround | A2: the victim suffers a -2 penalty during the currentround.
Artwork by IFS . Miniature sculpted by Felix Paniagua. Arena Deathmatch and all relatedcontents are registered trademarks and/or ©2006-2009 Avatars of War, SLNE
Dwarf underlordAvatar of War
AD 4 CD 2 / 3 +7 CostAg 3 4 5 6 7 8 9 10 Soul StolenSt 3 4 5 6 7 8 9 10 0 0Mi 3 4 5 6 7 8 9 10 1 1Mov 1 2 2 3 3 3 4 4 2 2Pop 3 4 5 +3 7 8 9 10 3 3CS 3 4 +4 6 7 8 9 10 4 4RS 3 4 5 6 +5 8 9 10 5 5Arm 3 4 5 6 7 8 9 10 6 6
God of War: Eigadrengr “The almighty”Avatar type: Generic (1)Base: 20x20 mm Size: MediumHomeland: Heimlifjall (The Mountains ofIron), Haldahjalmstallr (The BarrenMounts)Weapons: See belowArmor: Heavy armourBase hire cost: 117 gc
Printing the card: There is no need to resize the card, it will directly print out at the correct size (127x82 mm folded). Once printed, cut out the card, fold it along the dotted line, then add some glue to stick both halves together. State table header: When AD or CD may be upgraded, encircle with a pencil the final value. Write down the cost of the Avatar: the
final cost is given by adding the training cost to the base hire cost. Stats: Trainable stats are grayed out. You should encircle these stats final values. Feats and actions: Optional feats and actions will show a training cost ; when an optional feat or action is bought, mark or encircle the corresponding box .