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Home » aura kingdom , aura kingdom ravager , video game guides , video games » Best Aura Kingdom PVE
Ravager/Gunslinger Build Guide
Best Aura Kingdom PVE Ravager/Gunslinger Build GuidePOSTED BY LEYNARD ONDAR POSTED ON MONDAY, APRIL 07, 2014
Credits:[Guide]Ravager/Gunslinger Great for PvE by Dwagon
Introduction:
Ravager is an extremely strong class in terms of DPS and mostly burst damage .
It is a class that, IMO, almost never gets boring and that's one of the main reason I stick
with it. I am currently playing in Hydra and rest in one of the Top Guilds, <Riot>. My
character name is Dwagon, bard' name is TopHeals.
Gunslinger is a great subclass for Ravager. The amount of DoT from traps + the
extra debuff makes you top DPS in solo modes and compliments outside of that well; you
still feel like your subclass is useful when a main class is in the party of your sub. A total
of -48% DEF will be given to you (-38% as almost any other subclass).
There are tons of sorc and wizard that will out-weigh what you get from subbing them
pretty much. Wizard and sorc subclass are also good in PvP but katar would be best sub
for PvP because of that OP fast stun that procs before instant thunder anyway. Any main
class that joins your party in the average run makes your subclass close to useless. But
at least gunslingers are not that played as a class, also some subclass guns don't even
use bombardment (or you could switch to Jaw Breaker if they do).
Wiz is a better mob clearer if you want to solo party/hard modes but that isn't mandatory
to do really, they can provide additional CC as well but that's about it - a mob clearer.
You can use traps and debuffs on large mobs to clear them faster as well. To add, you
could solo party/Hard modes on a gunslinger with the right skill (and definitely less
mobbing). You would need to rotate traps, debuffs, and rely on life steal / AOE + Decoy.
Not sure how ANY subclass would be able to kill the bosses though anyway, maybe only
party mode is possible for level 65 + Ravagers. Bosses have an immobile/stun SHIELD
so melee classes will have trouble. On top of all this, you will probably need that extra
DPS from traps and bombardment to solo bosses.
We are the ONLY subclass to kill geared tanks and bards with boulder crush -> ice ->
dark trap combo, followed by burst skills. Sure, we are not the best PvP subclass but if
dark trap combo, followed by burst skills. Sure, we are not the best PvP subclass but if
you could get a stun in first, you pretty much auto win with traps alone. We are the best
for solo modes (even though they are easy) or any type of solo instance due to -48%
DEF stacking + 40k-70k DoT per second from traps. Gunslingers also provide quick,
long ranged attacks not offered by most other classes which makes you save time
farming, questing, or even mobbing. Don't forget, gunslingers provide an extra SPEED
buff too, which may come in handy later (even more). This speed buff can be boosted in
skill level by taking off movement speed +3% as an enchantment card as well to boost
speed stat even more.
Why Gunslinger? And PvP Discussion:
Gunslinger sub for maximum damage. We get an -10% def along with the -10% def we
get from whirlwind slash which adds up. We get traps for insane continuous DPS. For
PvP, we are certainly not the best BUT on the bright side, gunslinger sub is the ONLY
subclass that can kill a pro bard or tank because without traps all I can say is good luck
to you. See, our problem is aftershock is a bad stun but boulder crush is only a mastery
stun and it is VERY short range and seems to miss a lot. Also, boulder crush is only
2.5second stun so if you both stun at the same time you're probably dead (or get
stunned first). Let me make this clear, though, PvP IS A JOKE, WHOEVER STUNS FIRST
WINS.
How to counter certain classes:
- Tanks/Bard: Stun at the right time, put a frost trap, then a dark trap, use soaring
slash, flame slash, if you think you're going to get stunned use horizontal slash and hope
it crits since it will continuously hit (or even round and round if they have really low hp).
You want to put expose weakness on bards as a mastery as well.
- Sorc Main/Subclass; They will pre-cast sleep so try to burst them and trap if sleep
doesn't hit you. They can tank quite well so treat them like a bard.
- Wizard: DO NOT ENGAGE. Sadly, our hard-counter. A good wizard will start the match
- Wizard: DO NOT ENGAGE. Sadly, our hard-counter. A good wizard will start the match
up using instant thunder. If you think you're surviving 3 second stun when meteor can do
half your HP alone then you're probably using an evasion build. Boulder crush is a 1/10
chance of actually hitting when instant thunder is the first skill good wizards use. You
literally can't win if they try.
- Katar/Duelist: Hug, stun, traps, soaring slash pretty much. If you're damage is insane
you can probably stun -> soaring slash -> flame slash to finish them in 3hits, if they are
building evasion then you MUST use traps. Katar, however, can stun you first so if they
continuously do that your only option is to pre-trap / flame slash once they get near you
flame slash may hit and they get stuck in ice / dark trap and get double DoT on them.
- Evasion Builds: Traps, traps, traps and try to stun them, also build ACCURACY. Total
of 2,500 to 3,000 gold to build 21% accuracy from your perfect stones. You can also use
fell assassin pistols with built in 15% accuracy or a Fell Core on you sub weapon.
- Gunslinger/Grenadier: Try for the usual stun/trap/soaring slash combo.
Remember to switch Zeal with Callousness, Bombardment with Boulder Crush,
and Whirlwind Slash with Dark Flare Trap +5 (or flame slash +20% dmg if you fight
classes that will always stun you first (wiz/katar). You can probably use a flame slash
build, build 16% flame slash damage from envoy, 20% from mastery, 10% from
pyromaniac envoy (fire) and that thing will one hit people and out burst soaring slash
easily. I've tested speed build flame slash without the additional 16% from envoy that we
got a couple days ago, and I one hit a 38-40k HP wizard. I used it right when they instant
thundered and they fell to the floor. With a 36% powered flame slash with 34% powered
fire + weapon element if it works in PvP would be monstrous but can also miss if people
move too much. The DoT alone is OP. Just a suggestion if you want to try it out really
fun.
Pros:
High Damage
Great AOE
Ability to rush and put high damage traps
Great skill range (flame slash, mirrored axe, gunslinger sub)
Fast @ Questing/Mob Kills
Somewhat tanky.
Ability to build higher HP than ranged or most other classes, as well as DMG.
Cons:
PvP (Gunslinger Sub): - Where do I start, boulder crush is our only stun which requires
switching envoy's path, our accuracy is bad (also a con) so we miss quite a lot, we are
melee.. lol, and aftershock aka your 3second stun is absolutely horrible. BASICALLY, if
you stun first you win, if you don't you lose. However, this is not a PvP build anyway and
you will still do fine on wizards and katars who don't know what they're doing (they can
ALWAYS stun first if they want to which gives them an advantage).
Due to the fact that we are melee, it may require more skill and you being higher level
and geared to start being tanky like the Pros section says. At low level, some boss AOE
may be hard to dodge and may 1-2 shot you like the 2nd boss Ryan in AT (his yellow
rings). Our skills have a slower cast time as well so if you don't jump cast you may be
stuck in the AOE and will have to tank it. We're not a warbow with 27meter range, we are
right under the boss so you will OBVIOUSLY get hit more and have to watch out since
you're more likely getting hit. Highly geared and high level Ravagers don't need to worry
too much about this CON, though, except for typhoon and the new 65 dungeon.
Terrible damage on non-crits, make sure you hit 60% crit one way or another!
Base Stats:
As a low level, you're better off going with 10/30 points into HP (10 recommended till
level 60+) and the rest on DEF. After you get 65 + 60 gear you pump a lot of points into
HP and make sure your DEF is 65-68% or so. This explains the DEF taken off the envoy
path, as it is not hard to hit cap or cap with a tank (def buff, even pots and/or quelkulan
in your party). Also, keep in mind the more DMG you pump you get some DEF with it too
(mastery).
The low crit % is explained in Envoy section.
Other Stats ( No Eidolon Buffs)
Keep in mind, all these stats are UNBUFFED and without Eidolon same with subsection
above. Also I am missing 2 piece revelation and soul piercing pistols which would most
likely bring me to 53k HP + and 70% DEF or so, it would also increase DMG, etc.
Envoys Path:
Updated 12/03/14 - (New Envoy Update)
Changed for this exact build
This one is most likely bound to stay, and people will eventually have this envoy path as
well. I made this one myself. Let me explain it. DEF is taken off for HP because you can
hit your required 65% ++ DEF point with 2 piece Revelation easily or just high
fortification will get you maxed without your envoy path. HP Passives will help you more in
the long run. As for the new envoys, I really wanted to get flame slash damage but all the
skill boosts are not worth it for how many points you need to invest for them.
Vindictive Burst and Wild Fury are new envoys that are REQUIRED to get for this
build. The reason crit % is so low is because wild fury will give you that 10% crit rate
straight to the stat, which brings my 43% to 53% on mobs or bosses. Your axe
automatically gives you 5% crit rate from your envoy path as well, bringing your 53% to a
58% +. Then your 58 goes up to 62%+ from Bel Chandra. (Read Eidolon section to keep
Bel-Chandra' buff up almost 24/7). On bosses, you are definitely going to be at your
required 60% crit rate with one Round and Round.
To make things better... bombardment + round and round + vindictive + break defense
add up to -48% DEF REDUCTION. Crazy, right?
Subclass Weapon:
Remember, gunslinger was picked because of lifesteal for more survivability while at the
same time being able to DPS well, also very useful subclass for PvP. This weapon is
gained for 100 tokens from the master gunslinger in Navea. You use this weapon for a
while so make sure you fortify it well. You can buy the Ramgram's Crystalline Heart and
the green weapon from market if you want all for under 10gold required to craft it and it
is very worth it.
The last part is found by killing 10-50 porters depending on luck (just get the recipe and
it will tell you where to find this last recipe piece). You will rely on Round and Round and
your Gunslinger weapon showed above to survive and the amount of HP steal will be
great. You can either use the Duke's or the Soul Piercing Pistols (60 orange recipe) with
a nocturnal core (lifesteal) after hitting 60.
Ultimates/Masteries and Playstyle
Precision Bombardment + Whirlwind Slash both add up to -16% defense then 10%
from Break Defense adds up to -26% defense at low rank! From Navea, you buy
whirlwind slash -10% def and precision bombardment -10% def + analysis of break
defense would boost you to -40%. Then another 8% from Vindictive envoy brings you to
-48%, OP! Iron wall for more defense since you'll need it, also the best defense for even
more defense. Defense is important. Use Callousness for the extra crit dmg/rate. KEEP
IN MIND: Zeal (once you get it) will be traded off with Callousness.
The usual Play-style : Bombardment for -10%, FROST TRAP first, then dark trap, flame
slash, then Round and Round for the other 10% that triggers while you hit it. You can
use soaring slash, flame slash again, and raging slash after that as your strongest skills.
You want to spam round and round and debuffs before strong burst skills.
Eidolon:
Use sigrun in the meantime and evolve it. You want to go for Bel Chandra or Uzuriel for
the crit rate and 20% crit damage; Bel Chandra recommended. Bel chandra is better
end-game than uzuriel at rank 4. Other eidolons include Quelkulan, Kotonoha/Tsubaki.
Edit: For bel-chandra keep her like this for her to ONLY normal attack and buff you.
Everything else is irrelevant and will slow you down.
Gear:
At low level you want to go for comet's set and toto's blade with Aria gear.
Secret Stones:
Go for crit damage 6% ones, the name is "Destroying" put that as your keyword, saves
you time. Soaring Slash is #1, then raging slash and/or flame slash priority-wise to build
skill damage on.
You want to go straight for the crit dmg 6% ones basically, they're not that expensive
probably only 40gold for all of them together. You want to build on your most important
skill, soaring slash (aka ariel slash) with DMG + Stones.
Cores:
You want to go for the lunar cores, you usually want to go for crit and crit dmg. Pictures
above show some cores too. I'll post one more as an example. Cheap cores, make sure
you read which name the core is for most of you skills. You could go dmg/def or crit/def
or a mixture of max hp and def as second stat.
Enchantment Cards:
Screenshots:
Screenshots updated with new pistols and gears.
Life Steal in Action:
Beginning Lure and HP:
Mid Combat
Mid Combat 2
End Result
Just imagine if you're super geared! More damage you do more heals you get. This is all
from one round and round.
NO POTS WERE USED HERE.
Let's see how I'm doing now that my damage is better.
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Level 50 Gameplay: My round and round is nearly 60% in cast time and my HP is
regained fully from 7k -> 28k, each boss including the last boss should only take you 10
seconds or so to kill as a Ravager.
Credits:
braveylb
Great
source :http://www.aeriagames.com/forums/en/viewtopic.php?t=2168505
Category: aura kingdom, aura kingdom ravager, video game guides, video games
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