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Sea Home About Us Sitemap Want To Ask Something? Know Something That We Don't? Share It Here! HOME BLOG TUTORIALS VIDEO GAMES HOWTO GUIDES MMO MOBILE Home » aura kingdom , aura kingdom ravager , video game guides , video games » Best Aura Kingdom PVE Ravager/Gunslinger Build Guide Best Aura Kingdom PVE Ravager/Gunslinger Build Guide POSTED BY LEYNARD ONDAR POSTED ON MONDAY, APRIL 07, 2014 Credits:[Guide]Ravager/Gunslinger Great for PvE by Dwagon Introduction: Ravager is an extremely strong class in terms of DPS and mostly burst damage . It is a class that, IMO, almost never gets boring and that's one of the main reason I stick with it. I am currently playing in Hydra and rest in one of the Top Guilds, <Riot>. My character name is Dwagon, bard' name is TopHeals. Gunslinger is a great subclass for Ravager . The amount of DoT from traps + the extra debuff makes you top DPS in solo modes and compliments outside of that well; you still feel like your subclass is useful when a main class is in the party of your sub. A total of -48% DEF will be given to you (-38% as almost any other subclass). There are tons of sorc and wizard that will out-weigh what you get from subbing them pretty much. Wizard and sorc subclass are also good in PvP but katar would be best sub for PvP because of that OP fast stun that procs before instant thunder anyway. Any main class that joins your party in the average run makes your subclass close to useless. But at least gunslingers are not that played as a class, also some subclass guns don't even use bombardment (or you could switch to Jaw Breaker if they do). Wiz is a better mob clearer if you want to solo party/hard modes but that isn't mandatory to do really, they can provide additional CC as well but that's about it - a mob clearer. You can use traps and debuffs on large mobs to clear them faster as well. To add, you could solo party/Hard modes on a gunslinger with the right skill (and definitely less mobbing). You would need to rotate traps, debuffs, and rely on life steal / AOE + Decoy. Not sure how ANY subclass would be able to kill the bosses though anyway, maybe only party mode is possible for level 65 + Ravagers. Bosses have an immobile/stun SHIELD so melee classes will have trouble. On top of all this, you will probably need that extra DPS from traps and bombardment to solo bosses. We are the ONLY subclass to kill geared tanks and bards with boulder crush -> ice -> dark trap combo, followed by burst skills. Sure, we are not the best PvP subclass but if

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Ravager/Gunslinger Build Guide

Best Aura Kingdom PVE Ravager/Gunslinger Build GuidePOSTED BY LEYNARD ONDAR POSTED ON MONDAY, APRIL 07, 2014

Credits:[Guide]Ravager/Gunslinger Great for PvE by Dwagon

Introduction:

Ravager is an extremely strong class in terms of DPS and mostly burst damage .

It is a class that, IMO, almost never gets boring and that's one of the main reason I stick

with it. I am currently playing in Hydra and rest in one of the Top Guilds, <Riot>. My

character name is Dwagon, bard' name is TopHeals.

Gunslinger is a great subclass for Ravager. The amount of DoT from traps + the

extra debuff makes you top DPS in solo modes and compliments outside of that well; you

still feel like your subclass is useful when a main class is in the party of your sub. A total

of -48% DEF will be given to you (-38% as almost any other subclass).

There are tons of sorc and wizard that will out-weigh what you get from subbing them

pretty much. Wizard and sorc subclass are also good in PvP but katar would be best sub

for PvP because of that OP fast stun that procs before instant thunder anyway. Any main

class that joins your party in the average run makes your subclass close to useless. But

at least gunslingers are not that played as a class, also some subclass guns don't even

use bombardment (or you could switch to Jaw Breaker if they do).

Wiz is a better mob clearer if you want to solo party/hard modes but that isn't mandatory

to do really, they can provide additional CC as well but that's about it - a mob clearer.

You can use traps and debuffs on large mobs to clear them faster as well. To add, you

could solo party/Hard modes on a gunslinger with the right skill (and definitely less

mobbing). You would need to rotate traps, debuffs, and rely on life steal / AOE + Decoy.

Not sure how ANY subclass would be able to kill the bosses though anyway, maybe only

party mode is possible for level 65 + Ravagers. Bosses have an immobile/stun SHIELD

so melee classes will have trouble. On top of all this, you will probably need that extra

DPS from traps and bombardment to solo bosses.

We are the ONLY subclass to kill geared tanks and bards with boulder crush -> ice ->

dark trap combo, followed by burst skills. Sure, we are not the best PvP subclass but if

Page 2: Best aura kingdom pve ravager gunslinger build guide

dark trap combo, followed by burst skills. Sure, we are not the best PvP subclass but if

you could get a stun in first, you pretty much auto win with traps alone. We are the best

for solo modes (even though they are easy) or any type of solo instance due to -48%

DEF stacking + 40k-70k DoT per second from traps. Gunslingers also provide quick,

long ranged attacks not offered by most other classes which makes you save time

farming, questing, or even mobbing. Don't forget, gunslingers provide an extra SPEED

buff too, which may come in handy later (even more). This speed buff can be boosted in

skill level by taking off movement speed +3% as an enchantment card as well to boost

speed stat even more.

Why Gunslinger? And PvP Discussion:

Gunslinger sub for maximum damage. We get an -10% def along with the -10% def we

get from whirlwind slash which adds up. We get traps for insane continuous DPS. For

PvP, we are certainly not the best BUT on the bright side, gunslinger sub is the ONLY

subclass that can kill a pro bard or tank because without traps all I can say is good luck

to you. See, our problem is aftershock is a bad stun but boulder crush is only a mastery

stun and it is VERY short range and seems to miss a lot. Also, boulder crush is only

2.5second stun so if you both stun at the same time you're probably dead (or get

stunned first). Let me make this clear, though, PvP IS A JOKE, WHOEVER STUNS FIRST

WINS.

How to counter certain classes:

- Tanks/Bard: Stun at the right time, put a frost trap, then a dark trap, use soaring

slash, flame slash, if you think you're going to get stunned use horizontal slash and hope

it crits since it will continuously hit (or even round and round if they have really low hp).

You want to put expose weakness on bards as a mastery as well.

- Sorc Main/Subclass; They will pre-cast sleep so try to burst them and trap if sleep

doesn't hit you. They can tank quite well so treat them like a bard.

- Wizard: DO NOT ENGAGE. Sadly, our hard-counter. A good wizard will start the match

Page 3: Best aura kingdom pve ravager gunslinger build guide

- Wizard: DO NOT ENGAGE. Sadly, our hard-counter. A good wizard will start the match

up using instant thunder. If you think you're surviving 3 second stun when meteor can do

half your HP alone then you're probably using an evasion build. Boulder crush is a 1/10

chance of actually hitting when instant thunder is the first skill good wizards use. You

literally can't win if they try.

- Katar/Duelist: Hug, stun, traps, soaring slash pretty much. If you're damage is insane

you can probably stun -> soaring slash -> flame slash to finish them in 3hits, if they are

building evasion then you MUST use traps. Katar, however, can stun you first so if they

continuously do that your only option is to pre-trap / flame slash once they get near you

flame slash may hit and they get stuck in ice / dark trap and get double DoT on them.

- Evasion Builds: Traps, traps, traps and try to stun them, also build ACCURACY. Total

of 2,500 to 3,000 gold to build 21% accuracy from your perfect stones. You can also use

fell assassin pistols with built in 15% accuracy or a Fell Core on you sub weapon.

- Gunslinger/Grenadier: Try for the usual stun/trap/soaring slash combo.

Remember to switch Zeal with Callousness, Bombardment with Boulder Crush,

and Whirlwind Slash with Dark Flare Trap +5 (or flame slash +20% dmg if you fight

classes that will always stun you first (wiz/katar). You can probably use a flame slash

build, build 16% flame slash damage from envoy, 20% from mastery, 10% from

pyromaniac envoy (fire) and that thing will one hit people and out burst soaring slash

easily. I've tested speed build flame slash without the additional 16% from envoy that we

got a couple days ago, and I one hit a 38-40k HP wizard. I used it right when they instant

thundered and they fell to the floor. With a 36% powered flame slash with 34% powered

fire + weapon element if it works in PvP would be monstrous but can also miss if people

move too much. The DoT alone is OP. Just a suggestion if you want to try it out really

fun.

Pros:

High Damage

Great AOE

Ability to rush and put high damage traps

Great skill range (flame slash, mirrored axe, gunslinger sub)

Fast @ Questing/Mob Kills

Somewhat tanky.

Ability to build higher HP than ranged or most other classes, as well as DMG.

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Cons:

PvP (Gunslinger Sub): - Where do I start, boulder crush is our only stun which requires

switching envoy's path, our accuracy is bad (also a con) so we miss quite a lot, we are

melee.. lol, and aftershock aka your 3second stun is absolutely horrible. BASICALLY, if

you stun first you win, if you don't you lose. However, this is not a PvP build anyway and

you will still do fine on wizards and katars who don't know what they're doing (they can

ALWAYS stun first if they want to which gives them an advantage).

Due to the fact that we are melee, it may require more skill and you being higher level

and geared to start being tanky like the Pros section says. At low level, some boss AOE

may be hard to dodge and may 1-2 shot you like the 2nd boss Ryan in AT (his yellow

rings). Our skills have a slower cast time as well so if you don't jump cast you may be

stuck in the AOE and will have to tank it. We're not a warbow with 27meter range, we are

right under the boss so you will OBVIOUSLY get hit more and have to watch out since

you're more likely getting hit. Highly geared and high level Ravagers don't need to worry

too much about this CON, though, except for typhoon and the new 65 dungeon.

Terrible damage on non-crits, make sure you hit 60% crit one way or another!

Base Stats:

Page 5: Best aura kingdom pve ravager gunslinger build guide

As a low level, you're better off going with 10/30 points into HP (10 recommended till

level 60+) and the rest on DEF. After you get 65 + 60 gear you pump a lot of points into

HP and make sure your DEF is 65-68% or so. This explains the DEF taken off the envoy

path, as it is not hard to hit cap or cap with a tank (def buff, even pots and/or quelkulan

in your party). Also, keep in mind the more DMG you pump you get some DEF with it too

(mastery).

The low crit % is explained in Envoy section.

Other Stats ( No Eidolon Buffs)

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Keep in mind, all these stats are UNBUFFED and without Eidolon same with subsection

above. Also I am missing 2 piece revelation and soul piercing pistols which would most

likely bring me to 53k HP + and 70% DEF or so, it would also increase DMG, etc.

Envoys Path:

Updated 12/03/14 - (New Envoy Update)

Changed for this exact build

Page 7: Best aura kingdom pve ravager gunslinger build guide

This one is most likely bound to stay, and people will eventually have this envoy path as

well. I made this one myself. Let me explain it. DEF is taken off for HP because you can

hit your required 65% ++ DEF point with 2 piece Revelation easily or just high

fortification will get you maxed without your envoy path. HP Passives will help you more in

the long run. As for the new envoys, I really wanted to get flame slash damage but all the

skill boosts are not worth it for how many points you need to invest for them.

Vindictive Burst and Wild Fury are new envoys that are REQUIRED to get for this

build. The reason crit % is so low is because wild fury will give you that 10% crit rate

straight to the stat, which brings my 43% to 53% on mobs or bosses. Your axe

automatically gives you 5% crit rate from your envoy path as well, bringing your 53% to a

58% +. Then your 58 goes up to 62%+ from Bel Chandra. (Read Eidolon section to keep

Bel-Chandra' buff up almost 24/7). On bosses, you are definitely going to be at your

required 60% crit rate with one Round and Round.

To make things better... bombardment + round and round + vindictive + break defense

add up to -48% DEF REDUCTION. Crazy, right?

Subclass Weapon:

Page 9: Best aura kingdom pve ravager gunslinger build guide

Remember, gunslinger was picked because of lifesteal for more survivability while at the

same time being able to DPS well, also very useful subclass for PvP. This weapon is

gained for 100 tokens from the master gunslinger in Navea. You use this weapon for a

while so make sure you fortify it well. You can buy the Ramgram's Crystalline Heart and

the green weapon from market if you want all for under 10gold required to craft it and it

is very worth it.

The last part is found by killing 10-50 porters depending on luck (just get the recipe and

it will tell you where to find this last recipe piece). You will rely on Round and Round and

your Gunslinger weapon showed above to survive and the amount of HP steal will be

great. You can either use the Duke's or the Soul Piercing Pistols (60 orange recipe) with

a nocturnal core (lifesteal) after hitting 60.

Ultimates/Masteries and Playstyle

Precision Bombardment + Whirlwind Slash both add up to -16% defense then 10%

from Break Defense adds up to -26% defense at low rank! From Navea, you buy

whirlwind slash -10% def and precision bombardment -10% def + analysis of break

defense would boost you to -40%. Then another 8% from Vindictive envoy brings you to

-48%, OP! Iron wall for more defense since you'll need it, also the best defense for even

more defense. Defense is important. Use Callousness for the extra crit dmg/rate. KEEP

IN MIND: Zeal (once you get it) will be traded off with Callousness.

The usual Play-style : Bombardment for -10%, FROST TRAP first, then dark trap, flame

slash, then Round and Round for the other 10% that triggers while you hit it. You can

use soaring slash, flame slash again, and raging slash after that as your strongest skills.

You want to spam round and round and debuffs before strong burst skills.

Eidolon:

Use sigrun in the meantime and evolve it. You want to go for Bel Chandra or Uzuriel for

the crit rate and 20% crit damage; Bel Chandra recommended. Bel chandra is better

end-game than uzuriel at rank 4. Other eidolons include Quelkulan, Kotonoha/Tsubaki.

Page 10: Best aura kingdom pve ravager gunslinger build guide

Edit: For bel-chandra keep her like this for her to ONLY normal attack and buff you.

Everything else is irrelevant and will slow you down.

Gear:

At low level you want to go for comet's set and toto's blade with Aria gear.

Page 12: Best aura kingdom pve ravager gunslinger build guide

Secret Stones:

Go for crit damage 6% ones, the name is "Destroying" put that as your keyword, saves

you time. Soaring Slash is #1, then raging slash and/or flame slash priority-wise to build

skill damage on.

Page 13: Best aura kingdom pve ravager gunslinger build guide

You want to go straight for the crit dmg 6% ones basically, they're not that expensive

probably only 40gold for all of them together. You want to build on your most important

skill, soaring slash (aka ariel slash) with DMG + Stones.

Cores:

You want to go for the lunar cores, you usually want to go for crit and crit dmg. Pictures

above show some cores too. I'll post one more as an example. Cheap cores, make sure

you read which name the core is for most of you skills. You could go dmg/def or crit/def

or a mixture of max hp and def as second stat.

Page 18: Best aura kingdom pve ravager gunslinger build guide

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Level 50 Gameplay: My round and round is nearly 60% in cast time and my HP is

regained fully from 7k -> 28k, each boss including the last boss should only take you 10

seconds or so to kill as a Ravager.

Credits:

braveylb

Great

source :http://www.aeriagames.com/forums/en/viewtopic.php?t=2168505

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