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D R . B O B R I N K M A N
M I A M I U N I V E R S I T Y
C O M P. S C I E N C E
Using SL and Linden Lab as Case Studies to Problematize the Social
Impact of New Technologies
Key goal
General: Teach students to think critically about technology Specific: Predict impacts of new technology
Key challenges
Computers/web are normalGut/naïve reactions feel trustworthy
Result: Myth formation, critical thinking short-circuits
Key measures of success
Students should … …realize that gut reactions are often wrong …realize that myths tend to form around new technologies …be willing to critically analyze own assumptions about
technology
The “Ah-ha! Moment” – “I don’t know as much as I thought I did …”
Previous approach: Historical precedent
Question: Can “video games” be art (or literature)?Legal implication: Art often exempt from obscenity
laws.
Student opinion: Games are just games … I wouldn’t go to a museum to see a game!
Historical precedent approach
Works okay, but… …studying SL seems to work better.
My approach: Study Second Life
Students… …try SL …exposed to common perceptions/myths of SL …with help of instructor
Deconstruct myths Foster cognitive dissonance Problematize unacknowledged contexts
…transfer analytical skills to another tech or context
Main contribution
Not new: Using cognitive dissonance to encourage critical thinking
New in this talk: Using SL gets to the “A-ha! moment” very quickly Using SL works for a larger percentage of the class
Talk/Paper contents
Talk: High level view Terms Why SL? Transfer Example discussion The pedagogical patterns
Paper Formal pedagogical patterns Many more example topics
Myth
In my usage Do NOT care about truth/falsity DO care about quality of arguments for/against
Many common myths about technology are assumed to be self-evident
Def: Widely held belief that is unproven
Cognitive dissonance
Def: Person holds two conflicting beliefsUse: Motivates critical thought (if properly
managed!)
Application: Student reactions to SL – 1st belief Contrary information introduced by instructor (or peer) – 2nd
belief Rejection rare: Low stakes due to SL context
Problematize
Def: Challenge belief if dependant on unacknowledged context
Use: Challenge student feelings of comfort with technology
Example: My friends know I am a responsible person, so posting drunken party pictures on Facebook won’t negatively impact me Key error: Context assumes only friends will see it
Why SL?
Tech analyzed must be… …mostly unfamiliar to students. …well understood by instructor. …relatively immature (as a technology).
Learning to address cognitive dissonance… …is easier when stakes are lower …can be transferred to other contexts later
Transfer
Critical thinking skills learned in SL must be pulled up/across to other contexts Else, no useful learning
Context: My class
Title: Social and Ethical Implications of TechnologyAudience: Sophomores/Juniors of any majorViewpoint: Technology inherent in the definitions of
“human” and “social”Relevant course objective:
The student should be able to analyze and predict the effects of a new technology on jobs, class structures, globalization, or other social concerns.
At first sight…
At first sight…
At first sight…
At first sight…
At first sight…
At first sight…
Pattern 1: Blog-drama == common (mis)conceptions
Problem: Need a topicAudience: Instructor or advanced studentSolution:
Track discussions relevant to your field in blogs, forums Look for drama
Example proposition: In Second Life you can be whatever you want.
Pattern 2: Reflective writing
Widely used, enough saidExample: Critique or defend the proposition.
Pattern 3: S(L)afe cognitive dissonance
Problem: Students must learn constructive ways to cope with dissonance. Denial is common with familiar technology topics.
Solution: Induce dissonance with a topic that is… …likely to be poorly understood …unlikely to have high emotional investment
Step 1: Introduce a proposition, get student predictions
Student predictions: In Second Life, you can be whatever you want. Choose your own: Race, gender, level of attractiveness, height, weight Designer clothes, fancy house Character’s personality, back story, etc
Step 2: Introduce dissonant beliefs
Have best “clothes”Look any ageJudged purely on ideasBe attractive (female)It is not realMeetings in jammies
Daryth’s dragonsKid avie controversyAvie birth-date mattersHit on all the timePeople really get upsetHow should avie
look/act?
Unacknowledged context: Assumes that there is no social pressure or external control in SL
Step 3: Critical writing
Thesis-driven paper, usually with researchExample topics:
What was the origin of anti-weapon and/or anti-particle policies in SL? What does this tell us about how new technologies create new cultural norms?
Should crimes motivated by hate of an SL characteristic be deemed “hate crimes?”
What types of avatars should be banned, and why? Interview 5 long-time residents. How do they use their avatar
to communicate their (self-)identity to others?
Pattern 4: Back to RL
Problem: Students do not always realize a skill learned in one context (SL) applies in other contexts (other techs, and non-tech life)
Solution: Instructor (or peer) constructs parallel/linked question about RL
Example: Moving dissonance into RL
How does email style affect your perceptions of the sender? Collect 20 emails Annotate with your assumptions about the sender Write thesis-driven analysis
Most people act differently around “real friends” than they do around “co-workers.” Facebook presents the same profile to everyone you friend. Is extensive use of Facebook compatible with
professionalism?
Outcomes assessment
Problematizing student perceptions was even easier than expected – Plenty of room for misperceptions/assumptions about SL
Course assessment (not unit assessment): 83% indicated improvement in ability to think critically about impacts of technology
Unit assessment: Almost unanimous agreement by students that they experienced cognitive dissonance (or “were surprised”)
Other lessons learned
Video gaming experience “uncorrelated” with student success
Humanities coursework “correlated” with student success
Explicitly demonstrating transfer to another context is crucial
No surprise: Need multiple SL-related activities … otherwise, time to learn SL is too high
Final thought
From naïve gut reaction to transfer of learning in four class periods (~1.5 weeks)